{ "quests/purezc/1": { "id": "quests/purezc/1", "index": 1, "name": "Ocarina of Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=1", "dateAdded": "12 Sep 2002", "approval": "auto", "authors": [ { "name": "Wild Bill", "id": 1 } ], "releases": [ { "name": "r01", "date": "12 Sep 2002", "hash": "326fac8563f93ace0b4534aded0fb2a72e5631ea", "resources": [ "OcarinaOfPower.qst" ] } ], "defaultPath": "quests/purezc/1/r01/OcarinaOfPower.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "A carefully done quest with a completed BS Overworld, 9 dungeons, and many interesting puzzles. Uses all items except for the Red Candle, Ladder, and Flippers.", "storyHtml": "Link was taking a peaceful walk near Kakariko Village when a mountain burst out under his feet. Dropping his sword on the mountain, he fell down to the ground. He went back to Kakariko Village to recover using a potion. But his sword sits shining in the sun up on the mountain, and he had no way to get it down. After finding a wooden sword in a cave, he goes to see Zelda, where he learns that the strange events that are taking place have been happening because Ganon captured the Queen Fairy. Link must gather the key fragments which are scattered throughout Hyrule in order to form the Magic Key and unlock the door to Ganon's tower.", "tipsAndCheatsHtml": "- Use the Lens of Truth everywhere once you get it! There's many secrets to be found.
- There's a level 1 cheat code that somebody will tell you, but you won't know when you learn it.
- Play the Money Making Game! It's located in Kakariko Village, where you start the game, so earning money fast can be easy with it.", "creditsHtml": "I used some tiles that are related to some of the tiles from PrinceMSC's The Revenge quest.", "rating": { "score": 4.27778, "distribution": [ 0, 0, 0, 4, 3, 10 ] }, "type": "quests" }, "quests/purezc/2": { "id": "quests/purezc/2", "index": 2, "name": "Fall uh de Honky Pig", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=2", "dateAdded": "12 Sep 2002", "approval": "auto", "authors": [ { "name": "Wild Bill", "id": 1 } ], "releases": [ { "name": "r01", "date": "12 Sep 2002", "hash": "6aed81c64eefc454fd0c2c4609486753c217f543", "resources": [ "HonkyPig.qst" ] } ], "defaultPath": "quests/purezc/2/r01/HonkyPig.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "This quest is a quest in Jive/Ebonics. Everybody in the game speaks in Jive! It's very funny and a lot of fun to play.", "storyHtml": "Princess Zelda's sista' has been captured in de distant land uh Ebonics. De Honky Pig (Ganon) gots'ta terro'ized da damn whole land uh Ebonics, and fo'ced dem t'rap in some language called \"Jive\". Link, de hero, travels all de way fum Hyrule, but when he gits t'Ebonics, he nearly goes insane fum all uh de Jive goin' on around him. Can Link stop de Honky Pig and save Zelda's sista' widout becomin' some Brotha' himself?", "tipsAndCheatsHtml": "None.", "creditsHtml": "- KJAZZ for beta testing.
- DarkFlameWolf for beta testing and taking it upon herself to fix the bugs.", "rating": { "score": 4.26923, "distribution": [ 0, 0, 1, 3, 9, 12 ] }, "type": "quests" }, "quests/purezc/4": { "id": "quests/purezc/4", "index": 4, "name": "The Revenge", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=4", "dateAdded": "12 Sep 2002", "approval": "auto", "authors": [ { "name": "PrinceMSC", "id": 21 } ], "releases": [ { "name": "r01", "date": "12 Sep 2002", "hash": "aacdb354992b755292fd7a7a1796448d4c468451", "resources": [ "The Revenge.qst" ] } ], "defaultPath": "quests/purezc/4/r01/The Revenge.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "A fun game with a big overworld with lots of secrets and nine levels for you to enjoy. If you are looking for a fun game thats not super hard but alot of fun, then you found the right game.", "storyHtml": "Link was in the forest of Hyrule with Zelda. And as they were walking Link saw a man behind a tree. They both stopped and waited for that man to come out. After waiting Link decided to go and see who that man was. When he got to the tree, the man wasn't there. As he turns back to Zelda he sees Ganon behind her. He yells, \" Zelda look out behind you!\" As he ran towards her. Ganon graps her and jumps into a warp. Brave Link a course fallows. He now finds himself in a new world. He sets off on his Quest to get his Revenge on Ganon.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.05556, "distribution": [ 0, 0, 0, 3, 9, 5 ] }, "type": "quests" }, "quests/purezc/5": { "id": "quests/purezc/5", "index": 5, "name": "The Revenge 2nd Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=5", "dateAdded": "12 Sep 2002", "approval": "auto", "authors": [ { "name": "PrinceMSC", "id": 21 } ], "releases": [ { "name": "r01", "date": "12 Sep 2002", "hash": "b41ba83f6f805b615e88c4a34748aae4db0dbda7", "resources": [ "The Revenge2.qst" ] } ], "defaultPath": "quests/purezc/5/r01/The Revenge2.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "A fun game with a big overworld with lots of secrets and nine levels for you to enjoy. If you are looking for a fun game thats not super hard but alot of fun, then you found the right game.", "storyHtml": "Link was in the forest of Hyrule with Zelda. And as they were walking Link saw a man behind a tree. They both stopped and waited for that man to come out. After waiting Link decided to go and see who that man was. When he got to the tree, the man wasn't there. As he turns back to Zelda he sees Ganon behind her. He yells, \" Zelda look out behind you!\" As he ran towards her. Ganon graps her and jumps into a warp. Brave Link a course fallows. He now finds himself in a new world. He sets off on his Quest to get his Revenge on Ganon.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.45, "distribution": [ 0, 1, 2, 4, 5, 27 ] }, "type": "quests" }, "quests/purezc/6": { "id": "quests/purezc/6", "index": 6, "name": "Unification", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=6", "dateAdded": "12 Sep 2002", "dateUpdated": "29 Jul 2014", "approval": "auto", "authors": [ { "name": "Kite", "id": 16 } ], "releases": [ { "name": "r01", "date": "29 Jul 2014", "hash": "1d1a61830a2172d88d77f16dab6e4df551111459", "resources": [ "unification - original.qst", "unification-readme.txt", "unification.qst" ] } ], "defaultPath": "quests/purezc/6/r01/unification - original.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "informationHtml": "Dragon Legend of Zelda: Unification is a quest full of puzzles and secrets that will take some thinking to get through. Features that are usually not in BS Quests have shown up in here including a hookshot, Lens of Truth, Golden Arrows, and more! Also, a warning to beginners. It's recommended you play a few other quests to learn the feel of ZC before playing this quest, as it does assume you have experience.", "descriptionHtml": "Dragon Legend of Zelda: Unification is a quest full of puzzles and secrets that will take some thinking to get through. Features that are usually not in BS Quests have shown up in here including a hookshot, Lens of Truth, Golden Arrows, and more! Also, a warning to beginners. It's recommended you play a few other quests to learn the feel of ZC before playing this quest, as it does assume you have experience.

UPDATES:

The updated version is just named unification.qst in the zip file. But I'm also bundling the original non-modified release in here as unification-original.qst. Only play that version if you don't want any of the updates listed below. Both versions were still created in 1.90.

UPDATE 1.0.2 (7/29/2014):

1. Hopefully fixed a dead end in level 8 that forced you to do a continue warp.
2. Fixed a block \"puzzle\" in level 2 that would trap you in a block and force you to do a continue warp if you came into the room at the wrong direction.
3. Hopefully fixed all instances where I used cancel warps so that later ZC versions don't randomly have wavy warps that go nowhere. If you still find some of these, please let me know.

UPDATE 1.0.1 (7/24/2014):

This is an extremely minor update that does 3 things.

1. Fixed the final boss. Yes, there was supposed to be a final boss. Boss flags and level numbers made him not appear. :(
2. Significantly dulled the palettes of level 7, 8, and 9 (green and red). I have no idea how pre-teen me could handle staring at those palettes since they make me dizzy looking at them for a few minutes. The dull colors are by no means great, but I can at least look at them. I have not updated the screenshots to reflect this change.
3. Added an open door to the room that had a bunch of Pols Voice in level 3. I had never intended for the player to be forced to fight those with the wooden sword or even the level 2 sword and somehow legitimately thought you got the arrows before reaching them. This goes to show how awesome I was at not beta testing anything I made during this time period.

You're maybe wondering why I'm not bothering to update more despite fixing these issues. Truth be told, I want to keep this up as it is mostly as a record of what I did with my first (and still currently only at the time of writing this) released quest. Doing any major changes to it would ruin that. Of course I'm fully aware that modern ZC players that stumble on this update might play the quest and go \"what is this crap!?\" because of many of my more questionable design decisions (and believe me, there are plenty of them), but that's totally fair since standards change and this was honestly kind of average at most even for the time in my opinion. My own standards have changed since making this and I feel that I've grown as a quest maker since then.

Still, there were people that had fun playing it and I admit I have fun going back and playing it every so often even if I cringe at some of the things I did. So that's why I decided to go through with submitting this update to fix these issues that have irked me for years.

Also, if there are any other bugs, feel free to mention them and I'll try to fix them if I can. Keep in mind that I'm using 1.90 and DOSBox is a huge pain to operate, so I may not get to everything.", "storyHtml": "Link is resting in his home one day when Abei appears from nowhere. He tells Link that Ganon found out where the secret island of the Dragon Triforce is and that he kidnapped Zelda as well. Abei then tells Link that big long legend you just read! Link want's to follow Zelda. Abei opens a book and chants a funny incantation. A stairway appears on the floor! Link walks in, and finds himself in a pitch black room! The mist in the room causes Link to pass out! He wakes up to find himself on an island shoreline. Wrote in the sand near the water is:

\"Welcome to Dragon Island, the island out of normal human reach!\"

The tide comes in and covers the message. Link sudden finds an octorock rushing towards him, ready for the kill (screen to the left of start). Link reaches for his sword, but it is not there. Neither is any of his other gear. The mist had took it from him and scattered it around the island! Also, Ganon had stolen the Master Sword and hid it in his hideout! Ganon also has several fake triforces that Link will have to collect to escape certain rooms! You will determain what Link will do! Can you prevent Ganon from finding the pieces of the Dragon Triforce and regaining the ultimate power of the main TRIFORCE?", "tipsAndCheatsHtml": "Look at everything! This quest can get confusing at times, but simply think and you can get through alive!

This quest has a lot of backtracking where you will have to come back to a dungeon later when you have more items.", "creditsHtml": "Quest Name: Qale
Beta Testers (Thanks for the help!):
Jaye (JayeM on the AGN forums)
Ben_Sim123
mander07
Truls Rohk
NerdWarrior
Tiles: Some from me and the rest from various tilesets.
Palatte Work: Custom palattes from me . The original BS Palattes were NOT from me!", "rating": { "score": 3.6, "distribution": [ 0, 0, 0, 5, 2, 2 ] }, "type": "quests" }, "quests/purezc/7": { "id": "quests/purezc/7", "index": 7, "name": "Turnabout", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=7", "dateAdded": "12 Sep 2002", "approval": "auto", "authors": [ { "name": "JayeM", "id": 85 } ], "releases": [ { "name": "r01", "date": "12 Sep 2002", "hash": "a3068f2b39d5119f22def06ae02347ed380a1090", "resources": [ "turnabout.qst" ] } ], "defaultPath": "quests/purezc/7/r01/turnabout.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.92 B163", "descriptionHtml": "It's the first quest made harder... and turned 180 degrees around! It's got better graphics and some extras. Remember Level 9 in the top left corner of the first quest? Now it's in the bottom right.", "storyHtml": "Same as the First Quest.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.28571, "distribution": [ 0, 0, 0, 1, 11, 8 ] }, "type": "quests" }, "quests/purezc/9": { "id": "quests/purezc/9", "index": 9, "name": "Puzzle Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=9", "dateAdded": "09 Oct 2002", "approval": "auto", "authors": [ { "name": "Teclis", "id": 22 } ], "releases": [ { "name": "r01", "date": "09 Oct 2002", "hash": "2287b45d098e818beb74a8f7c4ea6f01d8c4af0d", "resources": [ "PQreadme.txt", "puzzlequest.qst" ] } ], "defaultPath": "quests/purezc/9/r01/puzzlequest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "This is my newest quest. I stopped a bit working on The Show, so I made this challenging puzzle quest. Fun to play!", "storyHtml": "Ganon went in the castle of Hyrule and soon will be king of Hyrule! You play Link you hunts for all 4 keys to open up Ganons Dungeon. Then he'll kill him, if he's able to...", "tipsAndCheatsHtml": "- Level 2 has some crazy puzzles... One has a ladder-problem as the solution to finish it! So stay half on the water and on the block to push it up!
- Level 3 is very hard... and something isn't as it looks...
- The cheat code is sold in Level 2.", "creditsHtml": "None.", "rating": { "score": 2.63636, "distribution": [ 2, 1, 1, 2, 4, 0 ] }, "type": "quests" }, "quests/purezc/10": { "id": "quests/purezc/10", "index": 10, "name": "CGBZ First Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=10", "dateAdded": "09 Oct 2002", "approval": "auto", "authors": [ { "name": "Glenn the Great", "id": 353 } ], "releases": [ { "name": "r01", "date": "09 Oct 2002", "hash": "14c6d98efbaf8a38f6e164d0244298826289c910", "resources": [ "cgbzfirst.qst" ] } ], "defaultPath": "quests/purezc/10/r01/cgbzfirst.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "1.92 B163", "descriptionHtml": "The first quest, redone in Glenn's Comprehensive Game Boy Zelda Tileset. This quest is scheduled to be packaged in the next full Zelda Classic release.", "storyHtml": "Same as the first quest.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.6, "distribution": [ 0, 0, 2, 0, 6, 1 ] }, "type": "quests" }, "quests/purezc/11": { "id": "quests/purezc/11", "index": 11, "name": "Triforce of Courage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=11", "dateAdded": "12 Oct 2002", "approval": "auto", "authors": [ { "name": "Sir Anthony" } ], "releases": [ { "name": "r01", "date": "12 Oct 2002", "hash": "c281db0a093df27e3f1f322c60ef6f29ca50103a", "resources": [ "loz_Triforceofcourage.qst" ] } ], "defaultPath": "quests/purezc/11/r01/loz_Triforceofcourage.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "This quest was intended to be about as hard as the second quest, but turned out to be a bit harder so I'm told. It is just a standard Zelda Quest made with version 1.90.", "storyHtml": "Ganon has kidnapped Impa's son and is using his powers to take over Hyrule, and has already used them to seperate the Triforce of Courage from Link. Link must recover his Triforce before Ganon collects the peices for himself, and save Impa's son before its too late.", "tipsAndCheatsHtml": "Use bombs thoroughly.", "creditsHtml": "Teclis and ImHoney for beta testing.", "rating": { "score": 3.42857, "distribution": [ 0, 0, 1, 2, 2, 1 ] }, "type": "quests" }, "quests/purezc/14": { "id": "quests/purezc/14", "index": 14, "name": "Eckland", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=14", "dateAdded": "10 Nov 2002", "approval": "auto", "authors": [ { "name": "Eckels" } ], "releases": [ { "name": "r01", "date": "10 Nov 2002", "hash": "f402122d603ccde22e109df6c043c401a1168810", "resources": [ "Eckland.qst" ] } ], "defaultPath": "quests/purezc/14/r01/Eckland.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "I started this quest before I first joined AGN back in October of 2000.... It was the first quest I worked on, and the last I'll work on... When it started it was BS-Style all the way... Then I started editing tiles, and added every feature I could possibly think of... then I stopped working on it for a long time...like six months...

When I got a craving to work on it again, I came back to it, and 1.90 had just come out, I had to completely upgrade the quest to make room for the new items like the boots and the hookshot... I wanted to have all the possible features.... I came close to finishing the quest, but put it away for a while....

About eight or so months later, Dark Nation has put out 1.92 build 163 (or whatever it was) and I get a craving to work on it again... I made so many edits and changes to this damned quest that I think it can't be anything but good at this point, so I'm determined to finish it... I still had much to do, four more underworlds, and quite a bit of fixing up....

And I lost all motivation... I didn't want to see the quest die. Damn i'd worked on it so long I wanted like hell to finish it.... but I knew I never would....

At the time JayeM was beta testing for me, and we would get to talking about the quest a lot.... and I knew she was very interested in the quest, but I felt so bad for not being able to finish it... So I figured Since I like her quest building style, and I certainly trust her judgment implicitly... I decided to give the quest to JayeM, because I know how much life she'd be able to breathe into it...

That was a few months ago... two I think... and she's done extraordinarily well with it... adding almost all of the new features from the new beta, developing the remaining dungeons that needed to be finished, as well as expand on the overworld a bit and add new sub levels...

Now the time has come for her to need a beta tester, and I'm doing it myself. Bigjoe has also been beta testing, and has done a terrific job. He also helped out by adding new BS Enemies created by VEL. Special thanks to him.

Anyways, I am truly amazed at how solid a quest this really is. I'm proud to have worked on it for so long, and I'm proud to have JayeM as it's other parent. I hope you'll all enjoy this quest as much as I do.", "storyHtml": "None.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.28571, "distribution": [ 0, 0, 0, 2, 9, 9 ] }, "type": "quests" }, "quests/purezc/15": { "id": "quests/purezc/15", "index": 15, "name": "Pure Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=15", "dateAdded": "25 Nov 2002", "dateUpdated": "08 Jan 2003", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "08 Jan 2003", "hash": "b571400484a221ba1b3eaae9f13a981b89e2985a", "resources": [ "PureQuest.qst" ] } ], "defaultPath": "quests/purezc/15/r01/PureQuest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "A quest made with the Pure Tileset.", "storyHtml": "The Triforce has broken into 8 pieces and Link wants to get them back (and save Zelda from Ganon).", "tipsAndCheatsHtml": "None.", "creditsHtml": "Everyone who made the Pure Tileset.", "rating": { "score": 4.42105, "distribution": [ 0, 0, 0, 3, 3, 12 ] }, "type": "quests" }, "quests/purezc/16": { "id": "quests/purezc/16", "index": 16, "type": "quests", "name": "Idiot In Another Dimension", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=16", "dateAdded": "26 Nov 2002", "dateUpdated": "30 Apr 2004", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r04", "date": "29 Apr 2004", "hash": "1c25de3f3de4251f3de3c470ddbca8692f42bc8a", "resources": [ "Iiad.qst" ] }, { "name": "r03", "date": "29 Apr 2004", "hash": "1ca1a053cf9fab3f8f0ff3beac806fa2e345e2fd", "resources": [] }, { "name": "r02", "date": "29 Apr 2004", "hash": "b72850945cd5bf05351616f22a14fd8a042a5e1f", "resources": [] }, { "name": "r01", "date": "30 Apr 2004", "hash": "1c25de3f3de4251f3de3c470ddbca8692f42bc8a", "resources": [ "Iiad.qst" ] } ], "defaultPath": "quests/purezc/16/r04/Iiad.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "Get the Triforce, kill Gannon, and save Zelda.

Fix: Finally fixed the bug that prevents you from finishing Level 1, it's about time too.", "storyHtml": "Link is bored so he decides to go for an adventure.
He falls trough a pit in a cave and his adventure begins.
(I'm not good at stories)", "tipsAndCheatsHtml": "None. >=)", "creditsHtml": "PrinceMSC for his tileset.
And everybody else for the ideas.", "rating": { "score": 4.07143, "distribution": [ 0, 0, 0, 4, 3, 6 ] } }, "quests/purezc/17": { "id": "quests/purezc/17", "index": 17, "name": "Shadow of Evil", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=17", "dateAdded": "26 Nov 2002", "approval": "auto", "authors": [ { "name": "blckscab", "id": 74 } ], "releases": [ { "name": "r01", "date": "26 Nov 2002", "hash": "d32d351143a38258b8c8bcecce5f212897956e02", "resources": [ "Shadowofevil(1.92v).qst" ] } ], "defaultPath": "quests/purezc/17/r01/Shadowofevil(1.92v).qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "This was the first quest that I ever made.
It was first made in 1.90 but was then updated to 1.92", "storyHtml": "It was a peaceful normal day in the land of Kilos, until a loud roaring sound came from the north, a great swirling black vortex then appeared from no were and from inside the darkness, a image appeared. A evil black mage who called himself Wizlobe hovered from the swirling blackness and a army of stalfos followed him.
The vortex then disappeared as fast as it came and the evil wizard and the stalfos disappeared.
Later on that week, the wizard invaded the village and the castle and murdered the king of Kilos, he then kept the land for his own evil purpose and then ordered his lifeless stalfos minions to build him a new castle over the ruin. He then found a very large problem with his plan of world domination, a princess called Zelda had mental powers that could render him helpless and force him to surrender. He thought to himself for a while and sent his most trustworthy minion to kidnap her from the land of Hyrule and place her in a magic proof room at the top of his new castle.
In the struggle between Zelda and the evil minion, Zelda sent a message to the hero of time, Link, in a dream.
When Link woke up, he found himself on a couple of islands south of Kilos called the Motea Islands.
A new adventure has started...", "tipsAndCheatsHtml": "None.", "creditsHtml": "Beta tester- ImHoney7", "rating": { "score": 4.08333, "distribution": [ 0, 0, 0, 2, 5, 4 ] }, "type": "quests" }, "quests/purezc/18": { "id": "quests/purezc/18", "index": 18, "name": "Death Mountain", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=18", "dateAdded": "28 Nov 2002", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "28 Nov 2002", "hash": "1ff3a986bbd98eb2a898a2d92dcc3a91cec72eec", "resources": [ "Death Mountain.qst" ] } ], "defaultPath": "quests/purezc/18/r01/Death Mountain.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "A lot of mountains.
Made with the newfirst tileset.", "storyHtml": "Just like evey other Zelda game...", "tipsAndCheatsHtml": "There is no password on my quest so feel free to look around.", "creditsHtml": "None.", "rating": { "score": 3.8, "distribution": [ 0, 0, 1, 2, 3, 3 ] }, "type": "quests" }, "quests/purezc/19": { "id": "quests/purezc/19", "index": 19, "name": "The Legend of Zelda: Triforce's Curse", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=19", "dateAdded": "13 Dec 2002", "approval": "auto", "authors": [ { "name": "Blake", "id": 148 } ], "releases": [ { "name": "r01", "date": "13 Dec 2002", "hash": "f3408ae040e1c87afcb9fbb19ce6aaebedff582c", "resources": [ "TriforcesCurse.qst" ] } ], "defaultPath": "quests/purezc/19/r01/TriforcesCurse.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "This is a classic style quest. It was also my first game. This game is loaded with puzzles, but mainly swordplay. This game is probably for intermediate players.", "storyHtml": "Link recieved an urgent call from Zelda. Link rushed to the castle but on the way something odd happened. The world blacked out and the floor underneath him shook. Ganon was in his castle with all peices of the triforce. He's was casting a powerful curse with it. This curse shifted the land of Hyrule. Now Link must travel through the ruined land of Hyrule to find Ganon and save Hyrule.", "tipsAndCheatsHtml": "There are no cheat codes.

You may e-mail me if you are stuck.", "creditsHtml": "Justin for testing my game.", "rating": { "score": 2.66667, "distribution": [ 1, 0, 2, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/21": { "id": "quests/purezc/21", "index": 21, "name": "Doublevision", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=21", "dateAdded": "24 Dec 2002", "dateUpdated": "20 Feb 2003", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "20 Feb 2003", "hash": "fd7c9da63df7d66d5becf52cbae5207305d24243", "resources": [ "Doublevision readme.txt", "Doublevision.qst" ] } ], "defaultPath": "quests/purezc/21/r01/Doublevision.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "Contains:
2 Overworlds
9 Dungeons
1 Secret Dungeon
and 32 HC Pieces!", "storyHtml": "Ganon has stolen the Triforce of wisdom and uses it to change Hyrule into a dark world. Link has to stop him and rescue Zelda.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Mr. Z and the editors of the Pure Tileset.", "rating": { "score": 4.2963, "distribution": [ 0, 0, 0, 5, 7, 14 ] }, "type": "quests" }, "quests/purezc/23": { "id": "quests/purezc/23", "index": 23, "name": "Fragments of Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=23", "dateAdded": "26 Dec 2002", "dateUpdated": "01 Apr 2007", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 } ], "releases": [ { "name": "r01", "date": "01 Apr 2007", "hash": "6ac52eeee65489d679a128f6c9bd5f99603ef831", "resources": [ "TheFragmentsofPower.qst" ] } ], "defaultPath": "quests/purezc/23/r01/TheFragmentsofPower.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This was my 3rd quest completed and made within 4 full days of work. I consider this still to be my finest achievement in quest design. I have yet to topple this contribution of mine to the Zelda Classic library. It houses 9 complete dungeons with a optional 'master' dungeon which is quite deviously hidden and poses a interesting challenge once inside. This uses the BS tileset to its fullest potential and I dare say it rivals Revenge 1 in terms of scope and quality as well as challenge. Level 8 and 9 have to be seen to be believed, the epitome of great BS tile dungeon design. A great quest in all aspects, highly recommended.
Latest Update: 6/12/2006 - Fixed misc. bugs, made sure all continue bugs squashed, and made various detail touch-ups across the board.
3/25/07 - Fixed a fatal bug where you could do level 7 out of order and get yourself permenently stuck!", "storyHtml": "Same as all the other triforce gathering quests.", "tipsAndCheatsHtml": "There is a secret golden arrow cave that is available to you after snagging the flippers, see if you can find it! The master dungeon is also available after snagging the flippers. Super bombs are a must in this quest, so find the mushroom to give to the silent lady as quickly as possible to buy super bombs and potions! (hint: try checking near level 3)

Video Walkthrough of Fragments of Power", "creditsHtml": "None.", "rating": { "score": 4.26667, "distribution": [ 0, 0, 0, 2, 5, 7 ] }, "type": "quests" }, "quests/purezc/24": { "id": "quests/purezc/24", "index": 24, "name": "The Legend Of Zelda: Ganon's Reign", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=24", "dateAdded": "24 Jan 2003", "approval": "auto", "authors": [ { "name": "phil", "id": 163 } ], "releases": [ { "name": "r01", "date": "24 Jan 2003", "hash": "7a583dbfb51554dac153168457de076f95c4b8f5", "resources": [ "Ganons Reign.qst" ] } ], "defaultPath": "quests/purezc/24/r01/Ganons Reign.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "Classic graphics.
Designed for 1.90 but saved on to 1.92 (163). (accidently.)
I sort of made this quest to learn how to use Zelda Classic.
My next quest will be 1,000 times better.", "storyHtml": "Zelda got kidnapped, save her.
(and collect the triforce pieces.)", "tipsAndCheatsHtml": "Level 1: cottonball
Level 2: ilikecheese
Level 3: fuzzybellybutton
Level 4: zestyarmpits", "creditsHtml": "phil the author of Ganon's Reign.
SPECIAL THANKS TO : PHANTOM MENACE
for making my game possible.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/25": { "id": "quests/purezc/25", "index": 25, "name": "Lands of Serenity", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=25", "dateAdded": "09 Jan 2003", "dateUpdated": "25 Apr 2010", "approval": "auto", "authors": [ { "name": "Chris Miller", "id": 177 } ], "releases": [ { "name": "r01", "date": "25 Apr 2010", "hash": "ff8d6c641200743a5f733c90614fef9b0ee4df57", "resources": [ "LandsofSerenity.qst" ] } ], "defaultPath": "quests/purezc/25/r01/LandsofSerenity.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my most advanced quest to date. I've been working on it since March 2002, so don't spit on it! :Þ

UPDATE: April 10, 2010
HOLY CRAP!
Okay, I've finally managed to get this quest to load under Windows 7, and I've updated it from 163 to 2.10.
Now, I'd ask that reviewers be fair and keep in mind this was made back in 2002 with Beta 163. The only things I've fixed are the last level(It's beatable!) and the ending(more in line with Titan's Quest).", "storyHtml": "A brave knight has stumbled into the lost Land of Serenity, which he soon learns has been cursed by a formidable sorcerer known only as \"The Dark Man\". The Dark Man has placed a curse on the land. The High Lands are stuck in constant daylight, which has created a great desert. The Middle Lands are normal in the daytime, but turn to obsidian at night. The Lower Lands are stuck in perpetual night by a huge lightning storm. It's up to him to find the four double-sided keys, the only artifacts potent enough to undo the curses. The Dark Man isn't making it easy, though. He has unleashed a terrible army for the knight to fight through. Good luck.", "tipsAndCheatsHtml": "In the early part of the game, eyes don't do anything.", "creditsHtml": "EIHoppe and sparky for beta testing(ZCN).", "rating": { "score": 4.09091, "distribution": [ 0, 0, 0, 1, 6, 3 ] }, "type": "quests" }, "quests/purezc/26": { "id": "quests/purezc/26", "index": 26, "name": "A Link to the Future", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=26", "dateAdded": "16 Jan 2003", "dateUpdated": "16 Apr 2013", "approval": "auto", "authors": [ { "name": "Ben", "id": 91 } ], "releases": [ { "name": "r01", "date": "16 Apr 2013", "hash": "f4d3193a772c8eca40ed9b2cb959a3e51fdbd77f", "resources": [ "lttf-fixed.qst" ] } ], "defaultPath": "quests/purezc/26/r01/lttf-fixed.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "My first quest. Updated April 16th, 2013 -- it is now a 2.5 quest, but with no 2.5 features -- it is feature-limited by its original version 1.92b163. I have not enough time to fully bugtest the quest and it is being updated only so it can be completed, with other minor changes.

This is an eleven year old quest, so please take that into account when playing it. It definitely shows my low level of skill at that age. You may enjoy it regardless.", "descriptionHtml": "My first quest. Updated April 16th, 2013 -- it is now a 2.5 quest, feature-limited by its original version 1.92b163. I have not enough time to fully bugtest the quest and it is being updated only so it can be completed; nothing else (major) was changed other than the game-breaking bug at the end.

This is an eleven year old Newfirst quest, so please take that into account when playing it. It definitely shows my low level of skill at that age. You may enjoy it regardless.
 
LTTF consists of three overworlds (two of them smaller in size) and nine very short main dungeons, as well as a \"treasure cave\" dungeon filled with ridiculous amounts of enemies. ", "storyHtml": "Link is in Holodrum in the future, and a volcano has erupted causing all kinds of damage to the region. It is suspected that some evil power in the volcano has caused it to erupt, since it had been dormant before.

So, blah, save Zelda, the usual routine.", "tipsAndCheatsHtml": "The cheats are rather obvious. Try \"zelda\" backward, or perhaps a certain number known to occur to the PureZC community rather often.", "creditsHtml": "Whomever made the Newfirst tileset; as this is a Newfirst quest.", "rating": { "score": 3.5, "distribution": [ 0, 0, 1, 0, 4, 0 ] }, "type": "quests" }, "quests/purezc/27": { "id": "quests/purezc/27", "index": 27, "name": "Link's Birthday", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=27", "dateAdded": "20 Jan 2003", "dateUpdated": "19 Nov 2015", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "19 Nov 2015", "hash": "e2726e8603f73c63fb4b97bcde846db173376c46", "resources": [ "Link's Birthday 250.qst" ] } ], "defaultPath": "quests/purezc/27/r01/Link's Birthday 250.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "It's the old classic, Link's Birthday! Now saved in 2.50 format to fix millions of bugs.", "descriptionHtml": "Actually, just play the DX version instead, it's much better.", "storyHtml": "It's Link's 18th birthday so that means the Triforce can grant 1 wish for him. But when he arrives at the Triforce Temple his mother tells him the Triforce has been stolen and princess Zelda has been kidnapped...
Well... You know what to do...", "tipsAndCheatsHtml": "Now with 100% less bugs that can get you stuck in level 3, 6 and the 2nd secret dungeon!
This now also goes for Floating Island dungeon 2 and level 6... (Just what happened between 1.92 and 2.50?)", "creditsHtml": "Mr. Z", "rating": { "score": 4.51515, "distribution": [ 0, 0, 1, 3, 6, 22 ] }, "type": "quests" }, "quests/purezc/29": { "id": "quests/purezc/29", "index": 29, "name": "The Gerudo's Rise to Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=29", "dateAdded": "07 Feb 2003", "dateUpdated": "15 Feb 2003", "approval": "auto", "authors": [ { "name": "Ganon_dwarf", "id": 168 } ], "releases": [ { "name": "r01", "date": "15 Feb 2003", "hash": "c60f6a681915778afb17104dabbdccca4e97113c", "resources": [ "Gerudos Rise to Power.qst" ] } ], "defaultPath": "quests/purezc/29/r01/Gerudos Rise to Power.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "This is my first quest. I made it with the Newfirst tileset.", "storyHtml": "Ganon has (for the first time) seized the Triforce and kidnapped Zelda. But wait, there's more. When he took the Triforce, Ganon caused massive flooding. Hyrule is now an island! Save Zelda and lower the water level.", "tipsAndCheatsHtml": "You'll have to learn to be a good rock climber in level *. The clue is in the orange simbles, look closely at them 3 tiles to a simble.", "creditsHtml": "Me and Zelda Classic ZQuest editor.", "rating": { "score": 1.55556, "distribution": [ 3, 2, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/30": { "id": "quests/purezc/30", "index": 30, "name": "Geepa's First Quest (Beta182 version)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=30", "dateAdded": "08 Feb 2003", "dateUpdated": "16 Feb 2003", "approval": "auto", "authors": [ { "name": "TheGeepster", "id": 270 } ], "releases": [ { "name": "r01", "date": "16 Feb 2003", "hash": "89fe686cb04d286e363261863a184528602e57bf", "resources": [ "Geepas First Quest.qst" ] } ], "defaultPath": "quests/purezc/30/r01/Geepas First Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is an update on a quest released over a year ago. It is a small exploration-driven quest with a lot of backtracking into previous dungeons, and moving to later dungeons before you beat the one you're on.

The 2nd dungeon has a room with a bat ringleader in it which is very useful early on.", "storyHtml": "Link is on a quest to gather 4 shards of the Triforce, face Ganon, and rescue the pretty lady. How original, eh?", "tipsAndCheatsHtml": "The 2nd dungeon has a room with a bat ringleader in it which is very useful early on.

Do explore very carefully after getting a Triforce piece.

The level 1 cheat can be found by beating the quest.", "creditsHtml": "None.", "rating": { "score": 3.2, "distribution": [ 0, 1, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/33": { "id": "quests/purezc/33", "index": 33, "name": "Maze", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=33", "dateAdded": "23 Feb 2003", "dateUpdated": "24 Feb 2003", "approval": "auto", "authors": [ { "name": "flaut" } ], "releases": [ { "name": "r01", "date": "24 Feb 2003", "hash": "bb42ac67fa57ab6695b62762785dc949188845b0", "resources": [ "questmaze.qst" ] } ], "defaultPath": "quests/purezc/33/r01/questmaze.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Miniquest", "zcVersion": "1.90", "descriptionHtml": "Instead of a whole world you play in a small castle divided into four dungeons. It´s better if you don´t like to spend most of the time searching for dungeons or secret items.", "storyHtml": "None.", "tipsAndCheatsHtml": "Don´t give up. It´s completely correct, but it can be difficult. (especially the third dungeon that is a great maze)", "creditsHtml": "None.", "rating": { "score": 2.77778, "distribution": [ 2, 0, 2, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/36": { "id": "quests/purezc/36", "index": 36, "name": "Jimmy Beat World", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=36", "dateAdded": "08 Mar 2003", "approval": "auto", "authors": [ { "name": "Grandmaster D", "id": 247 } ], "releases": [ { "name": "r01", "date": "08 Mar 2003", "hash": "14941bab6dbfdd8d01e65a972e7c0813713b4303", "resources": [ "quests-OflM8-Jimmy Beat World.qst" ] } ], "defaultPath": "quests/purezc/36/r01/quests-OflM8-Jimmy Beat World.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "Uses basic classic graphics and tiles with a few tiles of my own. My first quest. Contains drug content.", "storyHtml": "This is about a guy named Jimmy. He goes on an adventure to collect the Jimmy Force and destroy the villain named Lazmar and rescue Princess Mary Jane.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 2.92857, "distribution": [ 2, 1, 0, 5, 5, 0 ] }, "type": "quests" }, "quests/purezc/37": { "id": "quests/purezc/37", "index": 37, "name": "Hero of Time", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=37", "dateAdded": "12 Mar 2003", "dateUpdated": "20 May 2003", "approval": "pending", "authors": [ { "name": "NoeL", "id": 363 } ], "releases": [ { "name": "r01", "date": "20 May 2003", "hash": "7a71adee02e40e1bebdc806300e9ffe4ac1b35e1", "resources": [ "HoT182.qst", "herooftime.txt" ] } ], "defaultPath": "quests/purezc/37/r01/HoT182.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "*** THIS QUEST IS OUTDATED! PLEASE USE THE 2.5 VERSION FOUND HERE. ***

Originally a remake of Ocarina of Time but hs evolved to hold its own. BS tile set but many graphics (including Link) have been edited for the better or redrawn by yours truly. The dungeons are pretty good, though not as good as Mike Curry's \"The Revenge 2\", I think they're better than \"The Revenge\". 12 dungeons in total. Some great overworld tiles including the Desert Colossus and Ganon's Lair.", "storyHtml": "Zelda teams up with a rebel Darknut named Cronos. Zelda is kidnapped by Ganon. Link must awaken the sages to access Ganon's Lair.

N.B. This is a VERY shallow interpretation of the story. The full story can be read in the txt file that comes with the quest.", "tipsAndCheatsHtml": "Just because you've finished the game doesn't mean the fun's over. Go exploring with your new found treasure.", "creditsHtml": "This was pretty much my own work, but thanks to anyone who made the quests from which some of the music was stolen. Also thanks to The Games Factory for additional music. Thanks to Mike Curry for being my inspiration. I loved his \"Revenge\" series and wanted to try and outdo him. Cheers Mike!", "rating": { "score": 3.62069, "distribution": [ 2, 1, 4, 4, 6, 11 ] }, "type": "quests" }, "quests/purezc/38": { "id": "quests/purezc/38", "index": 38, "name": "Link's Treasure Hunt", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=38", "dateAdded": "17 Mar 2003", "dateUpdated": "20 Jan 2005", "approval": "auto", "authors": [ { "name": "Blonde799", "id": 121 } ], "releases": [ { "name": "r01", "date": "20 Jan 2005", "hash": "11a6a082a1f3a550b574be7b5c23650289ea4a01", "resources": [ "lthguide.txt", "webonus.qst", "webonuseasy.qst" ] } ], "defaultPath": "quests/purezc/38/r01/webonus.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "descriptionHtml": "This quest is purely action-oriented, and has a short set of levels to conquer, while getting powerups along the way. Top it off with nice unique graphics and a lot of extras, and you have a good and challenging quest that you can leave your brain at home for.:)

This last update contains all previous ones(guide, fixes, etc.), and also adjusts the difficulty of passing some levels, and shop prices. It also contains the password for opening the quest to play around with as you see fit.", "storyHtml": "None.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.26667, "distribution": [ 0, 0, 0, 2, 5, 7 ] }, "type": "quests" }, "quests/purezc/39": { "id": "quests/purezc/39", "index": 39, "name": "The New2nd Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=39", "dateAdded": "17 Mar 2003", "dateUpdated": "17 Mar 2003", "approval": "auto", "authors": [ { "name": "Alucard", "id": 80 } ], "releases": [ { "name": "r01", "date": "17 Mar 2003", "hash": "d1a45dedf7c352c554d7ae70b29a1b04d8bea0bf", "resources": [ "quests-0prfF-NewSecond.qst" ] } ], "defaultPath": "quests/purezc/39/r01/quests-0prfF-NewSecond.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "This is the New2nd Quest. You know the drill...except some dungeons are slightly altered.", "storyHtml": "Exact same thing as the 2nd Quest.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Warlock for the New1st tileset.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/46": { "id": "quests/purezc/46", "index": 46, "name": "The 8 Medallions", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=46", "dateAdded": "25 Mar 2003", "dateUpdated": "06 Apr 2003", "approval": "auto", "authors": [ { "name": "jimbob", "id": 368 } ], "releases": [ { "name": "r01", "date": "06 Apr 2003", "hash": "f1395b01abb7c5960f4e0d4eafa50d7f0426f72a", "resources": [ "quests-ZSPdj-medalion.qst" ] } ], "defaultPath": "quests/purezc/46/r01/quests-ZSPdj-medalion.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "Collect the 8 medallions to release the curse. I have made a new tile set for Medallion. Maybe I’ll make a Medallion 1st. There is a sequel called Lanmola coming out soon. This quest was made on Zelda Classic 1.90.
This is a game that Hannah made up herself... Don’t steal it!", "storyHtml": "Link was looking for a friend. One night when he went to bed he had a weird dream.
He knew what it meant – something weird was happening to Zelda – WEIRD!!", "tipsAndCheatsHtml": "No cheats
Don't worry about not having a sword. You\\'ll find it in the first dungeon.", "creditsHtml": "Game by Hannah Langston", "rating": { "score": 1.8, "distribution": [ 1, 4, 1, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/47": { "id": "quests/purezc/47", "index": 47, "name": "Zelda 3000", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=47", "dateAdded": "25 Mar 2003", "dateUpdated": "02 Jan 2004", "approval": "auto", "authors": [ { "name": "jimbob", "id": 368 } ], "releases": [ { "name": "r01", "date": "02 Jan 2004", "hash": "0e4e284e11bb743d7f3a2b88b602da7d3c299eb5", "resources": [ "quests-1072605809-package-Zelda3000.qst" ] } ], "defaultPath": "quests/purezc/47/r01/quests-1072605809-package-Zelda3000.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "It's Zelda, but set in the future.

People are reporting a bug in Level 4 - this was updated previously I thought, but I have just uploaded an update (28/12/03) that should fix this. And STOP copmlaining - my computer's been ill recently and has only just been fixed.", "storyHtml": "Through 3000 years of history, one fact about the land of Hyrule is clear: The line of female monarchs will always be named Zelda, and they will always manage to get themselves kidnapped or captured by a giant pig thing. Get to it Link!", "tipsAndCheatsHtml": "Read the .doc file - no cheats though.", "creditsHtml": "Music by various artists
Game by me
Additional graphic assistance by Hannah Langston", "rating": { "score": 1.63636, "distribution": [ 3, 3, 0, 3, 1, 0 ] }, "type": "quests" }, "quests/purezc/48": { "id": "quests/purezc/48", "index": 48, "name": "First Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=48", "dateAdded": "25 Mar 2003", "approval": "auto", "authors": [ { "name": "jimbob", "id": 368 } ], "releases": [ { "name": "r01", "date": "25 Mar 2003", "hash": "1b1da0275b77d1eeb67ea6a6435b108f0563d129", "resources": [ "quests-swCTN-3000-1st.qst" ] } ], "defaultPath": "quests/purezc/48/r01/quests-swCTN-3000-1st.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "It's the first test, using the tiles from Zelda 3000. It's not passworded, so feel free to use them (please?)", "storyHtml": "Same as the original first quest.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Music by various artists
Game by Nintendo
Graphics by me
Additional Graphics by Hannah Langston", "rating": { "score": 3.6, "distribution": [ 0, 1, 0, 1, 0, 2 ] }, "type": "quests" }, "quests/purezc/49": { "id": "quests/purezc/49", "index": 49, "name": "King Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=49", "dateAdded": "07 Apr 2003", "approval": "auto", "authors": [ { "name": "King" } ], "releases": [ { "name": "r01", "date": "07 Apr 2003", "hash": "8dc7f075375d2383d57dc8f10118816fb524bb94", "resources": [ "King - King Quest.qst" ] } ], "defaultPath": "quests/purezc/49/r01/King - King Quest.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "This is my first quest! Here are the features:
-BS Zelda graphics
-Moderate to High difficulty (always carry Red Potions :))
-9 main dungeons, plus a network of smaller dungeons
-A few custom tiles
-World is divided into islands. There's one main island, and a then a few smaller ones.", "storyHtml": "No story--just straight-up Zelda action. :)", "tipsAndCheatsHtml": "Some tips:

-Cheats are for chumps. :)
-Bombs hurt, so handle with care
-I'm not sure how often the Death Knight Darknuts are used, but I used them! :) Don't worry, I was careful in using them.", "creditsHtml": "None.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/52": { "id": "quests/purezc/52", "index": 52, "type": "quests", "name": "The Hidden Duality: Director's Cut", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=52", "dateAdded": "30 May 2003", "dateUpdated": "13 Jun 2006", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 } ], "releases": [ { "name": "r04", "date": "12 Jun 2006", "hash": "6878cd0d1936ea1ca256b596651de49d778fefba", "resources": [ "HiddenDualityDC.qst" ] }, { "name": "r03", "date": "12 Jun 2006", "hash": "46bda2084c3a1db5aacf65139b1e331695668ce1", "resources": [] }, { "name": "r02", "date": "12 Jun 2006", "hash": "2e7861788c0a17606b69898a847f8f27b3f2b524", "resources": [] }, { "name": "r01", "date": "13 Jun 2006", "hash": "6878cd0d1936ea1ca256b596651de49d778fefba", "resources": [ "HiddenDualityDC.qst" ] } ], "defaultPath": "quests/purezc/52/r04/HiddenDualityDC.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "The ultimate and final version of Hidden Duality. It included 5 new mini-dungeons, a new arrangement of enemies in certain locations to increase difficulty. Addition of boss keys and various graphical enhancements like shadows and bush clippings. Added many new things and re-arranged things to how I really wanted it to be when I looked back on the original quest in retrospect and wasn't happy with some of it. This is the definitive version of Hidden Duality, it has it all and then some.

Latest Update: 6/12/2006 - Fixed all Dodongo disappearing bugs, tried to squash the level 4 continue bug as best I could, altered various enemy placements throughout the quest. Made minor detail touch-ups across the board and finally eliminated that infinite rupee supplying bush combo in the snow area.", "storyHtml": "Same as any other classic quest story, but involving 2 worlds and a buttload of more dungeons. :)", "tipsAndCheatsHtml": "Be mindful of the tips and hints that the info givers give you. They do not lie about what they say!

Video Walkthrough of Hidden Duality", "creditsHtml": "My testers: Synbios, Blonde, and anyone else I forgot to mention.", "rating": { "score": 4.58974, "distribution": [ 0, 0, 1, 3, 6, 28 ] } }, "quests/purezc/55": { "id": "quests/purezc/55", "index": 55, "name": "MegaMan Data Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=55", "dateAdded": "08 Jul 2003", "approval": "auto", "authors": [ { "name": "spade_03", "id": 709 } ], "releases": [ { "name": "r01", "date": "08 Jul 2003", "hash": "bd9efd3eda34f48c90199935ff4a01fd911e2a33", "resources": [ "MegaManData.qst" ] } ], "defaultPath": "quests/purezc/55/r01/MegaManData.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "This is a MegaMan game made long ago with old tiles. I upgraded them to newfirst tiles so it took sometime. This is my first game so its not that puzzling or difficult.

Most tiles were made by me, and some are from newfirst as in the scenery.

This game is about a normal to easy difficulty except for the last boss my be hard.", "storyHtml": "No one knows where megaman has come from. He awakens in a lost land were his quest is to find his memory chip to regain the past and remember where he came from. Megaman begins with help from some related characters to keep going on to his final destination and reach the captured Roll who possesses his chip. Now he's lost and its up to himself to get back from where he came from.", "tipsAndCheatsHtml": "Try to have a potion with you at all times just in case things get a little tough. Make sure to always check walls and grounds very closely because you'll just about always find a difference in the tiles placed around. One great tip is to take your time and pace yourself or you can get killed very quickly. You earn all 24 hearts so just watch your moves. One thing is the ending. Make sure to try your best to live the impossible.", "creditsHtml": "Credits for this game are givin to the followin:

Spade: as in me for makin it
PolygonX8: provided alot of help with lots of items and
making
Ace: My brother who helped me plan out some of the items
and such

and a few others who played, tested and gave me props to keep it going.", "rating": { "score": 3.33333, "distribution": [ 0, 1, 2, 3, 3, 2 ] }, "type": "quests" }, "quests/purezc/56": { "id": "quests/purezc/56", "index": 56, "name": "The Legend of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=56", "dateAdded": "10 Jul 2003", "approval": "auto", "authors": [ { "name": "Peteo", "id": 61 } ], "releases": [ { "name": "r01", "date": "10 Jul 2003", "hash": "0332c17c81f911803e92f9f3471c1bce5d18cec9", "resources": [ "Zelda-Ages.qst", "Zelda-Ages.txt" ] } ], "defaultPath": "quests/purezc/56/r01/Zelda-Ages.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "This is my very first quest, but it is surprisingly well thought out to be one. Zelda: Ages has two huge overworlds, one in the present time, another in the past. In this quest you have to warp between these two perioids of time using time portals. With your Ocarina you can warp from one portal to another one.

So this is a big quest, which is quite easy for experienced players, but still fun to play. Don't let the classic style fool you. Do yourself a favor and at least try out this old quest which eg. the wonderful quest Hidden Duality has been influenced by!", "storyHtml": "GANON kidnaps princess Zelda and takes her to his tower. Before Ganon tried to take the triforce of wisdom, the triforce divided into 8 units and the pieces hid all over Hyrule. Some pieces ended up in the past so that Ganon couldn't get his hands on those things.

Then Ganon sends his minions to find the pieces, so suddenly the Hyrule is full of enemies sent by Ganon. Soon Link finds this out, and with the help of wise old men and a fiery spirit, Link get's an amulet, and with that Link can use the time warps that were formed when the triforce pieces hid to the past. It's Link's mission to find the pieces before Ganon by travelling between two different perioids
of time and then enter the tower of evil to slain Ganon and save Zelda, and the whole land of Hyrule!", "tipsAndCheatsHtml": "Read the \"Zelda-Ages.txt\" for more instructions.", "creditsHtml": "None.", "rating": { "score": 3.90909, "distribution": [ 0, 0, 0, 2, 6, 2 ] }, "type": "quests" }, "quests/purezc/57": { "id": "quests/purezc/57", "index": 57, "name": "MegaMan Turbo Drive", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=57", "dateAdded": "11 Jul 2003", "dateUpdated": "18 Jan 2004", "approval": "auto", "authors": [ { "name": "spade_03", "id": 709 } ], "releases": [ { "name": "r01", "date": "18 Jan 2004", "hash": "4544cc436f8698ea20934a0ebe0338ce79504696", "resources": [ "MegaTurb.qst" ] } ], "defaultPath": "quests/purezc/57/r01/MegaTurb.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Other", "zcVersion": "1.90", "descriptionHtml": "I got emailed about some mess ups in the game so I fix them Ive been out for a while so It took me sometime to get this back up.", "storyHtml": "MegaMan Turbo Drive, the latest version of the Megaman Hero. It's years into the future and he now protects what's left of the land but Zero lets Megaman know that he has a foe after him, and sent minions to find him. Zero fears that these minions might destroy what's left, so he sends Megaman to deal with this villian from the past. Megaman must now travel with the help of his assistant and protector in training (BugMan). He must get to the mountain where this \"foe\" lies at and stop his minions from destroying what's left of this land. Can this minion truly posses what it takes to make his own army, or is there more behind this enemy?", "tipsAndCheatsHtml": "Tips: Don't rely on one weapon. I made sure that you have to use all of your weapons a lot in this game in different ways, from fighting a foe with a weakness, to getting to the next erea.

To progress in the game is easy, it's hard to get lost or puzzled. The true secret is finding the items that make your journey easier, such as the shield shield, rings and so on. Some of these items are hidden in levels and some are just given to you.

You also get all 24 hearts, so you must find these in the overworld and in the stages, so keep a sharp eye for weird ground or walls that don't seem to match with other ones.

Note: Some colors are messed up purposely because you can either walk through this wall or it has some secret to it.

Another tip: Things in this game are practically free, so when you find zero make sure to get the free red potions and go back for refills too.

Need help? Add me or email me @ spade_03@hotmail.com.", "creditsHtml": "PolygonX8 for sharing his metroid tiles to put more feel of future in this game in the dugeons. Missiles, pipes, ect...

Ace whos the only person I can depend on in real life,

PureZC for letting me post my quest here for you to try out.

You for giving my quest a chance to play it and enjoy it.

And me for making it.", "rating": { "score": 2.88889, "distribution": [ 1, 2, 0, 2, 1, 2 ] }, "type": "quests" }, "quests/purezc/60": { "id": "quests/purezc/60", "index": 60, "name": "King Quest the 2nd", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=60", "dateAdded": "17 Aug 2003", "dateUpdated": "19 Aug 2003", "approval": "auto", "authors": [ { "name": "King" } ], "releases": [ { "name": "r01", "date": "19 Aug 2003", "hash": "af836b21d765bd73a653e608401e8c5e53f9ff1f", "resources": [ "King2.qst" ] } ], "defaultPath": "quests/purezc/60/r01/King2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "Essentially a Second Quest version of the original King Quest. Here are the changes I've made:

-Each dungeon is brand-new, and has its own music (instead of the two or three from the original game). The music is from well-known & not-so-well-known games. Try to guess which games they came from. :)

-Players start with full life now. I thought that having to leave a dungeon just to refill your hearts got annoying.

-The overworld has slightly changed. Some screens have more enemies, while other screens have changed almost entirely.

-Some items are removed, while new ones make an appearance.", "storyHtml": "-Still no story. Sorry!", "tipsAndCheatsHtml": "-Always have a potion handy!

-You can get a lot of money in the game if you search well. You will need a large amount of rupees late in the game, so be careful how you spend them.

-If you found the secret dungeon in King Quest 1, don't bother looking for one in King Quest 2.", "creditsHtml": "I should probably thank the people who allow everyone to use their MIDIs. They do good work! If you hear your MIDI in my game, be proud that I've used it. :)", "rating": { "score": 4, "distribution": [ 0, 0, 0, 2, 0, 3 ] }, "type": "quests" }, "quests/purezc/61": { "id": "quests/purezc/61", "index": 61, "name": "Dead Land", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=61", "dateAdded": "17 Aug 2003", "dateUpdated": "10 Feb 2008", "approval": "auto", "authors": [ { "name": "Victim" } ], "releases": [ { "name": "r01", "date": "10 Feb 2008", "hash": "3c647dba3aac576045d64051c5fddbe02968680d", "resources": [ "DeadLand.qst", "DeadLand.txt" ] } ], "defaultPath": "quests/purezc/61/r01/DeadLand.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "7 February 2008 - Haven't been active with ZC for a while because I started using Mac. I just downloaded my quest to play it for old times sake and it is a lot more buggy than I thought! I swear I fixed the first palace warp and I do not remember putting two petras in the first dungeon! I stopped after they killed me... Anyway, my apologies if I have wasted your time, I thought I had this quest much better done, considering I played through it 5 times before submission to sort it all out.

This is my first quest, and I hope you enjoy it. I've tested it but I might have missed some bugs so please feel free to Email any comments or suggestions for my future quests to
AndrewFair@Juno.com. I had five pictures of my quest, but I now my computer can't read from that disc anymore, so I'm sorry there are no pictures.", "storyHtml": "After Link saved Hyrule from the evil grasp of Ganon the kingdom of Hyrule prospered as a major center of trade. Three other kingdoms called Tenn, Montar, and Frellan arose around Hyrule, as a result of its expansion. Link put his weapons in the royal armory, because he had no need for them any longer, and the Triforce was placed in the throne room and heavily guarded. Link moved to the kingdom of Tenn and began to raise a family. But one fateful day Link was killed by a group of angry moblins; not even his great skill could save him. For over 10 years Hyrule reigned as the largest kingdom in the world, but the remaining band of Ganon's army sought tirelessly to revive their once great leader. After 11 long years they finally suceeded. Ganon easily retook the Triforce in the absense of Link and brought Hyrule to its knees. 9 years later Ganon grew angry because even though he destroyed Hyrule, the three daughter kingdoms still prospered, so he sought to capture and destroy them as well. He began by kidnapping the princess Julie of Frellan. Then Ganon created strong-holds (in each Ganon put Link's weapons to keep them from any adventurous soul) in each of the kingdoms and sent his armies out to destroy the land. Now it is up to Link's son, also named Link, to gather his father's weapons and destroy Ganon in the Dead Land.", "tipsAndCheatsHtml": "Listen to what the people say; many of them will give you hints and advice. If you get really stuck and can't find a key, or you lose your shield to a like-like, there is a special shop on a special island where you can buy them.

Dungeons
(WARNING! Do not read if you want to find the dungeons yourself!!!)

Because there are three overworlds I'll tell you where all of the dungeons are.

1-Bottom left in Tenn
2-Bottom right in Tenn
3-Upper left in Tenn
4-Upper left in the Dead Land
5-Upper left of Montar
6-Upper right of Montar
7-Upper right of Frellan (a whistle warp)
8-Middle of Montar
9-In the heart of Hyrule (Dead Land) castle", "creditsHtml": "None.", "rating": { "score": 2.21429, "distribution": [ 2, 3, 2, 5, 1, 0 ] }, "type": "quests" }, "quests/purezc/62": { "id": "quests/purezc/62", "index": 62, "name": "The Legend Of Zelda: Thug In Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=62", "dateAdded": "15 Sep 2003", "approval": "auto", "authors": [ { "name": "wkLeon", "id": 261 } ], "releases": [ { "name": "r01", "date": "15 Sep 2003", "hash": "f63f6baa16368955cdd8f603ee374961a374e2c4", "resources": [ "thugInHyrule.qst" ] } ], "defaultPath": "quests/purezc/62/r01/thugInHyrule.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is my first full release of a ZC quest. Using the Majora's Mask ZC tileset, and inspired by Wild Bill's Fall uh de Honky Pig\", and my co-creator also brother's love for hip hop music and culture, Thug in Hyrule is the common save Zelda story where everything is thugged out. The whole entire game is in urban slang, and the characters have been modified in that fashion. Link is even fitted with his blue outfit with white Air Force Ones sneakers. The soundtrack features all of todays hottest hip hop acts from Eminem to Destiny's Child. (Please note that there is a few instances of strong language)", "storyHtml": "This is but one of that legends of which tha fellas spit...

Back in tha day, there was dis one gangsta from tha
streets of Hyrule. Peeps called him \"Tha Hero of Time\"
But his homeboys tagged him \"Link\"

This ni**a had mad skillz wid tha sword and beat
the s**t out of that hater Ganondorf.Ganondorf was
feignin tha trifo'ces and got that one
chick, Zelda.

Wid all of Hyrule stressin over Ganon, nobody wanna step
up to him. Everybody and they momma's lookin for Link
to punk that fool. Now Link's fynna get his trifo'ces
and thump Ganon 4 tha last tyme.", "tipsAndCheatsHtml": "1.) Press Up when you are on the raft to get to the heart container piece.
2.) Play the ocarina at the fairy fountain to better your sword.", "creditsHtml": "Ray T. and Leon B. of L.B. Mixed Productions,
Warlock and PerfectGreg for the tilesets.
Wild Bill for inspiration.
---------
Full Credits displayed once you finish the game.", "rating": { "score": 3.18182, "distribution": [ 1, 1, 1, 2, 3, 2 ] }, "type": "quests" }, "quests/purezc/64": { "id": "quests/purezc/64", "index": 64, "name": "LoZ: The Quest Through Time", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=64", "dateAdded": "15 Nov 2003", "dateUpdated": "27 Jul 2016", "approval": "auto", "authors": [ { "name": "skateboarder11", "id": 906 } ], "releases": [ { "name": "r01", "date": "27 Jul 2016", "hash": "3c9d3557419c1f3124ed512a13fdd2f2d5658d44", "resources": [ "TIMER.TXT", "TIMER.ZGP", "TIMERFIX.QST", "Timer.qst", "readme.rtf" ] } ], "defaultPath": "quests/purezc/64/r01/Timer.qst", "music": [], "images": [ "image0.gif" ], "genre": "NES-style", "zcVersion": "1.90", "informationHtml": "\"This is my first quest. I used a dungeon basis for it, and it can get a little hard at times.

Since PZC staff still won't allow tileset submissions, I included the tileset with this.\"

This was my original description, almost 13 years ago. Fascinating to think of how much has changed.", "descriptionHtml": "\"This is my first quest. I used a dungeon basis for it, and it can get a little hard at times.

Since PZC staff still won't allow tileset submissions, I included the tileset with this.\"

This was my original description, almost 13 years ago. Fascinating to think of how much has changed. (Also, what is a \"dungeon basis\"?)

Anyway, with a bugfix release to A Link to the Shadows, I figured it might be amusing to bugfix this quest a bit as well.

It's largely the same thing I released in 2003 - except now, slightly less frustrating to play because things actually work and you aren't softlocking at every other turn.

I did make a few minor tweaks - namely, a couple of previously unused areas are now accessible. You can actually get some items now!

I've left the original quest file there for comparison's sake, because I feel it'd be just wrong in this case to get rid of it. Please take note that Timer.qst is not completable, and TIMERFIX.QST is the bugfixed version.

Also, the readme's really good for a laugh. I modified it heavily because it was just too bloated.", "storyHtml": "Nothing really. Just save Zelda AGAIN!", "tipsAndCheatsHtml": "\"If there are any wall bugs, the L4 cheat is 'future'\"

Unlike 13 years ago (where I'm pretty sure I just wanted the quest [i]over[i] with), I've actually taken the time to squish all these random bugs. Still, if any persist, I've left the cheat in there. Just let me know, and I'll fix them!", "creditsHtml": "\"Warlock for making Newfirst anyway.
DarkDragoonX for making the tileset I used for this
PrettyBoy (PrinceMSC)for making the Revenge2 tileset.(I got some tiles from that.)\"

Additional thanks to anyone who's given me advice over the years since I released this, and Rambly for bug testing. You've all been a great help!", "rating": { "score": 1.38889, "distribution": [ 5, 5, 5, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/65": { "id": "quests/purezc/65", "index": 65, "name": "HowHigh", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=65", "dateAdded": "06 Dec 2003", "dateUpdated": "05 Jul 2014", "approval": "pending", "authors": [ { "name": "trudatman", "id": 170 }, { "name": "Wolfo", "id": 83064 } ], "releases": [ { "name": "r01", "date": "05 Jul 2014", "hash": "09cf7a7d5521b7725f541e41be1059437d9e9b99", "resources": [ "HowHigh.qst" ] } ], "defaultPath": "quests/purezc/65/r01/HowHigh.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "SUMMER OF 2014 UPDATE -- in the last few updates new custom music by Wolfo has replaced whatever it was that used to be in the game and progress-blocking errors between levels seven and eight have been fixed. Old save files should work with this new quest file. If you downloaded a copy of the quest before July 6th, 2014, get the updated version linked here.

This quest features a full overworld and about a dozen underworlds. It is relatively difficult, so I recommend playing it with a gamepad/controller rather than with the keyboard. PLAY THIS QUEST USING ZELDA CLASSIC 1.90 ONLY! Zelda Classic 1.90 is a DOS program, so your computer needs to be able to run DOS games to run 1.90.

[If you cannot run Zelda Classic 1.90, 1.92 b184 should work sufficiently to accomplish all of the main objectives of the quest. If you can't run any 1.9X versions, don't bother trying 2.1X versions. 2.5X versions might lead to troubles that require quitting and loading game save files.]

This game is free. I don't profit from it and, by downloading, you agree not to, either. Some of the tiles were taken from other games, but almost all have been uniquely modified. Any perceived trademark is parodied or unintentional. If you have a problem with the game, don't download it and/or delete it from your computer. Any possible adverse effects to your computer (and the systems networked with it) that may be the result of downloading and executing the file are your risks that are to be remedied at nobody's expense beyond your own.", "storyHtml": "The subject matter of the quest warrants a PG-13 warning. Consider this declaration to be such a warning.

Upon waking from strange sleepwalking dreams of a blind battle on a cloud and submerging a burning sword for safety, you recall that your friends, the twins, had invited you over for... something. You notice, however, that enemies stand in your way and the twins seem to have locked themselves in their bedroom. After defeating those that interfere, one of the ladies explains that a wolf has stolen away her sister and, more importantly, her Gameboy. Vowing to return with it (and her), you set off, mowing down the evildoers. With the ground thoroughly searched, you realize you will have to use the lessons of your dreams in real life and use your waking experience in lucid dreams, if you are to secure the units necessary to find the Gameboy and \"What's-Her-Name?\"

...And so much more, like some deal about an \"Octoforce\" or something. You can't be expected to know how everything works, can you?", "tipsAndCheatsHtml": "Almost all of the overworld screens have an item and a cave/warp, so be VERY thorough in your explorations. Be careful with limited items, as they are, well, limited. There are no cheat codes for this game. If someone is inspired to add/change/export content I may release to them the edit code upon receipt of a detailed request. Here's a chapter summary (the titles really do say a lot about the content of each chapter) listing all items received except the map, compass, key and completion symbol from each chapter (each has each) of the game:

1 – SandBox:
Wooden Boomerang
Herb Jar And Spoon
Wooden Sword
Bombs
Glass Bowl
Kief
Wooden Arrows

2 – SplashDown:
Blue Lighter

3 – FireWall:
Ladder
Absorbing Shield
Medium Wallet
Blue Cap
Cold Metal Boomerang
Sunglasses

4 – BullsEye:
Crossbow
Stone Sword
Cellphone

5 – TimeBomb:
Dynamite
Medium Bomb Belt
Raft
Large Bomb Belt
Purple Lighter
Cold Metal Arrows

6 – WhirlWind:
Right Turquoise Glove

7 – HeatStroke:
Shocker
Boots
Red Cap
Left Ruby Glove
Flamethrower Fuel
Deflecting Shield
Hot Metal Boomerang

8 – HighHead:
Hammer
Cold Metal Sword
Gameboy
Large Wallet
Grappling Hook
Snorkel And Mask
Hot Metal Sword

Need more help? What follows are some tips based on questions I have received from people playing the game.
-Look for a prize and a door on each overworld screen
-Pay attention to what people tell you; many messages won't be repeated
-Seek alternate entrances
-Progress West
-Hotstepping moonwalking agility may be required
-The chapter titles and the name of the game are relevant to your progress
-Don't be scared of high level numbers (nor anything related to being high, like heights, as an example)

If, after considering the above tips, you are still struggling in lower levels, I have an old walkthrough that probably is still relevant enough to give the coordinates to whichever item you mindburstingly can't locate. Holler at your boy. I can be reached at: trudatman [AT] gmail [DOT] com if you need me.", "creditsHtml": "Deserving of the most thanks is my major coconspirator in this endeavor, Wolfo, the composer of all of the music in the game. I want to extend an honest thanking to everyone who has tested/played/reviewed this quest in any of it's many (this thing is thirteen years old and still alive) past/current/future (?) incarnations. Thank you, also, to those who regularly test quests and/or answer questions for questmakers. Thank you to whomever ported the tileset that I modified. Additionally, thank you to the people of the sites that host these files.

If none of the above describes you, I invite you to go thank yourself.", "rating": { "score": 4.09091, "distribution": [ 0, 0, 0, 1, 6, 3 ] }, "type": "quests" }, "quests/purezc/66": { "id": "quests/purezc/66", "index": 66, "name": "Vargen's First Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=66", "dateAdded": "05 Jan 2004", "approval": "auto", "authors": [ { "name": "Vargen", "id": 71 } ], "releases": [ { "name": "r01", "date": "05 Jan 2004", "hash": "fba6fb4a769ffb89d4e860bdafdb0f707cb9861c", "resources": [ "vargen.qst" ] } ], "defaultPath": "quests/purezc/66/r01/vargen.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "My first quest, with the original Zelda graphics.", "storyHtml": "The same as the original Zelda game. Ganon has kidnapped Zelda and you must rescue her. To enter Ganon's dungeon you must first collect 8 triforce-pieces, hidden in 8 dungeons.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Aphid & Kurthunter (betatesters)
AlphaDawg's awesome tutorial", "rating": { "score": 3.875, "distribution": [ 0, 0, 1, 0, 4, 2 ] }, "type": "quests" }, "quests/purezc/68": { "id": "quests/purezc/68", "index": 68, "name": "Escape from Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=68", "dateAdded": "18 Jan 2004", "approval": "auto", "authors": [ { "name": "Qale" } ], "releases": [ { "name": "r01", "date": "18 Jan 2004", "hash": "96a764ba44fbd7c3b713b081061ff865d3e6dcd0", "resources": [ "Escape From Hyrule 1.90 README.txt", "Escape From Hyrule README.txt", "escapehyrule.qst" ] } ], "defaultPath": "quests/purezc/68/r01/escapehyrule.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "1.92 B152", "descriptionHtml": "A half-sized overworld, but 8 pretty sneaky dungeons are featured in this quest. There's no Gannon. There are push through walls, so that could be something tricksy. I'd say it's harder than the original Zelda quest but not as bad as the 2nd.", "storyHtml": "As Link finishes yet another battle with Ganon, he decides no princess is worth fighting this often for. So Link starts desiring to leave Hyrule. He's told by the old man that he shouldn't make his escape without a weapon and you could can guess that he'll have to fight his way out. However, this time there is no Ganon to beat. Only creatures and minions that always have roamed Hyrule and its hidden labyrinths. But they protect all of the tools Link will need to leave his homeland.", "tipsAndCheatsHtml": "*Get a magic shield before heading into Level 3.
*Do NOT use your whistle and jump into the whirlwind until you have beat all 8 levels. You'll have to restart.
*Read the read-me?", "creditsHtml": "Paul, ImHoney, Rockhard, AlexMad", "rating": { "score": 3, "distribution": [ 0, 0, 1, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/69": { "id": "quests/purezc/69", "index": 69, "name": "4th", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=69", "dateAdded": "28 Jan 2004", "dateUpdated": "17 Jul 2004", "approval": "auto", "authors": [ { "name": "DigiPro31279", "id": 737 } ], "releases": [ { "name": "r01", "date": "17 Jul 2004", "hash": "fac88cb712ecde48b550049d8bb41bb1558e0ba5", "resources": [ "4th.bmp", "4th.dmp", "4th.qst", "4th1.bmp", "4th2.bmp", "4th3.bmp", "4th4.bmp", "4th5.bmp" ] } ], "defaultPath": "quests/purezc/69/r01/4th.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "Link has to save Zelda again in this fourth adventure around the Land of Hyrule. And Yes the landscape has seriously changed.", "storyHtml": "None.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.625, "distribution": [ 0, 0, 1, 2, 2, 2 ] }, "type": "quests" }, "quests/purezc/70": { "id": "quests/purezc/70", "index": 70, "name": "5th", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=70", "dateAdded": "28 Jan 2004", "dateUpdated": "20 Aug 2004", "approval": "auto", "authors": [ { "name": "DigiPro31279", "id": 737 } ], "releases": [ { "name": "r01", "date": "20 Aug 2004", "hash": "17c7abdc1c0aedb690933dfe7b3f9b91f0a435e1", "resources": [ "5th-OverworldB.bmp", "5th-lvl1.bmp", "5th-lvl6a.bmp", "5th-lvl6c.bmp", "5th.bmp", "5th.qst" ] } ], "defaultPath": "quests/purezc/70/r01/5th.qst", "music": [], "images": [ "image0.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "This quest used a better tile set, New 1st. The overworld is the same from 4th, but more items are hidden across Hyrule. Some errors may still exist, but they may be ones I cannot correct no matter how hard I have tried.

Fixed some problems with it. I doubt if any of the dungeons have grey holes...don't know why, but I can't fix it.

NEW UPDATE: Each dungeon boss has its own music, the Triforce Room in each dungeon has the same music, and anyone that starts from the begining will have to go through the new mini dungeon for the first sword. Plus I have updated the Heart Meter.", "storyHtml": "Once again, Zelda has been kidnapped and Link must find the Eight Trifoce Pieces, but it's his own Triforce.", "tipsAndCheatsHtml": "Look carefully, explore everything. Never give up. You never know when you find something you weren't expecting.", "creditsHtml": "To all those who have beta tested, played through and found certain mistakes, and to everyone who has tried the quest.", "rating": { "score": 3, "distribution": [ 0, 0, 1, 5, 1, 0 ] }, "type": "quests" }, "quests/purezc/72": { "id": "quests/purezc/72", "index": 72, "name": "Orion's LightWorld", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=72", "dateAdded": "09 Mar 2004", "dateUpdated": "16 Mar 2004", "approval": "auto", "authors": [ { "name": "Marcus", "id": 1323 } ], "releases": [ { "name": "r01", "date": "16 Mar 2004", "hash": "ae5e330faf0499fb372325499254432d4cf65b51", "resources": [ "lightworld.qst" ] } ], "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "This quest is a remake of the original 1st.qst, using the LTTP tiles. That isn't the only change, as you will be able to use new items such as the hookshot and hammer, as well as be able to search for all 24 heart pieces in hard to find places. You can also explore new mini-dungones, such as the Hero's Cave. This quest, while remaining faithful to the original quest, introduces a lot of new content that should provide a fresh experience. Coming soon will be a remake of 2nd.qst called DarkWorld, using the LTTP darkworld tiles.", "storyHtml": "None.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.77273, "distribution": [ 1, 1, 2, 2, 8, 7 ] }, "defaultPath": "quests/purezc/72/r01/lightworld.qst", "type": "quests" }, "quests/purezc/73": { "id": "quests/purezc/73", "index": 73, "name": "The Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=73", "dateAdded": "16 Mar 2004", "dateUpdated": "13 Apr 2004", "approval": "auto", "authors": [ { "name": "speeddeamon", "id": 1272 } ], "releases": [ { "name": "r01", "date": "13 Apr 2004", "hash": "159608cbdc0da35068d0e13b2891b6f52682f929", "resources": [ "thequest.qst" ] } ], "defaultPath": "quests/purezc/73/r01/thequest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is my first quest. It took me 2 1/2 years to finish it. You're probably wondering how it takes that long. Well simple! My computer broke down 2 times in a peroid of 2 years deleting everything I had. This really made me mad! I was really a beginner when I made this so don't expect it to have every trick you all know. This quest is pretty easy so you should be able to beat it really fast! I just updated it so I fixed most of the bugs. I might have missed one or two, so if you find any make sure to tell me! ;)", "storyHtml": "Link was walking one day and he fell into a hole which took him to a world where everything was different. ( I'm pretty bad at stories.)", "tipsAndCheatsHtml": "None really.", "creditsHtml": "Myself.", "rating": { "score": 2.33333, "distribution": [ 1, 1, 0, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/75": { "id": "quests/purezc/75", "index": 75, "name": "The Realm of Shamanock", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=75", "dateAdded": "12 May 2004", "dateUpdated": "26 Jul 2013", "approval": "auto", "authors": [ { "name": "Joe_Cracker", "id": 1159 } ], "releases": [ { "name": "r01", "date": "26 Jul 2013", "hash": "5e235c3d8305516bb9c5f1a6c866241300d5d82d", "resources": [ "Free game tip.jpg", "Read Me.txt", "Realm_Shamanock.qst" ] } ], "defaultPath": "quests/purezc/75/r01/Realm_Shamanock.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "informationHtml": "Posted Image This quest will blow your mind.
14 Dungeons
2 Overworlds
And one, Castle in the Sky.
Posted Image Password protected. :-) This is my first quest, and I would love to here some feadback", "descriptionHtml": "This quest is an attempt at something different and doesn't follow the standard of most quests at the point it was submitted.", "storyHtml": "In a paralel world known as Shamanock, a great king rules his kingdom high in the sky. One day the evil wizard Gannon appeared and stole the kingdoms most valuable treasure, the tri-coins. The Bellthanar, the ruler of this great kingdom sets out to find a hero that will help him regain his kingdom. He soon arives in Hyrule where he meets princess Zelda and the great hero Link. King Belthanar tells Link and Zelda that Gannon has taken over his kingdom. Link must now wonder the lost wilderness known as \"the land of Shakara\" for the first four tri-coins that Gannon did not find. Then enter the gateway to the paralel world of Shamanock and recover the other four stolen tri-coins. Then defeat Gannon at Belthanar's \"Castle in the Sky.\"", "tipsAndCheatsHtml": "You get a free game tip after you download this quest. It worth the download if you just want to know what the game tip is.

UPDATE: The game tip has been edited at your convenience", "creditsHtml": "I made this quest myself.

-crackasize-

Like me on FaceBook", "rating": { "score": 1.3, "distribution": [ 4, 2, 1, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/78": { "id": "quests/purezc/78", "index": 78, "name": "Zelda Chronicles: Chapter1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=78", "dateAdded": "22 Jun 2004", "dateUpdated": "01 Jul 2004", "approval": "auto", "authors": [ { "name": "Aranda", "id": 1576 } ], "releases": [ { "name": "r01", "date": "01 Jul 2004", "hash": "401a1e16788bcf769ae64fb8c28576867b3de0cd", "resources": [ "quests-1088525868-package-ZCchapter1.qst" ] } ], "defaultPath": "quests/purezc/78/r01/quests-1088525868-package-ZCchapter1.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "Link travels around Hyrule sealing the 8 rifts to the dark realm as he hunts down General Ganon.", "storyHtml": "Dhaos was sealed away into the Dark Realm by Eric Masters and the Master Sword 1000 year ago. Now his 6 generals have returned to resurect their master and once again rule the continent of Lashara.", "tipsAndCheatsHtml": "Unpassworded", "creditsHtml": "10% percent goes to JayeM for sending me the bugs and beta testing.", "rating": { "score": 3, "distribution": [ 1, 0, 0, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/79": { "id": "quests/purezc/79", "index": 79, "name": "Zelda Chronicles: Chapter 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=79", "dateAdded": "28 Jun 2004", "approval": "auto", "authors": [ { "name": "Aranda", "id": 1576 } ], "releases": [ { "name": "r01", "date": "28 Jun 2004", "hash": "31306cd281d9de6a8e4ad901f7135953f4ca9930", "resources": [ "ZCchapter2.doc", "ZCchapter2.qst" ] } ], "defaultPath": "quests/purezc/79/r01/ZCchapter2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "Chapter 2 of the Zelda Cronicles", "storyHtml": "Link has saved Hyrule from Destruction but now continues on his adventure by following a mysterious Voice to the kingdom of Catalina. Where the myst has came up from the underworld along with General Demise. The myst has once again been created and has resurected the undead. Can are hero save this Kingdom as well?", "tipsAndCheatsHtml": "none", "creditsHtml": "To Phantom Menace for making Zelda Classic.
To Dark Nation and Fatcan for programming it afterwards.
To the player for playing the game.
To PureZC for giving me a place to release it.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/80": { "id": "quests/purezc/80", "index": 80, "name": "Zelda Chronicles: Chapter 3", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=80", "dateAdded": "29 Jun 2004", "approval": "auto", "authors": [ { "name": "Aranda", "id": 1576 } ], "releases": [ { "name": "r01", "date": "29 Jun 2004", "hash": "8d6379652800639fecefb21a914a6749f39a88f8", "resources": [ "ZCchapter3.doc", "ZCchapter3.qst" ] } ], "defaultPath": "quests/purezc/80/r01/ZCchapter3.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "Chapter 3 of my saga.", "storyHtml": "Link now travels across Gorondo Mountain as he converses with the wizzrobes, subrosias, & gorons. He now hunts down Treant, the general of Life.", "tipsAndCheatsHtml": "The password is hydra.", "creditsHtml": "None.", "rating": { "score": 2.75, "distribution": [ 0, 1, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/82": { "id": "quests/purezc/82", "index": 82, "name": "Unofficial 6th Special Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=82", "dateAdded": "10 Jul 2004", "dateUpdated": "07 Aug 2004", "approval": "auto", "authors": [ { "name": "DigiPro31279", "id": 737 } ], "releases": [ { "name": "r01", "date": "07 Aug 2004", "hash": "c5a2d11a84c3eea6f7b6d1898889d97bf398da47", "resources": [ "6thb.bmp", "6thb.qst", "zelda1.bmp", "zelda2.bmp", "zelda3.bmp" ] } ], "defaultPath": "quests/purezc/82/r01/6thb.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "A revamped version of my original 6th quest with new dungeon layouts. Difficulty increased somewhat, a couple items also added that I was missing from the original like the Red Candle.", "storyHtml": "same as Unofficial 6th Classic Edition", "tipsAndCheatsHtml": "Don't give up. The items you find in each dungeon should help you out, but only one item seems to be useless cause I thought I needed it and I didn't, but it's there just in case I do an update to make use of it.", "creditsHtml": "Snort, ms_zelda_lady", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 2, 2, 1 ] }, "type": "quests" }, "quests/purezc/83": { "id": "quests/purezc/83", "index": 83, "name": "New Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=83", "dateAdded": "10 Jul 2004", "dateUpdated": "12 Sep 2017", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 } ], "releases": [ { "name": "r01", "date": "12 Sep 2017", "hash": "9d83b6aa8243a7c2b1237e84f9edc6bf7b2e178f", "resources": [ "new.qst" ] } ], "defaultPath": "quests/purezc/83/r01/new.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/jz4VXB_IBw4", "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "1.92 B182", "informationHtml": "The ORIGINAL custom quest made 4 years ago back in the Phantom Menace days. Has a brand-new level in it to challenge those that can 0-game it, if you can find it. Posted Image

This only works with 1.92 182/3 and below. If you have 2.50, please download the 2013 or Rebuilt versions.

EDIT: I did a one-time fix to fix the worst of the worst bugs. This is \"as is\", I will not update this version after this, at all.", "descriptionHtml": "The ORIGINAL custom quest made 4 years ago back in the Phantom Menace days. Has a brand-new level in it to challenge those that can 0-game it, if you can find it. Posted Image

This only works with 1.92 182/.3 and below. If you have 2.50, please download the 2013 or Rebuilt versions.

EDIT: I did a one-time fix to fix the worst of the worst bugs. This is \"as is\", I will not update this version after this, at all.", "storyHtml": "Essentially,a Third Quest....", "tipsAndCheatsHtml": "Lens of Truth is now in the 10th Dungeon, but don't think of it until you beat Ganon....
Bugfix in Lv. 8 so it now works flawlessly in 2.50", "creditsHtml": "Meta and JayeM: Beta Testing
All credit otherwise retroactive to old releases", "rating": { "score": 3.8, "distribution": [ 1, 0, 0, 1, 4, 3 ] }, "type": "quests" }, "quests/purezc/84": { "id": "quests/purezc/84", "index": 84, "type": "quests", "name": "Isle of the Winds", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=84", "dateAdded": "11 Jul 2004", "dateUpdated": "10 Jul 2008", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 } ], "releases": [ { "name": "r04", "date": "09 Jul 2008", "hash": "b95036282376c9c5110a3ea629c24822db7198e8", "resources": [ "IsleoftheWinds.doc", "IsleoftheWinds.qst" ] }, { "name": "r03", "date": "09 Jul 2008", "hash": "de42a1906c6bd8b0b0342299fc50d63169e9ed2f", "resources": [] }, { "name": "r02", "date": "09 Jul 2008", "hash": "8de04c54ec5d7c87cb090f6fab5a9d13b18000a7", "resources": [] }, { "name": "r01", "date": "10 Jul 2008", "hash": "b95036282376c9c5110a3ea629c24822db7198e8", "resources": [ "IsleoftheWinds.doc", "IsleoftheWinds.qst" ] } ], "defaultPath": "quests/purezc/84/r04/IsleoftheWinds.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "It borrows from the Wind Waker concept of a world with a big ocean; with islands dotting the landscape. Well since ZC is on a screen by screen basis, screens of just simply water would be boring as hell to travel through. So except in certain cases, there will be land in almost every screen on the massive 16x16 overworld. So its like Wind Waker, but the island are more jam-packed together. This prevents long sailing times on the raft and later, long swim times with the flippers. So I hope this speeds things up a bit.
Anyway, there will be some story in the form of Aryll, your sister and townspeople in your home town, Goron City and Zora Cave. After levels 1, 7 and 8, you can return to these towns and get new information out of them and get a new item from Aryll.
Now the game starts off on your home island and you MUST complete level 1 and then visit Aryll to get the raft so you can get off your island and explore the ocean. Now from here on in, you have FREE exploration through almost ALL the islands and areas of the huge overworld. You can tackle levels 2-7 in ANY order you choose. With the small exception of gaining flippers from level 5 to access level 6. Other than that, you are free to go and do what you want and where you want. Just note that the further dungeons you skip to, the harder it will be on you since you may have fewer hearts early in the game.
Now as for secrets, here is a list:
- 2 HC Pieces on each major island
- 4 HC Pieces in 4 separate mini-dungeons found underwater in the vast ocean
- 6 Magic upgrades on 6 minor islands
- 8 Bomb upgrades on 8 major islands
- 3 Extra required dungeons including the new optional Master Dome
- Tons and Tons of rupees found on land, underwater, or found by defeating all enemies on certain overworld screens.
Enjoy!

Please Use beta 183 to play this!!!!!!!!!!!

Ver. 1.3 - Added more raft paths to make the overworld a bit more accessible. Added some more free super bombs due to complaints of players. Decreased the price on super bombs and magic shields in shops around the overworld. Should play smoother now.
Ver. 1.4 - Added a new mini-dungeon and added another raft path. Fixed some more bugs and finished up with the suggestions made from the forums.
Ver. 1.5 - Fixed a potion shop in the 'dead town' so those player with no potions leftover from level 8 can have some relief.
Latest Update: 6/12/2006 - Tried to squash as many Level A, B, C continue bugs as possible, even to the point that you can no longer start in those dungeons anymore. I hope the problem is fixed now. Also made general detail touch ups across the board.
Update: Replaced the missing readme file mentioned in this description!", "storyHtml": "Find out for yourself and play the quest! Although it isn't much different than gathering 8 triforce pieces and going after Ganon! :D", "tipsAndCheatsHtml": "Read the .doc file that comes with it for semi-spoilers.

Video Walkthrough of Isle of the Winds", "creditsHtml": "Testers: Paul_doo, Synbios and Hero Link.
Special thanks to BH4 for giving me the new Link tiles.", "rating": { "score": 4.48485, "distribution": [ 0, 0, 0, 11, 10, 44 ] } }, "quests/purezc/86": { "id": "quests/purezc/86", "index": 86, "name": "The Legend of Zelda: Origins", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=86", "dateAdded": "08 Aug 2004", "dateUpdated": "20 Aug 2004", "approval": "auto", "authors": [ { "name": "shadowfall1976", "id": 894 } ], "releases": [ { "name": "r01", "date": "20 Aug 2004", "hash": "fa4d03678385070fce24390a7898dbbbaaca2f6e", "resources": [ "Legend of Zelda_Origins 1st Quest.qst" ] } ], "defaultPath": "quests/purezc/86/r01/Legend of Zelda_Origins 1st Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "The original Zelda redone with alot of new tiles and puzzles.
Also includes a new hidden level.
You won't beat this version in the same amount of time.
Just when you think you can bomb the wall you're used to, you can't
Dungeons are arranged in floors but still look the same on the maps.
There will be a Origins 2nd Quest soon too.
you can E-mail me if you like with comments

knightmaredreams@msn.com

Enjoy", "storyHtml": "Original Story", "tipsAndCheatsHtml": "Try a lot of things, there are more push blocks and a lot more to do.", "creditsHtml": "None.", "rating": { "score": 4.21429, "distribution": [ 0, 0, 0, 2, 5, 6 ] }, "type": "quests" }, "quests/purezc/87": { "id": "quests/purezc/87", "index": 87, "name": "The Realm of Shamanock", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=87", "dateAdded": "20 Aug 2004", "dateUpdated": "26 Jul 2013", "approval": "auto", "authors": [ { "name": "Joe_Cracker", "id": 1159 } ], "releases": [ { "name": "r01", "date": "26 Jul 2013", "hash": "a2aa1e5dc2881eda70b0c4d53c3ba522dc727483", "resources": [ "Free game tip.jpg", "Read Me.txt", "Shamanock_dx.qst" ] } ], "defaultPath": "quests/purezc/87/r01/Shamanock_dx.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "informationHtml": "Posted ImageThis quest will blow your mind.
14 Dungeons - DX exclusive Bonus Dungeon
2 Overworlds
And one, Castle in the Sky.
:sorry:Password protected. :-) This is my first quest, and I would love to here some feedback Posted ImagePosted ImagePosted Image", "descriptionHtml": "This is an update from the original version that was done in the original 8bit NES Style. The 16bit style I selected was from a non-password protected quest. \"Sorry\"", "storyHtml": "In a parallel world known as Shamanock, a great king rules his kingdom high in the sky. One day the evil wizard Ganon appeared and stole the kingdoms most valuable treasure, the tri-coins. King Bellthanar, the ruler of this great kingdom sets out to find a hero that will help him regain his kingdom. He soon arrives in Hyrule where he meets princess Zelda and the great hero Link. King Belthanar tells Link and Zelda that Ganon has taken over his kingdom. Link must now wander the lost wilderness known as \"the land of Shakara\" for the first four tri-coins that Belthanar has taken from Ganon. Then enter the gateway to the parallel world of Shamanock and recover the other four stolen tri-coins. Then defeat Gannon at Belthanar's \"Castle in the Sky.\"", "tipsAndCheatsHtml": "You get a free game tip after you download this quest. It worth the download if you just want to know what the game tip is.

The secret Link is different for this one:wink:
UPDATE: The game tip has been updated for your convenience", "creditsHtml": "I made this quest myself. I would like to thank all those who took the time to get this software to where you can go 16-bit.

-crackasize-

Like me on FaceBook", "rating": { "score": 0.75, "distribution": [ 7, 2, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/88": { "id": "quests/purezc/88", "index": 88, "name": "James Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=88", "dateAdded": "29 Aug 2004", "dateUpdated": "29 Aug 2017", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 } ], "releases": [ { "name": "r01", "date": "29 Aug 2017", "hash": "faffb88b68fe5e8f5635a445236d4a5cea8c7f12", "resources": [ "james.qst", "james.txt" ] } ], "defaultPath": "quests/purezc/88/r01/james.qst", "music": [], "images": [ "image0.png" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "The original hard quest. The original version now works again. This only works in 1.92 B 182/3 and 2.53 (2.50.3). Does not work with any version of 2.50

Routine Database Entry: Nothing new except for the version.

This is for speedrunners and purists.", "storyHtml": "James is searching for the Triforce to stop Ganon before it's too late.", "tipsAndCheatsHtml": "Darknut tip: Stand sideways and slash. It will go through their shields", "creditsHtml": "AlphaDawg: Testing
ZoriaRPG: Getting 2.53 to work with all old stuff nearly flawlessly
Others, can't remember", "rating": { "score": 4.2, "distribution": [ 0, 1, 0, 1, 1, 6 ] }, "type": "quests" }, "quests/purezc/89": { "id": "quests/purezc/89", "index": 89, "name": "Unofficial 5th Master Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=89", "dateAdded": "29 Aug 2004", "dateUpdated": "13 Nov 2004", "approval": "auto", "authors": [ { "name": "DigiPro31279", "id": 737 } ], "releases": [ { "name": "r01", "date": "13 Nov 2004", "hash": "a7b9c8092733c41a2bc003ccb76368055ea4ae06", "resources": [ "5thDX.qst", "5thDX1.bmp", "5thDX2.bmp", "5thDX3.bmp", "5thDX4.bmp" ] } ], "defaultPath": "quests/purezc/89/r01/5thDX.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "This is the Unofficial 5th quest with modifications to make the quest a little more difficult than it originally was made. I have also moved some dungeon items around and even put some dungeon items into the shops to make you build up your cash flow. I am evil I know. :p

I hope you will enjoy this quest as much as the original. There may be a few bugs to tweak with the new cave I put in on the way to Ganon's Lair. If you get that far, do let me know.", "storyHtml": "Same as Unofficial 5th", "tipsAndCheatsHtml": "Same as Unofficial 5th", "creditsHtml": "Those that played and enjoyed Unofficial 5th, myself for creating it, the person who made the New 1st tile set, Snort, ms_zelda_lady, and everyone else I forgot.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/90": { "id": "quests/purezc/90", "index": 90, "name": "Gina's Journey", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=90", "dateAdded": "11 Sep 2004", "dateUpdated": "16 Oct 2004", "approval": "auto", "authors": [ { "name": "davidballardjr", "id": 892 } ], "releases": [ { "name": "r01", "date": "16 Oct 2004", "hash": "c5efefa645b549ad7ce7c952037fce9b8dd72957", "resources": [ "Gina's Journey.qst", "Gina's Journey.til" ] } ], "defaultPath": "quests/purezc/90/r01/Gina's Journey.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "BS Winter Tile Quest", "storyHtml": "A woman named Gina (named after my fiance) learns that her fiance David (me) was captured by Ganon while he was on a trip and she has to save him before Ganon kills him. She has to explore 8 dungeons to get the pieces of Triforce needed to get into Spectacle Rock and save her fiance from Ganon. The levels are exactly those of the first quest but the tileset is different. I added a couple of things and some of the weapons you use are sold in shops and some are hidden. Look all throughout Hyrule to find them. More screenshots will be posted soon. I think I got all of the bugs out but if I missed any, let me know and I will fix them within 24-72 hours.

UPDATE: Got rid of some obstacles.", "tipsAndCheatsHtml": "You need a superbomb to get into Level 4 which you find in Level 3. Also you can get the Levels 1 & 2 cheat codes buy paying for them. Look for a cave hidden behind a wall of ice.", "creditsHtml": "My fiance Gina for letting me use her as the heroine for this quest.

Polygon X8 who told me not to be shy in posting my first ever quest submission.

All of the members who posted tilesets for me to use (I'm sorry for the fact that I forgot to write down your names but you all rock).

Armageddon Games for releasing Zelda Classic to use on the PC.", "rating": { "score": 3.16667, "distribution": [ 0, 0, 2, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/91": { "id": "quests/purezc/91", "index": 91, "name": "The Legend of Zelda: Ganon's Return", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=91", "dateAdded": "11 Sep 2004", "dateUpdated": "19 Dec 2004", "approval": "auto", "authors": [ { "name": "shadowfall1976", "id": 894 } ], "releases": [ { "name": "r01", "date": "19 Dec 2004", "hash": "d988ef5f50457c8e31c9fce61fb97a8a710889a4", "resources": [ "Legend of ZeldaGanons Return v25.qst" ] } ], "defaultPath": "quests/purezc/91/r01/Legend of ZeldaGanons Return v25.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "A lot of puzzle solving and fair sized dungeons.", "storyHtml": "To sum it up, it's a Zelda Game.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.125, "distribution": [ 0, 0, 0, 0, 5, 2 ] }, "type": "quests" }, "quests/purezc/92": { "id": "quests/purezc/92", "index": 92, "name": "HADHAD's First Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=92", "dateAdded": "19 Sep 2004", "approval": "auto", "authors": [ { "name": "GreenLantern" } ], "releases": [ { "name": "r01", "date": "19 Sep 2004", "hash": "c68002d986a52d6c3c3ecbed67f81b56b4a76689", "resources": [ "HADHAD.qst" ] } ], "defaultPath": "quests/purezc/92/r01/HADHAD.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "A quite unique quest that uses the ZQuest program to its fullest abilities. Includes six full dungeons and an overworld jam-packed with secrets.", "storyHtml": "HADHAD, a character from a trilogy of books, travels through a strange world, collecting the six triforce pieces and...well, the usual Ganon save Zelda crap. I should change Ganon and Zelda to something else...", "tipsAndCheatsHtml": "If you must use cheats, the level 1 and level 2 cheats are given within the game, but you must pick them up from what people say. It may not be clear that they are giving you a cheat. Make sure to check every screen for secrets.", "creditsHtml": "I had a lot of help from Jish, who also made a few quests.", "rating": { "score": 2.4, "distribution": [ 0, 2, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/93": { "id": "quests/purezc/93", "index": 93, "name": "Bikdip's Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=93", "dateAdded": "19 Sep 2004", "approval": "auto", "authors": [ { "name": "Jish", "id": 1873 } ], "releases": [ { "name": "r01", "date": "19 Sep 2004", "hash": "dc2947aeaface5b8608bcdf4b994d4a056b51b87", "resources": [ "Bikdips Adventure.qst" ] } ], "defaultPath": "quests/purezc/93/r01/Bikdips Adventure.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "A sort of standard quest originally made with Zquest version 1.84, but then updated with 1.90. It will be fairly linear, but not really that easy. The sequel - Bikdip's Adventure 2: Electric Boogaloo - is being worked on currently. There will be some graphical changes while that one is being worked on, and some new areas will probably be added. If you download Bikdip's Adventure 2, make sure you re-download this one.

Update: much better screenshots, and more of them", "storyHtml": "There is no real story yet, but the sequel will contain some story relevant to this game. It is the classic \"save Zelda\" plot. You are Bikdip, a character from a book trilogy.", "tipsAndCheatsHtml": "There are some hidden areas throughout the game - 6 in total. You will find information on these after level 2. They shouldn't be terribly hard to find if you just keep your eyes open. Well, except the last one. It will require searching with the Lens of Truth. There is a level 1 cheat that you can fine as well. Also, the best speed run time as of now is 43:55. Try and get close to it! I bet you can't beat it...", "creditsHtml": "Game created completely by Jish. Game hosted, posted, and Bikdip character by me, Green Lantern. Music from vgmusic.com - all midis belong to their respective creators.", "rating": { "score": 3.5, "distribution": [ 0, 0, 2, 4, 2, 3 ] }, "type": "quests" }, "quests/purezc/94": { "id": "quests/purezc/94", "index": 94, "name": "Mitch", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=94", "dateAdded": "19 Sep 2004", "dateUpdated": "29 Dec 2004", "approval": "auto", "authors": [ { "name": "GreenLantern" } ], "releases": [ { "name": "r01", "date": "29 Dec 2004", "hash": "7e43a15825e59e01ae4b05de63e839f0189013dc", "resources": [ "Mitch readme.txt", "Mitch.qst" ] } ], "defaultPath": "quests/purezc/94/r01/Mitch.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "Look at the readme. In short, it is a somewhat linear and difficult quest with a slight RPG feel to it. It was made completely with ZQuest version 1.90.

Update: general update, fixing bugs, improving things, etc.", "storyHtml": "You must save your brother Mitch from the clutches of Ganon. Not that original.", "tipsAndCheatsHtml": "Tips: Try to find the battle screen on most overworld screens so you can make money. Also keep track of what Heart Pieces you get - there are a lot of them.

Cheats: You will be told a cheat of sorts if you beat the game once. There is also a small glitch you can take advantage of to get lots of extra money.", "creditsHtml": "Game by Jish. Game hosted and posted by Green Lantern. Music from vgmusic.com - all midis belong to their respective creators.", "rating": { "score": 3.5, "distribution": [ 0, 1, 0, 1, 5, 0 ] }, "type": "quests" }, "quests/purezc/95": { "id": "quests/purezc/95", "index": 95, "name": "Gina's Journey 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=95", "dateAdded": "08 Oct 2004", "dateUpdated": "16 Oct 2004", "approval": "auto", "authors": [ { "name": "davidballardjr", "id": 892 } ], "releases": [ { "name": "r01", "date": "16 Oct 2004", "hash": "258c878dbebda45bebecb09a1fa179511914eb87", "resources": [ "Gina's Journey 2.qst" ] } ], "defaultPath": "quests/purezc/95/r01/Gina's Journey 2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "1.90", "descriptionHtml": "Newfirst tileset quest with a unique color pallette.

UPDATE: Removed one of the screenshots because there were 2 shots that were the same.", "storyHtml": "Same as Gina's Journey", "tipsAndCheatsHtml": "The Levels 3 & 4 cheats can be found in a hidden cave. Use the Lens of Truth to find all hidden caves and rooms. Levels 1, 4, 5, and 9 are in the same place but Levels 2, 3, 6, 7, and 8 are switched around. 👍 ;) ;)", "creditsHtml": "My fiance Gina who's the main character in the quest.

PureZC for posting it.

Everyone who made the tilesets that are used in this quest.

Armageddon Games for releasing Zelda Classic for the PC.", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/97": { "id": "quests/purezc/97", "index": 97, "name": "Origins 2nd Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=97", "dateAdded": "30 Oct 2004", "dateUpdated": "20 Jan 2007", "approval": "auto", "authors": [ { "name": "shadowfall1976", "id": 894 } ], "releases": [ { "name": "r01", "date": "20 Jan 2007", "hash": "c67aca42d7cb35d3f37c21f5b3552602abb4415e", "resources": [ "LOZ_Origins 2nd Quest v3.8a.qst" ] } ], "defaultPath": "quests/purezc/97/r01/LOZ_Origins 2nd Quest v3.8a.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "Actually, please use 184 or higher.
based on the original LOZ 2nd quest, but with a few new things to do, such as
doors that only open by dungeon items & a new hidden level

Update:
fixed a L8 problem.", "storyHtml": "Same as the original.", "tipsAndCheatsHtml": "You have to complete each dungeon in order.
You'll need an item from a prior dungeon to complete and/ or enter the next. Basically like the newer Zelda games", "creditsHtml": "None.", "rating": { "score": 4.30769, "distribution": [ 0, 0, 1, 1, 3, 7 ] }, "type": "quests" }, "quests/purezc/98": { "id": "quests/purezc/98", "index": 98, "name": "The Legend of Zelda: Master Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=98", "dateAdded": "04 Dec 2004", "approval": "auto", "authors": [ { "name": "Radien", "id": 1422 } ], "releases": [ { "name": "r01", "date": "04 Dec 2004", "hash": "4d6f7529661632fe655f55420256ee4748c9c8e7", "resources": [ "MQ FAQ.txt", "MQ Readme.txt", "Master Quest.qst" ] } ], "defaultPath": "quests/purezc/98/r01/Master Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "As my very first completed quest in Zelda Classic, Master Quest is for people who played and still remember the 1st and 2nd Quests of the original Legend of Zelda. While not quite as difficult as AlphaDawg's \"ZC official\" 3rd Quest, it will still provide Zelda experts with a considerable challenge and lots of interesting puzzles.

For those of you who are not *quite* skilled enough to consider yourselves Zelda \"experts,\" the quest comes with a complete FAQ/walthrough, written in question-hint-answer format, so that it won't take away the fun of figuring things out yourself.

Master Quest was built from BS 1st, as you can see, but numerous subtle improvements have been made including custom tiles, layering, landscape \"manicuring,\" area-specific MIDI themes, a new overworld palette, and even lowercase letters! :p As for big changes, there is an entirely new overworld area for you to find and explore, and of course every dungeon is a completely new level.

To maintain the \"old school\" feel, I've purposely used only the original Zelda items, enemies, and bosses, and most of the other Zelda conventions from the original game still apply. The best way to prepare for Master Quest is to replay the original 2nd Quest. :)

Despite these limitations, Master Quest's dungeons are huge compared to the original Zelda. It should provide even speedy players with more than 10 hours of gameplay.", "storyHtml": "The same as the original Legend of Zelda. Check the Readme for a more interesting retelling of the prologue, which also gives a few hints about the dungeon shapes, just like the original game did!

Creating this quest in ZC took 6 months, but many of the ideas I used have been forming since 1988, when I first played the original Legend of Zelda. So in a way, this quest has been in the making for 16 years. Enjoy. :)", "tipsAndCheatsHtml": "- When in doubt, remember back to the original Zelda games to determine what should and shouldn't be possible.
- Bomb every wall.
- Burn every bush.
- Play your ocarina on occasion.
- Press against dungeons walls often. Some of them are false walls.
- If there are items you *know* you will need eventually, try to buy or find them as early as you can. MQ GREATLY rewards foresight.
- Refer to the subscreen map often in dungeons. Mark unexplored areas, and remember where you need to go. Backtrack often!
- If you're stuck, search the overworld for hint-giving old men. ;) In MQ they really are helpful!

If all else fails, check the FAQ included in the zip file for hint-a-licious assistance.", "creditsHtml": "* MQ Beta Testers: *

plith
CrystalBlade
Linkman90
Hero Link
Ian
Codelinker

* Other thanks: *

BH4
Teilyr
Starfox
ms_zelda_lady
The PureZC Forums

Check the Readme for more detailed credits!", "rating": { "score": 4.42857, "distribution": [ 0, 0, 0, 1, 4, 8 ] }, "type": "quests" }, "quests/purezc/99": { "id": "quests/purezc/99", "index": 99, "name": "MegaMan: Dr.Wily's Revenge", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=99", "dateAdded": "04 Dec 2004", "approval": "auto", "authors": [ { "name": "Peteo", "id": 61 } ], "releases": [ { "name": "r01", "date": "04 Dec 2004", "hash": "fca32df46249109316288dbbd57645af3aaf9a41", "resources": [ "MMDWR DC Readme.txt", "MegaManDWR_DC.qst" ] } ], "defaultPath": "quests/purezc/99/r01/MegaManDWR_DC.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Story-driven", "zcVersion": "1.92 B182", "descriptionHtml": "The ultimate and final version of MMDWR. The already huge quest got even bigger when I added 2 new levels, new cutscenes and the 10 hidden extra statues.
I made various graphical and musical enhancements, improved the already existing levels, and the most important thing for many people: I lowered the difficulty of the quest drastically. The insanely hard quest became beatable for everyone. But there are still tough challenges for very skillful players as well.

Just forget all the flaws of the old MMDWR and try to enjoy playing this Director's Cut version. It doesn't matter if you're a MegaMan hater or a lover, the diversity of this quest should offer something for everyone.", "storyHtml": "The main baddie from many Mega Man games, Dr.Wily, escapes from prison. In his hidout Wily finds out about the existence of an extremely powerful ancient object, the Triforce. Wily wants to get his hands on the Triforce pieces, and he sends his robot army after the pieces. When Wily's attempt fails miserably, he hijacks a big asteroid and makes it head towards the earth. That way he can force MegaMan to do all the dirty work and make him collect the pieces for Wily.

But that's not the whole story, and of course MegaMan and Dr.Light have plans of their own. Thanks to the new cutscnene and text additions there's now much more into the story than the basic \"save the world from a madman\".", "tipsAndCheatsHtml": "Read the MMDWR DC Readme file for tips and important info about the gameplay mechanisms.", "creditsHtml": "That's a big list! Beat the quest to see the ending credits.", "rating": { "score": 4.32759, "distribution": [ 0, 4, 4, 1, 10, 38 ] }, "type": "quests" }, "quests/purezc/100": { "id": "quests/purezc/100", "index": 100, "name": "The Wrath and Longing of Nemel", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=100", "dateAdded": "05 Dec 2004", "dateUpdated": "08 Apr 2005", "approval": "auto", "authors": [ { "name": "Vargen", "id": 71 } ], "releases": [ { "name": "r01", "date": "08 Apr 2005", "hash": "eef3f69fef9ac45ee870398957ea597ddb281aa7", "resources": [ "The Wrath and Longing of Nemel.doc", "nemel.qst" ] } ], "defaultPath": "quests/purezc/100/r01/nemel.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Story-driven", "zcVersion": "1.92 B182", "descriptionHtml": "This quest is not a traditional Zelda quest if you are looking at the story (you are not Link and it´s not in Hyrule the quest takes place etc.), however the gameplay is similar (find 8 triforce pieces etc.). The story unfolds as you are playing through the quest. Please use the 184 player when playing this quest. It uses a mix of the descendant and pure tilesets, and some imported tiles from newbs.

Version 1.5:
Alot of changes has been made, new dungeons, worlds, people etc. Please see readme for details.", "storyHtml": "All you remember from the last night, and actually from your entire life, is the sound of a waterfall and the feeling of falling. You woke up on a beach, and realised that you have drifted around in the sea. It was in the middle of the night and you were almost freezing to death. But luck was on your side and you found a campfire and a tent, where you spent the rest of the night. Today is the day when you are going to find out where you are, and why.", "tipsAndCheatsHtml": "None, just use the 184 player.", "creditsHtml": "Tiles: plith, NoeL, rexlaninetales, Marcus, Radien, Ccc, Wild Bill, BH4, PrinceMSC, Teilyr, Mr. Z, and probably some more people I forgot.
Music: sequencers and composers from www.vgmusic.com
A special credit to André who composed The End music.
Other: All the people on the www.purezc.net forums.", "rating": { "score": 4.52941, "distribution": [ 0, 0, 0, 0, 6, 10 ] }, "type": "quests" }, "quests/purezc/102": { "id": "quests/purezc/102", "index": 102, "name": "Hyrule in Chaos", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=102", "dateAdded": "03 Jan 2005", "approval": "auto", "authors": [ { "name": "Ielen", "id": 143 } ], "releases": [ { "name": "r01", "date": "03 Jan 2005", "hash": "7f564b7c9fd15bf52aa57f037b2450fb4949f828", "resources": [ "HIC2.qst", "Hyrule in Chaos (Updated).doc" ] } ], "defaultPath": "quests/purezc/102/r01/HIC2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is the newest revision to my first quest Hyrule In Trouble (HIT) & revision quest Hyrule In Peril (HIP). It's basically the same quest but there's a huge difference now. The quest is much easier to play, with a focus on playability now.

Take note the Overworld focuses on Patterns & Symmetries & the dungeons will provide a lot of challenges to players. You may need to brainstorm as to how to obtain the much needed items.

Please play this quest on the Zelda 1.92 Build 182/183 Player.", "storyHtml": "Just as the title says, Hyrule is in grave chaos. Ever since Ganon stole the Triforce of Power, trouble has been brewing in Hyrule. Monsters have been appearing and attacking people. Your mission is to obtain the Triforce of Wisdom and stop Ganon in his Armos Rock lair. The Triforce was broken into eight pieces by Zelda and hidden in eight mysterious dungeons in Hyrule.", "tipsAndCheatsHtml": "Read the HIC document for tips & useful information.
There's a HIC walkthrough available on my website.", "creditsHtml": "Everyone else who enjoy playing Zelda Classic quests. Special thanks to Elise for beta testing the quest.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/103": { "id": "quests/purezc/103", "index": 103, "name": "The Tao of Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=103", "dateAdded": "03 Jan 2005", "approval": "auto", "authors": [ { "name": "Ielen", "id": 143 } ], "releases": [ { "name": "r01", "date": "03 Jan 2005", "hash": "7a4ac4cff21b46de038ef08e5784a52d7fd8a4a9", "resources": [ "The Tao of Link.doc", "TheTaoOfLink.qst" ] } ], "defaultPath": "quests/purezc/103/r01/TheTaoOfLink.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is my second quest after Hyrule in Chaos & I spent almost 2 years on it. It’s one amazing quest which has an oriental feel to it and will leave players impressed with its uniqueness and originality.

Please use the 183 player to play the quest & use the SFX dat file which I compiled strange sounds. You can visit An Quan Town after Lvl 1 is completed, which is located along the Taoland beach. I also enabled the overworld map for the benefit of players playing a newer beta.

Features of the Quest :
- 2 complete ( 12 x 8 ) overworlds called Orient & Taoland;
- 2 small towns called Ping An Town & An Quan Town;
- 9 dungeons with multi-floors/multi-entrances;
- 5 elemental shrines with powerful element items;
- Superbly nice music, most of which are Chinese pop songs;
- Chinese characters representing the elemental shrines;
- Tons of secrets to explore & find;
- Pure Tileset with 2 new dungeon palettes;
- 24 Heart Containers with 36 HC Pieces to get.", "storyHtml": "This occurs in the events after Hyrule in Chaos where Link celebrates his victory over Ganon by taking a ship cruise. However, storms caused him to disembark on the beach of a new land. He soon discovers there are two strange lands called Orient & Taoland. Soon he goes on a new quest to try uncover what is causing the non stop rain in Orient & non stop snow in Taoland.

Link soon learns that Ganon is the cause behind the weather disturbances & it requires a special item that can control the weather & bring peace to both lands. But that item & 4 other items are hidden in 5 elemental shrines. Additionally, he has to explore 9 new dungeons to recover the Triforce of Wisdom which Ganon requires to complement his stolen Triforce of Power.

Eventually, Link manages to enter the fabled Jade Temple & ventures on a crazy trail after Ganon & the battle between Ganon & Link is even more explosive than what was seen in Hyrule in Chaos. Ganon's defeat rests in the shoulders of Link...it's up to you to control Link's destiny & restore peace to Orient & Taoland.", "tipsAndCheatsHtml": "Just your usual Link rescue Zelda from Ganon quest :D
I hope you enjoy the oriental music & gameplay in the quest :)
There is a SFX sound file which is available on my Website.", "creditsHtml": "Elise for inspiration,
Freedom for his sprites.
Joe for good quest review,
BH4 for his floating bridge,
DarkFlameWolf for her unique trees,
Banjooie for the 8 color tree,
Dart Zaidyer for the Link sprites,
System Error for the dungeon entrances,
LinkTheMaster for his 3D pagoda,
Noel for his Japanese Oriental Houses,
Flippedupmonkey for the Black Chests,
Polygonx8 for his spinning heart container and pieces.
The Pure Tileset Makers especially Wild Bill & Teilyr.
Anyone else I may have forgotten to give credit to.", "rating": { "score": 4.09091, "distribution": [ 0, 0, 1, 1, 4, 4 ] }, "type": "quests" }, "quests/purezc/104": { "id": "quests/purezc/104", "index": 104, "name": "Demo Quest EX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=104", "dateAdded": "04 Jan 2005", "dateUpdated": "21 Dec 2018", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 }, { "name": "Phantom Menace", "id": 1288 } ], "releases": [ { "name": "r01", "date": "21 Dec 2018", "hash": "d4950ce56ae8171599bed941f6d6b1c304120f14", "resources": [ "demoex25.qst" ] } ], "defaultPath": "quests/purezc/104/r01/demoex25.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is Nightmare's completion of the Demo Quest.", "descriptionHtml": "(This quest was created by Phantom Menace and completed by Nightmare...)

Back in 1999, Phantom Menace and I were working together on Zelda Classic (pretty much just us), and we made two separate quests. One was New Quest (mine) as everyone knows, the other was the Demo Quest, supposedly the try-out field for new features BEYOND Zelda Classic. As you know, New Quest was honored and remembered.

Sadly, for our creator of Zelda Classic, Demo Quest never got finished as PM got sidetracked.

So in the summer of 2004, five years later, I asked for permission to finish off Demo Quest to satisfy the urges of the oldbies wanting to save Zelda in that quest, as well as make it playable (if you thought James Quest 2 or Mega Man: DWR DC were hard, pick up Demo Quest from the AGN DB. Makes both of those look easy!) I was successful in updating and adding a lot of ZC's new features and tricks into Demo to re-create the feel it had back in 1999, with new features as well. It's also MUCH more playable now. Unfortunately, much as I love his work, PM tended to be a much better Zelda player than me and his quests were designed that way. Everyone should have a chance now rather than just 3-4 players.

Updated 02/09/05 to fix bug in Level 4.
Updated April 2015 to version 2.50.

Patch 3 Notes 5/31/2017

1. Wizzrobes fixed
2. Some warps fixed
3. String in Lv. 5 fixed
4. Pushable blocks fixed", "storyHtml": "Many years have passed since the Second Quest. Link hears the guardians of Ganon have revived, and has to search them out to end the evil.", "tipsAndCheatsHtml": "1. Darknut Cheat: Stand perpendicular to them and slash. You will always hit them.

2. There's a Gleeok 2 in Level-A, one head. Usually you'd need the Mirror Shield to battle such a monstrosity, but there's a way to beat him if you notice his patterns. There isn't anything else in the room to worry about and no extra heads to worry about, so just hide in the corner. His fire cannot hit you! When the head goes to the other side, the fire will be out of range. Move up, throw sword beams, go back to the corner until it's out of range. Get one of the previous Potions if you don't have full life or use the Quick Save to get full life.

3. Cheat Codes in the extra area, if you can decipher the riddles.", "creditsHtml": "Nightmare (nWo Whammy): Completion and update
Zeo, Meta, JayeM, all the loyal testing teams
Petoe: Innovation on custom bosses ;-P", "rating": { "score": 4.52632, "distribution": [ 0, 1, 0, 1, 2, 14 ] }, "type": "quests" }, "quests/purezc/105": { "id": "quests/purezc/105", "index": 105, "name": "Link's Birthday Deluxe", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=105", "dateAdded": "06 Jan 2005", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "06 Jan 2005", "hash": "dbdb84ada351324ad213d27e4a4ae57117ab6d92", "resources": [ "LB-DX.qst", "LBDX Readme.txt" ] } ], "defaultPath": "quests/purezc/105/r01/LB-DX.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Link's Birthday Deluxe, a complete remake of my successful quest, Link's Birthday, released nearly two years ago.
This quest features 12 dungeons (3 of them are optional) and 1 full overworld.
You can get all weapons except for the Golden Arrow, Golden Ring, Boots and the Magic Key.
Don't expect this quest to be a close lookalike of LB, some areas and dungeons have been completely renewed and there are tons of new additions to it, like secret items and the credits.

Don't use any version other than 1.92 Beta 183 to play this quest.", "storyHtml": "Link turned 18, that's the age when someone is allowed to enter the Triforce Temple and ask the Triforce to grant them a wish. But it seems Zelda and the Triforce both are both missing. The Triforce has split in 8 pieces and it's up to Link to save the (birth)day.", "tipsAndCheatsHtml": "Revisit the floating islands after getting the hookshot, hammer and 2nd bracelet.", "creditsHtml": "Testers:
Hero Link. Darkflamewolf, Xenafan8304, Masterlink3000, Ben, Codelinker

Graphics:
Radien, NoeL, BH4, PolygonX8, Teilyr, Raptorscyther, Dart Zaidyer.
Everyone who worked on the Pure Tilesets.
Anyone I forgot!", "rating": { "score": 4.52941, "distribution": [ 0, 0, 1, 5, 10, 34 ] }, "type": "quests" }, "quests/purezc/107": { "id": "quests/purezc/107", "index": 107, "name": "Vargen's First Quest Improved", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=107", "dateAdded": "31 Jan 2005", "approval": "auto", "authors": [ { "name": "Vargen", "id": 71 } ], "releases": [ { "name": "r01", "date": "31 Jan 2005", "hash": "dec92771f854a3fb596d0c2e299e9e04f0aa1e94", "resources": [ "vargen_improved.qst", "vargen_improved.txt" ] } ], "defaultPath": "quests/purezc/107/r01/vargen_improved.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is a remake of my quest: \"Vargen's first quest\". The major changes are graphics and music, using the pure tileset and several midis from www.vgmusic.com

Beside that there are only small changes, like bugfixes and enemy placement.
This quest was supposed to be released with 1.92, but I opened it with version 2.10 and accidentally saved it.", "storyHtml": "Common", "tipsAndCheatsHtml": "None", "creditsHtml": "Tiles: Mr.Z, Marcus
Music: www.vgmusic.com", "rating": { "score": 3.44444, "distribution": [ 0, 0, 2, 3, 0, 3 ] }, "type": "quests" }, "quests/purezc/108": { "id": "quests/purezc/108", "index": 108, "name": "Evil Castle 2.0", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=108", "dateAdded": "27 Feb 2005", "approval": "auto", "authors": [ { "name": "The (s)", "id": 2297 } ], "releases": [ { "name": "r01", "date": "27 Feb 2005", "hash": "d9f42f5b0ce19c7bce2afa9196c75a0df7f0a75f", "resources": [ "Evil Castle.qst" ] } ], "defaultPath": "quests/purezc/108/r01/Evil Castle.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Other", "zcVersion": "2.10", "descriptionHtml": "A neat side scrolling quest with cool castle tiles. A girl named Heidi is locked up in the Evil Castle and it's up to you to help her find a way out.", "storyHtml": "Every year, monsters from the evil castle search around in any near by villages to find a virgin girl that is the right age for them to sacrifice her life to the evil gods they worship. A girl named Heidi was taken from her village to the evil castle. As she sat in her cell up in one of the castle's towers, a bolt of lightning went through the window and hit her cell door and it opened. That's where her adventure begins.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.38462, "distribution": [ 3, 0, 2, 8, 5, 7 ] }, "type": "quests" }, "quests/purezc/109": { "id": "quests/purezc/109", "index": 109, "name": "Molka", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=109", "dateAdded": "17 Mar 2005", "dateUpdated": "15 Aug 2007", "approval": "auto", "authors": [ { "name": "Schwa", "id": 2166 } ], "releases": [ { "name": "r01", "date": "15 Aug 2007", "hash": "b84e6c5d6bbfa86a447f7609a8edf1c0e058652a", "resources": [ "Molka.txt", "molka.qst" ] } ], "defaultPath": "quests/purezc/109/r01/molka.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Here is Molka, a Quest I finished 2 or 3 years ago. Now you're probably thinking, \"Old graphics? Are you kidding me?\" Well, here's my wisdom; this Quest will prove that Quests can still be good if they're in the old graphics. This Quest contains 13 levels (all required to win) and a whole lotta things to uncover. Along with the old gfx are many custom-drawn gfx that I drew myself (the gfx themselves weren't all that hard to draw; it's the COMBOS that really rock), and also don't forget that the music that comes with this Quest is, in more than my own opinion, excellent.

Before you begin, remember that this Quest is a challenging one. The levels are not ridiculously hard, but they do make you think. Lots of puzzles are in this Quest... trust your gizmos.

So, for your enjoyment, I give you... MOLKA!!

***Updated 8/14/07*** Fixed some long-outstanding bugs, such as not being able to exit from a later dungeon until you've beaten it (and that dungeon required Bait too, so O_o on that), various Continue bugs (though they're not eliminated, they are now no longer game-stopping) and I also removed the things the Bosses say to you when you fight them 'cause Link can't move and the Boss often can get in a free hit. Not cool. Lastly, I added 4 new screenshots. :D", "storyHtml": "Molka is a mountain land, inhabited by strong, hearty folks. This land was peaceful enough, as Ganon had never touched the place. Well, THAT'S because Ganon did NOT know that Molka had a triforce of it's own! The Triforce of Gizmos allowed it's owner mastery over his or her items. Link could've used something like this in his first adventure, couldn't he? Well, also in Molka were new items that Link or anyone in Hyrule had never heard of before. The Whistle of the Winds was an example.

Ganon always seems to revive himself after being defeated, huh? It's true. Link and Ganon have faced off so many times it's not even funny. (That's thanks to anyone who's ever made a Zelda Classic Quest!) So, Ganon revives himself again and goes at it, thinking of another way to defeat Link. After 3 days of thinking, Ganon bolts out of his chair and yells, \"I HAVE IT! I know how to defeat Link! I just have to kidnap Zelda to a land with tougher enemies!\" All his minions applauded. What a plan! It was brilliant!

Ganon sent out scouts to find a land with really hard enemies. They found one: Molka. \"Great job, boys!\" Ganon said to the scouts. \"Let's prepare to strike!\" And with that, Ganon and his minions started building the Dark Base, a floating dungeon that could travel anywhere. In 2 weeks, it was finished. Ganon took Zelda the next night, as she was walking out on her balcony to gaze at the stars, and transported her up into the Dark Base. Then they flew to the mountain of Molka, putting Ganon's plan fully in action. Ganon just had to wait for Link.

The Hyrulians didn't panic. This has happened before. Zelda's been kidnapped a lot, so they knew the drill. Rebuild the Triforce, send Link to Level 9, defeat Ganon. Right? Well, that's when the Hyrulian messenger reported that Ganon escaped to Molka. OOPS, this ain't part o' the drill! NOW they panicked. But Link didn't. Already he was thinking of a way to get to Molka.

He went home that night with no plan. His sidekick, a Wind Wizzrobe (who he met secretly in A Link to the Past), tried to cheer him up a bit. He knew how to play Link's whistle better than Link, so he played a song for him. Link didn't cheer up. \"I've been on many adventures before, but Molka... I don't even know where Molka is!\" The Wizzrobe stopped playing and looked at Link, hard. \"Did you say, MOLKA?\" Silence. \"Link, I lived in Molka during your first adventure! I know where it is!\"

By the next day, Link was prepared to go. The laws of Molka stated that most Hyrulian items were not allowed within the land. So, Link was bringing his Boomerang, Wooden Sword, and a Blue Potion with him. Even the Red Ring stayed behind. Once he was all ready, the Wind Wizzrobe blew him in a tornado to the city in Molka. It worked!

Now, Link knew where he had to go. The Triforce of Gizmos, still undetected by Ganon, was hid away hundreds of years ago in 8 pieces, each piece inside one of the dangerous Forts of Molka. These Forts also contained legendary Molkian items (like the Whistle of the Winds), allowing Link even more power. Only once Link had completely mastered his items would he be able to reach the Dark Base floating over the northeastern corner of Molka. And the best part is, Ganon doesn't even know Link is prepared so well. He doesn't know what he's askin' for!!!", "tipsAndCheatsHtml": "-Molka's Forts are chalk full of secret passages. Try getting the Map as soon as possible so you can find these passages better. Even without the Map, once you've gotten far enough in the Quest, you'll just know where things are.

-Ganon's right about tougher enemies. In the later levels, you may be fighting a whole room of Blue Darknuts, or even 4 Manhandlas! There are Potion shops about, MAKE GOOD USE OF 'EM.

-Statues are everywhere on the mountain. Use an item on them that they relate to, to clear a path. Memorize the paths on this mountain, learn 'em well. As you collect items from the Forts, you'll definitely need to move backward in order to move forward.

-You can carry a maximum of 20 Bombs, once you find the shops. Some items are extremely rare and not required to win. The Magic Key can be bought for 980 Rupees. See, you weren't meant to have it! Try the Gold Ring instead. It's only about 700 Rupees. ;)

-Like I said above, I made a \"workaround\" for the continue bug if you're using 2.10 instead of 1.92, but this still starts you out in the Boss Room. If you want to stop fighting the Boss over and over and get a potion or whatever, you still have to Quit->Save. It's the best I could manage to be compatible with both 1.92b and 2.10. Nothing major though.", "creditsHtml": "I'd like to thank the creators of Zelda Classic for, well, making Zelda Classic. My debuggers are Andrew Caris, myself and this other guy named Frank Zenner who e-mailed me and told me it was a good Quest; I thank them too. Lastly, I thank the whole ZC community for the constant uplifting comments about Molka I've received in the past! You guys make me glow! :D

schwawarrior@yahoo.com is my e-mail address, by the way.", "rating": { "score": 4.48148, "distribution": [ 0, 0, 1, 3, 4, 18 ] }, "type": "quests" }, "quests/purezc/110": { "id": "quests/purezc/110", "index": 110, "name": "Armageddon Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=110", "dateAdded": "08 Apr 2005", "dateUpdated": "02 Aug 2005", "approval": "auto", "authors": [ { "name": "OUCH!", "id": 2169 } ], "releases": [ { "name": "r01", "date": "02 Aug 2005", "hash": "53524b8a269813ba4d4974d4cc8dbad6915c3ee9", "resources": [ "Armageddon.qst" ] } ], "defaultPath": "quests/purezc/110/r01/Armageddon.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "I think that the Armageddon Quest is the hardest Zelda in the world.
You must challenge this quest if there is any dissatisfaction in the difficulty of other quests.
This quest consists of nine dungeons and three mini games.
All dungeons are skillfully composed,and players can freely try every dungeon except last dungeon.
So each player's strategy will be of importance.
And all mini games also very hard.
If you can clear it however, your adventure will become just a little easier.

I am one of the Japanese Zelda Classic players, and I love The Legend of Zelda.
Can you beat this quest?", "storyHtml": "Same as the Original Legend of Zelda, but...", "tipsAndCheatsHtml": "I give you the hint of dungeon. ;)
dungeon name--------obtained important item----------item necessary to clear
Armos temple---------bow,arrow--------------------------none
B button pyramid-----wand,mirror shield-----------------red lantern or bow&arrow
Castle of Ganon------cross,magic sword-----------------silver arrow
Forest restaurant-----big wallet,fire boomerang---------letter
Gamble dungeon-----red lantern,white sword-----------none
House of Link---------wood sword,wood boomerang----none
Ice palace-------------bait,letter,whistle------------------bow and arrow
Robber mansion------ladder-------------------------------none

special rule
Non-bubble medicine(The potion doesn't work for a red bubble)", "creditsHtml": "Japan:Nameless and many test players
PureZC:The editors of the Pure Tileset", "rating": { "score": 3.21739, "distribution": [ 4, 2, 1, 3, 4, 8 ] }, "type": "quests" }, "quests/purezc/111": { "id": "quests/purezc/111", "index": 111, "name": "ABITHF (A Battle in the Hyrulian Fields)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=111", "dateAdded": "12 Jun 2005", "dateUpdated": "19 Jun 2005", "approval": "auto", "authors": [ { "name": "NineLives", "id": 2312 } ], "releases": [ { "name": "r01", "date": "19 Jun 2005", "hash": "03a67e7ccfe6d5637f3df2ae41f00862f25e5241", "resources": [ "quests-1118966227-package-ABITHF.qst" ] } ], "defaultPath": "quests/purezc/111/r01/quests-1118966227-package-ABITHF.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "BS graphics... It took me a month to get the palettes and the tiles...
Took me another month for the game... And I added a few touches to it which took me 2 or 3 days. :p

FIXED THE ARROW GLITCH AND THE FLIPPER GLITCH!
AND FIXED THE HEART CONTAINER GLITCH!", "storyHtml": "None.", "tipsAndCheatsHtml": "SPOILERS!:Slash pots in a house to gain money very fast.", "creditsHtml": "XDRAGONSB
I did everything myself.", "rating": { "score": 3.5, "distribution": [ 0, 0, 2, 1, 8, 0 ] }, "type": "quests" }, "quests/purezc/113": { "id": "quests/purezc/113", "index": 113, "name": "The Legend of the Three Elements....", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=113", "dateAdded": "11 Jul 2005", "dateUpdated": "18 Jul 2005", "approval": "auto", "authors": [ { "name": "NineLives", "id": 2312 } ], "releases": [ { "name": "r01", "date": "18 Jul 2005", "hash": "d0d2e0545da1e94f606b7fcf128ddd6e3f9156b8", "resources": [ "Legendofthethreeelements.qst" ] } ], "defaultPath": "quests/purezc/113/r01/Legendofthethreeelements.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my VERY first quest ever made... I made it when my comp crashed.
It has the beta 2.10 test tiles(or the other version beta test) which is the gb graphics.", "storyHtml": "I forgot! :(", "tipsAndCheatsHtml": "Find an old lady that says the password outloud.
(Note: the pass has no caps or spaces)", "creditsHtml": "Me?", "rating": { "score": 3.5, "distribution": [ 0, 0, 3, 3, 1, 4 ] }, "type": "quests" }, "quests/purezc/114": { "id": "quests/purezc/114", "index": 114, "name": "Oracle of Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=114", "dateAdded": "11 Jul 2005", "approval": "auto", "authors": [ { "name": "Zeldawarrior", "id": 2789 } ], "releases": [ { "name": "r01", "date": "11 Jul 2005", "hash": "df0a3bdbd373846e47d78bacb6bc050a7e3b846f", "resources": [ "Hyrule.qst", "Oracle Of Hyrule.rtf" ] } ], "defaultPath": "quests/purezc/114/r01/Hyrule.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This quest is the first in the Oracle series for Zeldaclasic. It's based off of Link's Awakening DX. It only has 4 dungeons, but there is a mini-game to play, many HC peices to collect, and a vast overworld to explore. The quest takes about 2 hours to play. It's a short but fun quest. I enjoyed making it, and I hope you enjoy playing it. This was my second quest.", "storyHtml": "One day Link is sitting in his house when all of the sudden he hears a loud bang. He goes out to see what it was when somebody comes up and says, \"Gannon took The Oracle Of Hyrule prisioner!\" (Also known as 'Zelda') Link then went to Gannon's hideaway in Labbryina, but he found a magical barrier around the castle that could only be broken with the 4 triforce pieces. Link then travels back to his house and gets ready to start his most epic quest yet to come...", "tipsAndCheatsHtml": "-=Cheats=-
Level 1 - Hyrule
Level 2 - Labbryna
Level 3 - Termina
Level 4 - Holodrum

-=Hints=-
1. To easily beat levels 1-2, bomb the cave on the east side of Mabe Village and enter. Finish it to get the Fire Boomerang, then go to the store and buy the level 2 sheild (Magic Sheild) and some bombs. Then go get the ladder and voila!
2. Bomb every wall that dosen't have a door and try to walk through every wall without a door.
3.Play the minigame Hazard Havoc as soon as you find it. This will make the game much easier to buy bombs for level 4. Try both hard and easy.
4. The location of the HC pieces are as follows:


1. Next to Link's house in the stakes. (You will need to go back to Hyrule once you get the candle to burn it. It's a long journey but it's worth it.)

2. One in each dungeon from mini-bosses.

3. One in Mabe village inside of the HC Piece lover's house.

4. A couple inside of Icy Caves. (Heart Containers.)

5. One in hard mode Hazard Havoc.

6. Once in the middle of a patch of bushes in Mabe Village.

7. One in the graveyard south of Ruby City in Hero's Crypt. (The maze path is left, up, right, up.)", "creditsHtml": "Phantom Menace and Dark Nation - For creating Zelda Classic

Glenn The Great - For making the tileset that I used

Me (Zelda Warrior) - For making the quest

Nintendo - For making Zelda", "rating": { "score": 2.5, "distribution": [ 1, 1, 0, 5, 0, 0 ] }, "type": "quests" }, "quests/purezc/115": { "id": "quests/purezc/115", "index": 115, "name": "Legend of Zelda Ganon's Revenge", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=115", "dateAdded": "24 Jul 2005", "approval": "auto", "authors": [ { "name": "cousinoer5", "id": 2801 } ], "releases": [ { "name": "r01", "date": "24 Jul 2005", "hash": "d6199b22a207c690faa778464c801a2adfa479e3", "resources": [ "Legend of Zelda Ganons Revenge .qst" ] } ], "defaultPath": "quests/purezc/115/r01/Legend of Zelda Ganons Revenge .qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest the overworld is small so it's easy to find the dungeons but don't think that the dungeons are simple they are tough lots of traps. The 6th dungeon has no doors just walk through walls and key doors. Enjoy ;)", "storyHtml": "Same as original.", "tipsAndCheatsHtml": "There's a cheat but you'll need to find the info on it.", "creditsHtml": "Me for making it
My computer for not crashing ;)
Armegeddon games for making this awesome program
and Nintendo because without them Zelda wouldn't exist (shudder)", "rating": { "score": 1.77778, "distribution": [ 3, 0, 2, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/116": { "id": "quests/purezc/116", "index": 116, "name": "Z Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=116", "dateAdded": "08 Aug 2005", "dateUpdated": "20 Sep 2005", "approval": "auto", "authors": [ { "name": "Popuri", "id": 2726 } ], "releases": [ { "name": "r01", "date": "20 Sep 2005", "hash": "5e9e49097426e02974c659658bebc439151ea90c", "resources": [ "Z.qst" ] } ], "defaultPath": "quests/purezc/116/r01/Z.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "A simple yet fun quest. It's also the first quest I made. (I upgraded it to the Zero quest graphics)

UPDATE:
1 more heart container, more chalenging levels, 7,8,9 all bigger/ better", "storyHtml": "Basic \"Save Zelda.\"", "tipsAndCheatsHtml": "Level-1 link", "creditsHtml": "Old-skool for making Zero Quest and graphics.", "rating": { "score": 2.9375, "distribution": [ 2, 2, 3, 3, 0, 5 ] }, "type": "quests" }, "quests/purezc/117": { "id": "quests/purezc/117", "index": 117, "name": "Lady of Dreams", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=117", "dateAdded": "08 Aug 2005", "dateUpdated": "24 Aug 2005", "approval": "auto", "authors": [ { "name": "NineLives", "id": 2312 } ], "releases": [ { "name": "r01", "date": "24 Aug 2005", "hash": "0bce253f19f37e47d99d0e53910e5558704a6e29", "resources": [ "LOD/Lady of Dreams(Hybrid_Link).qst", "LOD/Lady of Dreams(Pure_Link).qst" ] } ], "defaultPath": "quests/purezc/117/r01/LOD/Lady of Dreams(Hybrid_Link).qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Tileset : Pure
Music : From lots of Zelda games
Link : Pure and Hybrid
Dungeons : Around 6
Hearts : 16 total
Items that aren't in the game: Lens of Truth, I forgot and I forgot
Class rating : 8/10
PureZC rating : Just check the comments", "storyHtml": "Link was a son to the Royal Family, which was a secret. Even Link doesn't know that. Soon, Ganon has found the power in the blood that he wants... he found out that the blood belongs to the Royal Family. Ganon kidnapped \"A LADY\" to drain her blood to gain more power, but nevertheless, Lady hid in the castle and Ganon could not find her until then... Link's tingling senses can contact Lady with the Triforce, since The Lady is in trouble, Link is a pimp and decides to save her. But soon realizes that she looks familiar and soon knows the truth...

There will be a sequel when I feel like making it!", "tipsAndCheatsHtml": "Go to Goron Isle before Hyrule Town.
Get a key from Deku Palace to enter Goron Isle.
DO NOT ENTER THE GRASSY HOUSE IN DEKU PALACE!

Cheat 1 : link
Cheat 2 : ezlo
Cheat 3 : zelda
CHEAT 4 : vaati

(^ I think...)", "creditsHtml": "XdragonSB - Designer and Creator
Zelda Classic - Program
skateboarder11 - Beta Tester
Mr. Z - Tileset
Music - VGmusic
Idea - SomeoneX32
Idea of different Link - Mondieran
Special Thanks - PureZC members and Elrenith
(^some might not be in the REAL credit in the game)", "rating": { "score": 3.55556, "distribution": [ 0, 1, 1, 8, 2, 5 ] }, "type": "quests" }, "quests/purezc/119": { "id": "quests/purezc/119", "index": 119, "name": "Zero Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=119", "dateAdded": "01 Oct 2005", "approval": "pending", "authors": [ { "name": "Old-Skool", "id": 2889 } ], "releases": [ { "name": "r01", "date": "01 Oct 2005", "hash": "be92220ada95086e306f4a1df00a9ff2fb3e6aac", "resources": [ "zeroquest.qst" ] } ], "defaultPath": "quests/purezc/119/r01/zeroquest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "The first quest, remade ala Metroid: Zero mission. Classic graphics, only completely revamped and shaded in", "storyHtml": "A young boy named Link was wandering about when he heard a cry for help: and old woman was being attacked! He saved the old woman, and she was grateful to him. As thanks, she invited him to stay the night at her cave. It's dark out now, and Link has just shown up. Little does he know, he has a great adventure ahead of him: It's the original Legend of Zelda made new!", "tipsAndCheatsHtml": "not to reveal yet.", "creditsHtml": "BH4. I think the tileset is one of the quest's big pluses.", "rating": { "score": 3.89474, "distribution": [ 1, 1, 2, 2, 2, 10 ] }, "type": "quests" }, "quests/purezc/120": { "id": "quests/purezc/120", "index": 120, "name": "Return To the Dark World", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=120", "dateAdded": "05 Nov 2005", "dateUpdated": "28 Jun 2006", "approval": "auto", "authors": [ { "name": "erm2003", "id": 2279 } ], "releases": [ { "name": "r01", "date": "28 Jun 2006", "hash": "9596fd6e70ffdc62f8a92e8a27ee60c70098e95d", "resources": [ "return.qst" ] } ], "defaultPath": "quests/purezc/120/r01/return.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "I started making this quest when I first started working with ZC a year and a half ago. I modeled the idea of this quest after A Link to the Past. This quest is a very long quest. It has 9+ full levels (some of them with multiple floors or maps), several mini-dungeons, and a full overworld map (half is the Dark World, half the Light World). It uses many of the newer items used in Zelda Classic and should be played using version 2.10.

Update: Fixed a warp bug in the mountains that would let the player access the Dark World earlier than planned which can be almost game ending.", "storyHtml": "Princess Zelda knew that she didn't have much time until evil returned to the land of Hyrule. She decided to head out to a remote island, far from Hyrule, where she could safely hide the Triforce of Wisdom from the clutches of evil. She told no one of her plans except for her noble aid, Impa. As Zelda was trying to hide the last four pieces of the Triforce of Wisdom on the island, she was captured by a renegade group of Moblins in the forest. The Moblin tribe was attempting to create an entrance to the Dark World so they could once again be together with their master, Ganon. The Moblins were successful and were able to open a path to the Dark World and turned Zelda over to Ganon. Ganon knew that it wouldn't be long before Link learned of Zelda's fate, so he scattered the other four pieces of the Triforce of Wisdom throughout the Dark World. Ganon then commanded the rest of his minions find the pieces of the Triforce of Wisdom Zelda hid so that he could claim them as his own. Back in Hyrule, there was much concern when the princess was reported as missing for a long period of time. Impa then decided to seek help with Link, the Hero of Time. When Link learned of Zelda's capture, he immediately set out to rescue her from Ganon's clutches. On the way to the island, his ship was damaged in a storm and he lost all his possessions, becoming shipwrecked on the island. Starting his adventure without even having his trusty sword at his side, Link must find a way to navigate this new island to find the princess and rescue her from Ganon.", "tipsAndCheatsHtml": "Look everywhere, try everything! There are numerous hints throughout the game. Check things like layouts of rooms for clues if you get stuck.", "creditsHtml": "A big thank you to ms_zelda_lady for testing out my quest and giving me some great feedback!", "rating": { "score": 4.2, "distribution": [ 0, 0, 1, 2, 4, 7 ] }, "type": "quests" }, "quests/purezc/121": { "id": "quests/purezc/121", "index": 121, "name": "The Ship", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=121", "dateAdded": "14 Nov 2005", "approval": "auto", "authors": [ { "name": "NineLives", "id": 2312 } ], "releases": [ { "name": "r01", "date": "14 Nov 2005", "hash": "d87a16e097dfd4cc26571f7e7caf9995b1880c9b", "resources": [ "The Ship.qst" ] } ], "defaultPath": "quests/purezc/121/r01/The Ship.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Story-driven", "zcVersion": "2.10", "descriptionHtml": "You are Ryan, a scientist wearing a safty suit, your job is to test many experiments... but one experiment goes wrong... and soon, your ship has been invaded by aliens! OH NO!
This game is a prequil to R3574R7(RESTART), so it ain't that good... yuo willl know more once you play RESTART.
this game is about 20-1 hr long...", "storyHtml": "^I think I just said it...", "tipsAndCheatsHtml": "once your done, save, and quit... then load your file for a hidden message...", "creditsHtml": "XdragonSB
PolygonX8
Toaofgamecube
SemiJuggalo", "rating": { "score": 1.6875, "distribution": [ 3, 5, 3, 2, 1, 1 ] }, "type": "quests" }, "quests/purezc/122": { "id": "quests/purezc/122", "index": 122, "name": "Link's Retirement", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=122", "dateAdded": "20 Nov 2005", "dateUpdated": "10 May 2016", "approval": "pending", "authors": [ { "name": "Rocksfan13", "id": 2996 } ], "releases": [ { "name": "r01", "date": "10 May 2016", "hash": "5198b76f6b1034e98d9d263810d739ad4cf209ff", "resources": [ "Links_Retirement.qst" ] } ], "defaultPath": "quests/purezc/122/r01/Links_Retirement.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "My first submission to PureZC. It has gotten very good reviews on zeldaclassic.com. Link decides it's time to retire, but Zelda is gone again. He must now collect all the time he can and rescue Zelda from the clutches of Ganon.
Updates:
There has been a major graphical detail overhaul to this quest. The quest is the same but, the attention to detail was upgraded.", "descriptionHtml": "My first submission to PureZC. It has gotten very good reviews on zeldaclassic.com. Link decides it's time to retire, but Zelda is gone again. He must now collect all the time he can and rescue Zelda from the clutches of Ganon.

There has been a major graphical detail overhaul to this quest. The quest is the same but, the attention to detail was upgraded.
Update 4/7/2016 :Fixed path issue that made it impossible to reach level 5 / Quest has been updated for use ONLY IN 2.5
Update 5/9/2016 : Fixed issue in level 5 with hookshot that does not let the player complete the dungeon.", "storyHtml": "One day Link decides to finally settle down and retire. However, Ganon had his own plans. After being resurrected again by Wizzrobe, Ganon sees his perfect opportunity to kidnap the princess and lure Link into his minions. While preparing the celebration of his retirement, Link hears a muffled scream rising through the air. He rushes home to his mountainside abode to find that nothing is the same. \"Will I ever be able to relax and settle down?\", Link thinks to himself as he begins the search for his love and retirement.", "tipsAndCheatsHtml": "If you run into any bugs or have any questions, just email me at rocksfan13@hotmail.com", "creditsHtml": "This great site for all the music and some of the tiles.", "rating": { "score": 3.8, "distribution": [ 1, 0, 0, 2, 2, 4 ] }, "type": "quests" }, "quests/purezc/123": { "id": "quests/purezc/123", "index": 123, "name": "Metroid: Legends", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=123", "dateAdded": "05 Dec 2005", "approval": "auto", "authors": [ { "name": "LJ Bad", "id": 3257 } ], "releases": [ { "name": "r01", "date": "05 Dec 2005", "hash": "2be36d022145a3ae083c1c61fde8ff1067f9c4e6", "resources": [ "MetroidLegends.qst" ] } ], "defaultPath": "quests/purezc/123/r01/MetroidLegends.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This was something I started a long time ago. It was originally made before you could link strings together, so in order to get the full story and talk to other characters, you have to pay for info a lot. But I provide lots of rupees, so don’t worry. The quest is about Metroids and Samus with cameos from other characters. It is fairly simple and linear. It consists of Samus traveling to a series of different planets on her quest to catch Ridley. The dungeons start out easy, but get a little harder toward the end. At the very end, I decided that the very last dungeon (with Fett) was a little hard, so I provided a way to view a fast ending in case you don’t want to play all the way through the last dungeon. But if you do stick with it and beat the entire game, you get a much more rewarding ending. The storyline may seem a little similar to Meitroid Prime: Hunters, because it’s about Samus battle other bounty hunters, but I actually finished this quest many years before the DS ever came out. I'm only just now getting around to redoing some tiles and uploading it.", "storyHtml": "The Space Federation has hired the famous intergalactic bounty hunter Samus Aran to investigate a Metroid infestation on the planet Orphus IV. They have also posted a sizeable bounty on the head of the space pirate Ridley. Many bounty hunters have flocked to Orphus IV to try to catch Ridley. Samus must find Ridley, stop the space pirates, and avoid her rival hunters, all while trying to uncover the Legend of the Metroids.", "tipsAndCheatsHtml": "All the cheats in this game, except for the level 4 cheat, are fairly easy to guess.", "creditsHtml": "Thanks to Trob for play-testing my game, helping me with the music, and helping get it uploaded.

Thank to PolygonX8. I used his large and small Metroid tiles because my original Metroid tiles sucked (you can still see them as floor tiles in some of the dungeons in the game). I also used his big Chozo statue, his big Samus spaceship, his large and small explosions, and his big flying Ridley tiles.

Thanks to me for drawing the Samus tiles, other hunters’ tiles, and much more tiles from scratch, as well as drawing and scanning in a couple of scenes.

I got some of my music from vgmusic.com. The rest was provided and assigned to the dungeons by Trob who got it elsewhere.", "rating": { "score": 2.91667, "distribution": [ 1, 0, 2, 6, 0, 2 ] }, "type": "quests" }, "quests/purezc/124": { "id": "quests/purezc/124", "index": 124, "name": "The Power of Seasons", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=124", "dateAdded": "12 Dec 2005", "dateUpdated": "08 Jan 2006", "approval": "auto", "authors": [ { "name": "Michael Zeilbauer" } ], "releases": [ { "name": "r01", "date": "08 Jan 2006", "hash": "75641e486028105473f6b6f5319d5296ac4dd552", "resources": [ "The Power of Seasons.qst" ] } ], "defaultPath": "quests/purezc/124/r01/The Power of Seasons.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "The tileset of this quest is Pure Tileset Upgrade.
When in the quest are misstakes, please mail it to me.
My e- mail adress is zeilbauer3@utanet.at.", "storyHtml": "Ganon has kidnapped Zelda and he will senk the Temple of Seasons. Link must find all pieces of the Triforce to kill Ganon.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Me! ;)", "rating": { "score": 3.42857, "distribution": [ 0, 0, 1, 2, 2, 1 ] }, "type": "quests" }, "quests/purezc/125": { "id": "quests/purezc/125", "index": 125, "name": "Zeldas Quest for Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=125", "dateAdded": "19 Dec 2005", "dateUpdated": "25 Feb 2006", "approval": "pending", "authors": [ { "name": "Rocksfan13", "id": 2996 } ], "releases": [ { "name": "r01", "date": "25 Feb 2006", "hash": "2b8ee30f8b44c0d94c11867f77f6fe298a73c053", "resources": [ "zelda_quest.qst" ] } ], "defaultPath": "quests/purezc/125/r01/zelda_quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "(Link's Retirement 2) The sequel to Link's Retirement. Zelda must recollect all of the trifrce pieces that she scattered before Link had planned to retire.

UPDATE: There was a bug in level 9 where in getting the compass on the 3rd floor you got stuck. It has been fixed with this upodate. :D", "storyHtml": "Zelda was just resued from Ganon. There was a quick celebration then they turned their heads toward home.

They were on their way back home to hopefully settle down and relax, thinking it was finally over. Little did they know someone had other plans.

In a bizzare twist, Link is captured and Zelda is dumb-founded.

So, now it is up to the princess to figure out who is behind all of this. Realizing that she is going to need as much power as she can get, she sets off to recollect all the fragments of the triforce of Power that she scattered right after Ganon had captured her the first time. What she finds out is unreal.

Now, she must try and find her hero before all hope is lost to Hyrule and put an end to this madness.", "tipsAndCheatsHtml": "There are walk thru walls in this quest. The flippers, master sword, and gold ring are not in this quest.

If you have any questions or find a bug, please email me at rocksfan13@hotmail.com or just PM me.", "creditsHtml": "I would like to thank Freedom and jessethe2nd and any other member that helped for all the advice, boram_c and tigger187c for beta testing, vgmusic for all the midis, and purezc for some of the tiles.", "rating": { "score": 3.9, "distribution": [ 1, 0, 0, 2, 1, 5 ] }, "type": "quests" }, "quests/purezc/126": { "id": "quests/purezc/126", "index": 126, "name": "Arena Fight", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=126", "dateAdded": "25 Dec 2005", "dateUpdated": "16 Jan 2006", "approval": "auto", "authors": [ { "name": "DefEdge", "id": 2991 } ], "releases": [ { "name": "r01", "date": "16 Jan 2006", "hash": "0c18352826a09cab273987c258aa302ac9448fa2", "resources": [ "ArenaFightL.qst" ] } ], "defaultPath": "quests/purezc/126/r01/ArenaFightL.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "I have been told that this is a really tough quest from my testers, but I have managed to make it finishable. Anyway, this is my very first quest. It took me about 3 months to make. There are 3 overworlds and many dungeons. It took me about 9 hours from start to finish to play it, so I'd expect it to take longer for a player that doesn't know where anything is.

Update: Some bugs fixed, some minor, one major. Should not affect your game. I hope not anyway...", "storyHtml": "Link has been fighting monsters, saving princesses, and making Ganon look like he shouldn't of gotten out of bed for years. One day, he receives an invitation for a contest. So he heads to the island to prove himself as a hero to another place that isn't called Hyrule.", "tipsAndCheatsHtml": "There are no cheats, but I can offer a few tips. A few of the blocks in the early dungeons are marked with letters. You should use the items that match those letters. Example is the F block in the first dungeon. You get the blue candle in that same dungeon. So basicly F equals Fire. Later on, there are blocks in the corners with the letters on them. These aren't to be hit. There is a block in that room that will react to that item.", "creditsHtml": "PureZC for tiles and sound files. Zelda Classic Forum for their support and test running. Zelda Classic makers for their creating ZC. I do have a credits part at the end, so I can be a bit more specific there. If I've missed anyone, I'm sorry. I appreciate all the resources and their creators.", "rating": { "score": 3.875, "distribution": [ 0, 0, 1, 3, 7, 4 ] }, "type": "quests" }, "quests/purezc/127": { "id": "quests/purezc/127", "index": 127, "name": "Crossrealm Chaos", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=127", "dateAdded": "08 Jan 2006", "dateUpdated": "22 Sep 2006", "approval": "auto", "authors": [ { "name": "Sacred Nym", "id": 3270 } ], "releases": [ { "name": "r01", "date": "22 Sep 2006", "hash": "4d2116c5f0f938c6d4ea906b4053bb24162e225b", "resources": [ "quests-1158620002-package-crossrealm.qst" ] } ], "defaultPath": "quests/purezc/127/r01/quests-1158620002-package-crossrealm.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "My first Quest created with ZC. Nine-dungeons of varying lengths

UPDATE: Fixed the Continue bugs in Level 6 so they wouldn't stick you in the wall. ;)

Now Level 8

UPDATE: General Bugfix update and some pallette changes on Link.", "storyHtml": "25 years after Link the Hero of Time as well as Zelda and the Sages sealed Ganon inside the the twisted sacred realm created by his wish life was good. However on that fated day, Link (completely unrelated to the Hero of Time) was resting out in the mountain range. Then there was an earth quake that knocked him unconscious. When he came to he was far to the south near Hyrule Palace. But wasn't there supposed to be a town here? Confused, Link drew his sword and went to find out what happened.", "tipsAndCheatsHtml": "The cheat codes are related to the triforce. Figure it out from there.", "creditsHtml": "Just me.", "rating": { "score": 4.15385, "distribution": [ 0, 0, 0, 3, 3, 6 ] }, "type": "quests" }, "quests/purezc/128": { "id": "quests/purezc/128", "index": 128, "name": "Master Quest Chapter 1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=128", "dateAdded": "23 Jan 2006", "approval": "auto", "authors": [ { "name": "Darth Pikachu", "id": 3350 } ], "releases": [ { "name": "r01", "date": "23 Jan 2006", "hash": "f45e07b2a818d822a1a653c27b51bb2d99c096a8", "resources": [ "Tips.txt", "mqptone.qst" ] } ], "defaultPath": "quests/purezc/128/r01/mqptone.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my Zelda Classic Quest story, that I started. It will have at least three chapters, maybe four, depending on where I go with the third chapter. WARNING. This quest starts off relatively hard, then lulls you into a false sense of being easy, and then bombards you with the near impossible at the end. Needless to say, it is not for the average Zelda Classic player. So don't complain, you've been warned.", "storyHtml": "This chapter is sort of an adaptation of many of the LOZ stories. It begins where Link just beat Ganon to save Zelda. However, just because Ganon was defeated and encapsulated in stone doesn't mean that Ganon's minions are gone. On the way back to Hyrule Castle, Link was mobbed by a massive amount of darknuts. Unfortunately, the darknuts overwhelmed Link, and took all of his goods and Zelda. Now Link must save Zelda wherever she is. Link also recalls that Zelda told him of a 'blue Triforce' that, when combined, would let the worthy claim the true Triforces of Power, Courage, and Wisdom. Now Link must set off to save Zelda and claim the 'blue Triforce'.", "tipsAndCheatsHtml": "Tip 1: Don't get frustrated. This quest is not designed to be completed in five minutes. In fact the fastest run I made wasn't less than 10 hours. It is also designed to be tough, but not too tough. So if you are dying consistently, then either you need more hearts or better equipment. Tip 2: Explore everywhere! HCP's are direly needed in the quest as you don't get Heart Containers. The problem is that I counted the number of HCP's and the count comes out different each time. (it is between 81-84 but it really doesn't matter, you'll see why toward the end of the game.) So keep playing. Tip 3: PAY FOR THE HINTS!!! This will REALLY help your progression in the quest. Also, for those who can't get through, I will be making a walkthrough on a site here in the not so distant future, so keep your eyes open. If you have any questions, post them and I will see how to answer them to the best of my ability.
www.geocities.com/darthpikachu21/Level1.html", "creditsHtml": "To everyone I've ever met, and to all the people who have given me help making this on the respective forums. Also to a 'boozer' who pushed me in his own way to make me finish. Sorry, it was one year late.
To VGMUSIC and to the creators of Zelda Classic for an awesome program.
To this site that's given me a lot of inspiration to aspire to be better than myself.", "rating": { "score": 4.36364, "distribution": [ 0, 0, 0, 1, 3, 6 ] }, "type": "quests" }, "quests/purezc/129": { "id": "quests/purezc/129", "index": 129, "name": "The Legend of Link: Ganon's Curse", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=129", "dateAdded": "23 Jan 2006", "approval": "auto", "authors": [ { "name": "FlakyHedgehog", "id": 3324 } ], "releases": [ { "name": "r01", "date": "23 Jan 2006", "hash": "3b5075b48447dd4f661a3ff8c389a03c47b0b5a0", "resources": [ "LoL Read Me.txt", "LoL-GC.qst" ] } ], "defaultPath": "quests/purezc/129/r01/LoL-GC.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "This quest began as a sequel to a long-forgotten quest of mine, originally made for version 1.90. Since then, it has undergone several revisions, finally ending up as the quest you see now. It's a very classic-style quest, featuring a wide-open overworld and interesting dungeon design. If you like the classic 1st and 2nd quests, you'll probably like this.", "storyHtml": "Like in many other Zelda tales, Ganon is trying to conquer Hyrule.
This time, he's cast a curse on Hyrule that saps the life force from the land
and transfers it to him and his minions. As a side effect of the curse, the
Triforce of Courage has shattered.
The curse can only be broken by rebuilding the Triforce of Courage. Unless it
is broken, Ganon will become all-powerful and Hyrule will wither to dust...
Once again, the kingdom calls out for a hero. Can Link save Hyrule?", "tipsAndCheatsHtml": "Check out the readme for information on the layout of Hyrule and some extra hints.", "creditsHtml": "- Radien's New BS tileset for the \"vine-less\" dungeon walls and non-palette-cycling dungeon water

- PrinceMSC's Revenge 2nd Quest, for inspiring the green dungeon water in Level 7.", "rating": { "score": 4.21429, "distribution": [ 0, 0, 0, 2, 5, 6 ] }, "type": "quests" }, "quests/purezc/130": { "id": "quests/purezc/130", "index": 130, "name": "Destiny Fullfilled", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=130", "dateAdded": "23 Jan 2006", "dateUpdated": "22 Sep 2006", "approval": "auto", "authors": [ { "name": "MermaidCim", "id": 3373 } ], "releases": [ { "name": "r01", "date": "22 Sep 2006", "hash": "bb409a870367b8ebef5d9b70a4957b217c5a8cef", "resources": [ "Destiny.qst" ] } ], "defaultPath": "quests/purezc/130/r01/Destiny.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Your goal is to traverse through an 8x5/8x6 overworld and go to the various dungeons to gather the items and triforce needed to defeat ganon.

UPDATE 9/19:Levels are different colored, just a few more rooms in the dungeons, midi changes for most stages, nothing else special

I will continue to fix this to be a good enough game for all.", "storyHtml": "Learning that Glen Cove Island has been invaded by Ganon, Link sets out his tower to destroy him once and for all.", "tipsAndCheatsHtml": "It's not really a spoiler, just expect midis from various video games. HINTS:
1. Some dungeons are very short, some are very long.
2. The Red Candle is needed to reach Level 5.
3. You'll find the White Sword and Magic Sword in small dungeons with Gleeoks blocking them.
4. Ganon's tower is 9 floors, you basically have to traverse around 100 total rooms to reach Ganon. He appears twice so be careful.
5. In rooms with 10 different enemies, make sure you have a potion or full health. There are no fairy ponds in this game so be careful.
6. Search every room in every dungeon!
7. Don't be upset if the game is shorter or easier than you imagined. This is my very first quest ever made and I might've screwed up, but enjoy.
8. Don't worry, the quest is very beatable, but takes some adjusting.
9. Enjoy the ending.
10. If the item is stuck on the walls, don't worry about it. Those aren't really needed to beat the game.", "creditsHtml": "Me, SoStaci. Plz no girl refrences, i'm a guy.", "rating": { "score": 1.9, "distribution": [ 1, 2, 4, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/131": { "id": "quests/purezc/131", "index": 131, "name": "Eternal Fantasy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=131", "dateAdded": "15 Feb 2006", "approval": "auto", "authors": [ { "name": "vayne", "id": 3425 } ], "releases": [ { "name": "r01", "date": "15 Feb 2006", "hash": "624e7e6175cb2f182c6704ca8c3fc94b81ccda01", "resources": [ "quests-1139864852-package-Dark Advent.qst" ] } ], "defaultPath": "quests/purezc/131/r01/quests-1139864852-package-Dark Advent.qst", "music": [], "images": [], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "This is my quest start, i have edited it and now i have a password on it, its short yet but its like a intro to my series", "storyHtml": "Imori wakes up after a black to find that hes somewhere different...", "tipsAndCheatsHtml": "none really just fixed stuff", "creditsHtml": "Vayne", "rating": { "score": 1.11765, "distribution": [ 6, 6, 3, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/132": { "id": "quests/purezc/132", "index": 132, "name": "EverNES", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=132", "dateAdded": "26 Feb 2006", "dateUpdated": "03 Mar 2006", "approval": "auto", "authors": [ { "name": "edrobot", "id": 3466 } ], "releases": [ { "name": "r01", "date": "03 Mar 2006", "hash": "48bc1e890e31b1bd82aba9f053d430f8470fc256", "resources": [ " 9 volt.qst", "EverNES instructions.txt", "EverNES instructons 2.txt", "EverNES instructons 3.txt" ] } ], "defaultPath": "quests/purezc/132/r01/ 9 volt.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is a quest staring 9-Volt, from the WarioWare inc. series. it has 3 overworlds, 8 dungions, 4 mini-games, and is an overall fun quest to play! however, the game uses a distinct 8-bit style, so don't expect any fancy graphic tricks here, but on the plus side, there's no password, so you can make a quest in a similar vein if you want. It even comes with an instuction manual. hope you like it :p", "storyHtml": "intro:
about 500 years years ago, Link, the hero of time fought an evil man named Ganon inthe land of Hyrule for the power of the triforce, and rescued princess zelda. then something else happend, ganon reterned again, the land of hyrule got flooded, the hero of the winds defeated Ganon AGAIN, founded the new Hyrule, and did some other things.
Then came the mushroom kingdom, the Beanbean kingdom, Tofu, Bowser, Mario, the internet, animation, ETC. ETC. ETC.

Story:
the story starts out as most of wario's bussness ventures do. one day he's laying on the couch and he sees an advertisement on TV. \"NEW! FROM GAMECO! the massivly multiplayer online RPG smash hit that everyone's talking about! WORLD OF EVERLIFE 2! play with people from around the globe! incredibly addicting! only $50 and an additonal $15 a month!\"
so then the microscopic peanut that is wario's brain acheves the following train of thought; \"hey! if I make an addictive-a smash hit thingey, mabey I can-a charge ridiculous amounts of a-money! and the best part is that they'll-a PAY MY HUGE FEES NO MATTER WHAT! but who should I a-chose to be in charge of the project, hmmm... Mona has a job at that pizza place, Jimmy likes go a-goof of and a-dance insted of a-work, Dribble is too big, Spitz is-a to short, orblon only has-a 3 fingers, Dr. Crygor is to-a... err... never mind him, Wait! I have it! I'll get 9-volt to a-do it! he a-loves nintendo games-a so much he cant say no to me! unless Mario (blech!) a-tells him not-a to. but what are the odds of-a that? mwa ha ha! I'm so smart!\"
just as wario expected, 9-Volt agreed to make the game so 9-Volt got a new computer with a 999 Gigahertz pressesor,a 500 gigabyte hard drive, and a neat-o USB controller. a few weeks later, the game was open for a private Gamma test (a gamma test is like a beta test only more so) and 9-volt just finished tranfering his entire NES game collection to the hard drive of the computer when 9-volt, to his horror acidently hit the \"transfer all dowloaded data to game and scatter about in the form of the Triforce\" button (who's Idea was to put a button that did that?) so 9-volt went and played the game to find all 8 peces of the triforce, and at the same time stop the illigal hacking going on in the game.
9-volt thought \"let's start in hyrule....", "tipsAndCheatsHtml": "if you want to be a cheater, you have to admit you're a cheater... ;)", "creditsHtml": "Eric X, for the mario tileset, ms_zelda_lady, for her beta test contributations, and my younger brother Jack, for playtesting the game", "rating": { "score": 1.75, "distribution": [ 2, 1, 7, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/133": { "id": "quests/purezc/133", "index": 133, "name": "A Hero's Story", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=133", "dateAdded": "03 Mar 2006", "approval": "auto", "authors": [ { "name": "Love For Fire", "id": 2345 } ], "releases": [ { "name": "r01", "date": "03 Mar 2006", "hash": "3894a3501875b0c46088dfbdc1d1f48bee31c6e9", "resources": [ "quests-1140991359-package-HeroStory.qst" ] } ], "defaultPath": "quests/purezc/133/r01/quests-1140991359-package-HeroStory.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "This is my first quest, it is fairly easy, more difficult toward the end. It has 6 dungeons and a large final dungeon. There are no extra dungeons, only 12 heart contaoners available. This was a small quest I created to convince myself I could finish something and to give people something fun to play.

If possible please use V1.92 B183, I am not accountable for any bugs that occur in V2.10. I did try playing some of it, and it seems to work in 2.10", "storyHtml": "Link must rescue Zelda because she got herself in trouble... again. The prime suspect is Ganon of course. Maybe he's not the enemy this time who knows...", "tipsAndCheatsHtml": "Don't die... lol Seriously, try to get the Blue Tunic early, and be prepared for anything.", "creditsHtml": "The Pure Tileset creator(s). Everyone who made ZC. And my beta tester A guy and his game.", "rating": { "score": 4.11111, "distribution": [ 0, 0, 0, 2, 2, 4 ] }, "type": "quests" }, "quests/purezc/134": { "id": "quests/purezc/134", "index": 134, "name": "Stages", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=134", "dateAdded": "03 Mar 2006", "dateUpdated": "19 Mar 2006", "approval": "auto", "authors": [ { "name": "zcAmazing", "id": 3479 } ], "releases": [ { "name": "r01", "date": "19 Mar 2006", "hash": "7df23e1d69d0a26fb6abc15bb17b7c5963f257b7", "resources": [ "Stages/STAGES.qst" ] } ], "defaultPath": "quests/purezc/134/r01/Stages/STAGES.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Metroidvania", "zcVersion": "2.10", "descriptionHtml": "Stages is a quest that takes you into a giant dungeon where you have to battle your way to rescue Zelda from Ganon once more. The dungeon is divided into 9 long hallways called stages. You fight enemies and keep going. There is no turning back. If you reach the second half of the stage, you can continue from that point if you die. You finish the stage after you beat the boss and get the triforce piece. Then you move on to a new stage. That is all there is to it. Good Luck!

Uses the arrows as spending money and a weapon.

UPDATE: I added the rule that you continue from what stage you left off, not at the start to go to stage one, but you start at first half. Fixed minor bugs. Read the new tips and revisions of the tips at the Tips and Cheats section.

UPDATE: Eliminated the three click sound when entering the second half. Gotten rid of the map paper in the subscreen and the dots by changing its color to black. Fixed the fairy position in the room before the fight of Ganon.", "storyHtml": "Zelda heard that Ganon is going to make a return once again to cause havoc on Hyrule. She had to divide the Triforce of Wisdom to 8 shards and find a nice place to hide them. She found a nice Giant empty dungeon and she thinks it's a good place to hide the shards. She hid them in eight large hallways and then to leave this place.

When she tried to leave, monsters were there that blocked her way. She knew she is in danger. Ganon appears and captures her once again.

Zelda called for Link with a cry for help. Link hears her voice and follows it. Then notices the Giant dungeon shrouded in dark clouds. Now this starts his quest to save Zelda once again by adventuring through the Giant dungeon's hallways to success.", "tipsAndCheatsHtml": "A cheat code is available in stage 9. Located close to the entrance of second half portion of the stage. It is hidden.

Watch the borders of the stairs tile. If it is a light border, enter and get something good,or takes you back to the entrance of the first half. If you enter the stairs tile with a dark border, it zaps you out of the dungeon and you have to enter stage one! Avoid those stairs with a dark border.

If you are stuck, try pushing blocks. If one moves, the shutter will open and you can progress.

Stage 4, second half, next room after entrance, one block can be pushed (after all enemies beaten) will open the stairs that you get a large quiver.

When you fight peahats, wait until one stops, then inflict damage by stabbing.

Remember that stages 2-9, the fourth room after the entrance of first half, you have to pay the amount of arrows to the Moblin or lose a heart container to pass to the fifth room. You will die if you have one life heart left. As you go to higher stages, the price of arrows raise.

The room in Stage 9 Second Half, where wizzrobes and the stars that make you invincible, there is a walk-thru wall to the right that takes you to a fight for another red potion.", "creditsHtml": "Myself only.", "rating": { "score": 1.57143, "distribution": [ 4, 4, 0, 5, 0, 0 ] }, "type": "quests" }, "quests/purezc/135": { "id": "quests/purezc/135", "index": 135, "name": "The Legend of Link: and His Return To Snortsia", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=135", "dateAdded": "12 Mar 2006", "approval": "auto", "authors": [ { "name": "Sephiroth", "id": 383 } ], "releases": [ { "name": "r01", "date": "12 Mar 2006", "hash": "578a473f195f94af8aada893b9a5cf2e1efd9e4b", "resources": [ "README.txt", "tlolahrtsfinal.qst" ] } ], "defaultPath": "quests/purezc/135/r01/tlolahrtsfinal.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is a quest I had released on AGN mid to late 2004. When I begun work on this one, I used the newfirst tileset, but I completely removed all the overworld and dungeon tiles and started the tileset from scratch. :) Enjoy!", "storyHtml": "5 Years ago, Link was summoned to save the Land of Snortsia, and was triumphant. Now, Link has returned for the same reason: Recover the eight pieces of the Triforce of Snortsia and defeat Ganon: Lord of Darkness. Link sets off to take care of this terror and he meets up with 9 different dungeons sprawling with Ganon's henchmen. The Triforce pieces scattered to prevent misuse by those with the evil minds. Now the Triforce Pieces are guraded by Ganon's greatest warriors and Link must find somehow to get through the several dungeons of Snortsia and claim the pieces. Link had forgot his weapons in Hyrule so he must go and retrieve the wooden sword that is hidden within a dungeon. Once he has that, Link heads on to find his rewards. It depends on You to get Link through the dungeons so that he may defeat Ganon once and for all!", "tipsAndCheatsHtml": "Not too many hints, but here the are, 1 for each dungeon.
Dungeon in the Tree: Look for your boomerang, it will prove to be useful.
Sand Shrine: Leevers give you a headache, with the hammer, you can give them a headache!
Warp Twisted Dungeon: The multiple sidewarps take you to the enterance,upon the addition of the boss key, you must fight through the dungeon again.
trap Dungeon: Watch for arrows on the walls! They point out hidden traps!
Nose Dungeon: This dungeon would be easier if you came in with the Red Shield.
Forest Temple: Grab the map, This dungeon has multiple enterances and exits!
Big Wallet's Dungeon: The multiple paths will give you a headache. Try to remember which ways you have gone.
Water Ruin: Try not to fall to your death. Mwahahahaha!
Dungeon of Ice and Lava: The first floor is very chilly, but the basement's hot like an oven. Be sure to bring your hammer with you!
Siezure Temple: Try to play this one in fullscreen! The flashing colors may give you a seizure!
Giant's Wallet Cave: Only one way to go! and that's not good.", "creditsHtml": "Dechipher: For composing a few MIDIs that are used in:
Overworld (Transformed a MP3 to MIDI (which saved space)) <- Request from Snort: Please do not rip this.
Big Wallet's Cave
Ganon's Tower: F1
NOTE: These MIDIS are NOT to be used unless you contact Dechipher on AGN. Thank you.

BH4 for the Gothic/Disco Style Dungeon Walls used in:
Big Wallet's Cave

Mr. Z for making a few of the block puzzles used in various dungeons.

Masterlink3000 for contributing Aganihm sprites for my first ever Custom Boss! ^_^

Magi_Hero for donating a lightning bolt sprite for the lightning dungeon in ganon's realm.

DJvenom for contributing armos statues seen in area 4 of Ganon's Realm.

Codelinker & Link3505 for contributing some railroad track tiles for use in the Thunder Realm in Ganon's Realm.

Codelinker for contributing a block puzzle to the Lightning Realm.

Dark Nation/Fat Cat Fan for creating the program we all love:
Zelda Classic

Nintendo for creating Zelda 1 for which Zelda Classic was a clone of.

Me, Myself, and I for creating this tileset/quest

Various other people whom I missed from the above.", "rating": { "score": 3.71429, "distribution": [ 0, 0, 1, 1, 2, 2 ] }, "type": "quests" }, "quests/purezc/136": { "id": "quests/purezc/136", "index": 136, "name": "The Legend of Link: and His Adventure To Snortsia", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=136", "dateAdded": "12 Mar 2006", "approval": "auto", "authors": [ { "name": "Sephiroth", "id": 383 } ], "releases": [ { "name": "r01", "date": "12 Mar 2006", "hash": "b2ed4d3d5d625f3328dfd08d00f1db4b9a6e3f10", "resources": [ "tlolahats.qst", "tlolahats.txt" ] } ], "defaultPath": "quests/purezc/136/r01/tlolahats.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This is a quest I had released back in the late year 2003. I was unable to release it here at the time due to the size limitations at that time was only 2MBs and my quest was over that limit. Well, I have been nagged enough to the point where I will just slap the quest into this database today. Enjoy!", "storyHtml": "Link finds himself in a strange new world where the inhabitants call \"Snortsia\". Link finds out about a legend that says:

\"If the princess Zelda gets kidnapped, then a strange being from another world, wearing strange clothing, will appear and rescue her. If that hero ever dies, then the land of Snortsia will fall into eternal darkness and monsters from the unknown will start wreaking havoc on the land.\"", "tipsAndCheatsHtml": "None.", "creditsHtml": "BH4 for making such a wonderful tileset.
Oni_Link for comming up with the name of the \"Town of Abelia\" for me.
Superstrider for comming up with some of the MIDIS I should use in Ganon's Tower
And all of my Testers who tested my quest for me.", "rating": { "score": 3.88889, "distribution": [ 0, 0, 0, 2, 4, 2 ] }, "type": "quests" }, "quests/purezc/138": { "id": "quests/purezc/138", "index": 138, "name": "Hyrule's Darkness", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=138", "dateAdded": "25 Mar 2006", "dateUpdated": "27 Mar 2006", "approval": "auto", "authors": [ { "name": "Old Inactive Member", "id": 3493 } ], "releases": [ { "name": "r01", "date": "27 Mar 2006", "hash": "4d586c7f0fdd8fb56ed1c7f666fd988854233640", "resources": [ "Hyrule's Darkness.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/138/r01/Hyrule's Darkness.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "This quest took me over 2 weeks to make and it is quite hard if you want to give it a try from lv. 4 it took me about 2 hours to play start to finish.

This is a hard quest.

UPDATE: I put more enemies in so the pictures may not be right.", "storyHtml": "Darkness is coming back to Hyrule and Link must stop it but he needs a triforce piece to stop it.", "tipsAndCheatsHtml": "Yes I do I won't give out the cheats until the master (If I make one).", "creditsHtml": "Myself", "rating": { "score": 1.25, "distribution": [ 9, 4, 3, 0, 1, 2 ] }, "type": "quests" }, "quests/purezc/139": { "id": "quests/purezc/139", "index": 139, "name": "The Hero of Dreams", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=139", "dateAdded": "27 Mar 2006", "dateUpdated": "17 Mar 2015", "approval": "pending", "authors": [ { "name": "Shoelace", "id": 1595 } ], "releases": [ { "name": "r01", "date": "17 Mar 2015", "hash": "33acd171f93839e7d4c3580920124a097475912b", "resources": [ "Hero of Dreams Manual.txt", "HeroOfDreams.qst", "T-shirts!.URL", "mbwchampion Youtube!.URL" ] } ], "defaultPath": "quests/purezc/139/r01/HeroOfDreams.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/stGzqV6_LiM", "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Story-driven", "zcVersion": "2.10", "informationHtml": "The Hero of Dreams, my first quest on Zelda Classic. Released in 2006, this epic quest is filled with so many things to do. I put a lot of side quests in the quest so it can have a feel to most Zelda games. The storyline fits into the major storyline and I do try to connect them all together. I spent a lot of time on the storyline and I hope you like it.", "descriptionHtml": "The Hero of Dreams, my first quest on Zelda Classic. I have been working on the game since January 2004. This epic quest is filled with so many things to do. I put a lot of side quests in the quest so it can have a feel to most Zelda games. The storyline fits into the major storyline and I do try to connect them all together. I spent a lot of time on the storyline and I hope you like it. This is what you can expect from the quest:

-Travel through huge Forests, islands, caves, deserts, graveyards, mountains, towns, as well as Dreams.
-Come face to face to some of the old Hero's of Hyrule.
-Meet different cultures and races of Hyrule.
-Fight some original custom bosses like Wolfblin and King Dodongo.
-Play some great mini games like bow and arrow target practice and rafting.
-See some original puzzles never seen in ZC.
-Huge Dungeons with different themes.
-and More!

10/12/2011 Update - 5 years later, I came back and polished the game up. Here are some of things I added:
-Donmore's Cave is redesigned!
-Wondering Tree is redesigned!
-The Thieves' Hideout is redesigned!
-The Irony Cave is redesigned!
-The Grave Cave is added.
-New puzzles in some of the levels, as well as some hints to make puzzles more clear.
-String Count went from 1400 to 2000!
-Cave of Ordeals added!
-Extra Level and Extra Ending for those Hardcore players!
-And a lot more... But play the game to find out!

11/3/2013
-Few bug updates. Gohma 4 is no longer in my game... *runs*

3/17/2015
-Fixed a bug in Cave of Ordeals. No other updates.", "storyHtml": "On a small island just outside of Hyrule lived a boy named Link. As he grew up, he knew he was destined to become the new Hero of Hyrule. The Robins who were neighbors of Link, told him that the bloodline of the Hero’s past through him. He knew that on any given day his adventure could begin.

One day Link was drawing a picture of a sword on the mountainside of the island. He looked down at his shield that he always kept with him, and thought how cool it would be to finally use it with a sword of his own. Just then his good friend Patty walked over to him. She looked a little sad, as she told him that she was going to leave the island soon in search for the Shooting Star Legend. In that moment, they both looked at the shoreline and noticed that the water was acting very violent. But they brushed it off. As Link finished the drawing, he signed his name on the bottom of the sword. Patty was still talking about that legend; however, Link couldn’t keep his eyes off the coastline, which was getting worse by the second.

Little did they know, the Dark Army had just docked south of the city of Fulton. The Commander of the Army stepped out to dock while discussing the plan to this staff, “Continue searching for the remaining Triforce pieces. We will capture Fulton and await you there!” As the Commander looked at the path to Fulton, he whispered to himself, “And now it begins.”", "tipsAndCheatsHtml": "First of all don’t use any cheats on this game because of the amount of events I put in this game. Second this game is huge. Expect 15-25 hours on this game. If you don’t like huge games I say pass it up. Third, the game does get a little hard. I suggest you getting POTIONS whenever possible. You are going to die quite a bit, but don’t worry you will end up passing it. If you have any questions ask in the forum and I will help you out. Also make sure to read the story because they give you a lot of hints for things you need to do.

Also here is a link to my Director's Commentary on my game. It is a Walkthrough on my entire game in case you get stuck:
http://www.youtube.c...h?v=ZolhyIu-gFA

This game is for 2.10. Please play it in 2.10!", "creditsHtml": "-=DIRECTOR AND PRODUCER=-
Shoelace aka mbwchampion ;)

-=DIALOG AND MANUAL CONSULTANT=-
Eurysilas (Enemy tips by Hypercrash)

-=TILES=-
Noel - Wolfie custom boss, horse tiles, etc.
LinktheMaster - Castle tiles
BH4 - Four Swords Pure Link, Swords, rays of light, various Pure Link tiles, etc.
Radien - Improved newfirst leevers, LTTP Link tiles Full Remake, DoR Mts For Pure, etc.
Nick: Dungeon Floor tiles
Gashin - Minimentus, fish bait
System Error - Mothula
PrinceMSC - ML growing bush
Exate - Misc Fire, Spinning Heart Container and Pieces
Hermit Dude - PurePalette Tree Entrance
Teilyr - BS Shores
Warlock - King Dodongo

-=TILESET=-
Will Bill - Pure Tileset
Mr. Z - Pure Tileset Upadate V2
plith - Descendent tiles
Freedom - Adventure Tileset
Marcus - Orion's LTTP tileset V 2.4.1

-=TESTERS=-
Elise
Dark Emperor
zmaster
Boycm12
Hero Link
Linkman90
skateboarder11
BH4
XdragonSB
Taku of Miso
Sephiroth
Jared
Littlelink91
Adem
Colossal", "rating": { "score": 4.7234, "distribution": [ 0, 2, 1, 8, 13, 116 ] }, "type": "quests" }, "quests/purezc/140": { "id": "quests/purezc/140", "index": 140, "name": "Shadow Wars", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=140", "dateAdded": "27 Mar 2006", "approval": "auto", "authors": [ { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "27 Mar 2006", "hash": "d6b8b94ab6cc4947cb30923d263d3fffed9052c2", "resources": [ "ShadowWars.qst" ] } ], "defaultPath": "quests/purezc/140/r01/ShadowWars.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "A very decorative quest with original tiles (just a little combo modifying). One full overworld, 8+1 dungeons, 1 extra dungeon, all available items/weapons and funny puzzles. Starts out as easy, then the last dungeons will drive you crazy. Some interesting, unique ideas. Unpassworded.", "storyHtml": "Far, far away in a distant land...

SHADOW WARS

Link, leader of the Rebels defeated the evil Emperor Gannon, but there are still numerous demons and monsters. They started a war on each other and teared the TriForce into 8 units. Link needs to defeat the eight-plus-one superdemon and bring the TriForce back to it's home: the Golden Pyramid. He must end the darkness for once and all.........", "tipsAndCheatsHtml": "Get the Lens of Truth from a hill with Super Bomb, then use it like crazy!", "creditsHtml": "Takuya, rexlaninetales, Espilan and Oulisa for the wonderful MIDIs.", "rating": { "score": 3.57143, "distribution": [ 0, 0, 0, 3, 2, 1 ] }, "type": "quests" }, "quests/purezc/141": { "id": "quests/purezc/141", "index": 141, "name": "Metroid:Mother Brain's Return", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=141", "dateAdded": "28 Mar 2006", "approval": "auto", "authors": [ { "name": "asdf5000", "id": 3361 } ], "releases": [ { "name": "r01", "date": "28 Mar 2006", "hash": "ef8c8cd6ebfd1eaf002a6a785573aa9cf0d9483d", "resources": [ "Metroid Zebe Galaxy .qst" ] } ], "defaultPath": "quests/purezc/141/r01/Metroid Zebe Galaxy .qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Metroidvania", "zcVersion": "2.10", "descriptionHtml": "The first Metroid game i ever made.", "storyHtml": "Mother brain some how returned and Samus is sent out to destroy Mother brain once again.", "tipsAndCheatsHtml": "The metel blocks can be broken by using your beam. Metel blocks contain items sometimes. kill every enemy you find you might be rewarded.", "creditsHtml": "Just me.", "rating": { "score": 0.79245, "distribution": [ 34, 8, 2, 4, 2, 2 ] }, "type": "quests" }, "quests/purezc/144": { "id": "quests/purezc/144", "index": 144, "name": "The Missing Three Triforce", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=144", "dateAdded": "07 Apr 2006", "dateUpdated": "22 Apr 2006", "approval": "auto", "authors": [ { "name": "zcAmazing", "id": 3479 } ], "releases": [ { "name": "r01", "date": "22 Apr 2006", "hash": "dd9a8643fde8998bc46de170e9c6db33d5a9e583", "resources": [ "The missin.qst" ] } ], "defaultPath": "quests/purezc/144/r01/The missin.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "UPDATE: To eliminate the crashing of the Zelda Classic Program on certain computers, I have to move the pond in the overworld from screen 00 to 01. Same function. Swim to the side to get the hookshot. Hopefully it is solved. I fixed the freeze bug at the dark realm entrance by removing the intro message
and added the rule that you can continue from this place if a wallmaster grabs you or if you die.

UPDATE: I modified the sanctuary room. The item is placed above the exit, makes it so you can get the item before you leave the sanctuary so players won't miss the item. The lamp was required for level 2. Revised information in the Tips and Cheats.

The water layer is a transparent layer. Make sure the \"Show Trans. Lyrs.\" in the Settings command is on to see.

The Three triforce, Known as the Triforce of Wisdom, Power, and Courage was suddenly stolen by possessed guards and scattered the shards into dungeons! Restore the Three triforce and find out.

Quest made with BS and some tiles from Pure.

Many Mini-games in this quest!", "storyHtml": "Read the storyline once you start playing this quest.", "tipsAndCheatsHtml": "Cheat code is available at the end of the game.

White trees can be burned down.

There can't be a level 4 cheat. The 60 second countdown (from BH4) is being used as an misc. item and placed out of reach. It is to be used as a timer for mini-games. And the 3 second timer is subsituting as a Master Sword. If I had the level 4 cheat available, timers can be picked up if the \"no walls\" function is on and there won't be a timer in the Mini-Game.
In short, the cheat code you get when you beat the quest is a Level 3 cheat.

There will be walk-through walls on dungeon levels 3-6. Here is a hint to get the legendary items in an unmapped room. Level 4, while you are about to ride the first minecart, walk-through wall is above. Go through it and you can get the Farore's Wind. Level 5, after you rode the minecart, behind the pots is a walk-through wall. Get the Nayru's love. Level 6, in a room where there is just a rectangular lava, the right side is bombable.
Enter through it and get the magic key. Don't leave the room yet, the right wall is a walk-through to get Din's fire. The legendary items are as the items from SNES A link to the past. Bombos medallion is Din's fire, Ether medallion is Nayru's love and quake medallion is Farore's wind.

There are unmapped rooms in all dungeons where there is 10 rupies. Accessed by blowing a hole in the wall by a bomb.

Link's bed at Link's house is also a life restoring room. Walk to the far right side of the bed to restore Life energy.

Be sure to buy the arrows at the village before going to the level 2 dungeon. Also you may need to buy an extra key before going in dungeon levels 2, 3, 5 and 6 (even 7 but if you've found the magic key in 6, you don't have to worry). Hint: Super bombs, key and stairs can be under any Armos statue.

The cactus that has no spikes can be pushed up to enter the shop.", "creditsHtml": "Myself for making this quest. Took me about 2 months. Lightning, train, minecart, and others are my hand-written tiles.

Special Thanks to
BH4: Four Swords pure Link, \"Functional\" compass, and the 60 second countdown for use in my mini-games; used blue edge color.

Linkmystro100: Rain and snow. Only used rain.

Link0445: Pure Link to the Past Items

Shashomaru: Pure houses and etc.", "rating": { "score": 2.66667, "distribution": [ 0, 3, 1, 4, 2, 1 ] }, "type": "quests" }, "quests/purezc/146": { "id": "quests/purezc/146", "index": 146, "name": "Quest On", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=146", "dateAdded": "12 Apr 2006", "approval": "auto", "authors": [ { "name": "zcAmazing", "id": 3479 } ], "releases": [ { "name": "r01", "date": "12 Apr 2006", "hash": "8595ae2e2a532e31a0ce70516a32eb76f48d7f42", "resources": [ "Quest On Part I.qst", "Quest On Part II.qst" ] } ], "defaultPath": "quests/purezc/146/r01/Quest On Part I.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "Back in 2002, I was constructing on my very first quest. It was very complicated to work on until 2 years later. The help file of the zQuest editor program. I kept on studying it and now I learned the functions. Now that I was able to finish making it.
Created using 1.84 on my older computer and upgraded to 1.90 using the upgrade program.

Raft branch tiles, holes, slashable trees (ones that have no stump) and items are my hand-written tiles.

1.84 did not had the Link swimming tiles, I've copied the Link tiles to an empty space for editing to make the swimming tiles.

Play the quest. 6 Triforce Pieces, 7 dungeons, fight Ganon and save Zelda.", "storyHtml": "No storyline available. The title is just made up for a custom quest.", "tipsAndCheatsHtml": "Buy an extra key before proceeding to Level 4 Dungeon!

The very top of the map, there are three rocks in a v formation from the left side to the right side of the map. Get the Power Bracelet first and move a rock. One screen would be a walk through wall that you will be warped to a side-scrolling area. Something good lies ahead if you keep on going.

Both Parts I & II apply to the hints above.", "creditsHtml": "Myself only.", "rating": { "score": 2.5, "distribution": [ 1, 0, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/147": { "id": "quests/purezc/147", "index": 147, "name": "Spikes of Doom", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=147", "dateAdded": "26 Apr 2006", "approval": "auto", "authors": [ { "name": "darkness 3576", "id": 3639 } ], "releases": [ { "name": "r01", "date": "26 Apr 2006", "hash": "a3ec24947e19996a8829877e5176c9fa0f1c061f", "resources": [ "Doom spikes.qst" ] } ], "defaultPath": "quests/purezc/147/r01/Doom spikes.qst", "music": [], "images": [ "image0.gif" ], "genre": "Other", "zcVersion": "2.10", "descriptionHtml": "This is a short, mini game style quest in which the object is to make it past some spikes (which are not always active), however you must complete each stage (screen) in 50 seconds or less or else you go back to the start.", "storyHtml": "This quest has no storyline.", "tipsAndCheatsHtml": ";) ;) ;) ;)", "creditsHtml": "One of my friends who introduced me to zelda classic, Armaggeddon games for creating Zelda classic, pure zc for hosting this quest and of course Nintendo.", "rating": { "score": 1.92857, "distribution": [ 2, 3, 3, 5, 0, 0 ] }, "type": "quests" }, "quests/purezc/148": { "id": "quests/purezc/148", "index": 148, "name": "Link's Retirement 3: \"A Stitch in Time\"", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=148", "dateAdded": "03 May 2006", "dateUpdated": "09 May 2016", "approval": "pending", "authors": [ { "name": "Rocksfan13", "id": 2996 } ], "releases": [ { "name": "r01", "date": "09 May 2016", "hash": "98c7f16686732c4507a9f71deae5f705341b5e80", "resources": [ "link3.qst" ] } ], "defaultPath": "quests/purezc/148/r01/link3.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Story-driven", "zcVersion": "2.50.1", "informationHtml": "Fixed issue where getting raft before the magic boomerang would short you one key and make it impossible to get the magic boomerang.

5/9/2016 Quest updated to work with 2.5 ONLY!!", "descriptionHtml": "Fixed issue where getting raft before the magic boomerang would short you one key and make it impossible to get the magic boomerang.

Update 5/9/2016 Fixed annoying bug that did not allow the player to continue because the future did not change after giving the patra bug to the old man.", "storyHtml": "After saving Link from Ganon and the White Wizard, Link and Zelda make their way back home. On their way back they notice their surroundings change and things getting darker.
Link decides he needs to find out what happened and save Hyrule again!



UPDATE: Fixed message errors and modified level 2.
UPDATE2: Fixed message near the end.
UPDATE3: Fixed issue where getting wand but not whistle and going to graveyard would get you stuck.
UPDATE4: Fixed issue where getting raft before the magic boomerang would short you one key and make it impossible to get the magic boomerang.
UPDATE5: Fixed issue that made it impossible to get the raft.
Update 5/9/2016 Fixed annoying bug that did not allow the player to continue because the future did not change after giving the patra bug to the old man.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.91667, "distribution": [ 0, 0, 1, 2, 4, 4 ] }, "type": "quests" }, "quests/purezc/149": { "id": "quests/purezc/149", "index": 149, "name": "The Legend of Zelda Link Travel in the Mini Hirule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=149", "dateAdded": "29 May 2006", "approval": "auto", "authors": [ { "name": "miguelitobruzual", "id": 3732 } ], "releases": [ { "name": "r01", "date": "29 May 2006", "hash": "fb6c7e6f45239e94d4c85b6ec0b0626616a37718", "resources": [ "the legend of zelda the link travel in the time.qst" ] } ], "defaultPath": "quests/purezc/149/r01/the legend of zelda the link travel in the time.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "This is my first quest is playable game please play my game :).", "storyHtml": "in mini hirule have four temples and four monsters you need destroy all monsters and ganon to save mini hirule.", "tipsAndCheatsHtml": "none", "creditsHtml": "thanks for dessendant tiles and purezc :D", "rating": { "score": 1.8, "distribution": [ 0, 2, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/150": { "id": "quests/purezc/150", "index": 150, "name": "Quest for Hyrule 3: the Regenesis", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=150", "dateAdded": "08 Jun 2006", "dateUpdated": "08 Nov 2006", "approval": "auto", "authors": [ { "name": "Bonegolem", "id": 3674 } ], "releases": [ { "name": "r01", "date": "08 Nov 2006", "hash": "be6d321f4948e80f7e524f189374bd8ebe0ade7f", "resources": [ "qst4hyrule3.qst" ] } ], "defaultPath": "quests/purezc/150/r01/qst4hyrule3.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "My fourth quest which took about a year to complete. Features Glenn The Great's Comprehensive Gameboy Tileset (with some modifications), a large overworld and 10 dungeons. Lots of grottos and caves to explore as well as many secrets to find.

Expect an easy to medium difficulty. I wanted to design a quest that was enjoyable and slightly different. I hope you have as much fun playing this quest as it was designing it! ;)

UPDATED 6.8.06 Because of stupid mistake on my part.

UPDATED 6.18.06 Fixed the bombable walls in Level Three.

UPDATED 11.4.06 A slightly bigger update:

1. Fixed the number of continue hearts from 50% to 6. Makes it a little fairer for players in the beginning but a little more difficult as you get far into the quest.

2. Changed the music for Level One.

3. It is now possible to find a blue potion before Level Two. Players of this quest will know what I'm talking about. My advice is to not use it until you get to Level Two. No, I didn't change the Level 2 block puzzle. Deal with it.

4. Added one more house, its purpose is to give some hints on a couple of items/places and to provide somewhat of a story. Changed Jen's house accordingly.", "storyHtml": "Link sets off on a quest to rescue a fair maiden from the clutches of Ganon.", "tipsAndCheatsHtml": "- There are no walk-through walls in this quest.
- Listen to what Old Man Davis has to say.
- Make sure to explore ALL of Victory Road.
- You are given clues to defeat every maze; just be observant.
- If you are prone to seizures, turn off the \"Show Transparent Layers\" option when you get to Death Mountain.
- Buy all the required items as soon as you can.", "creditsHtml": "Myself, ms_zelda_lady, idontknow, Warlock, plith, NoeL, Hergiswi, Beta Link, Radien, Mr. Z, tabsim, Glenn The Great, Prince MSC, DarkFlameWolf, Questions, kchan, Kalia Pickett, Van Huynh, Gannon-Banned.com, The Tileshop, VGMuic.com, PureZC.com, ZeldaClassic.com, and Nintendo. A very special thanks to all of y'all who (knowingly or otherwise) helped make this quest what it is. :D", "rating": { "score": 4.375, "distribution": [ 0, 0, 0, 1, 6, 8 ] }, "type": "quests" }, "quests/purezc/151": { "id": "quests/purezc/151", "index": 151, "name": "X", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=151", "dateAdded": "13 Jun 2006", "approval": "auto", "authors": [ { "name": "LavaBall", "id": 3156 } ], "releases": [ { "name": "r01", "date": "13 Jun 2006", "hash": "76f221dfa17f523a57372610aed3023ae23c56ba", "resources": [ "Mulder.qst" ] } ], "defaultPath": "quests/purezc/151/r01/Mulder.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Story-driven", "zcVersion": "2.10", "descriptionHtml": "This is a sequel to the last X-Flakes however it contains some bad language so mature audience is required!", "storyHtml": "After Mulders last quest, Mulder found new people that would help him. Chuck Norris (Yep,he's in :p) is almost useless. An unknown thing from the future that can help you in some ways and its character is funny and a fool who is commanding robots of his own. Now Mulder must find the artifacts (we know them as Tri-Force) before he does. Obviously he can't get them before you.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Me for the game.
Some of the music is gotten from VGMusic and Purezc so music is not mine.", "rating": { "score": 1.66667, "distribution": [ 2, 0, 2, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/152": { "id": "quests/purezc/152", "index": 152, "name": "Castle Haunt II", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=152", "dateAdded": "18 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "18 Jun 2006", "hash": "4167bdd11b2a4acb4ecfb21908306dd0cff697b5", "resources": [ "cashaunt2.qst", "ch_checkout.mp3", "ch_fairyboots.mp3", "ch_laugh.mp3", "ch_laugh_x10.mp3", "ch_linkfall.mp3", "ch_scream1.mp3", "ch_trickortreatx6.mp3", "ch_warpigs_trim.mp3", "ch_welcome.mp3", "sfx.dat" ] } ], "defaultPath": "quests/purezc/152/r01/cashaunt2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Other", "zcVersion": "2.10", "descriptionHtml": "Spookhouse/Halloween Romp", "storyHtml": "Once again....
A warriors job is never done.
He would prefer to lay right there next to the loving Zelda,
BUT a rescue was in order, she would just have to understand.
Why do the evil forces choose to ruin his every halloween?
Well.... no matter, he's got it to do, might as well get to it.", "tipsAndCheatsHtml": "The zip file contains the quest, sfx.dat, and mp3 sound files.
rename or move your sfx.dat to another folder to avoid over-writting it.
Use only the 2.10 version of ZC to play this quest.", "creditsHtml": "Testers; Elise, Pauldoo, Ielen, boycm92, Jerimy.", "rating": { "score": 4.34783, "distribution": [ 0, 0, 2, 2, 5, 13 ] }, "type": "quests" }, "quests/purezc/153": { "id": "quests/purezc/153", "index": 153, "name": "Castle Haunt I", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=153", "dateAdded": "18 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "18 Jun 2006", "hash": "6f7693397bb1b3621087cede7c53244392afc589", "resources": [ "cashaunt.qst", "sfx.dat" ] } ], "defaultPath": "quests/purezc/153/r01/cashaunt.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This quest is nothing fancy, I knocked it out in about a month for the tricker treater in you. there are 8 Newts Eye (triforce) Chambers and then the main Chamber where the main spook, Ganon awaits you.", "storyHtml": "A Warrior's job is never done, and he never chooses the places he has to go to apply his trade. He would have preferred setting at home beside the loving Zelda, and handing out the candy to the little trick-or-treaters gracing his doorstep, but a rescue was in order, and never mind that it was in a Haunted Castle. Who's afraid of that spook?", "tipsAndCheatsHtml": "Use version 192b183
The spooky sound file makes the quest, move yours to another folder or rename it before grabbing this one. The sfx.dat is included in the zip.", "creditsHtml": "Special thanks to Elise, Joe, and Ielen for beta testing, and to Polygon8 for releasing his grim reaper sprites which were used in several frames.", "rating": { "score": 4.44, "distribution": [ 0, 0, 1, 1, 8, 14 ] }, "type": "quests" }, "quests/purezc/154": { "id": "quests/purezc/154", "index": 154, "name": "Swansong", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=154", "dateAdded": "24 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "24 Jun 2006", "hash": "92f874a38b14630238a36c3395e7f5e1b93eec5f", "resources": [ "Swansong.qst", "sfx.dat" ] } ], "defaultPath": "quests/purezc/154/r01/Swansong.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Typical zelda quest, take out the bad guy, save the girl.", "storyHtml": "Having heard the legend of a great warrior from Hyrule,
Queen Elise of SwanSong summoned her subjects to find
this great warrior and to bring him with great haste to SwanSong.
It seems that after Ganon's defeat in Hyrule, many of
his henchmen saw that the end was near and fled.
SwanSong was a quiet community, nestled in the hills,
and it was here that they decided to make their stand.
Link however had other plans for them.", "tipsAndCheatsHtml": "The sfx.dat is included in the zip, move yours to another folder or rename it before grabbing this one.", "creditsHtml": "Everyone that came before me.", "rating": { "score": 4.35, "distribution": [ 0, 0, 0, 3, 5, 11 ] }, "type": "quests" }, "quests/purezc/155": { "id": "quests/purezc/155", "index": 155, "name": "Search for Elise", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=155", "dateAdded": "24 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "24 Jun 2006", "hash": "d50ae8dbaa286f7175b611dd3373d4fb1f069446", "resources": [ "SearchE.qst", "sfx.dat" ] } ], "defaultPath": "quests/purezc/155/r01/SearchE.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This quest, the sequel to SwanSong, was built and tested in 1.92 beta 184, so use the 184 player with it. You need the sfx file (included in zip) with \"The Search for Elise\" for it to sound right, rename or move yours to another folder.", "storyHtml": "Shortly after leaving SwanSong Link receives word that Queen Elise has been abducted, and he must travel to a far away land to rescue her.", "tipsAndCheatsHtml": "built and tested in 1.92 beta 184, so use the 184 player with it. You need the sfx file (included in zip) with \"The Search for Elise\" for it to sound right, rename or move yours to another folder.", "creditsHtml": "Everyone who came before me.", "rating": { "score": 4.46667, "distribution": [ 0, 0, 0, 1, 4, 9 ] }, "type": "quests" }, "quests/purezc/156": { "id": "quests/purezc/156", "index": 156, "name": "Quest for Freedom I", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=156", "dateAdded": "24 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "24 Jun 2006", "hash": "29d9717dddfaf9918b31b7d6b6d04fcbcfb4fc2c", "resources": [ "QFreedom.qst", "qf1level.htm", "qfl1.gif", "qfl2.gif", "qfl3.gif", "qfl4.gif", "qfl5.gif", "qfl6.gif", "qfl7.gif", "qfl8.gif", "qfl9.gif" ] } ], "defaultPath": "quests/purezc/156/r01/QFreedom.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.90", "descriptionHtml": "There's no real story, just beat the levels, collect the triforce, kill Ganon and rescue the Princess.
This was the first quest I built back in 2001 or 2002, don't remember when exactly, then I released it in Jan. 2003", "storyHtml": "Normal Zelda spin.", "tipsAndCheatsHtml": "Level maps and htm included in Zip file.
Visit the graveyard before going to level 1", "creditsHtml": "The Zelda Classic community.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 3, 1, 3, 4 ] }, "type": "quests" }, "quests/purezc/157": { "id": "quests/purezc/157", "index": 157, "name": "Quest for Freedom II", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=157", "dateAdded": "24 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "24 Jun 2006", "hash": "fdfd72e159b07fdc5a11fd92b9415aa4b8a78462", "resources": [ "QFreedomII.qst", "levels.htm", "lvl1.gif", "lvl2.gif", "lvl3.gif", "lvl3_sub.gif", "lvl4.gif", "lvl4_sub.gif", "lvl5.gif", "lvl6.gif", "lvl7.gif", "lvl8.gif", "lvl9_main.gif", "lvl9_sub.gif", "qff2_read.doc" ] } ], "defaultPath": "quests/purezc/157/r01/QFreedomII.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Another Link saves the Princess story, my second quest and my first using the 192b183.
Included in the zip are level maps and htm and a text doc. that will spoil the whole game for you, I suggest you only look at it if you are pulling out your hair.", "storyHtml": "Years ago, as you remember, Link Sr. fought and defeated ganon, but as it turns out Ganon didn't die, badly injured and at deaths door he went into hiding.
Life went on with Ganon in hiding, and Link and Zelda married and had two fine sons, Link Jr. and Dink, Dink being one year behind Link Jr.
As the boys grew, Ganon's henchmen also grew in strength and in numbers, and as their numbers grew, the freedoms of the Hyrulians were stripped from them.
The people, starved, beaten, and driven from their homes, longed for a saviour to free them once again from the bondage of Ganon and his henchmen.

One day the Hyrulians brought Link sr. home dead, a victim of Ganon's henchmen.
Enraged, Link and Dink buried their father in a little spot they prepaired in the yard of
the home they grew up in.

With their mother, Zelda in mourning at the gravesite.....
Link and Dink decided the time had come to rid the world of Ganon and his type.
Link Jr. was always a fighter, but now he had the support of Dink who was a master
at inventing systems and weaponry.

Link decided to set out and destroy ganon and his henchmen once and for all, and Dink was set to the task of being Links support chain.", "tipsAndCheatsHtml": "Notes on game play.

The game is set up to follow the clues given at the end of each level in the \"exit message\".
The exit messages will tell you what area (usually dungeon levels) to go to next.
The red tile in the triforce room will allow you to go back and visit the exit messages again, should you need to.
In addition to the above, you should get to know the overworld well, several items that
you must have in the dungeons are in the overworld areas, so you should walk the whole
overworld areas before becoming dependant on the warp chamber which might cause
you to overlook needed items and information.
People in the overworld will also often give you good tips, if you just stop and talk to them.

Once you complete a level and grab the triforce piece you can blow your whistle, and
you will be picked up and flown back to the levels you've completed.
There are eight dungeon levels with eight triforce pieces, and the ninth level is where
Ganon is, if you have the courage to make it that far.", "creditsHtml": "credits;
PrinceMSC for Rev.2 and old ML tiles, Orion for his LTTP tileset, plith for the Descendant Tileset of which this quest was started, and what the pallettes are,
and many tiles collected from all over as well as many I made.
The info shop in the game is a salute to Prince for all his hard work with ZC,
and because he released the Rev.2 unpassworded to help folks see how things work.
The guy's winking at Prince :O)
and thanks to IDK for the tutorial and a block puzzle in level 3.", "rating": { "score": 4.14286, "distribution": [ 0, 0, 0, 1, 2, 3 ] }, "type": "quests" }, "quests/purezc/158": { "id": "quests/purezc/158", "index": 158, "name": "Link To Tortuga", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=158", "dateAdded": "25 Jun 2006", "approval": "auto", "authors": [ { "name": "Freedom", "id": 425 } ], "releases": [ { "name": "r01", "date": "25 Jun 2006", "hash": "6a2b3da3f664264d48c1a4040213157bcce215bd", "resources": [ "08 - Track 8.mp3", "sfx.dat", "tortuga.qst" ] } ], "defaultPath": "quests/purezc/158/r01/tortuga.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Link sets out on a Swashbuckling adventure to rescue the princess.
Collect the 8 blue pearls to pay the randsom to win Zelda's freedom.", "storyHtml": "Returning from a diplomatic mission, Princess Zelda's ship is Swashbuckled by pirates and she is captured and taken to the pirate stronghold know as Tortuga Island.
Held for a ransom of eight blue pearls, it's up to Link to pay the ransom in order get her back.", "tipsAndCheatsHtml": "Game play notes;
*Link to Tortuga is designed to be played on the 2.10 version of Zelda Classic.

*Overworld (spacebar) map has been turned off due to a serious bug in the 2.10 that causes the map to trigger secrets on layers of screens the map is used on.

*You should never have to buy a key, they're there, you just have to find them.

*Using a cheat program with \"no walls\" will cause you grief, I suggest against it, there are tons of hidden floor triggers.", "creditsHtml": "Special Thanks to:
Miguel, Elise, Iriss, Joe, David Ballard Jr., and Shoelace for beta testing this quest.
Sprites of Joe and the Rabbit are from *b*'s Sun Tower tileset, thanks goes to him for releasing those.
Thanks goes to DN and fatcatfan for their hard work in releasing the new 2.10 Zelda Classic program, which this quest is designed to be played on.", "rating": { "score": 4.56, "distribution": [ 0, 0, 0, 4, 1, 19 ] }, "type": "quests" }, "quests/purezc/159": { "id": "quests/purezc/159", "index": 159, "name": "Elements", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=159", "dateAdded": "09 Jul 2006", "dateUpdated": "09 Jul 2006", "approval": "auto", "authors": [ { "name": "shadowkid72" } ], "releases": [ { "name": "r01", "date": "09 Jul 2006", "hash": "b96d46c7e03581491b17380e417a5350dc888751", "resources": [ "Elements.qst" ] } ], "defaultPath": "quests/purezc/159/r01/Elements.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest and is fairly simple and straight forward find the eight pieces of the Triforce and defeat Ganon.", "storyHtml": "Ganon has thrown the Elements out of whak it is now up to you to gather the pieces of the Triforce and bring ballence back to the Elements.", "tipsAndCheatsHtml": "There are no cheats, and no tips that I can think of.", "creditsHtml": "PureZC for hosting this quest and also to PureZC for the tileset music Ect.", "rating": { "score": 2, "distribution": [ 0, 3, 1, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/160": { "id": "quests/purezc/160", "index": 160, "name": "Shadow Fall", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=160", "dateAdded": "09 Jul 2006", "approval": "auto", "authors": [ { "name": "shadowkid72" } ], "releases": [ { "name": "r01", "date": "09 Jul 2006", "hash": "1a4b28893a35826673f10b6f3d8bbef7a2aa0978", "resources": [ "Shadowfall.qst" ] } ], "defaultPath": "quests/purezc/160/r01/Shadowfall.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "This is my Second Quest though it is not a full quest and the first time I messed with the Tileset. This is quest is fairly short and really easy. This Quest is so that you are on ganonos side so everything is backwards. Have fun. :D", "storyHtml": "Ganon wants you his best warrior to go and kill the eight Sages.", "tipsAndCheatsHtml": "The Doors stay open in the last two dungeons but if you just skip through you will miss things. There are no cheats. Ther are heart pieces in the four corners of the castle grounds and other things strewn about.", "creditsHtml": "PureZC agin for hosting this quest. Myself for the good guy enemies. Mr. Z for the original tileset. Finnaly my Brother for testing it.", "rating": { "score": 2.33333, "distribution": [ 0, 1, 3, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/162": { "id": "quests/purezc/162", "index": 162, "name": "The Tao of Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=162", "dateAdded": "11 Jul 2006", "approval": "auto", "authors": [ { "name": "Ielen", "id": 143 } ], "releases": [ { "name": "r01", "date": "11 Jul 2006", "hash": "cb15062cf9cec127d3dc05f4eabe962a2420d2e6", "resources": [ "TheTaoOfLinkDC.doc", "TheTaoOfLinkDC.qst" ] } ], "defaultPath": "quests/purezc/162/r01/TheTaoOfLinkDC.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is a revamp of my second quest The Tao Of Link. I changed the music, mixed up key item placements in dungeons & shrines, as well as added two new items.

Features of the Quest :
- 2 complete ( 12 x 8 ) overworlds called Orient & Taoland;
- 2 small towns called Ping An Town & An Quan Town;
- 9 dungeons with multi-floors/multi-entrances;
- 5 elemental shrines with powerful element items;
- New oriental music, most of which are Chinese pop songs;
- Chinese characters representing the elemental shrines;
- Tons of secrets to explore & find;
- Pure Tileset with 2 new dungeon palettes;
- Weather has improved in Orient & Taoland;
- Addition of Farore’s Wind in Orient & Nayru’s Love in Taoland.", "storyHtml": "Same as original The Tao of Link.", "tipsAndCheatsHtml": "Please use the ZC 2.10 player to play the quest. If you get the midi bug, please minimize the ZC player and it should be back to normal.
There is also a TaoDC sfx dat file available at my web site.", "creditsHtml": "Special thanks to my beta tester Elise & also Freedom for quest design help.
Everyone who is listed at the original Tao credits.
Anyone else I may have forgotten to give credit to.", "rating": { "score": 4.0625, "distribution": [ 0, 0, 0, 3, 7, 5 ] }, "type": "quests" }, "quests/purezc/164": { "id": "quests/purezc/164", "index": 164, "name": "Link's Bath", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=164", "dateAdded": "04 Aug 2006", "approval": "auto", "authors": [ { "name": "Old Inactive Member", "id": 3493 } ], "releases": [ { "name": "r01", "date": "04 Aug 2006", "hash": "5e714937aafaa8c3f3db615b569280d5b24f4d5d", "resources": [ "Link's bath.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/164/r01/Link's bath.qst", "music": [], "images": [ "image0.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my 2nd quest (submitted to PureZC). This quest uses the PTUX with some custom tiles made by other pepole. Also if you want to try the remake of DGN 1 from the 1st quest (This is an extra DGN.) and it is very hard to play the 2nd extra DGN. You will need the whistle (you need a cheat for that too.)
To finish things off at the start it says Link's Bath part 1 there will not be a part 2 that was my 1st plan to Link's Bath .

This is not a demo or a beta this is a finshed quest with some bugs", "storyHtml": "Link was taking a bath and then he shrunck to the size of a pea. Link's triforce pieces broke up and now are som where in Hyrule. Link now must get the pulg peices and return to his normal size.", "tipsAndCheatsHtml": "Pm me to get the cheats
Pm me for help or add it in the fourms", "creditsHtml": "Quest maker: Billy ronald (me)
Tileset maker: Mr. z
Beta tester: revfan9
and any one who helped me make the quest", "rating": { "score": 2.2, "distribution": [ 4, 1, 2, 4, 0, 3 ] }, "type": "quests" }, "quests/purezc/165": { "id": "quests/purezc/165", "index": 165, "name": "Kendrus", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=165", "dateAdded": "02 Sep 2006", "dateUpdated": "28 Oct 2006", "approval": "auto", "authors": [ { "name": "Tanza", "id": 4122 } ], "releases": [ { "name": "r01", "date": "28 Oct 2006", "hash": "3081456903d4eef088d797433f0f1c2fadc04c19", "resources": [ "Kendrus.qst" ] } ], "defaultPath": "quests/purezc/165/r01/Kendrus.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Update History:
Kendrus Upload 3: Potential Final Update
-- Fast Scrolling, fast text.
-- Some CSet fixes
-- All areas are \"complete\", with enemies on them.
-- Fixed the Underworld enemy issues.
-- Fixed the Level 6 Entry Flag Bug
-- Fixed the Level 9 Warp Bugs
-- Two Level 9 Bosses; the regular boss, and then Gannon for traditionality
-- Subscreen Maps
-- Possibly some other stuff I forgot.
--------------------------------------------------
Kendrus Upload 2
-- Fixed a few things, added fast scrolling and fast text.
--------------------------------------------------

Actual Description
Kendrus' quest features a brand new innovative story spanning the history of Hyrule, as well as new lands never-before-seen by the men of Hyrule.

Uses the Classic Tile set.

Has many consistent themes, such as puzzle rooms and red darknut rooms.", "storyHtml": "Gannon is at it again. 10000 years ago, a young hero took up the Golden Blade and sent him back to the Underworld. But now, 10000 years later, he has come back with a taste for revenge. This time he wants to destroy the planet, and to that, he must corrupt Inner Land.

A young hero at Inner Land is alerted of the nearing forces of Gannon, and must journey out to stop Gannon and save the planet. Joined with the the knowledge of the ancients, Kendrus must attain the Golden Power and destroy Gannon. Gather items across the many lands of the planet, various heart pieces and containers, and most importantly - the 8 shards of the Golden Power.

It won't be easy. The closer Kendrus gets to Gannon's lair in Hyrule (now Ancient Hyrule), the stronger and more intense the enemy forces become. But in the end, Kendrus must prevail.", "tipsAndCheatsHtml": "Look for Red Darknut Rooms.

Each dungeon contains exactly 2 HCP, 1 HC, 1 Triforce, 1 Special Item (2 for Level 1)

Hidden rooms are visible. You can see the \"cracks\", etcetera.

---Help Line Information---
AIM me at TanzaIratier for help
or EMail at jhk8@pitt.edu
or PM, or make a help topic in the forums

Quest is password protected. More than likely I won't give out the password to anyone who asks.
There are Cheats enabled. Merely guessing is the only way to discover them. There are no hints in the game as to what they are.", "creditsHtml": "Ms_Zelda_Lady: Tester", "rating": { "score": 3.44444, "distribution": [ 0, 0, 1, 3, 3, 1 ] }, "type": "quests" }, "quests/purezc/166": { "id": "quests/purezc/166", "index": 166, "name": "Link's Mini Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=166", "dateAdded": "15 Sep 2006", "dateUpdated": "22 Sep 2006", "approval": "auto", "authors": [ { "name": "TheStalfosKing", "id": 4175 } ], "releases": [ { "name": "r01", "date": "22 Sep 2006", "hash": "c70629e8d7a67beb95472b4d648863f877776783", "resources": [ "Mini Quest.qst" ] } ], "defaultPath": "quests/purezc/166/r01/Mini Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "A short, fun quest built for those who just want to finish something in a few hours. Used with classic Zelda tiles. Read Tips/Cheats before playing!", "storyHtml": "One early April morning, Link was summoned to the king of Hyrule to be sent on a quest. Link's job was to go deep into Death Mountain and search for the terrifying fire-breathing Gleeok that used his Darknut minions to steal the Triforce of Power from the Great Realm. It is now up to Link to take back what was Hyrule's and punish the Gleeok for his mischief.", "tipsAndCheatsHtml": "For skillful gamers. I suggest that before entering into the Gleeok's land in the northern part of the mountains, that you bring a good shield and some bombs.
*Helpful Glitch* If you find the enemy you must defeat in order to gain access to the castle difficult, try going after the enemy flames instead :p
See if you can find a very helpful item in the castle.", "creditsHtml": "Creators of Zelda Classic
TheStalfosKing", "rating": { "score": 2.57143, "distribution": [ 0, 0, 3, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/167": { "id": "quests/purezc/167", "index": 167, "name": "Armageddon Quest Forever", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=167", "dateAdded": "08 Oct 2006", "dateUpdated": "08 Oct 2006", "approval": "auto", "authors": [ { "name": "OUCH!", "id": 2169 } ], "releases": [ { "name": "r01", "date": "08 Oct 2006", "hash": "2cff53592b2adc6697e0f6708bea7fbe43d9b8d6", "resources": [ "ArmageddonForever.qst" ] } ], "defaultPath": "quests/purezc/167/r01/ArmageddonForever.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "Finally,Armageddon Quest come back
It was changed a lot of parts, and became easier.
Everyone,let's challange!", "storyHtml": "Zelda Link
Ganon Ganon
Ganon Link
Ganon Zelda
Ganon Link", "tipsAndCheatsHtml": "You can use the sword beam more than 80%HP", "creditsHtml": "The editors of the Pure Tileset and many test players in Japan", "rating": { "score": 4.125, "distribution": [ 1, 0, 4, 1, 2, 15 ] }, "type": "quests" }, "quests/purezc/169": { "id": "quests/purezc/169", "index": 169, "name": "How To:Make Multiple Switches", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=169", "dateAdded": "28 Oct 2006", "approval": "auto", "authors": [ { "name": "Koh", "id": 3075 } ], "releases": [ { "name": "r01", "date": "28 Oct 2006", "hash": "fc9baa8b5128aad9e67117601b97ea8effe8c77c", "resources": [ "Switch Example.qst" ] } ], "defaultPath": "quests/purezc/169/r01/Switch Example.qst", "music": [], "images": [], "genre": "Other", "zcVersion": "2.10", "descriptionHtml": "Well someone asked at Armageddon games, so I decided to make a small example quest to show how to do it. Of course its unpassworded so you can view it, but you should play it first so you can get a description. Have fun :D.

BTW THIS IS MY FIRST SUBMETTED EXAMPLE QUEST AND QUEST EVER :D.", "storyHtml": "-----------------------------------------------------------------------------------------------", "tipsAndCheatsHtml": "-----------------------------------------------------------------------------------------------", "creditsHtml": "--------------------------Me------------------------------------------------------------------", "rating": { "score": 3.22222, "distribution": [ 0, 0, 0, 7, 0, 1 ] }, "type": "quests" }, "quests/purezc/171": { "id": "quests/purezc/171", "index": 171, "name": "A Pyramid Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=171", "dateAdded": "28 Oct 2006", "approval": "auto", "authors": [ { "name": "dontknowme", "id": 4280 } ], "releases": [ { "name": "r01", "date": "28 Oct 2006", "hash": "44ecfcd40f18524ab414e79eaeec8335c3896699", "resources": [ "pyramid quest.qst" ] } ], "defaultPath": "quests/purezc/171/r01/pyramid quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Metroidvania", "zcVersion": "2.10", "descriptionHtml": "A fairly short quest where Link must make his way through a 8-floor pyramid, defeat Ganon, and rescue Zelda. One or two of the bosses may seem a little hard, so I left the quest unpassworded. I also included a cheat store. ;) You may notice that some of the boss rooms provide extra keys. Have fun!", "storyHtml": "Ganon takes Zelda to egypt, traps her and Link in a pyramid, and scatters 8 keys around the pyramid.", "tipsAndCheatsHtml": "Go to the cheat shop. :p :p :p", "creditsHtml": "The makers of pure zc, the maker of the DOR tileset, and myself for testing.", "rating": { "score": 1.85, "distribution": [ 1, 8, 4, 4, 2, 0 ] }, "type": "quests" }, "quests/purezc/172": { "id": "quests/purezc/172", "index": 172, "name": "100 Years Later", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=172", "dateAdded": "28 Oct 2006", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "28 Oct 2006", "hash": "a38ce7ca75b5e4d039c93cf084e48f83c065cf25", "resources": [ "100yrs.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/172/r01/100yrs.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This quest is called 100yrs. Made with ZC 2.10.
I took a lot of care to make scenes vertical as well as horizontal. That is to say, that you climb up hill passages often. It makes for interesting play.
The hookshot is available earlier in the game, and is an important part of the quest.
If you enjoy classic zelda play, you'll enjoy this new quest in a ZQ pure tileset!

This is my first upload, but at least the 10th finished quest that I've done.
I'm sure you will like it. :-)


I have tested and tested this quest.
Every exit/entrance bug has been tested and fixed.
Scrolling bugs have been tested and fixed.
You should be able to find all of the items you need easily enough,
and many can be bought as well.
Only 10 hearts required for the Magic Sword!
ZQ Pure Tileset!
Some new tiles added as well.", "storyHtml": "Link comes back 100 yrs later. More bad guys to fight, more dungeons to explore.", "tipsAndCheatsHtml": "Only 10 hearts required for Magic sword!
Bomb Everything.
Take a piece of meat into every dungeon!", "creditsHtml": "I do thank all at Pure ZC for allowing me to post.
I thank AG, and Zelda Classic for the programs to work with.

Storyline, editing, and new tiles, me!", "rating": { "score": 2.8125, "distribution": [ 1, 2, 3, 5, 1, 3 ] }, "type": "quests" }, "quests/purezc/173": { "id": "quests/purezc/173", "index": 173, "name": "Raft Mountains Quest 2.1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=173", "dateAdded": "28 Oct 2006", "dateUpdated": "25 Sep 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "25 Sep 2007", "hash": "0455b359d3bb71a2860e18b291698d87926cc1be", "resources": [ "RaftMountainsQuest2.1LinksBigR-tlseward.txt.qst", "RaftMountainsQuest2.1LinksBigRHints-tlseward.txt" ] } ], "defaultPath": "quests/purezc/173/r01/RaftMountainsQuest2.1LinksBigR-tlseward.txt.qst", "music": [], "images": [ "image0.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is a SUPER Update! That is to say that the overland was souped up a whole lot, but mostly the same gameplay. ALL NEW DUNGEONS! I learned a lot about layering so I applied all I learned to this update! So if you played this before, play it again, and smile with the improvements, there are many!


This quest has been made as non-linear as possible. Yes, you do need the raft to travel on water, but there are many side things to do as well.
I made this quest as one I would enjoy playing as a player.

I have tested and tested this quest.
Every exit/entrance bug has been tested and fixed.
Scrolling bugs have been tested and fixed.
You should be able to find all of the items you need easily enough,
and many can be bought as well.
ZQ Pure Tileset!
Some new tiles added as well.", "storyHtml": "Yes, Ganon is back. Go get him!
I drew lots of mountain passes on this quest.
I really enjoyed them. See if you like how it plays out.

SIDE Scrolling is back!! You may enjoy some of these side scrolling caverns!", "tipsAndCheatsHtml": "Bomb everything.
Use hookshot whenever you can.
Take a piece of meat into every dungeon with you...
Only 10 hearts required for the magic sword.

Hintsheet included. Helps you know what is hidden in each dungeon without necessarily telling you exactly how to get it...", "creditsHtml": "Storyline, programming and some new tiles by me!
Thanks to Pure Zc for allowing me to post.
Thanks to those who made ZC possible. I've enjoyed many hours of fun because of your work!", "rating": { "score": 2.75, "distribution": [ 0, 1, 0, 6, 0, 0 ] }, "type": "quests" }, "quests/purezc/174": { "id": "quests/purezc/174", "index": 174, "name": "The Kings' Road", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=174", "dateAdded": "22 Nov 2006", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "22 Nov 2006", "hash": "6405f8047012377aa24d13b953398dca6ac47731", "resources": [ "KingsRoad-Hints.txt", "KingsRoad-Readme.txt", "kingsroad.qst" ] } ], "defaultPath": "quests/purezc/174/r01/kingsroad.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "The Kings' Road.
This is the newest of all the quests's I've made.
There are 9 dungeons, Including Ganon's Pyramid.
There are also 3 Temples, holding the 3 new powers!

It is not designed to be super difficult. Ganon's Pyramid is a challenge, but if you've
found the golden ring, and the master sword, it shouldn't be too difficult.", "storyHtml": "Link, a sword, a girl in trouble. What more do you need?", "tipsAndCheatsHtml": "I have included a hint sheet. It is not a complete walkthrough,
but it does tell you where each treasure can be found.
ie:
Level 1- Exit village. (Use Super bomb to remove large boulder.
Go N 1x, E 4x. N 1x, W 2x. Use sword to break the fangs blocking your way.
Treasures- Bracelet 1, Meat.
Boss Key- W of boss door. Must have Bracelet. Push Rock, go in.

So you do get a specific help on a boss key, that you cannot cheat to get.
But the other treasures, you'll need to find on your own.
If you don't want the hints, don't look. :-) (Yeah, right)

WARNING: Some items are for sale that you can find for free later in the game.
This was done so that you could win an item earlier in the game if you wanted to.
It also serves to help if you are stuck! So don't buy every item you see!

Do take a piece of meat into every dungeon! (Most dungeons replace the meat, as you can find
another piece before leaving....", "creditsHtml": "I did use some music that I found on this site.", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 0, 3, 0 ] }, "type": "quests" }, "quests/purezc/175": { "id": "quests/purezc/175", "index": 175, "type": "quests", "name": "Boots of Destiny", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=175", "dateAdded": "22 Nov 2006", "dateUpdated": "27 Jan 2008", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r04", "date": "26 Jan 2008", "hash": "973c70411218456d0110e12668e9c0a4252b0635", "resources": [ "BOD.qst", "BootsofDestiny/BOD-Readme.txt", "BootsofDestiny/BOD-hints.txt" ] }, { "name": "r03", "date": "26 Jan 2008", "hash": "45dbfc1e8516ab4b4cda3c1fa8f3c4fc00380e0d", "resources": [] }, { "name": "r02", "date": "26 Jan 2008", "hash": "0fe842b8ac84b928f01f2c98ec372c0b8da59431", "resources": [] }, { "name": "r01", "date": "27 Jan 2008", "hash": "973c70411218456d0110e12668e9c0a4252b0635", "resources": [ "BOD.qst", "BootsofDestiny/BOD-Readme.txt", "BootsofDestiny/BOD-hints.txt" ] } ], "defaultPath": "quests/purezc/175/r04/BOD.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is a revision of an old quest that I made, but never posted.
There are 10 dungeons, Including Ganon's Pyramid.
Also 1 temple. Where the new powers are found.
Cheat code for level 4 is included upon completion of the quest!
(Woe to you text-dumpers who cheat to find codes early.) :-)

This quest is not designed to be difficult. It is designed to be a good quest to play.

Ganon's Pyramid is a challenge, but if you've
found the red ring, and the master sword, it shouldn't be too difficult.

The big change in this update is that I've added a hint room into the arrow dungeon.
The arrow dungeon has a room/puzzle that a few people had trouble with. This makes the solution easier to discover!", "storyHtml": "Link, Hyrule is in trouble. The world to the west is covered in hot lava sands. You must find the Boots of Destiny, and save Hyrule from the tyranny of Ganon the evil .... whatever he is....", "tipsAndCheatsHtml": "I have included a hint sheet. It is not a complete walkthrough,
but it does tell you where each treasure can be found.
ie:
Level 1- Exit village. (Use Super bomb to remove large boulder.
Go N 1x, E 4x. N 1x, W 2x. Use sword to break the fangs blocking your way.
Treasures- Bracelet 1, Meat.
Boss Key- W of boss door. Must have Bracelet. Push Rock, go in.

So you do get a specific help on a boss key, that you cannot cheat to get.
But the other treasures, you'll need to find on your own.
If you don't want the hints, don't look. :-) (Yeah, right)

WARNING: Some items are for sale that you can find for free later in the game.
This was done so that you could win an item earlier in the game if you wanted to.
It also serves to help if you are stuck! So don't buy every item you see!

Do take a piece of meat into every dungeon! (Most dungeons replace the meat, as you can find
another piece before leaving....", "creditsHtml": "If you'd like to collaborate on a quest, email me!
If you've enjoyed this quests, email me!
tomlisaseward@yahoo.fr

Thanks to the authors of these midi's! They helped to enhance the flavor of this quest.
Oath of Peace - Espilan
Joyful Village C -Gamelink7
Cave of Infinity- Gerudo
Harps of Gaia- rexlaninetales
Eve of Sorrow- Solarrain4

Thanks also to the creators of the Pure Tileset.
Great Job! You rejuvinated my desire to do quests,
because the tileset was so inspiring! Thank You.


Don't forget to try the other available quests!

Kings Road
Raft-Mountains
100yrs later", "rating": { "score": 3.2, "distribution": [ 0, 0, 1, 6, 1, 1 ] } }, "quests/purezc/176": { "id": "quests/purezc/176", "index": 176, "name": "The Titan's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=176", "dateAdded": "25 Nov 2006", "approval": "auto", "authors": [ { "name": "Chris Miller", "id": 177 } ], "releases": [ { "name": "r01", "date": "25 Nov 2006", "hash": "74c62dfc5f0106256eef740a6e62db905aef738c", "resources": [ "quests-1164316498-package-Titans Quest.qst" ] } ], "defaultPath": "quests/purezc/176/r01/quests-1164316498-package-Titans Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "I once said Lands of Serenity was my most advanced quest ever. This is no longer the case.

THIS QUEST IS OUTDATED. DOWNLOAD THE \"DIRECTOR'S CUT\" VERSION.

https://www.purezc.n...e=quests&id=406", "storyHtml": "Directly after Lands of Serenity, our knight makes his way home to Hyrule, only to find the land in ruins. He enters the Temple of Time, only to find Zelda laying on the floor in a pool of blood, and the Triforce rusted completely through. \"The Badlands,\" she whispered, before succumbing to death.
So, he has traveled far north to The Badlands to find the being responsible.
He has discovered only the name: The Titan
This quest isn't quite finished, as it's friggin' huge, but there are no impediments to gameplay. (Ignore that guy that says \"End of the line\")

THIS QUEST IS OUTDATED. DOWNLOAD THE \"DIRECTOR'S CUT\" VERSION.

https://www.purezc.n...e=quests&id=406", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.75, "distribution": [ 1, 2, 0, 1, 0, 7 ] }, "type": "quests" }, "quests/purezc/177": { "id": "quests/purezc/177", "index": 177, "name": "Islands, The", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=177", "dateAdded": "02 Dec 2006", "approval": "auto", "authors": [ { "name": "zeldafan", "id": 4661 } ], "releases": [ { "name": "r01", "date": "02 Dec 2006", "hash": "d9b15f019825d2d5fcb575ecefaedb0a5281fd06", "resources": [ "quests-1164574249-package-the Island.qst" ] } ], "defaultPath": "quests/purezc/177/r01/quests-1164574249-package-the Island.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first \"complex\" quest I made. It is simply a quest similar to The Wind Waker. The only difference is that it is 2D and the islands are bigger. Just run, and swim, around the overworld doing what you always do, save Zelda!", "storyHtml": "Link and Zelda decide to go on a vacation. I bet you can find out what is going to happen now. The two of them land on some mysterious islands. Their boat floats away! Somehow Ganon ends up on the island's shore as well. He builds two castles. Ganon threatens Link by saying he is going to sink the islands! While Link is trying to save the world, Ganon captures Zelda!", "tipsAndCheatsHtml": "Can't figure out what you are doing? Then do the dungeons in order!", "creditsHtml": "Nintendo for creating Zelda.
AG for creating Zelda Classic and ZQuest.
Brian for testing my quest.", "rating": { "score": 2.2, "distribution": [ 0, 2, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/179": { "id": "quests/purezc/179", "index": 179, "name": "Link's New Technicolor World!", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=179", "dateAdded": "08 Dec 2006", "approval": "pending", "authors": [ { "name": "Old-Skool", "id": 2889 } ], "releases": [ { "name": "r01", "date": "08 Dec 2006", "hash": "a591b8b3f2ba48173548fcc200f6de990a6c17f2", "resources": [ "Linkstech.qst" ] } ], "defaultPath": "quests/purezc/179/r01/Linkstech.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "DemoEX introduced an interesting version of the LOZ Tileset that really boosted the colors. Now I'm doing the same thing, but taking it a little further. where DemoEX was kinda moody and depressing, this is a bit more bright and vibrant. The quest itself will keep you entertained with challenges, questions, humerous Dialogue, and interesting twists.", "storyHtml": "Link wondered into a strange building after defeating a clan of ninja warlords. he found a space pod that took him into space, where he landed on a faraway planet, was made the king of outer space, and given a golden Toilet.


...nah I'm just kidding. :p

it's a basic save the princess story... right, Zelda?

Zelda?!

Ganon: BUURRRRPPP



Oh my...

you'll have to figure out what that meant on your own!", "tipsAndCheatsHtml": "None", "creditsHtml": "not much, just a few games which the quest takes inspiration (and music) from.

-The Guardian Legend
-LifeForce
-Gradius
-Wizards and Warriors 3
-Megaman 2 (Gameboy)
-The Goonies 2
-The Legend of Zelda
-Super Mario Bros.
-Brainlord
-Startropics", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 3, 4, 10 ] }, "type": "quests" }, "quests/purezc/180": { "id": "quests/purezc/180", "index": 180, "name": "Wolfstyle DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=180", "dateAdded": "08 Dec 2006", "dateUpdated": "24 Mar 2007", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 } ], "releases": [ { "name": "r01", "date": "24 Mar 2007", "hash": "3437bb12ae50b82b2a9cfd745fd02a0f7049d453", "resources": [ "WolfStyleDX.qst" ] } ], "defaultPath": "quests/purezc/180/r01/WolfStyleDX.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This quest was made, completed and finished within 3 months about 8 months ago. (about March or April of this year) But it was delayed in release because Petoe and I wanted it to be a simultaneous release with Lost Isle. But since Lost Isle is being delayed for a while due to quality assurance and other issues, we decided to release this early. So technically, this was the first quest finished with the DOR tileset, but probably not the first DOR tileset quest to be released because of this. However, as a promotion for our upcoming Lost Isle in 2007, there is a hidden info guy in the quest that gives you tips not on Wolfstyle, but on Lost Isle! Just to inspire you!
As for the quest itself: It is a small quest with a 64 screen overworld only 7 main dungeons and a newly added Master Dome that wasn't present in the original. It is a completely remake of my very first quest the way it should have been. The overworld is expanded to fully realize the original vision and although the dungeons retain the same layout as the original, playing them is a whole different ballgame.
There is no special tricks or nothing fancy to interest those who are looking for something new in the ZC scene. It is simply a fun, short romp through quality Zelda that has the ability to be time-runned for those daring to make a time attack of it.
Furthermore, I have fully implemented a difficulty setting in the quest itself! A normal mode for casual players and a hard mode for hardcore players. Don't complain about the absurdity of the challenge in hard mode, it was made for you to NOT win easily and it was made to be a bit cheap. But testers like Love for Fire and Ouch! have proven that hard mode can be beaten. If you can't take it, play normal mode like all the rest.
Changes in hard mode: red potions are for sale instead of blue, the magic sword is for sale now and the master sword is now the prize of the Master Dome. The gold ring is now hidden somewhere.
Enjoy!

NOTE: USE BETA 183 TO PLAY THIS! YOU HAVE BEEN WARNED!!!!!!!!!!!

Update 08 March 07: Made a few minor corrections in strings and edited a few graphical bugs out.
Update 21 March 07: Made a major update so players wouldn't get stuck with lockblocks.", "storyHtml": "Basic story, collect 6 (!) triforce pieces this time and save Zelda from Ganon.

Hard Mode: The 6 triforce pieces aren't required in hard mode to access level 7, but you may still want to beat all 6 levels for all the tools and heart containers needed just to survive!", "tipsAndCheatsHtml": "The info guy hidden in the quest gives you pricey tips on special secrets found in the upcoming quest Lost Isle, not Wolfstyle DX. Just think of it as a teaser for Lost Isle and to give you a leg up on the quest when you finally do get your hands on it! ;)

Video Walkthrough of Wolfstyle DX", "creditsHtml": "Kudos to my Testers:
Petoe
Ms Zelda Lady
Synbios1978
Koopa
Nathaniel
Ouch!
Love for Fire
Hero Link", "rating": { "score": 4.40909, "distribution": [ 0, 0, 0, 5, 1, 15 ] }, "type": "quests" }, "quests/purezc/181": { "id": "quests/purezc/181", "index": 181, "name": "Death of Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=181", "dateAdded": "21 Dec 2006", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "21 Dec 2006", "hash": "6178c9e80903789988865e815cf0ab609dfd3169", "resources": [ "DOL-hints.txt", "DeathofLink.qst", "SleepSilentChild-qt3.MP3" ] } ], "defaultPath": "quests/purezc/181/r01/DeathofLink.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "If you liked my other quests,
Raft Mountains
Boots of Destiny
Kings Road
100years later.
You will like this one. It is playable, and enjoyable I think. It is not designed to be
stunning with new graphics, although there are many new graphic tiles incorporated into the quest. Try and see, You'll have a great time!", "storyHtml": "Link has a terrible dream. He sees the graves of himself and Zelda side by side.
Ganon has won! Or did he?", "tipsAndCheatsHtml": "The Death of Link!
Note: triforce markings are all over the overland. When you see one, it means something special is on that screen. The marking does NOT mark a place to bomb, burn, etc. It just means that something special is waiting to be found on that screen. Happy hunting.

Super bombs are needed at many times during the game. They can be found for free, but you'll have to buy them from time to time. Price is not high- 25 rupees each. Bomb shops are clearly marked and easy to find.


Item Locations.
Wooden Sword- Right above where you start.
White Sword- From Cemetary sign, go W 1x. Find hut with black roof.
Must slash open the door with Wooden Sword.
Magic Sword- From Cemetary sign, go S 3x, W 1x. Find Black hut.
Must slash open the door with White Sword.
Master Sword- From Level 8 Entrance, Go S 1x, W 1x. Rock formation to the N, Super-Bomb the center of it.
Go N, (Walk thru some rocks..) Find Black Hut. Slash door with Magic Sword, Go in, Get Master Sword if you have 16 hearts.
Mirror Sheild- 1. Can be found in Level 7. ( It is well hidden in there.)
2.Or you can find it on the West Side of Western Forest, in Mtn Passage. Must hit statue with sword, passage opens. Need boots & Ladder. Open Cave, Find Shield.
3. Can be bought for 600 Rupees.

Blue Ring/Shirt- Go down to footbridge, Go E 2x, Cut bushes, Go N 2 x. Open door to shop.
(Must have magic sword.)
Letter- Follow river to West, follow it all the way North to the 3 stream waterfall. Go W 1x.
Bomb x, find letter.
Wallet 1- From Cemetary Gate, Go E2x, S2x. Must have red candle to burn tree in front of house.
You are given small wallet.
Wallet 2- When you're in Level 8's Tunnel. From where you enter, there are two exits, one sends you out to the overland, where you are on a rock passage. Get Wallet, re-enter passage.


Bow 2- Can be bought for 250 Rupees.
Lens of truth- 1. Can be bought for 300 rupees.
2. Can be found in level 4.
Raft: (Must have whistle, whistle at bald spot in grass near Raft Shop. Buy/rent raft for 50 Rp)
Lens of Truth- Hidden in passage in #4. Bomb E. Does not look like passage, becomes one!


Magic Container Locations-
1. Farthest NE Corner, above level 6. Bomb cave.
2 Tunnel in level 6. (Superbomb needed.)
3. 7A. On dock in lake. (ladder needed.)

Heart Containers-
1. 4C. Bracelet1 move rock, cave opens...
2. 0B. Bomb wall.
3. 2A. Lost woods screen. Burn tree.
4. 48. Burn Tree.
5. Tunnel in Level 8.
6. 03. Dive warp in waterfall
7. 60. Whistle - Stairs.
8. Tunnel in Ganon's Pyramid.

Heart Pieces-
Overland Locations: 5E, 4E, 1E (SWIM),3D,6D,2B,39, 55, 53, 22, 20 (SWIM).64,13.
Other locations:
1. Tunnel in level 2.
2. Tunnel in level 5.
3. Tunnel in level 7.
4. Tunnel in level 8.


More Bombs-
1. 47. Shop easily found near start. (75 rp)
2. 72. Shop at bottom of West Forest. (100 rp)
3. 42. Shop middle of West Forest. (100 rp)
4. Level 7. (85 rp)
5. Level 8. Near Entry. (10 Rp)

Level Locations:

Level 1- Go south, find footbridge. Cross footbridge, as you are blocked from going S.
Go either E or W 1x, go around the trees,
return either E or W, and Enter.
Boss Key- Room with map. Bomb S. Defeat enemies, move blocks, get Boss Key from passage.
Treasure- Whistle- Get super bomb from room with Red Moblins, Gels & Stalfos. When in tunnel,
superbomb the wall blocking passage to right. Beat Aguamentus. Get Whistle.

Level 2- At footbridge, follow shoreline W 4x, Go S 1x, Find dock, take raft to island. Enter..
Boss Key- Find arrow rooms. (they give the hint for lost woods to find level 3. UURD. The arrow room that points right. Bomb E. Defeat enemies, enter passage, take Key.
Treasures- 2 Super Bombs, Magic Boomerang, Red Candle.

Level 3- From Cemetary gate, Go E 3x, S 1x. Find entrance, enter. Lost woods (Clue in 2, pay for infor as well. UURD.
Boss Key- From feed the goriya room. Go N 2x. Defeat enemies, enter passage. Get Key.
Treasures- Ladder

Level 4- From Cemetary Gate, Go S 3x, Go W 3x. Enter... (Must have ladder!)
Boss Key- From room with 2 big red spiders! Go S 1x, Bomb E, Defeat enemies, open passage, go get key.
Treasures-Bow, Wand, Lens of Truth, Book, Super Bomb.

Level 5- From footbridge. Do not cross. Go E 4x, find second footbridge, go S 1x, Go E 2x, find pits between two statues, cross. (you need the ladder.) Go E 1x, N 2x. Enter...
Boss Key- From Boss door, Go W 1x. Bomb W Wall... Defeat enemies, enter passage, get key.
Treasures- Bracelet 1,Boots.
Note: the boots are a bit complicated to get. The hint says: The arrows lie, There is an east arrow, then a south arrow. Bomb W at east arrow, Bomb N at south arrow. You must throw magic with the wand at one of the flashing blocks. Passage opens, get boots.

Level 6- From footbridge, follow river E 2x, At river bend, Go N 4x. If you follow the river W when it branches off, you see the twin waterfalls. Go E 2x. You see level 6. (You need the ladder to cross some hot sands there...)
Boss Key- Go N from Feed the Goriya, Go N Kill Giant Mandhandla, Go N, Kill enemies, open passage, take key.
Treasures- Hookshot, Magic Container.

Level 7- Find the Twin Waterfalls. Enter cave between them, take passage. Exit in lava sands,
Go W find entrance...
Boss Key- After you emerge from the tunnel. Go S 2x, W 1x, S 2x, Solve the puzzle, Go W. Defeat enemies, get boss Key.
Treasures- Swim Fins, Hammer, More Bombs, Mirror Sheild.

Level 8- Go to Western Forest, West of River. Find a passage in rock to the NW, see pond behind open passage, must swim. Go W 1x, N 1x, E 1x, N 1x. Find Entrance...
Boss Key- From Entrance, Go N 3x, W 1x, N 1x, W 2x, N 2x. (or, find room with Keese, and flashing Swords to the NW, Go N 2x, Defeat enemies, enter passage, Get Key.)
Must have Magic Key to be able to passs through many locked doors.
Treasures- Heart Container, (An extra one.) Amulet 1, Red Ring.
Magic Key: From Entrance. Go N 3x, Go W 2x, Go S 2x. Defeat enemies, enter Dark Tunnels.
Go down ladder, Go E, Hit wall with sword. (Not a super bomb here, :-) Enter find Key.)

Ganons Pyramid- Ganons pyramid is the easiest to find. Go to either NW or NE corners of graveyard.
Move rock with L2 Bracelet. Go up mountain. Follow path to pyramid. (Must have triforce to enter.)
Boss Key- From Entrance. N 2x, Bomb W, Go W 2x, N 2x, Take passage to arrow room. Arrow room, must shoot arrow at Ganon statue to continue on. Go S 3x, take passage, Go S 2x. Defeat enemies, enter passage, take Boss key!
Treasures- Golden Ring, Golden Arrow.

Kokiri Temple- Follow river W from footbridge, Go W 5x, N 4x, Must swim across water, enter...
(Need Swim fins...)
Boss Key- From Room with 3 headed fire dragon. Go W 1x, Bomb- S 1x, Bomb- W 1x, defeat enemies, Get Key.
Treasures-
Nayru's Love- Enter Tunnel (need Super Bomb.)
Dins's Fire- Enter Tunnel (need Super Bomb.)
Farore's Wind- Final Room has F Wind in it... Instead of Triforce Piece.
Fire Boomerang- From central room with 4 heart blocks. Bomb E, Go E,Bomb E, Go E, Bomb E, Go E.
L2 Bracelet- From central room with 4 heart blocks, Bomb W, Go W, Bomb W, Go W, Bomb W Go W. Defeat enemies, move block, enter passage, find Bracelet.

Graveyard Tunnels
Treasures- Silver arrow, 2 Super Bombs.. Bracelet 2 is hidden here as well as K. Temple.
Important Note: There are two walk throughs here. Try all walls for walkthrough if you can.
Silver Arrow- After the 2nd Spider, (The first one leaves you a magic container.) A passage opens West. Go, Defeat enemies, Super Bomb W. Go W Defeat enemies, Get Silver Arrow...", "creditsHtml": "Tom Seward
Brilliant Minds Productions.

Thanks to creators of certain midi files. Great Job.
New music added \"Sleep Silent Child\" Daniel Amos", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 4, 2 ] }, "type": "quests" }, "quests/purezc/182": { "id": "quests/purezc/182", "index": 182, "name": "Trinity Worlds", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=182", "dateAdded": "21 Dec 2006", "dateUpdated": "06 Feb 2007", "approval": "auto", "authors": [ { "name": "Animus01", "id": 4065 } ], "releases": [ { "name": "r01", "date": "06 Feb 2007", "hash": "a2f76722d684ee89ca89e360660086fc2d200675", "resources": [ "Trinity Worlds FAQ.rtf", "Worlds.qst" ] } ], "defaultPath": "quests/purezc/182/r01/Worlds.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest. I used a heavily modified NewFirst tileset for this quest. The quest spans 3 overworlds and well over 20 dungeons, many of them being optional. A lot of exploring is involved, so feel free to do some adventuring between dungeons.

UPDATE1: Fixed a continue bug. Fixed Holy Chamber's trigger blocks, so they will truly be permenant. Fixed Level 2's Triforce room.

UPDATE2: Fixed the elevator bug and the warp bug in Level 9.

UPDATE3: Fixed another continue bug and several potential continue bugs.

UPDATE4: Fixed a continue bug and possibly all potential continue bugs.", "storyHtml": "It's been about a month after the events in A Link to the Past, and Link was finally able to settle down and enjoy his break from saving the world from Ganon. That is, until one day, when Princess Zelda sent him a message that will send him into an adventure unlike any other.", "tipsAndCheatsHtml": "The included FAQ has quite a few tips. :)", "creditsHtml": "Matthew and Pokegamer1989, for beta-testing the quest.
Myself, for making the quest.
More to be listed in the game.", "rating": { "score": 4.44737, "distribution": [ 0, 1, 0, 3, 10, 23 ] }, "type": "quests" }, "quests/purezc/184": { "id": "quests/purezc/184", "index": 184, "name": "Zelda Calling", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=184", "dateAdded": "12 Jan 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "12 Jan 2007", "hash": "070c91a74664908f5c4c00941f842ea289e8a9ed", "resources": [ "ZeldaCalling-hints.txt", "zeldacallingnopass.qst" ] } ], "defaultPath": "quests/purezc/184/r01/zeldacallingnopass.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This game is another installment in the style of Boots of Destiny, Kings Road, Death of Link, and others that I've done. If you liked those, I trust you'll love this one.
There are new graphics, though largely Pure tileset.
If you liked the side scrolling tunnel idea, there are more here where those came from!", "storyHtml": "Zelda calls Link back via a pretty cool looking teleporter screen to fight against Ganons minions once again.", "tipsAndCheatsHtml": "I've included a tip sheet walkthrough. Make sure you read it.
It can really help this game.
This game has a slight hang up on starting up. Don't know why.
If you go to file and reset the system it plays perfectly...
Have fun!", "creditsHtml": "Tom Seward;
Hilary Seward for grinning at me occasionally.

Many of you who contributed tiles and Midi files,
thank you!", "rating": { "score": 4.16667, "distribution": [ 0, 0, 1, 0, 1, 3 ] }, "type": "quests" }, "quests/purezc/185": { "id": "quests/purezc/185", "index": 185, "name": "Quest for Retards", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=185", "dateAdded": "20 Jan 2007", "dateUpdated": "19 Jun 2007", "approval": "auto", "authors": [ { "name": "MisterMarioMan" } ], "releases": [ { "name": "r01", "date": "19 Jun 2007", "hash": "cbdebd170a2dd9ca726eb50df8d00854aa8cb088", "resources": [ "MisterMarioMan-QuestForRetards-2.10.qst" ] } ], "defaultPath": "quests/purezc/185/r01/MisterMarioMan-QuestForRetards-2.10.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Don't ask about the name. I panicked.

Anyway, contains 8 main dungeons, 3 bonus dungeons, and one final dungeon.

The beginning is part of Alphadawg's tutorial quest.



UPDATE - January 21st
* I Have added Music.
* The Boots now serve a purpose in several dungeons.
* A new info guy has been added to the graveyard.

UPDATE - February 24th
* I have taken the liberty of making several distinct changes to the game which was requested from the ZC Staff.

UPDATE - June 18th
* I have finally fixed the infamous \"Unobtainable Wallet\" issue.
*To give this update more meat, I altered 3 screens, including the first one.", "storyHtml": "Basic Story.", "tipsAndCheatsHtml": "If your stuck in a dungeon, try walking through the walls.

Buy as many superbombs as you can. Your gonna need 'em.

If you're stuck, try to find the next dungeon by using the item you got in the previous one. It doesn't always work, but usually it does.", "creditsHtml": "Me, MisterMarioMan.
God, for, well, existence.
Zelda Classic for the engine.
Alphadawg for both the ZQuest Tutorial, which ended up giving me several screens and the first dungeon.", "rating": { "score": 2.41176, "distribution": [ 3, 1, 1, 10, 0, 1 ] }, "type": "quests" }, "quests/purezc/186": { "id": "quests/purezc/186", "index": 186, "name": "Chibi Moon & Star", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=186", "dateAdded": "06 Feb 2007", "dateUpdated": "25 Apr 2009", "approval": "auto", "authors": [ { "name": "cosmofield", "id": 5084 } ], "releases": [ { "name": "r01", "date": "25 Apr 2009", "hash": "b1410cde2eb6b5631c1fb3c87c8fa5b98289b2f3", "resources": [ "chibi.qst", "chibinote.txt" ] } ], "defaultPath": "quests/purezc/186/r01/chibi.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "My first quest, one small 8x8 overworld, 4+1 tiny dungeons plus some caves. The word \"Chibi\" means \"small\" or \"tiny\" in japanese, so this quest may be a one-day challenge to beat for an experienced player :)", "storyHtml": "Standard Story, but there's four shards of the Triforce located on two small islands called Chibi Moon and Chibi Star.", "tipsAndCheatsHtml": "Shape of the Dungeons", "creditsHtml": "None.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 5, 3, 1 ] }, "type": "quests" }, "quests/purezc/187": { "id": "quests/purezc/187", "index": 187, "name": "Lost Golden Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=187", "dateAdded": "01 Apr 2007", "approval": "auto", "authors": [ { "name": "MottZilla", "id": 5970 } ], "releases": [ { "name": "r01", "date": "01 Apr 2007", "hash": "c9ad6e9ba27682dd83ac99538dc8b68ecfa6808d", "resources": [ "LGP.TXT", "lgp.qst" ] } ], "defaultPath": "quests/purezc/187/r01/lgp.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B163", "descriptionHtml": "Link sets out on a journey to reclaim the Triforce, destroy Ganon, and rescue the princess as usual. This quest was created back when BS style graphics were just starting to be supported as I recall. As ZC moved on I noticed the quest no logner played properly so it's been updated and fixed up to keep it playable. Bear in mind the age of the quest but it's still solid and a good play.", "storyHtml": "Your usual find the Triforce, Destroy Ganon, and save Zelda.", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 2, 0, 2 ] }, "type": "quests" }, "quests/purezc/188": { "id": "quests/purezc/188", "index": 188, "name": "Easy Quest :D", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=188", "dateAdded": "13 Apr 2007", "dateUpdated": "10 Feb 2008", "approval": "auto", "authors": [ { "name": "KDillon", "id": 2622 } ], "releases": [ { "name": "r01", "date": "10 Feb 2008", "hash": "d130bba086656984c184e1b9907cec3b730716d7", "resources": [ "easyquest.qst" ] } ], "defaultPath": "quests/purezc/188/r01/easyquest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is the first quest that I've made. It's not really that hard. There are 8 doungens including ganons castle and not a very big overworld, but it's ok for my first I guess.

UPDATE: I fixed it to where the first doungen boss isn't a 1 headed gleeok.
UPDATE: It's now easier to get the 2nd sword.
UPDATE: I've fixed some grammatical errors.
UPDATE: I think I fixed it to where when you download (for some people) it's not a .txt file and is now .qst.

If you do get a .txt file please do not comment with a 0 star rating asking how to fix it (which has happened about 3 times already). Just please PM me :D", "storyHtml": "Find all the pieces of the triforce and defeat Ganon.", "tipsAndCheatsHtml": "Ganon's castle is hidden in the lost woods. Just use the lens of truth to see where it is.
There are only three swords. The second one is in level 3 and the third one you have to get at a hidden shop, which you cant see with the lens of truth.", "creditsHtml": "me", "rating": { "score": 2.6875, "distribution": [ 4, 2, 2, 1, 1, 5 ] }, "type": "quests" }, "quests/purezc/189": { "id": "quests/purezc/189", "index": 189, "name": "Miriam Is Missing", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=189", "dateAdded": "13 May 2007", "dateUpdated": "25 Sep 2009", "approval": "auto", "authors": [ { "name": "Surreal Canine", "id": 3986 } ], "releases": [ { "name": "r01", "date": "25 Sep 2009", "hash": "ba6d4a15d67a9b314118f15e7059445544bc1fe8", "resources": [ "Miriam.qst", "Read This Before Playing!.txt" ] } ], "defaultPath": "quests/purezc/189/r01/Miriam.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my very first quest. I know it uses the Classic Tileset, so please don't complain about the graphics. Half a year of effort went into this quest, so I would like a few of you to try it out.It has 9 levels.

I designed the first 7 levels of this quest to be easy, but levels 8 and 9 jack up the difficulty. Don't worry; I can beat this without cheating in less than an hour.

UPDATE: I realigned Zelda Falls with the rest of the overworld, thus fixing the Level 1 warp bugs.

UPDATE 2: All this time, and it never occurred to me that I didn't give Link any magic containers! That's fixed, so you can get into level 9 now.", "storyHtml": "The year is 2006, although it would be impossible to tell if you looked only at Hyrule. To celebrate his 14th birthday, Link decided to go on a trip to the Mushroom Kingdom. It wasn't much of a vacation. He ended up helping Mario's daughter, Karen, foil one of Bowser's plans. After his quest ended, Link was anxious to see the princess of his own land, so he quickly returned home. To his surprise, Zelda invited him to her zecret hideout, Zelda Falls, in the northwest corner of Hyrule. Link was only too happy to go, but he really should have brought more than Rupees and a shield; waiting for him was yet another adventure.

Upon his arrival in Zelda Falls, Link walked through the waterfall to Zelda's cave. She presented him with a new wooden sword for his birthday. \"As if I don't already have a million of these,\" he thought to himself as he left.

Less than a minute later, Link discovered a small underground palace. It was infested with enemies, but Link made short work of them. Strangely enough, Zelda was waiting for him in a room nearby. \"You have to help me Link!\" she told him. Apparently, Zelda's younger sister, Miriam, had recently gone missing. Link suspected Ganon at work, but Zelda insisted that she just wandered off. After they left the palace, Link and Zelda set out to find a young girl dear to them both...", "tipsAndCheatsHtml": "Level 1 cheat: ZOMGIF
You want the level 2 cheat? You tell them Exate.

If something on the map seems suspicious, blow up a wall or something!
There are 3 heart containers in the overworld. The white sword is in Level 4 and the magic sword is in Level 7.
The number of hearts you need to fire a sword beam goes down with each sword and the beam gets much stronger!
Pay attention to what Zelda says in Level 5.
And above all, remember that the quest doesn't have a password.", "creditsHtml": "Me, of course.
Guys who pointed out my mistakes, you know who you are.
Radien for his chain tile and The Satellite for the sideways Zelda in Level 9.
All of the MIDI's I used (except maybe the generic dungeon theme, I fount that in one of Exate's quests) are from VGMusic, although they also appear in other quests.
Exate, Shoelace, and Cast Chaos for setting a bar I hope to reach one day.", "rating": { "score": 3.42857, "distribution": [ 1, 0, 2, 4, 2, 4 ] }, "type": "quests" }, "quests/purezc/190": { "id": "quests/purezc/190", "index": 190, "name": "Death's Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=190", "dateAdded": "13 May 2007", "dateUpdated": "13 Jun 2007", "approval": "auto", "authors": [ { "name": "TheOnlyOne", "id": 6338 } ], "releases": [ { "name": "r01", "date": "13 Jun 2007", "hash": "af4246513c1af2b5a09a6e699d4c233c7b264d38", "resources": [ "Death'sPower.qst" ] } ], "defaultPath": "quests/purezc/190/r01/Death'sPower.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This quest was made about a year before it was submitted (January - March 2006.)

I used the original tile set, but I made quite a few changes, including new tiles, new pallets, and even a new \"Link.\" Sure, you're a blob, but what's to stop you from saving the world anyway?

This isn't a \"Triforce\" quest, but there are still eight main dungeons; each with an item at the end that will allow you to enter the next. Besides those dungeons, there are also two linked caves, and a ninth and tenth dungeon to cap it off.

Enemies in this game can get pretty... insane, to put it lightly (especially the bosses.) Don't expect to beat this game without dying, in fact abuse dying and use it to your advantage. Also, use potions. They are littered throughout the later dungeons as well as a few fairy ponds to keep you going. Get rings as soon as you possibly can. You should even be able to get the blue ring before level 2 (and you might need it...)

Overall, although this quest may seem fairly linear, it should still provide a good challenge and it will definitely test your fighting skills.

Edit: Continue bugs are fixed", "storyHtml": "Some one has stolen the power which ruled over the land. Your quest is to find the one who did it, destroy them, and retrieve the power which will bring happiness back to the people.", "tipsAndCheatsHtml": "-Get secrets as soon as possible (even leave dungeons after getting items if you really have to.)
-Use potions
-Hacking your way through some of the bosses is probably the best way to beat them", "creditsHtml": "Zelda Classic, me, and all the other quest designers who put their time into making good quests", "rating": { "score": 3.46154, "distribution": [ 0, 1, 2, 4, 1, 4 ] }, "type": "quests" }, "quests/purezc/191": { "id": "quests/purezc/191", "index": 191, "name": "Zelda: GDKWtQDH", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=191", "dateAdded": "13 May 2007", "approval": "auto", "authors": [ { "name": "firecrystal", "id": 6331 } ], "releases": [ { "name": "r01", "date": "13 May 2007", "hash": "ac4925b1b13fd7bd7b4b018b1d2db092edb7ec62", "resources": [ "Hints.txt", "The Difference.txt", "ZGDNWtQDH-EM.qst", "ZGDNWtQDH-HM.qst", "ZGDNWtQDH.qst" ] } ], "defaultPath": "quests/purezc/191/r01/ZGDNWtQDH-EM.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "My first (and lengthily titled) Zelda quest, Zelda: Ganon Just Doesn't Know When to Quit, Does He? The ZIP contains Easy, Normal and Hard versions.

In Easy, you start with 5 hearts, and all the heart pieces are heart containers instead. Hard is Normal with seriously powered up enemies, (but no Cracktorocks or Death Knights, I'm not THAT evil...) and the heart pieces are once again heart containers, because you will be needing them, given there's no gold ring in this mode.

Each mode has 6 dungeons and a rather linear overworld.", "storyHtml": "Ganon captures Zelda (Again...) and throws her into his elaborate Fortress-o-Doom (Again...) so Link has to save her. (Again... *sigh*) First, though, he'll need the Triforce pieces! (Again...) Good thing there's only four this time!", "tipsAndCheatsHtml": "Details on getting stuff is in the ZIP file.", "creditsHtml": "Me for the quest!
Zelda Classic, being the program I used to make said quest!
Raiden for his New BS Tileset!
The numerous people and games I stole MIDI music from, you know, but I forgot, who you are.", "rating": { "score": 1.77778, "distribution": [ 1, 2, 4, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/192": { "id": "quests/purezc/192", "index": 192, "name": "Mario Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=192", "dateAdded": "13 Jun 2007", "approval": "auto", "authors": [ { "name": "gamemastersonic" } ], "releases": [ { "name": "r01", "date": "13 Jun 2007", "hash": "ee0419f50006bdf7c25f879c8f7a16398626446c", "resources": [ "marios quest.qst" ] } ], "defaultPath": "quests/purezc/192/r01/marios quest.qst", "music": [], "images": [], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "This is my first quest so it's just a short quest.", "storyHtml": "n/a", "tipsAndCheatsHtml": "cheat", "creditsHtml": "The person who made the Mario tile pack.", "rating": { "score": 0.28571, "distribution": [ 43, 3, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/193": { "id": "quests/purezc/193", "index": 193, "name": "The Eight Spirits", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=193", "dateAdded": "13 Jun 2007", "approval": "auto", "authors": [ { "name": "Bowser Blanchette", "id": 4547 } ], "releases": [ { "name": "r01", "date": "13 Jun 2007", "hash": "a04afad4558a98492936c9d18eae9a870cef6885", "resources": [ "TheEightSpirits.qst" ] } ], "defaultPath": "quests/purezc/193/r01/TheEightSpirits.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "My First Quest using the Zero Tileset.", "storyHtml": "Collect the Eight Triforce Pieces in order to reach Ganon.", "tipsAndCheatsHtml": "Once you collect the Eight Triforce Pieces, you'll need to find 4 Special Labyrinths each holds a Dungeon Item in them. The Power Bracelet is needed to reach Level-9.", "creditsHtml": "Old-skool, for the Zero Quest Tileset.

Pokegamer1989, Blues Singer and others who tested out my quest.", "rating": { "score": 3.16667, "distribution": [ 1, 0, 0, 2, 1, 1 ] }, "type": "quests" }, "quests/purezc/194": { "id": "quests/purezc/194", "index": 194, "name": "Protector of the Damn Universe", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=194", "dateAdded": "13 Jun 2007", "dateUpdated": "03 Jul 2007", "approval": "pending", "authors": [ { "name": "Taco Chopper", "id": 4486 } ], "releases": [ { "name": "r01", "date": "03 Jul 2007", "hash": "058c7d54320c7f1e016330aaff1e68da06e6a44d", "resources": [ "ProtectorOfTheDamnUniverse-TacoChopper.qst", "ProtectorOfTheDamnUniverse-TacoChopperReadMe.txt" ] } ], "defaultPath": "quests/purezc/194/r01/ProtectorOfTheDamnUniverse-TacoChopper.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "You've been waiting for it. Don't lie. After the average performance at the Spring Expo, it is now ready to be officially on PureZC. I hope. There are a lot of twists and turns, but there is nothing freakier than the fact that it is my first quest.

And I have been criticised about it. Anyway, enjoy! My first quest at the hands of the community!

Second Update: There has been a crucial bug fixed. Hope it makes the quest a better one for all.", "storyHtml": "Years ago, in another dimension, far, far, away, there waits a hero waiting to be awoken. Will he come to the call of the normal citizen? Or will he just sit on his chair, an read magazines about short people, waiting for the next issue to come out?

I can say now that the latter is the hero who is waiting to be awoken. As the old runes say, \"He who wield the sword can wield the world.\" But with every hero, there is a villain to counter-act that good...

Enter Ganon. He lives in the mystical sixth dimension, after he was banished there by Link of Hyrule 1000 years ago. Unfortunately, the cracks are starting to appear on the barrier, and so Ganon has found a way to escape and reak havoc in another universe, the all-too similiar land of Crestfall.

What happens next is almost exactly like any Legend of Zelda story.", "tipsAndCheatsHtml": "16 Heart Container Pieces around the game (4 Heart Containers for those who have trouble doing maths).

Two Secret Dungeons are in the Haven and Hylian Era, respectively (This means there are two secret dungeons in each era).

All the cheats are related to English culture. One is a song, one is a sportsman, one is an album and one is a cult film.", "creditsHtml": "Ziplobob2 - Beta Testing
My brother Matt (Mc_Nugget_Hunter) - Designed Secret Dungeon 2
Those guys that made those midis that sound like Oasis, Kaiser Chiefs, AC/DC and various TV shows - 👍 - to the guy that made prawn sandwiches -
The PureZC Community, for supporting me.. I guess.
Dave - for having such a funny name. :p", "rating": { "score": 4.27273, "distribution": [ 0, 0, 0, 2, 2, 6 ] }, "type": "quests" }, "quests/purezc/195": { "id": "quests/purezc/195", "index": 195, "name": "Master Quest: New BS Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=195", "dateAdded": "13 Jun 2007", "approval": "auto", "authors": [ { "name": "Radien", "id": 1422 } ], "releases": [ { "name": "r01", "date": "13 Jun 2007", "hash": "e9c7aa703276e8e79d392c64c1654aae501f1070", "resources": [ "1st Quest dungeon shapes.gif", "MQ - New BS.qst", "NewMQ FAQ.txt", "NewMQ Readme.txt" ] } ], "defaultPath": "quests/purezc/195/r01/MQ - New BS.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "1.92 B182", "descriptionHtml": "Master Quest is a 3rd Quest for the original Legend of Zelda. This New BS Edition is a remake of the original Master Quest. Not only have I updated the quest for a new tileset, but I've gone through from start to finish and made changes and improvements. Some are subtle, some are major. Overall, the game now plays even more like the original Zelda, to enhance your enjoyment of a considerable challenge.

As time has gone by, the BS tileset has evolved, and so has my quest design style. Having released the 1st and 2nd Quests unpassworded in the New BS tileset, I started to desire to remake my original ZC quest, \"Legend of Zelda: Master Quest,\" using the New BS tileset and a new way of doing things. :)


New improvements and additions include:

- Completely redesigned BS Link sprites, modeled after the BS mascots and Classic Link (drawn by Dart Zaidyer and Radien).
- Updated dungeons.
- Truer classic-style gameplay.
- Lowered frustration factor.
- Redesigned level 9 featuring returning themes from 1st and 2nd Quest.
- All known instances of the continue bug have been thwarted and eliminated.
- Unpassworded quest file for enlightenment, amusement, and personalized play.
- Updated companion FAQ helps you with stumper puzzles as much as ever.


I've tested this quest extensively, and it should have fewer bugs than the original. However, beta testers were in short supply, so if you should come across ANY bug whatsoever, please tell me. I will do whatever necessary to fix the bug for you personally.", "storyHtml": "Uses the same story as the original Legend of Zelda.

Check the Readme for a more interesting retelling of the prologue, which also gives a few hints about the dungeon shapes, just like the original game did!", "tipsAndCheatsHtml": "My original advice still stands, so let's review it, shall we?

- When in doubt, remember back to the original Zelda games to decide your approach.
- Bomb every wall.
- Burn every bush.
- Play your ocarina on occasion.
- Press against dungeons walls often. Some of them are false walls.
- If there are items you *know* you will need eventually, try to buy or find them as early as you can. MQ GREATLY rewards foresight.
- Refer to the subscreen map often in dungeons. Mark unexplored areas, and remember where you need to go. Backtrack often!
- If you're stuck, search the overworld for hint-giving old men. ;) In MQ they really are helpful!

If you need more help, check the FAQ included in the zip file for hint-a-licious assistance.


And last but not least, if you want to cheat like crazy, open up the quest file in ZQuest and mess around to your hearts content. Since the quest is unpassworded, it uses the four standard cheat codes: 1, 2, 3, and 4. But remember, true Zelda gamers try to finish the game without cheats. ;)", "creditsHtml": "* MQ Remake Beta Testers: *

rocksfan13
Moonwhisper

* Original MQ Beta Testers: *

plith
CrystalBlade
Linkman90
Hero Link
Ian
Codelinker

* Other thanks: *

ShadowTiger (previously known as BH4)
Teilyr
Fox (previously known as Starfox)
ms_zelda_lady
The PureZC Forums

Check the Readme for further credits!", "rating": { "score": 4.4375, "distribution": [ 0, 0, 1, 0, 5, 9 ] }, "type": "quests" }, "quests/purezc/196": { "id": "quests/purezc/196", "index": 196, "name": "LOZ: the Hyrule Legend", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=196", "dateAdded": "13 Jun 2007", "dateUpdated": "02 Nov 2007", "approval": "auto", "authors": [ { "name": "Akkabus", "id": 6300 } ], "releases": [ { "name": "r01", "date": "02 Nov 2007", "hash": "1751ffce49f3b0b0806750ce6e5f5e7d9607fa5a", "resources": [ "loz_thl.qst", "loz_thl_readme.txt" ] } ], "defaultPath": "quests/purezc/196/r01/loz_thl.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Formerly titled LOZ: A Legend Retold

A quest made with PTUX. Play in 2.10.2.

Update Oct 30 2007: This is not a new quest. I merely renamed the quest because the title was so awful. Help will no longer be available from the author of this quest.", "storyHtml": "Young Link courageously sets off to find all eight triforce pieces and rescue Princess Zelda from the clutches of evil.

It's my first quest. Expect a high level of crudeness.", "tipsAndCheatsHtml": "There's no password.
Cheat codes in ascending order: 1, 2, 3, 4
If you're experiencing continue bugs, play the game with version 2.10.2.", "creditsHtml": "Akkabus - quest design
Mr. Z - tileset", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 2, 2 ] }, "type": "quests" }, "quests/purezc/197": { "id": "quests/purezc/197", "index": 197, "name": "Dasses Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=197", "dateAdded": "03 Jul 2007", "approval": "auto", "authors": [ { "name": "Lars", "id": 5783 } ], "releases": [ { "name": "r01", "date": "03 Jul 2007", "hash": "dcf347a0b7659b94a0ffd77d3b4b502b26df1046", "resources": [ "Dasses Quest by Lars.qst" ] } ], "defaultPath": "quests/purezc/197/r01/Dasses Quest by Lars.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Prepare yourself whit as many items and hearts you can find before enter ganondorfs castle! You do not need any triforces in this game, so you can enter when ever you whant!
This is my first quest!", "storyHtml": "Once up on a time there was an evil king ganondorf, he kiddnaped Zelda, bring her back!.", "tipsAndCheatsHtml": "There is a flute in a bush VERY near the FIRSTbrigde in the game, for free!", "creditsHtml": "Me, myself and I", "rating": { "score": 1.9, "distribution": [ 0, 3, 5, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/198": { "id": "quests/purezc/198", "index": 198, "name": "Link's New Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=198", "dateAdded": "06 Jul 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "06 Jul 2007", "hash": "03e66b57156dca63a9fc2a0595380f1304f66b85", "resources": [ "Eden-Flute.MP3", "Eden-Guitar1.MP3", "EdenBurnin-Mandolin.MP3", "Iona-Bells.MP3", "Iona-Lindisfarne.MP3", "NuLink-Hints.txt", "nulink.qst" ] } ], "defaultPath": "quests/purezc/198/r01/nulink.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Links New Adventure.
I did not spend time on a lavish intro or storyline. I think you'll find this a well-made challenging Zelda game. There are 11 Dungeons, after which you face Ganon's Pyramid. I think the quest is close to bug free, at least there are none that impede game play.
As usual, I've included this hintsheet that helps you find each level, and can help you find each Boss key.
Reward for winning the game is the cheat code!

Sorry about the lack of screenshots. I didn't do them this time. Sorry.
Look at Death of Link. Tileset is the same, with some new changes.", "storyHtml": "Link is back in Hyrule where Zelda, weirdly enough is in trouble, and needs his help.

(My story is not original, but let me assure you, the quest is worth playing.)", "tipsAndCheatsHtml": "I've included a hint sheet in the zip of the quest. This is designed to help you find dungeons, find that elusive boss key, and tell you at least what treasures are in the dungeon you are in. It does not play the game for you, nor win it for you.


I've marked each dungeon with a sign. I used domino style dots on each sign to number my dungeons.

Every dungeon has a hidden room that gives a hint for the location of the next one.

Whenever you find a room marked with triforce on the walls, look to see if you can walk thru or bomb into a secret room.

Note: triforce markings are all over the overland. When you see one, it means something special is on that screen. The marking does NOT mark a place to bomb, burn, etc. It just means that something special is waiting to be found on that screen. Happy hunting.

Note: Most items can be found for free, even though you see them for sale at extorbitant prices. You can choose to buy at a high price, or look further to find the item for free. If you do buy, you might kick yourself when you find the item right away afterwards.", "creditsHtml": "None.", "rating": { "score": 3.71429, "distribution": [ 0, 0, 1, 1, 2, 2 ] }, "type": "quests" }, "quests/purezc/199": { "id": "quests/purezc/199", "index": 199, "name": "An Adventure in Subrosia.", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=199", "dateAdded": "17 Jul 2007", "approval": "auto", "authors": [ { "name": "treyclark55" } ], "releases": [ { "name": "r01", "date": "17 Jul 2007", "hash": "57fc2d777081b55199b1b494db22009a448e7a6e", "resources": [ "quests-1184028557-package-subrosian.qst" ] } ], "defaultPath": "quests/purezc/199/r01/quests-1184028557-package-subrosian.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Original quest remade in a subrosian version, with much harder monsters to fight. The quest should be unpassworded to make improvements. Please fix any vital errors you may find.", "storyHtml": "Subrosia has been invaded by Ganon the subrosian hero must save the land of Subrosia", "tipsAndCheatsHtml": "n/a", "creditsHtml": "The creator of the cgbz remake of the first quest and nintendo.", "rating": { "score": 2.2, "distribution": [ 1, 0, 2, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/201": { "id": "quests/purezc/201", "index": 201, "name": "", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=201", "dateAdded": "19 Jul 2007", "dateUpdated": "22 Apr 2013", "approval": "pending", "authors": [ { "name": "Saffith", "id": 3250 } ], "releases": [ { "name": "r01", "date": "22 Apr 2013", "hash": "fcbbe5e28e29e3a7458e423ded84a70d2e3c538b", "resources": [ "InsertQuestTitleHere.qst" ] } ], "defaultPath": "quests/purezc/201/r01/InsertQuestTitleHere.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.10", "informationHtml": "My first completed quest. Not much to it, but it's something to do.", "descriptionHtml": "My first quest. Yeah, I hadn't been planning to submit it. I changed my mind.
A small, simple quest. One 8x8 overworld. Five main levels, mostly not too big. One multipartite extra level.

Update: Fixed a few minor graphical errors. Minor tweaks.

Update 2: Seems the first update introduced a bug that made the quest almost impossible to finish. That's fixed now. Also, added a few more screenshots.
 
Update 3: Unpassworded. Been meaning to do that for a while. Fixed a couple of minor graphical oversights.", "storyHtml": "Zelda needs to be rescued from Ganon. She's been kidnapped, one assumes. So go get the Triforce, and then you can go and deal with that whole situation.", "tipsAndCheatsHtml": "Bring a pen and paper to level 5.
This is obviously not the cheat code.
If you're looking for a super bomb, try to find a hidden room in one of the levels. There are a couple of clues as to where, but good luck figuring that out. Don't give the guy in the wastes any money; he's basically useless. :P
You can do the first three levels in any order, and level 4 as soon as you get the flippers. They get harder fast, though.", "creditsHtml": "Wild Bill and everyone else who contributed to the Pure Tileset.
Warlock, PrinceMSC, and Nick for the Link tiles.
Noir, Radien, and Nick for floor border tiles.
Sharon Daniel for pointing out a typo in the original version.", "rating": { "score": 4.35714, "distribution": [ 0, 0, 0, 4, 8, 15 ] }, "type": "quests" }, "quests/purezc/202": { "id": "quests/purezc/202", "index": 202, "name": "Ganons Graveyard", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=202", "dateAdded": "23 Jul 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "23 Jul 2007", "hash": "c800cfc99dd2cd302bd22d1fc8cdc6b6eca37fc7", "resources": [ "GG.qst", "GanonsGraveyard-Hints.txt" ] } ], "defaultPath": "quests/purezc/202/r01/GG.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Okay, this is my latest new quest. It has newer features than some of the last ones, but I didn't do any side-scrolling tunnels in this one.
I like them, but did not take extra time to put them in this quest.

If you like quests that are virtually bug free, play this one. If you like quests that don't require ESP or the sword of Doom itself to complete, play this one... :-)", "storyHtml": "Ganon has stolen Zelda (again) and you have to save her (again.)
He has taken her into his pyramid in a big graveyard area.
Fun fun fun. Hack n slash your way to freedom!", "tipsAndCheatsHtml": "I think this quest is close to bug free, at least there are none that impede game play.
As usual, I've included this hintsheet that helps you find each level, and can help you find each Boss key.
Reward for winning the game is the cheat code!

Thanks for playing.


If you like this one, do a game search by author, and play the others.

100 years later,
Boots of Destiny
Death of Link
Raft Mountains,
Kings Road,
Zelda Calling
Links New Adventure

As of July 16, 2007, this is the newest quest I've posted.

Some notes about my quests:

I've marked each dungeon with a sign. I used domino style dots on each sign to number my dungeons.

Every dungeon has a hidden room that gives a hint for the location of the next dungeon.

Whenever you find a room marked with triforce on the walls, look to see if you can walk thru or bomb into a secret room.
Note: Ganons Pyramid has a different triforce marking style than all the other dungeons.

Note: triforce markings are all over the overland. When you see one, it means something special is on that screen. The marking does NOT mark a place to bomb, burn, etc. It just means that something special is waiting to be found on that screen. Happy hunting.

Note: Most items can be found for free, even though you see them for sale at extorbitant prices. You can choose to buy at a high price, or look further to find the item for free. If you do buy, you might kick yourself when you find the item right away afterwards.", "creditsHtml": "Thanks to the fans. Thanks to ZC. Thanks to Hilary, who helps me with graphics and Ideas.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 2, 2 ] }, "type": "quests" }, "quests/purezc/203": { "id": "quests/purezc/203", "index": 203, "name": "Origin", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=203", "dateAdded": "23 Jul 2007", "dateUpdated": "08 Jun 2012", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 } ], "releases": [ { "name": "r01", "date": "08 Jun 2012", "hash": "1f6737b2c8b4b99b71bf9874d7368216943e3b95", "resources": [ "Origin - DarkFlameWolf - Readme.pdf", "Origin - DarkFlameWolf.qst" ] } ], "defaultPath": "quests/purezc/203/r01/Origin - DarkFlameWolf.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "Hype Description:
This is a complete re-envisioning of Hyrule the way it was meant to be. Old places look new and unfamiliar, dungeons you have scoured many times in the past no longer bear the same treasures or the same design. Secrets that were once common knowledge have been lost and are hidden in new locations. The entire world has changed and you have to change with it if you want to survive. This is Legend of Zelda: Origin.

Developer Description:
Despite people commonly dismissing many remakes or revamps or in this case, re-envisioning of the original Zelda quests, this goes far beyond what you have ever seen for the 1st and 2nd quests. First off straight from the get-go you have a choice to either start the 1st or the 2nd quest in the same quest file. There is also an option for a 3rd xtreme quest after beating the second or straight from the get-go for those insane Gung-ho players. To top it off, you have selection of choice for which dungeons you want to play over the course of Xtreme 3rd. Three Quests in one, can you handle it?
Massive changes with everything built from scratch. Heart containers on the overworld are now divided into 15 HC Pieces, the remaining 5 scattered across mini-games which you must win to acquire them. New secret locations, new cave systems, new dungeon layouts that do not conform to the original in anything but shape, every single item in ZC is utilized and can be acquired, a new Dome of Trials has opened up in the world, the ability to save Zelda in a variety of ways and finally a special bonus challenge for those who manage to complete Xtreme 3rd. This is everything you've been wanting to see for the originals, but never saw previously in any quest thus far. This is Origin.

http://www.youtube.c...BA&feature=plcp - Origin Video Walkthrough

May no longer work in the Lost Isle Build.", "storyHtml": "Three Princesses have been stolen by Ganon, spread out over three quests. Your goal is to gather the pieces of 8 and enter Ganon's lair and destroy him and save your true love! (Typical Zelda fare, yawn)", "tipsAndCheatsHtml": "Be observant of your surroundings, not everything is the same as it was from the original quests.
Read the PDF Read-Me for extra tips and hints.

May no longer work in the Lost Isle Build.", "creditsHtml": "Artwork Special Thanks:
Peteo - For Tilework
Radien - For Cave Tiles
Exate - For Custom Subscreen
ShadowTiger - For Editing Custom Subscreen
Relic - For Custom Ganon Sprites
Sharon Daniel - For Tilework

Dungeon Block Puzzle Special Thanks:
Blaman

Testers:
Nathaniel
Synbios1978
Sephiroth
System Error
Blaman
LinktheMaster
Moonwhisper
Dark Nation
Peteo", "rating": { "score": 4.61818, "distribution": [ 0, 0, 1, 3, 11, 39 ] }, "type": "quests" }, "quests/purezc/204": { "id": "quests/purezc/204", "index": 204, "name": "Lost Isle", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=204", "dateAdded": "24 Jul 2007", "dateUpdated": "14 Feb 2013", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 }, { "name": "Peteo", "id": 61 } ], "releases": [ { "name": "r01", "date": "14 Feb 2013", "hash": "a64a67d3589c9d0d453b0cb700506d1e3617127f", "resources": [ "LostIsleNames.jpg", "Lost_Isle.qst", "Lost_Isle_Readme.pdf" ] } ], "defaultPath": "quests/purezc/204/r01/Lost_Isle.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Story-driven", "zcVersion": "2.50", "descriptionHtml": "Over 2 years in the making, the first full group collaboration quest has finally been completed. Lost Isle takes you on a journey to a deserted island where the formal inhabitants have suffered a catastrophic event and all that remains is the dead and the decaying. A sinister story unfolds the further you explore the island and evil secrets are revealed as you get closer and closer to the true evil that is conspiring against you. You will travel through ghost towns, graveyards, swamps, forests, volcanos, wastelands and canyons in your search for answers and a way off this haunted island. With one gigantic world to explore, five huge dungeons, an entire island-wide cave system, many misc. dungeons and catacombs to explore, optional triforce pieces, 36 pieces of heart, myriad of shields and potions, hidden secrets and lurking ghosts; this adventure will test your very limits as an explorer. Only the true intrepid players will see the quest through and claim the much -deserved ending. This is Lost Isle, you have been warned adventurer!

Lost Isle Video Walkthrough

May no longer work in the Lost Isle Build.", "storyHtml": "You (as Link) have crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly you are in the world, you have no choice but to explore the island and find some way of getting off of it and back to the mainland.  

Though it appears that there was once a civilization here that was thriving, all that has turned to dust and dead bodies.  Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island.  What could have caused this great catastrophe and is this great evil still alive and well as you explore the very land that it destroyed?

Welcome to Lost Isle...", "tipsAndCheatsHtml": "Read the readme pdf file, it has more info than you can shake a stick at and more than likely has the most obvious answers to your general questions about the quest.

May no longer work in the Lost Isle Build.", "creditsHtml": "Lost Isle Map Painting:
NoeL

Graphics:
Peteo
Gashin
PrinceMSC
Mr. Z
Radien
WildBill
PureSet Crew

Music:
Lee Jackson
Robert Prince

Testers:
/M/
elise
koopa
Nate
Sephiroth
ShadowTiger
synbios1978
System Error
Special Thanks:
Dark Nation
Freedom, Ian & Jish", "rating": { "score": 4.6087, "distribution": [ 1, 1, 2, 7, 9, 71 ] }, "type": "quests" }, "quests/purezc/205": { "id": "quests/purezc/205", "index": 205, "name": "Dark Link's Temple Tour", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=205", "dateAdded": "31 Jul 2007", "dateUpdated": "30 May 2008", "approval": "auto", "authors": [ { "name": "Akkabus", "id": 6300 } ], "releases": [ { "name": "r01", "date": "30 May 2008", "hash": "67fde066148cebb3ab566a76adfa3a6f94783088", "resources": [ "dltt.qst", "dltt_fixme.txt", "dltt_readme.txt" ] } ], "defaultPath": "quests/purezc/205/r01/dltt.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Make your way through nine themed dungeons, featuring cave-type dmap dungeons, Dark Link, and a surprise ending.

Note: This quest will _only_ work properly on ZC 2.10.2. You won't be able to finish it on 2.10.0.

Updated May 26 2008.", "storyHtml": "You play as Dark Link, assigned to retrieve Ganon's Triforce of Power. The story unfolds after each level.", "tipsAndCheatsHtml": "The quest has no password.
Cheat codes are 1, 2, 3, 4 in ascending order.

See the Readme.", "creditsHtml": "Designed by Akkabus
Tileset by Radien
Music from http://www.vgmusic.com", "rating": { "score": 4.4, "distribution": [ 0, 0, 0, 1, 5, 8 ] }, "type": "quests" }, "quests/purezc/206": { "id": "quests/purezc/206", "index": 206, "name": "Links Giant Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=206", "dateAdded": "10 Aug 2007", "dateUpdated": "23 Aug 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "23 Aug 2007", "hash": "6c1afc5086796cc6c50f6ce3ccfd9185a0f79883", "resources": [ "LinksGiantAdventureRevisedBytlseward.qst", "LinksGiantAdventureRevisedBytlsewardHints.txt", "LinksGiantAdventureRevisedBytlsewardNoPassword.qst" ] } ], "defaultPath": "quests/purezc/206/r01/LinksGiantAdventureRevisedBytlseward.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Link's Giant Adventure. Revised. This version fixes bugs that I considered necessary to repair.
Whistle warps work now, they won't leave you stuck in a tree.
The shops available near Ganon's Pyramid are now working!
Have fun!

Okay, so I have trouble coming up with fancy names for these quests.
Personally, I would rather play a game that is fun to play, than try one with a fancy story and name that doesn't work.
Of course this will firmly keep me out of the 5 star ratings, I think.
S'okay. I appreciate being able to post these diversions for your enjoyment.", "storyHtml": "Link has to save Zelda, yes again. But this time Ganon's magic has changed several things in Hyrule to giant size! Including his pyramid, which is 10 times bigger than before externally, and 2 times bigger internally. It took two maps to build the pyramid interior.
So I think this quest will be good at the end as well as the beginning. :-)", "tipsAndCheatsHtml": "As my custom has come to be, I've included a hint sheet with this quest.
Directions to all the boss keys are included, as well as a description of treasures found in each dungeon. Also, I've included a list of items found in the game, and rough locations.
EG; Magic boomerang can be found in Level 3, etc.
I think it helps to know some of those things so you know whether you're done with a dungeon or not.", "creditsHtml": "Thank Yous to
PureZC- without their help, you would not have come across this quest, eh?

Several midi makers who participate on PureZC as well.
Midis used in this quest:

-Destiny of Hope
-Harps of Gaia- remake
-Oath of Peace
-Dark Side of the Sun
-Differences
-It proves the Mighty ones worth

Thanks to you all. I need a good program to make midis. Haven't really found one yet.

Thanks to the creator of the pure tileset. I really like it, even though every quest I make new tiles to tweak it to my needs for the quest at hand.

Thanks to my kids, who help a lot. Both in criticizing, and testing.
Caleb! You're a good helper! Hilary, love ya! Ben, still learning how to do ZC!

Thats it for now,
Check out the next one, won'tcha?

Tom", "rating": { "score": 4.28571, "distribution": [ 0, 0, 0, 0, 3, 3 ] }, "type": "quests" }, "quests/purezc/207": { "id": "quests/purezc/207", "index": 207, "name": "LoZ: Link's Decision", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=207", "dateAdded": "23 Aug 2007", "dateUpdated": "12 Sep 2023", "approval": "pending", "authors": [ { "name": "obake-san", "id": 6899 } ], "releases": [ { "name": "r01", "date": "12 Sep 2023", "hash": "88a21522d4b43a07726a26ec6e816060716e3800", "resources": [ "Links.Decision.Information.and.Walkthrough.url", "LoZ - LD-e.qst", "LoZ - LD.qst", "README-LD.html" ] } ], "defaultPath": "quests/purezc/207/r01/LoZ - LD-e.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.png", "image6.gif", "image7.gif", "image8.png", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "This is the first quest (I think) with two separate classes. About a third of the way through the game, you choose to be either a knight or a wizard. Each path will have different items, and some different dungeons.
Aside from that, it is a pretty straightforward quest, but if you're stuck there's an online walkthrough with maps. Uses 8-bit graphics, with 49 songs from various NES games. 18 dungeons total on 1 overworld map. Very difficult (\"easy\" is merely hard).", "descriptionHtml": "This is the first quest (I think) with two separate classes (back in 2007), which is why the title is Link's Decision. About a third of the way through the game, you choose to be either a knight or a wizard. Originally started in v1.92, this quest predates all the options in Zelda Classic that allow for multiple character classes, stat modifications, and difficulty levels. Instead of any of that, some items were assigned as class items. Each of the class items can only be obtained by one of the classes, providing for a very distinct split in abilities and play style.

There are six class dungeons, but only three can be accessed by each class. There are also differences for the classes in two of the triforce dungeons. Both paths are pretty well balanced, with their advantages and disadvantages. I would say the knight is a little easier.
Aside from that, it is a pretty straightforward quest with lots of dungeons. The path of the eight triforce dungeons is spelled out as you proceed through the game, but until the sixth dungeon it doesn't have to be so linear. Aside from the three class dungeons you'll be able to enter, there are also three optional dungeons either class can enter. They have difficult challenges, but useful (and honestly sometimes necessary) rewards. That means each playthrough has 15 dungeons.

There is just one overworld screen (much smaller than my other two quests). It's divided into twelve districts. There are no labels, but each district has its own music, and usually the biome changes too. The whistle whirlwind works like usual, but there are also two 3-stair warp rings. All the secrets are marked.

This quest uses old 8-bit graphics, with some custom made tiles. It has a lot of custom music (midi) too, 49 songs. To match the graphics, every song is from an NES game. I figured before I release a fixed version, I'll make it so you aren't endlessly hearing the same song every dungeon. You hear every song, regardless of the class choice.

Try both classes. They really are very different from level 4 onward.", "storyHtml": "Story is pretty simple. Ganon kidnaps Zelda, Link must go find Zelda. First he has to collect the triforce pieces that have been scattered to keep them out of Ganon's reach. That's all, so this is much like the old NES game. The sequel actually has a story, if that's the kind of thing you need.", "tipsAndCheatsHtml": "Write down the few maze paths that are in the game. You may want to write down other things as well, as certain hints will only be given once (ie there is an item in the room).

Choose your class before reaching Lvl 4. The two caves are very close to each other, right after you get through the maze path. The knight is good at fighting, and the wizard is good at magic, so that's how the class items are divided up.

Go for the first optional dungeon after beating Lvl 4 in order to open up the path to the town. You can buy all sorts of useful items there.

Later in the game, there is a single superbomb. Use it in the right place (it was obvious earlier in the game) and you can get basically infinite coins. Great for buying everything.

Complete walkthrough is right here (and linked in the readme). Every secret, every map, every list.", "creditsHtml": "Everything in the quest was done by obake-san.
Beta testing by obake-san, knives, and others.

v1.0 (massive bug fixes, music added)", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 2, 2, 7 ] }, "type": "quests" }, "quests/purezc/208": { "id": "quests/purezc/208", "index": 208, "name": "1st Quest (german Translated)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=208", "dateAdded": "11 Sep 2007", "approval": "auto", "authors": [ { "name": "Rastael", "id": 7765 } ], "releases": [ { "name": "r01", "date": "11 Sep 2007", "hash": "55269c6164fa801a9ef2c79e1566491dcb8fa8ea", "resources": [ "quests-1188722503-package-1st.qst" ] } ], "defaultPath": "quests/purezc/208/r01/quests-1188722503-package-1st.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is the orginal Zeldaclassic Quest from Nintendo, but it is translated in German!", "storyHtml": "Same as original Zelda!", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 3.54545, "distribution": [ 2, 3, 0, 4, 2, 10 ] }, "type": "quests" }, "quests/purezc/209": { "id": "quests/purezc/209", "index": 209, "name": "Hyrules Big Flood", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=209", "dateAdded": "25 Sep 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "25 Sep 2007", "hash": "a16674732c9a378d064ba1e7763020f655d51be6", "resources": [ "HyrulesBigFlood-tlseward-Game-hints.txt", "HyrulesBigFlood-tlseward.qst" ] } ], "defaultPath": "quests/purezc/209/r01/HyrulesBigFlood-tlseward.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Many of you have played my games, and know what to expect.
I have made a hint sheet as an attachment to this quest. There is a lot of money available in this quest. I learned a lot about layering, so that is evident everywhere in the quest, and the quality of the screen art I did. (Honk, Honk, That's me honking my own horn....)
errors are really minimal in this quest. I have a sharp eyed tester in my son who is so great at \"daddy, there is an error on this screen, look!\"

There are many new tiles integrated into the set, including wall fountains that I drew myself!
Hope you like em' :-)", "storyHtml": "Okay, you know the drill. Ganon has flooded Hyrule, and is being a general pain so you have to stop him.", "tipsAndCheatsHtml": "Hints sheet attached. Should help you just fine.
I did put the cheat code in the end string, so if you win the game, you will find out what it is!

Write me anytime you feel you need help, or even if you just want to throw verbal tomatoes!", "creditsHtml": "Tom Seward,

Testors, Ben Seward, Caleb Seward.
Hilary Seward art consultant.
Brilliant Minds productions...", "rating": { "score": 3.33333, "distribution": [ 0, 0, 2, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/210": { "id": "quests/purezc/210", "index": 210, "name": "Quest for Mrock", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=210", "dateAdded": "25 Sep 2007", "approval": "auto", "authors": [ { "name": "the Goomba Guy", "id": 8612 } ], "releases": [ { "name": "r01", "date": "25 Sep 2007", "hash": "8345357fc5c0c3fb858e0cbf681ac8078497df55", "resources": [ "Quest for Mrock - The Goomba Guy - readme NOW OR I'LL START LINK OFF WITH 1 HEART!!!.txt", "Quest for Mrock - The Goomba Guy.qst" ] } ], "defaultPath": "quests/purezc/210/r01/Quest for Mrock - The Goomba Guy.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first released quest, which you may agree is pretty good for a first try. Anyway, it has a completed overworld, (meaning the whole map is used,) nine somewhat short levels, TONS of custom tiles, and pretty much everything a good quest should have.", "storyHtml": "It's a beautiful day in Hyrule when Princess Zelda is taking a walk through the forest when she discovers an old abandon town. Since it seems to be a territory with out an owner, Zelda decides to take it over as part of Hyrule. A few days later, the town has been fixed up and people have moved in, to celebrate the new town, (named Mrock Combining the new mayors name with stone, which he was very fond of,) link and Zelda decide to spend the night in the Mrock Inn. However, overnight something goes terribly wrong. Link wakes up the next morning on a pile of gravel, and it seems as though Mrock is gone, and a new town has been built. Link then sets off to investigate.

(Readme file with more details included)", "tipsAndCheatsHtml": "Hidden somewhere in this quest is something that doesn't help you, but is neat, whats called an easter egg. This easter egg is, the Nintendo tree. You'll now what it looks like once you find it. ;)", "creditsHtml": "I take pretty much all the credit, except for the music. I give all the music credit to Nintendo, and Alexy Pajinov, creator of Tetris. However alexy gets credit for music from his little known game, Clockwerx.", "rating": { "score": 1.5, "distribution": [ 0, 8, 2, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/211": { "id": "quests/purezc/211", "index": 211, "name": "Journey Through Heaven and Hell", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=211", "dateAdded": "12 Oct 2007", "dateUpdated": "02 Nov 2007", "approval": "disallowed", "authors": [ { "name": "Aslion", "id": 7332 } ], "releases": [ { "name": "r01", "date": "02 Nov 2007", "hash": "48aa1e20b0a4f037050705587119dd15a598e507", "resources": [ "journeyofhell.qst" ] } ], "defaultPath": "quests/purezc/211/r01/journeyofhell.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "My first quest. I'm lots better than this but I decided to finish this up. A pure exploration quest. 3 Overworlds, 6 Dungeons, and 1 bonus dungeon.", "storyHtml": "Link was sent to Heaven to kill off Satan. He later learns that Ganon has revived and been sent to Hell to accompany the Devil. He must collect the 6 pieces of the Otherworldly Triforce to stop them from taking over everything.

Uses the Zelda TD: The good the bad and the ugly set.

NOTE: This quest is really really hard.

Update 2: Made a bit easier, (hopefully) possible, added a few under combos and such.", "tipsAndCheatsHtml": "Blue Ring = Level 5
Red Ring = Level 6
Gold Ring = Necrobeast Lair

For the necrobeast lair, be sure to have lots of superbombs. You'll need at least 1 no matter what to kill Ghini 2's.", "creditsHtml": "me
myself
shonox
I
Sausages", "rating": { "score": 3, "distribution": [ 0, 0, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/212": { "id": "quests/purezc/212", "index": 212, "name": "Links Big Swamp Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=212", "dateAdded": "02 Nov 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "02 Nov 2007", "hash": "c739f03c8349ed8ca2edf19812023f5a318918c1", "resources": [ "HyruleSwamp-Hints.txt", "Hyruleswamp.qst" ] } ], "defaultPath": "quests/purezc/212/r01/Hyruleswamp.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Link starts out in Hyrule, but Hyrule has changed it is swampy! This quest I made a main forest area ringed with a toxic swamp. Additional areas are a mountain pass extension,
a desert extension, and a forest valley extension.
I think it is a challenging quest, as well as a visually different one.", "storyHtml": "Save the girl, duh? :-)", "tipsAndCheatsHtml": "Note: Triforce markings are all over the overland. When you see one, it means something special is on that screen. The marking does NOT mark a place to bomb, burn, etc. It just means that something special is waiting to be found on that screen. Happy hunting.

Super bombs are not needed as often as with some of my other quests, but the price is the same. They can be found for free, but you'll have to buy them from time to time. Price is not high- 25 rupees each. Bomb shops are clearly marked and easy to find.

There are plenty of heart containers around. Everything burns, pushes, or bombs to open. Many screens offer a heart container piece, a few have heart containers. I didn't catalog all of these screens this time. But I don't think you'll have too much trouble collecting them. Triforce markings are on every screen that offers \"goodies.\"", "creditsHtml": "Credits to: Tom Seward, and my kids who help test. Great job Ben! Great Job Caleb (#1 Testor!)
Big hi to H. These guys help me make it happen.", "rating": { "score": 4.22222, "distribution": [ 0, 0, 0, 2, 1, 5 ] }, "type": "quests" }, "quests/purezc/213": { "id": "quests/purezc/213", "index": 213, "name": "Link in Cestria", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=213", "dateAdded": "02 Nov 2007", "dateUpdated": "30 May 2008", "approval": "auto", "authors": [ { "name": "Akkabus", "id": 6300 } ], "releases": [ { "name": "r01", "date": "30 May 2008", "hash": "7e8e3ee178969bb0ba89ad1dd31272aeaa68049f", "resources": [ "cestria.qst", "cestria_fixme.txt", "cestria_readme.txt" ] } ], "defaultPath": "quests/purezc/213/r01/cestria.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Quest Title: Link In Cestria
ZC Version: ZC v2.10.2

Features:

- 1 8x8 overworld
- 6 triforce dungeons
- 1 final dungeon (lvl 7)
- 28 heart container pieces (HCP)
- sidequests and optional items

Updated: May 30 2008", "storyHtml": "Link journeys to the land of Cestria to rescue Zelda. She was kidnapped by Ganon while on vacation or something.", "tipsAndCheatsHtml": "There's no password.
Cheat codes are 1, 2, 3, 4 in ascending order.
You can beat the quest without cheats.
Cheating can mess up the flow of the game.
Slash is disabled by default. You can use zquest to enable it, but it'll affect the game, specifically level 6.", "creditsHtml": "Akkabus, author
Mr. Z, PTUX tileset
http://www.vgmusic.com, music
http://www.squareenixmusic.com, music
Radien, DoR rips
Freedom, dungeon interior rips
NoeL, misc. tiles
Relic, misc. tiles
Xavier, misc. tiles
Will Bill, misc. tiles
rocksfan13, tester
CastChaos, tester
everyone else who tested the quest before this release

Please PM me if you find your work in this quest and would like to be mentioned. Thank you.", "rating": { "score": 4.47059, "distribution": [ 0, 0, 1, 1, 3, 11 ] }, "type": "quests" }, "quests/purezc/214": { "id": "quests/purezc/214", "index": 214, "name": "3 Isles", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=214", "dateAdded": "19 Nov 2007", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "19 Nov 2007", "hash": "6860842114f11a2e236864f2377aa15f2051c29a", "resources": [ "3Isles - tlseward - Hints.txt", "3Isles-tlseward.qst", "Puzzle Solution - 3IslesBytlseward.gif" ] } ], "defaultPath": "quests/purezc/214/r01/3Isles-tlseward.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Game Info: This quest is a continuation of the other ones I've been doing, it is closer to Hyrule's Big Swamp, and Hyrule's Big Flood in its graphics. I've learned a lot about layering, and it shows here.
There are some new ideas incorporated into the quest, and frankly, I'm a bit proud of the result.
We played it through, and have found no significant bugs. Visually, I think this is one of the best quests I've ever done. So if you've been a fan in the past, this will not disappoint!", "storyHtml": "Hi. Here is another quest from Tlseward! Hope you enjoy it.

Story: For you who don't like quests where Link goes to save Zelda from Ganon, sorry.
Link is going to save Zelda again! He likes the smooches at the end of the quest!
And Zelda needs to be saved for the 3.9 billionth time. (She likes the smooching part, too.)", "tipsAndCheatsHtml": "Hint sheet included. It includes a walkthrough to find each dungeon, as well as a guide to find each boss key. Locations of each item, IE each dungeons treasures are listed, but how to find them is not included. (one has to do some work to complete a quest.)", "creditsHtml": "Thanks:
A big thank you to Caleb, my 7 year old who is a great testor, and knows when to sing out, \"Daddy, there is an error on this screen!\" Then I get to correct it. He recently caught one, where I had a hookshot over spikes.
For some reason, Link could walk in mid-air. I totally missed it, but sharp-eyed Caleb got it.
Also my daughter Hilary helps with graphics.

Open invitation. Anyone who wants to contribute Cowboy style graphic set, or Pirate style set
both for Link and for enemies, would be appreciated. It would be best if it fit into the pure tileset.", "rating": { "score": 4.16667, "distribution": [ 0, 0, 1, 1, 4, 5 ] }, "type": "quests" }, "quests/purezc/215": { "id": "quests/purezc/215", "index": 215, "name": "The Legend of Zelda: the Meaning of Christmas", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=215", "dateAdded": "24 Dec 2007", "approval": "auto", "authors": [ { "name": "LostInHyru1e", "id": 7996 } ], "releases": [ { "name": "r01", "date": "24 Dec 2007", "hash": "8ad7c0ceb90d0ea3f01e2619d136eb66a4fa452e", "resources": [ "REAL TWO WEEK SPEED QUEST.qst" ] } ], "defaultPath": "quests/purezc/215/r01/REAL TWO WEEK SPEED QUEST.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "\"The Legend of Zelda: The Meaning of Christmas\" is a Holiday-Themed Mini-Quest that I built for a contest held in the forums. It contains many gameplay elements from my upcoming quest Eternal Winter, so if you liked the demo for that, play this. Likewise, if you like this, play that demo.

The Tileset is a heavily modified Classic Set - the Overworld uses a Custom CSet and Custom Tiles to make a \"Snowy\" atmosphere, and dungeons include LttP Lava.

This quest has 4 Dungeons, starting easy and progressing in difficulty, where the fourth dungeon is very challenging. This quest should provide 2 or more hours of solid gameplay for any person who wants to play a quest, but doesn't have the time commitment for \"Hero of Dreams\" or any of the big-shot quests.

This quest has a solid musical score, if I do say so myself. Fitting sound gives the dungeons a good mood. No need to play with your speakers off.

So now, 2 weeks in development, I give to you \"The Legend of Zelda: The Meaning of Christmas.\"", "storyHtml": "Ganon has kidnapped Santa Clause - Link must get the Three Keys of Christmas and take down Ganon to get Santa back, or there won't be a Christmas!", "tipsAndCheatsHtml": "There is no Level 4 cheat code in this game. However, if you really are a cheater, the level 3 code is \"igiveup.\" :)

Visit the Heart Cave once after every dungeon, and once at the beginning of the game. Every time you beat a dungeon, a new heart is accessible to you there. Also, every time you beat a dungeon, another heart in the overworld will be available to you. There are 14 total.

If you need help, you can ask me on the forums.", "creditsHtml": "Russadwan - Support and Intended Beta Testing. ;)
Evile - Santa Clause Sprite
People of 1337 D3s1gn P4d for hosting the contest that motivated me.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 2, 4, 8 ] }, "type": "quests" }, "quests/purezc/216": { "id": "quests/purezc/216", "index": 216, "name": "Hyrule's Christmas DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=216", "dateAdded": "24 Dec 2007", "approval": "auto", "authors": [ { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "24 Dec 2007", "hash": "6549ad3abc02d9d5fe880f927300440af943922e", "resources": [ "HyruleChristmasDX.qst" ] } ], "defaultPath": "quests/purezc/216/r01/HyruleChristmasDX.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "(This is the heavily updated version of my December 2007 Contest quest. There are more enemies, more items, more secrets, more decorations and all reported bugs are fixed.)

This is a slightly bigger than small quest with Myra as main character (this is a Ballad of a Bloodline prequel), three dungeons that you beat in any order then a final dungeon. There are two endings. All items and enemies are either highly tweaked or completely custom. (My favourite is the aLttP style skeletton.) There are 3 custom bosses altogether.", "storyHtml": "The Christmas feeling fades in Hyrule from year to year but this time an entity contacts Myra claiming that it's the Spirit of Christmas and sends her on an adventure to destroy three ward items that keep the Christmas feeling out from Hyrule.", "tipsAndCheatsHtml": "One HCP is hidden in each dungeon.
There is a sword upgrade in the game.
You need almost all items for the good ending and almost 100% room coverage.
Speak with every NPC, listening to them helps finding your way or the secrets. But watch out, some of them might lie...
Using the secret items you can interact with the environment and make your adventure easier.", "creditsHtml": "Tileset:
DoR - Radien
aLttp - Marcus/Orion
TNA 2nd preview - NoeL

Tiles:
Gamecube - Comix
Huge fairy - xXVolvagiaXx
Aqua Slug - The Shyguy Kingdom

Idea:
Ultima series - Origin Systems", "rating": { "score": 4.33333, "distribution": [ 0, 0, 1, 1, 2, 7 ] }, "type": "quests" }, "quests/purezc/217": { "id": "quests/purezc/217", "index": 217, "name": "Link to the Heavens", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=217", "dateAdded": "27 Jan 2008", "dateUpdated": "25 Sep 2009", "approval": "auto", "authors": [ { "name": "Pineconn", "id": 2679 } ], "releases": [ { "name": "r01", "date": "25 Sep 2009", "hash": "e59757bc4fe3b6dee40f6d9c7cf142961e741d53", "resources": [ "Link to the Heavens Info.txt", "Link_to_the_Heavens.qst" ] } ], "defaultPath": "quests/purezc/217/r01/Link_to_the_Heavens.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This quest is, in my opinion, 2 complete overworlds and 9 full dungeons of pure Zelda. Taking 2 and a half years to construct this quest, expect to have anywhere from 15 to 30 or more hours of solid gameplay. The difficulty is not over-the-top, yet you'll encounter many interesting puzzles, many of which are totally new to Zelda. This quest includes almost every item; you'll find two in each of the quest's eight main dungeons and one in each mini-dungeon. You'll encounter Zelda's typical overworld areas, including a forest, lake, mountain, swamp, snowy mountain, and more. You can also amass a full 16-heart life gauge and a full 8-unit magic meter. Additionally, I've taken great care in making sure that grammar is perfect and that directions are as clear as possible.

Note: I strongly suggest that you do not use a 2.5 beta to play this quest, as you will encounter several compatibility bugs that may inhibit you from completing the quest. Please use version 2.10.

Regardless, I hope that you truly enjoy Link to the Heavens and that you have a load of fun. Many already have, so don't miss your chance.

Last update: 9/15/09. This update will likely be my last, as it fixes a few minor miscellaneous errors or inconsistencies.", "storyHtml": "The quest starts out in Narajo Town, Link's home village. He vows to destroy the source that is uprooting parts of Hyrule, causing mountains to rise and magma to flow to the surface. Before his adventure will unfold, he needs something to fend himself off with. His mother gives him his ancestor's shield and some Rupees to start. He steps out his house keeping in mind that he needs to seek out the Triforce, and this is where the story begins...", "tipsAndCheatsHtml": "None.", "creditsHtml": "Defeat the final boss to view the credits scene.", "rating": { "score": 4.51429, "distribution": [ 0, 0, 2, 2, 7, 23 ] }, "type": "quests" }, "quests/purezc/218": { "id": "quests/purezc/218", "index": 218, "name": "The Hero Without a Name", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=218", "dateAdded": "23 Feb 2008", "dateUpdated": "14 Jun 2008", "approval": "auto", "authors": [ { "name": "jerome", "id": 3828 } ], "releases": [ { "name": "r01", "date": "14 Jun 2008", "hash": "cabdbf1d3cd9d0c2931096a539427570eee6db50", "resources": [ "The Hero Without a Name.qst" ] } ], "defaultPath": "quests/purezc/218/r01/The Hero Without a Name.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest. It is a classic style quest. There is VERY little story to it. Really the endings give you your story for the quest. I put very little directions in the game to keep with the original's style.

I recommend playing this in 2.10.2. It will mess up level 3's MIDI, but I couldn't find a better midi that didn't do the same thing. All of the others work fine.

WARNING: This can be a VERY CHALLENGING quest from what everyone has told me. It was actually more challenging than what I thought it would be for everyone.

UPDATE: Golden arrow shop is now a special item room- so it's obtainable now; level 9 typo- fixed; small detail tiles added in as well;

Per requests: Faster scrolling dungeons/overworld; 2 more hidden bomb upgrade shops -now for a total of 4 upgrades!

:D
2nd UPDATE: Level 4 map is now accessible. Minor tile fixes as well. Level 5 is now labelled as level 5.

As Requested: Ending cutscenes now tell you when you should move up. ;)", "storyHtml": "You are a man that has found himself in a land being taken over by evil creatures. You decide to set out to rid the land of it.

Yeah, so I'm not much for stories apparently, but more for the game play.

Have fun!", "tipsAndCheatsHtml": "In level 9, save and copy before choosing your path. There are 3 endings to find! This will make it easier than trying to start all of the way over.

If you get stuck in some levels, throw/shoot some things at walls to trigger other things to do. There are vague surroundings that point this out.

Listen to the old man in level 3!

;) It's possible to have the magical sword before entering level 5. So if you don't have it, or enough hearts, keep searching!", "creditsHtml": "Well first I want to thank everyone who has helped me in making my indecisions into decisions from all of the help rooms. The list is a bit long for everyone.

Thanks to all of the great questmakers, I probably stole your ideas into some of mine. Some are definitely stolen. READ: Please don't kill me Nightmare, OUCH!, and anyone else?

Thanks to Gleeok for testing the pilot episode of this quest of lvl 1-4 and his critiques helped me shape the rest.

I ripped a \"Link Statue\" from Armageddon Forever for this quest. So thanks OUCH! and whoever originally ripped it (since it's everywhere).", "rating": { "score": 4.3125, "distribution": [ 0, 0, 0, 3, 3, 9 ] }, "type": "quests" }, "quests/purezc/219": { "id": "quests/purezc/219", "index": 219, "name": "Triforce Peril", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=219", "dateAdded": "23 Feb 2008", "dateUpdated": "29 Jun 2008", "approval": "auto", "authors": [ { "name": "Nintendo6pet", "id": 12138 } ], "releases": [ { "name": "r01", "date": "29 Jun 2008", "hash": "cb5c6a7948d36e429f4f5ece1f6dad5a1bbd9fec", "resources": [ "Triforce Peril.qst" ] } ], "defaultPath": "quests/purezc/219/r01/Triforce Peril.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest done, and I think all the work I have done to make that deserve to be on purezc.

Well, enjoy! ;)

---Update---
The level 6 bug is fixed. I also added some of the under combos I've forgotten.
Now to get the master sword, you need the bow & arrows, the bracelet, din's fire, and the hookshot.

---Update---
I added more monsters, the bosses are now harder, bushes now have leaves, there are pots in every level and I updated the graphics. ;)", "storyHtml": "Ganondorf and Zelda have touched the triforce at the same time, and it shattered into pieces... but, Link learned that one week after that this happened, and Ganondorf did it to capture Zelda, and then collect all the pieces of the triforce of wisdom and the triforce of power. The goal of this quest is to collect all the pieces of the triforce of courage, get the master sword and then defeat Ganondorf to save Zelda!", "tipsAndCheatsHtml": "Use the lens of truth usually once you got it.", "creditsHtml": "Vgmusic.com and I, nintendo6pet.

;)", "rating": { "score": 3.4, "distribution": [ 0, 0, 0, 6, 2, 1 ] }, "type": "quests" }, "quests/purezc/220": { "id": "quests/purezc/220", "index": 220, "name": "IParallele : Medieval Saga Part 1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=220", "dateAdded": "22 Apr 2008", "dateUpdated": "10 May 2008", "approval": "auto", "authors": [ { "name": "Link128", "id": 1228 } ], "releases": [ { "name": "r01", "date": "10 May 2008", "hash": "3aa3d9c25d82d93d28ab1567ad5963ce20e006ff", "resources": [ "IParalleleMSENG13.qst" ] } ], "defaultPath": "quests/purezc/220/r01/IParalleleMSENG13.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "It's my first completed quest.
It's short but I'm hope you enjoy. :D

Updates : I have fixed all bugs (I think) :)", "storyHtml": "Westland Island,a kingdom with a mysterious past...
The Kingdom was in peace after long time ago when a strange event come over the land...
The animal are berserks and attack the villagers,evil creatures appears on the land and the King Lars is suddenly missing.
A men who live near of the castle, courageous, go in the castle for see if the rumor of the missing king was true.", "tipsAndCheatsHtml": "None", "creditsHtml": "Translator : Ccd-Tof", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 5, 1 ] }, "type": "quests" }, "quests/purezc/221": { "id": "quests/purezc/221", "index": 221, "name": "Reclamation", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=221", "dateAdded": "22 Apr 2008", "dateUpdated": "10 May 2008", "approval": "auto", "authors": [ { "name": "Arathorn21st", "id": 801 } ], "releases": [ { "name": "r01", "date": "10 May 2008", "hash": "1a2912e01af43860092a22469d629c95ab658a82", "resources": [ "README.txt", "Reclamation.qst" ] } ], "defaultPath": "quests/purezc/221/r01/Reclamation.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Reclamation is a full-length quest (9 dungeons, 1 16x8 overworld, 3 mini-dungeons) designed in the Pure tileset. It is the product of about one year of actual work, although I started making it in 2004.
The focus of Reclamation is on gameplay above all else. There aren't too many custom graphics, fancy ZC tricks, or heart-wrenching storylines. However, I hope that the overall design of the quest (the dungeon design in particular) delivers a great Zelda experience. :D
The difficulty should be comparable to some of Mr. Z's quests, like Link's Birthday DX. It should definitely be easier than quests like MMDWR: DC and Hidden Duality.
Be sure to visit www.medievaltech.com/reclamation for the latest update to the quest, as well as an easier version.", "storyHtml": "The story of Reclamation begins as Link defeats Ganon (the circumstances behind this fight are unknown). When Link lands the final blow on Ganon, he suddenly blacks out, and falls into a strange land...
Start playing to find out more!", "tipsAndCheatsHtml": "No cheats.
Tips: The White Sword, Magic Sword, and Blue Ring are all in mini-dungeons. The slash technique is in the same mini-dungeon as the White Sword. You'll probably need them.
Don't be afraid to try everything...", "creditsHtml": "Nintendo--For creating The Legend of Zelda (and various other life-altering games)

Phantom Menace, Dark Nation, and the ZC community--For keeping custom fan content alive

Mr. Z, Wild Bill, and other contributors to the Pure tileset--For making my quest look just good enough to be playable

Joseph Visaggi--For beta testing

My friends and family--For keeping me sane", "rating": { "score": 4.2, "distribution": [ 0, 1, 0, 2, 3, 8 ] }, "type": "quests" }, "quests/purezc/222": { "id": "quests/purezc/222", "index": 222, "name": "LoZ: the Nine Villages", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=222", "dateAdded": "22 Apr 2008", "dateUpdated": "08 Oct 2021", "approval": "pending", "authors": [ { "name": "obake-san", "id": 6899 } ], "releases": [ { "name": "r01", "date": "08 Oct 2021", "hash": "8737472d6bb09387afca91b351d47afc87c8336e", "resources": [ "9villages.qst", "README-9villages.txt", "STORY-9villages.txt" ] } ], "defaultPath": "quests/purezc/222/r01/9villages.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "An epic quest spanning across an enormous overworld, 9 full overworld screens in almost 50 named areas.
8 dungeons, 8 minilevels (dungeons or big caves), 7 more optional dungeons, then level 9.
A world map creates a expanding array of shortcuts to quickly get from place to place.
More than 90 songs arranged from a variety of old games. A new one for each area, dungeon, minilevel, more.
Moderate difficulty? Extremely thorough walk through, including maps for every section of the game.", "descriptionHtml": "An epic quest spanning across an enormous overworld. There are 8 dungeons, and 8 minilevels (dungeons or caves). You can go through 7 more optional dungeons before finally going after Ganon in level 9. A world map creates a expanding array of shortcuts to quickly get from place to place. Tons of songs arranged from a variety of old games.

The overworld should look a little familiar, I got the idea looking through the packaged booklets from my old Zelda cartridges. I made the game easy to moderate difficulty I guess, it's hard to tell. I also made an extremely thorough walk through for the quest, where you can choose to see limited information on where to go next, a detailed set of instructions for what to do, an item/HCP checklist with locations, and complete maps for every section of the game. Check the read me.", "storyHtml": "Story, abridged version....
Somewhere between Zelda 1 and Zelda 2 on the timeline:
Ganon appeared out of nowhere. He stole the triforce, but luckily the triforce of wisdom had been split up across the land to keep him from getting his hands on it. He waited for somebody else to do his work for him. Ganon attacked the newly built North Castle and took it for myself. Luckily, the King had not had a chance to move everything and make it his new home.
The forces of Hyrule were divided, although most of them stood in the Great Palace, an old castle where the kings of Hyrule have ruled for generations. There was one village that had to actually move from their homes into the nearby mountains. A small entourage protects a young swordsman of the Link bloodline as he travels from the Great Palace to the hidden safety of New Kasuto, and was ambushed along the way. He finds himself unarmed at the entrance of a cave with enemies all around him.", "tipsAndCheatsHtml": "- Each level has 2 items in it, plus a heart container and triforce piece.
- Each minilevel has 1 item and a HCP for the boss (the first minilevel has a full heart container).
- 4 of the optional dungeons have an item and HCP (the first has 2 of each actually)
- 3 of the optional dungeons have a magic spell and a magic container.
- Each town has a HCP within its boundaries, or in an area next to the town with no enemies at all.
- Bombable rocks are all obvious in the overworld, most burnable bushes are too.
- Your bombs and fire will not hurt you.
- Getting lost in the Lost Woods is easy to do. Use the whistle to open a portal to the beginning.
- When you die or quit, you start out with full health, which is great for dungeons. Do you need to get back to one of the rooms near the entrance, but don't want to go through all those rooms to get back? There's no downside to strategically quitting and continuing (unless you're trying to collect rupees or refill bombs along the way back).
- Walkthrough.... I can't make it any easier than that.", "creditsHtml": "me me me. Is that selfish? Then here's some more people.

Tiles taken from Radien, PrinceMSC, Ccc, Marcus, Wild Bill, plus some custom tiles I made myself.

Music direction by me, with help from knives, maxov, and johna.

Beta testing was pretty much all me until some of you fans find mistakes. I played through so many times I'm sick of looking at the quest.

this is version 0.81
BUG FIX: info shops used wrong strings

this version 0.9
FATAL BUG FIX: L9 1st Floor got stuck. I used an apparently-unintended exploit (the x makes it sound cool) of the room rules for it to work. When the bug was identified and removed in v2.5x, my exploit broke, and you couldn't get through the room. Running old zc v2.10, you are able to get through L9. It looks like this has been broken in 2.5x since at least 2016, but probably was somewhere in the beta before 2.5x's official release.
bug fix: A locked door in L9 2nd Floor should have been 1-way instead of shutter on the other side. It acted as an unintended trap to make you repeat rooms, if you didn't have the magic key and if you took a particular route, although it was just an annoyance. Now the door is no longer a trap.
bug fix: A re-enabling bubble was missing from the Secret Grave dungeon in the large graveyard.
bug fix: Rocks were added north of North Castle to prevent somebody from getting stuck.
rebalancing: Added re-enabling bubbles to a room next to the starting room of all dungeons/minidungeons that have permanently-disabling bubbles somewhere in them.
rebalancing: Ruto magic game, the crazy impossible room has a second target you can hit and the timed warp has been removed.
aesthetic: One overworld screen had a black square under the armos instead of the same tile as the ground.
typo: Fixed the name of Midoro Palace on the dungeon map.
typo: Fixed ending credits link to PureZC.", "rating": { "score": 4.26667, "distribution": [ 0, 0, 1, 1, 5, 7 ] }, "type": "quests" }, "quests/purezc/223": { "id": "quests/purezc/223", "index": 223, "name": "The Legend of Zelda: a New Land", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=223", "dateAdded": "05 Jun 2008", "dateUpdated": "05 Jun 2008", "approval": "auto", "authors": [ { "name": "Nintendo6pet", "id": 12138 } ], "releases": [ { "name": "r01", "date": "05 Jun 2008", "hash": "775694e0a643b23011d3cf265a3a4cfb4a2f30ff", "resources": [ "TLOZ ANL.qst" ] } ], "defaultPath": "quests/purezc/223/r01/TLOZ ANL.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest in a while, i made it just after the update of triforce peril.
Since Zquest started to look boring to me, i stopped working on it for.. 3 or 4 months. Now that its finished im uploading it!

This is the sequel of Triforce peril.

This quest is a lot harder than triforce peril, but it only have 5 dungeons...
Well, enjoy! :D", "storyHtml": "When Link defeated Ganon in he's last adventure, he did not noticed that Ganon was not dead... but simply fainted.
So, when Ganon woke up, he imediately kidnaped Zelda again.
But, while Ganon was going away with Zelda, Link followed him and he discovered that ganon was aking zelda to another land, called Partoga.", "tipsAndCheatsHtml": "No hints this time! ;)", "creditsHtml": "Vgmusic.com, the guy who made the tileset and me.", "rating": { "score": 3.1, "distribution": [ 0, 0, 1, 6, 2, 0 ] }, "type": "quests" }, "quests/purezc/224": { "id": "quests/purezc/224", "index": 224, "name": "Soshi's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=224", "dateAdded": "14 Jun 2008", "approval": "auto", "authors": [ { "name": "the Goomba Guy", "id": 8612 } ], "releases": [ { "name": "r01", "date": "14 Jun 2008", "hash": "e6f77253767f96d5dd662c8852ca0e22d6297399", "resources": [ "quests-1213208577-package-Soshis Quest New.qst" ] } ], "defaultPath": "quests/purezc/224/r01/quests-1213208577-package-Soshis Quest New.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "You are Soshi, a Lizard creature, coincidentally named after your own species, and you must find the eight Soshi Orbs, defeat the ruthless King Sludgious, and rescue Queen Socon. Soshi's Quest has a complete 8X16 over world, two smaller mountain overworlds at each side of the main one, and 18 levels, 9 regular, 9 bonus.", "storyHtml": "Long ago, on a far away planet, there was a peaceful society called Soshi Valley, which was inhabited by lizard creatures called Soshis. Shunned by the other Soshis, was small group of them called Dark Soshis. They believed that without living beings, the universe was perfect, that life was a waste of space. And so they dedicated their lives to killing everything on the planet that breathed. After that had achieved this, they would use their dark powers to put an end to themselves, so the universe could thrive on its own, untouched by unnatural forces. But even they knew that they could never hope to accomplish this on their own, so they combined their powers and creating an all-powerful object called the Sludge Orb. Off of it spawned a giant creature made out of a poisonous slimy substance, and he was called king sludgious. However, he was defeated when one of the Soshi elders joined the Dark Soshis, learned their dark magic, and used it to create what came to be called the Soshi Orb, which was then used to destroy the Sludge Orb. The elders knew that if the Soshi orb fell into the wrong hands, there would be no way to stop it. So they created seven trials, and hid pieces of the Soshi orb in each one. The eight piece rested in the home of the elders.

Many years later, the Dark Soshis, although were beginning to abandon their quest for universe wide death, they still lived on in secrecy, completely unaware of what their ancestors had done, until they came across an ancient book, written by one of the Soshi elders of that time. These Dark Soshis were extremely full of them selves, and thought that the Sludgiens were only defeated the first time because they weren't god enough. So they revived the Skudge Orb, spawning a new, even more powerful than the first. However, it wasted most of its power into more sludgien troops, as he was very greedy, and the Dark soshis became his slaves. So the elders did what they always do in times of darkness. They looked to ancient prophesies for help. By doing this, they found that the only way to save Soshi Vally this time was to find \"the hero by the name of his own species\" and have him complete the seven trials created by the ancient elders, retrieve the seven Soshi Orbs hidden within them, find the eighth Soshi Orb, and us them to defeat King Sludgious II. So the elders called forth Soshi, the hero by the name of his own species, to save them from certain doom before it was too late!", "tipsAndCheatsHtml": "After you finish the Quest, don't quit ZC just yet! Near level four is the entrance to a 100-room dungeon full of all the treasures not used anywhere else in the quest. Use the red candle on the trees in the middle of the wall in front of it, and keep going!", "creditsHtml": "Me, Vgmusic for the MIDI's, Nintendo for The Legend of Zelda and some of the original music, other original music credit goes to RareWare.", "rating": { "score": 3.1, "distribution": [ 1, 1, 2, 0, 3, 2 ] }, "type": "quests" }, "quests/purezc/226": { "id": "quests/purezc/226", "index": 226, "name": "Child's Quest All Grown Up", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=226", "dateAdded": "10 Jul 2008", "dateUpdated": "30 Mar 2013", "approval": "pending", "authors": [ { "name": "Rocksfan13", "id": 2996 } ], "releases": [ { "name": "r01", "date": "30 Mar 2013", "hash": "f1876a8faad4d6d8768cea2bea6fd9e7c4928b76", "resources": [ "CQ All Grown Up.qst" ] } ], "defaultPath": "quests/purezc/226/r01/CQ All Grown Up.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "An advanced version of one of my first quests, Child's Quest.

Completely redesigned, with custom Bosses and Levels.

UPDATE: Made it possible to get potion after level 3 and made the \"narrow\" path in level 5 a little more negotiable.



*****Fixed issue in Level 9 that will not allow you pound a hammer post from below in version 2.5.
This will also work in 2.10.", "storyHtml": "Really isn't a story to this one. Or is there?
You decide.", "tipsAndCheatsHtml": "Some of the puzzles are quite challenging in the levels. Remember to use all of your resources and ALL objects in the rooms.", "creditsHtml": "elise, jerome, ms_zelda_lady for testing.
Taco Chopper for the updated Gameboy tileset.
PureZC's music writers. You guys are awesome! ;)
VGMusic for more music.

All of you that play quests.", "rating": { "score": 4.25, "distribution": [ 0, 0, 1, 1, 0, 5 ] }, "type": "quests" }, "quests/purezc/227": { "id": "quests/purezc/227", "index": 227, "name": "Child's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=227", "dateAdded": "25 Jul 2008", "dateUpdated": "15 Aug 2008", "approval": "pending", "authors": [ { "name": "Rocksfan13", "id": 2996 } ], "releases": [ { "name": "r01", "date": "15 Aug 2008", "hash": "c51b3a3e21aa8ee15295da794a86b1ac4cd5c882", "resources": [ "childs_quest.qst" ] } ], "defaultPath": "quests/purezc/227/r01/childs_quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "The original Child's Quest. A quest originally designed for a 6 year old.
Can you beat it?

UPDATE: Fixed issue on overworld and issue with keys in level 4.", "storyHtml": "Quest follows the original Zelda Story. Get the triforce, defeat Ganon, save Zelda.
A little cliche', but none the less cliche'.
Even the music is cliche'.", "tipsAndCheatsHtml": "This quest is quite simple. There are markings everywhere. If you see one, chances are something is.", "creditsHtml": "Credits go to Elise for pointing out the bugs I had in it when I first originally released it to AGN.", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 2, 4, 1 ] }, "type": "quests" }, "quests/purezc/230": { "id": "quests/purezc/230", "index": 230, "name": "An Ordinary Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=230", "dateAdded": "14 Nov 2008", "dateUpdated": "04 Dec 2008", "approval": "auto", "authors": [ { "name": "Sinfex", "id": 22422 } ], "releases": [ { "name": "r01", "date": "04 Dec 2008", "hash": "c93f65d3cafedfc3128f1cd0aa18a59d698f8750", "resources": [ "An Ordinary Quest.qst" ] } ], "defaultPath": "quests/purezc/230/r01/An Ordinary Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "A long time ago... One man decided to make a Quest. This was that quest.



Well my first quest. (Well... that's a lie, I made two before this. they sucked. A lot.) Doesn't really do anything creative with the system. Anyway This Quest has a 8 X 16 overworld, 9 Dungeons, and a total of 52 Heart Pieces. Two in each overworld section (And two in a mini-dungeon that's required to go through) and 4 in every Dungeon. (Except for the last one)

Isn't passworded so if you get stuck you can just cheat.

UPDATE: Fixed Something in Level 9

UPDATE 2: Added Screenshots.", "storyHtml": "Ganon has kidnapped Zelda, Link must save her. Most creative story EVER.", "tipsAndCheatsHtml": "Get the White Sword and Blue Ring as soon as possible. They make the quest SO much easier.", "creditsHtml": "Credit to me for making this quest. Also credit to BikdipOnABus aka 'Jish' for a couple of stolen errr... borrowed ideas for Dungeons.", "rating": { "score": 3.85714, "distribution": [ 0, 0, 0, 0, 6, 0 ] }, "type": "quests" }, "quests/purezc/231": { "id": "quests/purezc/231", "index": 231, "name": "TLoZ: Secrets of Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=231", "dateAdded": "29 Nov 2008", "approval": "auto", "authors": [ { "name": "MasterLink" } ], "releases": [ { "name": "r01", "date": "29 Nov 2008", "hash": "2599f6d40ecd3b5595173e7525e3ec66cf541ee9", "resources": [ "Secrets of Hyrule.qst" ] } ], "defaultPath": "quests/purezc/231/r01/Secrets of Hyrule.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Hello people of PureZC, this is my first quest and I wanted to make it as devilishly hard as possible. I hope I did. >_> EVERYTHING and I really mean EVERYTHING is hidden. Nothing is blatently obvious or relatively obvious at all. It will take quite a while to finish, as there are plenty of areas to explore.", "storyHtml": "Link is having a peaceful day of NOT fighting Ganon's monsters when... A dark shadow envelops the land and the land begins to change. Pathways disappear, while new ones are made. Link hears an evil laugh as he sets off on his latest adventure.", "tipsAndCheatsHtml": "Push on every wall, burn every bush, leave no tile unchecked. There are secrets on almost every screen. And most of all, if you find a bug, please post it in the comments.", "creditsHtml": "I created this whole thing myself, but my bro tested it.

Special thanks to PureZC for hosting it :p", "rating": { "score": 2.75, "distribution": [ 0, 1, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/232": { "id": "quests/purezc/232", "index": 232, "name": "Hero's Downfall", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=232", "dateAdded": "22 Dec 2008", "dateUpdated": "27 Jun 2009", "approval": "auto", "authors": [ { "name": "Silver", "id": 14284 } ], "releases": [ { "name": "r01", "date": "27 Jun 2009", "hash": "f7082d70fde560b083c82943dc582d7ba6f40013", "resources": [ "quests-1246119325-package-Heros Downfall.qst" ] } ], "defaultPath": "quests/purezc/232/r01/quests-1246119325-package-Heros Downfall.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is my first quest, made when I was a n00b . I've heard that it's quite difficult but enjoyable.

It takes place in two overworlds- one full overworld and another, smaller one.
It has 14 full-length dungeons and four mini-dungeons. Enjoy!

UPDATE: Fixed a couple of bugs and added a working shop
UPDATE(6-27-09): Final fix of this version. Should (hopefully) work now. I really should have done this a long time ago...>_<", "storyHtml": "You are in search of a power that you don't comprehend in order to save the one you love the most...", "tipsAndCheatsHtml": "There's a cheat, but I forgot what it was :p.

UPDATE: Removed the cheat-no need for it now ", "creditsHtml": "-Plith for the Descendant Tileset
-Ricky of Kokiri and Master Maniac for beta testing 👍
-Anyone whose sprites and music I took
-YOU for playing it!", "rating": { "score": 3.5, "distribution": [ 0, 0, 2, 2, 6, 1 ] }, "type": "quests" }, "quests/purezc/233": { "id": "quests/purezc/233", "index": 233, "name": "Prepare Yourself", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=233", "dateAdded": "22 Dec 2008", "approval": "pending", "authors": [ { "name": "Old-Skool", "id": 2889 } ], "releases": [ { "name": "r01", "date": "22 Dec 2008", "hash": "8b076c0d230e27d9535ae9b578b294c059843a20", "resources": [ "preperation.qst" ] } ], "defaultPath": "quests/purezc/233/r01/preperation.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "No, No ZQDX for you yet lol

This was another little innovative experiment of mine, inspired by the swordless runs of 1st and 2nd. They usually use all sorts of things to run through dungeons and grab something to use in place of a sword, usually going through a lot of danger. Well, this quest is ALL ABOUT that.

Level 9 is available to you from the beginning. In fact, it's not even that far from where you start. However, Level 9 is still Level 9, and still as hellish as ever (And also twice as big!!) It's essentially a long road of endurance.

So you can go in Level 9. But can you beat it? Well, assuming you have a sword and a bow, you can IN THEORY meet the Silver arrow on your way through and kill Ganon with just those. But you'll probably die instead. A lot.

So, here's the catch!! There are eight dungeons dedicated to eight items, plus a ton of stuff scattered around the overworld. If death just isn't you, you're gonna have to do some questing.

The game also uses a system of statues. The Triforce doesn't play any real role in this quest, but as an item will allow you to whistle warp to these statues after you walk into them once. There are eight statues (duh) on the overworld, and if you die in an area of the overworld, you will be returned to this statue, instead of starting way back at the beginning.


...oh, and Link talks. nyahahahaha Also, You'll notice I have pink lava. It's mysterious!!! AHAHAHAHAHA", "storyHtml": "Things have been quiet in the big cities and towns around Hyrule, and Ganon has been missing for a few months now.

Link and Zelda were about to do some work fixing up the kingdom when they received word from a sentry that several monsters were seen surrounding a castle, kinda in the middle of nowhere. Nobody seemed to care a whole lot, given that they didn't really bug people, but it didn't sit right at all with Link. or Zelda.

Zelda sent Link to the boring town to investigate. The town and the land surrounding it may be in the middle of nowhere, but there is a bright and colorful city located in the high mountains, quite away from it. It has some good supplies, but the little town has... well, it has next to nothing. This is unfortunate, but Link must endeavor, and with no idea what Ganon is doing, he must Get in Level 9 and stop Ganon as quickly as he safely can, which may be a pretty long time.", "tipsAndCheatsHtml": "Since you need it to kill Ganon anyways, I'll tell you that the bow dungeon is deep in the forest to the west of town.

Also, since the dungeons in this game do not have Triforce pieces as a goal, the compass markers are used for other things, like dungeon solutions, special item locations, etc. If a dungeon has you confused, LOOK FOR THE COMPASS!! IT'S YOUR KEY TO SUCCESS!", "creditsHtml": "none", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 6, 2 ] }, "type": "quests" }, "quests/purezc/234": { "id": "quests/purezc/234", "index": 234, "name": "Bloodline Classic", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=234", "dateAdded": "03 Jan 2009", "dateUpdated": "30 Jan 2009", "approval": "auto", "authors": [ { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "30 Jan 2009", "hash": "4ba5130603f029739fc3aa61f00356280275a39c", "resources": [ "BloodlineClassic.qst" ] } ], "defaultPath": "quests/purezc/234/r01/BloodlineClassic.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is the full NES conversion of Ballad of a Bloodline (my biggest quest so far), which means not only using heavily modified LoZ tileset, but also converting everything to NES style and mechanics, like BB was made on the NES, in the 1980's. This means if you didn't play BB because you don't like big quests, you can play Bloodline Classic. The story is the same, just much more shortly explained.

Some conversions:
-all conversations are of one single string, with full capital letters
-only official \"guys\" are used (Abei, Ama, etc.), no layered NPCs
-all dungeons are one floor and never freeform
-no one timed events
-bosses are half-custom

There are many extras, too! You can learn the name of Hyrule's king, as well as explore Gerudo Desert, for example.
Some BB cameos appear here, too. The music is usually different than in BB and is from the database.

MADE IN HUNGARY

Enjoy! :)

Update 1: Plant Pond is now beatable. + small fixes

Update 2: Big fixes + more money + cheaper masks", "storyHtml": "The dictature of Hyrule makes Knil and his girlfriend want to escape, but it's possible only with the Master Sword which requires 3 prized items. However, the real adventure begins after the escape...", "tipsAndCheatsHtml": "Secret items are rings, swords, lens of truth, nayru's love and boots.
Maze routes are undocumented. Go left from first maze screen if you want to solve the maze, go down, right, up, right if you want to leave or find secrets.
Remember, boomerangs (and sometimes sword) can remove blocks.
Lens of truth can't be found in Hyrule anymore.
There are comeback HCPs in all dungeons, except IW L4 and IW L8.", "creditsHtml": "First of all, everybody who is credited for Ballad of a Bloodline

Music:
VGmusic, Espilan, Nuvo, Oulisa, Sir_Johnamus, MidiMan93, Majora", "rating": { "score": 3.8, "distribution": [ 0, 0, 1, 2, 3, 3 ] }, "type": "quests" }, "quests/purezc/235": { "id": "quests/purezc/235", "index": 235, "name": "Bikdip's Adventure 2: Electric Boogaloo", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=235", "dateAdded": "30 Jan 2009", "approval": "auto", "authors": [ { "name": "Jish", "id": 1873 } ], "releases": [ { "name": "r01", "date": "30 Jan 2009", "hash": "7fd61f04edc6cd66e0a4997de2cdd40eb9054de2", "resources": [ "BA2.sav", "BA2EB readme.txt", "BA2_EB.qst" ] } ], "defaultPath": "quests/purezc/235/r01/BA2_EB.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Story-driven", "zcVersion": "1.90", "descriptionHtml": "The long-awaited (at least by me) and often-delayed sequel of Bikdip's Adventure is finally completed! Please don't let the crappiness of the first quest deter you from trying this one out. It was my first quest, and I didn't really know what I was getting into. This one is infinitely better in all aspects. It features all of the following:

* 9 Complete Levels, each with a distinct theme - some standard dungeon, some sidescrolling, and some \"other\"
* Cutscenes to progress the plot - they don't appear until after Level 6, but there are several of them at the end
* Connectivity with the first Bikdip's Adventure
* A noteworthy plot with several twists along the way
* A Bonus Level that you can unlock on the title screen
* Lots of hidden secrets
* And it was (mostly) made in the primitive ZC 1.90! I made the decision early on to make the quest in 1.90 because I wanted to prove that even with old software, games can still be made interesting and fun to play. It's just like how the original Zelda (and other NES games) could be great even with limited technology. However, due to technical difficulties, the quest had to be split into two segments. After beating the first, you will find a url that tells you where to get the second. The second part is to be played in 1.92 b 183 if possible.

Please don't judge the whole quest by the beginning. It was made three years ago and may not feature all the interesting tricks and such that are in the later parts of the quest. That is not to say it starts out badly, or boring, but keep in mind it gets better. Also refrain from rating the quest until you get through most or all of it, and don't rate it a 0 because you hated a certain, small part of it. That isn't fair.

This quest is best played in 1.90. I strongly suggest you play it with that version unless your computer absolutely cannot run it. If that is the case, 1.92 is bearable. 2.10 is completely out of the question. You will encounter SEVERE bugs if you use 2.10. For later beta and alpha versions, use them at your own risk - I have not tested any.

A lengthy readme included in the download should answer most of your questions. I suggest that you read it, or at least skim through most of it. If you want specific information about how the different ZC versions run the quest, need help with a level or the game in general, want to know where an item is, or just read about the quest's history, the readme is your friend.

The contents of the ZIP file are as follows:
* BA2_EB.qst - the quest itself
* BA2.sav - a .sav file with BA1 beaten for those who didn't / don't want to play that quest. Rename your current SAV file to something else, then rename this one \"zelda.sav\" to use it without overwriting your old one.
* The readme file - should be viewed in Notepad.", "storyHtml": "The main character of this game is named Bargo, and he is a Bikdip, which is basically a three-eyed happy face.

Before the first Bikdip's Adventure, he was on a journey with some other Strange Creatures when he suddenly appeared in this new world. He had no idea what was going on other than a few strange thoughts he suddenly had. \"Collect the Triforce Pieces ... Save Zelda ... Defeat Ganon...\" He didn't know what any of this meant, but he traveled through the world, solving puzzles and killing monsters, completing all three of those things. This world was at peace and he could return home, right?

Wrong. Ganon had miraculously managed to survive. He used the last of his power to knock out Bargo, freeze Zelda to the spot, and scatter the pieces of the Triforce once again. Completely weakened, he stole all of Bargo's possessions and went into hiding.

Bargo awoke, still next to Zelda at the end of the final dungeon. He knows that if he ever wants to get home, he has to revive Zelda. So now his quest picks up where it left off, and he must find all the Triforce Pieces again and defeat Ganon for good.

Following Level 6, you will view a cutscene that unveils Ganon's schemes. He is slowly making a triumphant return, and a new villain is introduced. Your overall goal in the quest will be quite different from then on. From there, the plot advances even further, most notably in the last level. You'll have to play the quest to find out what happens.", "tipsAndCheatsHtml": "The readme covers this pretty well. Please consult it for tips and hints.

There is a Level 1 Cheat hidden in the quest. If you find it, you can use it in the last level or throughout the whole quest if you ever play it again.

There is also a complex series of secrets stemming from the Bonus Level. If you finish the game 100%, you will be rewarded for your efforts. (Getting 100% does not necessarily mean finding all the Heart Pieces, or even the cheat code)

Level 5 is a large maze. It is possible to view the in-game map there, but some versions of ZC will crash if you open the map twice in one playthrough. Because of this, you may want to create your own map out of screenshots while playing it.", "creditsHtml": "Me, Jish, for creating the bulk of the quest
My friend, Green Lantern, for assisting me with much of the quest - specifically, creating large chunks of Levels 7-9, making a few cutscenes, providing advice, and other general work.
VGMusic.com and various Midi composers for the music in the quest
PureZC, obviously, for hosting this

And more... beat the game to see the full credits", "rating": { "score": 4.45455, "distribution": [ 0, 0, 2, 0, 6, 13 ] }, "type": "quests" }, "quests/purezc/236": { "id": "quests/purezc/236", "index": 236, "name": "Donkey Kong (1981 Classic)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=236", "dateAdded": "07 Feb 2009", "approval": "auto", "authors": [ { "name": "angrud", "id": 29283 } ], "releases": [ { "name": "r01", "date": "07 Feb 2009", "hash": "200c8e4987ccdb7900bd3eac26ccff078d434658", "resources": [ "quests-1233540665-package-Donkey Kong.qst" ] } ], "defaultPath": "quests/purezc/236/r01/quests-1233540665-package-Donkey Kong.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Other", "zcVersion": "2.10", "descriptionHtml": "This is a remake of the classic 1981 Donkey Kong.", "storyHtml": "The point of the game is to get to the top of each level ( and defeat Donkey Kong. This is an arcade game, so the game goes on and on without ever ending.", "tipsAndCheatsHtml": "…", "creditsHtml": "Me (David Rioux)", "rating": { "score": 2.625, "distribution": [ 1, 1, 1, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/237": { "id": "quests/purezc/237", "index": 237, "name": "Eight Lands", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=237", "dateAdded": "21 Feb 2009", "dateUpdated": "27 Jun 2013", "approval": "auto", "authors": [ { "name": "HybridHyrule", "id": 16076 } ], "releases": [ { "name": "r01", "date": "27 Jun 2013", "hash": "98dadbe3345bae08bc7c78666c486d331d89f8ec", "resources": [ "EightLands.qst" ] } ], "defaultPath": "quests/purezc/237/r01/EightLands.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Classic Zelda style Dungeon Romper", "descriptionHtml": "This is a fast paced adventure style quest, set in a classic Zelda world. It was made with DOR 2.0 and some custom tiles. You start at your house in Hyrule Village. From there you will embark on a journey through the Eight Lands of Hyrule securing the Triforce. 1 minor update.

Features:
* Massive \"sandbox\" style Overworld packed with secrets
* 8 Sub-Overworlds
* 8 Themed dungeons
* Variety of great music
* 7+ hours of gameplay
* Tons of action, puzzles, switchwork, and secrets", "storyHtml": "The Triforce has been split into eight pieces and locked away into the corners of Hyrule. This was done to keep any man from collecting the entire Triforce and gaining the ultimate power.
Then, Ganon, the ruler of the dark world, invaded Hyrule castle and took one of the eight fragments back to his world. Fearing that he will try to acquire the remaining pieces, Princess Zelda calls upon a hero to save Hyrule from the evil dark king.", "tipsAndCheatsHtml": "-Use the information huts to help you get started
-Return to the village often, you will be able to pick up some valuable equipment this way
-Pay attention to backtracking locations, these are usually worth your while to return to when you collect the item needed
-Search for loose rupees around the village and in Hyrule field
-There are two entrances to the first dungeon, you will need to go in both", "creditsHtml": "Radien for an awesome tileset, James Kerns for playtesting and creative help, CastChaos for the bonefish tiles, PrinceMSC for the lava tiles, Espilan for Eternity's Maze and Asfaleia I Thanatos, Rexlaninetales for Isles of Aquarius II and Untitled intro to EOV, Vargen for When Winter Arrives, Sir_Johnamus for Abyss and Ice, MidiMan93 for Darkness Approaches, MidiDB.com, everyone who answered my posts, and the people of PureZC. Jerome for playtesting", "rating": { "score": 4.0625, "distribution": [ 0, 0, 1, 3, 5, 6 ] }, "type": "quests" }, "quests/purezc/238": { "id": "quests/purezc/238", "index": 238, "name": "Link in Holberina", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=238", "dateAdded": "11 Mar 2009", "dateUpdated": "01 Apr 2009", "approval": "auto", "authors": [ { "name": "King Harkinian", "id": 31292 } ], "releases": [ { "name": "r01", "date": "01 Apr 2009", "hash": "63ff6cb877809c074c7d132abd9f1ff2d26190d4", "resources": [ "LIH instruction manual.pdf", "LINK IN HOLBERINA.qst" ] } ], "defaultPath": "quests/purezc/238/r01/LINK IN HOLBERINA.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first ZC Quest submission!



Update: I am updating because I want to include new features I just added Inculding higher prices on the magic key and a new boss. I might of fixed some bugs in the update as well. I want people to have the newer version and not to be left with an older, and a little out dated by a week or two.
Update 3-28-09: My Onox boss was re-done at the mass scale. It is completely diferent. I decorated the overworld with more trees and enemies. Also, say good-bye to empty rooms in dungeons.", "storyHtml": "After Link struggled to save Holdrum and Labrynna the triforce took link back to Hyrule. It said that Zelda had been taken to the land in between where Holdrum and Labrynna touch. The land of Holberina! Link wondered how Gannon could still be alive after his fierce battle with Link. How could he live without Koume and Kotake, the evil witches? The triforce said an evil wizard appeared and revived him. Who is the wizard? What will happen to Link? Find out in my fan-game… The Legend of Zelda: Link in Holberina!", "tipsAndCheatsHtml": "Tips and cheats are in the PDF included with the quest.
There is a secret shop that sells very cheap and hard to find items. It also sells a 200 ruppie.", "creditsHtml": "The PureZC Forums! Thanks to Sir Johnamus for the final boss midi.", "rating": { "score": 2.85714, "distribution": [ 0, 0, 1, 5, 0, 0 ] }, "type": "quests" }, "quests/purezc/239": { "id": "quests/purezc/239", "index": 239, "name": "The Legend of Zelda, the Lost Sequel", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=239", "dateAdded": "11 Mar 2009", "dateUpdated": "21 Mar 2009", "approval": "auto", "authors": [ { "name": "angrud", "id": 29283 } ], "releases": [ { "name": "r01", "date": "21 Mar 2009", "hash": "33951673e0f5172cb855e15ba28f9483b2469580", "resources": [ "quests-1237042229-package-The lost sequel.qst" ] } ], "defaultPath": "quests/purezc/239/r01/quests-1237042229-package-The lost sequel.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is a different sequel of the first Zelda, so as a game player, you must keep in mind that it's as if all the other \"Zelda games\" never existed.



Update: This time, IT WILL WORK. The quest is a real custom quest this time. I apologize to everyone who saw a mistake in my last submission, I simply had accidentally added a quest number value to my old quest submission. OOPS!!! Well, anyway, the point of the game stays the same, so this quest is still considered as a different sequel of the first Zelda.", "storyHtml": "Link gets woken up by an important message from Zelda that tells him to meet her at Hyrule Castle...", "tipsAndCheatsHtml": "none!!!", "creditsHtml": "Only me (David Rioux) and the person who made the Newfirst quest tileset", "rating": { "score": 2.75, "distribution": [ 0, 1, 2, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/240": { "id": "quests/purezc/240", "index": 240, "name": "Shadow Wars II: Dark Side of the Triforce", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=240", "dateAdded": "01 Apr 2009", "dateUpdated": "05 Apr 2009", "approval": "auto", "authors": [ { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "05 Apr 2009", "hash": "80641884e47da4b19895029168f75019f308861c", "resources": [ "SWIIDST.qst", "SWIIKézikönyv.txt", "SWIIManual.txt", "SWIIReadMe(magyar).txt", "SWIIReadMe.txt" ] } ], "defaultPath": "quests/purezc/240/r01/SWIIDST.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Shadow Wars II: Dark Side of the Triforce is the quest I was making in secret, without anybody knowing about it til it got finished, so that I didn't have any influence that would have affected my questmaking.

This quest is the sequel to Shadow Wars, my first quest, and is definitely Classic style, but is far from LoZ. The overworld is segmented with each segment having its own music and palette, then there are more of such additions, but everything stays Classic style. I also include ReadMe and Manual in the zip file, both in Hungarian and English.
The greatest thing is that I was making this quest only when I felt doing so, so there are no signs of boredom, like huge empty areas, unfair shortenings, etc.

Numerals:
-1 full overworld
-9 mandatory dungeons
-8 subdungeons
-1 secret dungeon
-3 half-custom bosses
-2 endings
-2 ultimate secrets

Beating the normal dungeons give you an item, not a Lightforce piece. You need these items to survive the Emperor's hideout. However, the Emperor tries to make you collect the Triforce pieces, too... Who will you listen to, Ester or the Emperor? The ending depends on that! Note that the bad ending is what will be continued in Shadow Wars III: Rise of the Underground, so the good ending is \"just\" a flashy extra.

MADE IN HUNGARY
Enjoy!

Update 1 (02. Apr. '09): Quest is beatable and less unfair now.", "storyHtml": "SHADOW WARS
shadow wars

Episode II
After dispatching all of Ganon's remaining minions and placing the Triforce in the Golden Pyramid, Link was able to rest for a while. But dark clouds are gathering near Twon Guriga, Town Kakariko's twin settlement. A greedy man, calling himself the Emperor, is set out to obtain the Triforce and rule over Hyrule. Ester, a researcher girl hides the Triforce pieces far underground and sends Link to a new adventure in which he needs to gather the equipment neccessary to defeat the Emperor. However, the Emperor also tries to influence Link and lure him to the Dark Side of the Triforce...............", "tipsAndCheatsHtml": "ReadMe and Manual are included in both English and Hungarian", "creditsHtml": "Additional tiles: Bengal
Music: Siguy, Nuvo, Sir Johnamus, VGmusic", "rating": { "score": 3.91667, "distribution": [ 0, 0, 3, 0, 2, 6 ] }, "type": "quests" }, "quests/purezc/241": { "id": "quests/purezc/241", "index": 241, "name": "JustAnotherDay", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=241", "dateAdded": "05 Apr 2009", "dateUpdated": "25 Apr 2009", "approval": "auto", "authors": [ { "name": "KDillon", "id": 2622 } ], "releases": [ { "name": "r01", "date": "25 Apr 2009", "hash": "5f04b37968b8c04fb7607f8ac1ea8ae4a88a0e83", "resources": [ "JustAnotherDay.qst", "JustAnotherDay.txt" ] } ], "defaultPath": "quests/purezc/241/r01/JustAnotherDay.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "My 2nd quest I have made. Made with Pure Tileset. If you like this quest then don't download my first quest I made. Even if you don't like this one \"Easy Quest :D\" is still not recommended. If you have any questions or found anything wrong with this quest PM me and I will help.

UPDATE: Didn't put a raft flag on one of the docks in the 7th dungeon which makes this game unbeatable but now fixed that. When you jump down to the 4 manhandlas you couldn't move at all; you were supposed to get the 3rd sword after beating them and that is now also fixed.", "storyHtml": "Just Another Day. Link needs to find 8 Triforce pieces and defeat Ganon.", "tipsAndCheatsHtml": "I included a read me file with tips in there.", "creditsHtml": "I got all of my MIDI's from PureZC's database and I can't remember who's MIDIs are who's. If you recognize yours tell me and I will credit you for it.", "rating": { "score": 3.875, "distribution": [ 0, 0, 0, 1, 5, 1 ] }, "type": "quests" }, "quests/purezc/242": { "id": "quests/purezc/242", "index": 242, "name": "Legend of Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=242", "dateAdded": "25 Apr 2009", "dateUpdated": "24 Dec 2013", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "24 Dec 2013", "hash": "8885c2a99d5cf872af70543dde345c21c9b3bf05", "resources": [ "Legend of Link.qst" ] } ], "defaultPath": "quests/purezc/242/r01/Legend of Link.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "24/12/13:
This is the first quest I've ever made back in 2009 when I had little knowledge about ZC.", "descriptionHtml": "24/12/13:
This my first quest, so obviously it isn't going to be the greatest. It's been a very long time since I've ever bothered to update this, but an update I've done is making sure that it's possible to beat the game now when before you couldn't push blocks into blocks, now it's possible.", "storyHtml": "OH NOES!! Zelda is stolen once again....", "tipsAndCheatsHtml": "none.", "creditsHtml": "none.", "rating": { "score": 1.6, "distribution": [ 2, 4, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/243": { "id": "quests/purezc/243", "index": 243, "name": "The Legend of Zelda: Storm of Chaos", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=243", "dateAdded": "01 May 2009", "dateUpdated": "26 May 2009", "approval": "auto", "authors": [ { "name": "GanonThePig97", "id": 35337 } ], "releases": [ { "name": "r01", "date": "26 May 2009", "hash": "7b0f4e15101e87389a3e9c9d5fb6ab8e435fabea", "resources": [ "Storm Of Chaos/Readme.txt", "Storm Of Chaos/StormOfChaos.key", "Storm Of Chaos/StormOfChaos.qst" ] } ], "defaultPath": "quests/purezc/243/r01/Storm Of Chaos/StormOfChaos.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "My first quest, made long before i even joined PureZC. In this quest, Link has to do the usual overworld-exploring, item-gathering, dungeon-exploring and enemy-killing in order to find a way to reach Vaati's palace, resting high in the sky.

UPDATE1: I killed a few bugs and added a shop.
UPDATE2: Another bugfix.
UPDATE3: The best update yet! A bugfix plus the following:
- 1 Secret dungeon
- New MIDIs in some places
- 1 new custom boss
- 2 new items to find
;)", "storyHtml": "After the defeat of Ganon and Vaati, the people of Hyrule thought they were safe. But, they were quite wrong... Vaati broke free of his imprisonment inside the Four Sword! With a new tower on top of Death Mountain and a palace floating high in the sky, Vaati makes new plans. He tries to put Hyrule into an endless storm....The storm of CHAOS! ", "tipsAndCheatsHtml": "No cheat codes.

Read the Readme file. it contains a list of enemies, tips on the best uses of weapons and preparations for what you might encounter in the lair of the dungeon boss.", "creditsHtml": "-Me: for making the quest
-Bikdiponabus(from Youtube(creator of Bikdips adventure 1 and 2)): for his video tutorial on youtube.
-PureZC: for hosting my quest.
-Nintendo: for creating the legend of zelda and most of the music used in my quest.", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 1, 2, 1 ] }, "type": "quests" }, "quests/purezc/244": { "id": "quests/purezc/244", "index": 244, "name": "Zelda: Allstars BS Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=244", "dateAdded": "04 May 2009", "approval": "auto", "authors": [ { "name": "GanonThePig97", "id": 35337 } ], "releases": [ { "name": "r01", "date": "04 May 2009", "hash": "4373859d26e3c4e48417e0256c4c414aa7a51f69", "resources": [ "AllstarsBS.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/244/r01/AllstarsBS.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Other", "zcVersion": "1.92 B182", "descriptionHtml": "My Third quest, made long before i joined PureZC, is a remake of my second quest(that will never be released). my second quest was basically the same as this, except that it used the classic tileset, rather than the NewBS tileset.", "storyHtml": "Link got a letter from Ganon saying that Zelda had been kidnapped again, and if Link wanted to save her, he had to complete Ganon's nine arenas and then defeat Ganon. Link immediately set off for the island where the entrances to Ganon's arenas are located. Can you complete all arenas?", "tipsAndCheatsHtml": "Read the readme.

It contains some useful information.", "creditsHtml": "-Me: For making the quest
-Radien: For the tileset.
-Nintendo: For creating the legend of zelda series and making most of the music used.
-Capcom: For making the music used during the final battle.", "rating": { "score": 2.45455, "distribution": [ 0, 1, 7, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/245": { "id": "quests/purezc/245", "index": 245, "name": "Zelda: Allstars BS Edition Extreme", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=245", "dateAdded": "10 May 2009", "approval": "auto", "authors": [ { "name": "GanonThePig97", "id": 35337 } ], "releases": [ { "name": "r01", "date": "10 May 2009", "hash": "70de8bd4012889a6e8da982f31f691dac25ab710", "resources": [ "AllstarsBSXtreme.qst" ] } ], "defaultPath": "quests/purezc/245/r01/AllstarsBSXtreme.qst", "music": [], "images": [], "genre": "Other", "zcVersion": "1.92 B182", "descriptionHtml": "Some people said Zelda: Allstars BS Edition was too easy. To those, i proudly present Zelda: Allstars BS Edition Extreme! this is the same, except with stronger enemies, less upgrades, only 6 heart containers instead of 24, and new music! This is a true challenge for the best players!", "storyHtml": "Same as Zelda: Allstars BS Edition.", "tipsAndCheatsHtml": "most tricks such as the \"Darknut sidestab\" and \"Dodongo bomb stun\" are required to beat the quest.", "creditsHtml": "-Me: For making the quest.
-Radien: For the NewBS tileset.
-Nintendo: For creating TheLegend Of Zelda and most of the music.
-Capcom: For creating the music used in Arena 9.", "rating": { "score": 3.16667, "distribution": [ 0, 1, 2, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/246": { "id": "quests/purezc/246", "index": 246, "name": "A Quest With Stuff in It", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=246", "dateAdded": "11 May 2009", "approval": "auto", "authors": [ { "name": "Sinfex", "id": 22422 } ], "releases": [ { "name": "r01", "date": "11 May 2009", "hash": "43e5b020fbb012599827e28193599fb83fca4f92", "resources": [ "quests-1241744727-package-A Quest With Stuff In It.qst" ] } ], "defaultPath": "quests/purezc/246/r01/quests-1241744727-package-A Quest With Stuff In It.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "A Long Time Ago In A Galaxy Far Far Away... I got sued by George Lucas for ripping off Star Wars.


Anyway. This is a Quest that I finished a long time ago. It's the first real Quest that I made. If you've played An Ordinary Quest than the first three Levels will look familiar. An Ordinary Quest originally started off as a remake of this. However at Level 4 I decided to make it different. So yeah.


Anyway. (Again.) This Quest has a full Overworld, Nine Dungeons, And a ton of Heart Pieces. Each Overworld section has 2 (Except the Level 6 section. Which has 4.) And each Dungeon has 4.", "storyHtml": "Link has kidnapped Ganon. Zelda must save him. Wait. That's wrong. Ganon has kidnapped Zelda. Link must save her.", "tipsAndCheatsHtml": "Again. Get the White Sword and the Blue Ring as soon as possible.", "creditsHtml": "ME!!!!!!!!!!!!11111SHIFT1!", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/247": { "id": "quests/purezc/247", "index": 247, "name": "Trouble At Ganonco", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=247", "dateAdded": "18 May 2009", "dateUpdated": "30 Jul 2011", "approval": "auto", "authors": [ { "name": "dcsyxx", "id": 7097 } ], "releases": [ { "name": "r01", "date": "30 Jul 2011", "hash": "c716774c4bd7133be6e27530ee5ee713fe2aaaca", "resources": [ "ganonco.qst" ] } ], "defaultPath": "quests/purezc/247/r01/ganonco.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Classic style graphics.
1 full overworld.
8 Triforce piece dungeons plus many mini-levels.

Update - fixed some problems with warps and the problem in level 8.

Update - Fixed a few more warps and graphical problems.", "storyHtml": "Something has gone askew at the Ganon Corporation and it's up to Link to save the day. Could Ganon really be responsible? ;)", "tipsAndCheatsHtml": "Some dungeons cannot be completed the first visit.", "creditsHtml": "vgmusic.com for the MIDIs.", "rating": { "score": 4.30769, "distribution": [ 0, 0, 1, 0, 5, 6 ] }, "type": "quests" }, "quests/purezc/248": { "id": "quests/purezc/248", "index": 248, "name": "Secret of the Golden Ring: Legacy Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=248", "dateAdded": "12 Jun 2009", "dateUpdated": "20 May 2022", "approval": "pending", "authors": [ { "name": "Alex-Link", "id": 17275 } ], "releases": [ { "name": "r01", "date": "20 May 2022", "hash": "385aa341c48e758a834dd60c2164680b2af7dd16", "resources": [ "ReadMe (Notepad Version).txt", "ReadMe (Word Version).docx", "secretofthegoldenring.qst" ] } ], "defaultPath": "quests/purezc/248/r01/secretofthegoldenring.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "(See Full Quest Description below)

*This Quest should be fine to play with either ZC 2.50 or 2.53 (both were tested).", "descriptionHtml": "The story of this quest is your basic Legend of Zelda story, meaning your main task is to save both Hyrule and Princess Zelda from Ganon by finding all the Triforce of Wisdom fragments, entering Ganon's Lair, and destroying him. The quest does start a bit on the easy side, and then things do pick up starting around Level 5 or so. And, though it's a NES-driven quest, there are mechanics in it that aren't (including a couple of custom bosses), so do expect some surprises!

Also, this “Legacy” revamped version includes, likely final, quality-of-life updates to the original quest that will hopefully address all of the prior minor graphical or miscellaneous issues with previous releases. Should be a lot smoother to play now. Hope you enjoy!", "storyHtml": "Your basic Legend of Zelda story: save both Hyrule and Princess Zelda by collecting all eight Triforce of Wisdom fragments, which allows you to access Ganon's Lair and a chance to ruin his evil plans. The title of the game is meant to emphasize the main secret of the game, the Golden Ring, which is obtained by completing a short but extremely secretive side quest sequence!", "tipsAndCheatsHtml": "Please review the ReadMe file for important information about this quest.", "creditsHtml": "-To both AGN and PureZC
-To all the tutorials I used at some point
-To the contributors of PureZC for their MIDIs, tilesets, and tiles
-To VGMusic for their MIDIs
-And of course, to Nintendo :D", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 3, 4, 7 ] }, "type": "quests" }, "quests/purezc/251": { "id": "quests/purezc/251", "index": 251, "name": "Occurings of the Past", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=251", "dateAdded": "27 Jun 2009", "approval": "auto", "authors": [ { "name": "Mr.Kart" } ], "releases": [ { "name": "r01", "date": "27 Jun 2009", "hash": "8a07fdd44396ee52d62d59b5048e624d00e10cc0", "resources": [ "OccuringsofthePast.qst" ] } ], "defaultPath": "quests/purezc/251/r01/OccuringsofthePast.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Created using the original Legend of Zelda tileset, this quest took more than four years to complete (mainly due to my laziness). It offers a new game with a classic feel and employs all of the extra magic of the Zelda Classic program with themed dungeons, multiple overworlds, a \"Museum\" world, and a Pit of 100 Trials, all in line with great music and incredibly high production value.", "storyHtml": "When Ganon was sealed away by the Hero of Time, he was done so in an alternate dimension known as \"The Orb of Hyrule,\" a mirrored (but darker) version of Hyrule. Slowly, the land of Hyrule began changing, and it became clear that Ganon was altering Hyrule through his own Orb of Hyrule world. He eventually created a link between the two worlds, allowing him to kidnap Princess Zelda once again, and forcing the new Hero of Time to relocate the shards of the Triforce that were scattered by the original hero.", "tipsAndCheatsHtml": "None, as of this time.", "creditsHtml": "VGWN Games, located at vgwn.proboards.com", "rating": { "score": 3.5, "distribution": [ 0, 1, 0, 0, 4, 0 ] }, "type": "quests" }, "quests/purezc/252": { "id": "quests/purezc/252", "index": 252, "name": "Exile in Grumville", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=252", "dateAdded": "27 Jun 2009", "dateUpdated": "15 Sep 2010", "approval": "auto", "authors": [ { "name": "dcsyxx", "id": 7097 } ], "releases": [ { "name": "r01", "date": "15 Sep 2010", "hash": "9a76dd31f8a7b29cb9cac6bbdb67426652b8bbee", "resources": [ "ExileInGrumville.qst" ] } ], "defaultPath": "quests/purezc/252/r01/ExileInGrumville.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "8 main levels plus three mini-levels, two of which are mandatory. Plus a cameo of a poorly drawn sprite of myself.

Also, once you get the sword and raft, all levels are accessible, though some are more difficult than others.

Update: Fixed the problem in the jungle temple, made the raft level a bit easier and fixed a few other slight bugs.

Update 2: Hopefully most of the 2.10 bugs are fixed or at least circumvented.

Update 3: The quest file seems to have disappeared.", "storyHtml": "Just your standard collect the eight triforce pieces then save the day.", "tipsAndCheatsHtml": "There are hints on which levels are easier. Also take the strength of the overworld enemies into mind.", "creditsHtml": "Radien for the tileset
vgmusic.com and any other place i took the MIDIs from.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 3, 2 ] }, "type": "quests" }, "quests/purezc/254": { "id": "quests/purezc/254", "index": 254, "name": "A Link To the Shadows", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=254", "dateAdded": "27 Jul 2009", "dateUpdated": "27 Jul 2016", "approval": "auto", "authors": [ { "name": "skateboarder11", "id": 906 } ], "releases": [ { "name": "r01", "date": "27 Jul 2016", "hash": "4ad9f763f91b55865959276dc0de79f8558685e4", "resources": [ "ALTTS.qst", "LTTS-B.xm", "LTTS-C.mod", "LTTS-Cave.xm", "LTTS-DW.MOD", "LTTS-DWF.mp3", "LTTS-Forest.it", "LTTS-G.it", "LTTS-L1.xm", "LTTS-L2.s3m", "LTTS-L3.mod", "LTTS-L4.xm", "LTTS-L5 (old).s3m", "LTTS-L5 (old2).it", "LTTS-L5.mod", "LTTS-L6.mod", "LTTS-L7.it", "LTTS-L8.xm", "LTTS-L9.it", "LTTS-LA.it", "LTTS-LB.xm", "LTTS-LC.it", "LTTS-OW.xm", "LTTS-OWA.s3m", "LTTS-OWR.it", "LTTS-OWS.xm" ] } ], "defaultPath": "quests/purezc/254/r01/ALTTS.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Firstly, please play this quest in beta 184 if possible. If not, however, 2.5 should be fully tested and working.

This quest took me quite a while to complete, and I'm actually quite pleased with the result. It's a classic-styled quest which started off in version 1.90 and got upgraded around the time I hit the third level.

I've compiled an archive of tracker files for this quest which greatly enhances the experience. For those on slower connections or computers, don't despair! The quest still has a high quality MIDI soundtrack, as well.

As of V1.1 on July 27th, 2016, I've opted to package the trackers with the quest in hopes it'd get more people using them, as it seems like most people just run with the MIDI soundtrack. You can still grab the module files at this link. You will need an archive reader that supports the RAR format to export these songs. If you want the quest file without any trackers, you can grab it here.

If you're stuck in Level 8 with no hope of escape, replace your quest file with this one. It should fix the issue. (Make sure to redownload the trackers, though, as Level 5's song has changed as well!)", "storyHtml": "It's... seriously just a generic quest. All you do is save Zelda.", "tipsAndCheatsHtml": "Never ditch a level once you begin. There ARE two key shops just as a fail-safe, in case... but it is completely possible to complete the quest without even touching them.", "creditsHtml": "I've included credits at the end of the quest.

Thanks go out to Exate, Rambly, SNN, Nathaniel, Ironfist, Eppy, Sephiroth, Dustminion, Lithium, Dr. Mutagen, and anyone else I might have missed for beta testing. This quest would've bombed if not for you.

Additional thanks to Setzer and TK8305 for their playthroughs and additional testing, and Rambly for musical input.", "rating": { "score": 4.44, "distribution": [ 0, 0, 0, 2, 8, 14 ] }, "type": "quests" }, "quests/purezc/255": { "id": "quests/purezc/255", "index": 255, "name": "New Beginnings", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=255", "dateAdded": "07 Aug 2009", "approval": "auto", "authors": [ { "name": "MrMister", "id": 38805 } ], "releases": [ { "name": "r01", "date": "07 Aug 2009", "hash": "599d2054becda66a3517e39b2a1b0b14cd0588e2", "resources": [ "New Beginnings Readme.txt", "New Beginnings.qst" ] } ], "defaultPath": "quests/purezc/255/r01/New Beginnings.qst", "music": [], "images": [], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "The Legend of Zelda: New Beginnings is my first quest made in 3 years! Before you read on any further or download the quest, I want you to all understand this, THIS IS A WARM UP QUEST, which means I am not going all out on anything and everything in Zelda Classic, I'm saving the best of my abilities for the rest of my quests. The whole purpose of this quest is so I can get used to working in ZQuest again for the BIG quests. Do not expect this quest to be my best work, it will not, especially when I'm restricting myself from editing the BS 3.1 set a lot which is already somewhat restrictive in itself. Alas, I expect you guys to play and enjoy my quest for I'm mainly focusing on design and little details of every screen. Trust me, you'll notice a level of detail you don't normally see from quest makers, or for that matter in the BS 3.1 tileset, but I digest. Please enjoy my first quest, made for the public. :)", "storyHtml": "There's is no real storyline per se'. I decided to use the usual Zelda story because it never fails and can be worked around to the quest makers will.
This time Link is off to find the 3 sections of the Triforce: Courage, Power, and Wisdom, to stop Ganon from once again taking over Hyrule and to rescue Zelda. You are in a different location of Hyrule this time around, in western Hyrule also known as Tinville's section of Hyrule where it's a little warmer and a now defunct mining company was the ruler of the area. Don't worry, there aren't much differences from the Hyrule you're all used to. Basically, Link's in a new section of Hyrule, has to gather the three sections of the Triforce, and save the princess. Got it? Okay then.", "tipsAndCheatsHtml": "WARNING: SPOILERS BELOW
ONLY USE THESE IF YOU ARE HAVING A HARD TIME BEATING MY QUEST

1) The bracelet is one of the most important items in the game, leave no stone left untouched.

2) The Ocarina will not only open up the path to Mineral Mountain, but can also take you back to where your journey began if you get stuck.

3) The Red Ring is loacted in Final Castle, only bombs are able to reach it.

4) The Magic Sword is on the mountain, you will need all 8 heart containers in the game to get it, I suggest you get all 4 heart pieces and the hidden extra heart container in the desert.

5) The hammer is a useful tool as well as a great weapon, like many great custom quests out there.

6) The frost vest is located in the graveyard. Move some graves. (Do not drop in front of enemies!)

7) If you have a really keen eye, in the quest there are many different easter eggs and tributes to the original Legend of Zelda, such as some people give a variance of the famous line \"It's a secret to everyone.\"", "creditsHtml": "MrMister ~ Author (That's me!)
Alestance ~ Beta Tester
Prospekt ~ Beta Tester
Rem ~ Beta Tester
T. Platinum ~ Beta Tester
Moo2Wo ~ Beta Tester
Radien ~ BS 3.1 Tileset
VGMusic.com ~ Music
PureZC ~ Best ZC Site Ever!", "rating": { "score": 3.73333, "distribution": [ 0, 0, 0, 5, 7, 2 ] }, "type": "quests" }, "quests/purezc/256": { "id": "quests/purezc/256", "index": 256, "name": "Link in Termina", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=256", "dateAdded": "07 Aug 2009", "approval": "auto", "authors": [ { "name": "froggyplay" } ], "releases": [ { "name": "r01", "date": "07 Aug 2009", "hash": "91a8a0cd8a8266eb24451a113ed2117bde6d0b91", "resources": [ "Jons Quest.qst" ] } ], "defaultPath": "quests/purezc/256/r01/Jons Quest.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Link finds out that Ganon took Zelda to the forbidden land of Termina. Link follows and enters the new world in a daze. Afterwards, he sees Ganon take Zelda to the underworld and leaves Link trapped in Termina. Link looks around and spots a cave....", "storyHtml": "see description", "tipsAndCheatsHtml": "Bombs are your friends.", "creditsHtml": "I created the quest, but I give credit to the people who I used the tilesets from.", "rating": { "score": 2, "distribution": [ 0, 1, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/257": { "id": "quests/purezc/257", "index": 257, "name": "Ibuprofen", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=257", "dateAdded": "16 Aug 2009", "dateUpdated": "10 Jun 2013", "approval": "auto", "authors": [ { "name": "Exate", "id": 605 } ], "releases": [ { "name": "r01", "date": "10 Jun 2013", "hash": "cc6b92f904bd76696ef55f930e7afa227b588701", "resources": [ "Ibuprofen.qst" ] } ], "defaultPath": "quests/purezc/257/r01/Ibuprofen.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "informationHtml": "A 5-dungeon mini-quest with a very bizarre sense of humor that you may or may not find amusing. More sections of the overworld become accessible as you clear dungeons and obtain their respective items.", "descriptionHtml": "This quest was developed in version 1.92 b182, and is optimized for the b184 player.
Can't run 1.92? That's fine; 2.50 runs it just as well!

WARNING
Quest contains suggestive text strings and \"jokes\" that may not be appropriate for a younger audience. Some things in the quest could even potentially be construed as stereotypical or bigoted, albeit on a very mild scale. Most probably won't agree with that notion, but I advise against playing this if you are easily offended.


UPDATE (06-10-13) UPDATE (04-03-10) UPDATE (04-02-10) UPDATE (08-18-09)
This quest was inspired by a 3-hour quest concept by Aslion, but was primarily inspired by Rambly's I Hate Mayonnaise. Sadly, I ended up taking about 30-40 hours to create it because I'm slow, and I get sidetracked often. Not to mention I actually bothered with detail. Ironically, I used 1.90-style mountains, and the quest is only about two hours long.

It is named after an inflammation-reducing pill, which I happened to have a container of on my desk at the time. Being the first thing I saw when trying to think of a name, that's what I decided to go with. The name is not relevant to the quest otherwise.

It's about average difficulty, but spikes in the last dungeon.", "storyHtml": "Story? Here's your \"story\":
The Ghost of Christmas Future kidnaps Zelda and takes Link's Lon Lon Milk. Link's pretty mad.", "tipsAndCheatsHtml": "", "creditsHtml": "TESTERS
skateboarder11
Rambly
Dustminion
Aslion
Rydia
Dr. Mutagen
Sephiroth

GRAPHICS
Wild Bill
Mr. Z
Warlock

MUSIC
VGMusic
Microsoft", "rating": { "score": 4.32258, "distribution": [ 0, 0, 2, 2, 11, 15 ] }, "type": "quests" }, "quests/purezc/258": { "id": "quests/purezc/258", "index": 258, "name": "An Ordinary Quest 2: The Ordinarying", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=258", "dateAdded": "29 Aug 2009", "approval": "auto", "authors": [ { "name": "Sinfex", "id": 22422 } ], "releases": [ { "name": "r01", "date": "29 Aug 2009", "hash": "952fff4b1ee89a92315d2f42007f3e2e4cbdcc76", "resources": [ "AOQ2TOTDS.qst" ] } ], "defaultPath": "quests/purezc/258/r01/AOQ2TOTDS.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Well. Here we are. Made by a 1000 Monkeys at a thousand typewriters. (Or a Guy sitting at his Computer. Either Ooe really.) The long awaited (Yeah right.) Sequel to my first Quest is here. This Quest took a lot of effort from me and is probably the most time consuming thing I've made in my 16 years on this Earth.


This Quest has:

9 Full Levels and 4 Mini Levels. They also have variety. Ranging From a Forest to a Factory to a Glitch World. And many (Okay. six.) More.
A modified, familiar (If you played An Ordinary Quest.) Overworld.
15 Custom Bosses.
52 Heart Pieces. 2 in each Overworld section. (And two in a Mini Level.) and 4 in each Dungeon.", "storyHtml": "Ganon kidnapped Zelda (Again. She kind of sucks with the whole 'not getting kidnapped' thing.) and you need the 8 Triforce Pieces to rescue her. Riveting, isn't it?", "tipsAndCheatsHtml": "Cut Grass in the Level 2 area until you have enough Money to buy the White Sword. It's boring but SO useful.

There's a hidden Blue Potion very close to Level 3. Kill enemies to find it.

You can buy Potions in the Level 6 Overworld Area. Always have two around with you. This Quest is quite difficult.

I think I went a little overboard in regards to the difficulty in Level 1. The Quest gets easier afterward though.", "creditsHtml": "All Credit are in the Credits in the Quest.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 0, 2 ] }, "type": "quests" }, "quests/purezc/259": { "id": "quests/purezc/259", "index": 259, "name": "Cheese Nips", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=259", "dateAdded": "29 Aug 2009", "approval": "pending", "authors": [ { "name": "Naldrag", "id": 2185 } ], "releases": [ { "name": "r01", "date": "29 Aug 2009", "hash": "363b526ff93ab05b9cadb0cce51011badb0d5802", "resources": [ "CheeseNips.qst" ] } ], "defaultPath": "quests/purezc/259/r01/CheeseNips.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "descriptionHtml": "This was a project for Lithium's 3 Hour Quest Contest #2.", "storyHtml": "Link was eating Cheese Nips one day and Ganon kidnapped Zelda again, Link runs off to save the princess once again.", "tipsAndCheatsHtml": "- 7 Heart Containers (3 found in dungeons, the other 4 found in rather obvious places.)", "creditsHtml": "Lithium - For the 2nd three hour quest contest.
VG Music - Providing the Midis
Myself - Why do you think? :p", "rating": { "score": 2.33333, "distribution": [ 1, 1, 3, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/260": { "id": "quests/purezc/260", "index": 260, "name": "Simple Link's Awakening", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=260", "dateAdded": "09 Sep 2009", "dateUpdated": "08 Oct 2009", "approval": "pending", "authors": [ { "name": "Old-Skool", "id": 2889 } ], "releases": [ { "name": "r01", "date": "08 Oct 2009", "hash": "de419aaad3abf306ef21ffa6008e33f1a17d8604", "resources": [ "Koholint_readme.txt", "Koholint_upd.qst" ] } ], "defaultPath": "quests/purezc/260/r01/Koholint_upd.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "Link's Awakening, demade in 8-bits (mostly just to prove a point). Surprisingly successful.

EPILEPSY WARNING: This quest contains some small moments with strobe-like flashing on the screen. These are meant merely to inhibit the player on a per-screen basis and can be deactivated by hitting a switch in the room. All such instances occur in a single, specific dungeon.", "descriptionHtml": "..yes, you read that right. There's several little things that Link's first Gameboy outing has in common with the original Zelda, and it was with that concept in mind that I took 2.10's default tileset and pushed it.

It seems to be a theme with me that I can never make ANYTHING purely in 1st: there's always a color modification or a redrawn sprite... In the case of this quest, several (but not all) palettes were dulled down a bit, giving the game a sort of \"minty\" feel, like what you'd find playing the original game on a Super Game Boy/Game Boy Player/GBC (not the DX version!) This was done both to go along with the theme of Link's Awakening, and to make the quest just a little easier on the eyes.

The game retains its story, although the drama doesn't build up quite as much as it should. To make up for this, the final battle sets itself upon a crumbling platform as the sun sets and Koholint slowly fades away. Link, you're a bastard.

Overall, this quest is kind of a workshop of sorts. Unencoded, it can be played through, or you can do with it as you please in ZQuest. It's a sort of Skeleton (Stalfos?) quest. ;)

UPDATE: MaximusFred has gone through the quest for himself and painstakingly removed several of the errors people so graciously discovered. IF YOU GOT THIS QUEST BEFORE, YOU MAY BE ENTITLED TO A CLASS ACTION LAWSU-download it again. This has become not an Old-Skool quest so much as an Old-Skool/MaximusFred quest now.", "storyHtml": "\"After defeating the evil tyrant Ganon, Link™ took advantage of the peace that he brought to the kingdom of Hyrule and traveled abroad seeking enlightenment, wisdom, and new skills.
Months of difficult travel passed. After a long and fruitful voyage, Link stood on the deck of the ship that he hoped would carry him home. But his homecoming was not to be. Suddenly, a squall struck the ship, and a lightning bolt reduced the vessel to splinters!
Link's world faded to black as he sank into the darkness of the storm-tossed sea with the remains of his ship. But in the cold darkness of the deep, he heard a comforting voice, the voice of Princess Zelda™.
'You're going to be all right,' she said.
But when he opened his eyes, a stranger stood over him. Her name? Marin.
Marin explained that Link had miraculously washed up on the island of Koholint, unique for the gigantic egg that crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg.
Link set out to search for his sword and any other gear that might have washed up on the beach. As he stood in the surf, a strange owl suddenly appeared and hooted this riddle:
'Awaken the Wind Fish, and all will be answered.'
What is the Wind Fish? And what will happen if it is awakened? A mysterious adventure is about to unfold on the uncharted island of Koholint as Link attempts to solve the riddle of the Wind Fish!\"
-Instruction Manual-
In other words, find eight Triforce pieces and wake the wind fish. Yes, Triforce pieces.", "tipsAndCheatsHtml": "If you find you are having trouble against the final nightmare, you probably need the golden arrow. It and the red ring are in a dungeon in the cemetery. If you know where the Color Dungeon was, you should have no problem finding it!

Other little things:

-Arrow? it's in signpost maze. dry up a small pond.

-There are at least 16 heart containers total. The heart pieces make up both themselves as far as the original game goes, and most of the secret seashell locations. When you have 16 heart containers, visit the seashell mansion and you will receive the master sword. Other swords can be found as follows:

wooden sword: same as sword in LA
white sword: Kanalet Castle
magic sword: prize in southern face shrine.", "creditsHtml": "Nintendo: it wasn't the first time a Zelda game had a dark story, but it might have been the first that you couldn't really muscle through.

MaximusFred fixed a whole bunch of bugs and provided the questupdate!! That's MaximusFred not me don't be stupid cite him for the update!

and the fanbase.", "rating": { "score": 3.93333, "distribution": [ 0, 1, 0, 3, 5, 5 ] }, "type": "quests" }, "quests/purezc/261": { "id": "quests/purezc/261", "index": 261, "name": "Four Seasons", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=261", "dateAdded": "08 Oct 2009", "dateUpdated": "31 Oct 2009", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "31 Oct 2009", "hash": "b870e27b1085d733bd1359479235aa57c93e1d0d", "resources": [ "4seasons-fix.qst", "4seasons-hints.txt" ] } ], "defaultPath": "quests/purezc/261/r01/4seasons-fix.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my coming out of retirement quest. It is pretty good. I did lots of layers on it...
So dungeons look great, I think. There may be a messup with the midi.... not sure.

I repaired the major bug of Link entering and exiting the sword shrine in the wrong place.
I took out stairs that were left in screens due to copy/paste.
So it looks way better, and works better now. Enjoy.", "storyHtml": "Link - Bad Guys- Pretty Girl in Peril... What more do you need?", "tipsAndCheatsHtml": "I've included my usual hintsheet with the quest... I think it helps answer a lot of quest questions. It is not a map to find everything though. Gameplay still required.", "creditsHtml": "None.", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/263": { "id": "quests/purezc/263", "index": 263, "name": "Warrior of the Lost World", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=263", "dateAdded": "31 Oct 2009", "dateUpdated": "30 Jul 2011", "approval": "auto", "authors": [ { "name": "dcsyxx", "id": 7097 } ], "releases": [ { "name": "r01", "date": "30 Jul 2011", "hash": "545f5a95dc5a8f3611863771082a1a2c9af986b2", "resources": [ "WOTLW.qst" ] } ], "defaultPath": "quests/purezc/263/r01/WOTLW.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Trapped in the lost world, Link must find the magical hammer to escape.

With classic style graphics travel the lands to find several weird dungeons and mini-games to get the items needed to advance.

There are also 8 secret triforce pieces and 10 secret keys which will gain you access to powerful items.

Update: Fixed the continue bugs.

Update: Fixed the sword minigame and some other random bugs (Thanks to I_Am_Skum)", "storyHtml": "After completing some other adventure, Zelda and Link are on their way home when Link takes a wrong turn and ends up trapped. Rather than risk climbing a three foot high hammer post, Link ventures off to find the magical hammer while a fuming Zelda is left waiting.

Other than that, this quest is not really story driven and does diverge quite a bit from the traditional Zelda world, so if that's not your taste, you may want to avoid.", "tipsAndCheatsHtml": "A level with 10 statues at the entrance indicates a level with a secret key.

If you find a room with unreasonably difficult enemies, there is probably a triforce piece or secret key.

You can buy info on the locations of the keys and triforce pieces later in the game.", "creditsHtml": "vgmusic.com among other places for the music.", "rating": { "score": 4.47059, "distribution": [ 0, 0, 1, 1, 3, 11 ] }, "type": "quests" }, "quests/purezc/264": { "id": "quests/purezc/264", "index": 264, "name": "Link Saves the Girl", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=264", "dateAdded": "31 Oct 2009", "dateUpdated": "30 Jan 2010", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "30 Jan 2010", "hash": "03d9ab4ac2ceee24c7351e1d5d5a0334321a665c", "resources": [ "Link Saves the Girl-(Update 3.0).qst", "Link Saves the Girl-(Update 3.0)l.txt" ] } ], "defaultPath": "quests/purezc/264/r01/Link Saves the Girl-(Update 3.0).qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Update 3.0:
Reason for 2nd update. Problem in Level 7 where walk through doors were a problem still persisted. Not sure why. Here is the fix.

Link saves the girl. Isn't that really what it is all about?

I really enjoyed making this quest. I learning a lot about the layering system. Trying to use the system to the best advantage. In this quest, I experimented with giving you the hookshot really early. I liked the result.

Note: Triforce markings are all over the overland. When you see one, it means something special is on that screen. The marking does NOT mark a place to bomb, burn, etc. It just means that something special is waiting to be found on that screen. Happy hunting.

Super bombs are not needed as often as with some of my other quests, but the price is the same. They can be found for free, but you'll have to buy them from time to time. Price is not high- 25 rupees each. Bomb shops are clearly marked and easy to find.", "storyHtml": "Link. Girl. Bad Guy. Save. Kiss.", "tipsAndCheatsHtml": "I've included my usual hintsheet with the game. Enjoy.", "creditsHtml": "Hilary Seward, for being cute.
Ben Seward... for being silly.
Caleb Seward for yelling out \"Daddy, I see an error...\"", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/265": { "id": "quests/purezc/265", "index": 265, "name": "Link Saves the Girl 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=265", "dateAdded": "18 Nov 2009", "dateUpdated": "29 Nov 2009", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "29 Nov 2009", "hash": "337f1150c27b94fe85d6dad542717da049b2da48", "resources": [ "Linksavesthegirl2.txt", "linksavesgirl2-fix.qst" ] } ], "defaultPath": "quests/purezc/265/r01/linksavesgirl2-fix.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Link saves the girl 2-

Update: Fixed whistle warp error, and updated overland music. This quest
is very bug free, I'm glad to say. Enjoy.

I am having a lot of fun making quests again. This is the 3rd one since I've come out of retirement. I learn new techniques on every one I do. My goal is to make the quests as playable as possible, not so difficult you spend more time swearing at your computer than making progress. Games are supposed to be fun, aren't they? Anyway, sorry about not making a complicated story about a giant monkey who steals the girl, then climbs up the Empire State building while fighting off airplanes. I think that story was already done. I concentrate on gameplay instead. Hope you enjoy playing.", "storyHtml": "Link saves the girl... smooch smooch the end.", "tipsAndCheatsHtml": "Note: triforce markings are all over the overland and dungeons. When you see one, it means something special is on that screen. The marking does NOT mark a place to bomb, burn, etc. It just means that something special is waiting to be found on that screen. Happy hunting.

Note: I did make several walk thru doors in dungeons. Each one will be marked with the triforce markings in the room. So after bombing, and moving objects, if that doesn't work in a marked room, try a walk thru.
I'm probably going to get many \"help me\" emails because of this, But I do let you have the Lens of Truth in level 3 to compensate. Happy Hunting.", "creditsHtml": "Caleb Seward... gratz to Lisa, Hilary and Ben for being there....
And to the PureZC crowd who seem to enjoy my quests... :D", "rating": { "score": 4.36364, "distribution": [ 0, 0, 0, 1, 3, 6 ] }, "type": "quests" }, "quests/purezc/266": { "id": "quests/purezc/266", "index": 266, "name": "The Neverending Fight To Save Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=266", "dateAdded": "18 Nov 2009", "approval": "auto", "authors": [ { "name": "DigiPro31279", "id": 737 } ], "releases": [ { "name": "r01", "date": "18 Nov 2009", "hash": "82cd7615ecfdfaa40eec48f1194233c7d6f00c41", "resources": [ "NF2SH.qst", "NF2SHALT.qst", "zelda001.bmp" ] } ], "defaultPath": "quests/purezc/266/r01/NF2SH.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "Once again you must save Hyrule and Zelda from the clutches of Ganon. Collect the Three Shards of the Triforce of Elements and fight through the realm of Ganon. Be prepared for the most dangerous Death Mountain dungeon.

There are two versions of the quest. One is the classic tileset and the other is the corrected palette version by The Satellite.", "storyHtml": "Ganon has once again overtaken Hyrule and captured the Princess Zelda. However, he had tried to gain control of the Triforce of Elements. In doing so, Ganon destroyed parts of Hyrule and forced it to shatter into 3 pieces. You must \"Link\" the three pieces back together and defeat the dark wizard and recapture his Triforce of Power.", "tipsAndCheatsHtml": "Only the alternate version allows you to use level 4 cheat", "creditsHtml": "ms_zelda_lady for testing the original version, myself for creating the quest and testing the alternate (yes I used the cheat to get it done with), The Satellite for creating the corrected palette tileset, and everyone who voted on the quest's name to end my streak of *th quests (for now anyway) :p

BTW...the screenshots are all from the original version.", "rating": { "score": 3.16667, "distribution": [ 0, 1, 0, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/267": { "id": "quests/purezc/267", "index": 267, "name": "Link Saves the Girl 3", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=267", "dateAdded": "10 Dec 2009", "approval": "auto", "authors": [ { "name": "tlseward", "id": 4278 } ], "releases": [ { "name": "r01", "date": "10 Dec 2009", "hash": "be97d0363a42b05539d9129ccf30a933a24f29e5", "resources": [ "LSG3.qst", "LSTG3-game-Hints.txt" ] } ], "defaultPath": "quests/purezc/267/r01/LSG3.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is the third sequel in the \"Link saves the girl\" Series.", "storyHtml": "Link. Girl. Trouble. Bad guy. Save girl. Smooch Smooch. The end.", "tipsAndCheatsHtml": "There is a hidden free money screen in this quest. You'll have to look hard to find it.

Ganons' Pyramid is more difficult than last time. I was able to get the boss key and the silver arrow with 1 red potion. But then I died, and had to buy a new red potion to complete the Dungeon. You're okay if you save your progress after getting those items...

Of course I've included my usual hintsheet to help you follow along the quest. It does seem to help to know what dungeon the items are in.", "creditsHtml": "Caleb Seward- Playtester.
Hilary Seward- General all around cuteness.
Ben Seward- for being a chick magnet.", "rating": { "score": 3.85714, "distribution": [ 0, 0, 0, 1, 4, 1 ] }, "type": "quests" }, "quests/purezc/268": { "id": "quests/purezc/268", "index": 268, "name": "Path of Destiny", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=268", "dateAdded": "08 Jan 2010", "dateUpdated": "16 Mar 2015", "approval": "auto", "authors": [ { "name": "GamingNomad", "id": 38124 } ], "releases": [ { "name": "r01", "date": "16 Mar 2015", "hash": "f9aa4960c2ee2dffacbfb0e0e354a502f0554f7e", "resources": [ "Path of Destiny.qst" ] } ], "defaultPath": "quests/purezc/268/r01/Path of Destiny.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Pretty much the first quest I ever finished, albeit not the first project I ever worked on. This was a side quest I was working on alongside the first release of Neverending Fantasy at the time. It's fairly small, so it should take about an hour to finish. It's nothing fancy, as I was still learning my way through ZC at the time, but I hope you enjoy it, regardless.

UPDATE: Now playable in 2.5, subscreen altered slightly, grammar errors fixed, that's it really.", "descriptionHtml": "- 6 dungeons
- 4 heart pieces
- BS-sized overworld
- It's small, nuff' said", "storyHtml": "While the overworld is a parody of Ocarina of Time, it's no different than another save-the-princess quest, with the exception of only collecting 4 Triforce pieces instead of 8.", "tipsAndCheatsHtml": "There's a total of 4 HC pieces, and you can have up to a total of 8 heart containers. Play the whistle by suspicious bodies of water, you're sure to find something. Any additional help needed can be asked in the forums.", "creditsHtml": "My then-6 year old brother, for whom I originally created this quest for, my sister and SamJ for testing it, PureZC for hosting, and plith, for the King Zora Tiles. Thanks to whoever made the 2.10 interior tiles.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/269": { "id": "quests/purezc/269", "index": 269, "type": "quests", "name": "Rise of Ganon", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=269", "dateAdded": "08 Jan 2010", "dateUpdated": "14 Apr 2024", "approval": "auto", "authors": [ { "name": "GamingNomad", "id": 38124 } ], "releases": [ { "name": "r02", "date": "Yesterday, 06:38 AM", "hash": "e8ebc8bd44da9063e0b3e7534fdfb5da3d634ff6", "resources": [ "Rise of Ganon.qst" ] }, { "name": "r01", "date": "27 Jan 2017", "hash": "0ce7820154886868ae8d2a0d5a3005725efb442b", "resources": [ "Rise of Ganon.qst" ] } ], "defaultPath": "quests/purezc/269/r02/Rise of Ganon.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "In what feels like over a decade ago, I released Rise of Ganon to PureZC, and now that 2.5 has become the norm now, it's time to bring this quest over to the new ZC engine, complete with bug fixes and new features! This quest also features an MP3-exclusive OST, so make sure you put Rise of Ganon in the same folder as the OST, otherwise it won't play any music whatsoever:
https://www.mediafir...non_OST.7z/file", "descriptionHtml": "Sometime after the original version of Neverending Fantasy was released, I wanted to make a simpler-structured quest that had a ZC newcomer-friendly feel to it. I say this because, at the time, I noticed a lot of quests were really confusing without any real sense of direction, even at the very beginning for their own good, often to the point of shutting off my attention all-together. That being said, however, the difficulty does start to pick up around Level 4, and even gave me a run for my money around Level 7, so it should be playable even for ZC veterans. This quest features a standard sized overworld with 9 main dungeons, 2 secret dungeons, and quite a few elusive secrets abound. As for the changes made to 2.5, this should be it here:

-Ganon can now be beaten in 2.5!
-Enhanced music replacing MIDIs
-BS Zelda sfx
-Some minor screen changes
-Boss HP has been tampered with
-Trap and Zora damage output has been upped
-Uses new text font
-Some quest rules changed to fix some glitches
-Tons of hidden rupee secrets

MAJOR UPDATE!
- New puzzles and key placements made in the dungeons to make them more challenging!
- Caves are a bit tougher to navigate
- Biggest Wallet and extra bomb upgrade are now in the game
- Total heart pieces bumped from 16 to 20
- Every dungeon now has a heart piece aside from the secret ones
- Some graphical tile fixes
- More typos squashed

UPDATE 6/21/15:
- Fixed bait cave bug

UPDATE 7/7/15
- Fixed jank block puzzle in level 2
- Fixed some of the block sfx

UPDATE 7/31/15
- Music updated to where names are a lot less generic
- Music changed for levels 4, 9, Death Mountain and Final Boss
- Some vague hints added to help player in confusing puzzles
- Fire Gleok has been nerfed

UPDATE 8/1/15:
- Some minor balances made to Level 9
- Heart Container now has a unique pickup sound

UPDATE 1/26/17:
- Minor aesthetical changes to tile placement
- block puzzle in Kakariko cave made less obnoxious
- overall, if you've beaten the game at this point, not really worth playing again for this minor update as it's merely just a polish touch-up.

UPDATE 4/14/24
- More hidden rupee secrets so that the player doesn't have to grind nearly as much, and rewarded for exploration
- Altered shield prices for both Tatl and Kakariko Village because of aforementioned changes
- Almost every boss has been buffed in some way, shape or form
- A few warps have been added to minimize backtracking
- Rooms with block hazard pushing has lava replaced with spikes to make the puzzle better communicated to the player
- Infamous Level 5 music loop fixed (redownload OST from link) Level 9 music reverted to earlier versions
- And other quality of life changes, some I can't remember off the top of my head", "storyHtml": "So Ganon's been dead for some time, and a remnant of his army and high general, Synrilla, aims to revive his fallen master. Legend has it that it requires the sacrifice of one the bearers of the Triforce pieces. Given the Triforce of Courage has been lost for centuries, he aims for Zelda, given she still has the Triforce of Wisdom. However, in order to spare Zelda's life, Zelda told Synrilla of the hidden pieces of the Triforce of Courage, the legendary Hero and line of descendants who has slayed Ganon in the past. A remnant of that Hero, Link, lived deep within the Woods of Tatl, and Zelda made a bargain with Synrilla that if Link were to get to hidden pieces of the Triforce of Courage, and bring them to Hyrule Castle, he would post-pone Zelda's death sentence in return for Ganon having both the Triforce pieces for the ultimate revival. Of course, Zelda has faith that Link can defeat Synrilla, and stop Ganon's revival, so upon summoning Link through telepathy, Link begins the ultimate gamble of a quest!", "tipsAndCheatsHtml": "There are 20 HC pieces total. Every dungeon except for the bonus dungeons have one. There is an old man at Lake Hylia that provides hints to the two secret levels, and the first is available to you after Level 5, and the second is available after obtaining Silver Arrows. If you ever get stuck, looking at the map's rooms will always be helpful!!!!", "creditsHtml": "All of the credits are given at the end of the game.", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 0, 3 ] } }, "quests/purezc/270": { "id": "quests/purezc/270", "index": 270, "name": "The Legend of Zelda, the New Beginning", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=270", "dateAdded": "30 Jan 2010", "dateUpdated": "13 Feb 2010", "approval": "auto", "authors": [ { "name": "angrud", "id": 29283 } ], "releases": [ { "name": "r01", "date": "13 Feb 2010", "hash": "2693ee202ed53738ea2058416850dc3d23c74299", "resources": [ "The legend of Zelda, the new begining.qst" ] } ], "defaultPath": "quests/purezc/270/r01/The legend of Zelda, the new begining.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is sort of a remake of my previous submission, the Lost Sequel.

By the way, this quest is hard, so you must by red potions often if you want to win. Please don't rate my quest if you haven't finished playing it. :)", "storyHtml": "Ganon, an evil monster, was sent to the dark world for causing chaos in Hyrule. But that was not a good idea because he is still up to no good…", "tipsAndCheatsHtml": "At the end of the game, you will receive the level one cheat code.", "creditsHtml": "Warlock.......for building the new Zelda tileset.
Ireclan.......for building the Zelda TWEAKED tileset
Teilyr........for building my title screen

Me (David Rioux)", "rating": { "score": 3.5, "distribution": [ 0, 0, 2, 2, 3, 2 ] }, "type": "quests" }, "quests/purezc/271": { "id": "quests/purezc/271", "index": 271, "name": "Ruins of the Royal Family", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=271", "dateAdded": "30 Jan 2010", "approval": "auto", "authors": [ { "name": "DarkForce94", "id": 42951 } ], "releases": [ { "name": "r01", "date": "30 Jan 2010", "hash": "c5ab52930c3635ded39c7cbc1317a0f7fe79d462", "resources": [ "DarkForce94 - Ruins of the Royal Family.qst" ] } ], "defaultPath": "quests/purezc/271/r01/DarkForce94 - Ruins of the Royal Family.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is the first quest I have made. It is the best I could do for now, but I started learning layers during the quest, so some progress is being made toward improvement. Each screen has four walls, but graphics or color weren't that important for this quest. Overall I kinda like this game and I'm making a new one that is hopefully better. There are 5 main dungeons and two mini-dungeons. I just hope you all enjoy it. ;)", "storyHtml": "Link travels to ancient Hyrule. Ganon is trying to take over the royal family's power and has captured Zelda to take her power as well. Link must get stop Ganon once again. :D", "tipsAndCheatsHtml": "If you're stuck in a dungeon, get the map and it should help.", "creditsHtml": "Me, for working on it for 6 months. (Not that long!)

VGMusic.com for the midis.

PureZC for the tileset and tiles.

Zelda Classic for letting me start my first quest.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/273": { "id": "quests/purezc/273", "index": 273, "name": "The Quest of Beings", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=273", "dateAdded": "27 Feb 2010", "dateUpdated": "30 Nov 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "30 Nov 2014", "hash": "bd610bc4f78704341f10bb27480cba5abfc056ad", "resources": [ "The Quest Of Beings.qst" ] } ], "defaultPath": "quests/purezc/273/r01/The Quest Of Beings.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "~Updated as of 04/04/14~
This is my 2nd completed ZC quest made back in 2010. 4 Years later, I have come to update this and add some new content.", "descriptionHtml": "Features:
- 8 levels
- 1 final level
- Complete overworld with 5 lands (Forest, Snow, Fire, Ocean, Desert)
- A escape sequence
- 1 bonus level

~Added features/fixes as of 04/04/14~
- Another bonus level added.
- 3 new golden enemies added exclusively for Levels B and 9.
- Some bugs have been fixed
- All dungeons have their own songs rather than the music changing after every 2 dungeons.
- Level 6's path has been corrected, meaning you can't screw up on keys anymore.
- A super bomb shop has been added due to risk of having to restart the quest when the super bomb was used incorrectly in Level 6.
- Made the invisible path in Level 5 not invisible anymore.
- Upgraded to suit 2.50 (final).
- Included Slash and diagonal movement.
- Removed some door locks as they lead to optional items and an info room (in Levels 3 and 6).
- Replaced the trolling Magic Key and the Master Sword in Level 9 with money.
- Included more secrets in the overworld.
- Included pointers in dungeons to where secrets are.
- All the 12 keys in Level 9 are now hinted towards on the screen (off-coloured tiles, out of place tiles etc)

Update:
- Nerfed the Death Knights quite a bit due to their OP nature.", "storyHtml": "In the land of Hyrule, Ganon is causing Havoc among the citizens, splitting the kingdom into 5 different lands. Link must go out and retrieve all 8 pieces of Triforce to destroy Ganon and save Zelda.", "tipsAndCheatsHtml": "- In Level 9, you might come across a bush near the top of the map. Use the Master Sword to slash it so you can get a key.
- All secrets are now hinted towards, whenever you see something odd and out of place, there is usually a secret there. This applies for dungeons and overworlds.

The two bonus dungeons are in these places:
- Level A: In the Sand Realm, look for a body of water with no enemies on the screen, play the Whistle there.
Item(s) Needed: Whistle, Wand
Reward: Mirror Shield (needed for Level 7)
- Level B: On the first screen you start in, play the Whistle.
Item(s) Needed: Whistle, 8 Pieces of Triforce
Reward: Master Sword (needed for Level 9)", "creditsHtml": "Created by Me
Music from VGMusic.com
The people who created ZC 2.50 and ZQuest.
Pixcalibur123, TopKirby8305 and anyone else who did a full playthrough of the quest on YouTube.", "rating": { "score": 3.55556, "distribution": [ 0, 0, 1, 2, 4, 1 ] }, "type": "quests" }, "quests/purezc/274": { "id": "quests/purezc/274", "index": 274, "name": "DaDoc540's 1st Quest Remix", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=274", "dateAdded": "21 Mar 2010", "dateUpdated": "10 Jan 2011", "approval": "auto", "authors": [ { "name": "DaDoc540", "id": 4324 } ], "releases": [ { "name": "r01", "date": "10 Jan 2011", "hash": "2358428421d5ad85dc6b2d9e977910c8ec51cb51", "resources": [ "Docs Remix 1st.qst" ] } ], "defaultPath": "quests/purezc/274/r01/Docs Remix 1st.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Over a year ago, ZeldaClassic.com held a contest for an official fourth quest to be included in the release version of Zelda Classic 2.5. Because I was slow to get the news, I had little time to submit a version myself, yet I still wanted to try.

However, I found a few of the rules for the official fourth quest contest to be a little restricting for me. These were mostly aesthetic issues, such as graphics and music, but some involved gameplay elements as well. Fortunately, by continuing on without the rules in mind, I was able to create alternate versions of the original quests with new tiles, extra music, and some extra gameplay tweaks.

In general, mapmaking is not one of my strengths; but I am not that bad of a dungeon builder. Therefore, this quest is an alternate version of the first quest.

I played this quest myself extensively and am certain everything is working right. If there are any major bugs, do not rate the game, but do inform me and I will fix them as soon as I can.

I hope you enjoy it.

**UPDATE 1/5/11**
I added some new tiles and combos to improve the aesthetics, including Zelda II grass (non-mowable); made minor changes in some dungeon layouts; added a few more secrets; and, by popular demand, reduced the number of \"Door Repair\" charges. The game should still be bug free. Once again, if there are any major bugs, do not rate the game, but do inform me and I will fix them as soon as I can.", "storyHtml": "Original Legend of Zelda storyline", "tipsAndCheatsHtml": "Make sure you have attempted to push everything movable. Blocks cannot be pushed into solid items and sometimes have to be pushed in the right direction.

Aside from prerequisite Heart Containers, you will often need certain items to obtain a sword upgrade.

Visit Info booths for hints as to how and where to obtain certain items and where to find the entrance to certain dungeons.", "creditsHtml": "Shigeru Miyamoto and Nintendo for the Legend of Zelda franchise
Armageddon Games for Zelda Classic and Zelda Quest
VGMusic for various music midi files
Koh for New Classic Link tiles", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 0, 3, 2 ] }, "type": "quests" }, "quests/purezc/275": { "id": "quests/purezc/275", "index": 275, "name": "End of Time DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=275", "dateAdded": "28 Mar 2010", "dateUpdated": "16 Oct 2010", "approval": "auto", "authors": [ { "name": "Pineconn", "id": 2679 } ], "releases": [ { "name": "r01", "date": "16 Oct 2010", "hash": "d45fc215f0f13cac7da05d18d1fa533ec3d9bbbc", "resources": [ "End_of_Time_DX.qst", "EoT DX.txt" ] } ], "defaultPath": "quests/purezc/275/r01/End_of_Time_DX.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This quest is a graphical remake of my first quest, End of Time (on the ZC.com QDB). This quest features a full overworld, an underworld, nine main dungeons, a few side dungeons and caves, and a brand-new, very tricky bonus dungeon (if you can find it). I've also included quite a few new puzzles in dungeons throughout the quest. Grammar and the overall quality of this quest are about as perfect as possible, so please enjoy.

I am not responsible for quest-ruining bugs you encounter with a 2.5 beta. Use 2.10.

[A few minor, overlooked bugs have been fixed since release thanks to the testing of Cyclone. Also, the most recent update features an easier Level B, in which people commented that one section was too difficult.]", "storyHtml": "Since this is a remake of my first quest, story is next to nonexistent. However, I was sure to include some beginning and ending cut-scenes.", "tipsAndCheatsHtml": "I have received complaints that some people cannot get past a certain room toward the end of Level 6. If you are using 2.10, it is very possible to complete this room. However, some 2.5 betas feature a bug that doesn't allow you to use the ladder between a floor tile and a water combo when you have the flippers. There are no excuses here -- I have Windows 7 and I can run 2.10.", "creditsHtml": "Complete the game to view the credits!", "rating": { "score": 4.44, "distribution": [ 0, 0, 0, 3, 6, 15 ] }, "type": "quests" }, "quests/purezc/276": { "id": "quests/purezc/276", "index": 276, "name": "Hero of Lowrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=276", "dateAdded": "02 May 2010", "dateUpdated": "16 May 2010", "approval": "auto", "authors": [ { "name": "Nitrossmile", "id": 52777 } ], "releases": [ { "name": "r01", "date": "16 May 2010", "hash": "ffbd986e67a4a1bf9cf4100994a1ba88ce99299b", "resources": [ "HoL.qst" ] } ], "defaultPath": "quests/purezc/276/r01/HoL.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "my first quest :D", "storyHtml": "basic save princess, beat Ganon etc", "tipsAndCheatsHtml": "none", "creditsHtml": "me haha...and darkforce72", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/277": { "id": "quests/purezc/277", "index": 277, "name": "Return of the Hero", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=277", "dateAdded": "20 Jun 2010", "approval": "auto", "authors": [ { "name": "DarkForce94", "id": 42951 } ], "releases": [ { "name": "r01", "date": "20 Jun 2010", "hash": "c1ef458bcf2a45cf2e914400fe12d253b15af750", "resources": [ "ReturnoftheHero.qst" ] } ], "defaultPath": "quests/purezc/277/r01/ReturnoftheHero.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "My second quest, which is superior to my first one. There are tons of overworlds. From lakes to deserts and from woods to valleys. I have made some custom bosses and hope you will know what to do, as there are hints throughout the dungeons. There are 9 mini-dungeons, 9 main dungeons, and 4 secret dungeons.

The total number of hearts in the game are 16. There is, however, one full heart container in one of the secret dungeons.

There are a total of 20 bombs to carry.

One more thing, I would play this game on a 2.11 because of the Midi bug.
If you need help, just send a message to my profile.

Enjoy :D", "storyHtml": "A new Hero, a new Link has emerged. Known as, \"The Hero of Souls.\" Princess Zelda is not captured, but the fate the world depends on Link. A new threat has appeared to take over the Hyrule. You must find the stolen Triforce pieces and get to the Temple of Heroes. You will also relive a Hero's past.

Will it be:
The Hero of Time
The Hero of Winds
or
The Hero of Light?", "tipsAndCheatsHtml": "Use bombs and super bombs wisely.

As in use bombs for cracked walls, cracked blocks and dodongos.
Use super bombs for the five-stacked rocks and the cracked golden block.", "creditsHtml": "Me for creating the game.
Zelda Classic for the program.
PureZC for submitting my game.
Shoelace for the help in my game.
Mr.Z for the Tileset. ;)", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 2, 4, 1 ] }, "type": "quests" }, "quests/purezc/278": { "id": "quests/purezc/278", "index": 278, "name": "Aidan's Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=278", "dateAdded": "09 Aug 2010", "approval": "auto", "authors": [ { "name": "darksamus7" } ], "releases": [ { "name": "r01", "date": "09 Aug 2010", "hash": "76a80759a73d14a8246838b6ac20269e239ae915", "resources": [ "Aidan's adventure.qst" ] } ], "defaultPath": "quests/purezc/278/r01/Aidan's adventure.qst", "music": [], "images": [ "image0.gif" ], "genre": "Miniquest", "zcVersion": "1.92 B152", "descriptionHtml": "I did some Editing so it should be GOOD now more sense + I remembered to put a password", "storyHtml": "Someone called Aidan reads a newspaper and sees that the Princes has been captured", "tipsAndCheatsHtml": "Well I guess I can't be Evil well when you play the game the granny will tell you everything you need to know but the Cheat is DARKUS :D", "creditsHtml": "None.", "rating": { "score": 0.47059, "distribution": [ 11, 5, 0, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/279": { "id": "quests/purezc/279", "index": 279, "name": "Ganonco 2: Work Is Death", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=279", "dateAdded": "24 Aug 2010", "dateUpdated": "30 Jul 2011", "approval": "auto", "authors": [ { "name": "dcsyxx", "id": 7097 } ], "releases": [ { "name": "r01", "date": "30 Jul 2011", "hash": "c22d10a1323335fd934bed26617203d185614a63", "resources": [ "ganonco2.qst" ] } ], "defaultPath": "quests/purezc/279/r01/ganonco2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Sequel to \"Trouble at Ganonco\", with the original's overworld remade, plus another full overworld and several side areas. 8 main levels, plus a couple of optional levels and several side and mini levels. Also there is the \"Gauntlet Tower\" which contains useful items where another floor will open after each level.
Update: Fixed some continue bugs and map problems. Thanks to Mister Snooze and Ford Prefect for pointing them out :).

Update: Fixed a few minor bugs.", "storyHtml": "A young lad in purple starts on his first day working for Ganonco...", "tipsAndCheatsHtml": "After each level go back to the boss room for info on where to go next, as well as the Gauntlet Tower.
When in doubt, use the lens.
Check the library for some useful hints.", "creditsHtml": "See the credits by beating the game.", "rating": { "score": 4.4, "distribution": [ 0, 0, 0, 2, 3, 9 ] }, "type": "quests" }, "quests/purezc/280": { "id": "quests/purezc/280", "index": 280, "name": "Adventures Through Draconia", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=280", "dateAdded": "15 Sep 2010", "dateUpdated": "02 Oct 2010", "approval": "auto", "authors": [ { "name": "G-Money" } ], "releases": [ { "name": "r01", "date": "02 Oct 2010", "hash": "fd271628421e78351e23afe2158d8c058bdc2f6d", "resources": [ "ATD update.qst" ] } ], "defaultPath": "quests/purezc/280/r01/ATD update.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "My first quest. It may be horrible, but it was a big accomplishment for me.", "storyHtml": "Same basic story, but...", "tipsAndCheatsHtml": "Always try to walk through walls. I do that a lot and sometimes it may contain heart containers.", "creditsHtml": "Me, and the people who made the music I used.", "rating": { "score": 3.2, "distribution": [ 0, 0, 1, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/281": { "id": "quests/purezc/281", "index": 281, "name": "Super Metroid Hooded Samus", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=281", "dateAdded": "15 Sep 2010", "approval": "auto", "authors": [ { "name": "joel23911" } ], "releases": [ { "name": "r01", "date": "15 Sep 2010", "hash": "7adcd3951d10e4e2ae185ab296aa9f36cce6a997", "resources": [ "Super Metroid Hooded Samus.qst" ] } ], "defaultPath": "quests/purezc/281/r01/Super Metroid Hooded Samus.qst", "music": [], "images": [], "genre": "Metroidvania", "zcVersion": "2.10", "descriptionHtml": "A short exiting quest!
:)
it got:
Crateria
Norfair
Brinstar
Maridia and
Tourian.", "storyHtml": "Samus does links Job Because Metroids captured Zelda.
But at the end Zelda blows up. :p", "tipsAndCheatsHtml": "Nothing.", "creditsHtml": "Nothing.", "rating": { "score": 1.75, "distribution": [ 1, 3, 2, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/282": { "id": "quests/purezc/282", "index": 282, "name": "Super Metroid Hooded Samus Master Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=282", "dateAdded": "15 Sep 2010", "approval": "auto", "authors": [ { "name": "joel23911" } ], "releases": [ { "name": "r01", "date": "15 Sep 2010", "hash": "7b186c6d38b207d1841b1d16e7d7c432beb2c737", "resources": [ "Super Metroid Hooded Samus Master Quest.qst" ] } ], "defaultPath": "quests/purezc/282/r01/Super Metroid Hooded Samus Master Quest.qst", "music": [], "images": [], "genre": "Metroidvania", "zcVersion": "2.10", "descriptionHtml": "It has:
Maridia
Crateria
Norfair
Lower norfair
Brinstar and
Tourian", "storyHtml": "nothing.", "tipsAndCheatsHtml": "nothing.", "creditsHtml": "nothing", "rating": { "score": 3, "distribution": [ 0, 0, 1, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/283": { "id": "quests/purezc/283", "index": 283, "name": "Labyrinth of Dinus", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=283", "dateAdded": "02 Oct 2010", "approval": "auto", "authors": [ { "name": "Anthony", "id": 6 } ], "releases": [ { "name": "r01", "date": "02 Oct 2010", "hash": "bbe915fc3b5a08b005354929b2c15c5f87f8dbe5", "resources": [ "Dinus.txt", "dinus.qst" ] } ], "defaultPath": "quests/purezc/283/r01/dinus.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Metroidvania", "zcVersion": "2.10", "descriptionHtml": "This quest took me almost 3 years to finish. I worked on it off and on during that time, so don't expect some big, epic thing. Its not. Its just a solid, dungeon crawling Zelda game that shouldn't take too long to complete. I'm particularly proud of it though, mainly because of the attention to detail that I put into it. I'd like to thank Sludge, the creator of the Cooldungeon tileset. I loved working with it. It was easy to use and had a lot of good tiles. Thanks to Warlock for his sprites for the newfirst tileset. There were a couple other guys that had made sprites that I used. I don't remember who, but don't think I'm taking credit for everything used in the quest.

I'm a bit surprised I never submitted this here.", "storyHtml": "Tony, the son of Link, is on yet another adventure. This quest is continued from the 1.90 quest, LOZ: Another Adventure. Tony is lured into the woods by a mysterious force and stumbles on an old temple of some sort. When he enters, he realizes that he is trapped with no way out.", "tipsAndCheatsHtml": "terahubbard is the level 4 cheat. The quest is pretty buggy from what I've been told, so you'll need this. Just try to find stuff on your own and rely on the cheat just to get you out of walls.", "creditsHtml": "Sludge and Warlock for tiles.", "rating": { "score": 4.42857, "distribution": [ 0, 0, 0, 0, 6, 7 ] }, "type": "quests" }, "quests/purezc/284": { "id": "quests/purezc/284", "index": 284, "name": "Lands of Teratory", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=284", "dateAdded": "02 Oct 2010", "approval": "auto", "authors": [ { "name": "joel23911" } ], "releases": [ { "name": "r01", "date": "02 Oct 2010", "hash": "aad6016ab76bd72c3b9bbf97d8357595515eaf3f", "resources": [ "Lands of Teratory.qst" ] } ], "defaultPath": "quests/purezc/284/r01/Lands of Teratory.qst", "music": [], "images": [], "genre": "Miniquest", "zcVersion": "2.10", "descriptionHtml": "a very annoying quest", "storyHtml": "Its a Secret", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 2.5, "distribution": [ 0, 1, 0, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/285": { "id": "quests/purezc/285", "index": 285, "name": "The Legend of Zelda the Forgotten Land", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=285", "dateAdded": "02 Oct 2010", "dateUpdated": "16 Oct 2010", "approval": "auto", "authors": [ { "name": "Darkincarnation13", "id": 70590 } ], "releases": [ { "name": "r01", "date": "16 Oct 2010", "hash": "344f9552d350f162c1971af88c761c7b189a5584", "resources": [ "TheLegendOfZeldaTheForgottenLand-Darkincarnation13.qst" ] } ], "defaultPath": "quests/purezc/285/r01/TheLegendOfZeldaTheForgottenLand-Darkincarnation13.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Well, what can I say? It took me about 3 and a half months on this and its my first ever quest. It's quite big for a first quest (9 dungeons, 3 overworlds, 24 heart containers, 1 extra dungeon, more than I can count bomb upgrades and lots of hidden money). I learned while making it so from the 1st to the 3rd dungeon its pretty basic Zelda stuff. After that is where the game really takes off. I used the original Zelda graphics because I didn't want anything flashy for a first game. But don't let that blind your judgment. If you have criticism, only post it if it's constructive and you have gotten past level 5.(That's where the game really shines). Mostly bug free. You can finish the game of course but there aren't any big bugs that will stop you. (Tested by my brother)Music is my choice so if you don't like it sorry. Overall, It's my first game( of many more to come) and have a blast! Oh make sure to try every wall for a walkthrough or bombable.

Update: FIXED the continue bug in Level 2 and the puzzle bug in Level 6", "storyHtml": "Well Ganon has attacked the land of Ancient Hyrule and the King of New Hyrule has sent you to set him straight.( pretty basic)", "tipsAndCheatsHtml": "Always,always try to bomb and walk through walls! If you don't, you might miss important stuff.", "creditsHtml": "My brother for testing!(your awesome) Me for making the game, and Nintendo for Zelda.", "rating": { "score": 4.45455, "distribution": [ 0, 0, 0, 1, 2, 7 ] }, "type": "quests" }, "quests/purezc/286": { "id": "quests/purezc/286", "index": 286, "name": "Metroid Remix", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=286", "dateAdded": "16 Oct 2010", "dateUpdated": "16 Mar 2015", "approval": "auto", "authors": [ { "name": "GamingNomad", "id": 38124 } ], "releases": [ { "name": "r01", "date": "16 Mar 2015", "hash": "dbd446c4626e64b4c9f273abb12537d3fa547425", "resources": [ "MetroidRemix-Kenster.qst" ] } ], "defaultPath": "quests/purezc/286/r01/MetroidRemix-Kenster.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Metroidvania", "zcVersion": "2.10", "informationHtml": "A remake of the original NES Metroid using Zelda Classic 2.10.", "descriptionHtml": "Pretty much my first attempt at making a custom tileset quest. Based off of Metroid Flashback from ZeldaClassic.com, this follows the first mission of Samus, in Zelda Classic form! The structure of the quest also plays like an official Metroid game as well, only with the Zelda Classic engine. Since this quest was made in 2.10, I wouldn't expect any scripts, but there are a few corners I cut in order to make this quest stand out in certain areas. Overall, I hope you enjoy it. :)

UPDATE: Fixed bombed passage glitch in Ridley's Lair, fixed the infamous mispelled \"Norfair\", and......there's a secret hidden room!!!! See if you can find it for a reward!!!!", "storyHtml": "Original Metroid story: Collect items on Zebes, defeat the two guardians, destroy Mother Brain, escape, boom!!! The end.", "tipsAndCheatsHtml": "Use bombs in suspicious places. Some hatches can only be opened with certain beams. Look closely for invisible passageways. There are 2 reserve tanks in the game, so I'd save them for the final boss. There's also a total of 13 Energy Tanks in the game (Heart Containers), so be sure to sniff em' out!", "creditsHtml": "As usual, I like to have the credits displayed at the end of the game. Too much to say here.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 5, 0, 0 ] }, "type": "quests" }, "quests/purezc/287": { "id": "quests/purezc/287", "index": 287, "name": "Link's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=287", "dateAdded": "20 Nov 2010", "dateUpdated": "10 Dec 2010", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "10 Dec 2010", "hash": "d863882438231a8813c11b091020f38d53ed7791", "resources": [ "ben2.qst" ] } ], "defaultPath": "quests/purezc/287/r01/ben2.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is my first quest ever. I hope you like it. Have fun.", "storyHtml": "save Zelda", "tipsAndCheatsHtml": "cheat is ben
plus pass word is ben
have fun with the file", "creditsHtml": "everyone who made Zelda Classic", "rating": { "score": 2.42857, "distribution": [ 0, 1, 2, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/288": { "id": "quests/purezc/288", "index": 288, "name": "Link's Quest 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=288", "dateAdded": "10 Dec 2010", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "10 Dec 2010", "hash": "e9cdb5ae42fa92a8ce495bbb5e10c2a1608423fd", "resources": [ "LQ REMAKE.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/288/r01/LQ REMAKE.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "this is my second quest it may not be perfect
but have fun :p", "storyHtml": "you know save zelda", "tipsAndCheatsHtml": "the cheat is zelda.
if there is any bug's i'v inclunde the password
in the readme have fun with it :)", "creditsHtml": "thanks to everybody that made zelda classic and
people that made the midi's :D", "rating": { "score": 2.66667, "distribution": [ 0, 0, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/289": { "id": "quests/purezc/289", "index": 289, "name": "Fawful's Kingdom", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=289", "dateAdded": "10 Dec 2010", "dateUpdated": "28 Apr 2012", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "28 Apr 2012", "hash": "9e4fd14afd336980f64e2986e9fcd0ed66908d50", "resources": [ "Fawfuls Kingdom.qst" ] } ], "defaultPath": "quests/purezc/289/r01/Fawfuls Kingdom.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This quest comes just after the Mario & Luigi games (Bowser's Inside Story, Partners in Time etc.).
This quest features:
- 1 complete overworld
- 8 dungeons
- 1 final dungeon (5 parts this time! Not 3!)
- Different areas instead of just the same overworld

Have fun! If there are any bugs please report them to me. I will fix them straight away!

EDIT 1: Link will start in the correct place in Bosses and Minibosses.", "storyHtml": "A long time ago, a boy named Link destroyed Ganon and saved Princess Zelda and she never got caught again.

*BZZZZZZ WRONG!*

Well, except the time Bowser came over but that doesn't matter. A villan named Fawful took over The Mushroom Kingdom and at the same time he wants to take over Hyrule too! Now Link must be brave and go fight Fawful! But it won't be easy... Fawful scattered 8 triforce peices around Hyrule with enemies to make it harder! Good Luck Link!", "tipsAndCheatsHtml": "Always kill enemies in the overworld on each screen! You can find Heart Peices and Magic Containers. Be sure to check every Magic Cave properly! There may be a secret somewhere no matter how much I gave it off!

Walk through walls and bomb them. Every two levels there are Bomb Upgrades (the levels are 1, 2, 4, 5, 7 and 8.)", "creditsHtml": "Joel23911 for ideas

Zelda Classic for the game editor and stuff

VGmusic for the songs

Me for everything else", "rating": { "score": 4.18182, "distribution": [ 0, 0, 1, 0, 5, 4 ] }, "type": "quests" }, "quests/purezc/290": { "id": "quests/purezc/290", "index": 290, "name": "Zelda Turbo Championship Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=290", "dateAdded": "10 Dec 2010", "approval": "auto", "authors": [ { "name": "chandgrit", "id": 92502 } ], "releases": [ { "name": "r01", "date": "10 Dec 2010", "hash": "cae2e3969dc53f2636aaacae466fa00cb333a902", "resources": [ "quests-1290622712-package-level.qst" ] } ], "defaultPath": "quests/purezc/290/r01/quests-1290622712-package-level.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Warning this game has profanity in it however everything on this page is clean.
This is my first quest ever. I do not know how to do everything in the book but there is some variety. This quest is Very hard. It is impossible to get to Ganon swordless. That's no joke you need the sword to cut a mandatory bush. Every item in the 2.10 version of ZC is in this game. Even the magic upgrade and slash upgrade. I have tested this game many times and to my knowledge there are no bugs at all. But what it all comes down to is this. Hard game, pretty good level design, (Exception bonus level and level 8-10 Hours. My honest opinion is that this game is a 3.5/5 If you like hard games I highly recommend you play this.", "storyHtml": "same as original game", "tipsAndCheatsHtml": "No cheats, No spoilers, Hint's 1. After you beat level 3. Go to level one in the room you got the lantern go north into an invisible wall. You will fight an invisible miniboss and if you win you will get the blue ring for free. The cross is not needed but it helps that is why i say beat level 3 first. 2. Make sure you have bait before you beat level 8 to avoid frustration. 3. Level 8 only has 2 locked doors. Go south of both of them to find an invisible wall or bombable wall with the key's. There both optional doors with optional bosses.", "creditsHtml": "All of it was done by me. But the MIDI's come from midi.thehylia.com and www.midishrine.com. I would like to thank BikdipOnABus youtube user cause his quest tutorial helped me with this quest greatly.", "rating": { "score": 3.25, "distribution": [ 0, 0, 0, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/291": { "id": "quests/purezc/291", "index": 291, "name": "The Neverending Fantasy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=291", "dateAdded": "25 Dec 2010", "dateUpdated": "08 Feb 2017", "approval": "pending", "authors": [ { "name": "GamingNomad", "id": 38124 }, { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "08 Feb 2017", "hash": "991a4e5758c4f08d26fcfeb275f31b5d8b9869d6", "resources": [ "Neverending Fantasy_Correct_Edition.qst" ] } ], "defaultPath": "quests/purezc/291/r01/Neverending Fantasy_Correct_Edition.qst", "music": [ "Approaching Ganon.mp3", "Boss.mp3", "Cave.mp3", "Cave2.mp3", "Cave3.mp3", "City in the Sky.mp3", "Credits.mp3", "Desert Island.mp3", "Desert Town.mp3", "Destroyed Castle.mp3", "Ending.mp3", "Escape.mp3", "Exposition.mp3", "Fiend's Island.mp3", "Fighting Minigame.mp3", "Final Boss 1.mp3", "Final Boss 2.mp3", "Final Boss 3.mp3", "Final Boss.mp3", "Fortune Teller.mp3", "Ganon Battle.mp3", "Goron Island.mp3", "Haunted Island.mp3", "Hope.mp3", "Isle of Secrets.mp3", "King's Island.mp3", "Level 1.mp3", "Level 2.mp3", "Level 3.mp3", "Level 4.mp3", "Level 5.mp3", "Level 6.mp3", "Level 7.mp3", "Level 8 Boss.mp3", "Level 8.mp3", "Level 9.mp3", "Level Complete.mp3", "Minigame.mp3", "NEF.txt", "New King's Island.mp3", "Overworld.mp3", "Prelude.mp3", "SFX/AOL_Boomerang.wav", "SFX/AOL_Ganon_Laugh.wav", "SFX/AOL_KillBoss.wav", "SFX/AOL_Menu_Alphabet.wav", "SFX/AOL_Sword_Hit.wav", "SFX/AOL_Sword_Shoot.wav", "SFX/BSZ_Boss1.wav", "SFX/BSZ_Boss2.wav", "SFX/BSZ_Shore.wav", "SFX/LA_Bomb_Explode.wav", "SFX/MC_Fanfare_Item.wav", "SFX/MC_Key_Appear.wav", "SFX/MC_Link_Fall.wav", "SFX/MC_Link_Hurt.wav", "SFX/MC_Link_Sword.wav", "SFX/MC_LowHealth.wav", "SFX/MC_Menu_Cursor.wav", "SFX/MC_Secret.wav", "SFX/OOS_Dodongo_Roar.wav", "SFX/OOT_Secret.wav", "SFX/Oracle_Boss_Hit.wav", "SFX/Oracle_Enemy_Die.wav", "SFX/Oracle_Enemy_Hit.wav", "SFX/Oracle_Get_Heart (1).wav", "SFX/Oracle_Get_Heart.wav", "SFX/Oracle_Get_Item.wav", "SFX/Oracle_Get_Rupee.wav", "SFX/Oracle_Shield_Deflect.wav", "SFX/Oracle_Text_Letter.wav", "Secret Boss.mp3", "Secret Level.mp3", "Shiroy's Island.mp3", "Silly Theme.mp3", "Sunken Isle of Secrets.mp3", "Sunset Island.mp3", "Temple of Secrets.mp3", "Thieve's Island.mp3", "Title Screen.mp3", "Yarnoch.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This quest has an exclusive MP3 OST. Make a separate folder for the music, then put the quest inside that folder and load it from there to avoid any other conflicting music tracks:
http://www.mediafire...asy OST (2).zip", "descriptionHtml": "The very first quest I ever made, back around 6 years ago, remastered in 2.5! This quest features alot of new content the original didn't have with the help of Moosh, such as:
- custom final boss!
- scripted cutscenes and credits!
- Spin attack, hurricane spin, and infinite wallet are new items!
- Scripted minigame!
- Revamped dungeons!
- New or redone custom graphics!
- And many more!

MAJOR UPDATE!
- Levels 6 and 7 bosses, and 9 miniboss nerfed
- Dodongos never return
- 20 Heart pieces instead of 16, with new locations and such
- Some slight level balances, changes, and bug fixes
- New subscreen, with the letter as a separate item now
- Flickering gfx replaced with flashing
- Lens reworked to show combo-specific weaknesses
- New secret enemy cave, which nets you a new skill
- And probably some others I can't think of atm

UPDATE 8/10/15:
- Fixed block puzzle bug in level 5
- Fire Gleok now has 2 heads due to its nerfed nature

UPDATE 5/18/16:
- Moved a Heart Piece to a Dive Location due to the buggy location of the original spot

UPDATE 6/3/16:
- HUUUGE mistake on my end, in the last update, I accidentally sent an older version of the quest. Resolved now! (phew)

UPDATE 6/29/16:
- Oh wait, no it wasn't, they took the wrong version. (lol)
Renamed the file so that it hopefully doesn't have to be updated again.

UPDATE 2/8/17:
- Slow Magic regeneration introduced!
- Mirrobes have been nerfed
- Level 8's Whistle Warp has been fixed", "storyHtml": "News of a sacred treasure rumored from the Seas of Mystia, and Ganon wants to get his paws on it. Zelda sends Link to Mystia in pursuit of him, only to find that his true destiny is about to truly unfold....", "tipsAndCheatsHtml": "If you're stuck in a dungeon, always look at the map for strange shapes or patterns.
There are 20 pieces of heart total in the game.", "creditsHtml": "Honestly without Moosh, I can't even imagine the quest being close to the quality it is now.
SyrianBallas for being an awesome beta tester.
And other people I'll have mentioned in the endgame credits.
If there are still any bugs, PM me and I will update it.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 2, 3 ] }, "type": "quests" }, "quests/purezc/292": { "id": "quests/purezc/292", "index": 292, "name": "Link in the Lost Sky", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=292", "dateAdded": "25 Dec 2010", "dateUpdated": "09 Feb 2014", "approval": "auto", "authors": [ { "name": "superpatch13", "id": 91583 } ], "releases": [ { "name": "r01", "date": "09 Feb 2014", "hash": "d9b30060cdbd8c712c8dc295ade67cdf16560d77", "resources": [ "quests-1304278411-package-LILS.qst" ] } ], "defaultPath": "quests/purezc/292/r01/quests-1304278411-package-LILS.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Story-driven", "zcVersion": "2.10", "informationHtml": "My 2nd game (1st under username nitrosmile as \"Hero of Lowrule\"). I've been working on this since June, so i hope you like it! Posted Image

UPDATE: Key Glitch is now fixed
Update V2: Glitch Fixed, Item Changed
Update V3: fixed door that made the game semi-impossible to beat.", "descriptionHtml": "My 2nd game (1st under username nitrosmile as \"Hero of Lowrule\"). I've been working on this since June, so i hope you like it! Posted Image

UPDATE: Key Glitch is now fixed
Update V2: Glitch Fixed, Item Changed", "storyHtml": "5 wizards created a land called Midia. They were very peaceful until one day the shadow of greed struck them. They then started to create monsters to destroy the land. So one day a boy decided to venture out on a quest that was bigger than he could ever imagine.", "tipsAndCheatsHtml": "none", "creditsHtml": "Everyone at PureZC and vgmusic", "rating": { "score": 3.6, "distribution": [ 0, 0, 0, 1, 3, 0 ] }, "type": "quests" }, "quests/purezc/293": { "id": "quests/purezc/293", "index": 293, "name": "A Link To Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=293", "dateAdded": "10 Jan 2011", "approval": "auto", "authors": [ { "name": "tox_von", "id": 20911 } ], "releases": [ { "name": "r01", "date": "10 Jan 2011", "hash": "e2d424e99ccf631428f53e7cb7367ba0b32e65ce", "resources": [ "alinktopower.qst" ] } ], "defaultPath": "quests/purezc/293/r01/alinktopower.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Button Thumper gameplay
Hard quest
18 dungeons, 2 overworlds", "storyHtml": "Link sets out to get the triforce of power after already having the triforce of wisdom. He does this because he is contacted by the power fairy. She tells him that if he has power and wisdom, Hyrule will be a better place, however it becomes unbalanced. In the first overworld Ganon is dead and only a zol is left in the triforce room. What could happen?", "tipsAndCheatsHtml": "Not passworded
Look at editor cheats standard", "creditsHtml": "pure creator", "rating": { "score": 3.66667, "distribution": [ 0, 1, 1, 1, 2, 3 ] }, "type": "quests" }, "quests/purezc/294": { "id": "quests/purezc/294", "index": 294, "name": "The Legend of Zelda: the God of Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=294", "dateAdded": "10 Jan 2011", "dateUpdated": "28 May 2013", "approval": "pending", "authors": [ { "name": "Valientlink", "id": 66495 } ], "releases": [ { "name": "r01", "date": "28 May 2013", "hash": "29b33aac169df906d7f427ee11ad90761b35a98f", "resources": [ "AOTime.qst" ] } ], "defaultPath": "quests/purezc/294/r01/AOTime.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/Fm-LgSjChZ8", "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Story-driven", "zcVersion": "2.10", "descriptionHtml": "I started building this quest in February of 2009 in 1.92 but moved it up to 2.10. In May 2009, I stopped working on it, until July 2010 when I began again. The tileset used was a very strange choice. You may recognize this from PolygonX8's (Exate) \"A Link to the Darkness 5\". Why I ever chose that tileset I don't know. This quest was initially a test of day to night transitions but it transformed quite quickly. A majority of this quest was worked on when I was 15. At the time I wasn't too mature, so some dialogue may seem cheesy, if not all of it. But that's what I think is the best part. The dialogue is like something you'd get out of an early 90's RPG...But this quest was my attempt to make a Zquest with a decent story, and show you players to not care so much about a great tileset. I do know how to do just about everything in Zquest, which you may not see right away. But I think this is one of those quests you should take a look at and try before you see a screenshot and say \"pass\". I was inspired a lot by Illusion of Gaia, the way heart pieces are obtained are like the red jewels. If you don't get a heart piece at a certain time, you'll never be able to get it again. So it keeps you checking areas if you want them all. There isn't tons of exploration, just like there isn't in Illusion of Gaia. Speaking of which, after I finished almost all of the quest, I played Terranigma and noticed some resemblances in the story... kind of. But anyway, enjoy if you choose to try this.", "storyHtml": "Once upon a time, a boy named Link was born in the kingdom of Hyrule. He grew up with his parents in Kakariko Village. They were explorers, and would take link exploring often. Some locations were dangerous, but it didn't bother them. Link would sometimes worry in his childhood where they would go, and if they were safe. In the spare time, Link would stay with his grandfather who would often take Link around caves, as he had a love for them. Link had a happy childhood, but things took a turn for the worse at the age of eleven. His parents disappeared, and many villagers rumored them to be dead. No one knew for sure. Link and his grandfather were not able to live in Kakariko Village anymore, they were too poor, and didn't want the townspeople talking about the incident, so they stayed in a cave north of the village. At the age of thirteen, it was announced that princess Zelda of Hyrule Castle was kidnapped. Link always felt after his parents left, there was nothing for him anymore, he couldn't live the same again. So he set out to rescue this princess, not caring the dangers that might face him. But what is he really getting himself into...?", "tipsAndCheatsHtml": "Get the magic shield AS SOON AS POSSIBLE. You only have a few opportunities to get it and you need to keep it as long as you can.", "creditsHtml": "VGMusic, Exate, and JPappi", "rating": { "score": 3.90909, "distribution": [ 0, 0, 0, 2, 6, 2 ] }, "type": "quests" }, "quests/purezc/295": { "id": "quests/purezc/295", "index": 295, "name": "Dawn To Twilight", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=295", "dateAdded": "10 Jan 2011", "dateUpdated": "02 Feb 2011", "approval": "auto", "authors": [ { "name": "Twilight-Prince", "id": 58853 } ], "releases": [ { "name": "r01", "date": "02 Feb 2011", "hash": "78cc9066f7e5c62906280a121c58e2fd802d1e84", "resources": [ "Dawn to Twilight.qst", "Dawn to Twilight.txt" ] } ], "defaultPath": "quests/purezc/295/r01/Dawn to Twilight.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This is my very first quest I have made, using the Classic Tileset with version 2.10. It took awhile to make this, even though I kinda just made it up as I went along, but I assure you this quest will give a good challenge to Zelda Classic players.

The quest is best played on version 2.10. I have not tested this game in 2.5, so thus if any bugs occur when playing on 2.5, please play on 2.10. Grammar is good, and there are no bugs to be seen, though if you do encounter any while playing, please let me know and I will fix them ASAP.

I made this game to somewhat play like a classic NES-style Zelda game, though much like Oracle of Seasons, the game emphasizes on fighting a lot rather than puzzles, though this quest has a few that, while not head-scratching, will keep the gameplay fresh, or at least I am hoping. The quest provides the staple 9 dungeons to complete, plus several side dungeons you'll go through along the way.

I hope you all enjoy my first quest!

EDIT: Fixed a bug. Beforehand, if you went back to a Triforce room after getting the Triforce, you'd be stuck. I fixed that with adding in a portal in the Triforce room so you can leave easily.
EDIT 2: Added respawn points in the Triforce rooms should people go back to them and save there. This should solve the issue of people suddenly vanishing in said rooms when they restart the game from there. Hopefully this should be the last bug fix for this. Sorry for any inconvenience!", "storyHtml": "One day in Hyrule, Link was out fishing, relaxing after saving his homeland once again. As he laid about, however, he began to hear a voice, calling out for his help. Oddly, the voice came from the lake, and Link soon found himself pulled into it's waters, going unconscious. When he awoke, he found himself in an unfamiliar place.

Link later finds out he's on the distant continent of Elmingarde, which is under siege by an evil warlock. Seeing no other option, Link sets out to free this land and release the seal on Elmingarde's goddess, Solaria.", "tipsAndCheatsHtml": "You'll find some helpful hints in the readme file. There's no cheat codes, since cheating's no fair. :p", "creditsHtml": "All credits are in the readme file.", "rating": { "score": 4.13333, "distribution": [ 0, 0, 0, 1, 9, 4 ] }, "type": "quests" }, "quests/purezc/296": { "id": "quests/purezc/296", "index": 296, "name": "DaDoc540's 2nd Quest Remix", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=296", "dateAdded": "02 Feb 2011", "dateUpdated": "12 Feb 2011", "approval": "auto", "authors": [ { "name": "DaDoc540", "id": 4324 } ], "releases": [ { "name": "r01", "date": "12 Feb 2011", "hash": "28a7574cffed4d93fe99ed48ee69a2015c304a79", "resources": [ "Docs Remix 2nd.qst" ] } ], "defaultPath": "quests/purezc/296/r01/Docs Remix 2nd.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Two years ago, ZeldaClassic.com held a contest for an official fourth quest to be included in the release version of Zelda Classic 2.5. Because I was slow to get the news, I had little time to submit a version myself, yet I still wanted to try.

However, I found a few of the rules for the official fourth quest contest to be a little restricting for me. These were mostly aesthetic issues, such as graphics and music, but some involved gameplay elements as well. Fortunately, by continuing on without the rules in mind, I was able to create alternate versions of the original quests with new tiles, extra music, and some extra gameplay tweaks.

After creating DaDoc540's 1st Quest Remix, I decided to create a remix of the second quest, which is what I present to you here. The dungeon locations are mostly different from those of Doc's 1st, requisite items are harder to both locate and obtain, and more traps and hazards reside in the dungeons. The difficulty curve of this quest is certainly steeper than the last one, but not too steep. You have been warned…

I played this quest myself extensively and am certain everything is working right. If there are any major bugs, do not rate the game, but do inform me and I will fix them as soon as I can.

**WARNING!**
This quest is more difficult than the previous one, so do not try this quest under the following circumstances:
-You do not have the experience of completing various quests of high difficulty.
-You have trouble fighting certain difficult enemies, namely Blue Darknuts and Wizzrobes. (Only classic enemies are used here.)
-You have great difficulty in finding hidden secrets.
-You have Wile E. Coyote syndrome (i.e. unable to quit something until you complete it)

Please do not rate this quest with a score based solely on the difficulty. If you can handle the difficulty, this should provide a worthwhile challenge.

**Update** vravelo brought my attention to a major bug in Level 9 that can trap the player. The bug should be removed. My apologies!", "storyHtml": "Original Legend of Zelda storyline", "tipsAndCheatsHtml": "You will be without a sword at the beginning for a short time. Listen to the advice of the Old Man at the first screen to find both the first dungeon and your first sword.

Wait until you obtain your first sword before you save. If something happens that prevents you from obtaining the first sword, select \"Retry\" from the Continue menu and try again.

Make sure you have attempted to push everything movable. Blocks cannot be pushed into solid items and sometimes have to be pushed in the right direction. Also note the consequences of pushing a block in a certain direction; a push the wrong way could block you from reaching the passageway.
Note: It should be impossible to completely seal yourself in such a way that forces you to reset.

Always make sure you have found every requisite item from each dungeon. You often need an item in one dungeon to either enter or complete a future dungeon.

Visit Info booths for hints as to how and where to obtain certain items, namely Sword upgrades, and where to find the entrance to certain dungeons.", "creditsHtml": "Shigeru Miyamoto and Nintendo for the Legend of Zelda franchise
Armageddon Games for Zelda Classic and Zelda Quest
VGMusic for various music midi files
Koh for New Classic Link tiles
vravelo for pointing out a major bug
All of the quest players who play this quest", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 2, 2 ] }, "type": "quests" }, "quests/purezc/297": { "id": "quests/purezc/297", "index": 297, "name": "DFW Golden Oldies", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=297", "dateAdded": "12 Feb 2011", "approval": "pending", "authors": [ { "name": "DarkFlameWolf", "id": 14 } ], "releases": [ { "name": "r01", "date": "12 Feb 2011", "hash": "6c57cdf0d6f9297a8b2d384fe3ecc7ba4a5e678d", "resources": [ "1st-revamp.qst", "GanonsClaim.qst", "HiddenDualityXtremeDC.qst", "TheFallenOne.qst", "WolfStyle.qst" ] } ], "defaultPath": "quests/purezc/297/r01/1st-revamp.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "All of my old quests repackaged together. These were previously unavailable for a time until now:
Wolfstyle
The Fallen One
1st Quest Revamp
Ganon's Claim
Hidden Duality DC: Xtreme

Ganon's Claim even has a walkthrough video series.

These quests must be played on at least beta 183, if not the Lost Isle Build, which they'll also work well.

Screenshots:
1 and 2 - Ganon's Claim
3 and 4 - Hidden Duality DC: Xtreme
5 and 6 - 1st Quest Revamp
7 and 8 - The Fallen One", "storyHtml": "Standard.", "tipsAndCheatsHtml": "Go find them yourself.", "creditsHtml": "Me and only me. ( and my testers who I've forgotten who now )", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/298": { "id": "quests/purezc/298", "index": 298, "name": "Aloha From Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=298", "dateAdded": "24 Mar 2011", "dateUpdated": "06 Apr 2011", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "06 Apr 2011", "hash": "12e682d37e3a300329425ac02668bb0cecd1fd08", "resources": [ "quests-1301355386-package-aloha.qst" ] } ], "defaultPath": "quests/purezc/298/r01/quests-1301355386-package-aloha.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "2.10", "informationHtml": "Aloha from Hyrule is a classic 8-bit Zelda quest, using only the regular items and monsters.

The quest design, however, varies greatly from the original game, and you will have many surprises.

The difficulty progresses steadily as the quest goes on, but ultimately it is beatable by any reasonably strong Zelda player. It is more challenging than the original game, but not impossibly hard.", "descriptionHtml": "Aloha from Hyrule is a classic 8-bit Zelda quest, using only the regular items and monsters.

The quest design, however, varies greatly from the original game, and you will have many surprises.

The difficulty progresses steadily as the quest goes on, but ultimately it is beatable by any reasonably strong Zelda player. It is more challenging than the original game, but not impossibly hard like certain custom quests can be.

Enjoy :)", "storyHtml": "Same as usual. Defeat Ganon and save Zelda.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.6, "distribution": [ 0, 0, 1, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/299": { "id": "quests/purezc/299", "index": 299, "name": "The Legend of Zelda: Flow of Time", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=299", "dateAdded": "24 Mar 2011", "dateUpdated": "21 Apr 2011", "approval": "pending", "authors": [ { "name": "Obderhode", "id": 40410 } ], "releases": [ { "name": "r01", "date": "21 Apr 2011", "hash": "9622933b6f83236572007ab9718c646478f38807", "resources": [ "Flow of Time Readme.txt", "LOZFlow of Time.qst" ] } ], "defaultPath": "quests/purezc/299/r01/LOZFlow of Time.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my first quest and it took me several years to complete. I was heavily inspired by the Oracle of Ages / Seasons for this game.

The game features two complete overworlds (one in past and present) as well as several connecting areas. There are 9 main dungeons each with its own unique theme as well as 3 optional, but recommended, dungeons known as the Dungeons of Trials. There are numerous secrets in the game.

This quest was built in version 2.10 and played and tested in 2.10.2. I have had the game tested and I also played through it twice, so hopefully there are no game-stopping errors, but if there is, just let me know and I will fix it asap.

I hope the community enjoys my first quest. :)

Update: 3/26/11
- Reduced the prices on info guys and in shops.
- Made it possible to move blocks in West Shrine without killing enemies.
- Certain trees weren't solid.
- Moved Gibdo spawns during Level 3's boss.

Update: 3/27/11
- Fixed an error that made it impossible to find Level 7.

Update: 4/13/11
- Fixed the issues involving Whistle -> Stair waterwalking.
- Small fix to Glyco Woods to make the secrets more uniform.
- Changed Level 7's boss
- Fixed a few minor issues in Glyco Village, The Tower of Time and North Shrine.", "storyHtml": "The sacred Triforce governs the world. Whomever holds the Triforce, is granted their wish, whether good or evil. The evil king Ganon has captured the Oracle of Time, Aurelia, and used her power to bring chaos to Glyco. Only a descendant of the royal bloodline, a lowly boy in Glyco Village, can put a stop to Ganon's evil deeds and save the Oracle of Time.", "tipsAndCheatsHtml": "* Be sure to jot down any maze paths you discover.
* Walk-through walls and Bomb walls are not common! If there is a need to inspect a wall further beyond what you can see, there will be a clue to do so. Level 7 is somewhat of an exception.
* Darknuts can be very challenging early on! The hookshot can stun them from the front at close range or from behind.
* Raft branches are often indicated by the terrain! If you seem to be going in circles in the swamp and ocean, consult the terrain. Don't forget that you can press and hold the direction you wish to travel in.", "creditsHtml": "Creator:
Twinblake

Testers:
Oran Gemeo
Myself

Music:
Espilan - \"Five Sides to Everything\"
VGMusic.com
Nintendo
Square-Enix
Atlus

Tileset:
Akkabus - EZGBZ Tileset
Me - A few added tiles

Special Thanks:
PureZC
Zelda Classic.com", "rating": { "score": 3.75, "distribution": [ 0, 0, 3, 1, 2, 5 ] }, "type": "quests" }, "quests/purezc/300": { "id": "quests/purezc/300", "index": 300, "name": "1st Quest Redone", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=300", "dateAdded": "21 Apr 2011", "dateUpdated": "30 Nov 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "30 Nov 2014", "hash": "b5ccb05bbe50a6e41ac5509fd440da6c23c02848", "resources": [ "1st Quest Remake.qst" ] } ], "defaultPath": "quests/purezc/300/r01/1st Quest Remake.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.50.0", "informationHtml": "Update as of 30/11/14
This quest is now compatible with 2.50. This is a remake of the 1st quest using the Zero tileset and changing up things a little.", "descriptionHtml": "This is a quest made from the original NES Zelda 1 except with changes.
The overworld is almost the same as the NES and new items are added and the dungeons are in their 2nd Quest colours with everything in them completely changed. (and yes, the ZC enemies are also added in this).

I have actually used a different Tileset this time instead of the Classic one (the tileset is Zero Set by the way).

I really hope you enjoy this quest as much as you like Fawful's Kingdom.

Feel free to rip any music from me if you like. I really don't mind. The quest doesnt need to password to see in the editor so you can easily view anything you missed if you aren't bothered to go through the whole thing to see it.

Level-0 isn't in Zelda 1 but I just included it because I wanted to.

UPDATE 1 (7/11/11)
Fixed 2 errors in the overworld with Burn Flags.
Made a room in Level 3 possible to continue through.
UPDATE 2 (30/11/14)
Changed the soundtrack a bit to replace a couple songs.
Quest is now compatible with 2.50.
Removed the block barricades for Level 0 and Level 1.", "storyHtml": "Go through levels, collect 8 triangles, fight Ganon, save Zelda, the end.", "tipsAndCheatsHtml": "Bomb or walkthrough most walls in dungeons!
Remember the original locations of hidden secrets from Zelda 1!
Explore every area in the overworld or a dungeon just in case if you miss any good items!
Go to Level-0 also for a special item you will really want.", "creditsHtml": "King Aquamentus for the Zero Set Tileset

Joelmacool12 for ideas.

ZC for the editor.

VGmusic for the midi's.

And of course, Nintendo for Zelda.", "rating": { "score": 3.875, "distribution": [ 0, 0, 0, 1, 5, 1 ] }, "type": "quests" }, "quests/purezc/301": { "id": "quests/purezc/301", "index": 301, "name": "Tirua", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=301", "dateAdded": "13 May 2011", "dateUpdated": "24 Sep 2012", "approval": "auto", "authors": [ { "name": "Viktorhark", "id": 65360 } ], "releases": [ { "name": "r01", "date": "24 Sep 2012", "hash": "1c06e49d4a29768cab11a38f7f5e41cdc2f94524", "resources": [ "Tirua.qst" ] } ], "defaultPath": "quests/purezc/301/r01/Tirua.qst", "music": [], "images": [ "image0.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This quest is made in honor of the original LoZ, I tried to keep everything that is LoZ in this quest as much as I could, with the exception of a few custom tiles. Find the 8 triforce pieces with the help of recognizable treasures and find Ganon's lair.

UPDATE 14/5/11: Fixed level 7 entry, added many more dungeon screens and overworld screens. New secrets and locations. Some dungeons were moved to more suitable locations.

UPDATE 24/9/11: Bonus dungeon complete, added for extra challenge and artifacts.

UPDATE 2/10/11: Fixed various errors in the bonus dungeon and added content to all normal dungeons.

UPDATE 7/8/12: Fixed several other issues, the entire quest got a new facelift and added content. Quest is now fully done!

Please comment and rate :)", "storyHtml": "The story takes place in the ancient lands of Tirua, neighbouring kingdom of Hyrule. After defeating Ganon, Link heard of a dark cloud forming over the peaceful land of Tirua. Making haste to Tirua, he seeks to end Ganon's reign once and for all.", "tipsAndCheatsHtml": "Always cross-reference your acquired map with the exploration map on the sub-screen.", "creditsHtml": "I want to thank Sages for giving me ideas on this quest. I also want to thank Arek for all the testing he's gone through.", "rating": { "score": 3.83333, "distribution": [ 0, 0, 0, 1, 3, 1 ] }, "type": "quests" }, "quests/purezc/303": { "id": "quests/purezc/303", "index": 303, "name": "TLoZ: Hyrulean Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=303", "dateAdded": "29 May 2011", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "29 May 2011", "hash": "342b55ef98f5b200702b638e45be43ed968db230", "resources": [ "quests-1306221054-package-TLoZ Hyrulean Quest.qst" ] } ], "defaultPath": "quests/purezc/303/r01/quests-1306221054-package-TLoZ Hyrulean Quest.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my 3rd or 4th Quest because joelmacool11 Crashed! ", "storyHtml": "One day at Hyrule Castle link was about to get a speical power!

But Dark link gave his life to ganon.

So the battle was once alive...", "tipsAndCheatsHtml": "L1: Hyrule
L2/3: Forest
L4: Lake
L5: Dark World
L6: Desert
L7: Graveyard
L8: Mountains
L9: ???????
L10: Mountains", "creditsHtml": "!Hope you enjoy it!", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 2, 3, 0 ] }, "type": "quests" }, "quests/purezc/305": { "id": "quests/purezc/305", "index": 305, "name": "Dark Storm's 1st Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=305", "dateAdded": "31 Aug 2011", "approval": "auto", "authors": [ { "name": "dark storm", "id": 179413 } ], "releases": [ { "name": "r01", "date": "31 Aug 2011", "hash": "4aa34890a8e4afb6351f59b6f6a8894f7c2aacf7", "resources": [ "dark storm quest.qst" ] } ], "defaultPath": "quests/purezc/305/r01/dark storm quest.qst", "music": [], "images": [ "image0.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is my 1st quest.", "storyHtml": "none", "tipsAndCheatsHtml": "none", "creditsHtml": "none", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 4, 0, 1 ] }, "type": "quests" }, "quests/purezc/306": { "id": "quests/purezc/306", "index": 306, "name": "The Quest of Beings 2: The Sonic Shift", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=306", "dateAdded": "31 Aug 2011", "dateUpdated": "28 Aug 2012", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "28 Aug 2012", "hash": "ab47db8e97cb3d001ff4c64d3743e11ccfd45849", "resources": [ "The Quest Of Beings 2.qst" ] } ], "defaultPath": "quests/purezc/306/r01/The Quest Of Beings 2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "This is the continuation of where The Quest Of Beings left off.

This quest features:
2 Small Overworlds (half map each)
8 Triforce Dungeons
3 Letter Dungeons
1 Extra Overworld Bit (Level D)
An epic Ganon battle.

If there are any bugs or typos or glitches, please PM me and tell me if I made any typos or bugs.
Play this on Version 2.10 to prevent a few bugs and glitches.

Updates:
UPDATE 1: Fixed the Ladder error in Level 4 and fixed the Fire sprite for fire weapons (Red Candle, Blue Candle and Din's Fire).
UPDATE 2: Changed MIDI songs for Level 4 and the final boss.", "storyHtml": "After Link defeated Ganon, the Hyrule Kingdom was in molten rock. The 3 sages - Din, Nayru, Faroe - rebuilt the Hyrule Kingdom as it was made before. Hylians soon found out that Hyrule wasn't the same, there was another kingdom that shifted and overlapped on Hyrule which was called the Sonic Kingdom.

Ganon rose back from his grave by the 4th and evil sage - Vaati. Ganon found the Sonic Kingdom and decided to stay there as he thought that Link would never find him but as he split the Triforce once again, 4 pieces landed on the Hyrule Kingdom and 4 pieces landed on the Sonic Kingdom. Link was furious that Ganon took over 2 Kingdoms at once so Link set out from the old Level 9 to hunt for Ganon and destroy him once and for all!", "tipsAndCheatsHtml": "Always pay attention to walls as there may be something there that's hidden and easy to miss.
There is no cheat code.
After every Level go back to places where you think you can use something from that Level to continue the game.", "creditsHtml": "Quest made by Eddy23911 (me)
Music by VGMusic and Joelmacool12's Quests (I had permission).
Zelda Classic for the epic editor.
Zelda for the epic games.

And most importantly...

Japan for inventing Nintendo and Zelda! ;)", "rating": { "score": 4.07692, "distribution": [ 0, 0, 0, 2, 6, 4 ] }, "type": "quests" }, "quests/purezc/307": { "id": "quests/purezc/307", "index": 307, "name": "Link's First Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=307", "dateAdded": "30 Sep 2011", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "30 Sep 2011", "hash": "c09e169d8de1d069282bcb200c47adf4082e8465", "resources": [ "Links 1st day.qst" ] } ], "defaultPath": "quests/purezc/307/r01/Links 1st day.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Lol
This game is awesome but it's so hard at the end of the game!", "storyHtml": "Link was gonna go school until Link had a feeling that GANON kidnapped Zelda! So Link went to save Zelda...", "tipsAndCheatsHtml": "Sorry but no Cheats
But here's a TIP when you get all triforce pieces go to level 9. And sometimes in a dungeon there are sand tiles at the entrance those are Health Restorers!", "creditsHtml": "Sorry but no Credits", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/308": { "id": "quests/purezc/308", "index": 308, "type": "quests", "name": "Twitch TV Invasion", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=308", "dateAdded": "30 Sep 2011", "dateUpdated": "02 Nov 2011", "approval": "auto", "authors": [ { "name": "Arek1985", "id": 151486 } ], "releases": [ { "name": "r04", "date": "01 Nov 2011", "hash": "3b3af75cc727681da0a8e3d0638821db1be5b212", "resources": [ "twitch.qst" ] }, { "name": "r03", "date": "01 Nov 2011", "hash": "7adc5ec61dd79e52c9534fe7bdaa45872ad78653", "resources": [] }, { "name": "r02", "date": "01 Nov 2011", "hash": "67b0e7bce875cf4b5c38f1c4b09f69fdec7d5f9c", "resources": [] }, { "name": "r01", "date": "02 Nov 2011", "hash": "3b3af75cc727681da0a8e3d0638821db1be5b212", "resources": [ "twitch.qst" ] } ], "defaultPath": "quests/purezc/308/r04/twitch.qst", "music": [], "images": [], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Update: Fixes a few bugs.



I've always have been a fan of classic Zelda 1, so this is pretty much your standard Zelda 1 fare. It uses the classic graphics style.
The world overall holds your standard 9 dungeons plus 2 bonus dungeons. I will say the quest does have a pretty steep difficulty
curve at times. Items such as the hook-shot and hammer were added to spice up your options on how to deal with enemies.", "storyHtml": "The Land of Twitch was once a peaceful land until Ganon invaded.
Ganon wanted to get at the source of his problems once and for all
and realized it wasn't Link that kept defeating him, but the gamers.
Ganon stormed across the land of Twitch sealing them in Crystals.
Zelda soon caught wind of Ganon's deeds and rushed off for Twitch.
Unfortunately Zelda's power alone was not able to defeat Ganon. With
the capture of Zelda, Link found himself in the strange land of
Twitch. Unfortunately Link's previous equipment was lost in transit.

Meanwhile behind the shadows Ganon's power was growing stronger
and stronger. Ganon had a meeting to attend to with someone
that was stating they had a common goal. The mysterious man said
they had come to the same conclusion that the gamers were a threat
to the super villains survival. Can Link Save Zelda from Ganon's
evil clutches?", "tipsAndCheatsHtml": "The cheat phrases are hidden across the over world. I will say they are hidden pretty well.", "creditsHtml": "Viktorhark: His Tirua quest inspired me to make a quest with Zelda Classic. He also was kind enough to find all the bugs in the game for me. Vik
overall was a big help for inspiring this whole quest.

Maduo: Maduo did some testing and made some suggestions for level design. You also can thank him for level 9's optional boss.

Crimson: Crimson did some play testing and also made some suggestions for level design.

All the guys and gals that broadcast over Twitch for giving me a back drop for this quest.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 0, 2, 0 ] } }, "quests/purezc/309": { "id": "quests/purezc/309", "index": 309, "name": "Hero of Elements", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=309", "dateAdded": "02 Nov 2011", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "02 Nov 2011", "hash": "790cfcadc2b9dbd9c960b6f07b6715745df67141", "resources": [ "HeroOfElements.qst" ] } ], "defaultPath": "quests/purezc/309/r01/HeroOfElements.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "Nearly lost in time, my first and only 2.10 quest is finally finished. More than 9 dungeons, 4+ overworlds, and nearly every item from 2.10, the quest is quite extensive and filled with secrets. Hopefully, its age does not change its quality.", "storyHtml": "Hyrule has been divided into four different element-based realities! And to make matters worse, the latest green tunic wearing hero has gone missing in his quest. Instead, a similar individual has been summoned to defeat the evil behind Hyrule's latest plight, and save the land from destruction.

In other words, gather the triforce fragments, defeat Ganon.", "tipsAndCheatsHtml": "Listen closely to the information given in each dungeon, because not every dungeon ends with a triforce fragment! Also, don't get used to Hyrule too much, as useful items may be hidden closer to home...

Never forget the Lens of Truth for the worst puzzles...", "creditsHtml": "Mr.Z for the Pure Tileset.
VGMusic and a few PureZC Members for the midi files.
Beta Testers: elise, pauldoo, jambo, Crackers, and Ford_Prefect, especially for THAT level...
Armageddon Games for the demo and beta testing thread.

And anyone who patiently waited for a while (not as long as DNF) for the quest to be properly submitted.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/310": { "id": "quests/purezc/310", "index": 310, "name": "Caballo", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=310", "dateAdded": "19 Nov 2011", "approval": "auto", "authors": [ { "name": "skateboarder11", "id": 906 } ], "releases": [ { "name": "r01", "date": "19 Nov 2011", "hash": "2be535d6cfa5fdab84c65ac0994deba05907577b", "resources": [ "16Caballo.qst" ] } ], "defaultPath": "quests/purezc/310/r01/16Caballo.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "descriptionHtml": "This is just a quick quest I whipped up in three hours back in 2009, as part of a contest in a smaller community. ZCRealm was the only site to get this quest for a while, as I did not feel as if its style was suited for the general ZC audience. However, if you follow ElectrometerPrime's LPs, you may have seen video of this quest.

However, with the passing of ZCR (Well, it'll be gone when 2012 hits, anyway), I figured I'd submit the quest here - while it's certainly not on the level of A Link to the Shadows, I find it worthwhile enough to at least spread around.

Keep in mind, however, this quest is not insanely polished or very big - I did create it in a mere three hours, after all! Either way, hopefully you'll enjoy it as much as I enjoyed creating it! It's three dungeons (and one mini-dungeon) long, and contains a cave system and a small overworld. Make sure you explore places thoroughly to find everything. It may be a bit easy, as you become quite powerful quite quickly in this quest.

(Sadly, this quest has no tracker package to go along with it - I simply lacked the time to fit such music to the quest, let alone very atmospheric music period.)", "storyHtml": "Zelda's ... you know what, there really isn't a story", "tipsAndCheatsHtml": "Extra HCs can be hidden underwater - don't ignore the fact that they're there!", "creditsHtml": "Many thanks to Lithium for the 3-hour contest idea, and Exate, again, for graphical help (and the base tileset I started on LTTS with back in 2005).", "rating": { "score": 3.25, "distribution": [ 0, 0, 0, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/311": { "id": "quests/purezc/311", "index": 311, "name": "Twitch TV Invasion Lunatic", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=311", "dateAdded": "19 Nov 2011", "dateUpdated": "12 Mar 2012", "approval": "auto", "authors": [ { "name": "Arek1985", "id": 151486 } ], "releases": [ { "name": "r01", "date": "12 Mar 2012", "hash": "d961175f9b1530957e5494a1c168a73bb15eab80", "resources": [ "twitchl.qst", "twitchl.txt", "twitchlfullmap.jpg" ] } ], "defaultPath": "quests/purezc/311/r01/twitchl.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Update: Bug Fixes:
-Fixes bug with a missing key in Level 3
- Fixes continue bug when entering Land of Souls and various others
-Added Escape hatch to Red Ring area
- Fixed some text errors


Twitch TV Lunatic started as a hard type mode to my
first quest Twitch TV Invasion. I however did revise
the dungeons quite a bit to make the world feel different.
The Overworld had a slight overhaul. There is now a
new bonus dungeon for those that yearn for an extra
challenge.


Known bugs: So far the only known bugs are produced with player 2.5 1401 as that's the only version of 2.5 it was tested with, but rooms where the invisible Link flag is checked in 2.5 produces some nasty side effects such as disabling the use of the sword and hammer, thus I strongly advise using player 2.10 to play this quest.

If you find any other bugs/glitches let me know how it was produced and I'll get on to fixing it.", "storyHtml": "Link awoke from a slumber to find himself in a world he saw in his dream. In his dream he had fought Ganon, but found Ganon wasn't the only evil villain in the world. He met one named Daos who claimed to be a God. But was it only a dream. Unbeknownst to Link what he thought was a dream was a reality as he found himself in the Land of Twitch once again. Link found some locales had changed since his first visit. Or was his first visit really a dream? Link heard a familiar story that Ganon wished to hold the power of the gamers to revive an ancient God that could grant any wish. Link wasted no time wondering what Ganon may wish for and headed out on a daring adventure to save the world of Twitch.", "tipsAndCheatsHtml": "Cheats are disabled since this is a hard mode quest. You however can find cheat level 1 for the original TTVI in this quest.

General tips:

The Lens of Truth doesn't always reveal the truth (eg. not all staircases or warps revealed with the lens exist).

Heart Containers were broken into Heart Container Pieces.

Beware of angry old men that want money or life

The Overworld connects together in a unique way ;)

If you have the bait/meat/ham item please don't pick up one you find in a dungeon as there is exactly enough bait items in the first part
of the game for the hungry people. There is a bait shop later, but it requires feeding a hungry person to acquire the item to access it.

Check the read me for other general tips.", "creditsHtml": "Maduo: Extensively tested and found quite a few bugs when using the latest 2.5 player
Crimsonnn: Gave me the idea for the new bonus dungeon, did some testing
Viktor: Discussed ideas for the quest with him.
Voltgloss: For pointing out some bugs.

VGMusic: For the extensive game music they host

Purezc: For providing a nice database for me to add my quest to

Armageddon Games: For making Zelda Classic

Everyone that gave me feedback for my first quest.

And to you the quest player", "rating": { "score": 2.2, "distribution": [ 1, 1, 0, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/313": { "id": "quests/purezc/313", "index": 313, "name": "Boulder's Revenge", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=313", "dateAdded": "07 Dec 2011", "approval": "disallowed", "authors": [ { "name": "Aslion", "id": 7332 } ], "releases": [ { "name": "r01", "date": "07 Dec 2011", "hash": "35dc5131a88dbb57c50833157f51c6de7c2ac344", "resources": [ "quests-1322995927-package-9BOULDERSREVENGE.qst" ] } ], "defaultPath": "quests/purezc/313/r01/quests-1322995927-package-9BOULDERSREVENGE.qst", "music": [], "images": [ "image0.gif" ], "genre": "Other", "zcVersion": "2.50", "descriptionHtml": "The timeless classic Boulder's Revenge is now on PureZC! The first completed 2.5 sidescrolling game ever!", "storyHtml": "Play as the boulder from Pokemon as you go on an epic adventure throughout the depths of Mt. Moon, on a perilous quest for revenge!", "tipsAndCheatsHtml": "None.", "creditsHtml": "Lithium/Alison - game, graphics
Taco_Chopper - graphics", "rating": { "score": 2.85, "distribution": [ 4, 1, 3, 4, 2, 5 ] }, "type": "quests" }, "quests/purezc/314": { "id": "quests/purezc/314", "index": 314, "name": "Link's Treasure Hunt", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=314", "dateAdded": "07 Dec 2011", "approval": "auto", "authors": [ { "name": "Mero" } ], "releases": [ { "name": "r01", "date": "07 Dec 2011", "hash": "d49f42f0c87be35e4e19cac0cdd0b944bdb9f3f1", "resources": [ "treasure.qst" ] } ], "defaultPath": "quests/purezc/314/r01/treasure.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "It's basically one massive treasure hunt. It was made in RC1.", "storyHtml": "After defeating Ganon and rescuing Zelda Link decides to go on a treasure hunt only to find that their princess has been kidnapped by another pig demon who also happens to be called Ganon. The princess separated a 24 lb golden triangle into 8 segments to save it from ganon. You goal is to find this triangle and hopefully save the princess too.", "tipsAndCheatsHtml": "You might need help so PM me or start a thread to get my attention.", "creditsHtml": "This quest was created by me. Graphics and Sound are originally created by Nintendo and redone by AGN. Music is from Super Adventure Island 2, Crystalis, Lufia, and Adventure Island 2.", "rating": { "score": 4.125, "distribution": [ 0, 0, 0, 1, 3, 3 ] }, "type": "quests" }, "quests/purezc/315": { "id": "quests/purezc/315", "index": 315, "name": "My First Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=315", "dateAdded": "07 Dec 2011", "approval": "auto", "authors": [ { "name": "Mero" } ], "releases": [ { "name": "r01", "date": "07 Dec 2011", "hash": "f2ae3aacbc42910a513964cb8340f9e82a9a2ded", "resources": [ "myfirst.qst" ] } ], "defaultPath": "quests/purezc/315/r01/myfirst.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "This quest is my first quest as the title suggests and is basically the same as the original legend of zelda only with a different overworld map and dungeons. Made in RC1, so I suggest that version or later.", "storyHtml": "You are Link, a young lad who is chosen by the gods to defeat Ganon.", "tipsAndCheatsHtml": "If you get stuck start a thread or PM me.", "creditsHtml": "blackbishop89", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/316": { "id": "quests/purezc/316", "index": 316, "name": "Requiem for Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=316", "dateAdded": "07 Dec 2011", "dateUpdated": "06 Aug 2012", "approval": "pending", "authors": [ { "name": "Rocksfan13", "id": 2996 } ], "releases": [ { "name": "r01", "date": "06 Aug 2012", "hash": "85d3ecb40986a60e82263574429dd777db13a2a6", "resources": [ "Requiem.qst" ] } ], "defaultPath": "quests/purezc/316/r01/Requiem.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "descriptionHtml": "A semi-remake of the first quest. Only semi because the overworld is the only thing similar but not the same. Dungeons are in different spots and completely redesigned


EDIT: Fixed bug making it impossible to get the magic key.
EDIT2: Fixed the same bug again. UGH!", "storyHtml": "Same story. Beat Ganon, save Zelda.", "tipsAndCheatsHtml": "Try everything!! Including pushing walls and pots.
Can't find the sword? Get the lamp first then use it just outside the village.", "creditsHtml": "Credits to elise, Crackers, and Dafeedil for beta testing.

VGMusic for the midis.

PureZC for the tileset.", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 0, 3, 2 ] }, "type": "quests" }, "quests/purezc/317": { "id": "quests/purezc/317", "index": 317, "name": "Bowl America", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=317", "dateAdded": "14 Dec 2011", "dateUpdated": "30 Oct 2015", "approval": "pending", "authors": [ { "name": "Theryan", "id": 2418 } ], "releases": [ { "name": "r01", "date": "30 Oct 2015", "hash": "996422813030172554baa8c08c036e9e0eaad988", "resources": [ "BowlAmerica.qst" ] } ], "defaultPath": "quests/purezc/317/r01/BowlAmerica.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "With the addition of the 2.50 databse to PureZC and the death of ZCRealm, I decided to bring this over here. So here ya go.

This was inspired by those 3 hour quests, but this took me about 7-8 hours to make, so its not really the same. Basically, I decided the only way I could completely finish a quest without losing interest would be to make it as quickly as possible and as a joke... so I did. 3 triforce dungeons, 1 final, 1 item dungeon.
I used 2.5 build 1121 to make this so that would probably be the best version to use.

I also seem to remember a decent amount of mature content/language, so don't play this if you're the type to get offended by that sort of thing.

I don't have the original unpassworded version of the quest anymore, so I can't guarantee that I can answer every question about it. Feel free to PM me anyway if you need help.

UPDATE October 2015: Password removed.", "storyHtml": "Frank told Link his ears were big. He also snatched Zelda up, so Link decided to kill Frank. He lives on a mountain.", "tipsAndCheatsHtml": "-This is a joke quest. Don't take it seriously.
-All dungeons are symmetrical, even if the map suggests otherwise.
-There is an extra item dungeon accessible after level 3 that can really help you out in the last level.", "creditsHtml": "-Anyone who participated in the 3 hour quest contests for inspiration, especially Exate and Rambly for their quests -Ibuprofen and I Hate Mayonnaise
-Nintendo for obvious reasons
-ZC developers
-ZCRealm staff

Sorry if I missed anyone, I made this a long time ago, so I can't remember for sure everyone who deserves credit. If I left you out just let me know and I'll add your name to the list.", "rating": { "score": 2.625, "distribution": [ 0, 0, 4, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/318": { "id": "quests/purezc/318", "index": 318, "name": "I Hate Mayonnaise", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=318", "dateAdded": "14 Dec 2011", "dateUpdated": "15 Feb 2016", "approval": "auto", "authors": [ { "name": "Rambly", "id": 958 } ], "releases": [ { "name": "r01", "date": "15 Feb 2016", "hash": "0a8e0d30eea6c598fd16ee6c6302ec5f825f165d", "resources": [ "ihatemayo.qst", "mayo-changes.txt" ] } ], "defaultPath": "quests/purezc/318/r01/ihatemayo.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "informationHtml": "\"MAYONNAISE YEAH DUNuHNHUHNUNHUN GUNGUNGUNDUNDUN DUN DUNDUNGUNGUNGDNDNDUNDNDUNDDUNDUN!!!!!!!!!!!!!!!!!!\" -- Ironfist on this quest", "descriptionHtml": "I made this quest as part of a 3-hour quest contest back in August of 2009. I didn't end up finishing it in time, so it ended up taking roughly 5 hours to finish. Since ZCR is going down, and I'm releasing its sequel soon, I figured it needs to have a home. Its design is kind of inconsistent, as a result of the improvised nature of the quest, but people have told me it's kinda fun for what it is.

It was made for 1.92 Beta 184... although it probably works fine in later versions.

There is one very minor swear word in it. It barely merits mentioning, but I just thought I would. You probably won't even bat an eye at it.", "storyHtml": "Um... there's triangles and Ganon is bad and Zelda's in it or something? I didn't think about it that much.", "tipsAndCheatsHtml": "The following items are obtainable in the quest:
- Raft, blue ring, red ring, ladder, power bracelet L1, magical shield, mirror shield, wooden boomerang, magical boomerang, fire boomerang, bombs, wooden arrow, silver arrow, bow, long bow, red candle, hookshot, hammer, wooden sword, white sword, magical sword

There's a hint guy in the evil land. You'd do well to pay attention to what he says.

The password to the quest is \"7&7&7&7\", without quotes. Feel free to look around/modify the cheats if you want.", "creditsHtml": "3-hour quest contest:
Alison/Lithium

Tileset:
Bloodstar/Exate/4matsy/Phantom Menace, and everyone else who contributed to the A Link to the Shadows graphics.

I think that's it. If you helped with the quest and I'm forgetting your name, feel free to PM me or leave a comment here (PMing me is your best bet) and I'll correct these credits ASAP.", "rating": { "score": 4.41667, "distribution": [ 0, 0, 0, 1, 3, 7 ] }, "type": "quests" }, "quests/purezc/319": { "id": "quests/purezc/319", "index": 319, "type": "quests", "name": "I Hate Mayonnaise 2: Depressive Donuts", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=319", "dateAdded": "14 Dec 2011", "dateUpdated": "13 Feb 2024", "approval": "auto", "authors": [ { "name": "Rambly", "id": 958 } ], "releases": [ { "name": "r02", "date": "Yesterday, 02:49 PM", "hash": "dd78167b2135f70e5408292e4027f07e3ebe3669", "resources": [ "ihatemayo2.qst", "ihatemayo2_l1.png", "ihatemayo2_l2.png", "ihatemayo2_l3.png", "ihatemayo2_l4.png", "ihatemayo2_l5.png", "ihatemayo2_notes.html", "ihatemayo2_ow.png" ] }, { "name": "r01", "date": "16 Feb 2016", "hash": "ddf6d2bb9de0bb3f929b2931975bb48aaf56a37d", "resources": [ "ihatemayo2.qst", "ihatemayo2_l1.png", "ihatemayo2_l2.png", "ihatemayo2_l3.png", "ihatemayo2_l4.png", "ihatemayo2_l5.png", "ihatemayo2_notes.html", "ihatemayo2_ow.png" ] } ], "defaultPath": "quests/purezc/319/r02/ihatemayo2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "The sequel to I Hate Mayonnaise! Collect 4 pieces of the Triforce! Save a squid! See a bunch of sights and whatnot! You'll be able to do things in this quest, I promise! It's fun! (?)", "descriptionHtml": "This is a goofy quest I worked on periodically from 2009-2011. I'm really proud of it, even if it's not perfect and a bit rough around the edges. It's a spiritual sequel to the first I Hate Mayonnaise, although it really doesn't share much in common with that quest beyond the tileset and overall atmosphere. It's far longer and there's way more to do.

There are 5 dungeons and many more minidungeons. It probably won't take you too long to beat -- roughly 6-7 hours on the first playthrough, and that's if you bother to retrieve everything.

This was originally intended to be a sister quest to Exate's Pessimistic Pizza, hence the title, and they were meant to come out around the same time. However, due to delays in both quests development, that plan didn't work out.

This quest was mostly designed in 2.10, so it mostly sticks to that version's features. There's not much in terms of scripts or new mechanics in this quest. I mostly just focused on design. And the pretty colors.

Hope you enjoy it!

Last updated: 02/16/2016. Current version: 1.11.2.

(The readme was updated slightly on 02/13/2024 to reflect a few name changes. There are no changes to the quest file, and 1.11.2 remains the latest build.)", "storyHtml": "I dunno.", "tipsAndCheatsHtml": "

• Nearly every object out of the ordinary has significance to it -- pay very close attention to them. And slash every bush/every tall grass tile you can find! Not only is this a very fast way to accumulate money (which you will need) and keep your health high, but many things are hidden in the grass.

• When you get the whistle, the warp ring takes you to: The potion shop, the wand shop, the southwestern most screen in Canyonero, and the entrance to Shiptown Township. You can take advantage of this to quickly get potions late in the game.

• For your reference, large crystals must have magic directed towards them in order to cause a reaction. Smaller gems embedded in blocks require *reflected* magic (ie. with the mirror shield).

• There's a few NPCs in Shiptown Township that offer useful advice, and you can purchase the blue ring and other things there (also, the raft, a required item, is only obtainable there). The entrance to there is in the southernmost section of Festivity Fields.

• There are five heart containers scattered around the world in addition to the four you get from boss fights. You may also retrieve three higher level swords beyond the Splinter Sword you start off with, and there are large rupee amounts hidden in various caves. Exploration is good, so be sure to look around!

• You can get the Lens of Truth as soon as you get the Red Candle (Sunny B. Light). I'm not gonna point out specifically where, but if you find it, you can basically break the game wide open.

• I'd recommend bringing a pen and paper to level 4 -- it's quite a bit more confusing than I'd hoped it would end up being. Or you can just look at the map file packaged with the quest.

If you need any more help, feel free to post in the help thread!", "creditsHtml": "The full version of the credits can be found in the notes bundled with the quest. The full credits contain MIDI credits in addition to the credits listed here, so check it out if you're curious where a song is from. Or you can just use MIDI Info.

I really, really appreciate the help I've gotten, and I am indebted to all of these people for all they've provided.
Thank you!

QUEST
(and some custom tile work, palette work, et cetera...)
Rambly

GRAPHICS

tileset
This quest uses a modified version of the tileset from Bloodstar's A Link to the Shadows,
itself a modified version of Exate's Edited Demo Quest Tiles,
itself a modified version of Phantom Menace's Demo Quest Tileset.
Thank you to Bloodstar for letting me use his tileset well before its official release!

original assets
Nintendo
HAL Laboratory
Square Enix
Namco
Capcom
Game Freak
Chunsoft

from Armageddon Games
Phantom Menace
Warlock

from PureZC
Bloodstar
Exate
4matsy
King Aquamentus
Radien
PrinceMSC
Orion
Wild Bill
Tatsudoshi

from The Spriters' Resource
Vanarus
Kamon
HeladoDeSol
Ragey
Mystery_Dungeon
Jackster
Mighty Jetters
Techokami
Dasani
Fleepa

BETA TESTERS (AND BUG CATCHERS)
Bloodstar
Exate
Sephiroth
Eppy
Moosh

SPECIAL THANKS

shallow water SFX script
MoscowModder

advice, support, general wisdom
Bloodstar
Exate
Jill
Sephiroth
Eppy
Raspberry", "rating": { "score": 4.625, "distribution": [ 0, 0, 0, 1, 8, 22 ] } }, "quests/purezc/320": { "id": "quests/purezc/320", "index": 320, "name": "Dungeon Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=320", "dateAdded": "26 Dec 2011", "approval": "auto", "authors": [ { "name": "nik", "id": 38394 } ], "releases": [ { "name": "r01", "date": "26 Dec 2011", "hash": "1dad265f90316789bef613a1414e71136b03ae0f", "resources": [ "Dungeon Link.qst" ] } ], "defaultPath": "quests/purezc/320/r01/Dungeon Link.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "This is a completely diferent structured quest than the traditional. You´ll find 4 big dungeons that you can complete independently and in any order. This brings you into a more flexible and variable type of game, where it`s not easy to get stuck. Although, if you´re looking for a quest with a big overworld and a story, don´t get disappointed.

This is also the second version of a quest i made 2 years ago, in which i made several minor and some big changes, besides correcting some mistakes in the last version. Some of these changes include:

-No saving during the game except in the entrances of the dungeons.
-A chapter of introduction to the story.
-A remake of one final boss.
-New secrets spread across the exterior of the castle.
-Use of big bombs in the game.

ZC Version of the file: 2.50 RC2", "storyHtml": "Link is resting in his house in the woods, when he is suddenly awaken by a shouting. When he goes out to check what it is he finds an injured soldier, that before dying entrusts link into the mission of saving Hyrule Castle and rescuing princess Zelda. But before going to the castle, he must find the 4 triforce pieces that the soldier achieved to hide before Ganondorf´s soldiers trapped him…

The rest of the story you will it find out while you play the quest.", "tipsAndCheatsHtml": "Try to complete the four dungeons simultaneously, for they are of increasing difficulty. In each one you´ll find 3 items and 4 keys to complete them.
If you get stuck, you´re probably missing a bombable wall or a raft path in the dungeon. Try to also find the secrets, like the maps and compasses.", "creditsHtml": "Developers of zeldaclassic and pure tileset", "rating": { "score": 4, "distribution": [ 1, 0, 1, 0, 3, 6 ] }, "type": "quests" }, "quests/purezc/321": { "id": "quests/purezc/321", "index": 321, "name": "\"Fun in the Sun\" 8", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=321", "dateAdded": "26 Dec 2011", "dateUpdated": "28 Jan 2018", "approval": "auto", "authors": [ { "name": "Darkmatt", "id": 243 } ], "releases": [ { "name": "r01", "date": "28 Jan 2018", "hash": "2bab32279d24f3872cc3c30b584194f49f5ac44e", "resources": [ "FunintheSun.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/321/r01/FunintheSun.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A plain, simple, and kinda difficult 9 level classic tileset quest!", "descriptionHtml": "This quest is a quest, of course. It's a plain and simple 9 level classic tileset quest that has stood the test of time. (By which I mean I've been making this thing before build 1000, definitely. Maybe even further back. 800?) (By which I mean it's 6 years old and I'm still updating it.) It was designed to bear resemblance to the design of 1st quest; that being an open ended world and not much holding you back from doing levels out of order. (Make no mistake though, unless you really try, you aren't breaking sequence.)

This quest isn't meant for beginners or inexperienced players. It expects a level of skill from you, and as the quest goes on, it will only get harder. YOU HAVE BEEN WARNED.

Last Updated 1/27/2018. Read the readme for more info.", "storyHtml": "Stories are for chumps.

No really. There is no story.", "tipsAndCheatsHtml": "There's really no need for tips here. All the tips that I'd like you to know of are going to be in the quest you're playing, so just look around there.

Actually, there is one I want to make sure you know. Press F6 to end the game and continue without suffering a death. Do this a lot. This quest demands it.

Oh, and do not ask me for cheats. I'm not letting people cheat through this quest.


The tips are in the game. Also, you start with no shield and you should press F6 often.

Try not to cheat in this quest. It's not that hard.", "creditsHtml": "Myself built this from the ground up. 4matsy, Cobra1, and maybe a couple others I can't remember, playtested this quest before 1.0 was released. Everyone in the first thread for this quest helped play it and squashed any lingering bugs that were still in the game.

All of the music included in this quest is hosted by vgmusic. (With the exception of one track, which is from the jukebox of the game it's from.) This is all (sort of haphazardly) sourced in the readme file, so give that a look for more details.", "rating": { "score": 3.55556, "distribution": [ 0, 0, 0, 5, 1, 2 ] }, "type": "quests" }, "quests/purezc/323": { "id": "quests/purezc/323", "index": 323, "name": "The Journey of Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=323", "dateAdded": "26 Dec 2011", "dateUpdated": "12 Jan 2012", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "12 Jan 2012", "hash": "d5508df893e0bc2bd4f4fa0cf5e6b965eaf386b9", "resources": [ "The Journey Of link.qst" ] } ], "defaultPath": "quests/purezc/323/r01/The Journey Of link.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "descriptionHtml": "in this game, Is.

5 dungeons varying sizes.
1 Overworld
and some neat features, like Upgradeable sword, Being able to buy a item in a,
store to increase the power of your sword.
And being able to buy heart containers instead of finding them, Pretty much you can have any type of difficulty, level with this game ranging from hard to easy, just depends on how you want to play It,
and I have some Custom scripted Boss's in this game too!.

---------------------
IMPORTANT!!! Please use Zelda classic 2.5 RC2 To play!
---------------------
~Update and changelog.~
Added Wand trigger in level 4.
Fixed ladders in level 2.", "storyHtml": "You know the same old same old, Link goes on a journey, Etc.", "tipsAndCheatsHtml": "Remeber If you think, a boss is too hard. go out and fight and buy more upgrades, and If you any more help just PM, me Or start a topic in the \"Quest Players' Discussion and Help\" area, of the forums okay ;)", "creditsHtml": "Nintendo for making the Legend of Zelda,
PureZC for hosting,

~BB89: for scripting the the upgradeable sword , and boss's, And for helping me build level 4.
~Isdrakthü: For making the side-view ladder Script, and for helping me to get it in my game.
~Pokemonmaster64: For notifying me of a bug in level 2.
~Jared: For testing some more, and helping me find and get rid of some more annoyance's and some string help.
~kurt91: for Typo help

And To all the people that made all the Midi's I used, and The ZC developers.", "rating": { "score": 4.375, "distribution": [ 0, 0, 0, 0, 3, 4 ] }, "type": "quests" }, "quests/purezc/324": { "id": "quests/purezc/324", "index": 324, "name": "Legend of Mario", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=324", "dateAdded": "26 Dec 2011", "approval": "pending", "authors": [ { "name": "Valerie", "id": 1919 } ], "releases": [ { "name": "r01", "date": "26 Dec 2011", "hash": "2622c3084f5145a4c96b5360464365f5c9299737", "resources": [ "marioxmas.qst" ] } ], "defaultPath": "quests/purezc/324/r01/marioxmas.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "Christmas themed sequel to \"Mario's Insane Rampage\". Includes stuff that was left out of MIR. Quest is offensive: play at your own risk, and pay attention to the warning at the beginning.", "storyHtml": "Santa is trying to take over and destroy all the non-believers.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Big Joe, who gave me the idea for the hammer weapon. Old-skool and Cepat for helping me get a copy of the quest again after my computer stopped working.", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 1, 1, 3 ] }, "type": "quests" }, "quests/purezc/325": { "id": "quests/purezc/325", "index": 325, "name": "Mario's Insane Rampage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=325", "dateAdded": "26 Dec 2011", "approval": "pending", "authors": [ { "name": "Valerie", "id": 1919 } ], "releases": [ { "name": "r01", "date": "26 Dec 2011", "hash": "d9646b4a3d0f69640ef114f8580c0868d9d45f4a", "resources": [ "mirfull.qst" ] } ], "defaultPath": "quests/purezc/325/r01/mirfull.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "This game is based on some comics I made many years ago. The game takes place in an alternate universe where Mario and most other characters are insane. WARNING this game is sick, twisted and perverted play at your own risk.", "storyHtml": "Almost everyone is Mario's enemy including the mushroom people, Luigi, Toad, Princess, Link (Zelda characters are also in this game), Yoshi, even the fairies are his enemies!", "tipsAndCheatsHtml": "None.", "creditsHtml": "None.", "rating": { "score": 4.1, "distribution": [ 0, 0, 2, 1, 0, 6 ] }, "type": "quests" }, "quests/purezc/326": { "id": "quests/purezc/326", "index": 326, "type": "quests", "name": "Zelda: A New Dawn", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=326", "dateAdded": "12 Jan 2012", "dateUpdated": "02 Apr 2014", "approval": "pending", "authors": [ { "name": "Phosphor", "id": 215713 } ], "releases": [ { "name": "r04", "date": "01 Apr 2014", "hash": "36360e90e2a92593447065ff66e709fa37ae9b9e", "resources": [ "ANewDawn1.25.qst" ] }, { "name": "r03", "date": "01 Apr 2014", "hash": "f5313f57fa8945c74006635f66ac9faa12727743", "resources": [] }, { "name": "r02", "date": "01 Apr 2014", "hash": "5a343250ae90369ac8daddcce2b770be9f877c18", "resources": [] }, { "name": "r01", "date": "02 Apr 2014", "hash": "36360e90e2a92593447065ff66e709fa37ae9b9e", "resources": [ "ANewDawn1.25.qst" ] } ], "defaultPath": "quests/purezc/326/r04/ANewDawn1.25.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Welcome to A New Dawn! After 2 years of development (and the occasional patch), we hope it was worth the wait.

DISCLAIMER OF SOME SORT - A few years after releasing this quest, in retrospect, I realized that the writing and dialogue in this quest is... how do I put it bluntly?... Horrid. But hey, that's what happens when you have a kid in late elementary school and in the later parts, early middle school do the writing. Disregard the writing's terribleness, if you will...", "descriptionHtml": "Now, this isn't my first quest, but it is my first uploaded quest. The other ones...well, they sucked. :(

This quest was made by me (starting when I was 10) to when I turned 12. Don't give it a low rating only because of my young age, or to troll me. Anyway, it's a fun, somewhat long quest, with a complete 8x16 overworld. :)

*Update* There are now 3 new minigames, some bugfixes, and scripts added to the quest.
*Update 2* Small update. Just a bug fix for a minigame and 2 easter eggs in the cemetery.", "storyHtml": "Link, a young boy, was in bed asleep when he has a bizarre dream. He dreams his home town, Port Hyrule, was empty. Upon exiting town, he is greeted by a strange voice. It told him he was the next hero of Hyrule. Also, he is told that the Triforce of Courage was split into 8 pieces and scattered across Hyrule in some of the most sacred places. Finally he is told that Princess Zelda was kidnapped. He wakes up to a day full of adventure, danger, surprises, and much more! :)", "tipsAndCheatsHtml": "In most major item rooms, there is a walk-through wall, or bombable walls.
The oldest ZC version possible to play this quest is ZC 2.50 b1313, though the latest builds of ZC (RC2) work fine.", "creditsHtml": "For the quest:
Myself
Nintendo
sigtau

For the music:
Espilan
John Stacy
Nintendo (or rather, VG Music)
Nuvo", "rating": { "score": 4.08333, "distribution": [ 0, 0, 0, 2, 5, 4 ] } }, "quests/purezc/327": { "id": "quests/purezc/327", "index": 327, "name": "Link's Second Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=327", "dateAdded": "12 Jan 2012", "dateUpdated": "22 Jan 2012", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "22 Jan 2012", "hash": "2f82290289712409c46a8767e2c228b8464d41f1", "resources": [ "Links 2nd Day.qst" ] } ], "defaultPath": "quests/purezc/327/r01/Links 2nd Day.qst", "music": [], "images": [ "image0.gif", "image1.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "descriptionHtml": "This time Ganon is not the evil genius Nightmare is.

This game is a sequal to Links First Day.

This game is very hard because i got 26 deaths.
Sorry for no pictures. UPDATED!", "storyHtml": "One day link went to hyrule and link told zelda 'Would You Marry ME!'
But one minuite later night rose and the night turned Zelda into Stone!
'NOOOO' Link said and his quest for Zelda began.", "tipsAndCheatsHtml": "Same as Before
If you are stuck you could watch Eddy's LP at www.youtube.com/user/eddytheoliveira", "creditsHtml": "None.", "rating": { "score": 3.57143, "distribution": [ 0, 0, 0, 2, 4, 0 ] }, "type": "quests" }, "quests/purezc/328": { "id": "quests/purezc/328", "index": 328, "name": "Link's Stupid Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=328", "dateAdded": "22 Jan 2012", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "22 Jan 2012", "hash": "22a50c46b498e734d1cc988231953ca37811deee", "resources": [ "Links stupid Quest.qst" ] } ], "defaultPath": "quests/purezc/328/r01/Links stupid Quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "This is a game I mannaged to build in one day, I was pretty bored and made this quest. Its pretty short but fun though. Everyone Enjoy ;)



-----Important!!-------
Please use ZC RC2 to play.
-------------------------", "storyHtml": "There is no story. It is too short, to have a one.", "tipsAndCheatsHtml": "No tips here. If you really need help on this simple quest. Just PM me ok?", "creditsHtml": "~PureZC for hosting~
~Me for being bored~
~ZC developers~", "rating": { "score": 1.44444, "distribution": [ 2, 3, 2, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/329": { "id": "quests/purezc/329", "index": 329, "name": "EA: Leisure Stroll", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=329", "dateAdded": "22 Jan 2012", "dateUpdated": "02 Feb 2012", "approval": "auto", "authors": [ { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "02 Feb 2012", "hash": "b50164899a98b53e4b34075287b76b2b33e7fac0", "resources": [ "EALS.qst" ] } ], "defaultPath": "quests/purezc/329/r01/EALS.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "Ellivenia Adventures: Leisure Stroll (ZC2.5RC2)

-organically consists new 2.5 features
-seems even more bugfree than my 2.10 quests so far

Contents:
-1 full overworld + 2 smaller OW areas
-8+1 dungeons
-most of the available items + a few custom replicas
-customized and custom enemies

2.5 feature examples:
-You can't buy shields, two kind of like likes drop them. If a like like drops a kind of shield, it also can eat it, but not the other shield.
-Blue and red candles have their lantern versions that are the same, except they don't consume magic.
-You can't find keys in one of the dungeons, rather enemies drop them, along with several negative items (like \"-1 heart\").
-etc.

I made this quest to get me into the 2.5 department, so it's full of (built on) new 2.5 features. I wanted only a small test quest, but it eventually became this 8+1 dungeons delicacy.


UPDATE:
-Fixed some smaller and a few medium bugs
-Big shield is now much easier and convenient to get
-Spin Attack Scroll is at a more obvious location
-Some more free hints
-Magic bomb bag and quiver are working as you would expect now
-Top of Mt.Piece isn't just decoration anymore", "storyHtml": "The time is the 600000th year of the Tyrant, the location is planet Ellivenia. An adventurer decides to take a leisure stroll in the biggest country's north region, at Levedia Northlands (between the north hills and the centerland lakes). However, what is a leisure stroll in Ellivenia, that very well could be called a bloody adventure with other worlds' standards...", "tipsAndCheatsHtml": "-almost all screens have a secret
-all dungeons have walk through and bombable walls, as well as some secret items
-tricky dungeons are explained by NPCs almost nearby
-secrets aren't terribly hard to find, the trickier ones have NPCs subtly hint at them", "creditsHtml": "Schwa - Item Eater script", "rating": { "score": 3.8, "distribution": [ 1, 1, 0, 0, 2, 5 ] }, "type": "quests" }, "quests/purezc/330": { "id": "quests/purezc/330", "index": 330, "name": "I Like Chicken... in HELL!!1: Gray's Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=330", "dateAdded": "22 Jan 2012", "approval": "pending", "authors": [ { "name": "Naldrag", "id": 2185 } ], "releases": [ { "name": "r01", "date": "22 Jan 2012", "hash": "46746ba4f8c1bfd6c49d9f5fe7196548301bcda9", "resources": [ "quests-1327100751-package-ILCIH-GA.qst" ] } ], "defaultPath": "quests/purezc/330/r01/quests-1327100751-package-ILCIH-GA.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "descriptionHtml": "This was originally made for \"Naldrag's Week Quest Contest\" for Exclam-nation back in 2009, which proved to be a failure on everyone's part. However, I decided to continue development on it. Ironically this quest went through development hell during 2010-2011, and was even cancelled at one point. It's main inspiration draws from Exate's Ibuprofen and Lithium's Peril of Rectangle Country. This quest has three Shiny Triangle (Triforce) dungeons, and one final dungeon. Also, as a warning this quest contains some strong language.

Make sure to use the 1.92 b184 player while playing this quest, for a more bug free experience. :p", "storyHtml": "Gray was out partying one night drinking and getting high, and decided it would be a brilliant idea to drive himself home. On the way back home he crashes into a tree. Gray then wakes up in what appears to be Hell. Hell, however being some bizarre realm filled with morons. Gray now goes on an adventure to defeat Satan, and hopes to return to Earth... alive.", "tipsAndCheatsHtml": "Don't die.

There are several large patches of tall grass in the game, use those spots for Rupee farming.

It's highly recommended to buy all the items in the shops, this isn't a requirement to beat the game however.

Pay attention to the markings on the big dungeon map, it may reveal a secret.", "creditsHtml": "Exate: Inspiration
Hubydweyer: Beta Testing
Lithium: Inspiration/Beta Testing
Sephiroth: Beta Testing
Taco Chopper: Beta Testing", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/331": { "id": "quests/purezc/331", "index": 331, "name": "Somewhere in Between", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=331", "dateAdded": "02 Feb 2012", "dateUpdated": "06 Aug 2012", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 } ], "releases": [ { "name": "r01", "date": "06 Aug 2012", "hash": "ab6458fd9cb4ecba97f7d06ae48e3b7fedde4638", "resources": [ "Somewhere In Between.qst" ] } ], "defaultPath": "quests/purezc/331/r01/Somewhere In Between.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "Somewhere in Between is a relatively small, exploration driven quest that has two areas, each with a main dungeon for you to explore, plus a final boss. I've tried to make something new here, which hasn't been done before, so if you want a 1-2 hour experience with a experiment in unique design, give it a shot.

Features:
- Put together in the PTUX tileset
- An soundtrack made entirely of original midis
- Two overworld areas and two dungeons, which can be done in any order
- There are no items other than the sword; however, over the course of the game, you power it up with the ability to shoot beams, fire, and ice
- Said sword upgrades can manipulate the environment
- A new green and blue heart halves system replaces the old heart piece system and encourages exploration of both areas
- Fully scripted bosses
- And more!

UPDATE (August 2, 2012): A real minor update. Two things. First, a few cliff tiles have been edited to make the perspective on the overlook screens look better. Second, I added a beam-triggered switch to the Silent Hills, which I had planned to include but complete forgot to put in the initial release. ", "storyHtml": "A young man finds himself trapped in a strange new place and must find his way back home. Starts out nice and simple, and gradually builds up to something a little less simple.", "tipsAndCheatsHtml": "The game is fundamentally exploration driven, so be sure to explore. If you can't find what to do in an area, head to the opposite area and look around there. And since you need a heart half from each area to make a new heart container, be sure to collect them from both areas.", "creditsHtml": "Music: All the creators of the songs in the Original Midi Pack, and Alestance for compiling them all into one easy package.
Graphics: Mr. Z for PTUX, Peteo and DFW for the Lost Isle Set, and Prospekt for his edited sprites, which I edited some more.
Scripting: Schwa and SpacemanDan for support and help, Blackbiship and Joe123 for downloaded scripts.
Inspiration: Pokemonmaster64 (AKA Moosh), who encouraged me (both knowingly and unknowingly) to be a bit more script-heavy.
Support and criticism: TS, SC, Schwa, and William, who all gave me support, as well as critique on various things.
Post-release bugfinders: Octorockoncrack", "rating": { "score": 3.76923, "distribution": [ 0, 0, 0, 4, 6, 2 ] }, "type": "quests" }, "quests/purezc/333": { "id": "quests/purezc/333", "index": 333, "name": "Path of Shadows", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=333", "dateAdded": "02 Feb 2012", "dateUpdated": "04 Nov 2012", "approval": "auto", "authors": [ { "name": "MoscowModder", "id": 37945 } ], "releases": [ { "name": "r01", "date": "04 Nov 2012", "hash": "75c1baa96f18e3c36ae97b10f21969beb546cff2", "resources": [ "pathofshadows.qst" ] } ], "defaultPath": "quests/purezc/333/r01/pathofshadows.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "descriptionHtml": "This is my first 'real' ZC quest - in other words, the first one I've really put a lot of effort into. This quest can almost be considered to be two games in one - two different worlds to play through, based on an important choice you make. After you complete one, though, you are free to go through the other. If you are determined enough to finish both, you will be rewarded with a chance to visit one final challenge.

1.2 Update (4/18/12): The Fusion Temple is here at last, available only to players who completed both worlds (beating the final boss and taking the token of victory). I also fixed tons of bugs, enhancements, and whatnot.

1.2.5 Update (5/30/12): I added a little more screen improvements and a new custom boss, but I think I'll call it quits for the foreseeable future, and work on new projects rather than touching up this one.

1.2.6.2 Update (7/14/12): When I said I was calling it quits, I meant I wouldn't re-do the overworlds and all that. I will continue to fix bugs (as I did for this update), though. Oh, and I replaced the Light World palette/music with those of the now-removed 'Light World Alt' DMap.

1.2.7 Update (10/16/12): Fixed a lot more bugs.

1.2.7.1 Update (10/31/12): Made the clues for one of my most confusing puzzles more obvious.", "storyHtml": "The story here is pretty simple: Zelda worries about the Triforce and decides to go check it out. Obviously, she wants to have Link along as a precaution. When Link finally arrives at the temple, though, he is faced with a difficult choice. What choice is this? Well, you'll find out.", "tipsAndCheatsHtml": "* There are very few hidden bombable walls. Although you won't run in to many, it's a good idea to stay stocked up on bombs.

* Stock up on potions, especially in the Dark world. The enemies there are significantly tougher than those in the Light world.

* Try to use every possible item for combat. The Roc's Feather, the hammer, and even the candle can be used to aid you in fights.", "creditsHtml": "Jesus Christ, the source of all inspiration

Nintendo, the ZC Devs, and everyone else who gets credited for these things

The PZC community for the bug-fixing help I've gotten along the way", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 1, 3, 9 ] }, "type": "quests" }, "quests/purezc/334": { "id": "quests/purezc/334", "index": 334, "name": "Engage To Zeldawock", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=334", "dateAdded": "19 Feb 2012", "dateUpdated": "16 Jul 2019", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "16 Jul 2019", "hash": "7586438e98465373d1bf01b73bed0a6a413cab0d", "resources": [ "Engage to Zeldawock.qst" ] } ], "defaultPath": "quests/purezc/334/r01/Engage to Zeldawock.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "A short, script heavy quest based on a game called Engage to Jabberwock.", "descriptionHtml": "This is probably my most script intensive project to have reached completion as of yet. Originally planned to be a joke quest with some minor scripted add-ons it evolved into something much, much more. This quest contains: New Scripted Items: [UPDATE 6/25/13] After looking back on this quest I realized how buggy it was and decided to do a quick bugfix update. Somewhere along the line I forgot that I was doing a simple bugfix and added a ton of new features. Since this was one of my earlier ventures into scripting, I didn't want to modify the old code...actually I was just lazy. As a result, all of the new stuff was scripted without the use of modern resources like ghost.zh and any lag issues may not be fixed entirely. I tried to clean out some of the old code, but I could only tolerate so much.
Features new to this update:
[UPDATE 7/16/19] Apparently despite this being quite an old quest, people are still playing it for some reason. After watching one too many streams of people suffering to some of the more questionable decisions, I finally decided to make the easy and obvious fixes. Took me long enough.", "storyHtml": "Three days prior to the events of the quest, Link disappears in a forest near Hyrule's border while out on a hunting trip. Hyrule's finest soldiers are dispatched, but they too fail to return. Zelda, the princess of Hyrule and Link's lover, decides to go search for him herself against her father's orders. As she is approaching the center of the forest, she discovers a mysterious temple partially submerged in the forest floor. Seeing what appears to be Link's shadow dart inside, she decides to investigate. As she descends into the depths below, the stairs behind her crumble, leaving her alone in the dark with only her wits and her magic to defend herself with...", "tipsAndCheatsHtml": "If you feel you require cheats, please PM me with the details of your situation.

Hints:", "creditsHtml": "Graphics from: Zelda 1, Zelda: Outlands, Zelda: OoS/OoA, Fire Emblem 8, Mega Man 2, The Spriters Resource
Music from: VGMusic, Strato
Sounds from: HelpTheWretched
Inspiration from: Schwa, blue_knight, Engage to Jabberwock
Special thanks: SpacemanDan, Russ, Sephiroth", "rating": { "score": 4.41176, "distribution": [ 0, 0, 0, 1, 6, 9 ] }, "type": "quests" }, "quests/purezc/335": { "id": "quests/purezc/335", "index": 335, "name": "The Liberation of Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=335", "dateAdded": "12 Mar 2012", "dateUpdated": "18 Mar 2020", "approval": "auto", "authors": [ { "name": "James24", "id": 5465 } ], "releases": [ { "name": "r01", "date": "18 Mar 2020", "hash": "4ba31dc86e84f49a52a7566bb1a87b33b509fdce", "resources": [ "TheLiberationOfHyrule.qst" ] } ], "defaultPath": "quests/purezc/335/r01/TheLiberationOfHyrule.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/Vbxnefrq4Lw", "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is a challenge quest intended for those who love a good fight. You will die many painful and horrible deaths but if you love the thrill of a challenge then this quest is for you!", "descriptionHtml": "This is a challenge quest intended for those who love a good fight. You will die many painful and horrible deaths but if you love the thrill of a challenge then this quest is for you!

Update 18/3/2020 - Gave a link to MeleeWizard's video playthrough of Liberation of Hyrule.
Update 9/2/2018 - Fixed compatibility bugs with the latest ZC version. Tested with 2.5.2 with no bugs found.
Update 7/7/2019 - Fixed a small bug with the latest ZC version. Tested with 2.5.3", "storyHtml": "Hyrule has been invaded by Ganon's army. Zelda, Abei, Ama, some Moblins and James (you) have formed an underground resistance aimed at booting him out. But they are no match for him. Only with the help of a long dead warrior named Link can Hyrule be saved!", "tipsAndCheatsHtml": "Don't give up even if it seems impossible", "creditsHtml": "Yloh for his playthrough, testing and feedback.
OUCH! for Armageddon Quest
Gleeok for his feedback.", "rating": { "score": 3.4375, "distribution": [ 1, 3, 1, 0, 5, 5 ] }, "type": "quests" }, "quests/purezc/336": { "id": "quests/purezc/336", "index": 336, "name": "Zelda's Butt", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=336", "dateAdded": "12 Mar 2012", "approval": "auto", "authors": [ { "name": "Spram", "id": 3659 } ], "releases": [ { "name": "r01", "date": "12 Mar 2012", "hash": "989285e2d3addfdd8530f714136241458f14b77f", "resources": [ "ZeldasButt-Spram.qst", "ZeldasButt.txt", "ZeldasButtSpoiler.txt" ] } ], "defaultPath": "quests/purezc/336/r01/ZeldasButt-Spram.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "My first and only quest! Features:

:D 9 Main \"dungeons\"!
:D Many outdoor areas!
:D Some traditional-style dungeons!
:D Plenty of original artwork!
:) Many secrets and optional content!
No awkward custom bosses!
No pretentious storyline!
Confusing Overworld for you to get lost in!
;) Interesting \"dungeon\" ideas, probably done before!
No dungeon where you have to change the water level!
Started in 2005 and delayed due to crippling depression!
Who is this Spram and why should you play this thing?", "storyHtml": "YESTERDAY NOON PRINCE
DARKNESS GANNNNNNON STOLE
ONE OF THE TRIFORCE WITH
POWER. PRINCESS ZELDA
OF THE HAVING NICE BUTT
HAD ONE OF THE TRIFORCE
WITH WISDOM. SHE DIVIDED
INTO \"8\" UNITS TO HIDE
IT FROM GANNMNNNNMNMNMNNON BEFORE
SHE WAS CAPTURED.

GO FIND THE 8 UNITS
\"LINK\" TO SAVE HER.", "tipsAndCheatsHtml": "I included a walkthrough in the zip file if you get lost. I'll try to be around the message boards when the game \"comes out\" to help.

Once you get the hammer, you can find the Goriya City which sells the \"red bomb\". Use the Eye (of truth) on suspicious things and if you see a hidden Triforce symbol, use the bomb to enter an optional \"Challenge Dungeon\".

Mastering the game will net you the magic words!

I didn't even knew there was a 2.50 until today. Use 2.10 for best results.

I got better at making this quest as I learned, so try to bear with the crappier early parts, it might get better, maybe.", "creditsHtml": "Graphics stolen from the following games/series: Zelda, Final Fantasy Adventure, Final Fantasy Legend, Crystalis, Dragon Quest, Rolan's Curse, Startropics, Lufia and maybe more! Most Graphics made by me, really!

Music mostly taken from vgmusic, thanks random people!", "rating": { "score": 4.52778, "distribution": [ 0, 0, 1, 2, 9, 23 ] }, "type": "quests" }, "quests/purezc/337": { "id": "quests/purezc/337", "index": 337, "name": "The Random NES Quest Made in One Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=337", "dateAdded": "12 Mar 2012", "approval": "auto", "authors": [ { "name": "Thomas G. House", "id": 232965 } ], "releases": [ { "name": "r01", "date": "12 Mar 2012", "hash": "e6ec811fdc4dbaf2ebb8a284c51dc15211f64b49", "resources": [ "The Random NES Quest Made in One Day - L L L L L LINK README.txt", "The Random NES Quest Made in One Day - L L L L L LINK.qst" ] } ], "defaultPath": "quests/purezc/337/r01/The Random NES Quest Made in One Day - L L L L L LINK.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "This quest was made in one day. (It was a long day though.) It is very short, but the levels \"respect\" the overworld, meaning that they are on 1 6x8 Map, like the overworld.If you enter a level from screen 64 of the OW, you will arrive in screen 64 of the Dungeons' Map.It has several Heart Containers, but no Heart Pieces. It has one Item with custom graphics (Pickaxe). Read \"The Random NES Quest Made in One Day - L L L L L LINK README\" for more.", "storyHtml": "No real story.

Level 8 is a mine, where they want to build a museum, though. Sort of a story for the level. ", "tipsAndCheatsHtml": "HINTS:

-Try to buy the Magic Boomerang BEFORE buying Potions.
-You can get better swords. BUT you will have to gather Heart Containers.
-Every level's area OR the level itself contains a Heart Container.
-The Bosses drop Heart Containers, too.
-Use the Whistle to get around quickly.
-When you get the Pickaxe, you can destroy some rocks.", "creditsHtml": "Various VGMusic Composers
Me
PureZC", "rating": { "score": 1.75, "distribution": [ 2, 2, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/338": { "id": "quests/purezc/338", "index": 338, "name": "Island Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=338", "dateAdded": "01 Apr 2012", "dateUpdated": "15 Feb 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "15 Feb 2014", "hash": "1790512fdf010824f956cb0f3c0d7197d4f8fc8e", "resources": [ "Island_Adventure_Deutsch.qst", "Island_Adventure_English.qst" ] } ], "defaultPath": "quests/purezc/338/r01/Island_Adventure_Deutsch.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/0RCsc-EPaOU", "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Island Adventure is a completely different quest. It has nothing to do with Zelda. In every level you have to reach the goal. There are 100 levels!

This quest is part of the Puzzle Adventures series. For Space Adventure, go here", "descriptionHtml": "Island Adventure is a completely different quest. It has nothing to do with Zelda. In every level you have to reach the goal. There are 100 levels!

- Many many different puzzles, reaching from creative original puzzles to different kinds of block puzzles
- You can save in any level
- Selfmade tileset
- A great custom boss at the end of the game

Try this out! How many levels can YOU beat?", "storyHtml": "No story.", "tipsAndCheatsHtml": "No cheats. If you need any help on a certain level, just ask on this page here or in the help thread
You have to set up the Ex1-4 buttons, to control the raft. Set these up in the ZC player!
Try not to stand on the edge of a raft, before moving it or it might float off without you. This is due to a bug with a script.", "creditsHtml": "aaa2 - Controllable Raft Script
blackbishop89 - Blue/Red Block Script
MoscowModder - Various important Scripts
Bjorn Lynne - Various midis
Radien - Some tiles from his DoR tileset

I made the palette and many of the tiles in this quest myself.", "rating": { "score": 4.28571, "distribution": [ 0, 0, 0, 2, 4, 7 ] }, "type": "quests" }, "quests/purezc/339": { "id": "quests/purezc/339", "index": 339, "name": "Zelda Hero of Courage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=339", "dateAdded": "01 Apr 2012", "dateUpdated": "01 Apr 2012", "approval": "auto", "authors": [ { "name": "CatFudge", "id": 231659 } ], "releases": [ { "name": "r01", "date": "01 Apr 2012", "hash": "e76bf48145ddcd35547e74bdcec649420153f130", "resources": [ "NES Remake.qst" ] } ], "defaultPath": "quests/purezc/339/r01/NES Remake.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "This zelda classic quest is using the 2.5 classic graphics. I made the gameplay very similar to Zelda 1. I wanted to take a break from my long quest to make this mini quest. I hope you enjoy and get a nice classic feel from it!", "storyHtml": "none", "tipsAndCheatsHtml": "none", "creditsHtml": "VGMusic for midis and PureZC for letting me upload this quest!", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/340": { "id": "quests/purezc/340", "index": 340, "name": "A Very Confusing Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=340", "dateAdded": "21 Apr 2012", "approval": "auto", "authors": [ { "name": "JSBach", "id": 243963 } ], "releases": [ { "name": "r01", "date": "21 Apr 2012", "hash": "a805a6b9ecd4a939b89116e4d49baf03de735a0b", "resources": [ "A very confusing quest.qst" ] } ], "defaultPath": "quests/purezc/340/r01/A very confusing quest.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "Welcome to the Very Confusing Quest! In this quest, Things may get a little confusing.
Note: Needs version 2.5 to run. Download from:
www.shardstorm.com

Thanks! 👍", "storyHtml": "After Ganon's Defeat, the monsters of Hyrule got angry. they got so angy that their master was defeated, they rearranged Hyrule, so it bacame more difficult for link to trek through. One Moblin shot an arrow at Link;s back, spilling blood that he collacted and carried to Ganon. he was then Resurrected.
Zelda quickly took the Triforce of Power, split it into eight pieces, and his them in dungeons and haunted houses around Hyrule. She trusted Link into collecting them once Ganon took her.
In order to obtain the triforce peices, Link must first defeat the guardians of the Dungeons, then Defeat the Dungeon Masters. Along the way, link must obtain many heart containers.", "tipsAndCheatsHtml": "Level 1: Riddle: What's Big, mean, and Green?

Level 2: Riddle: I like my surroundings nice and cool. i don't like Wizzrobes or Octoroks.

Level 3: Riddle: I am the guardian of the seventh item of the oracle.

Level 4: Riddle: I don't Appear in many games! Especially Ocarina of Time!

All of the above are Characters or Bosses in the Zelda Series.

They are cheat levels.", "creditsHtml": "BikdipOnABus, for Tutorials
Alphadog, for Tutorials", "rating": { "score": 2.5, "distribution": [ 0, 0, 2, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/341": { "id": "quests/purezc/341", "index": 341, "name": "Royaldarkness", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=341", "dateAdded": "21 Apr 2012", "dateUpdated": "20 Oct 2012", "approval": "pending", "authors": [ { "name": "Aru", "id": 252837 } ], "releases": [ { "name": "r01", "date": "20 Oct 2012", "hash": "a013f239690003d520037279a2aff18afb0be6de", "resources": [ "royaldarkness.qst" ] } ], "defaultPath": "quests/purezc/341/r01/royaldarkness.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "descriptionHtml": "this quest took me a year to finally finish other than the special dungeons, but other that the quest is done i might finish in the future but ZQuest take up a lot of time and effort
please if you find anything wrong of any sorts or bugs just tell me okay.
update:finally redone some of the dungeons and fixed some dungeon bugs there may be a hidden bug i may not know about but the final fight is done the bosses are harder and the quest is more interesting now
:)", "storyHtml": "this quest takes place after link defeated Ganon and went back 7 years after the battle,after the battle link took the time to live around Hyrule before leaving to go to Termina link hears that Ganon escaped? it was a evil Guardian spirit the prince of darkness; link gathered his sword and shield and went to fight the Prince of Darkness ", "tipsAndCheatsHtml": "many secrets now and you can get 16 or more hearts you can now get the L3 blade and the Master sword(big secret) have as many hearts before going to level 9 for its more challenging than it was before and plus have a lot of equipment before going into the dark world ;)", "creditsHtml": "Creators of ZeldaClassic and ZQuest.
Nintendo and bringing Zelda into games.
all who inspired me to start ZeldaClassic (Bikdiponabus, Teamudf and OhLookNoNumbers)", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/342": { "id": "quests/purezc/342", "index": 342, "name": "Hero's Legend", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=342", "dateAdded": "28 Apr 2012", "dateUpdated": "16 Feb 2015", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "16 Feb 2015", "hash": "62a1442fb59ce74151f871b4f14fa6677af92868", "resources": [ "Hero's Legend.qst" ] } ], "defaultPath": "quests/purezc/342/r01/Hero's Legend.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is my 6th Zelda Classic quest which has been made originally on 2.10 in about 2 months.

Update 02/10/14
This quest is now compatible in 2.50!", "descriptionHtml": "This is my 6th Zelda Classic quest which has been made in about 2 months. This quest uses the classic Tileset and this quest can get quite hard if you aren't a skilled Zelda Classic player.
Features:
- 20 Heart Pieces in different caves (except 1)
- Custom Bosses for every level.
- A huge final level.
- A big overworld that is fun to explore.

Update 1: Fixed 2 Hookshot bugs on the passageways.
Update 2: Added a key shop to prevent screw ups.
Update 3: Quest is now compatible in 2.50.
Update 4: Fixed up Level 2's boss and made a few other fixes.
Update 5: Fixed a stairs error in Level 3.
Update 6: Fixed another Hookshot bug in Level 6.", "storyHtml": "After Link defeated the wind mage Vaati, he set off to find any other distant lands he could go to and fight off evil there. As Link was about to leave, he was told by Abei that Ganon has been brought back to life. Link then set out to go and fight Ganon and banish him once and for all.", "tipsAndCheatsHtml": "Explore every area in the overworld and room in dungeons CAREFULLY; you could've missed something important.
Make sure you go back to a certain level after Level 6, something nice is hiding in an earlier level.
Never give up on a level or boss that is too hard for you; sometimes, it gets easier every try.", "creditsHtml": "VGMusic for the music.

Most of the quests on the database for the inspiration of adding custom bosses.

Nintendo for making Zelda

Japan for making Nintendo.

Zeldaman23 for noticing a major sequence-break in Level 8 and now is fixed.", "rating": { "score": 4.18182, "distribution": [ 0, 0, 2, 0, 2, 6 ] }, "type": "quests" }, "quests/purezc/343": { "id": "quests/purezc/343", "index": 343, "name": "DayDay", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=343", "dateAdded": "17 May 2012", "dateUpdated": "19 May 2015", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "19 May 2015", "hash": "fef9b073eebbc1345b865fcf0be477d8dd0add46", "resources": [ "Day Day - joelmacool12.qst" ] } ], "defaultPath": "quests/purezc/343/r01/Day Day - joelmacool12.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "(jokequest) a horrible one.", "storyHtml": "links adventure to a weird place in sandwich land.", "tipsAndCheatsHtml": "only 5 levels in the game.

defeat mirrorobe to get ring.", "creditsHtml": "made by YU DO NE TO KNOW.", "rating": { "score": 2.15, "distribution": [ 6, 4, 1, 2, 0, 6 ] }, "type": "quests" }, "quests/purezc/344": { "id": "quests/purezc/344", "index": 344, "name": "Link's Third Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=344", "dateAdded": "17 May 2012", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "17 May 2012", "hash": "a86baa0cc2b86d10dbfc44a5716b2108c5caffb7", "resources": [ "Link's 3rd Day - joelmacool12.qst" ] } ], "defaultPath": "quests/purezc/344/r01/Link's 3rd Day - joelmacool12.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "Ganon is back with more hell.

WARNING:

This Game is for Pros.", "storyHtml": "A long time ago (Yesterday) a pro at Zelda (Eddy) defeated a Villain named Nightmare but Suddenly joelmacool12 brought Ganon to life so the pro at Zelda had to defeat Ganon again. :(", "tipsAndCheatsHtml": "Level 1/4: Hidden room
Desert: Hidden Village", "creditsHtml": "None.", "rating": { "score": 3.4, "distribution": [ 0, 0, 0, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/345": { "id": "quests/purezc/345", "index": 345, "name": "I Am Bored", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=345", "dateAdded": "08 Jun 2012", "dateUpdated": "30 Oct 2015", "approval": "pending", "authors": [ { "name": "Theryan", "id": 2418 } ], "releases": [ { "name": "r01", "date": "30 Oct 2015", "hash": "01bdb457d357da3df8b08ca3f7f3037c2b13c2b7", "resources": [ "I Am Bored.qst" ] } ], "defaultPath": "quests/purezc/345/r01/I Am Bored.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "So one day I got bored and just started making some screens and such. It later developed into a quest, and the original file name stuck, as you can see.
This isn't a joke quest, but it doesn't have a serious mood either.
4 Triforce dungeons, final dungeon, 4 sword dungeons, and several item dungeons and caves.
I'm not all that good at gauging difficulty, but I'm pretty sure most players will find this quest challenging, especially in the last few dungeons.

Nothing too fancy here, just a simple little quest. Should provide about 4-5 hours of gameplay, though.
----------
UPDATE:
Fixed a continue bug
Removed some Octoroks from the first sub dungeon
Reduced the Level 4 boss's HP

UPDATE October 2013:
Fixed a handful of bugs
Tweaked some graphics
Fixed various balance issues, enemy stats, etc.
Adjusted many things based on community feedback (thanks!)
There is now magic. Only Din's Fire and Nayru's love utilize it, however.
Made a lot of little changes here and there, can't quite remember them all at the moment.

UPDATE October 2015:
Removed Password", "storyHtml": "One day, Link embarks on a quest.", "tipsAndCheatsHtml": "You can have 20 total hearts.
There are 3 bomb upgrades.
Level 3 boomerang reflects magic.
Every dungeon boss is designed such that one of the dungeon items is effective against it.
Secret caves are found under suspicious bushes, trees, etc. If something looks off... slash, burn, or bomb it. It probably has something under it.
Nabisco is an optional area that contains a few extra items, including the last ring, which makes the final boss and dungeon much easier.

If you need rupees, go to Rockville, Level 2, or Memory Lane.", "creditsHtml": "Creators of the classic set
Creators of the Pure, DoR, and EZGB tilesets for misc tiles
Warlock for some misc tiles
Lightwulf for the classic style bushes
Various people at vgmusic

Lezbehonest, I'm probably forgetting someone here. If I am forgetting you, let me know and I'll add you to the list.", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 9, 12 ] }, "type": "quests" }, "quests/purezc/348": { "id": "quests/purezc/348", "index": 348, "name": "The Quest of Lamda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=348", "dateAdded": "11 Jul 2012", "dateUpdated": "19 May 2014", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "19 May 2014", "hash": "4b176cf8eb714aaf193f28191022c5fb10bfdc6c", "resources": [ "LBDT.qst", "zelda.nsf" ] } ], "defaultPath": "quests/purezc/348/r01/LBDT.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Well this is another quest I made in the summer of 2012. I wanted to get the game/Failure \"This might be good\" out of my mind and I made this.
So please do enjoy the quest for what it is, and please rate after words ;P", "descriptionHtml": "This a very Classic based quest you must explore the open world and find secrets and try solving the dungeons. and beating the baddie.

~The game feature's~
1. 9 Dungeons
2. 1 Overworld
3. 16 Heart Containers
4. Secrets!
5. And NO SCRIPTS!

~IMPORTANT!!!~
And also This game use's the default (Which I included) Zelda.NSF (For the Music) which needs to be located in the same folder as the quest where you can enjoy the true classic music.

(UPDATE 5/19/2014)
Changed Location of Red Candle - No longer in Level 9 - Old update
Fixed Some areas to prevent being stuck -NEW
Made Level 2 Bomb areas more noticeable -NEW
Removed Like likes out of level 2 -NEW
Removed Slow Walk tiles in level in all the dungeons -NEW
Spruced up some bare areas -NEW
", "storyHtml": "Well if you really need one, The world of Lamda is quite vast, peaceful. and home to many people. but on a whim of a rumor, The prince of thieves.
Decides to kidnap the princess to find the location of the legendary golden power. to grant his wish of EVER LASTING DARKNESS!!!
But As it always seems there is also someone else looking for the golden power as well. This Young boy hears about the princess of Lamda being Kidnapped, he sets out on journey to find her and the golden power. where he can grant his wish... Which is for the world of Lamda to be free of all EVIL!", "tipsAndCheatsHtml": "", "creditsHtml": "-Development-
~Benji

-Play testing-
~Benji

-Bug fixing-
~Benji

-Hosting-
PureZC", "rating": { "score": 3.77778, "distribution": [ 0, 1, 0, 1, 4, 2 ] }, "type": "quests" }, "quests/purezc/349": { "id": "quests/purezc/349", "index": 349, "name": "This Might Be Good", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=349", "dateAdded": "11 Jul 2012", "dateUpdated": "22 Jul 2012", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "22 Jul 2012", "hash": "eb19e201923357de496fcb7c23533eedd7c49739", "resources": [ "Thismightbegood.qst" ] } ], "defaultPath": "quests/purezc/349/r01/Thismightbegood.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "This is one of my Quest I made in the mist of Summer of 2012. and its just a mess around quest I made out of Pure boredom.

~Main quest features ~
1. 24 hearts containers.
2. 5 dungeons. (Ranging from big to small mostly small)
3. 7 mandatory mini dungeons.
4. Custom palettes (Yeah that is a feature)
5. Some scripts.


~JULY 12~~2012~~UPDATE~
Fixed raft bug!", "storyHtml": "There is not much of story but if you want one here!

You are a hero, on a quest for a Crown of no real significance.

(There's the story. Sorry I suck in this area of quest making <_<)", "tipsAndCheatsHtml": "Bomb everything, Look for walk-though wall's and mountains.
Burn everything. (you can never tell what you might find)
If you need any more help post in Quest Players' Discussion and Help,
Or PM me.", "creditsHtml": "Shallow Water Splash script: MoscowModder
Heart Piece Message script: MoscowModder
Signpost script: Joe123
Item Pick Up Message script: Joe123
Upgradable sword: Blackbishop89
Various Tiles: AgentLym, Anthus
Many people that made the midi's

PureZC for hosting, and Me for being bored.", "rating": { "score": 2.83333, "distribution": [ 0, 1, 1, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/350": { "id": "quests/purezc/350", "index": 350, "name": "First Quest Layered", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=350", "dateAdded": "11 Jul 2012", "dateUpdated": "23 Dec 2013", "approval": "auto", "authors": [ { "name": "DaDoc540", "id": 4324 } ], "releases": [ { "name": "r01", "date": "23 Dec 2013", "hash": "e4d3e2c2de573a67ebfcf3efe134a635b1c55f53", "resources": [ "First Quest Layered.qst" ] } ], "defaultPath": "quests/purezc/350/r01/First Quest Layered.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is a version of the First Quest of the original Legend of Zelda that incorporates multiple layers to create taller trees, larger boulders, fences for bridges, microblocks in dungeons, etc. The layering increases depth to the quest, allowing for hidden secrets and multiple pathways from bridges and underpasses.", "descriptionHtml": "After finishing my latest classic quest remixes, I thought I was finished with the Classic Overworld. While I remain most devoted to the Classic tileset, I was intent on creating a wholy new quest, as a Classic Overworld can only be used so many times.

It was when I realized that many, if not most, Classic Overworld quests (with varying tilesets) were of a single layer that I realized that one can still add depth to a Classic Overworld quest with one tweak: multiple layers. In this case, I took the original, Classic Overworld, restuctured it with my version of a Classic graphics pack (namely palette, tiles, and combos), and added multiple layers to create taller trees, larger boulders, fences for bridges, microblocks in dungeons, etc. I hope with this quest, one can see the potential of any good tileset, so long as one uses layering to add depth to an otherwise single layer map.

Compared to my previous two quests based off of the Original Classic Overworld, the difficulty should be manageable to most people.

As usual, I played this quest myself thoroughly and am certain everything should be working right. If there are any major bugs, do not rate the game, but do inform me and I will fix them as soon as I can. Also, I will continue to aesthetically update this quest as new tiles become available.

I hope you enjoy it.

(Update 7/18/12): Filled in an empty cave Artistic discovered; improved aesthetics, primarily of grassy, wooded areas.

(Update 7/29/12): Lowered the rupee amount of some \"Secret Money\" rooms to reduce chance of overflow; added and improved more aesthetics, most notably the addition of stone walkways (as seen on screenshot 10).

(Update 8/13/12): Removed enemies from an in-dungeon shop (No more unruly \"customers\"!); further minor aesthetic improvements.

(MAJOR UPDATE 2/5/13): After three months of work, First Quest Layered is now formatted for version 2.50. While the general structure of this quest has remained the same, the items and enemies have changed. True Arrows are used (with Arrow ammunition and counter), and both quiver and bomb bag upgrades are available. While most of the enemies maintain most or all of their previous traits and behaviors, some have been totally revamped. Plus, new enemies not present in the previous update have been added.

Even if you have played this quest before in its 2.10 version, I highly recommend that you give this new version a try. Make sure you have Zelda Classic 2.50 to run it through. I hope you enjoy it as much as the older version.


(Update 5/20/13): Minor improvement of aesthetics.

(Update 7/17/13): Addition of new enemies, most notably the Stalchild and the Helmasaur. Look out for the former in the Graveyard. Also, Gels, Chuchus, and Zols act like the new Gibdos, using Eat (Damage) touch effects, but still require one hit to split or kill.

(Update 12/24/13): Overhaul of dungeon wall aesthetics, slight changes to some dungeon rooms to involve more item use.", "storyHtml": "The Triforce of Courage has been split into eight fragments, each hidden away in different underground labyrinths of Hyrule and guarded by formidable creatures. Only a Hero courageous, wise, and strong enough can reclaim the eight fragments and reassemble the Triforce of Courage to prove oneself worthy to challenge Ganon, the King of Thieves, who has been wreaking havoc upon the once prosperous Hyrule. Are you the one?", "tipsAndCheatsHtml": "Make sure you have attempted to push everything movable. Blocks cannot be pushed into solid items and sometimes have to be pushed in the right direction.

The five loose Heart Containers (i.e. those not dropped by slain dungeon bosses) have been split into twenty Heart Pieces. Most are scattered and hidden throughout the overworld, but be on the lookout for a few hidden in dungeons as well.

Visit Info booths around the Overworld and Old Men in dungeons for hints as to how and where to obtain certain items and where to find the entrance to certain dungeons.

While this is not as difficult as my previous two quests, the end can still be a challenge. Unless you have impeccable memory, I suggest players to write down notes, sketches, etc. when exploring the later dungeons. You do not want to forget where one-way shutters are located!

Version 2.50:

Remember that, unlike in the original Legend of Zelda, your Arrows are limited, so conserve them for enemies that require Arrows for defeat (e.g. Gohma, Ganon). Enemies weak to Arrows, such as Tektites, and enemies that fire Arrows, namely Moblins, drop Arrows when defeated. There are Quiver upgrades in addition to Bomb Bag upgrades hidden throughout dungeons.

While most of the enemies are the same as before, others have been changed dramatically. Four notable examples are the Lynel, the Gel, the Zol, the Gibdo, and the Pols Voice. New enemies, such as the Helmasaur, are also present.
-Lynels no longer pause to shoot fire blasts and will charge at you upon sight.
-Gels, Chuchus, and Zols all cling onto you to feed off of your vitality, but still require one hit to split or kill.
-Gibdos can now grab onto you and drain your vitality until destroyed.
-Pols Voice are no longer very weak to arrows but can be instantly killed with something else; however, the Ocarina (Whistle) is not effective enough to injure the ears.

-Being smaller than Darknuts, Helmasaurs have less vitality but are shielded on all sides except its back. If running or sneaking behind it proves too difficult or unreliable, a well placed bomb will work.", "creditsHtml": "Shigeru Miyamoto, Koji Kondo, and Nintendo for the Legend of Zelda franchise
Armageddon Games for Zelda Classic and Zelda Quest
Teilyr for the How To: Over-Under Bridges

TILES
Anthus for the 64x64 Large Trees for Classic
Koh for New Classic Link tiles
Lightwulf for the Diagonal Wall and 1st-Tier-Down tiles for the Classic Dungeon

Ica44 for Classic Rat Tiles
Superjustinbros at The Spriters Resource for SMB Piranha Plant Sprites
Bruce Juice at The Spriters Resource for ALttP Helmasaur sprites


MUSIC, all from www.vgmusic.com
(Title, Game, Sequencer, all from Koji Kondo unless indicated)
Hyrule Castle Overworld, Four Swords Adventures, Zero Beats (Kuien@msn.com)
Color Dungeon, Link's Awakening DX, Princess Peach Toadstool (toadstool@csnsys.com)
Snake's Remains, Oracle of Seasons, Jace (Jace.Hill@gmail.com)
Stone Tower Temple, Majora's Mask, Kooper909 (kooper909@yahoo.com)
Forest Temple, Ocarina of Time, Sam Wolff (samwol44@yahoo.com)
Labyrinth, BS-The Legend of Zelda, WiseOlNoctowl (majinbluedragon@yahoo.com)
Inside Jabu-Jabu's Belly, Ocarina of Time, Jarel Jones (arrowfox@mailandnews.com)
Royal Crypt, Minish Cap, Blitz Lunar (daveharris.lunar@gmail.com), Mitsuhiko Takano
Key Cavern (Woodflute remix), Link's Awakening, Aaron Ritchie (nicole_is@nincompoop.co.uk)
Tower of Flames, Four Swords Adventures, Andy Smith (PianoMan547@comcast.net)
", "rating": { "score": 4.1, "distribution": [ 0, 0, 0, 2, 3, 4 ] }, "type": "quests" }, "quests/purezc/351": { "id": "quests/purezc/351", "index": 351, "name": "The Random NES Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=351", "dateAdded": "11 Jul 2012", "approval": "auto", "authors": [ { "name": "Thomas G. House", "id": 232965 } ], "releases": [ { "name": "r01", "date": "11 Jul 2012", "hash": "017d739654ee316b00badd7f37108db9846d317e", "resources": [ "RANDOMNES_README.txt", "RandomNESquest.qst" ] } ], "defaultPath": "quests/purezc/351/r01/RandomNESquest.qst", "music": [], "images": [ "image0.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "A small quest with a slight Zelda 1 feeling to it.


NOT RELATED IN ANY WAY TO THE \"Random NES Quest Made in One Day\"!", "storyHtml": "GET TRIFORCE
BEAT GANON
...
Yup.That's it.", "tipsAndCheatsHtml": "There is one Potion Shop in the game.It does not require the Letter.
You can usually skip doors.
The game is slightly challenging.
There are no door repair rooms, so burn, burn, burn away!(This does not apply for pushing stuff!)
Both maze paths are the same.
Use the Whistle to get to or away from the Level 9 Entrance.", "creditsHtml": "PureZC
VGMusic
Nintendo", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/352": { "id": "quests/purezc/352", "index": 352, "name": "Zelda 1, Reversed!", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=352", "dateAdded": "22 Jul 2012", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "22 Jul 2012", "hash": "3c334df992efd87ab97182c363749d37a4b6c34b", "resources": [ "Reverse.qst", "zelda.nsf" ] } ], "defaultPath": "quests/purezc/352/r01/Reverse.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "NOTE: This a quest my brother (Which wants to be known as Talon) Made.

Its the first quest, but. reversed everything thats was on the east is now on the west. and vice versa.

The game he built it in the Summer of 2012.
That's about it <_<

~IMPORTANT!!!!~
This game use's the default (Which I included) Zelda.NSF (For the Music) which needs to be located in the same folder as the quest where you can enjoy the true classic music.", "storyHtml": "You know don't you?.... No you don't? OMGYOUMAKEMESOMAD!!!....Sorry forgive me :(", "tipsAndCheatsHtml": "Just use the knowledge of the first quest to get you through this confusing game >_<", "creditsHtml": "Talon he's the one who made the game
Ventus (hey that's me!) I beta tested and fixed bugs!!!

PureZC They are hosting this quest
AND all the players who reported bugs.

AND ONE MORE!!!
Nintendo for making Zelda and you know...stuff yeah... stuff.", "rating": { "score": 4.28571, "distribution": [ 0, 0, 1, 0, 1, 4 ] }, "type": "quests" }, "quests/purezc/353": { "id": "quests/purezc/353", "index": 353, "name": "Hero of Lowrule 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=353", "dateAdded": "13 Aug 2012", "approval": "auto", "authors": [ { "name": "superpatch13", "id": 91583 } ], "releases": [ { "name": "r01", "date": "13 Aug 2012", "hash": "6299ee2c9f3c0a61df7464025c7ea0e4be061a11", "resources": [ "HoL2.qst" ] } ], "defaultPath": "quests/purezc/353/r01/HoL2.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.10", "descriptionHtml": "I made this quest a few years ago, so please excuse if it kinds sucks...but with that aside DO NOT play in 2.5 as it may invoke glitches. I have done a Let's Play on my youtube channel \"superpatch13\" for those who need help. My first game is \"Hero of Lowrule\" under user Nitrossmile. and trust me- my next game will be far better than my two Hero of Lowrule games :)", "storyHtml": "There's this monster named Glitcho who is glitching up the land. So it's up to link to stop this threat, much as he did with Ganon in Lowrule 1", "tipsAndCheatsHtml": " ", "creditsHtml": "EVERYONE!", "rating": { "score": 3, "distribution": [ 1, 0, 0, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/354": { "id": "quests/purezc/354", "index": 354, "name": "A Big Hunk of Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=354", "dateAdded": "24 Sep 2012", "dateUpdated": "20 Oct 2012", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "20 Oct 2012", "hash": "bc0c764d5daeb1be6e130e0d0d07dd6dd9faf231", "resources": [ "bighunk.qst" ] } ], "defaultPath": "quests/purezc/354/r01/bighunk.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.10", "descriptionHtml": "A Big Hunk of Hyrule is a classic 8-bit Zelda quest, using only the classic items and monsters. However is it very different from the original game and contains several surprises.

It is harder than the original game but not super hard like some custom quests can be.

Give it a try :)", "storyHtml": "Collect the Triforce pieces, beat Ganon and rescue Zelda.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "I want to give a big thank you to Artistic for her very helpful beta-testing and comments.", "rating": { "score": 3.2, "distribution": [ 0, 0, 0, 3, 1, 0 ] }, "type": "quests" }, "quests/purezc/355": { "id": "quests/purezc/355", "index": 355, "name": "Tales of a Princess", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=355", "dateAdded": "24 Sep 2012", "dateUpdated": "20 Jan 2013", "approval": "auto", "authors": [ { "name": "Arek1985", "id": 151486 } ], "releases": [ { "name": "r01", "date": "20 Jan 2013", "hash": "c015b6e3d3f38d84c3373aacc2c864746ff92762", "resources": [ "princess.txt", "princesstale.qst" ] } ], "defaultPath": "quests/purezc/355/r01/princesstale.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "This is a fairly standard Zelda 1 style quest. Hyrule went through quite a few plate shifts to result in its current form. I also really just wanted to do something simple to get use to ZQuest 2.5.

Bug Fixes:
-Whistle Warps
-Level 2 Exit
-Under Combo Errors
-Secret Combo Errors", "storyHtml": "Story: There was a region in Hyrule that at one time was
the center of commerce for the land, but over time it was
forgotten. The palace had moved to a new location,
and slowly the inhabitants scattered to new areas of Hyrule.
The poor remained making their homes in mountains and caves
across the land. A Legend had been passed down to the Royal
Family talking of a hero that would restore Old Hyrule.

Time had passed on and no hero appeared, so a Princess by
the name of Zelda decided to take it upon herself to restore
Old Hyrule to its former glory. Zelda decided to go under cover
so left her royal guard behind. Luckily she met an Old Man
that gave her a choice on which item to start her Journey with.

Can the Princess find the truth of why the Hero never came. Or
will she perish or go bankrupt from old men wanting cave repairs.", "tipsAndCheatsHtml": "Cheat Level 4 is 1", "creditsHtml": "The Satelite: For his Zelda action sprite hosted in loose tiles on PureZC.

Zelda Classic Team: For creating Zelda Classic

Phantom Menace: For Example 1st and 2nd quest which is where I more or less learned the basics from.

Pure ZC: For having a great Zelda Classic community", "rating": { "score": 3, "distribution": [ 0, 0, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/356": { "id": "quests/purezc/356", "index": 356, "name": "X", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=356", "dateAdded": "24 Sep 2012", "approval": "auto", "authors": [ { "name": "LavaWave", "id": 292315 } ], "releases": [ { "name": "r01", "date": "24 Sep 2012", "hash": "1ce3e488620a988860e615eb548d5a138d3ff829", "resources": [ "X-Flakes.qst" ] } ], "defaultPath": "quests/purezc/356/r01/X-Flakes.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "This is the prequel to X-Flakes 2 that I have on this site, my new quest that I am creating will be a lot better then the 2 old quests that I created years ago with 2.10, this quest has been converted from 2.10 to 2.50 and fixed a few game breaking bugs as well, there are still alot of bugs in this quest (as well as the second one X-Flakes 2 in my old forgotten account (LavaBall)) but I am not going to focus on them, I'd rather focus on my new quest instead of my old quests.

Download if you want some wacky quest, there is some (very little) vulgar language in this quest, nothing extreme, tough my new quest will not include much vulgar language, it will have a more serious attitude compared to these 2 quests I created in the past which most of the dialog is childish. (I was 16/17 when I created this quest)", "storyHtml": "Play as Link in search for Ganon to kill him and stop the madness in whatever world I created, I don't know what was I thinking in the past.", "tipsAndCheatsHtml": "Try checking the previous screen, some screens change if you go back in them and as for cheats just enter \"Leela\" a level 4 cheat code if you get stuck. (which can happen, knowing the sad bugs that exist in it)", "creditsHtml": "Music was downloaded from vgmusic, most famously the Cave Story theme used for the dungeon maps, everything else comes with ZC.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/357": { "id": "quests/purezc/357", "index": 357, "name": "RedmageAdam's Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=357", "dateAdded": "20 Oct 2012", "dateUpdated": "11 Jul 2015", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "11 Jul 2015", "hash": "da29eb1a08f722f55bb306d81fbd051f31da6b2b", "resources": [ "RedmageAdams Adventure.qst" ] } ], "defaultPath": "quests/purezc/357/r01/RedmageAdams Adventure.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is my first 2.5 quest featuring some 2.5 features, custom enemies and an odd storyline that involves my good friend, RedmageAdam, and my brother, Joelmacool12.", "descriptionHtml": "Behold! My very first Zelda Classic 2.5 quest! This quest was originally meant to be made for a friend across Youtube, but I think it deserves to be in this database because of how good I think it is.

Features involve:
- 2 large overworlds
- 6 main dungeons
- 10 mini-dungeons (very few are optional)
- Fun and challenging gameplay
- Some clever puzzles
- Brand new enemies
- Brand new bosses
- Enemies have altered HP and Damage.
- An interesting plot
- Custom dungeon palettes
- A bit of humour

UPDATE 1:
Fixed music in Yold Desert, fixed some push combos to 'Push, Heavy'.
UPDATE 2:
Since some people found the endless Zubat screech annoying I changed the Zubats to screen ONLY when they die.
UPDATE 3:
Added a potion shop near the 2 Patra 4's in Level 6 due to people finding it insanely difficult (I feel your pain btw)
UPDATE 4:
Nerfed Mirrorobes back to their 2.10 damage and HP. Also changed the 10 Mirrorobe room into only 5 instead, and removed the 'Enemies always return' rule. Added MP3s and NSF music and also introduced free-movement.
UPDATE 5:
Kind of a big update. Nerfed a few enemies and changed some MIDIs around.
UPDATE 6:
Fixed a bug in the overworld and finally removed the horrific screech from the Zubats. In addition, I also balanced Boss and most enemy HP to reasonable amounts so that they won't drag on forever. And I also made the Patra 4 more manageable.
UPDATE 7:
Fixed a gamebreaking bug where you can run out of arrows after the fight with Aganhim and then you won't be able to proceed. Also fixed up Level 3 a bit, preventing some very buggy jumps.", "storyHtml": "Adam was about to do some video recording with Eddy through Skype, however some things were going a bit strange. He ended up being sucked into the world of ZC along with Eddy and Eddy's brother, Joel. Joel somehow got possessed by the Ghastly form of Ganon where Joel captured Eddy and took him away somewhere far in the world Adam was in. Now it's Adam's chance to save Eddy from the evil clutches of Ganon (inside Joel's body) before he turns Eddy evil and runs as the new king of evil.", "tipsAndCheatsHtml": "- Remember where locations of all the areas are in the quest, you're gonna need to head back to these places at some point.
- You need to get slash from the 4th mini-game center so that a certain point of the quest will be made a whole lot easier.
- When you find a new enemy, experiment with it, same goes for bosses.
- Remember your way through dungeons, you can easily get lost in the later dungeons which eventually turns into hours of a certain area.", "creditsHtml": "RedmageAdam for the inspiration of doing a quest based on him.
Joelmacool12 for letting me make him be the villain.
Nintendo for Zelda
Japan for Nintendo

'Nuff said.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 2, 2, 1 ] }, "type": "quests" }, "quests/purezc/358": { "id": "quests/purezc/358", "index": 358, "name": "Stranded", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=358", "dateAdded": "20 Oct 2012", "dateUpdated": "14 Nov 2016", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "14 Nov 2016", "hash": "9aefddee3adb2a2794bd823681b41804ec7b7d6f", "resources": [ "stranded.qst" ] } ], "defaultPath": "quests/purezc/358/r01/stranded.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Stranded is a large ZC 2.50 quest which uses the basic tileset available with ZC 2.50 as well as this version's new items, enemies and possibilities.
Features a long journey consisting of a minimum of 20+ hours of gameplay and 20+ dungeons in total.", "descriptionHtml": "Stranded is a large ZC 2.50 quest which uses the basic tileset available with ZC 2.50 as well as this version's new items, enemies and possibilities. I recommend using the final build of ZC 2.50 to play it.

Features:
* A long journey consisting of a minimum of 20+ hours of gameplay
* 20+ dungeons in total (not saying how many exactly to keep some element of surprise)
* 3 different overworld areas
* 30+ midis
* 200+ text strings
* Custom enemies
* Challenging but not frustratingly hard difficulty
* A balanced mix of fighting and puzzle solving
* Many secrets to unravel

1.4 update: Minor tiles fixes", "storyHtml": "Link's ship is wrecked during a storm and he regains consciousness on an unknown island. Before you can return to Hyrule, your first task will be to find your shield and your sword which have washed ashore. But that is only the beginning.

To complete this quest, you will need to explore dangerous overworld areas, fight deadly foes, put up with the Moblin Thief's antics in the Money Fortress, explore a town haunted by ghosts, solve the puzzles of the Maze Fortress, fight invisible enemies in the Illusion Fortress, have not only your fighting prowess but also your morals tested, search for visual clues in your environment, prove your archery skills in the Arrow Cave, and much more...", "tipsAndCheatsHtml": "Ask on the forum if you need help.", "creditsHtml": "Quest designed by Jamian
Most of the midis come from vgmusic.com
Big thanks to my beta testers Lukaz, Artistic, Chiefbigcalf and Arieltap!", "rating": { "score": 4.6, "distribution": [ 0, 0, 1, 1, 8, 24 ] }, "type": "quests" }, "quests/purezc/359": { "id": "quests/purezc/359", "index": 359, "name": "Carnage in Space", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=359", "dateAdded": "04 Nov 2012", "dateUpdated": "31 May 2013", "approval": "auto", "authors": [ { "name": "MoscowModder", "id": 37945 } ], "releases": [ { "name": "r01", "date": "31 May 2013", "hash": "788db9c16ddc2a3ffb1b53ba78724321a3098621", "resources": [ "Carnage in Space.qst" ] } ], "defaultPath": "quests/purezc/359/r01/Carnage in Space.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Action! Shootage! Slashage! CARNAGE! It awaits!

...

Just read the full description, would you?", "descriptionHtml": "One day, I had this crazy idea to make a space-themed fighting game in ZC. So I made one. This game is radically different from most ZC games. Instead of running around, solving dungeons and saving the world, you get to run around, shooting and slashing hordes of enemies into oblivion. The game is divided into levels, which you can revisit from the main hub. All of the game's 16 items can be bought in a centralized shop, where you can find the best selection of equipment for your fighting style.
So what are you waiting for?! Download now and start blowing stuff up!

Main features:
9 unique levels of mayhem!
A scripted scoring system to encourage replayability (and practice your mad skills)!
4 categories of all-scripted weapons (12 total) to choose from!
A working, side-scrolling space level!
Ultra-powerful hidden bosses, guarding an additional 4 weapons to collect!
And... a jaw-droppingly awesome main character

This game has an enhanced music file that plays in the last level. For legal reasons, PureZC can't host that file in the quest database. To get it, search for \"megaman x8 jakob download\" to find the MP3, and then put it in the same folder as the .qst file or the ZC executable, and call it \"CIS LVL9 MP3.mp3\". If you don't do this, an ordinary MIDI will play in its place. If you can't or don't want to find it yourself, you can send me a PM and I'll give you a link to the file.

11/11/12: Added an opening cutscene that almost explains what's going on, and fixed a few bugs and a typo or two.

11/26/12: More semi-important updates.

12/12/12: Fixed the enemy respawn bug and un-blocked a door that should not have been blocked.

5/31/13: New game-over and level complete animations, less un-hittable Neo-Gohmoid, plus minor tweaks.", "storyHtml": "This is an arcade-style shooting game. You don't need no stinking story!

Fine. Evil robots are burning cities. Go blow them up.", "tipsAndCheatsHtml": "* Use the save point often! The game only autosaves when you get a high score.
* You get a bigger cash bonus in each level for higher scores.
* You can refill all your life, energy, ammo, and bombs at the panel left of the level selector, and the refill is applied automatically after levels.
* You can make the Silencer (DA SPACESHIP) fire faster by hitting the A button really fast, but it also auto-fires when you hold it down.
* The included MP3 file must be in the same folder as the game or the same folder as the ZC player.
* You can consider the game beaten when you have obtained all 16 items in the shop, found all 6 secret items, collected the reward from boss rush mode (yes, there is a boss rush mode), and earned the intangible reward for beating the game with a perfect score on every level.", "creditsHtml": "Nintendo, the ZC devs, and everyone else who helped make Zelda Classic possible.
Peteo for the MMDWR tileset.
Capcom for the MegaMan series music, and VGMusic (especially one King Meteor) for the MIDI versions.", "rating": { "score": 4.45455, "distribution": [ 0, 0, 1, 0, 2, 7 ] }, "type": "quests" }, "quests/purezc/360": { "id": "quests/purezc/360", "index": 360, "type": "quests", "name": "Link's Fourth Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=360", "dateAdded": "04 Nov 2012", "dateUpdated": "03 Nov 2023", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r06", "date": "03 Nov 2023", "hash": "3e9eafe49eb393abd4c44a9bb845267f998b30a6", "resources": [ "Links 4th Day.qst" ] }, { "name": "r05", "date": "03 Nov 2023", "hash": "e1f144b57a8a899cb58ce07039d3cabe8f47c406", "resources": [] }, { "name": "r04", "date": "03 Nov 2023", "hash": "cf37f9cda1c42cffa67342e315dc5468bfbba249", "resources": [] }, { "name": "r03", "date": "03 Nov 2023", "hash": "6db7ea153fd82393f05ba9da39de55dc7d21738b", "resources": [] }, { "name": "r02", "date": "Yesterday, 03:37 PM", "hash": "c4c7fc146ff892bc18dbd7bcf55cea39577d28d4", "resources": [] }, { "name": "r01", "date": "18 Oct 2013", "hash": "e3d243aace8c7eae8a119f471c1c7c7d9b28cae9", "resources": [ "Links 4th Day.qst" ] } ], "defaultPath": "quests/purezc/360/r06/Links 4th Day.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "This quest represents majoras mask.
no time required.
Beat 3hr's and 30 min's", "descriptionHtml": "This quest represents majoras mask.
no time required.

UPDATE: This is now the 4th day not the last! So yeah, get ready for 5th!
UPDATE 2: Ok, Well i know there has been some song bugs... so i fixed it!
Update [03/11/23]
- Removed enhanced music and replaced with MIDIs.", "storyHtml": "a long time ago a mask took over the land but a brave warrior kills the mask and rescues the land.
now he has to to the same thing as before but a little longer.", "tipsAndCheatsHtml": "Level 1: Woodfall
Level 2: SnowHead (Magic Sword)
Level 3: Great bay (Master Sword)
Level 4: Ikana Canyon (Mini-dungeon)
Level 5: SnowHead (Magic Sword)
Level 6: WoodFall
Level 7: TerminaDesert
Level 8: TerminaFields", "creditsHtml": "Made by joelmacool12
Music by VGmusic
decorations by ZC / joelmacool12
thanks to joelmacool12", "rating": { "score": 1.4, "distribution": [ 2, 1, 0, 0, 1, 0 ] } }, "quests/purezc/361": { "id": "quests/purezc/361", "index": 361, "name": "Hyrule's Resurrection", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=361", "dateAdded": "20 Jan 2013", "dateUpdated": "14 Feb 2013", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "14 Feb 2013", "hash": "09d9679188fdf0c369c8a58c4771a9b05ee8f637", "resources": [ "resurrection.qst" ] } ], "defaultPath": "quests/purezc/361/r01/resurrection.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "Hyrule's Resurrection is a large ZC 2.50 quest that will take you to many different places and make you face many challenges. Play it with the latest build of ZC 2.50.

Features:
* A long journey consisting of 20+ something hours of gameplay
* 20+ dungeons in total
* 4 different overworld areas
* 50+ midis
* 200+ text strings
* Custom enemies and bosses
* Challenging but not frustrating difficulty
* A balanced mix of fighting and puzzle solving

1.13 update: minor graphical and bug fixes", "storyHtml": "Ganon has been resurrected by some of his minions and has attacked Hyrule, notably causing a massive flood that has changed the shape of the land. Water plays an important part in this quest, and you will more often be blocked by oceans/lakes rather than mountains.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Quest design: Jamian

Scripts: Blackbishop89, Colossal, Joe123, Moosh, MoscowModder, Saffith

Tileset: Shadowfall1976
Extra tiles: Blackbishop89, CastChaos, Evile, Jeremy850, Jonathan, Jupiter, King Harkinian, MrMister, NoeL, PrinceMSC, Radien, Shonox

Testers: Arieltap, Artistic, Chiefbigcalf, Gold Ring, Lukaz", "rating": { "score": 4.5, "distribution": [ 0, 0, 2, 1, 0, 12 ] }, "type": "quests" }, "quests/purezc/362": { "id": "quests/purezc/362", "index": 362, "name": "Light Within, the (1.0) (U) [!]", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=362", "dateAdded": "20 Jan 2013", "dateUpdated": "14 Feb 2013", "approval": "auto", "authors": [ { "name": "Sora of Pen", "id": 293660 } ], "releases": [ { "name": "r01", "date": "14 Feb 2013", "hash": "bc42cace9056eec2ee17c140bbba1762c14e7d4b", "resources": [ "The Light Within.qst" ] } ], "defaultPath": "quests/purezc/362/r01/The Light Within.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif" ], "genre": "Story-driven", "zcVersion": "2.50", "descriptionHtml": "This is one of the longest quests I've worked on! I'm still not done making the game! This is the completed first quest!

In The Light Within you play as the fallen demonlord Sora. Your objective is to find and destroy the 6 Balls of Light in order to unlock the final level of Pencil Tower and defeat your light side! If we consider 1 hour 3 months, or 1 season, you have 4 hours or 1 game year to complete this task on normal mode (My recommended difficulty). Time really doesn't matter, but it adds a fun new challenge to the game. Depending on how hard the game already is, I may or may not change the time limits! My best time is 3:23:36. I haven't speed run this quest because it would involve sequence breaking, LUCK, and skipping many items. Heart containers and pieces are a must in this game if you want to beat it! You can have 20 hearts in total, 4 different defence rings (immortality ring not availible in final dungeon), 3 Roc's feather levels (L1 only in final dungeon), Low and high level dins fire (L1 only in final dungeon), short and long hookshots, 5 different swords including the broken blade, and you can buy up to 6 potions (3 in the beginning) from the potion shop girl, Arukas.

There will be a 2.0 release later on that will have the 1st quest with extras not availible in this release, and a 2nd quest availible with a similar, yet eerily different overworld, stronger enemies, altered dungeons and altered locations, 3 ruins at old locations, extra story (taking place about a year later), and items and upgrades left unused (or are 2nd quest only)!

Update 1: The old version was buggy and I didn't mean to release that version.

Update 2: I also fixed the warping to the entrance to the master sword battle from dying in the mirror shield room, The respawn room will warp you back to Arukas's house.

Update 3: The Final Gauntlet's block puzzle segment is now easier since you can go to the room before, and the tiles the blocks are supposed to go on are brighter, but you will have to redo the block puzzle from the room you walk back to because the rooms reset and I can't fix that...", "storyHtml": "WARNING: LONG STORY!

Reach Mana (Weapon: Grappling Hook) of the Mountainican Noble lineage is an athlete of the MMRL. Final race of the season he is racing his rival and best friend simply nicknamed \"Jumps\" (Weapon: Springed Boots) for the title of Champion. Near the end of the race they are both teleported to a giant nuclear bomb with a male figure floating in front of them. Reach identifies the person, but hides his knowledge. They destroy the nuke and escape. a few days later the nuke is rebuilt and headed on a crash course for Mountainica. Reach explains to Jumps that the man was Sora (Weapon: Wings), Reach's previous rival who died in a more dangerous VVRL race 2 years ago. Sora is prompt to teleport them on top of the rebuilt nuke, reveal a pair of demon horns, and fight them. After Sora was defeated, he sent them to Hell with him where Reach took his L2 sword (Satan's Bird. A 1 hit banishment on demons). When Sora was banished to the waiting room he used a spell to bring Reach's girlfriend Run (Weapon: Rocket Shoes) and Jumps's girlfriend (Reach's little sister) Itsuki (Weapon: Digging Mitts) to Hell as well. The party of 4 leave to The Hell Motel where we meet Mutoh (Weapon: Hand Shoes), the weird guy who always handstands and is Jumps's equal to Reach and Sora. Afterwards they find a grassland... in Hell? They take it as a blessing and go inside. They rest up and are about to leave when 2 demon girls: Sakura (Weapon: 2 stabbing Knives) equal to Run, and Sue (Weapon: Stilts) equal to Itsuki, cast curses on the land and leave it as barren as the rest of Hell. That in mind, Reach and Co. decide to dig their way into Satan's Castle with Itsuki's Digging Mitts. When they enter Satan's Castle each teammate is picked off 1 by 1 starting with Itsuki and Sue, then Jumps and Mutoh, then Run and Sakura, ending with a battle between Reach and Sora where Reach loses Satan's Bird. Sora is defeated and begs Satan for more power. Satan reluctantly gives him the power and pays for it with his life. Sora becomes the new demonlord and Hell turns into a real sea of flames. Things happen, everyone gets seperated, and Reach wakes up in a bed. He sees Sakura and begins to grab his Grappling hook. Before he attacks her, she reveals to him that she saved his life, she doesn't work for Sora, and she wants to help him in his fight against Sora. She makes a deal with him and becomes his servant for as long as Sora is alive. They find Run first and it leads to a slightly awkward moment. They find Itsuki with a girl named Shiro (Weapon: White Magic) and later another girl named Kuro (Weapon: Black Magic) who have healing arts and destructive arts only matched by each other. Jumps finds the island and leaps over to them. Reach tames a dragon and they go to a hot spring. at the hot spring they meet the girl Test Subject K-3 (Weapon: Mind control, brainwashing, etc.) who joins the party at 8th. They head towards Sora's Castle split into three groups and lead an offensive to take control of the outer land. Sakura teams with Shiro and Kuro, Test Subject K-3 teams with Run and Itsuki, and Jumps and Reach drop right at the front door with Mutoh waiting for them. After Mutoh is defeated, a robot zombie monster clone of Sora falls out of the sky and fights too. Sakura gets in a fight with Sue and has her demon horns ripped off. Healing items depleted, Reach calls Sakura's team and asks for them to return to the front entrance. Itsuki finds the back entrance and her team clears out the first floor. The team reunited continues towards Sora, but not before Sakura gives Reach her L1 Sword (Super finger). Sora reveals His new L3 sword (Satan's Claw) with an odd accuracy killer. They fight, Satan comes back as a Pen being who is far stronger than the Pencil beings of Reach's homeworld, and we find out Sora killed Sakura's older brother Sousuke between the times of Sora's takeover and the party seperation. The fight continues, Sora removes the accuracy killer, and he kills Reach. Reach is alive inside of his own subconcious and meets Hcaer (Weapon: Boomerang) of the Opposite Universe. They merge spirits and Reach is revived with a new sword (Repent finger) that cancels out the power of Satan's Claw. Finally Sora is defeated and drops to the floor, but it's not over yet! 2nd form Sora froze Hell he was so powerful. They defeat him and are given a sudden death between Reach and Sora. Reach wins and we finally get to the beginning of this quest! Shortly afterward we meet Reach's father Rentetsu (Weapon: Ice picks) who dies of natural causes 15 days after Reach's 24th birthday. This all happened over the course of about 11 months. This quest starts on the 9th month.", "tipsAndCheatsHtml": "Tip: Many small trees are bombable! If you get spin attack (and I suggest you do!) use it to find if a small tree is bombable.

Tip: There are many spiked roads! There are 2 ways to manage the spiked roads: Roc's feather and normal boots. I use the Roc's feather because it's a required item! There is only 1 place to find the Roc's Feather!

Tip: Abay is an annoyance, but he does give you awesome things!

WARNING:SPOILERS

Mini-Walkthrough: First you'll want to get your L1 Sword. Head east until you can't head anymore east and go south then west and you'll find Pencil Tower. Inside Pencil Tower you'll be avoiding enemies and finding keys for your first visit. When you get to the first boss your sword will be right in front of you. Grab it and kill the aquamentus quickly, a heart container is in the room beyond it. After you complete the first visit you'll need bombs. The cave to get bombs is southwest of Pencil Tower on the beach. In The Crescent Moon Cave You'll avoid spiked floors and be killing a custom mid-boss known as a grabber twice. Once you get the bombs head back to the room you got the heart container in and bomb the left wall. Kill the goriyas for the map and go left. kill the darknut and get the key behind the blocks. Open the locked door and kill the wallmasters. Go right, kill the stalfos, and grab the key. Go north, kill more stalfos, and grab the boss key. DON'T go through the locked door! If you do you'll be cursed to have the L1.5 Sword (Broken blade. fires sword beams as long as you have atleast 1 full heart) until you get the magic key. Instead go to the menu, exit game, continue, and head back to the wallmaster room. go north and kill the moldorms. go left and go south. Kill the 2 aquamentus' and get the heart container. Enter the portal and kill the moldorm army for the L2 Sword. Buy your arrow from the shopkeep in town. Head east and follow the tall grass path until you reach the Pen Cave. Avoid spikes, kill enemies, and get the bow before you fight Optomon (Played as a ghoma) who will give you the silver arrow. Take the portal to fight a manhandla and get a heart container. The next portal takes you to a 12 headed gleeok which is nearly unkillable as you are. Leave and go southtoward the beach. You might want to buy the boots that keep you from getting hurt by spikes (I don't because it's not required) The Rentetsu Shrine is along the beach and on a spiked road. Run through the road (if you didn't get the boots you'll need atleast 1 potion) and enter the shrine. Now get the 1st ball of light on your own! Boss: Manhandla.", "creditsHtml": "Me for the story and characters.

All of my favorite video games for music (credit goes to the MIDI Shrine).

Friends and family who helped beta test.", "rating": { "score": 1.33333, "distribution": [ 2, 4, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/363": { "id": "quests/purezc/363", "index": 363, "name": "TLoZ: Flashback", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=363", "dateAdded": "20 Jan 2013", "dateUpdated": "20 Nov 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "20 Nov 2014", "hash": "88a8d4a4dbcfbc339f61b5004ffb1088267d781c", "resources": [ "TLoZ Flashback.qst" ] } ], "defaultPath": "quests/purezc/363/r01/TLoZ Flashback.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This quest is pretty much similar to Zelda 1, so don't expect much this time. Also, this may not be the best quest I've made but if you feel like having a bit of nostalgia of Zelda 1 then go ahead and try the quest.
Note: This quest is completely combat-based so there's hardly any puzzles (I guess Z1 was like that too).", "descriptionHtml": "This quest is pretty much similar to Zelda 1, so don't expect much this time. Also, this may not be the best quest I've made but if you feel like having a bit of nostalgia of Zelda 1 then go ahead and try the quest.
Note: This quest is completely combat-based so there's hardly any puzzles (I guess Z1 was like that too).

UPDATE 1: All dungeons now use the original Z1 music. Use zelda.nsf included in the download folder to listen to these songs. Furthermore, a bug has been fixed where you can enter Level 3's maze without the Bracelet and get stuck forcing people to F6.
UPDATE 2: Nothing major, just a music change for one dungeon.
UPDATE 3: Made a few changes to most enemy HP and damage to make difficulty more balanced as well as changing colours of some enemies to suit the Flashback 2nd enemy colour format.", "storyHtml": "Same as Zelda 1 I guess, nothing special.", "tipsAndCheatsHtml": "When you get the Lens of Truth in Level 8, be sure to use it quite often. If you find yourself stuck, use the lens to look for walkthrough walls and bombable walls.
Level 0 holds the Golden Ring.
Items not available in this quest are: Golden Arrows, Amulet, Magic Key.", "creditsHtml": "Me for making the quest.
Nintendo for Zelda.", "rating": { "score": 4.4, "distribution": [ 0, 0, 0, 0, 1, 3 ] }, "type": "quests" }, "quests/purezc/365": { "id": "quests/purezc/365", "index": 365, "name": "Fight the Monsters II", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=365", "dateAdded": "26 Feb 2013", "dateUpdated": "04 Mar 2013", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "04 Mar 2013", "hash": "602c4a88233e995dc2eecf151619f184e2f3dc02", "resources": [ "Fight the Monsters II.qst", "charakters_deutsch.ods", "charakters_englisch.ods" ] } ], "defaultPath": "quests/purezc/365/r01/Fight the Monsters II.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Be victorious in the battle against the monsters! See description for more info.

Looking back at this quest from the year 2018, I can't say I like it much. It was an important quest nonetheless, as it made me learn ZScript.", "descriptionHtml": "Quest made in ZC 2.5.

Here are facts about this quest, wich you should read before playing!!
- This quest is only about fighting enemies, so if thats not for you, go away ;D
- You can choose between German and English.
- At the beginning you can choose one out of seven characters.
- Those are Hero, Druid, Mage, Blocker, Berserc, Warlock, Ninja and theres one secret character you dont know.
- Press the MAP button to return to the character selection menu!!! <- Good to know
- There 6 levels and a final level.
- If you loose all your HP (hearts), you die. Then you have to restart the level.
- EVERY character has a sword and a magic wand. The magic wand uses MP (mana points).
- EVERY character can slash.
- EVERY character also has a chance to land a critical hit, wich is only for the sword attacks not the magical attacks.
- No diagonal movement, this time!!
- You can save whenever you want. And you should, if you take a break from the quest. When you finish the quest with one character you get a medal for that character. When you have all medals, you have finished the quest 100%!

The Zip file also contains the important character table, where you can see the stats of all characters, like MP, HP, Magical Power, Sword Power, Movement, and more.

The characters:

-Hero- Difficulty: Easy
This is the character from the screenshot . As you can see he has lots of HP but is lacking MP and magical power. His strenght is close combat, as he can deal great damage with his sword.

-Druid- Diffictulty: Normal
A very balanced character, although his sword attacks are not the best. His great advantage lies in its special ability \"Natural Regeneration\", wich slowly increases his HP, permanently.

-Mage- Difficulty: Normal
While his sword attacks are really weak, his magical power is incredible! This character's strenght is ranged combat, using his magic wand he can beat all his enemies. His ability \"Recovery of Spirit\" slowly refills his MP, permanently.

-Blocker- Difficulty: Normal
This mysterious character has lots of power, his sword attacks are almost as strong as the Hero's sword attacks. His magical attacks however, don't do any damage! Instead they block the enemie's movement for a short amount of time (he stuns enemies). Also, he is one of the few characters who have a shield.

-Berserc- Difficulty: Normal
Another very balanced character, with a great ability. You can press L to turn on the \"Berserc-Mode\", and R to turn it off. In Berserc-Mode, your sword deals doubled damage!!, but you will instantly die if you get hit in this mode, so it's a great risk. You have to think about when you use it, and when you don't.

-Warlock- Difficulty: Hard
The HP and MP of the Warlock are pretty low. However, the Warlock has a helpful special ability, the \"Heart-Mana Transfer\". By pressing L or R, he can use this ability to turn 1 MP into 1 HP to heal himself, or to sacrifice 1 HP to get 1 MP at will, so he can do more magical attacks.

-Ninja- Difficulty: Hard
This character can run faster than all others! It is easy for him, to dodge all dangers. He also has a high chance of landing a critical hit with his sword, even though the damage bonus is not very high.

UPDATE: Fixed all remaining known bugs.", "storyHtml": "-None-", "tipsAndCheatsHtml": "1) If you accidently select a wrong character in the character selection menu or want to play another character, the MAP button will always bring you right back to the character menu. You will start from level 1 again.

2) Never forget to save when you stop playing! You can save whenever you want and when you beat the quest with all 7 characters, the 8. character will be unlocked. Complete the quest with him and you have 100% finished Fight the Monsters II.", "creditsHtml": "Mr. Z for the graphics.
PrinceMSC for some enemy sprites.
Espilan for the music.
PureZC for hosting my quest.
Members of PureZC for helping me with my scripts.
And me for the quest itself, :D", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 3, 5, 2 ] }, "type": "quests" }, "quests/purezc/366": { "id": "quests/purezc/366", "index": 366, "name": "The Darknut Within", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=366", "dateAdded": "26 Feb 2013", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "26 Feb 2013", "hash": "1f8805b62b31d3a305645af1bad6e63e5d7da9d2", "resources": [ "The Darknut Within.qst" ] } ], "defaultPath": "quests/purezc/366/r01/The Darknut Within.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "This is a short four dungeon Classic style quest that was created based on a half joking suggestion to make a quest entirely out of darknut tiles. The quest's name is a pun on Russ's quest The Darkness Within.

The purpose of this quest is to be silly and random; it's not meant to be pretty, logical, or canonical. If you aren't into silly quests or were tragically born without a sense of humor, you might want to stay away from this one. If you had fun while playing it or at least had a good little chuckle then I've accomplished what I set out to do.", "storyHtml": "\"An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darknut for all time!\"

An agent of Demise is using foul magic to transform the world entirely into darknuts after his defeat at the hands of Charles Barkley. With the world on the verge of total darknuttification and the few survivors left backed into a corner a new hero arises in the absence of Barkley to slay this new threat.", "tipsAndCheatsHtml": "Quest is unpassworded.

The cheats are:
Who the
hell do
you think
I am?", "creditsHtml": "-Nintendo and everyone who helped put together the Classic tileset, mainly Nintendo for those fabulous darknut tiles
-VGMusic for most of the midis
-Pete, Beyak, Pryn and Copper for the midi used for the final boss
-Evan, Dan, Russ, TS, and the rest of the IoR testing Skype group for collectively agreeing that a quest made entirely from darknut tiles was an amazing idea
-Saffith for creating ghost.zh", "rating": { "score": 4.29412, "distribution": [ 0, 0, 0, 5, 0, 11 ] }, "type": "quests" }, "quests/purezc/368": { "id": "quests/purezc/368", "index": 368, "name": "Myst Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=368", "dateAdded": "04 Mar 2013", "dateUpdated": "15 Dec 2015", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 } ], "releases": [ { "name": "r01", "date": "15 Dec 2015", "hash": "9b19882444c145b3f2e6801828d25f96a29bab07", "resources": [ "Thy Myst Isle.qst" ] } ], "defaultPath": "quests/purezc/368/r01/Thy Myst Isle.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "WARNING: This quest MUST be played in 2.5.1 or higher. Other wise you won't be able to complete it. I warn you fair and square.
Final Update: I mean it this time. I play-tested numerous times", "descriptionHtml": "Away with the old Myst Isle and in with the new! Now THIS is how I intended to create Myst Isle in the first place. The problem before was that I was still very new and I had limited ZQuest knowledge. I now present to you the entirely new and improved Myst Isle! Give it another chance as I've learned a lot over the years in terms of balance and cleverly manipulating the mechanics. And for those who never had a chance to play the old version, consider yourself as you are in for a pleasant treat!", "storyHtml": "Link is trapped in the mysterious book of Myst Island. Link must locate the linking book that leads back to Hyrule in order to escape Myst Island.", "tipsAndCheatsHtml": "1)Arrows work w0nders against zoras and other related creatures.
2)The Hammer can break shield but can't hurt Darknuts (A ZC issue I don't know how to resolve)
3)The Cane of Byrna can one-hit kill almost anything.
4)The Wand can one-hit Bubbles and ghosts.
5)Your own bombs and fire don't hurt.
6)To prevent unexpectedly wasting good money, keep in mind that each Relic/Triforce you collect will refill your wallet completely.", "creditsHtml": "Credit due to Phantom Manace, Rambly, Blood Star and everyone else involved in producing the tilesets.
A special thanks to Moosh, Avataro, Aevin, Teamudf and TwilightPrince123 for helping me with ideas, scripting and problem solving. I really, really thank you all for your wisdom and kindness!
Thank you Nintendo, my quest fans, and the whole ZC community!", "rating": { "score": 4.18182, "distribution": [ 0, 0, 1, 1, 3, 5 ] }, "type": "quests" }, "quests/purezc/369": { "id": "quests/purezc/369", "index": 369, "name": "Tropicana Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=369", "dateAdded": "04 Mar 2013", "approval": "auto", "authors": [ { "name": "tox_von", "id": 20911 } ], "releases": [ { "name": "r01", "date": "04 Mar 2013", "hash": "9690b0af4f0ce175ca8a676f7bedc02546ca2657", "resources": [ "tropicana.qst" ] } ], "defaultPath": "quests/purezc/369/r01/tropicana.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "descriptionHtml": "An OOS style game 4 overworlds representing each season you need to walk through the seasons to progress.Style like my other quest A Link to Power", "storyHtml": "Link arrives on a Tropical Island to find it plauged by strange weather. Sumer Autumn Winter and Spring all in one day what could be causing it.", "tipsAndCheatsHtml": "Not passworded look at the editor. E is L4 cheat pur are others", "creditsHtml": "Pure Creator", "rating": { "score": 0.88889, "distribution": [ 4, 3, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/370": { "id": "quests/purezc/370", "index": 370, "type": "quests", "name": "The Hero's Memory", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=370", "dateAdded": "04 Mar 2013", "dateUpdated": "02 Jun 2016", "approval": false, "authors": [ { "name": "Aevin", "id": 293775 } ], "releases": [ { "name": "r04", "date": "01 Jun 2016", "hash": "8798419c491c23437e81b37f423b3023ccc85e4c", "resources": [ "Hero's Memory.qst", "credits.doc", "optional item guide.doc" ] }, { "name": "r03", "date": "01 Jun 2016", "hash": "c70f1f104de2daa50bf47c51daf6b7348107348c", "resources": [] }, { "name": "r02", "date": "01 Jun 2016", "hash": "8d7e3ae36d9a7d07af44474ef3b04231f9aeb427", "resources": [] }, { "name": "r01", "date": "02 Jun 2016", "hash": "8798419c491c23437e81b37f423b3023ccc85e4c", "resources": [ "Hero's Memory.qst", "credits.doc", "optional item guide.doc" ] } ], "defaultPath": "quests/purezc/370/r04/Hero's Memory.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.png", "image6.gif", "image7.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "My love letter to the Zelda series, made from a highly customized Pure tileset and featuring some midis sequenced or composed by yours truly especially for this quest. I can't promise it's the best thing ever, but I will say that a year of hard work and a lot of heart went into its making.", "descriptionHtml": "My love letter to the Zelda series, made from a highly customized Pure tileset and featuring some midis sequenced or composed by yours truly especially for this quest. I can't promise it's the best thing ever, but I will say that a year of hard work and a lot of heart went into its making.

Features:
- Explore a big overworld with tons of secrets in the style of the original Zelda
- Challenge 9 dungeons and 4 mini-dungeons inspired by Zelda series classics
- Experience non-linear game play and beat dungeons in many different orders
- Battle many familiar enemies spanning most of the Zelda series
- Accessible difficulty with plenty of ways to challenge yourself
- Unique puzzles and environments created completely without scripting

Update - 6/1/2016
-Removed slow walk combos for underwater areas.
-Saving inside dungeons now starts you inside the dungeons on load.
-Removed all but one door repair.
-Made some adjustments to a few boss rooms to try to put a unique spin on some of the Zelda 1 bosses.
-Changed a few unfair enemy and room layouts. (No more red bubble + Lv2 Gibdos).
-Removed 1-way shutter traps that were impossible to deduce from visited areas on the map.
-Fixed level 3's mixed up palette.
-Provided better clues for a couple of obscure secrets (including the path to level eight).
-Fixed numerous tile errors and other small aesthetic issues.", "storyHtml": "-The time of the ancient heroes has long passed ... But their legends live on.-

A boy awakes on a strange island, with monsters all around him and not a single memory in his head. His only clue? An alien voice echoing deep within the chambers of his mind:

“The Temples ... Seek answers in the Temples ...”

With only a flimsy shield and the clothes on his back, he sets out in search of the truth.", "tipsAndCheatsHtml": "- If the dungeons start to get frustrating, try taking a break to search the overworld for powerups.
- As in the original Zelda, dungeons can be completed out of order, but some require items from earlier levels. It should be clear when you're missing something you need.
-The later levels have many hidden bomb and walk-through walls. The lens is available on the overworld after getting a bomb upgrade, so if this bothers you, find it as soon as possible.", "creditsHtml": "Zelda Classic by Armageddon Games
Pure Tileset Update Extreme by Mr. Z
Original Zelda games copyright Nintendo

Graphics and Music:
Way too many to name. Please see the credits file or beat the game for a full list of credits.", "rating": { "score": 4.65, "distribution": [ 0, 0, 0, 1, 10, 28 ] } }, "quests/purezc/371": { "id": "quests/purezc/371", "index": 371, "name": "Abigail", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=371", "dateAdded": "17 Mar 2013", "dateUpdated": "12 Feb 2015", "approval": "auto", "authors": [ { "name": "Stanislas", "id": 293782 } ], "releases": [ { "name": "r01", "date": "12 Feb 2015", "hash": "1186acd66ca046c5e0315a3c6bf4a790ca30d917", "resources": [ "Abigail.qst" ] } ], "defaultPath": "quests/purezc/371/r01/Abigail.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is the first completed quest I ever made in Zelda Classic. When I was creating this quest I wanted to keep it simple for my first quest. This quest is just a Zelda 1 remake but has a complete new overworld and dungeons. The graphics used are the default graphics.", "descriptionHtml": "This is the first completed quest I ever made in Zelda Classic. When I was creating this quest I wanted to keep it simple for my first quest. This quest is just a Zelda 1 remake but has a complete new overworld and dungeons. The graphics used are the default graphics.

This quest is not very hard enemy wise it's just figuring out where things are like the original. This quest might be possible to do a three heart challenge if you're good at Zelda.", "storyHtml": "The evil Zanon wants to conquer Pyrule and obtain the Triforce. He has kidnapped Princess Abigail and Wink must reassemble Abigail's Triforce of Wisdom to combat Zanon's Triforce of Power.", "tipsAndCheatsHtml": "This game is very similar to the original so secrets are very obscure. There are old man hints in the dungeons hinting toward the location of the hidden dungeons.", "creditsHtml": "The creators of Zelda Classic, PureZC.com, and Nintendo for creating the series.", "rating": { "score": 3.77778, "distribution": [ 0, 0, 0, 2, 5, 1 ] }, "type": "quests" }, "quests/purezc/372": { "id": "quests/purezc/372", "index": 372, "name": "Linked To the Past", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=372", "dateAdded": "30 Mar 2013", "dateUpdated": "11 May 2013", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "11 May 2013", "hash": "38a97a8ac5c58b52bbb9a1818981b634c18d6cc0", "resources": [ "LinkedTothePast.qst" ] } ], "defaultPath": "quests/purezc/372/r01/LinkedTothePast.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "\"Linked to the Past\" is a BIG quest that will keep you busy for a long time if you're enjoying it. In case you are wondering, it is a completely original quest, I've chosen that name because the storyline involves Link travelling to the past, and also obviously as a nod to the great SNES LttP game, but it is not a remake or anything, it is a completely new quest. Features 30 different dungeons and 20-30 hours of gameplay.", "descriptionHtml": "\"Linked to the Past\" is a BIG quest that will keep you busy for a long time if you're enjoying it. In case you are wondering, it is a completely original quest, I've chosen that name because the storyline involves Link travelling to the past, and also obviously as a nod to the great SNES LttP game, but it is not a remake or anything, it is a completely new quest.


Features:

- 30 different dungeons
- 20-30 hours of gameplay
- Every single dungeon is guarded by a custom boss, and there are also a few sub-bosses thrown in for good measure, so I hope you enjoy fighting bosses as much as I do
- Many optional secrets to find
- The quest takes influences from several Zelda games but the biggest influence is still Zelda 1, so if you're a Zelda 1 hater, this is probably not for you

v1.79: latest adjustments and fixes", "storyHtml": "When the story begins, Link has just become an adult and must pass three trials to prove himself worthy as a fighter.

After he succeeds with the trials, everybody in the village is getting ready for a celebration, but then Ganon shows up and ruins everything.

Guess who is going to be sent to fix things up?", "tipsAndCheatsHtml": "If you get stuck, find me on the PureZC forums or send me an email (given in the quest info).", "creditsHtml": "Quest design: Jamian

Tileset: Radien. Extra tiles: Anthus, Bayta, Beefster, Bourkification, CastChaos, Eric X, Evile, GameLink7, Jamian, Jeremy850, Jupiter, KingHarkinian, Nicklegends, NineLives, NoeL, PrinceMSC, Shonox, Teeks, Venom343,Warlock

Scripts: MoscowModder, Blackbishop89, Saffith, Joe123, Orin XD, Theryan, Jamian

Music: Vgmusic.com for the most part

Testers: Arieltap, Artistic, Chiefbigcalf, Gold Ring, Mister Snooze, Ryunaker", "rating": { "score": 3.76, "distribution": [ 0, 1, 5, 4, 3, 11 ] }, "type": "quests" }, "quests/purezc/373": { "id": "quests/purezc/373", "index": 373, "name": "Link's Quest for the Hookshot 2: Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=373", "dateAdded": "07 Apr 2013", "dateUpdated": "28 Jul 2023", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "28 Jul 2023", "hash": "e3325c0db670151ca49234a5911ffec06c02c97b", "resources": [ "LQftH2.zs", "Quest.qst" ] } ], "defaultPath": "quests/purezc/373/r01/Quest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "This is a sequel to my first quest, Link's Quest for the Hookshot.", "descriptionHtml": "Posted ImageLQftH2 Version Lunaria.0Posted Image

I decided to update the quest again in response to Lunaria's rather lengthy review and address most of her complaints. In the process I ended up having a little fun and overhauling a significant portion of the quest, adding a ton of new stuff. The dungeon graphics and layouts are still the same, but there's a ton of new content added. In this update you can expect to see: I hope this update will be an enjoyable experience for new players and returning players alike.

Update 3/22/2016: Fixed a few bugs and made some tweaks to some of the LP weapons.
Update 4/25/2016: Addressed the common complaint about overhead layers obscuring enemies and tweaked the bonus boss some more.", "storyHtml": "After his adventures in Link's Quest for the Hookshot, Link and Zelda find themselves in another alternate dimension where Zelda gets kidnapped again and Link finds himself facing against a new set of foes to save her. Link's mission is to defeat the Seven Sins, beings that each hold something called a Moral Compass. Only when Link has all seven Moral Compasses can he defeat the being known as Sin. But things are not a they seem and a familiar foe is working from the shadows...", "tipsAndCheatsHtml": "As with Link's Quest for the Hookshot, you can always leave the dungeons and come back with more stuff you got with the dungeon items if you run into trouble. If you get stuck you can always ask in Quest Players' Discussion. Also if you find a crippling bug, shoot me a PM with a screenshot and I'll give you cheats.

When creating a file, you can use these filename cheats to start with an LPer weapon:
\"LetsPlay\" / \"LQftH2LP\": Will let you start the game with a leveled down LPer weapon. It will grow along with your normal sword.
\"Custom\": Will let you start the game with a leveled down LPer weapon and will let you pick and choose between individual Standard and Legacy mode dungeons.", "creditsHtml": "Graphics from:
Various Zelda games, Classic Tileset, Dance of Remembrance Tileset, Pure Tileset, Alundra, SpacemanDan, Shane, XMuppetSB, Anthus

Music from:
VGMusic, Josh's Anime Sheet Music Collection

Scripts from:
Joe123, LordVolcanon

Inspiration from:
Evan20000, SpacemanDan, Russ, The Binding of Isaac, Romancing SaGa 2

Beta testing by:
Russ, Obituary1992, Schwa, Twinblake, Jared, Shane, Aevin, Evan20000, Zaxarone, Dimentio

Special thanks to:
The PureZC community, the IoR testing Skype group, all the ZC LPers

Full credits covering MIDI creators, cameo appearances, and other stuff found in the quest. If you weren't listed and should have been, shoot me a PM telling what you did and I'll see what we can do.", "rating": { "score": 4.81579, "distribution": [ 0, 0, 0, 0, 5, 32 ] }, "type": "quests" }, "quests/purezc/374": { "id": "quests/purezc/374", "index": 374, "name": "The Darkness Within", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=374", "dateAdded": "07 Apr 2013", "dateUpdated": "22 Apr 2013", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 } ], "releases": [ { "name": "r01", "date": "22 Apr 2013", "hash": "aa2595c8818efaa2190b5c53ca74b17cfe293483", "resources": [ "DarknessWithin.qst" ] } ], "defaultPath": "quests/purezc/374/r01/DarknessWithin.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif", "image5.gif", "image6.gif", "image7.gif", "image8.gif", "image9.gif" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "Two and a half years in the making, the sequel to Light of the Heavens DX is here! The Darkness Within is a large, story driven game, loaded with features, two characters, scripted boss fights, an intense, three-ending story, and more! See the description for more details.", "descriptionHtml": "Two and a half years in the making, the sequel to Light of the Heavens DX is here! The Darkness Within is a large, story driven game, loaded with features, such as:

-2 unique characters, each with their own playstyle.
-Nearly every area from the first game is explorable, albeit they've changed a bit...
-8 main levels
-Fully scripted bosses (save for one)
-Lots of scripted items
-An intense story with three different endings
-And more!", "storyHtml": "Two years have passed since Link and Rose struck down Dracus and saved the people of Palm Island. Their time since then has been spent traveling the seas, searching for somebody near and dear to Rose. Following a new lead, they return to Palm Island, expecting a fun reunion with friends. What they find instead are ruins, human remains, and an old foe, Lucis, driven to the brink of insanity.

To their relief, they soon find that most of the inhabitants of the island escaped safely. But their savior is none other than Dracus, the foe they thought they struck down two years ago. Claiming to have reformed, Dracus strikes a deal with them: they must team up in order to defeat the now-insane Lucis. With no other option, Link and Rose accept.

So many questions gnaw on their minds though. What's going on? Has Lucis really gone insane, or is something else more sinister at work here? Why did Dracus help all the people of Palm Island? And more importantly, has he really reformed? Can they really trust him?

You'll have to answer that last question yourself.", "tipsAndCheatsHtml": "-Exploring your surroundings will always help you out.
-The first level has two heart halves hidden somewhere; each level after that has one.
-Potions can be helpful; they'll fully restore your health four times. You start out with one freebie at the beginning of the game, and you're also given a freebie just before the final boss.
-The ending system is based off three moral choices you make, so if the game seems to be hinting that something's important and gives you a choice, think carefully about what to do.
-Remember to backtrack to old areas once you have new items; you might find rewards that were previously inaccessible.
-DON'T quit in the middle of cutscenes. Nothing good comes out of it, and it might get you stuck.
-The password to the quest is given out at the end, so you can go nuts with the quest if you want. Fair warning through: Excessive cheating will probably break the quest.", "creditsHtml": "First off, I want to thank three specific people, as this quest wouldn't be possible without them.
Moosh was an unbelievable huge help. He scripted a good chunk of the game's items, taught me how to script the bosses, helped design one of the levels, beta tested, and constantly provided me with feedback. He also sprited the final boss. This game would have looked much different, and much worse, were it not for him.
Evan20000 was also a huge help. He frequently gave me advice and feedback, and really helped with the difficulty balancing. His own quest was also a big inspiration to me at parts.
Finally, SpacemanDan has helped me debug more scripts for this thing than I care to remember. He's also given me tons of genera advice and encouragement, and if that weren't enough, he's sprited a few things for the game too.

Now, for credits in general:
Graphics: Radien, for the DoR tileset. Peteo and DFW, for the Lost Isle tileset. SpacemanDan, for multiple sprites. Lightwulf, for misc sprites. Jupiter, for lots of trees. Linkus, for dungeon tiles. Scootaloo, for the Link tiles. Mariomario, for the Dracus sprites. Moosh, for the final boss sprites. Orin XD, for misc character sprites. Revfan9, for the horizon background. From the Spriter's Resource: Faty McGee, Smithygon, Robbydude, CrimsonPenguin, Mr. C, and Bean
Music: Alestance, Bjorn_Lynne, Espilan, Joan-Michele, Jormungand, Strato, Zagro, the contributors to the Original Midi Pack who were unnamed, and VGMusic submitters whose names I've unfortunately lost.
Special mention for Alestance, who, in addition to writing a few songs, gave lots of suggestions, and compiled the Original Midi Pack that I frequently used.
SFX: Helpthewretched, Jurassic Park.
Scripts/scripting help: Moosh, SpacemanDan, Saffith, SurrealCanine, and Joe123.
Beta Testing: Moosh, Evan20000, SurrealCanine, and my own best friend who prefers to go unnamed.
Post game bug finding: Special callout for Aevin, who's been a big help with those few bugs that slipped by.
None of this would have been possible without Nintendo, so they obviously get credit.
And finally, you, for the taking the time to read this all and play the game.

If you deserve a place in the credits and I forgot to credit you, PLEASE let me know ASAP so I can give you proper credit", "rating": { "score": 4.5, "distribution": [ 0, 1, 0, 1, 3, 14 ] }, "type": "quests" }, "quests/purezc/375": { "id": "quests/purezc/375", "index": 375, "type": "quests", "name": "Zelda Conquest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=375", "dateAdded": "22 Apr 2013", "dateUpdated": "27 Apr 2013", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 } ], "releases": [ { "name": "r04", "date": "26 Apr 2013", "hash": "30ae92951fe05085a6ed88f9eaf7febda8fdbeb2", "resources": [ "conquestfinalupdate.qst" ] }, { "name": "r03", "date": "26 Apr 2013", "hash": "686e6c4fc0237a0b3cd475f5fa38f226bde19f2f", "resources": [] }, { "name": "r02", "date": "26 Apr 2013", "hash": "fcd704705cc081e4d203af3fa6bda7813b1821a9", "resources": [] }, { "name": "r01", "date": "27 Apr 2013", "hash": "30ae92951fe05085a6ed88f9eaf7febda8fdbeb2", "resources": [ "conquestfinalupdate.qst" ] } ], "defaultPath": "quests/purezc/375/r04/conquestfinalupdate.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is a basic linear quest that focus on battling enemies. There lies 16 heart pieces. 9 Levels and one pretty big overworld  Most of the enemies their appearance in my game, along with some new enemies such as stronger versions of old enemies. Please note that I have cheats in my game. Plus this quest can be hard. Use them if you like. (This is my final update on this quest.) I fixed alot of errors and bugs lately, including the Level 8 boss fight.  :)", "descriptionHtml": "This is a basic linear quest that focus on battling enemies. There lies 16 heart pieces. 9 Levels and one pretty big overworld  Most of the enemies their appearance in my game, along with some new enemies such as stronger versions of old enemies. Please note that I have cheats in my game. Plus this quest can be hard. Use them if you like. (This is my final update on this quest.) I fixed alot of errors and bugs lately, including the Level 8 boss fight. PLUS I put in a new level. It's a level for very hardcore gamers who think my quest is too easy. Try to find that level. I DARE you. >:) Anyways, ENJOY! ", "storyHtml": "The same basic beat the bad guy and save the princess. Right???", "tipsAndCheatsHtml": "Cheats:
1. Zelda
2. Conquest
3. Xav
4. ier
 
I put no passwords in my quest...", "creditsHtml": "Nintendo, Phantom Menece.
 
Inspired by Shoelace (Boy I wished he tried out this quest) :P
 
Music from VGmusic.com
 
Other stuff by me.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 2, 6, 3 ] } }, "quests/purezc/376": { "id": "quests/purezc/376", "index": 376, "name": "A Link To The Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=376", "dateAdded": "25 Apr 2013", "dateUpdated": "27 Apr 2013", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "27 Apr 2013", "hash": "9096fb36042d13e135044603128aeb082d5db7a4", "resources": [ "ALTTZ story.txt", "ALinkToTheZelda.qst", "alttz1.png", "alttz2.png", "alttz3.png", "alttz4.png" ] } ], "defaultPath": "quests/purezc/376/r01/ALinkToTheZelda.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/uiRFV43eFVM", "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "An all new quest by Mr. Z!
After years of not being here Mr. Z has returned. Using the skills he learned from scripting and the new and advanced graphics that have appeared he decided to make another game!
 
This is not it though.", "descriptionHtml": "This is a joke quest, for those who haven't noticed yet. There are many bugs and oddities in this quest, but they are all on purpose. The quest can be finished without getting yourself stuck.
 
There are 4 dungeons that can be played in any order, except for the last one of course. As a reward for playing through the game, the 4th dungeon was properly designed, unlike the other 3.
 
ALTTZ is designed to feel like a journey through a starting quest maker's learning progress. The amount of bugs keeps decreasing and the quality of the overworld and dungeon keeps going up, although still with signs of poor design such as overpowered enemies and too easy to get items.", "storyHtml": "A Link To The Zelda.
This quest is divided in 4 sagas spread through 4 dungeons:
 
Snake dungeon saga:
The giant snake king has turned Hyrule into a desert! Link, go destroy the giant snake king before everyone in Hirule gets a sunburn!

Level 2 saga:
The evil Dark Wizard is threatening to spoil your next birthday, take him down!

The Great Dekku Tree saga:
Link, I just received report that the Dark Wizard has been revived! And he cursed the Great Dekku Tree!
Hurry up Link and save the Great Dekku Tree on Dead Mountain! What?! The Dark Wizard's evil brother joined him?

Agnahims Tower saga:
Link, it's time to take down your biggest enemy so far, the evil pig king Gannon!
He's waiting for you at Agnahims Tower, but you're not going to keep him waiting, are you, hero of swords?", "tipsAndCheatsHtml": "Don't bother with the first three dungeons, they have crappy (read: worthless) items.
The stuff you want is on the overworld.
Look for the Wealth Medals, the Lens of Truth/Magic, and the hidden (but required) desert shop that sells awesome items.
 
Oh yeah, I didn't disable cheats or a password for this quest, so go wild if you really don't know what to do anymore.
 
Originally it was intended to be much bigger, but the stupidity of this quest started to hurt physically at times, so it's shorter now. Be glad.", "creditsHtml": "PureZC chat for some ideas I blatanly stole. But mostly me. Thanks, me.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 3, 1, 1 ] }, "type": "quests" }, "quests/purezc/380": { "id": "quests/purezc/380", "index": 380, "name": "Golvellius la Quete du Second", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=380", "dateAdded": "14 May 2013", "dateUpdated": "06 Jun 2013", "approval": "auto", "authors": [ { "name": "wonderboy.bobi", "id": 293895 } ], "releases": [ { "name": "r01", "date": "06 Jun 2013", "hash": "5a24f1c0e464dfc67bdcc779ef87ec63df522800", "resources": [ "Golvellius.qst" ] } ], "defaultPath": "quests/purezc/380/r01/Golvellius.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/-Ixot0Y2Za0", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Hello!
due to the mp3 files, you must download the game in my web site
http://wonderboy.bobi.free.fr

Updates: continu with 75%hearts(should work here and not only in my website now), level 6 minor bug puzzle fixed", "descriptionHtml": "Graphics are 99% originals!! Inspired by the sega master system game \"golvellius\"
more than 10 hours to overcome the quest. and many secrets.", "storyHtml": "Golvellius, an evil creature try to invade the world with his demonic army. He was protected by a magic seal. Aleid decided to put an end at Golvellius plans. he needed the Crystal of Souls to break the seal and reach Golvellius but Aleid was defeated...
Golvellius tried to destroy the Crystal of Souls but he only could break it in eight parts.
Many years later Kelesis Against his own will, have to find the eight part and reach Golvellius to finish with him for good", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 4.55, "distribution": [ 0, 0, 0, 6, 4, 29 ] }, "type": "quests" }, "quests/purezc/381": { "id": "quests/purezc/381", "index": 381, "name": "Dawn to Twilight Plus", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=381", "dateAdded": "15 May 2013", "dateUpdated": "19 Apr 2014", "approval": "auto", "authors": [ { "name": "Twilight-Prince", "id": 58853 } ], "releases": [ { "name": "r01", "date": "19 Apr 2014", "hash": "486c381ab265c74176b4dce4b7aa1f0ef184c201", "resources": [ "Dawn to Twilight Plus.qst" ] } ], "defaultPath": "quests/purezc/381/r01/Dawn to Twilight Plus.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is a major update to the original 2.10 version of this quest of mine, revamped and redone for 2.5.~
EDIT: 5/16/13 - Hotfixed some stairs that did not show up in Level 4. They should now! All of the stairs in there are now fixed.
EDIT: 4/19/14 - Fixed a possible game-ending scenario in Level 5. Sorry about that!", "descriptionHtml": "2 years back, I created my first ZC quest, dubbed \"Dawn to Twilight\". This here is a very much needed update to it, including a lot of fixes from the original plus some new content that was not possible to achieve back in 2.10. It also got a nice facelift graphics-wise thanks to Pure ZC Member Atrusw0nder. Even if you played the previous edition, you'll want to try this one as well, as there's some new things to find!", "storyHtml": "One day in Hyrule, Link was out fishing, relaxing after saving his homeland once again. As he laid about, however, he began to hear a voice, calling out for his help. Oddly, the voice came from the lake, and Link soon found himself pulled into it's waters, going unconsious. When he awoke, he found himself in an unfamiliar place.

Link later finds out he's on the distant continent of Elmingarde, which is under siege by an evil warlock. Seeing no other option, Link sets out to free this land and release the seal on Elmingarde's goddess, Solaria.", "tipsAndCheatsHtml": "There are some helpful tips in the readme. There's no cheats, because cheating is no fun~", "creditsHtml": "Many thanks to Atrusw0nder for the graphic re-haul for my quest as well as for rekindling my spark for Zelda Classic!

Thank you to anyone who plays this.~

And of course, thank you to PureZC and Nintendo!", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 0, 2 ] }, "type": "quests" }, "quests/purezc/382": { "id": "quests/purezc/382", "index": 382, "name": "Second Quest Layered", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=382", "dateAdded": "17 May 2013", "dateUpdated": "23 Dec 2013", "approval": "auto", "authors": [ { "name": "DaDoc540", "id": 4324 } ], "releases": [ { "name": "r01", "date": "23 Dec 2013", "hash": "441c03e3308527e6dbda3bcd76e464d0df2ce36e", "resources": [ "Second Quest Layered.qst" ] } ], "defaultPath": "quests/purezc/382/r01/Second Quest Layered.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is a version of the Second Quest of the original Legend of Zelda that incorporates multiple layers to create taller trees, larger boulders, fences for bridges, microblocks in dungeons, etc. The layering increases depth to the quest, allowing for hidden secrets and multiple pathways from bridges and underpasses.", "descriptionHtml": "After finishing my latest classic quest remixes, I thought I was finished with the Classic Overworld. While I remain most devoted to the Classic tileset, I was intent on creating a wholy new quest, as a Classic Overworld can only be used so many times.

It was when I realized that many, if not most, Classic Overworld quests (with varying tilesets) were of a single layer that I realized that one can still add depth to a Classic Overworld quest with one tweak: multiple layers. In this case, I took the original, Classic Overworld, restuctured it with my version of a Classic graphics pack (namely palette, tiles, and combos), and added multiple layers to create taller trees, larger boulders, fences for bridges, microblocks in dungeons, etc. I hope with this quest, one can see the potential of any good tileset, so long as one uses layering to add depth to an otherwise single layer map.

After the mostly positive feedback from First Quest Layered, I realized that a sequel was needed, so I crafted this quest with the same basic Overworld with small changes in topography and different locations of dungeons, items, and other secrets. This quest is slightly more difficult than its predecessor, particularly in puzzle solving.

As usual, I played this quest myself thoroughly and am certain everything should be working right. If there are any major bugs, do not rate the game, but do inform me and I will fix them as soon as I can. Also, I will continue to aesthetically update this quest as new tiles become available.


I hope you enjoy it.

(Update 5/20/13): Fixed/improved various aesthetics:
-Overworld, 4B: missing Layer 1 combos
-Overworld, 5E: removed unnecessary Secret Combo Flags from Tall Grass edges made obsolete by \"Tall Grass –> Next\" Combos
-Level 1, 52: removed unnecessary Secret Combo Flags from doorway
-White Sword Palace, 13: turned on lights in block puzzle room to conserve player's Magic meter upon retrials
-Level 8: restructured Side Warps transitioning from flooded to non-flooded areas
-Level 8, 51: replaced \"Burn (Any)\" flag with \"Burn (Wand Fire)\" flag to necessitate acquisition of Magic Book

(Update 5/23/13):
-Shop 0: (closest one to starting point is one screen northwest) sells Large Magic Jars for 25 Rupees instead of Life Potions to allow for easier Magic refills
-Overworld, screen 22: changed Shop to Potion Shop, now requires Mushroom (Letter) for commerce
-Overworld, screen 50: benign Moblin now offers advice instead of free Rupees
-Level 4, 02: teleport tile returns player just in front of the south doorway of the room, resets block puzzle to prevent player trapping oneself
-Level 6, 42-52: middle doorway is now open, while right doorway is locked to allow access to block maze, require acquisition of another key, and avoid preventing player from completing dungeon

(Update 12/24/13):
-Overhaul of dungeon wall aesthetics.
-Added a missing Map and Compass in Level 5.", "storyHtml": "The Triforce of Wisdom has been split into eight fragments, each hidden away in different underground labyrinths of Hyrule and guarded by formidable creatures. Only a Hero courageous, wise, and strong enough can reclaim the eight fragments and reassemble the Triforce of Courage to prove oneself worthy to challenge Ganon, the King of Thieves, who has been wreaking havoc upon the once prosperous Hyrule. Are you the one?", "tipsAndCheatsHtml": "Make sure you have attempted to push everything movable. Blocks cannot be pushed into solid items and sometimes have to be pushed in the right direction.

Obtaining Sword upgrades is no longer a simple matter of locating swordsmiths; they have to be earned by exploring Sword Palaces, one for the White Sword and another for the Magic Sword. The minimum Heart Container requirements still apply (five for White, twelve for Magic), but each Sword Palace boss drops a full Heart Container when slain.

Seven loose Heart Containers (i.e. those not dropped by slain dungeon bosses) have been split into twenty eight Heart Pieces. Most are scattered and hidden throughout the Overworld, but be on the lookout for a few hidden in dungeons as well.

This quest enforces the use of a Magic meter, which begins at four blocks. There are four extra Magic Containers hidden in either the Overworld or in one of the dungeons.

Visit Info booths around the Overworld and Old Men in dungeons for hints as to how and where to obtain certain items and where to find the entrance to certain dungeons.

The final few dungeons can be a challenge. Unless you have impeccable memory, I suggest players to write down notes, sketches, etc. when exploring the later dungeons. You do not want to forget where one-way shutters are located!

While most of the enemies are the same as before, others have been changed dramatically. Three notable examples are the Lynel, the Gibdo, and the Pols Voice:
-Lynels no longer pause to shoot fire blasts and now charge at you when standing in its line of sight.
-Gibdos can now grab onto you and drain your vitality until destroyed.
-Pols Voice are no longer very weak to arrows but can be instantly killed with something else; however, the Ocarina (Whistle) is not effective enough to injure the ears.", "creditsHtml": "Shigeru Miyamoto, Koji Kondo, and Nintendo for the Legend of Zelda franchise
Armageddon Games for Zelda Classic and Zelda Quest
Teilyr for the How To: Over-Under BridgesT


TILES
Anthus for the 64x64 Large Trees for Classic
Koh for New Classic Link tiles
Lightwulf for the Diagonal Wall and 1st-Tier-Down tiles for the Classic Dungeon


MUSIC, all from www.vgmusic.com
(Title, Game, Sequencer, all from Koji Kondo unless indicated)
Hyrule Castle Overworld, Four Swords Adventures, Zero Beats (Kuien@msn.com)
Palace, Adventure of Link, unknown
Water Temple, Ocarina of Time, J Shep
Face Shrine, Link's Awakening, Teck, Kazumi Totaka
Pirate's Cove, Majora's Mask, Sirius
Lanayru Mining Facility (Past), Skyward Sword, TurquoiseStar17
Bottle Grotto (remix), Link's Awakening, Daniel Lawrence, Kazumi Totaka
Turtle Rock, Link's Awakening, FireMario, Kazumi Totaka
Hyrule Temple, Super Smash Bros. Melee, Rachel Feltham, Hirokazo Ando
Great Palace, Adventure of Link, Rico
Battle (arranged), Adventure of Link, Asa Lothario
Tail Cave, Link's Awakening, Jay Reichard, Kazumi Totaka
Fire Temple, Ocarina of Time, Shawn Gibbons
Arbiter's Grounds (arranged), Twilight Princess, Anvil Studio
Palace Boss, Adventure of Link, Nikkos Svoboda
", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/383": { "id": "quests/purezc/383", "index": 383, "name": "A Short Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=383", "dateAdded": "29 May 2013", "approval": "auto", "authors": [ { "name": "Zante", "id": 293910 } ], "releases": [ { "name": "r01", "date": "29 May 2013", "hash": "a2e07130357a968bbcd329246017b0519983ee30", "resources": [ "ShortQuest.qst" ] } ], "defaultPath": "quests/purezc/383/r01/ShortQuest.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is my first attempt at making a quest. I have little experience with other legend of Zelda games so comments about difficulty and design would be greatly appreciated.", "descriptionHtml": "This is a short, one dungeon quest with a small, linear overworld leading to it.", "storyHtml": "Save Zelda.", "tipsAndCheatsHtml": "There are 4 heart pieces in the dungeon. The tiles in front of bombable walls are flipped. Two statues along the side of a wall have a secret room behind them. Two push block puzzles don't require you to kill everything first. The floor tiles contain hints to push blocks. If there are no hints, then try stepping in the center of the room. Some rooms need to be made symmetrical, others need to be unmade. The boomerang solves some sequence puzzles.", "creditsHtml": "I made this with the help of various guides found throughout the internet.", "rating": { "score": 0.90909, "distribution": [ 5, 3, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/384": { "id": "quests/purezc/384", "index": 384, "name": "The Legend Of Amy Rose: The Adventure Begins", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=384", "dateAdded": "31 May 2013", "dateUpdated": "21 Dec 2017", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "21 Dec 2017", "hash": "5f3484f92b010be026bf79ca42975543dd118f95", "resources": [ "Legend Of Amy Rose.qst" ] } ], "defaultPath": "quests/purezc/384/r01/Legend Of Amy Rose.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50.0", "informationHtml": "This quest was made using 2.5 RC3 (but now compatible with 2.50.0 and should be played with that) and this was the result to me running out of quest ideas. Hope you enjoy playing this quest! Updates in the description.", "descriptionHtml": "This is a fairly huge quest featuring all these things:
- 10 Main and huge dungeons, each with their own theme.
- 6 mini-dungeons where 2 of them are optional.
- Heavy text on storyline (mainly after you collect a Triforce piece)
- Every item on the 2.10 Subscreen can be collected (except for the Amulet, Magic Key, Farore's Wind and Nayru's Love)
- Altered enemies and new versions of older enemies.
- 2 huge overworlds including a little portion of the 3rd overworld which you can only access after Level 9.
- 7 main characters.

UPDATE 1: Added ladders in a passageway in Level 5 which was unaccessable before.
UPDATE 2: Made Mirror Amy a LOT more managable, although still kind of difficult.
UPDATE 3: Made the final boss slightly easier by removing enemies in a touhou stage and added a Half-Potion and life refills, however the touhou stays.
UPDATE 4: Fixed a warping bug in Level 3's sideview areas. Also fixed a misplaced trigger in Level 2.
UPDATE 5: Removed the 'Enemies Always Return' rule seeing the amount of people who hated it.
UPDATE 6: Made the final Mirror Amy more easier so that it won't be a nuisance to go through. Also replaced all MP3s with MIDIs.
UPDATE 7: Made the minor Mirror Amy battles a lot easier.
UPDATE 8: Final update until any further notice. Fixed plenty of bugs and changed around difficulty again.
UPDATE 9: Added a few money-dropping enemies in the final boss (more specifically Mecha Shadow's phase) to prevent any mess ups.
UPDATE 10: Made the Desert of Doubt far easier to navigate due to its horrific trial and error gimmicks. I also fixed the shieldless sprites of Blue Darknuts.
UPDATE 11: Fairly minor update, but changed the graphics of every Moon Gate (portals) in the quest so that they no longer look badly sprited.
UPDATE 12: Fixed up some cutscene errors at the final fight and you can now see yourself more clearly on the dungeon map.
UPDATE 13: Fixed even more bugs with the final fight (thanks to Cukeman for pointing these out)", "storyHtml": "Sonic and his team where flying on their spaceship looking for distant lands and worlds far away from Mobius. They came across Hyrule in which they discover that Robotnik has managed to destroy this 'Evil' that has been conquering Hyrule for centries. With added power, Robotnik claims to take over both Hyrule and Mobius at the same time by getting the 'Light Force' or Triforce to add on even more to his new power. Amy gets aggrevated and claims she'll get the full Triforce before Robotnik does. Robotnik then makes a challenge for Amy which is to collect all 8 pieces of Triforce when her abilites and items are removed, in other words, she must start from scratch. She sets out on a long journey through Hyrule to collect the pieces of Triforce and save Hyrule from being overrun by Robotnik.
(Full, detailed and more humorous story in the intro of the quest)", "tipsAndCheatsHtml": "- When you get the Lens, be sure to use it quite often if you find yourself stuck, they will reveal secrets to you.
- Be sure to visit the Temple of Armour and the Temple of Swords after Levels 2, 5 and 8 to get upgrades.
- Come back to the Take 'Em All On challenge after Level 1 to get a Heart Piece and Levels 5 and 7 to get scrolls for the sword.
- When coming across block puzzles, ALWAYS plan ahead before going straight into solving them, there's a huge possiblility that you may screw up.
- If you find a dungeon too difficult, use Potions to help or search for Heart Pieces in the overworld to get you stronger.
- If you're going for a 100% run, remember to go back to older caves that you couldn't progress before, you are most likely to find either 50 force gems or a Heart Piece.
There is currently a video walkthrough on this quest, use it if you're completely stuck: http://www.youtube.c...h?v=ZzyxlyBnHBA", "creditsHtml": "- Mr. Z for the awesome Pure Tileset Update Extreme
- Lightwulf for the Amy Rose player sprites and the Hammer tiles
- The Sonic Advance games for the cutscene character sprites
- Eppy, Jubbz, SCKnuckles, Yloh, Kei and MeleeWizard for recording their playthroughs of this quest (may have forgot a few more)
- HammerGuy for discovering a FSA tile sheet including the better Moon Gate tiles I used in the new update (see update 11)
- VGMusic for most of the songs
- Armageddon Games for ZC
- Nintendo for Zelda games
- Sega for Sonic games", "rating": { "score": 3.91667, "distribution": [ 0, 0, 0, 3, 5, 3 ] }, "type": "quests" }, "quests/purezc/385": { "id": "quests/purezc/385", "index": 385, "name": "Antiquity", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=385", "dateAdded": "06 Jun 2013", "dateUpdated": "22 Oct 2014", "approval": "pending", "authors": [ { "name": "Saffith", "id": 3250 } ], "releases": [ { "name": "r01", "date": "22 Oct 2014", "hash": "6c097727f6a19468bb387f25d9bdcdf6fbf65100", "resources": [ "Antiquity.nsf", "Antiquity.qst" ] } ], "defaultPath": "quests/purezc/385/r01/Antiquity.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Two quests designed to look and feel like the NES quests.", "descriptionHtml": "This quest is modeled after the original NES quests. It follows the same restrictions on screen and map design, for the most part, and generally tries to look and feel as much like the originals as possible.

Antiquity is two quests in one file. After finishing the first quest, loading the save again will start the second quest.

The quest is unpassworded, and all scripts used are in the buffer. Feel free to use them.

Update (2014-05-18): Disabled the peahats vulnerable to clocks rule for 2.50.1. Made the blue ring slightly easier to find in the second quest. Minor improvements to a couple of boss scripts.

Update (2014-10-22): Fixed a warp in quest 2, level 9.", "storyHtml": "Same as the NES game.", "tipsAndCheatsHtml": "Enter your name as EA'LDZ to skip to the second quest. (You can leave out the apostrophe if Allegro doesn't like your keyboard.)

There are no walk-through walls in the first quest, but the second quest has lots of them.

Pushable blocks are always in the same place in a given screen layout.", "creditsHtml": "Sprites: BruceJuice, DarkWolf, Sonikku, Tom Guycott (Spriters Resource)
Testers (first quest): Bishop, cremeens1000, Ford Prefect, Mariolink263, vravelo
Testers (second quest): Artistic, judasrising, peteandwally, Schwa", "rating": { "score": 4.58824, "distribution": [ 0, 0, 0, 0, 5, 11 ] }, "type": "quests" }, "quests/purezc/386": { "id": "quests/purezc/386", "index": 386, "name": "The Trouble With Exiled Warriors 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=386", "dateAdded": "07 Jun 2013", "dateUpdated": "16 Jun 2013", "approval": "auto", "authors": [ { "name": "dcsyxx", "id": 7097 } ], "releases": [ { "name": "r01", "date": "16 Jun 2013", "hash": "9cd19ac45561a3ac75bdec9946b9c33869643d1f", "resources": [ "tew2.qst" ] } ], "defaultPath": "quests/purezc/386/r01/tew2.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/MpvqDWMbc4Q", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "After another quest, Link heads to the fictional nation of Parmistan where Zelda was captured and re-assemble the triforce.", "descriptionHtml": "9 dungeons, can be done in any order (except for the final level).
You start with the best equipment and 16 hearts.
Each dungeon you get an equipment/item downgrade. You also lose 1 heart container per dungeon.
Most enemies have their stats changed in some way.
The quest file is not passworded so feel free to mess about in ZQuest.", "storyHtml": "After another quest, Link heads to the fictional nation of Parmistan where Zelda was captured and re-assemble the triforce.", "tipsAndCheatsHtml": "There are 10 heart pieces in the overworld (2 heart pieces = 1 heart container)
Gohmas and Pols Voices may not be weak to arrows.
You start with the lens of truth. Use it.
Enemies drop bombs and magic rather frequently.", "creditsHtml": "vgmusic, Suikoden I and II for the overworld music.", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 1, 0, 3 ] }, "type": "quests" }, "quests/purezc/387": { "id": "quests/purezc/387", "index": 387, "name": "The Legend of Zelda : Link's Rise", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=387", "dateAdded": "08 Jun 2013", "dateUpdated": "08 Oct 2014", "approval": "pending", "authors": [ { "name": "Mr.ReDead", "id": 170230 } ], "releases": [ { "name": "r01", "date": "08 Oct 2014", "hash": "6c1b0925a33843aa06abb030561d15d518a833ba", "resources": [ "The Legend of Zelda Link's Rise .qst" ] } ], "defaultPath": "quests/purezc/387/r01/The Legend of Zelda Link's Rise .qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Link is sitting at his altar near the northwest waterfall when he hears an all-too familiar scream. \"Ganon! You little pig\", Link thought. Link gathered his very few belongings and set off to defeat the Evil King, Ganon, Once again.", "descriptionHtml": "This is a re-release of my first released quest to PureZC, Link's Rise. In this re-release, there are many bugfixes, some shops have been added, and some difficulty-level problems were fixed. The quest is able to be played through with few or no bugs now.

EDIT: Working on a DX version of this quest right now and it is coming along very nicely. There will be new content and more balance in the upcoming DX version's release.", "storyHtml": "Some amount of time after the events of The Legend of Zelda, a slightly older Link is sitting in his altar, listening to the soothing sounds of the nearby waterfall, when he hears an all-too familiar scream. It was Zelda! Ganon had been reborn somehow, and he decided to find and kidnap Zelda once again. Zelda broke up the Triforce of Wisdom once again as to hide it from Ganon so Link could find the fragments and defeat Ganon again.", "tipsAndCheatsHtml": "-There are 24 total heart containers in the game
-Three minidungeons for secret and extra treasures
-A full overworld to wander around in
-8 Triforce Fragment Dungeons
-A 3-Floor Ganon Dungeon
-A slightly custom Ganon fight
-No cheat codes.", "creditsHtml": "Myself for building the quest and bugfixing and doing test-runs
PureZC for hosting my quest
Nintendo for The Legend of Zelda Series and Zelda 1 graphics", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/388": { "id": "quests/purezc/388", "index": 388, "name": "Randomizer Classic", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=388", "dateAdded": "08 Jun 2013", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "08 Jun 2013", "hash": "4c6eb99622ec65f87b663cde9cfe8380808e26c4", "resources": [ "Randomizer.qst" ] } ], "defaultPath": "quests/purezc/388/r01/Randomizer.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Things get fun when you don't know what to expect. The Randomizer shuffles around the locations of inventory items, so you won't know what you'll find next...", "descriptionHtml": "What looks like a simple trip in the classic 1st quest turns out to be more complex. You have no idea what items you will find, and there are many more dungeons than normal. Can you even find Zelda in this mess?

There are two versions of the randomizer. This is the classic version, which has minimum custom items and enemies, and few features that make completion easier. Useless(?) hints from old men, no enemy difficulty curve, and no way to track what items you have found. It's just like an old NES game!", "storyHtml": "Classic find the Triforce and rescue Zelda plot, except with no clue where to find the pieces or where Zelda is held. Good luck.

There is an ongoing rumor that some of the \"Ganons\" you face are fake, and thus are called \"Gannon\" as a joke.", "tipsAndCheatsHtml": "You have 45 dungeons and 127 items to find. Keep a checklist as you play, because the game won't.

You can choose the randomizer options, or even disable it (but why would you do that?)

If you don't start with the sword, there are two other places you can look. But what other key locations on the overworld you can reach easily?

The greatest riddle... there are two overworlds, based on the 1st and 2nd quests. Some dungeons are only on one overworld or the other. Use the MAP feature to check where you have been in each.", "creditsHtml": "Nintendo for the original quests.
VGMusic for the midis.
All the PureZC members who played the betas and found bugs or good suggestions.", "rating": { "score": 4.36364, "distribution": [ 0, 0, 1, 1, 1, 7 ] }, "type": "quests" }, "quests/purezc/389": { "id": "quests/purezc/389", "index": 389, "name": "Randomizer Modern", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=389", "dateAdded": "08 Jun 2013", "dateUpdated": "22 Jul 2014", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "22 Jul 2014", "hash": "7a89a9c8975889fa112918a8388b221ba69d97b8", "resources": [ "RandomizerModern.qst" ] } ], "defaultPath": "quests/purezc/389/r01/RandomizerModern.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Chaos is fun. You know what else is fun? Having the location of inventory items shuffled around.", "descriptionHtml": "What looks like the classic 1st quest with the more tiles is instead a lot more complex. A massive 45 dungeon 2 overworld quest awaits... with a twist. All the inventory items are shuffled around, so you have no idea what item you'll find next. And just because some of the dungeons are from the 1st and 2nd quests there are still surprises.

There are two versions of the randomizer. This modern version is more like what you would expect in a 2.5 quest: more tiles, custom items, custom enemies, and even a new ammo type. The old men are \"translated\", you can keep track of items found in various locations, and there is a better enemy difficulty curve.

Version 1.1 Updates:
Added a second Whistle. This one spawns like the previous one, to reduce the chance of getting stuck needing to find a whistle.
Added a few new enemies.
Added new hidden content.
The chest icon that shows items found turns gold when all the items in the area have been obtained. This now tracks prizes found at the end of levels 1-8.

July 2014 Bugfix Updates:
Mostly tile issues.
Fixed a whistle warp location.
Fixed a rare item spawning bug.
Fixed a few custom weapons.", "storyHtml": "Ganon kidnapped Zelda, and you need the Triforce. The pieces are randomly placed, and Ganon may not even be the boss of \"Level 9\".

There is an ongoing rumor of another overworld. Those were dummied out, stop looking for it!", "tipsAndCheatsHtml": "Find the sword ASAP. If you don't start with it, try searching the overworld first. Perhaps the northeast?

Unlike the classic version, expansions (except Heart Containers) are separate from the rest of the items, and are placed... somewhere else. Make sure you search both overworlds.

By the way, some dungeons are only in one of the overworlds.

The hookshot is not useless. Use it to stun certain enemies, and even deal damage when upgraded.

1.1 Content:
That new hidden content? Even that is kept track of somewhere...", "creditsHtml": "Nintendo for the 1st and 2nd quests.
VGMusic for the midis.
The PureZC members who tested the betas.", "rating": { "score": 4.52174, "distribution": [ 0, 0, 1, 2, 3, 16 ] }, "type": "quests" }, "quests/purezc/396": { "id": "quests/purezc/396", "index": 396, "name": "Shadow Providence (update V. 1.2!!!)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=396", "dateAdded": "11 Jun 2013", "dateUpdated": "20 Jun 2013", "approval": "auto", "authors": [ { "name": "Tysoft", "id": 293920 } ], "releases": [ { "name": "r01", "date": "20 Jun 2013", "hash": "1b675af4834f660f6c23b22e1ef3f83f70ad10d5", "resources": [ "shadow providence.qst" ] } ], "defaultPath": "quests/purezc/396/r01/shadow providence.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "Activate all 5 crystals and confront Ganon. it appears i misplaced the water crystal i'm so sorry 1.3 will now have it. i tried to fix the bugs but i did my best.", "descriptionHtml": "This is a story based legend of Zelda game where link must travel through both Light and Shadow to save princess Zelda and get his Valentine's present", "storyHtml": "The morning of Valentines day like wakes up to Zelda impatiently awaiting her present when link comes back he finds a Special surprise waiting for him", "tipsAndCheatsHtml": "N/A", "creditsHtml": "overall concept and story by: Tysoft
Testing: Matthew Burdan
special thanks to the Lost Isle Graphics Pack
This is the earliest version of Shadow Providence leave any problems i haven't encountered", "rating": { "score": 2, "distribution": [ 0, 1, 0, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/397": { "id": "quests/purezc/397", "index": 397, "name": "Quest of Darkness", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=397", "dateAdded": "12 Jun 2013", "dateUpdated": "06 Jan 2014", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 } ], "releases": [ { "name": "r01", "date": "06 Jan 2014", "hash": "b45044afddd0cae0aa04c99bc9735ea0b98db843", "resources": [ "Quest of Darkness.qst" ] } ], "defaultPath": "quests/purezc/397/r01/Quest of Darkness.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Originally made in 2.10 but now converted to 2.50. Use 2.50 to play.

Update: Last level a little lighter.", "descriptionHtml": "This was originally my very first quest that I never finished until now. I stopped making this quest in favor of creating (technically my second quest) Myst Island, which was my first completed quest. Although Quest of Darkness was the first quest I started making, it is now my second completed quest.

This quest is a tad bit more linear and a lot less involved than Myst Island. If you've played Myst Island before, you would be able to tell that this was my first attempt at making a quest. It's definitely more straight forward.

It has two overworlds, (however, I did not use up all the DMap space) and 9 dungeons.", "storyHtml": "A Dark Lord has killed the Hero of Light and now plans to take over the land an execute the King and Queen.", "tipsAndCheatsHtml": "You have to re-visit levels later in the game in order to complete them.", "creditsHtml": "Myself

Nintendo

PureZc

And all ZQuest fans", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/399": { "id": "quests/purezc/399", "index": 399, "name": "Link", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=399", "dateAdded": "18 Jun 2013", "dateUpdated": "22 Jun 2013", "approval": "pending", "authors": [ { "name": "Mr. Z", "id": 83 } ], "releases": [ { "name": "r01", "date": "22 Jun 2013", "hash": "7c35eec2ba04867602de0c842b55eaec8479f363", "resources": [ "LinkSwordWin.qst", "level1.mid", "level2.mid", "level3.mid", "level4.mid", "lsw1.png", "lsw2.png", "lsw3.png", "overworld.mid" ] } ], "defaultPath": "quests/purezc/399/r01/LinkSwordWin.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This was a test to see if it was possible to make a quest in 3 hours.
No it wasn't.

But in 4 hours I managed to start and finish designing this 4 dungeon quest that has a quarter of an overworld.
Add another 2 hours of testing/bugfixing and it was done. This quest was literally made in 1 day.", "descriptionHtml": "Get a sword, fight your way to the end, win.
This quest isn't very hard, but it spikes quickly, so try to find all the shops.

22-6-2012:
Fixed some minor graphical bugs, and a design flaw that can get you stuck in level 3 if you enter it without the ladder.", "storyHtml": "Doesn't the title explain it yet?", "tipsAndCheatsHtml": "You don't need to use all keys, there are plenty of secrets that let you skip locked doors.
The blue ring is sold, the red ring is in level 9 4.
There are 3 cheat levels, the level 1 cheat is LINK, the other two should be obvious. Even if it isn't, I left this unpassworded.", "creditsHtml": "Nintendo for Zelda 1.
Lufia 2 for having awesome music.
Jamian for helping come up with a corny name.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/402": { "id": "quests/purezc/402", "index": 402, "name": "Pessimistic Pizza", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=402", "dateAdded": "24 Jun 2013", "approval": "auto", "authors": [ { "name": "Exate", "id": 605 } ], "releases": [ { "name": "r01", "date": "24 Jun 2013", "hash": "8e77d40045e8964dab62979ecfad14a4b1cda900", "resources": [ "PessimisticPizza.qst", "ppmusiccredits.html" ] } ], "defaultPath": "quests/purezc/402/r01/PessimisticPizza.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Sequel to Ibuprofen. A 5-dungeon mini-quest with a very bizarre sense of humor that you may or may not find amusing. More sections of the overworld become accessible as you clear dungeons and obtain their respective items. Plenty of extras are also hidden around the quest.", "descriptionHtml": "WARNING
Quest contains suggestive text strings and \"jokes\" that may not be appropriate for a younger audience. Some things in the quest could even potentially be construed as stereotypical or bigoted, albeit on a very mild scale. Most probably won't agree with that notion, but I advise against playing this if you are easily offended.


Development
This is the sibling quest to Rambly's I Hate Mayonnaise 2: Depressive Donuts, and the \"sequel\" to Ibuprofen. We wanted to release both quests in the same period, but due largely to motivational issues on my end, that didn't happen.

Design on this quest began during the end of November '09, when I had the motivation to do another \"joke\"-esque quest. I originally intended to release this quest during Christmas of the same year, but the work I was putting in didn't allow for such a quick release.

The bulk of the quest was finished within the next year or two, but I wanted to add a bunch of secrets to the quest. A large, extra dungeon kept the game in development limbo for the next couple of years, as I couldn't bring myself to work on it very much. My preference for a lot of the things in the quest changed over time, but I couldn't motivate myself to work on those, either. I did, however, manage to transition this quest from 1.92 to 2.50. It still plays like a 1.92 quest, but has the added convenience of arrow ammunition, and a revised subscreen.

I came to the conclusion that the quest wasn't going to have all the other things I wanted to add, so I decided to tie up the loose ends, and release it as-is. My original goal was to be more satisfied with this than its prequel, and I managed to accomplish that long ago.


About the Quest
If you've played Ibuprofen, then you already kind of know what to expect. The quest still has an overall very simplistic design to it, and it progresses almost exactly the same as the last quest. There's just a lot more creativity in this one.

The dungeons in this quest are something of a novelty display. They aren't very complex, either.

As the sibling quest to IHM2, this quest shares a couple of perks: You start with farore's wind, and there's a \"death tree\".

The difficulty may be considered average by most. The final dungeon is harder than the bulk of the game.
On this note, some enemies (aquamentus, gleeok, and ganon) were buffed. Death knights were nerfed; they move no faster than Link, do less damage, and stop moving before firing. Mirrorobes were also nerfed; they do less damage.

The quest also features custom SFX. Lots. Its the primary culprit of the file size.

The quest name, like its predecessor, is irrelevant to the actual game. It has personal significance to me, but nothing more.", "storyHtml": "The \"story\" is essentially no different than its prequel:
\"The Ghost of Christmas Future kidnaps Zelda and takes Link's Lon Lon Milk. Link's pretty mad.\"", "tipsAndCheatsHtml": "", "creditsHtml": "TESTERS
Bloodstar
Rambly
Dr. Mutagen
Dustminion
Taco Chopper
Sephiroth
soundlyParanoid

GRAPHICS
Nintendo
Capcom
Square-Enix
U.S. Gold
The Spriter's Resource
Anvil Studio
The GIMP
AIM
Wild Bill
Mr. Z
Warlock
Relic
Teilyr
NoeL
Kyargu
Sephiroth
shad0w-gfx (deviantART)
http://www.shaktitechnology.com/
http://www.magiclanterngraphics.com/
http://clipart.usscouts.org/
http://toons.artie.com/

MUSIC
VGMusic and other various sources
See the .HTML file within the .ZIP for greater detail.

SFX
http://www.mfgg.net/
http://metroidr.brpxqzme.net/
http://noproblo.dayjo.org/ZeldaSounds/
George F. Handel
soundlyParanoid
C418
Nintendo
RPGMaker
Square-Enix
Konami
Capcom
Gravity Co.

ETC.
http://www.whoohoo.c...-translator.asp
http://joel.net/ebonics/translator.asp
http://www.online-image-editor.com/

SPECIAL THANKS
Along with the other testers, some of the things in the quest are due to the input of the following individuals.

Rambly
Grimic
Bloodstar
soundlyParanoid


If your work or somebody else's is in this quest and the name is not listed, please let me know!", "rating": { "score": 4.52, "distribution": [ 0, 0, 1, 1, 6, 16 ] }, "type": "quests" }, "quests/purezc/403": { "id": "quests/purezc/403", "index": 403, "name": "Legacy of Ganon", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=403", "dateAdded": "02 Jul 2013", "approval": "auto", "authors": [ { "name": "PSI Cross X", "id": 293936 } ], "releases": [ { "name": "r01", "date": "02 Jul 2013", "hash": "ddd9a66c665e81a5438676fb6ed3cc4ff666474f", "resources": [ "Legacy.qst" ] } ], "defaultPath": "quests/purezc/403/r01/Legacy.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is my very first quest, and I was gradually learning how ZQuest works, so a couple of things will be a bit buggy. If you see anything that seems to make the game unplayable, please let me know in the comments section. The quest is easy at first, but will get harder later on.", "descriptionHtml": "Features:", "storyHtml": "18XX (after the war of 1812, US VS Britain)

In the vast land of Novat, located far West from Hyrule, echoes of a legend. Novat was a peaceful land, filled with life and people. All of that changed... The Great and Powerful outlaw, Ganon, managed to obtain the Triforce of Courage! He breaks the Triforce into eight pieces and spread the pieces around the land of Novat. Ganon also manages to kidnap one of the peaceful settlers of the land, Princess Zelda. Now Ganon's minions patrol the land, forcing everyone in their towns to hide away from the dangers of these outlaws. Thus, the brave and young cowboy, Link, sets off into the dangers that roam around Novat. Can he bring the pieces of the Triforce together and rescue Zelda?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Zelda Series: Nintendo
Zelda Classic: Armageddon Games
Quest: PSICrossX
MIDI Source: http://www.vgmusic.com/
MIDI Creators:", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 1, 2, 1 ] }, "type": "quests" }, "quests/purezc/404": { "id": "quests/purezc/404", "index": 404, "name": "Cursor Challenge", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=404", "dateAdded": "07 Jul 2013", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "07 Jul 2013", "hash": "38a70e6630c60753e1ca2b1b1648223219061ce3", "resources": [ "Cursor_Challenge.qst" ] } ], "defaultPath": "quests/purezc/404/r01/Cursor_Challenge.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "This is just a little something I made while I was boring..
It's the Cursor Challenge!! Can you beat all 80 Levels??

For instructions, read the description below.", "descriptionHtml": "Instructions:

This quest only needs the mouse, no buttons (except the left mouse button). To start a level, hover your mouse over the cursor and click it. Then collect everything / destroy everything / etc, in time to beat the Level and continue to the next one.", "storyHtml": "Think up your own, while playing :D", "tipsAndCheatsHtml": "No tips, no cheats. If youre stuck in a Level, try to be faster ;)", "creditsHtml": "Nintendo, for being awesome.
PureZC, for hosting
VGMusic, for DK music.
Moosh, for scripting inspiration
allb, for help.
Avataro ;D", "rating": { "score": 3.7, "distribution": [ 0, 0, 0, 3, 5, 1 ] }, "type": "quests" }, "quests/purezc/405": { "id": "quests/purezc/405", "index": 405, "name": "Link vs. the U.S. Government", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=405", "dateAdded": "11 Jul 2013", "approval": "auto", "authors": [ { "name": "Hergiswi", "id": 1899 } ], "releases": [ { "name": "r01", "date": "11 Jul 2013", "hash": "3da2620c121bdf0fe119ec79a6e9201b21f794e0", "resources": [ "constitution.pdf", "link vs the us government.qst" ] } ], "defaultPath": "quests/purezc/405/r01/link vs the us government.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "Link faces the greatest evil of all.", "descriptionHtml": "Once you play this, it speaks for itself.", "storyHtml": "Zelda was out giving a speech about women's rights in the workplace. However, thanks to the PATRIOT Act, her speech got her labeled as a terrorist! Can Link help her, or is it too late for one man to stop the power of the U.S. government?", "tipsAndCheatsHtml": "I've included a help document in case anything is unclear.", "creditsHtml": "N/A", "rating": { "score": 3.2, "distribution": [ 1, 1, 1, 2, 1, 3 ] }, "type": "quests" }, "quests/purezc/406": { "id": "quests/purezc/406", "index": 406, "name": "The Titan's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=406", "dateAdded": "11 Jul 2013", "dateUpdated": "11 Jul 2013", "approval": "auto", "authors": [ { "name": "Chris Miller", "id": 177 } ], "releases": [ { "name": "r01", "date": "11 Jul 2013", "hash": "bc17ab8e8a85e86202d55f51e461ab3cb523dca1", "resources": [ "TQDC.qst" ] } ], "defaultPath": "quests/purezc/406/r01/TQDC.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/NwetAT_H3LU", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This is a revised version of The Titan's Quest, based on suggestions offered to me by players. Among the changes are graphical updates, new sfx, minor bugfixes, more clues, some gameplay changes, and a difficulty selector (thanks bigjoe!). And, obviously, I've updated it to the final 2.5 spec, so Beta 18 is no longer required!
The optional music pack is highly recommended!
Get it here.", "descriptionHtml": "The Titan's Quest combines Zelda 1-style dungeon cracking with an overall Zelda 3 gameplay feel, and Ocarina of Time-style storytelling. This took years of development, and several hardware-related setbacks, but the finished product is better than I could have imagined in the beginning.", "storyHtml": "Directly after Lands of Serenity, our knight makes his way home to Hyrule, only to find the land in ruins. He enters the Temple of Time, only to find Zelda laying on the floor in a pool of blood, and the Triforce rusted completely through. \"The Badlands,\" she whispered, before succumbing to death.
So, he has traveled far north to The Badlands to find the being responsible.
He has discovered only the name: The Titan", "tipsAndCheatsHtml": "Don't do anything stupid -- like getting yourself killed. :D", "creditsHtml": "Lukaz, vravelo, FerentzRocks, sctmorgan for beta testing this beast.
Bigjoe for the difficulty selector. I can't script. >.>
All the players that offered their suggestions and criticisms.", "rating": { "score": 3.71429, "distribution": [ 0, 0, 0, 3, 1, 2 ] }, "type": "quests" }, "quests/purezc/408": { "id": "quests/purezc/408", "index": 408, "name": "Taleran Dark Rule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=408", "dateAdded": "16 Jul 2013", "dateUpdated": "25 Jul 2013", "approval": "auto", "authors": [ { "name": "RetraRoyale", "id": 266712 } ], "releases": [ { "name": "r01", "date": "25 Jul 2013", "hash": "17957d4a4db815c61ec27a4b02163642da771bd4", "resources": [ "Taleran Dark Rule.qst" ] } ], "defaultPath": "quests/purezc/408/r01/Taleran Dark Rule.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A fun, linear quest with plenty to explore. Enjoy it!", "descriptionHtml": "This is my first quest, made sometime around 2001-2002. It's quite fun and moderately challenging. It's one of the more fun quests I've played, but maybe I'm just biased. It rewards thorough exploration, and get's pretty easy once you get better equipment.

I've updated the quest to be a little less cryptic in places, and added some minor details. Fixed some graphical errors (barring pallette issues, but I didn't understand sprite palettes when I made this, and I don't want to fix it... The bosses will look bad, so just kill them in mercy.) Level 9 is a little boring and straightforward, but now it's not so cheap.

Edit: Tons of bug fixes.", "storyHtml": "The story doesn't matter. It's there, but not really anything worth repeating. I've updated the quest to allow dialog skipping, since that's what I want to do all the time. Save the girl from the evil guy. Plus, there's a dark world. (Original!)", "tipsAndCheatsHtml": "I made this quest a long time ago, so it's not perfect. Here's some hints:

Explore and get the boomerang and sword before Level 1.
Don't get the rune in Level 1 right away. Go down from the last room in order to get the candle first. There is also a Piece of Heart hidden under a push block.

Level 1 is a bit of a challenge, but the quest is mostly pretty easy, in my opinion.

Money is really important early on. Buy a super bomb and power glove first.

You can get the fire boomerang after you get the flippers, and that pretty much breaks the game.

Level 6 is on the fight side of the Dream World, 2 screens in. Level 8 is in the light world; use a super bomb.
There is a secret or entrance on every single screen of the over-world.", "creditsHtml": "Everyone that ever made the world as it was to make this possible. That's a lot of people, but some more than others; I just won't name them right now.

Also, Artistic for doing some comprehensive bug-finding.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 1, 5, 1 ] }, "type": "quests" }, "quests/purezc/409": { "id": "quests/purezc/409", "index": 409, "name": "New Quest 2013", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=409", "dateAdded": "17 Jul 2013", "dateUpdated": "22 Nov 2022", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 } ], "releases": [ { "name": "r01", "date": "22 Nov 2022", "hash": "8c54172a71203d55a2a998692cd8e78f2d828c34", "resources": [ "new2013.qst" ] } ], "defaultPath": "quests/purezc/409/r01/new2013.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/cwDYrurR1CA", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "New Quest updated to ZC 2.50. The original custom quest makes a re-appearance.

NOTE: This quest will not be updated to any future versions. This is its last appearance.", "descriptionHtml": "New Quest updated to ZC 2.50

Updated hotfixes/changes:

1. Red Wizzrobes do only 1 Heart (4 HP) of damage (in line with the BS-Zelda fix).
2. Stalfos do only 1/2 Heart (2 HP) of damage (in line with their damage), but the swords still require the Magic Shield to block.
3. Red Lynel Swords now only do 1 Heart (4 HP) of damage (in line with the BS-Zelda fix)
4. Death Knights have been nerfed: Their swords now do 40 damage, in line with their contact damage
5. Mirrorrobes have been nerfed back to their 1.92 B 183 level, only taking 3 shots to kill (hopefully). Whomever powered them up IDK why.
6. Boss effects put in (New Quest was so early in ZC Development this feature was overlooked)
7. Gleeoks are now hurt by wand magic, putting them in line with the manual saying they're hurt by both sword AND wand.
8. First room of Blue Goriyas taken down to 3 of them.

New Bosses:
1. Level 1 - Digdogger - 25 HP, does 1 heart of damage instead of 2.
2. Level 4 - Gohma - 25 HP, does more damage. He's an old crab now. ;-)
3. Level 5 - Gleeok - bumped from 3 heads to 4 heads
4. Level 7 - Gleeok - bumped from 4 heads to 10 heads
5. Level 8 - Patra - No longer 3 Patras, but one Big Circle one with more HP (50) for the center and double HP (24) for the eyes. It also shoots fireballs now. It's also different color to differentiate itself from the Lv. 6 Patra and the normal enemy Patras.
6. Level 11 - Gleeok - Now has 40 heads legitimately
7. Level 11 - Fire Gleeok - Now has a ton more HP and only 4 heads, a real boss fight now. This might be buffed for more HP pending playtesting.

UPDATE: Version 4.0. This is the final version. I fixed the Digdogger issue and the Game Icon problem, as well as making this more stable. This is \"as is\" from this point on, unless something's extremely gamebreaking, this is as stable as I can make it for future builds. If you want the most stable version for all future builds, please play the Rebuilt version.

A restart is required for 4.0.

UPDATE: Version 4.1: The Half Tile Trick has been enabled. That's all folks. See you on the next New Quest version! 2013 is closed.", "storyHtml": "Link has defeated Ganon twice now and embarks on his third quest, little does he k", "tipsAndCheatsHtml": "None. I have removed all cheat codes from the quest.", "creditsHtml": "Gleeok: For the update testing
All the old staff (Meta, JayeM, Zeo, AlphaDawg, others) for the original testing/work on all previous versions of the quest.", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/410": { "id": "quests/purezc/410", "index": 410, "name": "A not so normal zelda game", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=410", "dateAdded": "29 Jul 2013", "approval": "pending", "authors": [ { "name": "coolgamer012345", "id": 293738 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "1a8130366213de19250fa43f73d9048b85fa7939", "resources": [ "Read Me.txt", "You Tell Me.qst.qst" ] } ], "defaultPath": "quests/purezc/410/r01/You Tell Me.qst.qst", "music": [], "images": [], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Its a game for russes 2 week game making contest.", "descriptionHtml": "The game was made for russes contest and was rushed a bit so there going to be bugs, But if you do find a bug PM me and i will fix it ASAP so people can play the game bug free. Oh and sorry but i dont have any screenshots because I was a bit slow at making the game and I ran out of time.", "storyHtml": "about the same as normal, Zelda was kidnapped, Link travels through 3 real hard dungeons to save zelda!", "tipsAndCheatsHtml": "jump over stuff. And you will have to PM me for the level 1 cheat code if you want it.", "creditsHtml": "Me.
Nintendo.
Russ, He made the two week contest.
peatandwilly, He came up with the idea in the first place.", "rating": { "score": 2, "distribution": [ 2, 3, 2, 1, 0, 2 ] }, "type": "quests" }, "quests/purezc/411": { "id": "quests/purezc/411", "index": 411, "name": "Green Ninja", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=411", "dateAdded": "29 Jul 2013", "approval": "disallowed", "authors": [ { "name": "Gleeok", "id": 6112 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "3a64e9b661b93276bcb6867ce24ef3034c1e7a5b", "resources": [ "GreenNinja(prototype).qst" ] } ], "defaultPath": "quests/purezc/411/r01/GreenNinja(prototype).qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "Green Ninja : TTWCGPMIOD - (the two-week contest game-prototype made in one day)

...It was a very long day and if you are one of the first people reading this I will be asleep.", "descriptionHtml": "Green Ninja Controls, Attacks, and Abilities:

-Critical hits boost damage output.
-Magic will regenerate (very) slowly.
-Movement is Z3 but has been tweaked to mostly get rid of \"off-by-one\" alignment errors, even while running, for improved fighting capacity.

Special Attacks: *PLEASE READ* (These are VERY important! - If you don't use them you will probably die horribly!)

- Ex1(L2) : Create malor(teleport magic) beam / teleport to beam location.
- Ex2(R2) : Ninja speed. (Hold to run)
- Ex3 : Create teleport destination pad / use smoke bomb.
- Ex4 : Mana Shield - Activate or deactivate mana shield. (Mana shield will preserve HP at the cost of MP, but beware! - When MP is depleted no other special attacks can be initiated.

- Ex2(hold) + Attack : Fatal strike/Backstab (This attack can also pass through solid objects, otherwise impassable terrain, and enemies.)
- Ex2)hold) + Ex4 : Life Steal/Vampire Blade (Cost: 16 MP and lasts 30 seconds at LV1) - removes all defense but enchants sword with vampiric effect that siphons all knife damage done from enemies and retroactively adds it to your own life. The player will turn blood red under this condition)", "storyHtml": "In the future (aka: 1990) television game show contestants compete for prizes by fighting in deadly arenas. The worlds most feared assassin (aka: the Green Ninja) participates in such a fare for a new toaster. (Toasters are very rare in the future...or some such.)
This is that story.", "tipsAndCheatsHtml": "*Be careful overusing mana shield, it can be a double-edged knife.
*Smoke Bomb is probably the best damage-prevention ability in tight situations ever thought up. However, some assembly is required!", "creditsHtml": "Nintendo, ZC developers, ZC beta testers, Contributers, Raiden (DoR tileset), Everyone that worked on the DoR tileset, Exate (Metroid tiles), ...this list is likely to go on for a very long time so I will just say: Everyone else who plays this strange ZC concoction, and everyone I failed to mention. ;)", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 5, 1 ] }, "type": "quests" }, "quests/purezc/412": { "id": "quests/purezc/412", "index": 412, "name": "IMaQi6HWISHS2WA", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=412", "dateAdded": "29 Jul 2013", "approval": "auto", "authors": [ { "name": "SpacemanDan", "id": 3606 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "17d418d1cf6fe9ebd6ae289c8365a70149128ea4", "resources": [ "IMaQWISHS2WA.qst" ] } ], "defaultPath": "quests/purezc/412/r01/IMaQWISHS2WA.qst", "music": [], "images": [], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "A very stupid way for me to enter the 2 week contest. It stands for I Made a Quest in 6 Hours When I Should Have Started 2 Weeks Ago.", "descriptionHtml": "So I decided 6 hours within my own time zone that I'd enter the 2 week contest. This was a result. It's very stupid, nonsensical and overall should not be taken seriously. It consists of 3 floors, a semi-scripted item and stupid difficulty since I only finished it within 10 minutes of the deadline. ):

Anyway...enjoy this oddity of a quest if you can. ._.", "storyHtml": "There's an evil force in the tower of jimmies and you must stop it.", "tipsAndCheatsHtml": "The Jimmy Chalice can only be used when your jimmies are full. It'll give you a damage boost and restore a heart.", "creditsHtml": "The compilers of the 2.5 classic set
Evan20000 for giving me ideas and for being in the call
Moosh, Jubbz, TS and TeamUDF for being in the Skype call while I was rushing through this and keeping me sane
Russ for hosting the contest and for being in the call
If I forgot anyone, please do let me know. ):", "rating": { "score": 3, "distribution": [ 1, 0, 1, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/413": { "id": "quests/purezc/413", "index": 413, "name": "Russian", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=413", "dateAdded": "29 Jul 2013", "approval": "pending", "authors": [ { "name": "Theryan", "id": 2418 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "e630f972d1766751eaec5570f826e636e652a346", "resources": [ "Russian.qst" ] } ], "defaultPath": "quests/purezc/413/r01/Russian.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "My 2 week quest entry. Probably buggy.", "descriptionHtml": "Go on a quest to collect things and kill a Russian in your house.", "storyHtml": "After moving to Russia, Link gets mad that a Russian moved into his house because of Communism so now he needs to beat some levels and kill him.", "tipsAndCheatsHtml": "There are 3 Triforce dungeons.
Each dungeon has a \"hidden\" room that appears on the map.
The level 2 & 3 areas contain shops that sell sword and tunic upgrades.
There are 12 hearts total.
You can use the fire boomerang to reflect Wizzrobe magic.
Touch fuzzy, get dizzy.", "creditsHtml": "N/A", "rating": { "score": 4.28571, "distribution": [ 0, 0, 0, 0, 8, 5 ] }, "type": "quests" }, "quests/purezc/414": { "id": "quests/purezc/414", "index": 414, "name": "Vault of Souls", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=414", "dateAdded": "29 Jul 2013", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "2b3a8243e56311d586e8c885044e153b5e1c1c6a", "resources": [ "VaultOfSouls.qst" ] } ], "defaultPath": "quests/purezc/414/r01/VaultOfSouls.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Made for a two week quest contest, Vault of Souls is a relatively short (3-4 hours) quest filled with lots and lots of scripting. Scripted items, enemies, and more. With a full 8x8 overworld, 3 levels that can be done in either order, and two endings, Vault of Souls should provide a few hours of good entertainment.", "descriptionHtml": "List of features:", "storyHtml": "Dr Devar. A name that had been circulating a lot recently in certain academic circles. An archeologist, in search of an ancient civilization that most scholars agreed was nothing more than legend. He was either determined or insane, depending on who you asked.

He was an ass, though, if you asked Elliot Devar. The archeologist's teenage son didn't have much respect at all for his father. The man was two-faced. Kind and enthusiastic in front of a camera, but mean, almost abusive, when in private. Elliot found his father's field of work fascinating, but resented being dragged around from place to place and being forced to do all the hard work. \"Go through this small tunnel, Elliot.\" \"Carry my tools for me, Elliot.\" \"Don't you dare sass off to me or I will make your life miserable, Elliot.\"

Mean as his father might be though, Elliot never had any reason to suspect he was any more than an egotistical jerk. Until one day, when his father sent him crawling through yet another muddy tunnel in a cave to scout ahead. On the other side though, Elliot found something quite different than normal. A hallway, lined with crumbling pillars, ending in a sealed door. And a glove, and a voice beckoning him to pick up the glove...

Elliot's life collapsed in that moment, as the glove spoke, explaining things Elliot didn't want to hear. His father was searching for something, something called the Vault of Souls. And if he were to find and open it, it would mean catastrophe. Elliot is forced into a search to locate the three key shards to seal the vault before Dr Devar can reach it, in a quest that could ultimately pit father against son in a showdown that, despite how they might act on the outside, neither of them want to happen.

The Vault of Souls is discovered. Hurry, Elliot...", "tipsAndCheatsHtml": "- Explore after every level: the items you get will let you unlock new areas and find helpful upgrades.
- On that note, take advantage of the upgrades and abilities systems. Enemies get progressively difficult as the game goes on, so you gotta make sure you stay ahead of them
- Electricity is strong against water which is strong against fire which is strong against electricity. Therefore, it pays to do the dungeons in a certain order. You can start with any of them, but going around clockwise from there will make things easier for you.", "creditsHtml": "The Puzzle Moosh*, Dan, and Evan for beta testing, scripting help, suggestions, and inspiration.
Wolfo, Alestance, Strato, Bjorn Lynne, Espilan, SwordBolt, and King Meteor for music.
Nintendo, the compilers of the new Classic set, and Spram for graphics.

*Moosh requested to be credited as such

If you deserve a spot on this list, please contact me ASAP so I can fix them", "rating": { "score": 4.44444, "distribution": [ 0, 0, 0, 1, 1, 6 ] }, "type": "quests" }, "quests/purezc/415": { "id": "quests/purezc/415", "index": 415, "name": "The Legend of Zelda: Tales of Christoph", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=415", "dateAdded": "29 Jul 2013", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "b11e4928ac3471c84b3996a93ab4faaa30ca9a31", "resources": [ "TalesOfChristoph.qst" ] } ], "defaultPath": "quests/purezc/415/r01/TalesOfChristoph.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "A short little quest made for the 2013 Summer Two-Week Quest Contest...But made in only 3 days.", "descriptionHtml": "This quest originally started with me jokingly saying I was going to enter the 2 Week Quest Contest only a few days before the deadline. Somehow, much like The Darknut Within this joke actually became a thing. This quest contains:IMPORTANT: Please download the enhanced music for the final boss fight here for the optimal final boss experience.", "storyHtml": "If I told you Zelda was kidnapped, would you slap me? Well that's good, because she isn't. Well technically she is, but only for the ending sequence.

You are a hero on a quest to recover 4 sacred orbs from 4 guardian sentinels and bring them to god so he won't destroy the world. Fairly simple stuff. No silly plot twists. Nope. None at all.", "tipsAndCheatsHtml": "", "creditsHtml": "MIDIs from VGMusic
Final boss music from Tsugunai: Atonement
SFX from Avatar: The Last Airbender and The Legend of Zelda: The Wind Waker", "rating": { "score": 4.14286, "distribution": [ 0, 0, 0, 1, 2, 3 ] }, "type": "quests" }, "quests/purezc/416": { "id": "quests/purezc/416", "index": 416, "name": "A Boy and His Cursor", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=416", "dateAdded": "29 Jul 2013", "dateUpdated": "07 Sep 2013", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "07 Sep 2013", "hash": "c5fd5235987077e57858964b10f97e15ee7c0ff1", "resources": [ "A_Boy_and_His_Cursor(2Weeks).qst", "A_Boy_and_His_Cursor(Updated).qst" ] } ], "defaultPath": "quests/purezc/416/r01/A_Boy_and_His_Cursor(2Weeks).qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "This is a nice little scripted Puzzle/Sideview/Story quest, that features Zelda characters but not the typcial Zelda styled gameplay. Link has lost his memories and goes on a mission to find the 50 diamonds. This quest was made for the Summer-Two-Week-Quest-Contest 2013.

Update: The contest is over and this quest became 2nd place and got the headscratcher award! Awesome :D", "descriptionHtml": "This quest features:
- Fantastic puzzles and Mouse gameplay :awesome:
- 50 diamonds to find :D
- An all new story about Link :slycool:
- Automatic strings :kawaii:

Updated version features:
- Bugfixes ;)
- More sound effects :thumbsup:
- Save and Restart keys :)

Now that the contest is over, I included an updated version of this quest in the zip file to fix bugs and make the game better. The unchanged 2-week version that was made in just 2 weeks is still available though.", "storyHtml": "Link has amnesia, does not remember anything about hisself, besides his name. He finds himself in an unfamiliar place, trapped. Then a cursor comes by.
Play the quest, to enjoy the full story!", "tipsAndCheatsHtml": "Some puzzles can be very hard for you, or even impossible for you to find out. In cases like that it helps to analyse the puzzle thoroughtly and check what steps are required in order to get to the diamond.

Sometimes you just have to listen what the characters are saying. If nothing else works, you can just ask for help in here. I'll be happy to help you out, give you tips on how to solve a specific puzzle or give out the solution. I'll more likely notice your question if you post it here and not in a help thread on the forums :D", "creditsHtml": "Graphics: Some are from the Classic set, Link graphics from the Newfirst set, most of the graphics are self-made.
Music: From a game called Rudora No Hihou.
Story: Is self-made, but got some inspiration from a game called Temporal.
Scripts: Are all self-made.
Puzzles: Are all self-made.
Testing: Thanks a lot, nicklegends, for helping me with this.

Big Thanks to PureZC and Nintendo.", "rating": { "score": 4.65217, "distribution": [ 0, 0, 0, 1, 4, 17 ] }, "type": "quests" }, "quests/purezc/417": { "id": "quests/purezc/417", "index": 417, "name": "Anthus' 2 Week Entry", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=417", "dateAdded": "29 Jul 2013", "approval": "pending", "authors": [ { "name": "Anthus", "id": 2161 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "5cb876311d62757d7135ce917d579f9b46b04f5d", "resources": [ "Anthus2Week.qst" ] } ], "defaultPath": "quests/purezc/417/r01/Anthus2Week.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Get. ready to have you mind blown by the biggest, deepest coolest quest in zc ever.", "descriptionHtml": "you are link", "storyHtml": "Link has to go somewhere.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.85714, "distribution": [ 0, 0, 0, 1, 4, 1 ] }, "type": "quests" }, "quests/purezc/418": { "id": "quests/purezc/418", "index": 418, "name": "Return To Zorkda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=418", "dateAdded": "29 Jul 2013", "approval": "auto", "authors": [ { "name": "dcsyxx", "id": 7097 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "55dcd99d9e3e27a36f81ad8225b2c2c305f7211b", "resources": [ "rtz.qst" ] } ], "defaultPath": "quests/purezc/418/r01/rtz.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A quest I made in two weeks loosely based on the 1993 game \"Return To Zork\".", "descriptionHtml": "Find areas, find items, move forward.
20+ unique ways to \"die\".
Find every way to enter a bonus dungeon for good items.
Find every way including temporary ones for a bonus dungeon for great items.", "storyHtml": "Link visits New Shanbar where Zelda has gone missing again.", "tipsAndCheatsHtml": "Nada.", "creditsHtml": "Moi,
ezgbz 2.5 tileset by Lightwulf/Akkabus", "rating": { "score": 3.16667, "distribution": [ 0, 0, 1, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/419": { "id": "quests/purezc/419", "index": 419, "name": "Nostalrul", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=419", "dateAdded": "29 Jul 2013", "approval": "pending", "authors": [ { "name": "Haylee", "id": 57112 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "72311c67a4a242809417ea022d1de26f21219c51", "resources": [ "Nostalrul.qst" ] } ], "defaultPath": "quests/purezc/419/r01/Nostalrul.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "My quest for the 2013 Two Week Quest contest.

EDIT: Removed the 2 Weeks from the Title since the contest is over.", "descriptionHtml": "This quest was made for the Zelda Classic 2013 2 Week Quest contest. It was made in an updated version of the Revenge 2 Tileset(Which I am currently working on a 2.50 version of.)", "storyHtml": "The land of Nostalrul has been taken over by the evil Gannon, who was once sealed by Ganon for copyright infringement. He has also kidnapped Princess Hilda, and now Tink must collect the 3 Shiny Triangle Things and save Princess Hilda from the evil Gannon.", "tipsAndCheatsHtml": "It's possible to do a minimalist run of this quest, it's just kind of hard.", "creditsHtml": "PrinceMSC for the Revenge 2 Tileset.
Aevin for one of the songs used in this quest.
L L L L L LINK for some of the songs used in this quest.
Whiterose for the Hookshot posts.
Russ and peteandwally for starting the 2 week contest, thus pushing me to work on this. :)", "rating": { "score": 3.9, "distribution": [ 0, 0, 0, 2, 5, 2 ] }, "type": "quests" }, "quests/purezc/420": { "id": "quests/purezc/420", "index": 420, "name": "Xavier's epic quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=420", "dateAdded": "29 Jul 2013", "dateUpdated": "29 Jul 2013", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 } ], "releases": [ { "name": "r01", "date": "29 Jul 2013", "hash": "c947ebfdefbfac90263a94b8d4dee6bdc1b8f38a", "resources": [ "Xavier's.qst" ] } ], "defaultPath": "quests/purezc/420/r01/Xavier's.qst", "music": [], "images": [ "image0.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A 2 week quest made by me. For the contest.", "descriptionHtml": "A 9 dungeon NES quest made by me. It is a little bit rushed. There may be some bugs in there. But it's alright. It's not game breaking.

Note: This is for the 2 week contest. So don't think that this is a real full quest by me.", "storyHtml": "Ganon stole Zelda. A boy named Xavier must save her! Once again.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Nintendo, PH, and me!", "rating": { "score": 3.57143, "distribution": [ 0, 0, 0, 2, 4, 0 ] }, "type": "quests" }, "quests/purezc/422": { "id": "quests/purezc/422", "index": 422, "name": "Block Smasher", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=422", "dateAdded": "08 Aug 2013", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "08 Aug 2013", "hash": "e156ca8006e54768253c76b7f43e554b14a4c034", "resources": [ "BlockSmasher.z", "Block_Smasher.qst" ] } ], "defaultPath": "quests/purezc/422/r01/Block_Smasher.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Another little something I made while I was boring..
It's the Block Smasher, and it's based off an old dos game!! Can you beat all 80 Levels??

For instructions, read the description below.", "descriptionHtml": "Instructions for playing:

In this quest there is a little ball that moves up and down automatically and you can control it left and right by pressing the left and right buttons. Smash all blocks to win a Level, though your ball has to be the same color of the block you want to smash. Each block gives gives you 10 points and when you finished a Level, the time bonus will be added to your score. Come here and post the highest score you could get!

Instructions for editing:

Do whatever you want with the questfile, it's unpassworded. Want to make your own Levels? Go ahead. Feel like the game's too hard for you to enjoy and want to make it super easy? Go ahead. Nobody will stop you. When editing your Levels, be sure to always place one ball, only up to 10 enemies per Level and never remove the outer ring of wall blocks.", "storyHtml": "Think up your own, while playing :D", "tipsAndCheatsHtml": "Try to get used to the gameplay style, learn the controls and how everything works. ;)
The game starts out very easy and gets harder as you progress.", "creditsHtml": "Nintendo, for being awesome.
PureZC, for hosting
VGMusic, for DK music.
Moosh and jetbox, for offering good suggestions.
Creators of the original game idea.
Avataro ;D", "rating": { "score": 4.55556, "distribution": [ 0, 0, 0, 0, 2, 6 ] }, "type": "quests" }, "quests/purezc/423": { "id": "quests/purezc/423", "index": 423, "name": "FleckQuest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=423", "dateAdded": "10 Aug 2013", "dateUpdated": "11 Aug 2013", "approval": "auto", "authors": [ { "name": "fleck", "id": 293996 } ], "releases": [ { "name": "r01", "date": "11 Aug 2013", "hash": "9f9f72d24f4cddcb602d9cce9933d1d0ae302bcf", "resources": [ "fleckquest.qst" ] } ], "defaultPath": "quests/purezc/423/r01/fleckquest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "In which Link goes through generic dungeons and fights generic monsters without even the slightest of plot.", "descriptionHtml": "A four dungeon quest on an 8x8 overworld. Be amazed!", "storyHtml": "There is none! :O", "tipsAndCheatsHtml": "The raft paths are kind of stubborn. This is because the world hates me.
You should get the white sword before level 3 and the blue ring before level 4.
There's heart containers all over the place, so go get 'em.", "creditsHtml": "N/A", "rating": { "score": 3.11111, "distribution": [ 0, 0, 0, 7, 1, 0 ] }, "type": "quests" }, "quests/purezc/424": { "id": "quests/purezc/424", "index": 424, "name": "Escape", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=424", "dateAdded": "20 Aug 2013", "approval": "auto", "authors": [ { "name": "Travster", "id": 294006 } ], "releases": [ { "name": "r01", "date": "20 Aug 2013", "hash": "85e280dfa3e5724dcccd17ba61e63a108b91e770", "resources": [ "Escape.qst" ] } ], "defaultPath": "quests/purezc/424/r01/Escape.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Link has fallen into a dungeon and now he must \"Escape\".", "descriptionHtml": "This quest is very short.
It only has about 30 minutes of gameplay give or take.
But the quest is not intended to be big or complex, its just an idea I had for a mini quest that I made as I learned to use zquest.
I plan to make a bigger quest but for now hopefully someone can enjoy this one even if it is short.", "storyHtml": "I really didn't come up with an idea of how he got there, but Link is trapped in a dungeon and he has to find his way out.
Thats pretty much it for the story.", "tipsAndCheatsHtml": "Be sure to get the meat before going to the basement 3 area.
No rooms are outside the dungeon map.
Do not use the potion in the gohma battle save it for later.", "creditsHtml": "I must give credit to
Nintendo for making The legend of Zelda,
Armageddon games for making Zelda Classic,
Twilight-Prince for making Dawn to Twilight the game that enspired me to download Zelda Classic,
Youtube user Teamudf for his lets play of Dawn to Twilight witch is how I found out about the game
and his zquest tutorial witch taught me how to make this game
and to zophar.net for providing the nsf I used in the last level.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 2, 2, 1 ] }, "type": "quests" }, "quests/purezc/425": { "id": "quests/purezc/425", "index": 425, "name": "The Triforce of Corruption", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=425", "dateAdded": "21 Aug 2013", "dateUpdated": "20 Sep 2013", "approval": "auto", "authors": [ { "name": "LordQwert", "id": 294008 } ], "releases": [ { "name": "r01", "date": "20 Sep 2013", "hash": "a908aab7993251d93599a6fe7dd36958d9c7a754", "resources": [ "Corruption.qst" ] } ], "defaultPath": "quests/purezc/425/r01/Corruption.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Classic style quest with a twist halfway through.", "descriptionHtml": "I attempted to maintain a \"near original\" feel throughout.
Puzzles are difficult, but fair. Combat is difficult, and perhaps a little unfair at times.
Uses a modified LOZ tile set.
A few custom enemies and a few custom bosses. Mostly extensions of original LOZ types.
2 Overworlds, 1 Underworld, and about 20 dungeons, depending on how you count them.
Started creating it back in 1.92, finished after 2.50 came out.
Heavy emphasis on exploration, especially in the second half.

Updates:
8/22/13 - Totally Superficial - Fixed/altered some DMAP titles to be more descriptive.
8/23/13 - Gameplay - Added Overworld Map. Had one screen's Undercombo bugged late game.
9/5/13 - Gameplay - Fixed a respawn location so that you do not spawn inside a ring of immovable rocks. Durr.
9/18/13 - Gameplay - Added Wallet for 2nd Overworld. Rejiggered some damage combos. Made purchasable some desired, but not REQUIRED items that were missable.
9/20/13 - Superficial - Minor graphical mistake introduced in last update.", "storyHtml": "Long ago an object of immense evil was broken into 8 parts and hidden underground throughout the land. Now monsters are starting to emerge from those hidden places and despoil the land. A young hero sets out to find these sources of corruption and gather them together...", "tipsAndCheatsHtml": "Old Ladies actually have more than a few pieces of useful advice.

If you get really stuck, e-mail me. A lot of the dungeon puzzles are VERY hard, but none rely on pure nonsense like bombing a bush or burning random patches of ground. You may need to make your own map at times.", "creditsHtml": "John T Rhoades - Did the work
Blake T Russo - Tested it and suffered through it", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/426": { "id": "quests/purezc/426", "index": 426, "name": "The Death King", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=426", "dateAdded": "26 Aug 2013", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 }, { "name": "Shininglightningbolt", "id": 294010 } ], "releases": [ { "name": "r01", "date": "26 Aug 2013", "hash": "d729f06b869d67e6372c4d048bac2b9376f22fbd", "resources": [ "The Death King.qst" ] } ], "defaultPath": "quests/purezc/426/r01/The Death King.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This quest was NOT made by AtrusW0nder. This quest was made by Shininglightningbolt.", "descriptionHtml": "This a quest that I'm submitting for my friend, Shininglightningbolt. It's his first quest, so go easy on the comments, please.", "storyHtml": "The Death King has been experimenting on animals in the wildlife preserve. You decide to go put a stop to it to protect the endangered species. You arrive in your grandfather's boat and take on the journey by foot to avoid being spotted immediately. You already know that the only thing keeping you from The Death King is his right hand man, Ganon. Unable to be killed without the triforce, Ganon is invincible and the only way to kill him is with the triforce. You search for the triforce which was scattered by the Death King in order to prevent anything from stopping him. You soon learn that it's too late to stop the animal experimentation, but that doesn't mean you can't prevent this from happening again somewhere else. Although the story isn't mentioned in the game, I always have based this quest around it.", "tipsAndCheatsHtml": "Has default enemies that are tougher


Has nine dungeons, able to get 20 heart containers, hidden goodies in overworld", "creditsHtml": "AtrusW0nder, TwilightPrince123, and EddyTheOliveira for advice giving and answering questions on quest making.", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/427": { "id": "quests/purezc/427", "index": 427, "name": "Quest of the 4 Scrolls", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=427", "dateAdded": "31 Aug 2013", "dateUpdated": "13 Aug 2017", "approval": "pending", "authors": [ { "name": "AtrusW0nder", "id": 293585 }, { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "13 Aug 2017", "hash": "9f46dfe7983bb38c0888d6f20e2542217d284b10", "resources": [ "Quest of the 4 Scrolls.qst" ] } ], "defaultPath": "quests/purezc/427/r01/Quest of the 4 Scrolls.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/mpNVqmkyJ_w", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "Collab quest by AtrusW0nder and EddyTheOliveira

Update: No more maze mountain", "descriptionHtml": "This is my third quest - a collab quest with EddyTheOliveira. And if you know anything about how I make quests, this one is, of course, non-linear and tricky. This one is more like Quest of Darkness.

Update (from EddyTheOliveira): Changed the 3-heart restart into 50% starting health to reduce intense difficulty.", "storyHtml": "One day among the peaceful years after Ganon was destroyed, there have been reports going around that a mysterious shadowy figure has been lurking around stealing Age Books from the guild of writers. Link sets off to investigate as he discovers that the doors are sealed in the Death Mountain Temple. To break the seal, Link must retrieve 4 ancient scrolls hidden around the land before continuing his investigation.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Quest overworld and dungeon layouts by me - Atrus W0nder (with the exeption of the
Garden Shrine - by EddyTheOliveira)

Huge thanks to Eddy for all his hard work helping me make this quest.
This quest was not possible without his zquest knowledge and help...well, it wouldn't be AS good as it turned out.

I can't forget TwilightPrince123 for his inspiration and guidance
and for beta testing. Thanks for all your on-going support Twi!

And of course, big shout out to Teamudf for helping and being the first to shcool me on Zquest.

This all goes without saying a genuine thank you to purezc and Nintendo!

And to all my fans, however small of a group you are, you all count to me bigtime!

PLEASE LEAVE REVIEWS AND COMMENTS. DOES'T MATTER IF IT'S GOOD OR BAD. THEY ALL HELP ME TO IMPROVE.", "rating": { "score": 3.9, "distribution": [ 0, 0, 0, 2, 5, 2 ] }, "type": "quests" }, "quests/purezc/428": { "id": "quests/purezc/428", "index": 428, "name": "Pong", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=428", "dateAdded": "02 Sep 2013", "dateUpdated": "06 Sep 2013", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "06 Sep 2013", "hash": "af805479eed55ea3641a10272ef1301dc7079272", "resources": [ "Pong.qst" ] } ], "defaultPath": "quests/purezc/428/r01/Pong.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "This is Pong, but in ZC. Definetly not a Zelda styled quest, but I thought I'd mention this.

Also, for instuctions on how to play and information about the different features and game modes, read the description below.", "descriptionHtml": "Basic information:
It is possible to play this game with a second player, who plays with different buttons, or against the computer who is available in 4 difficulties.
1 Fail = 10 points for the other player.
100 points = win.
After 1 failless minute, sudden death will occur and no player will be able to move until someone scored.
The angle of the ball can be slightly controlled by moving your paddle in a direction while hitting the ball.
It is possible to choose one out of nine midis to play with.
After each game, you will be send back to the menu. It is not possible to save, because this is pong and there's nothing to save :)

Controls for the Left player / the Blue paddle:
Ex1 for left. (press to grab item in item grab mode)
Ex2 for down. (hold to move the paddle down)
Ex3 for up. (hold to move the paddle up)
Ex4 for right. (press or hold to shoot with the beam-shooting item)
If you play alone, the blue paddle is controlled by the computer, so you don't need the Ex keys.

Controls for the Right player / the Yellow paddle:
Left key for left. (press or hold to shoot with the beam-shooting item)
Down key for down. (hold to move the paddle down)
Up key for up. (hold to move the paddle up)
Right key for right. (press to grab item in item grab mode)

Game modes:
No Item mode is playing a normal pong game without items.
Ball Item mode is playing with items, that randomly appear on the stage. In this mode, the ball changes it's color depending on wich player hit it the last time. The color of the ball then decides who gets the item when the ball touches it. The white ball destroys items, it does not collect them. In this mode it is more based on luck who gets items.
Grab Item mode is playing with items that randomly appear on the stage. In this mode however, items must be grabbed by the players in order to collect them. To grab an item, you must press the grab button while you're in line with an item. Items that are grabbed by a player can't be grabbed by the other one, so whoever's reaction is faster grabs the item. Left player grabs with the Ex1 key and right player grabs with the Right key.

Item list:

Posted Image This item gives you 5 extra points.

Posted Image This item paralyzes your enemy temporarily.

Posted Image This item makes your enemy invisible temporarily.

Posted Image This item gives you the ability to shoot ball-reflecting beams for a while. *

Posted Image This item makes you faster for a while.

Posted Image This item gives you a one-time shield.

* Left player shoots with the Ex4 key and right player shoots with the Left key.

Update (02 Sep 2013):
You can now choose one of nine midis to play the game with.

Update (07 Sep 2013):
Fixed lots of things and added new features and game modes.", "storyHtml": "\"Pong (marketed as PONG) is one of the earliest arcade video games; it is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity. The aim is to defeat the opponent in a simulated table tennis game by earning a higher score. The game was originally manufactured by Atari Incorporated (Atari), who released it in 1972. Allan Alcorn created Pong as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari. Surprised by the quality of Alcorn's work, Bushnell and Dabney decided to manufacture the game.\" - Wikipedia", "tipsAndCheatsHtml": "The best tip I can give you is to carefully read the entire description.
If you play with a second player, set up yours keys like this:

Ex1 = A, Ex2 = S, Ex3 = W, Ex4 = D.

Think ahead and try to move your pad to where the ball will move to, like the computer on boss difficulty does.
In item grab mode, try not get distracted by the items, don't forget the ball.", "creditsHtml": "Atari and the makers of Pong :D
Me for making this in ZC and for coming up with the item ideas, graphics and sounds.
Creators of the official original midi pack.
And finally, PureZC, Nintendo and you.", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 0, 3, 2 ] }, "type": "quests" }, "quests/purezc/429": { "id": "quests/purezc/429", "index": 429, "name": "GRIKARUGUN", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=429", "dateAdded": "16 Sep 2013", "approval": "disallowed", "authors": [ { "name": "Gleeok", "id": 6112 } ], "releases": [ { "name": "r01", "date": "16 Sep 2013", "hash": "e1ab7aeed657a8f9f1375974ab2e2b095f4702fa", "resources": [ "GRIKARUGUN.qst" ] } ], "defaultPath": "quests/purezc/429/r01/GRIKARUGUN.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "The original bullet-hell ZC shmup, and my first completed full-length quest.

This game was made back in early 2008, but unfortunately became very script-bloated and unstable in the early 2.5 alpha builds. I mostly just never got around to fixing it up for 2.5 stable proper, until now that is.", "descriptionHtml": "Features:
* Full custom-ripped and re-drawn 8-bit tileset.
* Certified organic scripts from a massive script farm. (Guess the LOC, win a prize!)
* Bullets, bullets, and more bullets! =p
* 5 Levels.
* 7 Bosses.

Difficulty Setting:

Easy Mode For little girls. Better play with your barbie dolls instead.
Normal Mode You should play for your first attempt.
Hard Mode - Cruel, Unrelenting, and Unforgiving Difficulty setting.
Insane Mode - Those sensitive to flashing lights and moving objects should not be playing this.

Bonus Waves and Powered-up enemies and bosses: The game can \"sense\" when you are kicking ass or racking up a huge score, and will send extra enemies and/or increase the power of some existing enemies to compensate. This is also useful for getting an even higher score..or unlocking Bonus Boss Attacks. Pow++.

Movement Type:

Z3 movement - Disabled]
Custom - Slightly improved control scheme for this genre, allows the ship to move somewhat faster and gives greater response with diagonal movement.

Ship Type:

Speed Type - Use the R button to speed up.
Weapon Type - [Disabled]

Option Type:

Follow Type - Standard. (Currently Direction type)
Directional Type - Will follow the player.
Freeze Type - Hold L to lock options in place. (Similar to directional type)
Spacing Type - Use the L button to increase/decrease spacing.
Rotation Type - Use the L button to increase/decrease orbit radius.

The Controls:

A Button - Main laser cannon. (Variable damage based on enemy polarity)
B Button - Switch shield polarity.
Ex4 Button - Deflection Swords. (Heavy damage but short range. Will also deflect green projectiles)
R Button - Speed Up.
L Button - Switches main laser cannon to aft lasers or used for options.
L + A - Aft Lasers.
Ex3 Button - Homing Missiles. (Massive damage to enemies)-Uses energy.
Ex1 Button - Switch between fixed and floating shield types (note-floating options consume energy to fire)
Ex2 Button - Fires Mega Crusher Laser but uses all of your remaining energy reserve.

The Scoring System And Gameplay:

Each enemy has a specific color: Blue, Red, Green, or Colorless. *Bosses can utilize any or all colors, but themselves are usually colorless*
Blue, Red, and Green enemies can be chained together for a higher score.

Opposite color lasers and projectiles than their target deal double the damage. Use this to your advantage. EX: A blue laser will deal 1 damage to a blue target, whereas a red laser will deal 2 damage to a blue target.

Absorb shots! Projectiles of the same polarity (color) can be absorbed by your energy shield, (floating or fixed) and will increase your current stored energy. Green bullets cannot be absorbed by your shield, however you can deflect them by using the sword. Yellow and Grey bullets cannot be stopped.

Scoring System: Basically like Ikaruga. See that little number with the three dots in the upper-left hand corner of the screen? Yep, that's the one. Kill a blue enemy and it turns blue. Kill another one and you've made two. One more and congrats, you've just completed a chain! So now it should read \"1\" and be grayed in. Now kill three more enemies of a certain color and bam! Two-chain. I think you get the idea. Currently there is an on-screen display limit of 99 chains. Anything past that point will read \"max\". Maybe there are secrets that unlock if you get enough?

Suicide bullets Sometimes spamming laser shots is the worst thing you can do! Beware.", "storyHtml": "In case no one has yet to figure this out, here is the stage order. I'll leave the rest to your imagination - liberation, or annihilation.
Stage 1: Moon.
Stage 2: Earth.
Stage 3: Atmosphere.
Stage 4: Factory.
Stage 5: Core.", "tipsAndCheatsHtml": "Normal Mode now has a large HP boost equivalent to Easy Mode. In addition, recharging energy is easier than Easy Mode as well.", "creditsHtml": "ZC Developers, Konami, Treasure, VGMusic, Spriters Resource, C-Dawg, and anyone who posted feedback on the early demo versions.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 4, 1 ] }, "type": "quests" }, "quests/purezc/430": { "id": "quests/purezc/430", "index": 430, "name": "Hands of Atlas", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=430", "dateAdded": "17 Sep 2013", "dateUpdated": "06 Oct 2013", "approval": "auto", "authors": [ { "name": "x14113", "id": 294021 } ], "releases": [ { "name": "r01", "date": "06 Oct 2013", "hash": "f94dba1dcf87c1fe74b251be889f4484cb1397ba", "resources": [ "Atlas.qst" ] } ], "defaultPath": "quests/purezc/430/r01/Atlas.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A classic-style quest on a mysterious remote island.", "descriptionHtml": "Using a self-modified LoZ tileset, this is the first quest I have attempted. It was initially started on 2.10 back in 2009, but certain bugs kept it from release until they were resolved with the release of 2.50.

--Standard overworld with complex paths, conspicuous obstacles, and hidden surprises.
--Ten total dungeons, including a bonus dungeon.
--Improved versions of existing enemies with a few new enemies.
--Expansive inventory with some altered items
--Exploration greatly encouraged, with some flexibility thrown in to encourage sequence breaking.

Update History:
1.0: Initial release
1.1: Various enemy adjustments and bug fixes
1.2: Additional fixes and adjustments
2.0: Graphical improvements, additional items, and other fixes", "storyHtml": "...You awaken, unaware of what had happened. The last thing you remember was sailing the open seas while honing your skills. Now, you find yourself on the edge of a beach, the waves pounding ceaslessly. You wonder, \"How did I end up here? I don't recall anything that could've led me here in such a fashion...\"

You examine the shield found nearby, but instead of what you've normally seen, you find...naught but a yellow circle. Thoughts immediately flood your mind: \"DId someone put that there? What else could they have done? HOW LONG HAVE I BEEN LYING HERE?!\"

As you slowly regain strength, you begin to survey your surroundings. Looking in the distance, two harrowing peaks catch your eye. On the left, a rustic rock, surrounded by lush vegetation; on the right, ebon stone that seemed unnatural, with widespread decay its only company. \"What in the world could render such stark contrast so close to each other?,\" you ponder...

Finally, you look directly in front of you. A small cavern, surrounded by rock, overlooks the shoreline. Perhaps anyone that could be there might be willing to lend any sort of assistance, anything that could help you on your way?

Desperate for answers, you take a step forward...a step that could drastically alter the course of fate...", "tipsAndCheatsHtml": "--This quest rewards exploration and discovery. Many interiors that could aid you are initially hidden from view. Whatever equipment you find that could reveal them should be used. If an area seems suspicious, it should be examined whenever possible.

--Because of the branching, winding nature of the overworld, warping around can prove highly convenient. The whistle can be used to warp to the entrances of whatever levels you have cleared so far.

--Take note of whatever clues you find as you progress. Even the most vague clue will become clear with continued exploration.", "creditsHtml": "A special thanks to all the fine arrangers and mixers at VGMusic for the tracks used on this quest.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/431": { "id": "quests/purezc/431", "index": 431, "name": "The 3 Forces", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=431", "dateAdded": "22 Sep 2013", "dateUpdated": "26 Sep 2013", "approval": "auto", "authors": [ { "name": "LinkFan212", "id": 293837 } ], "releases": [ { "name": "r01", "date": "26 Sep 2013", "hash": "412ec1fd1cbd45dba4b73ac28afbc7535ba659d5", "resources": [ "The 3 Forces/3FHeartless.qst", "The 3 Forces/3Forces.qst" ] } ], "defaultPath": "quests/purezc/431/r01/The 3 Forces/3FHeartless.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This is the first ever quest I have ever made, called The 3 Forces. It can be irritating, hilarious, annoying, fun!! Though there is another quest file that comes with this, read on to find out...", "descriptionHtml": "This quest, which is my first quest ever made, is called The 3 Forces. It's very interesting of how it's laid out, and what there is to come. This quest is also a 13 temple quest, with 2 overworlds. Though there is just one main quest, there is another one that comes with it. This \"other\" quest is called:

The 3 Forces Heartless.

Now you may be wondering what's all in this quest. Well, I could say it in many sentences, but I'd rather just say it in a list:

-NO heart or fairy droppings AT ALL
-Temples are mixed around, only one is at the same place as the original 3 Forces.
-Palettes changes through the temples.
-ALL enemies have +5 damage, so beware.
-ALL swords are -1 damage, but the strongest sword, which is -3 damage.
-Some items are mixed around
-Where heart rings are in the original, is nothing.
I am expecting questions about some stuff, but to let you know:

-All dungeon layouts are the same
-Maps and compasses are in the same place.
-Enemies are in the same place

Please would guys play the first 3 Forces, before playing the Heartless Version. Besides, the Heartless Version is only for the \"Truest Heroes\" ;)

Now go download the quest!!", "storyHtml": "Many years earlier before this journey began, two young kids lived on Skyloft. There older brother and sister, Link and Zelda, went on this fantastic journey on the so called \"Surface\". After many weeks of waiting, Skyloft, and its people, went down and lived on the \"Surface', or now known as Hyrule, because the young kids brother and sister beat the evil down here. So, as the story of these two young kids go on, they grow older and learn more of the Triforce, and the journey there siblings went on. They both now know the truth of how the story of the known game, Skyward Sword, is.

Many years later when the two kids were now teens, they had full control of the Triforce. As there decision together, they decided to order guards and workers to make 3 temples for the Triforce of, Power, Wisdom, and Courage shall lay. They chose to lay them there because they haven't heard or felt evil lurking in the shadows for a while. One day, in Kokiri Forest, the two kids, named Link & Zelda, were going on a stroll date. After about 2 minutes of walking, Zelda walks into this black dark hole, without paying attention to where it was. Link try's to save her, but it was 2 late, but the hole was still there. Being an idiot Link was, he throws 3/4 of the bombs he had down the hole, nothing happens. Suddenly, Ganon comes out, and has Zelda captured. As I quote Ganon \"Idiot, you think you could beat me with bombs! HA Try again some other time kid.\" Ganon flys off. As he does, Zelda shouts, \"LINK, GET THE MASTER SWORD AND WHISTLE!! USE WHISTLE FOR GETTING THE TRIFOR------!!!\"

Now this is when Link starts his journey, finding the Master Sword and whistle, to get to Ganon, defeat him, and save Zelda. If you get lucky you may get a HUGE kiss from her. ;)", "tipsAndCheatsHtml": "There are no cheats in this game, I just think of it as an actual LoZ game, even though it's not.

For my tips:

-Most bombable walls, and burnable bushes are marked, just look closely to make sure.
-Use the lenses as much as you can.
-Water you can dive in will have a lens marker, as well as a different color of water.
-When in 3FHeartless, think of secret money places from the original, for items.
-PLAY 3FHEARTLESS AFTER 3 FORCES!!!", "creditsHtml": "VGMusic: http://vgmusic.com/

Moosh, also known as oh look no numbers, for testing my quest before releasing it

Beat the ORIGINAL for the rest of the credits.


P.S. For those that I don't know will be LPing my quest, please contact me here, or on Youtube at, ZeldanMinecraftGamer. If anything, please contact me on Youtube, I check there more than here.", "rating": { "score": 3.71429, "distribution": [ 0, 0, 0, 2, 3, 1 ] }, "type": "quests" }, "quests/purezc/432": { "id": "quests/purezc/432", "index": 432, "name": "Legend Of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=432", "dateAdded": "12 Oct 2013", "dateUpdated": "26 Sep 2016", "approval": "pending", "authors": [ { "name": "TK8305", "id": 293940 } ], "releases": [ { "name": "r01", "date": "26 Sep 2016", "hash": "9cbef0e21d57701c952fb1f346023d48b5de9b60", "resources": [ "LOZTemplesOfTurmoilXTra.qst" ] } ], "defaultPath": "quests/purezc/432/r01/LOZTemplesOfTurmoilXTra.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Link arrives at a very mysterious land known as Elemia. He is on the hunt for the Triforce of Courage after learning of
Zelda's abduction at the hands of Ganon....again! It appears he has also forged an alliance with another great evil and
together with the entire triforce plan to make an army capable of snuffing out everything in existence. Can the Hylian
Hero save Elemia and rescue Zelda once again?", "descriptionHtml": "You travel through eight [8] different Temples in search of Gemstones. You will also traverse through a cave and some of Ganon's Warships on the way to his Underworld. The game starts to peak in difficulty around Levels 7-9 so be warned! This quest is definitely harder then my last two Islands of Death (IOD) and Castles of Peril (COP).

Updated 9/26/2016 - Fixed Ending Glitch in Zelda string!! >.<;

Speaking of VirtualMidiSynth, you guys should get it and find the ChoriumRevA soundpack because the ToT music is 10x better with that! You'll see in my final true LP run of this game later this year. :3", "storyHtml": "Story is explained above in \"Information\".", "tipsAndCheatsHtml": "None here! Beat it yourself or watch my LP to help you through it! xD", "creditsHtml": "A big thanks to:

MeleeWizard, RedMageAdam, Linkfan, SCKnuckles, EddyTheOliveira, Teamudf and Moosh. They have all been
very supportive of my quest and helping me out.

MAJOR thanks to Pixcaliber who played the crap out of ToT numerous times to help me catch many bugs & issues.

Moosh REALLY went out of the way with his helping me clean out a lot of major bugs and creating shweet Custom Bosses for this game. Again..thanks man! Appreciate it loads!", "rating": { "score": 4.36842, "distribution": [ 0, 0, 1, 0, 8, 9 ] }, "type": "quests" }, "quests/purezc/434": { "id": "quests/purezc/434", "index": 434, "name": "A New Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=434", "dateAdded": "20 Oct 2013", "dateUpdated": "12 Jul 2015", "approval": "auto", "authors": [ { "name": "jsm116", "id": 294001 } ], "releases": [ { "name": "r01", "date": "12 Jul 2015", "hash": "97e46d7205adf9c56a18782f66278362eac6b5b4", "resources": [ "A New Adventure.qst" ] } ], "defaultPath": "quests/purezc/434/r01/A New Adventure.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A new map, new items, new dungeons to explore! This is the revised version that should work better on older machines.", "descriptionHtml": "ANOTHER IMPORTANT UPDATE: A wonderful player named pixcalibur alerted me to a couple of breaking bugs in the game. These (hopefully) have been fixed. The stairs to the lower levels of 5 and 6 now work correctly, as does the Red MP bottle.

IMPORTANT UPDATE: I've looked at all the feedback and made some serious improvements. First and foremost: the overworld map is now enabled. I've replaced all the classic music with new tunes composed by Spawn. There is now a three-stair warp that you can access after the third dungeon to help you get around, as well as a bunch of little changes and bug fixes, especially in Level 9. Many thanks to everyone on the thread who helped with their feedback and letting me know about what was and wasn't working.

It’s a classic style quest with a few twists. There are lots of items to find, experience to gain, plenty of caves to explore, eight dungeons, each with a piece of the triforce and a basement full of magic and powerful equipment, and an underworld with mini-dungeons and the impregnable fortress of Ganon, captor of the princess Zelda. Get the gear, kill the bad guys, save the girl.

New things to find and do …
Many of the weapons and items from the various Legend of Zelda games are here, along with a host of new ones. There are now maps for the overworld and underworld to point you to the dungeons. In addition to your regular bow and arrows, there are a double- and triple-shot crossbow that are a bit slower, but much more powerful, a whip that can stun in front of and behind Link, and seven magic spells—each with two levels of power:

A Drop of Life (red) – A cheap way to heal a bit between stops at the fairy’s pond
Dragon’s Breath (orange) – Burn your way past your enemies with firey breath
Enhancer (yellow) – Give your sword a boost to cut through your opposition
Stunner (green) – Need a moment to think? Stop your enemies in their tracks
Zelda’s Faith (blue) – Protect yourself against the strongest of foes
Abei’s Gift (purple) – Are your wallet, quiver, and bomb bag a little too empty?
Link’s Wrath (grey) – Crushing damage, and in it’s most powerful form, a vital boost too!

No matter how you take down your enemies, they each provide a little experience. As you rack up the levels, your maximum HP and MP will go up too, as well as your ability to carry supplies.
Within each dungeon, the dungeon boss holds the item you’ll need to access both the basement and the next dungeon. The items you’ll find in the basement aren’t necessary to complete the quest, but they’ll make things much easier.

A note on magic …
Magic plays a big part in this quest. While you only start with a little bit of MP and a single spell, in time you’ll become a powerful wizard in addition to a dominant fighter. When you cast a spell, a little time has to pass before you can cast another. A bar will appear beneath your MP counter that will let you know when you’re ready to cast again. As you build levels and find upgrades, you will be able to cast spells much more rapidly.", "storyHtml": "You’re out in a field, practicing with your staff, when you decide to go into your hut and instead of seeing your things, you see a vision of a princess begging you to come rescue her! So what can you do but head off your little island (after all it’s just you and some crazy old wizard in the other hut and a cave full of bats) and try to find her?", "tipsAndCheatsHtml": "Explore, explore, explore! When you start, collect everything on your island, then stay to the south until you find (and complete) the first castle. Somewhere in each dungeon is someone who will point you towards the next level.

The readme file packaged with the quest also includes an eqipment list
If you need more help, send me a message or check out the forum page for the quest: https://www.purezc.ne...showtopic=60910", "creditsHtml": "Many thanks for script guidance and general assistance
ZoriaRPG
MoscowModder
Lineas
Russ
Grayswander
Avataro
Mr. Z
LinkTheMaster
and Joe123 (For falling in a hole)

All music composed by Spawn

Thanks for playtesting, bugfinding, and feedback
ms_zelda_lady
Spelunker
Brian
Lukaz
LikeLike on fire
Love For Fire
arieltap
FerentzRocks
pixcalibur", "rating": { "score": 4.26316, "distribution": [ 0, 0, 0, 2, 8, 8 ] }, "type": "quests" }, "quests/purezc/435": { "id": "quests/purezc/435", "index": 435, "type": "quests", "name": "Eddy's Troll Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=435", "dateAdded": "25 Oct 2013", "dateUpdated": "16 Nov 2023", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r02", "date": "16 Nov 2023", "hash": "0407a33596531774d0b2fc1f79b8c67a06bb1593", "resources": [ "Eddys Troll Day.qst" ] }, { "name": "r01", "date": "26 Oct 2013", "hash": "aaef1d9289cf15a1cd204801e14b46074d63e782", "resources": [ "Eddys Troll Day.qst" ] } ], "defaultPath": "quests/purezc/435/r02/Eddys Troll Day.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This Quest Is Mostly About Trolling.

Update [16/11/2023]
- MP3 folder removed, all enhanced music replaced with MIDIs.", "descriptionHtml": "Update: L3 Now Fixed

Update [16/11/2023]
- MP3 folder removed, all enhanced music replaced with MIDIs.

WARNING! This quest has Rude Language, Justin Beiber And ALOT of Hardcore Trolls.
This quest will soon have A LP on youtube by EddyTheOliveira And ScKnuckles
Thanks To:
Atrus W0nder
Holidaygolight
EddyTheOliveira

How Far In The Game?
1.Atrus W0nder (Proof: Stream)(Started L1)
2.
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5.
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8.
9.
10.
If you would like your name on the Challenge list please play the quest and comment on how far you made it without giving up! (You Need Proof)(Includes All Items And Heart Containers)", "storyHtml": "One Day link was looking around for people to troll... He found zelda. so he planned a troll for her, Suddenly Links inner Troll escaped and captured zelda... The only way to save zelda was That link had to find the troll and Marry it.", "tipsAndCheatsHtml": "There is no password... GO CRAZY!", "creditsHtml": "Thanks To:
Atrus W0nder
Holidaygolight
EddyTheOliveira
The Creator (Joelmacool)", "rating": { "score": 1.38462, "distribution": [ 5, 3, 0, 2, 2, 0 ] } }, "quests/purezc/436": { "id": "quests/purezc/436", "index": 436, "name": "Master Quest Chapter 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=436", "dateAdded": "27 Oct 2013", "dateUpdated": "24 Feb 2015", "approval": "auto", "authors": [ { "name": "Darth Pikachu", "id": 3350 } ], "releases": [ { "name": "r01", "date": "24 Feb 2015", "hash": "54b166bf48195d9a68add6facf36294c7f7b510c", "resources": [ "master2-25pwd.qst" ] } ], "defaultPath": "quests/purezc/436/r01/master2-25pwd.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Master Quest Chapter 2 is the second chapter in my master quest line.", "descriptionHtml": "A very open world quest with a fair amount to explore. This is the second chapter in my Master Quest line. There are at least 20 dungeons to explore and about the equivalent of 12 overworld maps to venture through to explore as you enter your journey to repair the Master Sword.", "storyHtml": "The story picks up right where Chapter One left off. Link has headed to the realm of Titania to repair the Master Sword, when a group of bandits rob him of everything. He eventually comes to the town with the Master Sword's blacksmith.", "tipsAndCheatsHtml": "", "creditsHtml": "To Artistic and ChiefBigCalf for painstakingly testing and debugging this quest. I know there are still bugs in this quest. I am a busy man, but will try to help where I can. To VGmusic for having most of the music used in file.", "rating": { "score": 4.22222, "distribution": [ 0, 0, 1, 0, 3, 4 ] }, "type": "quests" }, "quests/purezc/437": { "id": "quests/purezc/437", "index": 437, "name": "Metroid Confusion", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=437", "dateAdded": "29 Oct 2013", "dateUpdated": "18 Dec 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "18 Dec 2014", "hash": "1304ced87e415a0486df9efcdeb8db317c7af069", "resources": [ "Metroid Confusion.qst" ] } ], "defaultPath": "quests/purezc/437/r01/Metroid Confusion.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "I got to say it's about time I finally got this on PureZC, but this completed quest has just been sitting on my ZC folder for quite a while now and I finally decided to release this Metroid-style quest.", "descriptionHtml": "This is Metroid Confusion and involves the world of Super Metroid and the original Metroid put together. This is one of my earliest quests (as early as when the Quest of Beings was released) and I never managed to finish it until probably 2011-12. When it was completed, I wasn't too sure whether to submit this or not, but I finally managed to decide. This quest was originally for 2.10 but when I replayed it out of boredom, I decided to polish it a bit for 2.5 and this is the final result.

If you find any bugs, errors or glitches let me know through a PM or a comment and I'll try to fix them in an update.

I hope you guys enjoy, it might be better than expected!

UPDATE 1: Fixed an odd continue bug in Ridley's battle.", "storyHtml": "Are you familiar with the story of Metroid? If so, I think you know what the story of this quest is already.", "tipsAndCheatsHtml": "Bombs and \"Power\" Bombs are unlimited, you can use bombs forever and never run out, abuse them if you wish.
Think Super Metroid, the order of bosses and where you're going next is exactly the same as Super Metroid, just with 2 added areas (Kraid and Ridley's areas)
Backtracking is key, it's like this for every Metroid game.", "creditsHtml": "Nintendo for making the Metroid series.
ZC developers for making ZC 2.5.
KenMeister for making the Metroid Remix Tileset
And Ska Glampunk for making the original incomplete Metroid Tileset.", "rating": { "score": 3.83333, "distribution": [ 0, 0, 0, 2, 1, 2 ] }, "type": "quests" }, "quests/purezc/438": { "id": "quests/purezc/438", "index": 438, "name": "James Quest: Remastered", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=438", "dateAdded": "31 Oct 2013", "dateUpdated": "18 Dec 2016", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 } ], "releases": [ { "name": "r01", "date": "18 Dec 2016", "hash": "8528f017e5d0ba5a43cc3dc1f58348d8fcdbf34e", "resources": [ "jamesr-2.50.2.qst" ] } ], "defaultPath": "quests/purezc/438/r01/jamesr-2.50.2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50.2", "informationHtml": "James returns to his world in Demo Quest style.", "descriptionHtml": "James returns to his world in Demo Quest style. Take James through the various levels and caves until he defeats Ganon. Also, a bonus Hero Dungeon has been included, where a familiar Hyrulian Hero makes a guest apperance.

Also, by the way, you better order more controllers and keyboards for this one.

Version 2.11 update:

Upgraded to 2.50.2
Fixed some raft paths and entrances late-game", "storyHtml": "James is searching for the Triforce that Link was unable to find. Along the way he will meet up with the Zenretsu Clan along with other arch-enemies, along with Necrosaro possibly still existing. Take James around Hyrule and eventually a section of his ancestor's homeland, battling monsters and overcoming evil.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Gleeok - conversion credit, Version 2.1 update
All the old James Quest staff - original version testing", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/439": { "id": "quests/purezc/439", "index": 439, "name": "The legend of Zelda 5th quest entry by Travster", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=439", "dateAdded": "01 Nov 2013", "dateUpdated": "11 Nov 2013", "approval": "auto", "authors": [ { "name": "Travster", "id": 294006 } ], "releases": [ { "name": "r01", "date": "11 Nov 2013", "hash": "db665ce38e58ffbd447fbf2b20d62d0b64ac134d", "resources": [ "5th.qst" ] } ], "defaultPath": "quests/purezc/439/r01/5th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Travsters 5th quest contest entry.

UPDATE I have redesigned various parts of this quest to make it more
nes authentic and also harder.", "descriptionHtml": "A classic nes style quest with some new tiles and enemies but mostly remains true to
The Legend of Zelda for nes.", "storyHtml": "collect 8 triforce peices, kill blue pig and rescue girl.", "tipsAndCheatsHtml": "none", "creditsHtml": "Nintendo for making Zelda.
The guys that made Zelda classic.
The guys that started the contest.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/440": { "id": "quests/purezc/440", "index": 440, "name": "The Real 5th Quest (5th week quest)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=440", "dateAdded": "04 Nov 2013", "dateUpdated": "07 Nov 2013", "approval": "pending", "authors": [ { "name": "Shoelace", "id": 1595 } ], "releases": [ { "name": "r01", "date": "07 Nov 2013", "hash": "e21a6cdfb84ec12edb5ae3b57c61a2ef90a50f2f", "resources": [ "TheReal5thQuest.qst" ] } ], "defaultPath": "quests/purezc/440/r01/TheReal5thQuest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "The Legend of Zelda started it all. The game was released and had an extra quest when you beat it. Legend has there were many quests, not just two. This is the real 5th quest... So... Will the real 5th quest, please stand up?", "descriptionHtml": "This was a game made in a month's time for the 5th Quest Competition for Zelda Classic. It plays homage to the original Legend of Zelda. I put a little bit of a Shoelace spin on it, as I love puzzles. But in its heart, it is very NESish. Hope you like it!

Update 11/7/13: Fixed some minor bugs and also added two bomb upgrades to level 5 and level 8.", "storyHtml": "Gannon took the Zelda! :O Find the 8 pieces of the Triforce of Wisdom, and save Hyrule!!!", "tipsAndCheatsHtml": "There are hints all over the game. In every level, someone will explain where the next level is.

The overworld is identical to The Legend of Zelda's, however, the locations of certain levels and goodies have been changed. However, *hint* *hint* Level 1 is still in the Dead Tree...", "creditsHtml": "-=DIRECTOR AND PRODUCER=-
Shoelace aka mbwchampion Posted Image

-=SCRIPTS=-
Moosh
-=TESTERS=-
The Satellite", "rating": { "score": 3.77778, "distribution": [ 0, 0, 1, 2, 2, 3 ] }, "type": "quests" }, "quests/purezc/442": { "id": "quests/purezc/442", "index": 442, "name": "Love For Fire's 5th Quest Entry", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=442", "dateAdded": "05 Nov 2013", "dateUpdated": "28 Nov 2013", "approval": "auto", "authors": [ { "name": "Love For Fire", "id": 2345 } ], "releases": [ { "name": "r01", "date": "28 Nov 2013", "hash": "440b6e61e0f90079cd6a12105bb1f40a23258b02", "resources": [ "LFF5th.qst" ] } ], "defaultPath": "quests/purezc/442/r01/LFF5th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Despite being bested 4 times, Ganon has managed to kidnap Princess Zelda yet again. Re-assemble the 8 triforce pieces and put him down for good.", "descriptionHtml": "My take on the 5th quest, which remains very authentic to the originals with a few new items and enemies to keep things fresh.

Edit 11/28: bug fixes and a couple of balance changes", "storyHtml": "Same as the original.", "tipsAndCheatsHtml": "Explore a lot! Pay attention to the hints found in the dungeons, and always carry a potion with you in the later levels. Some of the dungeons are very maze-like so it might be smart to use to paper to help map out where you are going.", "creditsHtml": "AGN for the contest and developing 2.5, PureZC for keeping me interested in ZC all these years, and Nintendo for making this possible for us in the first place.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/443": { "id": "quests/purezc/443", "index": 443, "name": "Here We Go Again", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=443", "dateAdded": "06 Nov 2013", "dateUpdated": "18 Jan 2014", "approval": "auto", "authors": [ { "name": "Moonbread", "id": 3119 } ], "releases": [ { "name": "r01", "date": "18 Jan 2014", "hash": "e08775033eaf5624f284a727929cb204e8eca873", "resources": [ "Scootaloo-5th.qst" ] } ], "defaultPath": "quests/purezc/443/r01/Scootaloo-5th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "My (former) 5th Quest Entry. I hope you're not too tired of these yet. Please don't be.", "descriptionHtml": "Like it says on the tin, this is another 5th quest entry. I imagine people are sick to death of these now, but oh well. A lot of overworld locations have moved, in fact probably the only thing that hasn't really changed is the Wooden Sword's location, and maybe a few secret rupee locations I was too lazy to move around.

I know this doesn't really measure up to what Shoelace and co. have made, but it's the first quest I've managed to finish, so that makes it kind of important to me, even if I didn't have to design an entirely brand new overworld. (If I do a remake, I won't be doing a brand new overworld, but it will definitely have a lot more changes.)

--Update-- (November 30, 2013)

-Nerfed Stalfos 2's sword beam damage. Authenticity can bite me, I feel like this will make the quest a bit more approachable.
-Moved the location of the Cross.
-Added in new music, as opposed to the usual Z1 tunes.
-White Sword sprite returned to its original state to avoid confusion.
-Removed/filled in some caves that were empty. (hopefully all of them, I think I got all of them.)
-Added in the missing Heart Container and moved another to a location that I feel is less annoyingly obscure.
-Level 1's map and compass changed locations.
-Put a shop with bombs near Level 1. This is probably the most important thing I've done.
-Both changed and added some advice on the Overworld.

--Update-- (January 18, 2014)

-Fixed a bug where an important staircase wouldn't appear on the overworld.
-Fixed some doors in Level 7 that made it impossible to complete otherwise.", "storyHtml": "Same as the original. Zelda got Zelda'd, it's up to you as Link to make sure Ganon gets Ganon'd. Here We Go Again.", "tipsAndCheatsHtml": "There's no useless Old Lady stuff like \"This ain't enough\" or \"Thanks boy, you're rich\". That stuff gets on my nerves and it punishes the player in the worst sense possible. With that noted, most of your useful tips lie with them.

Never pet a burning dog.", "creditsHtml": "Nintendo
The ZC Developers
Gleeok and LinktheMaster for writing both of the scripts for my quest.
SpacemanDan for playing through a little over half of it and helping me fix some stray bugs.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/444": { "id": "quests/purezc/444", "index": 444, "name": "Zelda Reverse 1stQ", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=444", "dateAdded": "07 Nov 2013", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 } ], "releases": [ { "name": "r01", "date": "07 Nov 2013", "hash": "636b8db9ad69c8785444fc07b9c4eeaf952976b3", "resources": [ "Zelda Reverse 1stQ.qst" ] } ], "defaultPath": "quests/purezc/444/r01/Zelda Reverse 1stQ.qst", "music": [], "images": [ "image0.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Legend of Zelda remake using Lord Cronic's winter tile sets.", "descriptionHtml": "Basically Zelda 1st Quest in reverse: LV9 is now LV1 and so on. For example, LV5 is the only level that remains the same. The original LV9 dungeon is now the LV1 dungeon. However, all the original LV9 enemies in the LV9 dungeon are replaced with the original LV1 enemies and so on. All items are in their corresponding levels, such as the boomerang and bow are in LV1....you get the picture...", "storyHtml": "N/A", "tipsAndCheatsHtml": "The quest is beatable. Just need to think in reverse concerning dungeon items.
The overword is unchanged.", "creditsHtml": "Purecz
Lord Cronic for the winter tiles
Nintendo
And my Zquest fans and ZC teachers (you know who you are)

....Stay tuned for my next big quest - The Diary Quest.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/445": { "id": "quests/purezc/445", "index": 445, "name": "BtjCraft's 5th Quest Entry", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=445", "dateAdded": "11 Nov 2013", "dateUpdated": "26 May 2014", "approval": "auto", "authors": [ { "name": "BtjCraft", "id": 293973 } ], "releases": [ { "name": "r01", "date": "26 May 2014", "hash": "ce4e5f5f53a05e5df21184822e246ebef24d0319", "resources": [ "BtjCrafts5th.qst", "BtjCrafts5thSecrets.txt", "BtjCrafts5thUpdateLog.txt" ] } ], "defaultPath": "quests/purezc/445/r01/BtjCrafts5th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is my 5th Quest Entry for the contest. I really worked hard on this, sweat and tears went into this thing.", "descriptionHtml": "I developed this quest so it would be quite climatic, since this probably is the last quest contest. I tried to stay authentic but introduce some new ideas at the same time to not make it boring.

Also, if you find any bugs, errors, abnormalities, etc. then please report them and submit feedback.

And by all means, enjoy!

[Brief Version History]
v1.1: Several changes are made and a Level 6-related bug is fixed.
v1.11: Some bug fixes.
v1.12: Defaulted many of the strings, and a few other things.
v1.121: Fixed a couple of embarrassing mistakes.
v1.2: Increased the difficulty (hopefully by a decent amount).", "storyHtml": "The same banal \"Beat Ganon(or Gannon, whichever you prefer) and save Zelda\" story.", "tipsAndCheatsHtml": "A document is included that tells you where the secrets are and information to new enemies, so use this if you need it!
[Edit] For the new update, the quest is no longer passworded and Cheat 4 is available for use. (The cheat code is \"5\")
[Edit 2] The quest has been repassworded and the cheat is gone.", "creditsHtml": "Nintendo for creating The Legend of Zelda
Phantom Menace for creating Zelda Classic
Gleeok, CJC, and other helpful people for... helping
BtjCraft for creating this quest", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/446": { "id": "quests/purezc/446", "index": 446, "name": "Promised Lands", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=446", "dateAdded": "12 Nov 2013", "dateUpdated": "02 May 2017", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "02 May 2017", "hash": "70ae7e0c58deb8c7287d8e24f20b05f513459165", "resources": [ "Promised Lands.qst" ] } ], "defaultPath": "quests/purezc/446/r01/Promised Lands.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A quest featuring 8 large dungeons, fully scripted bosses and minibosses, several minigames, custom caves, and a story slightly more elaborate than the usual \"defeat the bad guy, save the girl\" fare.", "descriptionHtml": "A quest featuring 8 large dungeons, fully scripted bosses and minibosses, several minigames, custom caves, and a story slightly more elaborate than the usual \"defeat the bad guy, save the girl\" fare.

Special features include:
- A bestiary with all the common enemies found in the quest, which gets filled up when you collect the souls enemies sometimes leave behind.
- A cartographer who draws crude treasure maps, indicating where some hard to find secrets are located, providing you can find the screen corresponding to the map.
- Ulrira, the helpful old man from Link's Awakening, is there to give you tips if you call him from one of the phone booths.

At the end of the quest you will be given a \"game completion\" score, so that will give you a reason to revisit it if you want to find everything.

Play the quest with the final version of ZC 2.50 (build 24; you can check that in ZC, under Misc -> About). Bugs may occur if you play with other versions.", "storyHtml": "In a nutshell: Hyrule is in decay and at the hands of a harsh dictator. An old legend says that if someone collects 8 feathers of the mythical Roc bird, the Roc will appear and take the people of Hyrule to the Promised Lands, solving all of their problems. This appears to be Hyrule's only hope, and Link decides to look for the 8 feathers. But does the Roc really exist, or is it only a legend?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Quest designed by: Jamian
Tileset: Moosh
Extra tiles: www.spriters-resource.com, EZGBC tileset
Scripts: Jamian, Moosh, Moscowmodder, Palpaleos
Midis: www.vgmusic.com
Beta testing: Moosh, Mister Snooze, Arieltap, Evan20000", "rating": { "score": 4.53333, "distribution": [ 0, 0, 0, 4, 4, 21 ] }, "type": "quests" }, "quests/purezc/447": { "id": "quests/purezc/447", "index": 447, "name": "Space Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=447", "dateAdded": "18 Nov 2013", "dateUpdated": "28 Aug 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "28 Aug 2014", "hash": "1e3b99d222b1f965d47a37e6668fdbf6559565b1", "resources": [ "Space_Adventure_Deutsch.qst", "Space_Adventure_English.qst" ] } ], "defaultPath": "quests/purezc/447/r01/Space_Adventure_Deutsch.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/rOb4VYNJ4ds", "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Space Adventure is a completely different quest. It has nothing to do with Zelda. In every level you have to reach the goal. There are 100 levels!

This quest is part of the Puzzle Adventures series. For Island Adventure, go here", "descriptionHtml": "Space Adventure is a completely different quest. It has nothing to do with Zelda. In every level you have to reach the goal. There are 100 levels!

- Many many different puzzles, reaching from creative original puzzles to different kinds of block puzzles
- You can save in any level
- Custom graphics
- A great custom boss at the end of the game

Try this out! How many levels can YOU beat?", "storyHtml": "No story.", "tipsAndCheatsHtml": "No cheats. If you need any help on a certain level, just ask on this page here or in the help thread", "creditsHtml": "MoscowModder - Various important Scripts
Radien - Some tiles from his DoR tileset
VGMusic.com - Various midis

I made the palette and many of the tiles in this quest myself.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 1, 0, 4 ] }, "type": "quests" }, "quests/purezc/448": { "id": "quests/purezc/448", "index": 448, "name": "The Legend Of Amy Rose 2: Vaati's Wrath", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=448", "dateAdded": "24 Nov 2013", "dateUpdated": "15 Jun 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "15 Jun 2014", "hash": "1aa290734634b00ec0efd0334aed5eb815553875", "resources": [ "Legend Of Amy Rose 2.qst" ] } ], "defaultPath": "quests/purezc/448/r01/Legend Of Amy Rose 2.qst", "music": [ "Level 8 (Amy Rose 2).mp3", "Passion For Exploring.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "USE ZC 2.5 RC3 TO PLAY THIS! I know it's outdated but later quests will use the official release of 2.5!
This is the second part of the Amy Rose series. After a couple suggestions from the first quest, I have improved on those points bringing you the better second part!

Enjoy!", "descriptionHtml": "PLAY THIS ON ZC 2.5 RC3!!
This quest features:
- 20 Heart Containers
- 2 Massive Overworlds
- 9 Main Dungeons
- 8 Side Dungeons
- 7 Main Characters (who are: Sonic, Tails, Knuckles, Cream, Amy, Shadow and Vaati)
- Custom enemies
- Plenty more rings and scrolls
- An odd and unique storyline.
- 9 somewhat action-packed Boss battles (however none are scripted)
- And plenty more!

Estimated gameplay: 10-15 hours

Please leave any suggestions, comments and reviews, whether they're bad or not all of this helps me to improve on the series!

UPDATE 1: Due to some rules, MP3s has to be downloaded here: http://www.mediafire...5/AR2 Songs.zip (place these MP3s in the same folder as where the quest is located, this should make you listen to the songs)
Sorry for the inconvenience.
UPDATE 2: Fixed a game breaking bug and a couple typos and text errors in the story. Also, due to popular demand, the Ancient Grounds has been redesigned removing the tedious gigantic Armos maze.
UPDATE 3: Fixed some more game breaking bugs which I overlooked completely and a puzzle error.
UPDATE 4: Jesus how many updates does this have already? Anyway, fixed some more game breaking bugs and sequence breaking bugs. Hopefully now this quest should be fully functional. The cutscene bugs may be because of the ZC version.
UPDATE 5: Now finally added in the Hurricane Spin due to me forgetting 24/7. It's location is in Icetop Mountains.
UPDATE 6: Fixed a bomb bug which I wasn't aware of until late notice.
UPDATE 7: Nothing major, just fixed a side-warp issue where you get sent to the wrong DMap in Level 8. Also changed the 10 Rockhandla room in Level 9 into L2 Lanmolas.
UPDATE 8: String error after Level 1's Triforce piece. Herp Derp.
UPDATE 9: Fixed a bug where you can jump over invisible warps in the boss rooms to not trigger and skip bosses from Level 4 and onwards.", "storyHtml": "After Amy saved Zelda in her previous adventure, Vaati decides to take on Amy's strength. The mythical Emerald Chamber got invaded by Vaati and he took the power of the Master Emerald adding on to his power. When Tails and Amy investigates, Vaati sucks in Tails and all of Amy's friends and team along with his dark wind magic. To prove her willing strength, Amy's Triforce then gets split into 8 pieces all over again and she has to re-collect all 8 pieces, at the same time as rescuing the imprisoned team to prove she is capable of defeating Vaati.", "tipsAndCheatsHtml": "- There are 36 Heart Pieces in this quest.
- 2 red potions do NOT make an orange. Don't bother wasting your money!
- Don't die. (This is a 100% legit tip... ok nothing really happens, just your usual GAME OVER screen, but try and challenge yourself!)
- Regularly use the Lens once you receive it in Level 7.
- Don't be afraid to waste your magic, you can easily get refills from Batrobes or Bats, or just waiting with the Magic Ring.", "creditsHtml": "- Lightwulf for the Amy Rose player sprites and the Piko Piko Hammer tiles.
- Moosh for the Scrap Brain Zone tileset.
- Nick for the Pure Tileset Basic V2.5.
- Atrus Wonder for a final boss idea.
- SCKnuckles for some MIDI suggestions.
- Sega for making Amy Rose
- Eppy for giving a full in depth review of the first quest, making this one better imo.
- Eppy for finding some bugs
- Lejes for finding more bugs
- Likelikeonfire for finding EVEN MORE bugs
- RedmageAdam for some quest ideas.
- Aevin for suggesting a colour contrast fix.
- Me for making the quest
- Anyone else I may have forgotten, thanks!
- And YOU for playing", "rating": { "score": 4.125, "distribution": [ 0, 0, 0, 4, 4, 7 ] }, "type": "quests" }, "quests/purezc/449": { "id": "quests/purezc/449", "index": 449, "name": "Quest 744: Legacy Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=449", "dateAdded": "26 Nov 2013", "dateUpdated": "06 Mar 2020", "approval": "auto", "authors": [ { "name": "Ben", "id": 91 } ], "releases": [ { "name": "r01", "date": "06 Mar 2020", "hash": "0bfbd264f3fa2503f32f44057c7d46b28665f0fd", "resources": [ "Q744LE.qst" ] } ], "defaultPath": "quests/purezc/449/r01/Q744LE.qst", "music": [ "Reality.mp3", "castle.mp3", "castle2.mp3", "colordungeon.mp3", "eagletower.mp3", "faceshrine.mp3", "frozen.mp3", "gerudo.mp3", "house.mp3", "kakariko.mp3", "lalev1.mp3", "lostwoods.mp3", "lwdgnmix.mp3", "sanctuary.mp3", "snippet.mp3", "vkc.mp3", "z34owmedley.mp3", "z3cave.mp3", "z3deathmt.mp3", "z3dgn2arr.mp3", "z3dw.mp3", "z3prologue.mp3", "z3shop.mp3" ], "videoUrl": "https://www.youtube.com/embed/ueB_DpZ0MIk", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "Quest 744: Legacy Edition is a Link-to-the-Past-esque quest with two worlds, 12 dungeons, lots of scripted gameplay, and an arranged soundtrack of classic Zelda themes.", "descriptionHtml": "

PLAY THIS QUEST IN ZELDA CLASSIC 2.53.


DOWNLOAD THE SOUNDTRACK FOR THIS QUEST HERE: https://www.dropbox....dmusic.zip?dl=1

If you don't download this, most of the quest will have no music.

Extract the music files to the same directory as the quest file. If the music still does not play, delete \"ag.cfg\" from your Zelda Classic directory and then relaunch the game.

LEGACY EDITION - MARCH 5, 2020

CHANGELOG:

Spoiler
  • In preparation for a remake of this quest with updated features, it has been renamed to Quest 744: Legacy Edition to reflect that it's pretty much just a quest from 2013-2014, and is finalized. If any game-breaking issues are reported, I may fix them, however.
  • The circular light effect should work properly in newer versions of ZC now. Thanks to the ZC devs for implementing this fix as a Quest Rule.
  • Replaced broken version of quest where pits didn't work. Oops.
  • Updated most environment palettes to be a bit more saturated and varied.
  • Old pit script restored.



Quest 744: Legacy Edition is a Link-to-the-Past-esque quest with two worlds, 12 dungeons, lots of scripted enemies and mechanics, and an arranged soundtrack of classic Zelda themes. It is of a moderate length, about 8 or 9 hours. The overall feel is much like A Link to the Past and many of the sounds, items, and bosses behave similarly. There is a Magic Mirror, you can leap down from certain ledges, and several Link to the Past enemies such as Ropas, Bari, Popo, and more make an appearance. The dungeon design is also an attempt at duplicating the design philosophy used for Link to the Past's famous dungeons.

The quest has also been designed to be played repeatedly. I would love to see speed runs, green tunic runs, or 3-heart runs of this quest.

I arranged the whole soundtrack, aside from boss theme and the \"got a Crystal\" jingle being MIDI files. See the disclaimer section above for the download link for said soundtrack. It is quite large -- sorry for those of you with slow connections, but I promise it's worth it!

I put a lot of time and effort into this quest. I hope you enjoy it. :)

", "storyHtml": "Ganon has killed the king and princess, and taken over the Golden Land where the Triforce resides. Before they break out of the Golden Land and into the World of Light, 743 heroes were sent to stop him. They have not been heard from again.

A young teen named Link is the 744th hero to be sent. Will he be successful?

So basically there's not much story. Collect pendants, get the Master Sword, and then get eight (not seven) crystals.", "tipsAndCheatsHtml": "", "creditsHtml": "

Extra special thanks to Eppy37, Evan20k, Russ, TeamUDF, MetroidMST, and especially Jubbz and Moosh.


Graphics: Nick, LinkTheMaster, Nintendo, Sephiroth, Mr. Z, WildBill

Testers: Eppy37, Jubbz, Moosh, Evan20000, Uwe91

Additional Scripting: Russ, Moosh, Mr. Z, Evan20000, Jamian, LordVolcanon, Saffith, MoscowModder

P2 and L4 bosses (and variants): Saffith
L5, L6, and Final bosses: Moosh
L8 boss: Russ

Additional Sound Effects: HelptheWretched


Special Thanks for help with restoring Legacy Edition: ZoriaRPG


The music was all arranged or remixed by me; check out my Bandcamp pages at http://744music.bandcamp.com / http://sevenfortyfour.bandcamp.com, and my remixes at OCRemix.


And of course, thank you for playing! ~

", "rating": { "score": 4.62162, "distribution": [ 0, 0, 0, 3, 6, 27 ] }, "type": "quests" }, "quests/purezc/450": { "id": "quests/purezc/450", "index": 450, "name": "The Realm of Courage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=450", "dateAdded": "30 Nov 2013", "dateUpdated": "17 Dec 2013", "approval": "auto", "authors": [ { "name": "NaCl586", "id": 293891 } ], "releases": [ { "name": "r01", "date": "17 Dec 2013", "hash": "1d3d0432632aa42645ae744680e90431010490ff", "resources": [ "Readme.txt", "TheRealmOfCourage.qst", "TheRealmOfCourageEasy.qst" ] } ], "defaultPath": "quests/purezc/450/r01/TheRealmOfCourage.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/q6uQnZnLJqM", "images": [ "image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg", "image8.jpg" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is my first quest ever made with BS tileset which has the same quality as the original NES Zelda. The quest is done in one and half months. The quest has 8 dungeons with greek letter floor layout (alpha-omega) and one optional master dome.", "descriptionHtml": "Thread About the Quest:
https://www.purezc.ne...e=5#entry873954

Updates:
12/1/13 : Fixed raft path in level 9
12/2/13 : Fixed some stuff in overworld and level 8
12/3/13 : Fixed screen 14, level 9 silver arrows screen fix, rearrange some stuff in level 1 and 3
12/7/13: Fixed an item cellar warp on level 8, and adding flag near level 8 HCP
12/14/13: Adding a bush on first dock in level 2 to prevent having spare key.
12/16/13: Adding secret combo at place with HCP near level 5.

ZC 2.50 final (I believe that's the version title) needed to play the quest.
If you don't have it please download it here : http://www.shardstor.../zc-250-win.zip

FAQ:
Q: There's a problem with the raft in level 2. The raft only works for one screen and
when it goes left to the next screen it doesn't show up and it looks like I'm standing in
the water. Link can't move at all.
A: You're using ZC 1571-2.50 RC5 Build which can't allow link to travel with raft to
other screen in a dungeon, you must use the version that I used to make the quest which
is here: http://www.shardstor.../zc-250-win.zip

Q: I stuck in level 3, I opened the door on the south first before opening the door on the
north and now I am trapped because I don't have a whistle to procced (in fact the whistle
and the key you can get after going to the north door).
A: This problem arleady solved on this version with switching positions of the bombs
and the key, if you have gotten the bomb, I am really sorry but you will have to restart
the quest, but if you haven't, you may continue the game and grab the key.

Overview:
This is my first quest ever made with BS tileset which has the same quality as the original NES Zelda, but this is actually my 2nd attempt on making a quest (which my first attempt failed because I can't find a proper texture for level 3 entrance). The quest is done in one and half months. The quest has 8 dungeons with greek letter floor layout (alpha-omega) and one optional master dome. The quest is NES Zelda style so don't expect really much here. I'm trying my best to make my best first quest ever I can make.

The download comes with 2 different quest files which has different difficulties.

There are 8 heart containers on each dungeons and 20 HC Pieces spread both on the overworld and dungeons.

If you find any bugs or errors or things you think it should be fixed, please post a comment on the download page (here), this is my first quest ever so sorry and apologize my mistakes. Your comments and critics will be my guide for me in the future on making my next quests.", "storyHtml": "Same as the original NES Legend of Zelda, collect all 8 Triforce Pieces and defeat Ganon in level 9.", "tipsAndCheatsHtml": "Video Guide Playlist:
https://www.youtube....6Xi4mXOez-T0CE7

Personal tip from me:
I highly recommend to get a lot of rupees from enemies, because everything in the shop are expensive. They are 6 stores in the whole overworld. (one blue heart shop)

Semi Spoilers:
They are 10 secret rupees caves and 5 door repair caves spread in the overworld and the values that you will earn or you will lose varies. On the forest there's a stone on the screen that you can go from and go to the same screen but in different position, bomb it and you should know something new.

Spoilers:
Blue Heart is the way to get to the master dome where you have to pound the entrance.", "creditsHtml": "Tileset Used :
BS Zelda Tiles by VEL

Music :
One that is might be copyrighted is the overworld music

Special thanks to boram_c for the suggestion of the 12/14/13 revision and all of you who reported to me any glitches in the game :}", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 2, 2 ] }, "type": "quests" }, "quests/purezc/453": { "id": "quests/purezc/453", "index": 453, "name": "Link's Quest for Christmas", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=453", "dateAdded": "25 Dec 2013", "dateUpdated": "17 Dec 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "17 Dec 2014", "hash": "5427b87cc37d3c9eea6c0f559260dd7d684ff084", "resources": [ "Links Quest for Christmas.qst" ] } ], "defaultPath": "quests/purezc/453/r01/Links Quest for Christmas.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "I wish you a merry christmas and a happy new year!", "descriptionHtml": "This is a little miniquest about christmas that I prepared as a christmas gift for you everyone to enjoy.

Features:
- 50 christmas gifts to collect.
- 1 overworld and 1 dungeon with lot's of secrets and hidden things.
- A scripted minigame from A Link Between Worlds.

Update Dec 2014:
Reduced the cost for the cucco minigame from 50 rupees to 30 rupees.
Made the cucco minigame easier by reducing the time needed to survive and giving you 3 tries.", "storyHtml": "Christmas is around the corner in hyrule. But Santa Claus has lost all his christmas presents and it's up to you to get them back!", "tipsAndCheatsHtml": "Explore for secrets and try to find as much as possible. :D", "creditsHtml": "Moosh for the pot graphics.
MoscowModder and Joe123 for scripts.
(If I forgot anyone, please send me a message about it so I can add them)", "rating": { "score": 3.83333, "distribution": [ 0, 0, 0, 3, 6, 2 ] }, "type": "quests" }, "quests/purezc/454": { "id": "quests/purezc/454", "index": 454, "type": "quests", "name": "Dungeons&Darknuts", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=454", "dateAdded": "31 Dec 2013", "dateUpdated": "18 Feb 2017", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 } ], "releases": [ { "name": "r04", "date": "17 Feb 2017", "hash": "45ce9be26a01a3f464054dbbb09541d36c37c02f", "resources": [ "DungeonsDarknuts.qst" ] }, { "name": "r03", "date": "17 Feb 2017", "hash": "7c4ffa37f797db396d3853a986a71ae41d116997", "resources": [] }, { "name": "r02", "date": "17 Feb 2017", "hash": "b394e4a39e533a63725e2165bc5611c699ce22c2", "resources": [] }, { "name": "r01", "date": "18 Feb 2017", "hash": "45ce9be26a01a3f464054dbbb09541d36c37c02f", "resources": [ "DungeonsDarknuts.qst" ] } ], "defaultPath": "quests/purezc/454/r04/DungeonsDarknuts.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is a mini-quest using the Mac&Blue Tile set by CastChaos

Update: Item drop set more fair. Unauthorized update from Atrus brother.", "descriptionHtml": "Dungeons&Darknuts is the first of a Quantum Leap Series I started. In the series, the Hero of Ages is sent to multiple Book Worlds/Ages to complete objectives.", "storyHtml": "The Hero of Ages is sent to the Book Age of LeVert to restore 3 ore fragments in order to restore balance to the land.", "tipsAndCheatsHtml": "Non-linear quest.

Revisit people and pay attention to what they have to say.

Keep trying. The more the attempts the better your character gets. You'll see what I mean.", "creditsHtml": "Beta testers: TwilightPrince123, EddyTheOlivera, Knuckles, and Joelmacool. Thanks you guys!

Special thanks to Eddy for the British slang added to the twist. lol

Thanks for the tiles CastChaos, your work is amazing!

Can't forget Purezc and Nintendo! Many thanks on your efforts to the ZC community.", "rating": { "score": 4.16667, "distribution": [ 0, 1, 0, 0, 0, 4 ] } }, "quests/purezc/455": { "id": "quests/purezc/455", "index": 455, "name": "The Madness Dungeon", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=455", "dateAdded": "02 Jan 2014", "dateUpdated": "12 Apr 2014", "approval": "auto", "authors": [ { "name": "ZeldaPlayer", "id": 294139 } ], "releases": [ { "name": "r01", "date": "12 Apr 2014", "hash": "6b5fc18c26bae9c97a448c96ae0a9994e530ba2a", "resources": [ "Madness.qst" ] } ], "defaultPath": "quests/purezc/455/r01/Madness.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This quest is a challenge quest to survive from being crushed from the enemies of the dungeon. I used the zelda.nsf for music if some people commented and downloaded and didn't have it. This is my first quest.", "descriptionHtml": "Link has all the items he needs and he faces the toughest enemies.", "storyHtml": "Link has to save Zelda from all the enemies in the dungeon.", "tipsAndCheatsHtml": "Ha ha no.", "creditsHtml": "N/A", "rating": { "score": 2.66667, "distribution": [ 0, 0, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/456": { "id": "quests/purezc/456", "index": 456, "name": "Link's Hard Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=456", "dateAdded": "03 Jan 2014", "dateUpdated": "31 Aug 2014", "approval": "auto", "authors": [ { "name": "ZeldaPlayer", "id": 294139 } ], "releases": [ { "name": "r01", "date": "31 Aug 2014", "hash": "c9eda0ea1d98b1d4b8a9acbc364dc9afe1be18c1", "resources": [ "Spaghetti.qst" ] } ], "defaultPath": "quests/purezc/456/r01/Spaghetti.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Link gets to LEVEL-9 and now he has to face Ganon's minions. Try to make a LP on this, please.", "descriptionHtml": "I copied HeroOfFire's idea about the ZELDA Dungeon and the Passages.", "storyHtml": "Zelda gets captured again and Link appears in Ganon's palace and has to survive from his minions.", "tipsAndCheatsHtml": "The Sword Slashing is enabled. Use your slashing skills with the sword. The cheat code lvl4 is in. I cheat code is on the end when you defeat the game.", "creditsHtml": "N/A", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/457": { "id": "quests/purezc/457", "index": 457, "name": "TLoZ: Flashback 2nd Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=457", "dateAdded": "04 Jan 2014", "dateUpdated": "22 Nov 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "22 Nov 2014", "hash": "120d4548acc9f8ff22eeab12f9bc296288b64e92", "resources": [ "TLoZ Flashback 2nd.qst" ] } ], "defaultPath": "quests/purezc/457/r01/TLoZ Flashback 2nd.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is the 2nd quest to TLoZ: Flashback. If you loved the first, this one is highly recommended!", "descriptionHtml": "Changes from the 1st Flashback quest:
- Moved Heart Containers
- Moved dungeon locations (minus Levels 0 and 9)
- New dungeon layouts
- New item movements
- A couple new enemies
- An enemy colour scheme (in the order of: Red < Blue < Green < Level Colour)
- Many more!

Make sure you play this quest with the zelda.nsf to hear the music.

UPDATE 1: Fixed doors.
UPDATE 2: I'm pretty stupid for fixing this but, Level 0's map has been fixed properly, removing that random extra spot on the map.
UPDATE 3: Fixed up a couple enemy balancing issues and recoloured a few enemies.", "storyHtml": "Same as Zelda 1, not much of a difference.", "tipsAndCheatsHtml": "- This quest has odd gimmicks with stairs. In Levels 3, 8 and 9, try to enter the same staircase, it will send you to different locations in the same dungeon.
- You can have access to potions as soon as you get the Blue Candle. Make sure you always carry potions with you for those tough dungeons!
- Revisit old dungeon locations from the 1st quest. You can find some neat stuff.
- The Lens is in Level 5, once you get it, feel free to abuse it.
- The Magic Book, Magic Key and Golden Arrows are NOT available in this quest.", "creditsHtml": "- Nintendo for The Legend of Zelda
- Big thanks to Avataro, LunarRedMage and AtrusW0nder for beta-testing and giving some feedback.
- Other people I forgot to mention, thank you too!", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 0, 3, 2 ] }, "type": "quests" }, "quests/purezc/458": { "id": "quests/purezc/458", "index": 458, "name": "Yeto´s Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=458", "dateAdded": "22 Jan 2014", "dateUpdated": "09 Sep 2016", "approval": "auto", "authors": [ { "name": "Yeto", "id": 294161 } ], "releases": [ { "name": "r01", "date": "09 Sep 2016", "hash": "e08519275ea1981de1b8b28a603d9710632d6f92", "resources": [ "YetoQuestUpdate.qst" ] } ], "defaultPath": "quests/purezc/458/r01/YetoQuestUpdate.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "It´s a Miniquest with two dungeons (a huge and a small dungeons)
Save the Hyrule Castle from all the enemies and find Zelda
GBC Style game", "descriptionHtml": "It´s a GBC style Zelda game. It has:
- 1 huge and deep dungeon (Hyrule Castle)
- 1 small dungeon (cave to get the sword)
- small overworld (town and forest)
- many houses and caves
- items like candle, 4 swords, ladder, bombs...
Is a short game, but also is hard and not obvius
Duration between 1 and 2 hours

Update 1
With the Tributed released and while I was replaying this, I decided to fix some things of this quest!
I know this is not a really adorared quest here, but I can understand it =P

-Fixed all known bugs! and there were many of them.
-it´s just the same quest, I didn´t change nothing about its content, except one thing. I only modified the cave where bomb bag is hidden (a little easier, because was the only thing I feel truly unfair) but nothing else.

Update 2
Hold up item flag is actived in all rooms with any item
All Entrance/Exit Warps fixed. Now, most warps don't restart music (entering into stairs or falling through a hole) and Castle contines get you to start point.
Wallmaster are a bit faster

This really improves the gameplay despite it's the same quest and content.", "storyHtml": "Save Hyrule from the monster invasion
Zelda and other people from Hyrule are trapped in the Hyrule Castle, invaded by dark forces
You should help them and save Hyrule", "tipsAndCheatsHtml": "-Bombs ammunation are not a \"item\", get the item to use boms


HELP

-You have not to go across Sword Cave´s dark rooms!
you can get the candle WITHOUT the sword, only with bombs
Only there is a dark and small cave (little hidden), where you get the bombs. You have to go across that cave, but not more
Then get the candle in the brown house, kill the enemies with bombs!

-The maze path are unnecesary, don´t need solve them

-You can obtain 8 bombs in the forest

-I know it´s hard... but you can beat it =P don´t try to go a way if it seems to be impossible", "creditsHtml": "Yeto and Yeta
ezgbz25", "rating": { "score": 1.7619, "distribution": [ 9, 3, 1, 1, 2, 4 ] }, "type": "quests" }, "quests/purezc/459": { "id": "quests/purezc/459", "index": 459, "name": "Quest of Light", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=459", "dateAdded": "29 Jan 2014", "dateUpdated": "26 Oct 2017", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 } ], "releases": [ { "name": "r01", "date": "26 Oct 2017", "hash": "3ede81bb60f40604bb9d34f557d2b5dbed1cce31", "resources": [ "Quest of Light.qst" ] } ], "defaultPath": "quests/purezc/459/r01/Quest of Light.qst", "music": [], "images": [ "image0.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Update: Lens shows combos and raft path. Friendly fire.
A basic NES-style quest using Eddie Lee's FYS Tileset.
Update: Due to my lack of decorating skills, new overworld decorations have been added to enhance the experience. This is all thanks to Avataro!
Disclaimer: I don't take credit for the Map design. My friend put it together for me using a random map found on Google which turned out to be from an old classic sega game called Golden Ax.", "descriptionHtml": "This is a sequel to Quest of Darkness where you play as the villain who destroyed the Hero of Light. This one is my first quest that is closest to the classic NES style. It's really fun, trust me! Give it a shot and please rate it.

If you like exploration similar to the Zelda 1 overworld map layout, then you'll love this one. It has a huge overworld to explore - two overworld screens combined in one. However, I don't take credit for it. I had a friend make the overworld for me. I did everything else: dungeons, enemies, hiding items, and overall planning.", "storyHtml": "The Hero of Light is resurrected to destroy the Dark Lord. Revenge Time! ...Simple story for a simple quest.", "tipsAndCheatsHtml": "Secrets such as burnable bushes are numerous and very subtle. Keep your eyes open and look closely.
Levels are not numbered, but rather they have indications in the entrance to signify what items you should have before entering. You'll see what I mean.", "creditsHtml": "LinkFan212, ShinningLighteningBolt, and TwilightPrince123 for play-testing.
Nintendo, Purezc, and all my quest fans! Leave comments to let me know how you think I did.
Avataro for taking the time to decorate the overworld some more better than I did. Looks great now! Thanks Avataro!
Also, it seems this map was taken by an old sega game called Golden Ax. So credit to Sega and the creators of Golden ax.", "rating": { "score": 4.5625, "distribution": [ 0, 0, 0, 1, 3, 11 ] }, "type": "quests" }, "quests/purezc/460": { "id": "quests/purezc/460", "index": 460, "name": "digtherock.qst", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=460", "dateAdded": "03 Feb 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "03 Feb 2014", "hash": "1fba77416726e5133a48d796c54c9b0fb3807492", "resources": [ "digtherock.qst" ] } ], "defaultPath": "quests/purezc/460/r01/digtherock.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "If you don't get the inside joke, watch this: http://www.youtube.c...d&v=ESFdLvKkYlY", "descriptionHtml": "I decided to try something different and make a miniquest out of the inside joke of Goriya attempting to dig the rock while Sepulcher yells \"Will you stop trying to dig the rock?\" Several Goriya references in this quest.

Note: This quest is a JOKE, please don't take this seriously. I just wanted to have fun with Goriya and this was the result :P", "storyHtml": "You must go on a quest to dig every rock in Hyrule.", "tipsAndCheatsHtml": "- Dig the rock
- Dig the rock
- Dig the rock
- Dig the rock
- Dig the rock
- Dig the rock
That is all.", "creditsHtml": "Goriya, for digging the rock.
Sepulcher, for yelling at him.
Dawnlight, for making a video about it.
Oracle of Seasons/Ages for allowing Goriya to dig the rock.", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 3, 3, 0 ] }, "type": "quests" }, "quests/purezc/461": { "id": "quests/purezc/461", "index": 461, "name": "Isle of Rebirth", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=461", "dateAdded": "15 Feb 2014", "dateUpdated": "28 Feb 2016", "approval": "auto", "authors": [ { "name": "Evan20000", "id": 183736 } ], "releases": [ { "name": "r01", "date": "28 Feb 2016", "hash": "53e28b18905edfc67e1d5be75050992bceebe031", "resources": [ "Isle of Rebirth.qst" ] } ], "defaultPath": "quests/purezc/461/r01/Isle of Rebirth.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A difficult-ish quest that takes Link across the island of Remdra in his quest to rescue Princess Zelda. Quest is best played in 2.5.0, but should work in 2.5.1 final. I take no responsibility for version bugs caused by this, however.", "descriptionHtml": "Quest updated on 2-28-16

2-28-16:
-Lowered damage on Crabalt and Leevers.
-Greatly reduced Wind effect duration and added a cooldown before it can be reapplied.
-Increased duration for the final boss' glyphs before they become active giving you more warning to get out of the way.
-Lots of misc small fixes.
-Bug Fixed in Blighted Abyss

12-20-15: Increased delay on Scourge when he finishes an attack.


7-22-15 Update:
-Fixed a bug with the new item from the bonus boss. Subscreen will look a little weird, but it doesn't bother me enough to remake the subscreen entirely to fix this.


7-11-15 Update:
Update completely backwards compatible. I wanted to do a lot more with this update, but I kinda burnt out on ZC so here's what we got. Mostly bugfixes and a few small balance tweaks. Highlights include:

-Moldorm Prime health reduced from 48 to 36, but bombs are slightly less effective.
-Bonus boss summons Death Knights much less frequently and should never summon twice in a row.
-Medusa summons bubble enemies instead of hugbos.
-New secret boss added on Normal and Hero difficulties. Drops an item comparible to the prize for the current bonus boss.
-New secret boss is a complete sidegrade from the current bonus boss; the conditions for the quest's ultimate prize can be met by beating this boss on Hero Mode.




This is my first quest, but it features:

- Adjustable difficulty settings
- Large gameboy-like overworld
- Sprawling, complex dungeons
- New challenging boss fights
- Headscratching puzzles
- Sidequests
- Estimated 25+ hours of gameplay", "storyHtml": "Link arrives on the island of Remdra to rescue Zelda from what seems to be a plot to revive Ganon, but he instead uncovers something far more sinister.", "tipsAndCheatsHtml": "This quest is definitely on the difficult side, especially the boss fights. Throughout the game there are shops that can sell you a hint to defeat a particular dungeon boss. In addition, you can always lower the difficulty of the quest globally if you feel it's still too much.

As for some general tips:
- Explore the overworld for heart pieces. Before each dungeon you can get at least one additional heart if you look hard enough. This quest's difficulty is significantly migitated if you keep yourself healthy.
- Try using all of your items. If you try and treat this quest's combat like a lot of other quests (Sword+Boomerang everything, etc...), you're going to be in for a rude awakening. Many of the items have been rebalanced or given new functionality to make them more useful.
- If you're having difficulty on a puzzle, try looking at it from a different angle.

If you're still stuck, just head over to the help thread here.", "creditsHtml": "Finish the game to see the full credits. Special thanks to Moosh and Spaceman Dan. This would not have been possible without them.

If I forgot you, just shoot me a PM.", "rating": { "score": 4.70175, "distribution": [ 0, 1, 1, 1, 8, 45 ] }, "type": "quests" }, "quests/purezc/462": { "id": "quests/purezc/462", "index": 462, "name": "CJC5thReskin", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=462", "dateAdded": "22 Feb 2014", "dateUpdated": "08 Jan 2015", "approval": "auto", "authors": [ { "name": "Cjc", "id": 217 } ], "releases": [ { "name": "r01", "date": "08 Jan 2015", "hash": "1fac798305ae907e1b89fe67f9b77426dd1c1507", "resources": [ "CJC5thReskin.qst", "ReskinCredits.txt" ] } ], "defaultPath": "quests/purezc/462/r01/CJC5thReskin.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/jcrKP_1Fzfk", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Originally my entry for the 5th quest contest, adjustments to the art style were made to create perspective-accurate dungeons and enemies. All enemies are anatomically proportionate to Link (under the assumption that Link is anatomically correct... what with the big head and all), and all environments are (roughly) at the same angle of perception as Link.", "descriptionHtml": "An NES-style quest with a new kind of Classic appearance and some vicious tricks. Mostly unscripted; a demonstration of the Enemy and Item Editor.

Tiles make the assumption of late Nintendo technology's capacity to draw objects of different CSets on top of each other; the most notable of which is the illustration of the shield on top of Link.", "storyHtml": "Princess Zelda has been abducted by Ganon and broke up the Triforce of Wisdom to keep it safe. You, Link, must collect these pieces to reassemble the Triforce of Wisdom as ransom for Zelda, so that you might have the opportunity to defeat Ganon and his terrible Triforce of Power.
(It's an Nth quest, what did you expect?!)", "tipsAndCheatsHtml": "Always enter a dungeon with full health and at least four bombs.

You will be given the choice to be courageous or powerful. Whichever you choose, I recommend being consistent.

You CAN purchase potions without the letter, but it will be painful. Many dungeons have potions hidden in certain rooms, it is better to use these.

Cheats are disabled in this quest.

Let's Play Video courtesy of Nightmare.", "creditsHtml": "Besides myself and Nintendo, in alphabetical order:

Anthus (Big Tree w/ foliage)
CatsRule (FishDungeon : Unused)
DragonSword (Interior Tiles : Unused)
FYS (Many Enemy Sprites, particularly bosses and non-humanoids)
King_Aquamentus (Link Sprites and Weaponry)
SUCCESSOR (Link Tools, Scripts)
Ventus (Base Palette)
Nightmare (Let's Play Footage and Bug Testing)", "rating": { "score": 4.4, "distribution": [ 0, 0, 0, 0, 1, 3 ] }, "type": "quests" }, "quests/purezc/464": { "id": "quests/purezc/464", "index": 464, "name": "Tower of Shadows 2.5", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=464", "dateAdded": "01 Mar 2014", "dateUpdated": "22 Mar 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "22 Mar 2014", "hash": "fa8b5fb12905ae464ac2b7f23ff62cd81916e439", "resources": [ "Tower of Shadows 2.5.qst" ] } ], "defaultPath": "quests/purezc/464/r01/Tower of Shadows 2.5.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This quest is not amazing, but it provides a lot of fun and a lot of ideas. Tower of Shadows was the first quest that I have ever finished and I have now upgraded and polished it, to fix a lot of things I had done wrong, to add new features and to make it compatible with the latest versions of ZC 2.5. :D", "descriptionHtml": "Tower of Shadows was my first main project. This is the polished and updated quest, that is compatible with the latest versions of ZC 2.5! Warning: This quest gets pretty bad towards the end.

The Tower of Shadows is the central dungeon. You have to enter it several times, to aquire the \"Link Symbols\" that let you enter dungeons in this quest. There are 6 main dungeons, a central dungeon and many side dungeons, an overworld that is not too large, custom enemies, custom items, custom bosses, scripted features, puzzles and a lot of ideas. Tower of Shadows is at Nintendo difficulty, so it should be easy enough for newcomers of ZC, but at some places the quest also provides a challenge to other players.

I hope you like the quest :)", "storyHtml": "Link wishes for a new adventure and the triforce grants him his wish. Ganon is survived and he kidnapped Zelda. And then they were all warped to a new land! Now you have to go on a mission to collect the 8 amulets, to enter Ganon's castle and defeat him again.", "tipsAndCheatsHtml": "Don't collect black rupees.", "creditsHtml": "Scripts: Joe123, Zepinho and me.
Graphics: Wild Bill, Mr. Z.
Testing: JPappi, Rising, Kraeuterzwerg.
Inspiration: Freedom, DarkFlameWolf, Mudvayne and more.
Music: VGMusic.com, Espilan and Alestance.
Special Thanks: ZC Developers and Nintendo.", "rating": { "score": 4.2, "distribution": [ 0, 0, 2, 1, 4, 7 ] }, "type": "quests" }, "quests/purezc/465": { "id": "quests/purezc/465", "index": 465, "name": "Savior of Souls", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=465", "dateAdded": "13 Mar 2014", "dateUpdated": "12 Oct 2014", "approval": "pending", "authors": [ { "name": "Shosci", "id": 294153 } ], "releases": [ { "name": "r01", "date": "12 Oct 2014", "hash": "899ade37f6be21200f44872d15e79fc08daa299f", "resources": [ "SaviorOfSouls.qst" ] } ], "defaultPath": "quests/purezc/465/r01/SaviorOfSouls.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/wTHswsZIu4Q", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "This game was originally supposed to release on April, but I couldn't resist. I was working on it more often than I should, then realized I finished it. The quest took about 4 years to make. This quest was being made on 2.10, but since 2.5 became more relevant, I switched. Since this is also my first 2.5 quest, I apologize if it doesn't have much 2.5 features such as scripting, freeform combos, and NPCs. If there are any bugs you guys find that I didn't know of, let me know.", "descriptionHtml": "This is a fairly simple, but effective quest. It's not too difficult, and it's not too long. Then again, this is my quest.
- 6 main dungeons, along with the final dungeon.
- 3 required mini-dungeons.
- Storyline heavy.
- Few custom enemies, however, all bosses are customized.
- An underworld that is used as a passage for the overworld (which contains 2 maps).
- Multiple themed dungeons.
- 3 important and \"likeable\" characters.
- 20 Bombs already obtainable.

UPDATE: 1.4 (10-10-2014)
- Curious Eppy was too curious...
- ...Soul Void screen is fixed", "storyHtml": "This is a sequel to \"Return of the Hero.\" However, you don't need to play that quest in order to understand Savior of Souls.

A mysterious power transports Hyrule's Hero Link to an unimaginable Island. The main goal is to escape the Island by breaking a curse. The curse that also leaves that Island in turmoil. However, in due time, another threat gets in Link's way. With your help, collect what you need in order to escape from the Island, Lavilin Island.", "tipsAndCheatsHtml": "Rupees are your best friend in this quest. Collect as many of them as you can.
CAUTION: You start off with a Wallet that hold 500 rupees, so don't find too much until you upgrade.

Lavilin Tunnel is a great way of getting around Lavilin. Since it takes a while to get the Whistle, Lavilin Tunnel can connect to several areas for easy access.

Of course, the Heart Piece Guide should be mentioned. It helps you find each Heart Piece as they are pretty tough to find.
There are 20 Heart Pieces and 1 extra Heart Container.

The map for overworld is color coordinated. Each color representing a new area of the overworld.

Dungeon maps are customized. It is explained by a Hut Helper in Lavilin Field how they work.", "creditsHtml": "Superpatch for testing the quest.
TeamUDF for testing my demo.
PureZC for the sources and the program.

And many others that are mentioned in my Credits Roll, but I can't remember them :P", "rating": { "score": 4.45455, "distribution": [ 0, 0, 0, 0, 4, 6 ] }, "type": "quests" }, "quests/purezc/466": { "id": "quests/purezc/466", "index": 466, "name": "Link's Bad Trip", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=466", "dateAdded": "16 Mar 2014", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "16 Mar 2014", "hash": "4c14e670130a110834b9a89c2957d2bcafcaffeb", "resources": [ "Links Bad Trip.qst" ] } ], "defaultPath": "quests/purezc/466/r01/Links Bad Trip.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This quest was made in an hour, so there is not a lot it. This quest is not to be taken seriously. Its just something random.

​This might be the worst thing I've submitted here... ", "descriptionHtml": "Pretty much a attempt at a joke quest that might you chuckle at it.

Oh yeah can't forget this ;)
ESRB Rating: D for Dumb
~Use of drugs?
~No violence
~Good music
~Bad gameplay
", "storyHtml": "After saving \"high\"rule so many times, link becomes addicted to over the counter drugs and he has a bad trip and has a strange journey.", "tipsAndCheatsHtml": "Tips for this quest is the following!
~Don't Get dizzy
~Have fun
~Point
~And
~Laugh
~Don't/Do Enjoy", "creditsHtml": "Benji: Everything
PureZC: Putting up with my random stuff
And most important
...
...
YOU: Person who played this quest?", "rating": { "score": 0.78571, "distribution": [ 7, 4, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/467": { "id": "quests/purezc/467", "index": 467, "type": "quests", "name": "Lost Identity", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=467", "dateAdded": "29 Mar 2014", "dateUpdated": "28 Jul 2015", "approval": "pending", "authors": [ { "name": "Joaish (RedTribeLink)", "id": 294219 } ], "releases": [ { "name": "r04", "date": "27 Jul 2015", "hash": "29882b9ea3d04891b8f2da3e8677217ea191a09b", "resources": [ "lostidentity2015(update).qst" ] }, { "name": "r03", "date": "27 Jul 2015", "hash": "b7bedd71afd7110e48c9024ee1abb4314dd4f962", "resources": [] }, { "name": "r02", "date": "27 Jul 2015", "hash": "4cdf6a1db7e4ecf1d43ad55e97c4cc8b9ec8cb48", "resources": [] }, { "name": "r01", "date": "28 Jul 2015", "hash": "29882b9ea3d04891b8f2da3e8677217ea191a09b", "resources": [ "lostidentity2015(update).qst" ] } ], "defaultPath": "quests/purezc/467/r04/lostidentity2015(update).qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif", "image4.gif" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "UPDATE 7-28-15:
This is a major update to my first quest. When looking back at this, I felt it was too goofy and was riddled with too many bugs, enough to where I decided to give one last update. This is not Lost Identity DX. That game is still in the works. I just wanted to make this game more balanced, make it less \"inside joke heavy\", and overall make it smoother to play. Read the description for more info.", "descriptionHtml": "UPDATE 7-28-15:
This is a major update to my first quest. It was made in the summer of 2013, released in 2014, and now updated in 2015. Even though there will be a DX version of this (Which will be very different from this quest and have an entirely different structure), I wanted to make this quest live up to the potential I once saw in it. While this update was mostly numerous bugfixes, I decided to replace most of the things that were truly bad and replace them with something much better. Here is the list of things that were updated in this version:
- Replaced the Blue Tunic dungeon with a new minigame (You still get the Blue Tunic from it)
- Replaced the entirety of the final boss into something much shorter and enjoyable.
- Took out the 4-refill potions (including the free ones) and inserted regular potions to balance difficulty.
- Took out the Level 3 sword in order to balance the difficulty better, but replaced it with another useful item.
- Completely changed the 7th floor of the Music Tower into something shorter and less repetitive.
- Nerfed the Red Tunic in order to balance the difficulty.
- Added a bonus dungeon that gives out some rewards and a special secret for 100% the game.
- Changed some common Midi's into more unique Midi's.
- Added an NPC that travels around, gives trivia, and provide hints on puzzles.
- Edited the bosses of L3 so that it's easier to fight them and that they don't do mandatory damage.
- Tweaked the boss of L2.
- Numerous, numerous bugfixes.

QUEST DETAILS:
Lost Identity consists of one overworld, four dungeons, a few minidungeons, a bonus dungeon (recently added), and 6-8 hours of gameplay. This quest focuses a whole lot more on gameplay than on story, so please keep that in mind. I hope you enjoy!", "storyHtml": "In the land of Farrow, A powerful man known as the Bioengineer, a Bio Being who betrayed his kind, steals a powerful artifact. You have traveled all the way from Hyrule to aid in the capturing of the Bioengineer, who intends to use the artifact for evil intentions.", "tipsAndCheatsHtml": "- Exploring will make all the difference in this quest. Going in with basic equipment can lead to your demise.

- Try to use all of the items in your inventory. It'll make combat a whole lot less stressful in the future.", "creditsHtml": "MAIN QUEST DESIGN:
RedTribeLink

GRAPHICS:
Pure Tileset Update Extreme
Lost Isle Tileset

MUSIC & SFX:
Purezc
vgmusic
zelda capital
HelptheWretched", "rating": { "score": 3.6, "distribution": [ 0, 0, 1, 0, 2, 1 ] } }, "quests/purezc/469": { "id": "quests/purezc/469", "index": 469, "name": "Link's Quest for the Hookshot", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=469", "dateAdded": "01 Apr 2014", "dateUpdated": "05 Jun 2016", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "05 Jun 2016", "hash": "cc8940e6832df2a56704efc9e87cf3e833b41ee0", "resources": [ "LinksQuestForTheHookshot.qst" ] } ], "defaultPath": "quests/purezc/469/r01/LinksQuestForTheHookshot.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This was the very first quest I ever finished, now over three years old. When 2.5 quests finally started being accepted I just never got around to uploading it.", "descriptionHtml": "Is it a new awesome quest from Moosh? Nope, just LQftH.

This was my first quest and as a result there isn't a whole lot of the stuff that made my quests good present. I hopefully fixed a couple bugs that were present in the RC1 build, but it's otherwise completely unchanged.

This quest is also really long. Like you think you're at the end and suddenly there's 8 more things to find long. So don't play it if you aren't into lengthy quests.

Happy April Fools everybody!

Super important update oh man: Changed that one OW THE EDGE dungeon's midi to All Hail Shadow. This is the update.", "storyHtml": "Link finds himself in a strange new land where money is scarce and Ganon is up to his old tricks again. Seeing a rather expensive hookshot on sale, he goes on a quest to find money so he can buy it. Then some silly stuff happens.", "tipsAndCheatsHtml": "Some of the screenshots contain hints, specifically the location of the white sword which a lot of people seem to miss.

If you're feeling overwhelmed, try going outside and exploring, even in the middle of a dungeon. Sometimes you can get some helpful items early with the items you find in the dungeons.

For one particular, really stupid dungeon (Level B), just follow what SpacemanDan does in his LP video here. It's not even worth figuring out on you own.", "creditsHtml": "(Taken from the end of the quest)

Graphics:
The Spriters Resource
DoR, Pure, and BS tilesets
Chrono Trigger Crimson Echoes

Music:
VGMusic
Shoelace (The overworld midi is actually a song called Rivers of Joy, I still don't know who made it)

Scripting:
Joe123

Design:
Pokemonmaster64 (Certainly not that Moosh fellow)

Inspiration:
Bloodstar
Exate
Castchaos

Thanks:
Russ
Orithan
SpacemanDan
All the ZC LPers
Everyone at PureZC", "rating": { "score": 4.4375, "distribution": [ 0, 0, 2, 0, 3, 10 ] }, "type": "quests" }, "quests/purezc/470": { "id": "quests/purezc/470", "index": 470, "name": "Phoenix Wright: Baking Tycoon", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=470", "dateAdded": "01 Apr 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "01 Apr 2014", "hash": "e28b79f3d29b9fe71bf386e20c5f79b2cd804cc6", "resources": [ "Pheonix Wright Baking Tycoon.qst" ] } ], "defaultPath": "quests/purezc/470/r01/Pheonix Wright Baking Tycoon.qst", "music": [], "images": [], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "What started off as a simple Random Quest Contest submission, ended up being relevant for one of PureZC's 2014 April Fool's, which was the bread pun overload!", "descriptionHtml": "A short-awkwad quest, having about 30 minutes of gameplay. My knowledge of Phoenix Wright is poor, so don't expect this to be amazing. And I've done better quests than this, but I just wanted to submit it because of what's happening on the forums with Bread, and baking is definitely relevant to bread! I'm also not expecting high ratings with this one :P

Anyway, expect a somewhat \"story\" for this quest?

DISCLAIMER! If you hate walls of text, avoid this at all costs.", "storyHtml": "At the start of the quest when you load it up.", "tipsAndCheatsHtml": "- Talk to everyone. Yeah that's about it.", "creditsHtml": "Me for making this quest
Whoever made Phoenix Wright
Jamian for hosting the Random Quest Contest
PZC for the excessive bread puns.", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/471": { "id": "quests/purezc/471", "index": 471, "name": "Link's Last Leg", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=471", "dateAdded": "01 Apr 2014", "dateUpdated": "06 Apr 2014", "approval": "pending", "authors": [ { "name": "BigJoe", "id": 134 } ], "releases": [ { "name": "r01", "date": "06 Apr 2014", "hash": "8f1bc9fb0616e55ea58b1d2ceb95d7b248442c14", "resources": [ "linkslastleg.qst", "readme_for_enhanced_music.txt" ] } ], "defaultPath": "quests/purezc/471/r01/linkslastleg.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is a quest I completed awhile back. (Sometime around 2009 I'd guess.) I never released it on any databases, but the recent cuckoo attack gave me the idea of putting it up here. :)

UPDATE 4/6/2014: Fixed more bugs.", "descriptionHtml": "This quest has eight dungeons.
One mini dungeon and 7 levels. It is a small quest, but should provide some entertainment.
This updated version has a newly scripted first sword, and increased difficulty in the later levels.

If you wish to have Enhanced Music, read the readme file included with the quest.", "storyHtml": "Ganon has kidnapped Zelda, only this time, the bid is different. Ganon is rather hungry, and demands chicken legs! Will Link collect all the Legs and deliver them to Ganon as foretold? Or will something different unfold?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Elise - for allowing me to use her board back when to get testers for the quest, and for playing the quest herself. May she rest in peace.", "rating": { "score": 3.28571, "distribution": [ 0, 0, 0, 5, 0, 1 ] }, "type": "quests" }, "quests/purezc/473": { "id": "quests/purezc/473", "index": 473, "name": "Myrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=473", "dateAdded": "16 Apr 2014", "dateUpdated": "21 Aug 2018", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "21 Aug 2018", "hash": "e5dda73d4ec79891d3424fc14fbb1182dff017ce", "resources": [ "Myrule.qst" ] } ], "defaultPath": "quests/purezc/473/r01/Myrule.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Within this quest, you must obey what it commands. Over time, new rules will come into play.", "descriptionHtml": "This is a really small quest I made in about 3 weeks. :)

What you can expect from this quest:
- An open overworld consisting of 8x8 screens.
- Many caves, secrets and hidden stuff.
- 3 triforce dungeons you can beat in any order.
- More dungeons.
- Engaging gimmicks, puzzles, challenges and bosses.
- Many different rules that can randomly come into play, to annoy you and to make your life harder.
- Playing entirely without rules is an option too now.

On the subscreen, you have a timer that tells you when the next rule will be added. If you break a rule, you'll just die in the game and you'll also be told which rule you broke. Make sure to not break the rules. As new rules come into play, the quest slowly gets more and more challenging.

Many of the rules make for some awkward, weird or funny situations, which you need to treat as an extra challenge to the quest. If you still find this really easy to beat, there is a really difficult endgame bonus dungeon, just for you. You will also get a notification and a 100% mark in your subscreen when you have completed the quest and collected everything there is to find. Nothing is permanently missable, you can get every item even after beating the final boss and seeing the credits.

Update:
Finally, a long awaited(?) update is out, fixing the biggest issues, so I can be happy with this quest.

- The worst rules have been replaced with better ones.
- Now featuring controlled randomness, to give you rules based on a difficulty rotation.
- Added options at the beginning. You can now play without rules, or with more frequent rules or start with all rules active!
- Extra minutes are changed to give you 2 minutes, but are placed more carefully.
- Improved final boss.
- And minor changes here and there.", "storyHtml": "Myrule is in desperation. An unknown being with mysterious powers threatens the land by giving out rules that people must obey. Monsters are attacking the wonderful land of Myrule and nobody has the courage to stand up against him. In these dark hours, a hero is needed. This is where a boy named Link appears.", "tipsAndCheatsHtml": "The map button is enabled everywhere. You can press Ex1 to review all the rules you got.

Explore around! You will find a lot of things that should help you out. This is the best tip I can give you, as there are items like the boomerang that are easily missable. Also, speak with everyone. People might have some good tips for you, or some useful items to sell.

However, don't waste time. New rules are steadily coming and coming, and if you let them all be added, it will soon get frustrating and too much for you to handle. So, just keep this in mind while playing ;)", "creditsHtml": "Main inspiration: Tower of Heaven, Russ
Music: VGMusic.com, Zagro, Bjorn Lynn, Espilan
Advice and playtesting: DaviAwesome, SirKazuma, and my brother xD
Scripting inspiration: Moosh, Russ, MoscowModder, Zecora
Special Thanks: Developers of ZC, Nintendo, NewJourneysFire, and you

Also thanks to everyone who's let's played or streamed this so far!
This quest is brought to you by Avataro. I hope you look forward to more! :D", "rating": { "score": 4.125, "distribution": [ 0, 0, 2, 1, 6, 6 ] }, "type": "quests" }, "quests/purezc/474": { "id": "quests/purezc/474", "index": 474, "name": "Bob's quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=474", "dateAdded": "29 Apr 2014", "dateUpdated": "29 May 2014", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "29 May 2014", "hash": "7bf2bc2b367d249406347febaf1a384b12437dce", "resources": [ "bob.qst" ] } ], "defaultPath": "quests/purezc/474/r01/bob.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "You go and get the Triforce.", "descriptionHtml": "This is my first quest that I made about a year ago.
This is what is in the game.
There are 9 Levels.
24 Heart contaners.
A lot of secrets.
And 3-10 hours of gameplay.", "storyHtml": "You save Zelda.", "tipsAndCheatsHtml": "No cheats", "creditsHtml": "bmc10011 and CMC", "rating": { "score": 2.57143, "distribution": [ 0, 0, 3, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/475": { "id": "quests/purezc/475", "index": 475, "name": "The quest without a name", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=475", "dateAdded": "30 Apr 2014", "dateUpdated": "30 Apr 2014", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "30 Apr 2014", "hash": "07211bdfd08e090dbf32dafd9aa305355b838809", "resources": [ "The quest without a name.qst" ] } ], "defaultPath": "quests/purezc/475/r01/The quest without a name.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is a short quest that I made in a weak or two.", "descriptionHtml": "The over world is five screens big and no secrets.
There are 4 levels in all.", "storyHtml": "No story.", "tipsAndCheatsHtml": "In level 4 there are two keys that you cannot get.", "creditsHtml": "bmc10011", "rating": { "score": 2.66667, "distribution": [ 0, 0, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/476": { "id": "quests/purezc/476", "index": 476, "name": "Maze of Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=476", "dateAdded": "01 May 2014", "dateUpdated": "09 Feb 2015", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "09 Feb 2015", "hash": "3b91cb449d300c398fed2d1be6bd0b5240f7b0b9", "resources": [ "Maze of hyrule.qst" ] } ], "defaultPath": "quests/purezc/476/r01/Maze of hyrule.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is a maze and puzzle quest. Make sure you use 2.50 or there will be bad things.
I fixed the bug. so now you can get the bait.
Update. I made the maze before level 5 a lot less frustrating.
Level 5 as bean redesigned.", "descriptionHtml": "There are 5 levels in all,
and there are like 10 secrets or so.
I made the maze more easy, so now people can do it.
Update. I made the maze before level 5 a lot less frustrating.
Level 5 as bean redesigned.", "storyHtml": "No story", "tipsAndCheatsHtml": "N/A", "creditsHtml": "bmc10011", "rating": { "score": 3.8, "distribution": [ 0, 0, 1, 0, 1, 2 ] }, "type": "quests" }, "quests/purezc/477": { "id": "quests/purezc/477", "index": 477, "name": "A Short and Simple Platformer", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=477", "dateAdded": "02 May 2014", "dateUpdated": "06 Feb 2017", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "06 Feb 2017", "hash": "1b1b07e4cd223f226dbc8fd1a1824d2463265e92", "resources": [ "A Short and Simple Platformer.qst" ] } ], "defaultPath": "quests/purezc/477/r01/A Short and Simple Platformer.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "A very short and simple quest. Jump around in this sideview-platformer and collect all the coins to enter the door to the next level. The game slowly gets more and more challenging as you go on. Try beating all 60 Levels!", "descriptionHtml": "The database needs more arcade styled games, don't you agree? Great! Then here we go ;)

A Short and Simple Platformer contains a scripted sideview-engine, all kinds of different objects and blocks, goombas, a custom boss, and lots of fun. There are 60 Levels and the more Levels you beat, the harder it gets! Every once in a while, new things come into play, to make for an innovative gameplay experience.

If you are interested or if you got some time to kill then be sure to give this a try!", "storyHtml": "The story is untold.", "tipsAndCheatsHtml": "Have fun!", "creditsHtml": "All the creators and developers of Zelda Classic, Nintendo, PureZC and all of it's members.
Especially Sir Kazuma, Demonlink, and everyone who plays this quest.

I hope you are looking forward to more quests!", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 5, 8 ] }, "type": "quests" }, "quests/purezc/479": { "id": "quests/purezc/479", "index": 479, "name": "Fight the Monsters", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=479", "dateAdded": "21 May 2014", "dateUpdated": "23 May 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "23 May 2014", "hash": "993be720bf821072f964d737d30b99219c3b5305", "resources": [ "Fight the Monsters.qst" ] } ], "defaultPath": "quests/purezc/479/r01/Fight the Monsters.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This is definetly not a normal Zelda Game! You will need to kill enemies in 8 different levels, to face Ganon (who is apparently a Gleeok). And you will get the sword at the beginning. This quest was made 3 years ago and it does not use any scripts.

Fight the Monsters II is the sequel of this quest and I released it 1 year ago. It is better than this in many ways, but both quests are nothing really impressive. :)", "descriptionHtml": "A 3-year old quest finally gets submitted to the database. This is a... different quest. You need to fight waves of monsters and when you succeed, you can continue to the next level. The levels are unique and have special things about them, that make the game harder.

Second item:
Next to your sword, you can choose a second item! There are 4 items available:

Boomerang: You can stun your enemies. This item is for people, who aren't good at fighting.
Arrows: You can kill your enemies from afar. This item isn't as strong as the sword though (you have infinite arrows)
Bombs: You can blast your enemies away. This item is really strong and helpful (you have infinite bombs)
Potion: You can heal yourself. This item can be used 10 times!

The levels:
Every level is different. One level has 10 waves of monsters. There are 8 levels:

Kurasia Field: A peaceful level without any hazards. It's the perfect place to get used to the game!
Scary Graveyard: This is a spooky level where ghosts are flying over. Don't touch them!
Dungeon Arena: In this dungeon there are spikes. Enemies can walk there, but you shouldn't!
Underwater: The wayward ocean current can be very annoying. It moves you in all directions!
Battle Rock: A level where you fight fast enemies. You also need to dodge the falling rocks!
On-Off Mansion: In this creepy mansion the light goes on and off. And you'll need to fight hard enemies!
Lava Canyon: This canyon full of lava is the most dangerous level. The lava is really hot!
Monster Rush: You'll rush through all the previous levels and fight every monster again!

There is also a final boss and a bonus level.

A problem with this quest and also with Fight the Monsters II: It can get repetitive pretty quickly.

Update: I fixed a bug in the cutscenes inbetween levels. Thanks to Nathaniel and Espilan for reporting it!", "storyHtml": "This quest does not feature a story.", "tipsAndCheatsHtml": "I don't have any tips or cheats.", "creditsHtml": "This quest was created with PTUX (Pure Tileset Extreme)!", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/480": { "id": "quests/purezc/480", "index": 480, "name": "Link's First Journey", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=480", "dateAdded": "21 May 2014", "dateUpdated": "24 Jul 2023", "approval": "pending", "authors": [ { "name": "nitro3006", "id": 293935 } ], "releases": [ { "name": "r01", "date": "24 Jul 2023", "hash": "de79b520bd40a6ff390c64fe7cfa8c4a57a22a20", "resources": [ "Link's First Journey.qst" ] } ], "defaultPath": "quests/purezc/480/r01/Link's First Journey.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Welcome to Links First Journey Quest, this is really my first quest and I spent a lot of time on it and if anyone has any comments on it i am really an open guy and really want to learn as i build the second, third, and forth quest. I have many other ideas on the horizon and hope that I can get them up soon.

any help please email me at mets6631gmail.com it can be used to help make both this better and the next one as well", "descriptionHtml": "Please link a along his epic adventure", "storyHtml": "Link is on the begins his story not just looking for a way beat gannon but a in each version, you realize how much more is really behind gannon behind him besides his evilness. Is he really the final boss you will need to play each one to find out the story.", "tipsAndCheatsHtml": "No cheats

Whistle is needed for level 2

Level 9 where you would have gotten stuck has now been fixed!

2/7 *more bugs fixed I hope i got them all, also fixed level 5 people were getting stuck. fixed some screens, less enemies in places
2/8 *more bugs fixed pm if i missed any
7/24 found the issue with the magic key and bonus level that they are located in", "creditsHtml": "Special thanks to: Chocobothief12, Eddytheoliveria there dedication, Meleewizard and pixcalibur and of course many, many other who have helped me in the chatrooms. For those who are unnamed i am really sorry but you know you who you are.", "rating": { "score": 4.11111, "distribution": [ 0, 0, 0, 1, 4, 3 ] }, "type": "quests" }, "quests/purezc/481": { "id": "quests/purezc/481", "index": 481, "name": "A Survival Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=481", "dateAdded": "02 Jun 2014", "approval": "auto", "authors": [ { "name": "ZeldaPlayer", "id": 294139 } ], "releases": [ { "name": "r01", "date": "02 Jun 2014", "hash": "dbdd38ff4d0f1bed1df96073d011b46269d0a2f7", "resources": [ "A Survival Quest.qst" ] } ], "defaultPath": "quests/purezc/481/r01/A Survival Quest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This quest was made in 20 minutes. So there is not that much into it. I remembered to test my quest.", "descriptionHtml": "You are Link oh course, survive to the end.", "storyHtml": "Survive to the end.", "tipsAndCheatsHtml": "This quest is unpassworded.", "creditsHtml": "N/A", "rating": { "score": 2.42857, "distribution": [ 2, 0, 0, 3, 1, 0 ] }, "type": "quests" }, "quests/purezc/482": { "id": "quests/purezc/482", "index": 482, "name": "Quest of Lamda II", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=482", "dateAdded": "03 Jun 2014", "dateUpdated": "06 Jun 2014", "approval": "auto", "authors": [ { "name": "Ventus", "id": 83719 } ], "releases": [ { "name": "r01", "date": "06 Jun 2014", "hash": "72b0720f0ac26a7c576f86521a6f4d67d01dac6b", "resources": [ "Quest Of Lamda II.qst" ] } ], "defaultPath": "quests/purezc/482/r01/Quest Of Lamda II.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This quest was started in March of 2014 as a classic tileset based game, then it was canceled then restarted and got a graphics update to a new tileset that the user named DragonDePlatino created.

~Updated 6/6/2014~
Fixed a block trigger in LEVEL 2", "descriptionHtml": "This quest has- The dungeons can mostly be done in any order. Just explorer the world of Lamda!", "storyHtml": "Set 100 years after the events of the first game, as when the Hero of Lamda saved Lamda and got the Golden Power. He had one wish and that was the all evil would be destroyed and peace would rain over all.

But with that came total destruction of Lamda, the Golden Power cleansed the land of every living creature and made it peaceful...
Present time Lamda newly dubbed New Lamda A decedent of the thief who was after the golden power is now after the Golden power.

And its up to the decedent of the hero of Lamda to find them before he does. So starts the Quest of Lamda 2", "tipsAndCheatsHtml": "", "creditsHtml": "-Development-
~Benjamin (aka Ventus)

-Graphic Tileset-
DragonDePlatino - Koten Tileset

-Beta Testing-
~Benjamin (aka Ventus)
~Aevin
~GhostKnight22
~Obderhode

-Special Thanks-
PureZC
ZC Devolpers
Me ;)
The Users that played and tested!
DragonDePlatino for making the Koten Tileset!", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 2, 6, 1 ] }, "type": "quests" }, "quests/purezc/483": { "id": "quests/purezc/483", "index": 483, "name": "Throwback", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=483", "dateAdded": "09 Jun 2014", "dateUpdated": "11 May 2023", "approval": "auto", "authors": [ { "name": "superpatch13", "id": 91583 } ], "releases": [ { "name": "r01", "date": "11 May 2023", "hash": "b04bcbe0f76db1c7e1dc3df45bc4fae43571dbdc", "resources": [ "Throwback.qst" ] } ], "defaultPath": "quests/purezc/483/r01/Throwback.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/g4xou461SCE", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "You go around Hyrule collecting Triforce pieces to achieve a goal. Huzzah.", "descriptionHtml": "This is my 4th quest I have made (3rd uploaded on this account). I honestly can't remember how long I have been working on this one. I guess somewhere around 3 years. I think my best strong-suit when it comes to quest making is the story, so hopefully you all enjoy the world I try to create. I 100% it in approx. 8hr, so its a long game for those who don't know where to go. Feedback is always loved, and of course, have fun playing it! (and if you see anything you think should be fixed/change, let me know!)

Probably around 10ish+ hours to beat if you want to do everything.

UPDATE 2.5- a BUNCH of changes including dialogue, aesthetic, gameplay, etc.
UPDATE 2.7 - 8-way movement added. Mainly difficulty adjustments, and certain bug fixes and other general changes to smooth the experience for everyone.
UPDATE 2.8 - Bug fixes and general adjustments.", "storyHtml": "Zelda is kidnapped. Ganon is trying to take over Hyrule. Cats and dogs living together, mass hysteria. There's more to that, but you should find out for yourself ;)", "tipsAndCheatsHtml": "I wouldn't call this game easy. Any part where link is unable to move, hold down (the game usually tells you this). Like-wise, if you can move during a cut-scene that stops, move up to trigger the rest of it. There is a walkthrough on my YouTube channel if you are stuck: https://www.youtube....h?v=Dsif6Uvt6bU", "creditsHtml": "Most of the credits are in-game, but I made this game along with the design, story, music selection, as well as my quality seal of approval. Also Epad for his many demo testing and useful insight. Thanks to TeamUDF for playing an early demo. VGMusic for the most of the music and purezc for most of the tiles. Another thanks to Moscowmodder for the useful 2 scripts.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 1, 1, 2, 7 ] }, "type": "quests" }, "quests/purezc/485": { "id": "quests/purezc/485", "index": 485, "name": "Hero's Story", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=485", "dateAdded": "04 Jul 2014", "dateUpdated": "29 Jul 2014", "approval": "pending", "authors": [ { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "29 Jul 2014", "hash": "16225252eb433355f421c7dc625b662ab2283f5e", "resources": [ "HS_Hero.qst", "HS_Normal.qst" ] } ], "defaultPath": "quests/purezc/485/r01/HS_Hero.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/9-v-vPLFL-8", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Collect 8 pieces of the Triforce and save Zelda. Blah blah", "descriptionHtml": "Hero's Story is the first quest I have ever completed. I decided to do a Z1-style classic quest because more complex projects were too..well complex for me :D I hope all the bugs are fixed. At least the game-breaking ones. The zip includeds two quest files: the normal mode and Hero Mode. In Hero Mode, you take extra damage from enemies and never get any heart or fairy drops; only way to restore health is by visiting a Fairy Fountain or using Potions. Anyways, enjoy, have fun, rate and give me feedback! :) Also, can you find and beat the Bonus Dungeon?? :)", "storyHtml": "Three years have passed since the land of Hyrule was saved by a boy named Link. Hyrule was in peace. But one day Ganon returned and took the Triforces and Zelda. Zelda divided the Triforce and hid the pieces in a faraway land called Worldia. Ganon also went to Worldia. Link must gather the pieces and save Zelda.", "tipsAndCheatsHtml": "This game isn't necessarily very easy. I only recommend Hero Mode only if you are very good at playing ZC Quests :D", "creditsHtml": "FYS Tileset by FnrrfYgmSchnish

Midis are from VGMusic

Thanks to Charizard/Shane, Jacques, MabusTheDark, SirKazuma and Zeldaman23 for beta testing and being supportive :)

Thanks PureZC and it's members for supporting :)

The Legend of Zelda is a copyright of Nintendo. Duh", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 1, 1, 3 ] }, "type": "quests" }, "quests/purezc/486": { "id": "quests/purezc/486", "index": 486, "name": "Eiyuu", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=486", "dateAdded": "11 Jul 2014", "dateUpdated": "04 Jan 2015", "approval": "auto", "authors": [ { "name": "Teamudf", "id": 171467 } ], "releases": [ { "name": "r01", "date": "04 Jan 2015", "hash": "fe49089686efc32458e0f28089047f695d306b49", "resources": [ "Eiyuu.qst" ] } ], "defaultPath": "quests/purezc/486/r01/Eiyuu.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/q8tXsVjQjxE", "images": [ "image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "Eiyuu is my first submitted ZC project, but the second quest I have worked on rigorously. It is a prequel to my main project. Eiyuu has a unique story with a cast of brand-new characters and will mainly serve as an experiment in game play, storytelling, and new items. The theme of the quest is explore.", "descriptionHtml": "Eiyuu has a unique story with a cast of brand-new characters and will mainly serve as an experiment in game play, storytelling, and new items. The theme of the quest is explore.

Made for and play tested in 2.50. Playing in other versions may result in undesired consequences. (One was found in 2.50.1, in fact, so play in the recommended version, please.)


Rating difficulty on a scale from 1 (not at all) to 10 (insane), play testers gave Eiyuu around a 5. With the latest update in place, this rating should hold true for more players. Later areas can still be tricky though.

Eiyuu contains 4 to 6 main levels (it's...weird to explain) and a number of secrets that will probably be classified as \"too many.\" There is also an experimental karma system that will keep track of items the player may have taken illegitimately from others. The karma system no longer affects any ending. Boss battles are not this game's strong suit but there are a few good ones courtesy of Moosh.

There is a small side legend revolving around 5 \"mega-tier\" secrets you can find in the game. Some of the higher-end secrets become increasingly abstract, but all solutions are intended to be logical and have in-game hints. I expect the player to think during these challenges.

UPDATE (7-11-2014): Sorry for the extremely early update, but I apparently closed off a path I didn't mean to in Level 3 some time in the past. Both keys should be obtainable in either order again like in the demo build.

UPDATE (7-21-2014): The next major update that fixes quite a few things. Page 14 on the thread describes them. A couple people helped me test and save files shouldn't break. (I only bring this up because I changed something in the Global.)

UPDATE (8-12-2014): Another major package of stuff, noted in Page 19 of the Eiyuu thread.

UPDATE (1-4-2015): Another damage control package of updates, including a couple somewhat new things. Noted in Page 25 of the Eiyuu thread.", "storyHtml": "Zelos Phoenix is an explorer searching for a particular rare item. With a guide at his side, he hopes to track down the item in the mountainous region of Myso. But as Zelos travels, he ends up caught in the middle of a race for the item.

There are four endings to the main story. One ending (the canon one) CAN be missed and whether you miss this ending depends on what you complete before finishing Level 2. Even if you miss it, you can still get \"a\" good ending that is similar to the canon ending.

Some scenes and dialogue can change depending on the items you have or the actions you have (or maybe haven't) performed. The story ultimately goes to the same place, but details can be altered or added depending on what the player has seen.", "tipsAndCheatsHtml": "- If you cheat and break something, you get what you deserve. Play the quest as intended and ask for help if needed.
- MONEY IS LIMITED for a good while. Enemies usually do not drop Rupees and you have no sword to slash bushes. Invest wisely.
- READ the story or TALK to NPCs if you get lost in quests easily. You are always told where to go next or are given a general idea on where to look.
- The karma system can make the game easier or more difficult depending on your play style. Be mindful of the items you decide to take as not all of them are possible to get in a single playthrough.
- Check earlier areas as you progress through story events and levels because more will open.", "creditsHtml": "=====Story / Creator / Insane Guy=====
Teamudf

=====Loose Tiles / Tileset=====
Akkabus
Radien
Kate
Franky
Spacemandan
Purplemandown
ShadowTiger
Teamudf (Just some spare / extra ones.)
(If I forgot anyone, please PM me.)

=====Playtesting=====
Evan20000 (CHOPPAH)
Spacemandan
Moosh

=====Script Help / Creation=====
Franky
Spacemandan
Moosh
Russ
Evan20000
Saffith
Joe123
Teamudf
(If I forgot anyone, please PM me.)


=====Sounds / Music=====
Enya
Espilan
Noproblo
Oulisa
Psychgoth / Ba-Rok
RPG Maker XP
Shebat
VGMusic", "rating": { "score": 4.78125, "distribution": [ 0, 0, 0, 0, 5, 26 ] }, "type": "quests" }, "quests/purezc/487": { "id": "quests/purezc/487", "index": 487, "name": "BigJoe's 5th Quest Entry: Special Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=487", "dateAdded": "18 Jul 2014", "dateUpdated": "23 Nov 2014", "approval": "pending", "authors": [ { "name": "BigJoe", "id": 134 } ], "releases": [ { "name": "r01", "date": "23 Nov 2014", "hash": "83ecaa77304a6978b8e1f393502239f4eb3d901c", "resources": [ "5thmusic.nsf", "5thmusic_3.nsf", "bigjoe_5th.qst", "new_5thmusic.nsf" ] } ], "defaultPath": "quests/purezc/487/r01/bigjoe_5th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is my entry for the 5th Quest contest, remastered with a reworked soundtrack, and a new easy mode. I recommend the easy mode for first time players. This quest can get a little difficult. Be sure to unzip the nsf files included in the zip to the quest directory for sound.

UPDATE v1.1: Added a music selection menu. You can select from 3 different dungeon music sets as well as the original Zelda dungeon themes.", "descriptionHtml": "I started working on this quest the moment I heard about the 5th quest contest. It has existed in the form of a submission at AGN, but I decided to give it a few tweaks before releasing it here. The new Easy Mode decreases the damage taken by projectiles and the prices of shop items. It starts you off with all bomb upgrades as well. There's a little surprise when entering levels now.", "storyHtml": "Link must set out to defeat Ganon for the 5th (and perhaps 5000th) time! Are you prepared to take on one of his deadliest adventures yet?", "tipsAndCheatsHtml": "You will want to have a shield, candle, and arrow before entering Level 2.
There is a cheap shield shop near the lost woods, under a red bush.", "creditsHtml": "Nightmare- Playing the quest extensively and helping me to balance it.
Everyone who has played the quest at AGN.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 4, 4 ] }, "type": "quests" }, "quests/purezc/488": { "id": "quests/purezc/488", "index": 488, "name": "Randomizer Super Version", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=488", "dateAdded": "22 Jul 2014", "dateUpdated": "22 Nov 2014", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "22 Nov 2014", "hash": "006fd0ac2f395836b8840124c4f90d50674259ff", "resources": [ "RandomizerSuper.qst" ] } ], "defaultPath": "quests/purezc/488/r01/RandomizerSuper.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "It looks like a simple remake of the 1st quest, but there is a lot more to see. A LOT more. And you can't be sure how it will play out each time you play.

Update 1.1: Added the ability to use seeds.

Update 1.11: Fixed a critical bug", "descriptionHtml": "The latest in a series of quests, Randomizer Super Version is a little more than just an expansion to the Randomizer Modern Version. New dungeons, new items, and some changes to the game flow. But items are still shuffled, and you have lots of ground to cover.

Compared to the previous versions, the big new feature of this version is how the Light and Dark overworlds work. Now you must seek out portals to travel between both, and dungeons now appear only in one of the two overworlds.

There are now bonus dungeons to seek out, for those who thought they knew everything from the previous versions. The standard item total is at 200, but you can go for 103% if you wish.

Update 1.1: Now you can use a seed to randomize the quest. A seed is a 16 digit number that will produce the same item placement when used... assuming you also use the same custom randomizer options. Great for sharing your item layout with others!", "storyHtml": "Zelda has been taken by Ganon, you need the triforce for Level 9, etc. Except there are more than 8 dungeons to search, many Level 9s, and Ganon might not be the boss you need to face. Or not. But hey, items are shuffled around, so make the most of what you find early on this quest.", "tipsAndCheatsHtml": "By this point the big secret of the randomizers should be known. Most bonus dungeons are hidden there, but one might be somewhere else...

Also, there are two bonus items that don't count toward the final item tally. Only the best will find these \"Easter Egg\" items.

One new change is you can buy an item that tells you how many items are in a dungeon or overworld. It will come in handy, and can be found at a discount in a certain shop.

1.1 Feature: If you use a seed, you might start with an unexpected item.

Version 1.11 fixes certain weapons messing with important animations", "creditsHtml": "Nintendo for the Original quests, VGMusic for the midis, and thanks for the beta testers who helped balance a quest that can be so random.", "rating": { "score": 4.46667, "distribution": [ 0, 0, 0, 1, 4, 9 ] }, "type": "quests" }, "quests/purezc/489": { "id": "quests/purezc/489", "index": 489, "name": "Mysterious World", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=489", "dateAdded": "28 Jul 2014", "approval": "pending", "authors": [ { "name": "Aru", "id": 252837 } ], "releases": [ { "name": "r01", "date": "28 Jul 2014", "hash": "401af4257b10ee9df9e688029d62be59614e9274", "resources": [ "MysteriousWorld.qst" ] } ], "defaultPath": "quests/purezc/489/r01/MysteriousWorld.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "4 main dungeons
2 bonus dungeons
1 final dungeon
16 heart containers
all items are collectable", "descriptionHtml": "I didn't really want to release this but, since I completed it and It kept staring me in the face telling me to release it i decided to release to you guys so hopefully it can be fun and it's meant to be a small quest so enjoy.", "storyHtml": "link finds himself in a mysterious other world and monsters are let loose, link must find the source of this evil and destroy it before it destroys this other world.", "tipsAndCheatsHtml": "just keep building up money and try not to tank like some people I know.", "creditsHtml": "vgmusic.com for the music
noproblo.dayjo.org for SFX
the ZC community for inspiration
purezc for making Zelda classic
and Nintendo for creating zelda in the first place", "rating": { "score": 3, "distribution": [ 0, 0, 0, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/490": { "id": "quests/purezc/490", "index": 490, "name": "Legend of Zelda: Oracle of Awesomeness", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=490", "dateAdded": "29 Jul 2014", "dateUpdated": "30 Jul 2014", "approval": "pending", "authors": [ { "name": "MonopolyRubix", "id": 294337 } ], "releases": [ { "name": "r01", "date": "30 Jul 2014", "hash": "759ae000ffd84fc8cf021f9828b55a2abe0c2f0a", "resources": [ "Oracle of Awesomeness.qst" ] } ], "defaultPath": "quests/purezc/490/r01/Oracle of Awesomeness.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Guide Link through some unnamed world to rescue the Oracle of Awesomeness from the clutches of Ganon. Features a full 8 dungeons, each with its own theme, as well as a decent overworld, 36 hidden peices of heart, and several attempts at humor.
Also includes a recharging magic meter similar to Link Between Worlds.", "descriptionHtml": "Despite the title, this game really isn't a lot like the Oracles. The title just kind of worked out.
Dungeons are completed in a set order, and found by exploring the overworld more as you get more items.

Features:
- 8 dungeons
- 1 full overworld
- 36 peices of heart
- Item use is tied to a recharging magic meter
- A few towns
- 2 full cutscenes that took forever to make and weren't really worth it
- One of those super-long trading sidequests
- Fancy Gameboy graphics, thanks to Lightwulf and Akkabus

Update History:
V1.1 - Some small fixes.
- Fixed some glitched tiles and changed the magical boomerang's pickup message (thanks to Artix3)
- Bow uses a little less magic
- Removed two moblins in Level 4", "storyHtml": "Ganon has captured Bob, the Oracle of Awesomeness, and taken him away to another world. Without the Oracle of Awesomeness, Hyrule will crumble to dust. Link must assemble the Triforce of Courage to defeat Ganon and rescue Bob, before it's too late.", "tipsAndCheatsHtml": "Here's a guide to the super long trading sidequest, in case you can't figure it out. The reward is nice.

Spoiler

1. Conch Shell - Dive in the ocean. It's near the guy with the house on the raft.

2. Mushroom - From the ocean, go north and hug the right wall of the map. Talk to the robed guy.

3. Necklace - In Old Man Cave Village, talk to the old man in the bottom left screen of the village.

4. Horsehead - Along the top of Milkweed Meadow, there is a tree you can burn down. Do so, and go down the stairs. The man there will give it to you.

5. Pineapple - Go to Barnacle Beach with the Power Glove. There is a rock you can push to open a casino. Go in and talk to the old men playing chess.

6. Scale - Go through the Lens of Truth cave again and bomb open the cave at the end. Go in and talk to the mermaid.

7. Letter - Go to Old Man Cave Village and talk to the old man with back pain.

8. Classical Literature - Talk to the one guy in the Lost Woods.

9. Phonograph - Leave S. Valley from the left, then go down and left. Talk to the fox.

10. Fish Hook - Go to the graveyard in Milkweed Meadow. Push one of the gravestones and go underneath.

11. Note to Wife - Go to the underground path between Milkweed Meadow and the old S. Valley. Fall on purpose. Go up the stairs, then go down, right, and up. Burn the tree and go through the underground passage. Talk to the fisherman.

12. Blue Tunic - Go to S. Valley and talk to the woman.
", "creditsHtml": "Tileset:
Lightwulf and Akkabus

Scripts:
Dan358
Joe123
Zecora
Moscowmodder
LinktheMaster

Midis:
KHInsider.com
VGMusic.com
ScottMidis.wikia.com

Thanks to all of the above!", "rating": { "score": 4.64286, "distribution": [ 0, 0, 0, 0, 3, 10 ] }, "type": "quests" }, "quests/purezc/491": { "id": "quests/purezc/491", "index": 491, "name": "Legend Has It", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=491", "dateAdded": "31 Jul 2014", "approval": "auto", "authors": [ { "name": "AtrusW0nder", "id": 293585 } ], "releases": [ { "name": "r01", "date": "31 Jul 2014", "hash": "f17807826150fefa3e9041e3e3006bd1dd61dedf", "resources": [ "Legend Has It.qst" ] } ], "defaultPath": "quests/purezc/491/r01/Legend Has It.qst", "music": [], "images": [ "image0.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A small, yet challenging quest with only 7 dungeons.", "descriptionHtml": "Just a simple quest using tiles I ripped from A Link to the Shadows and I Hate Mayo by Skatboarder11 and Rambly. Check out their quest! Very fun..
I don't wanna reveal much more about the quest. Just let it be a surprise blind run. Hope you enjoy! And don't forget to rate.", "storyHtml": "Just defeat the shadow lord however you can and save Zelda.", "tipsAndCheatsHtml": "Enemies item drop set are all the same and custom made.
Some enemies have new weaknesses - try different things on them.
The magical sword opens the way to the last dungeon.
Dungeons are not marked. If you can enter, then go for it.
Sometimes you gotta get items from a dungeon to enter another and then return to previous ones later.
7 dungeon quest.
Starts out very challenging and gets easier as you upgrade.
Total of 8 heart and magic containers.", "creditsHtml": "Rambly and Skateboarder11 for their tiles and textures.
If you like the colors, textures and graphics, I take no credit for it. The credit belongs to them both.

Moosh for assisting me with a little bit of scripting and problem solving.

Nintendo and purezc.

And to my quest fans! I do this for you.", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/492": { "id": "quests/purezc/492", "index": 492, "name": "Hero of Time", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=492", "dateAdded": "02 Aug 2014", "approval": "pending", "authors": [ { "name": "NoeL", "id": 363 } ], "releases": [ { "name": "r01", "date": "02 Aug 2014", "hash": "2667f44e90b06191c74f4c9c76e40f37fec06613", "resources": [ "Hot2.5.qst", "herooftime.txt" ] } ], "defaultPath": "quests/purezc/492/r01/Hot2.5.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Hey guys, just wanted to update my old quest since it's buggy as hell in 2.50 players. There are a couple of other bug fixes too.", "descriptionHtml": "Originally a remake of Ocarina of Time but has evolved to hold its own. BS tile set but many graphics (including Link) have been edited for the better or redrawn by yours truly. The dungeons are pretty good, though not as good as Mike Curry's \"The Revenge 2\", I think they're better than \"The Revenge\". 12 dungeons in total. Some great overworld tiles including the Desert Colossus and Ganon's Lair.", "storyHtml": "Zelda teams up with a rebel Darknut named Cronos. Zelda is kidnapped by Ganon. Link must awaken the sages to access Ganon's Lair.

N.B. This is a VERY shallow interpretation of the story. The full story can be read in the txt file that comes with the quest.", "tipsAndCheatsHtml": "Just because you've finished the game doesn't mean the fun's over. Go exploring with your new found treasure.", "creditsHtml": "This was pretty much my own work, but thanks to anyone who made the quests from which some of the music was stolen. Also thanks to The Games Factory for additional music. Thanks to Mike Curry for being my inspiration. I loved his \"Revenge\" series and wanted to try and outdo him. Cheers Mike!", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/493": { "id": "quests/purezc/493", "index": 493, "name": "The Legend of Zelda: Flow of Time (Remastered)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=493", "dateAdded": "10 Aug 2014", "dateUpdated": "22 Oct 2015", "approval": "pending", "authors": [ { "name": "Obderhode", "id": 40410 } ], "releases": [ { "name": "r01", "date": "22 Oct 2015", "hash": "73ff095edf67e3299a24499a8cbcb581005ff48e", "resources": [ "FlowRemastered.qst" ] } ], "defaultPath": "quests/purezc/493/r01/FlowRemastered.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/ShndUq2kou8", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "The Legend of Zelda: Flow of Time (Remastered) is a fully upgraded and re-envisioning of my original quest, the Legend of Zelda: Flow of Time.", "descriptionHtml": "Note: This game plays better with the enhanced music. Please download the music from the link in this post and make sure all music files (.ogg files) are in the same folder as the FlowRemastered.qst file.

BIG UPDATE: 10/21/15
Changes lots of things about the quest! Tons of excellent changes, special thanks to Lunaria for the stream and all the suggestions!
Spoiler

General Changes:

• Enhanced music was added to almost all areas of the game.

• The Reversion Rondo functions better now and should not allow you to warp onto a solid tile anymore.

• There is less input delay when using the Timeshift Serenade (location warp song).

• You are now able to grab items with your sword.

• You are no longer damaged by your own candle fire.

• Aurelia now generally talks less at help giving tablets.

• Almost all block puzzles have directional indicators.

• The blue tunic is no longer a prize in Dungeon of Trials #2 and can be attained earlier.

• The mini map indicator of Link's position is now a different color, regardless of tunic held.

• A key counter was added to the passive subscreen.

• Bat enemies are now much less common.

• Bypassing the trial required by using the Reversion Rondo for Nayru's Love has been fixed.

• A super bomb shop was added in the Gly'cov Overworld.

• You can no longer sequence break into level 7. Because of this, the change below was made.

• You no longer have to run into the Goriya before you can buy Gly'cov Meat at the grocery.

• The song warp for Level 1 has changed from the swamp to Gly'cov Fields, near the village.

• Medusaeye monsters no longer give the DRUNK effect, but reduce your magic meter upon colliding with them.

• An HCP was removed from the ocean and added back to the past graveyard with the ring of floatation.

• An HCP was added on top of the Fairy of Nayru's haven.

• The By'rov side of the overworld in the past had some graphical fixes & shortcuts added through the pegasus boots.

• The enchanted magic ring now gives a more potent effect.

• A rock was moved that affected the Reversion Rondo enchanted key location in the By'rov Wastelands.

• Various tile/sound errors were fixed along with other small changes.


Dungeon Specific Changes:


LEVEL2

• Some traps were removed to make the dungeon easier.

• The dungeon hint room now requires you to use logic to solve the dungeon's main puzzle versus being flat out told.

• Rooms that you frequently visit that had vires (which always respawn) have been replaced with ropes. Now you should never have to leave the dungeon as Ropes provide easy income.


LEVEL3

• The music for the dungeon changed.

• The number of enemies in various rooms were reduced.

• The magic ring item, previously obtained in Level 6, is now obtained here.


• The dungeon hint room now requires you to use logic to solve the dungeon's main puzzle versus being flat out told.

• The dungeon has a new boss.


TRIALDUNGEON1

• There are no blue darknuts in the dungeon anymore.

• The magic shield is no longer contained in a chest so you don't accidentally get it.

• Enemy count was reduced.


LEVEL4

• Enemy count was reduced & the \"shielded leever\" and blue lanmola were removed as enemy types in the dungeon.

• Bomber Skeletons show up with less frequency now.

• Dogondos can no longer get stuck in flowers.


TURTLEROCK

• Complete overhaul. The central chamber is no longer blocked off by anything, it is just something you can walk to.

• You can now complete any segment of the dungeon in ANY order.

• Besides the Ring of Floatation, it now holds the Blue Tunic and a new boss encounter.

• To obtain the Blue Tunic, you complete the majority of what you used to have to complete, BUT it is a different dungeon

essentially.

• Many of the Past Keese (Flying Eyes) have been removed.


LEVEL5

• The key room with 3 chasers that was impossible to avoid damage has been fixed.

• The LTTP goriya enemies holding a key have been removed.

• Some of the chaser traps have been removed.

• A glitch with the last update was fixed.

• A button switch that didn't ever look pressed was fixed.

• The dungeon boss now has two new attacks.


PYRAMID

• Enemy reduction & spawn location of the medusaeye monsters in 1st room were changed.

• Dark rooms on the lowest level are mostly removed.


LEVEL6

• The music for the dungeon changed.

• The puzzles in the beginning part of the dungeon were changed slightly, so that they make more sense.

• Significant enemy reduction.

• The room that required you to reflect wizzrobe magic for a key now always respawns them and has more of them.

• Several magic shooting statues were removed.

• Now contains a more powerful magic ring, known as the Augmented Magic Ring, that is almost as powerful as the Enchanted Magic ring used to be. This should alleviate magic issues!

• Some enemies never return and/or provide permanent unlocking of the door in the room.


TRIALDUNGEON2

• No longer holds the Blue Tunic.

• The path for completiion changed slightly as well as enemy reduction.


LEVEL7

• The room right before the boss key changed.

• The room with item disabling magic in Level 7 with ice near the boss key no longer

has any enemies but an always respawning windrobe & no longer disables your items.

By disabling, it made it impossible to use the lens of truth and that item is helpful there.


LEVEL8

• The help tablets now work.

• 2nd and 3rd mini boss changed.



TRIALDUNGEON3
• The King Darknut mini-boss can no longer walk on walls anymore.


Updated: 9/6/15
Nice quality of life fixes and dungeon reworks. NOTE: Music no longer comes with the quest. See the quest forum to download the music.
Spoiler

Flow Remasted Final Update


Overworld/Combat/Quality of Life Changes:

- You now slide faster on ice.
- A cave system shortcut from the main overworld to the wastelands has been added. You can access this passageway after obtaining the slingshot.
- A portal shortcut from the main overworld to the Lon Lon Ranch has been added. This can be accessed after obtaining the candle.
- A shortcut to Gly'cov Mountain has been added. This is avaiable as soon as you get the flippers. In fact, it was there before, but it required the hammer. Now, it just requires the flippers.
- In a cave system on the way to level 2, a room full of portals has been adjusted.
- All present Stalfos now die instantly to fire just like their past counterparts.
- It is no longer possible to obtain the Upgraded Wand without the Aspected Wand.


Dungeon Changes:

LEVEL 1:
Recieved a lot of changes. In its original design, it recieved a lot of criticism for the swamp caverns close it being part of the dungeon.
While I liked the idea of the dungeon being built into the entire swamp, I decided to scrap that idea for dungeon completion. The dungeon still is connected
to the swamp caverns, but it is NOT required for completion.

Change list:
- New color pallette
- New music
- You no longer have to leave the dungeon to complete it. As such, the way to complete it has changed.
- Now contains an Heart Container Piece.
- Most traps have been removed from level 1.

LEVEL 2:
This dungeon was redone in the last patch, so almost nothing changed. This change, even though small, will reduce the only bit of backtracking that I believed annoying for a completionist.

Change list:
- One of the Heart Container Pieces in level 2 has been removed.This was the HCP that required blowing up a wall on the lowest floor of the dungeon.


LEVEL 3:
After the shortcut added in the last patch, level 3 was in a good spot. However, feedback yielded that the mini-boss was too difficult in his 2nd and 3rd iterations so adjustments were made.

Change list:
- Outside of the dungeon, a switch was added to lower the barrier to the dungeon.
- The 2nd and 3rd iteration of the mini boss now deals slightly less damage and has had their respective hp reduced by 1/3.
- The 3rd iteration of the mini boss now takes full damage from the sword.

LEVEL 4:
I always believed level 4 to be an excellent puzzle dungeon. The only aspect that deemed annoying, was the occasional dark rooms due to having to swap items so much.

Change list:
- Level 4 no longer contains any dark rooms.

LEVEL 5:
This was always one my favorite dungeons, but for some reason, it was always one of the most hated. The dungeon had 4 entraces all over Gly'cov that you would complete in phases.
With the following changes though, the dungeon will now only have 2 entrances where the main entrance is the only one that is important. You will have no reason to exit the dungeon once you enter it now
and if you do, it will be to buy potions which is now conveniently placed outside of the second entrance. With the change to level 1 and 5, now the only dungeon you have reason to leave is
Level 2, which makes sense due to its easy and convenient location.

Change list:
- New music
- The dungeon no longer has multiple entrances. It just has two, but you complete the whole dungeon by going in the one main entrance.
- The areas that you used to have to travel to now contain optional prizes.

LEVEL 6:
This has, and will always be, been my favorite dungeon in the game. Not only is it full of puzzles, it has a high level of challenge. As such, I did not feel it warranted any real changes.

Change list:
- The music in Level 6 has changed.

LEVEL 7:
This level is designed for you to be aware of your surroundings, but primarily as a battle oriented dungeon. With the change to ice, the dungeon feels smoother in addition to me deciding that
I strongly dislike dark rooms. As such, this dungeon will see those removed.

Change list:
- All dark rooms have been removed from Level 7.
- The music for level 7 has changed.

LEVEL 8:
This dungeon is unique and serves as a great test of your battle ability before entering level 9. I did not feel it warranted any changes, but felt the original music was slightly unfitting.

Change list:
- The music for level 8 has changed.









The Legend of Zelda: Flow of Time (Remastered) is a fully upgraded and re-envisioning of my original quest, the Legend of Zelda: Flow of Time. The remake hopes to bring forth exciting gameplay and puzzles that are reminiscent of the Gameboy Zelda games, in particular, the Oracle of Seasons & Ages. It is my hope that even those who played the original, this will provide a truly new and unique gaming experience. Thanks the tremendous power of ZC 2.5 versus 2.10, there are so many additions to the game, such as:
In addition, my graphical ability has improved substantially, which will make the beautiful world of Gly'cov come alive. Here is a comparison of what the game looked like before, and what it looks like now:

Posted Image

Posted Image", "storyHtml": "In Hyrule, the sacred Triforce governs the land. Time and time again, many have sought its power. The sages have sealed away the Triforce in the remote land of Gly'cov and when an evil magician in Hyrule heard of this news, he traveled to Gly'cov. When Mythelkr learned that the sages had actually sealed the Triforce in the past, he captured a descendant of the sages, the oracle of time, Aurelia, and used her power to lay waste to Gly'cov and use her power to find the Triforce.

Briefly managing to break the bonds of Mythelkr's spell, Aurelia sends out a prayer... will anyone answer her call?", "tipsAndCheatsHtml": "- Pay attention to the dialogue in the game.
- Don't really expect to have to bomb every wall. If you have to bomb a wall, it will be obvious or there will be a clue to do so.
- Occasionally, you'll run into enemies who are easier if you use weapons other than your sword.
- And of course, if you are stuck, feel free to seek help on the forums.", "creditsHtml": "This game could not have been developed without the help of the PureZC community.Thanks to the feedback from my beta testers as well as scripting help, I was able to enhance my knowledge of scripting and develop this game to my original vision of the Flow of Time.

I hope I do not forget anybody in my list of credits!

SCRIPTING & SCRIPTING SUPPORT

ZoriaRPG
Moosh
Lejes
Saffith
Freyja
Bagel

BETA TESTING & FEEDBACK

Demonlink
Moosh
Oran Gemeo
Judasrising
Zeldaman123
Arceus
Jubbz

GRAPHICS

Akkabus
Lightwulf
Nintendo

AUDIO

VGMusic.com
HelptheWretched
Atlus
Square Enix
Nintendo", "rating": { "score": 4.5, "distribution": [ 0, 0, 1, 0, 4, 10 ] }, "type": "quests" }, "quests/purezc/494": { "id": "quests/purezc/494", "index": 494, "name": "Hitodama", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=494", "dateAdded": "27 Aug 2014", "dateUpdated": "20 Aug 2019", "approval": false, "authors": [ { "name": "Aevin", "id": 293775 } ], "releases": [ { "name": "r01", "date": "20 Aug 2019", "hash": "a9526a863f3e5abd0d08b6b14b72cc28a7390753", "resources": [ "HitodamaDX.qst" ] } ], "defaultPath": "quests/purezc/494/r01/HitodamaDX.qst", "music": [ "HitoNoMura.ogg", "LordoftheLost.ogg", "Lost Desert.ogg", "OGAcheron.ogg", "OGAsphodel.ogg", "OGCocytus.ogg", "OGCorridor.ogg", "OGGranite.ogg", "OGJackland.ogg", "OGLethe.ogg", "OGLyll.ogg", "OGMasquerade.ogg", "OGPhlegethon.ogg", "OGStyx.ogg", "OGToyBox.ogg", "Prismia.ogg", "TartarusChallenge.ogg", "Willville.ogg", "WispBattle.ogg", "Wisps.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "Hitodama is a metroidvania quest featuring a big Labyrinth, unique characters, magic spells, and a completely original tileset.

Important: Download the enhanced music pack here.", "descriptionHtml": "Features This latest version is what I'm calling the DX Update, in which the quest has been completely overhauled in the Yuurand system. This means that all the spell and enemy balancing, quality of life improvements, interface additions, and bug fixes from the past four years years have been applied. If you're looking for the original version, here's a download for Hitodama Classic.

For some supplementary info and a list of key changes this update brings, please see the forum topic here.

For discussion of the series and a casual place to hang out, you can also join the Labyrinth Discord server.
Update 8/14/2019
  • Fixed a progression oversight in Lyll
  • Nerfed the Will boss's summons, and buffed Jack's
  • Fixed odd Thunder spell behavior where it would transform or duplicate enemies
  • Fixed the Smoke Cloud/Jellyfish flinging you into walls or adjacent screens under certain circumstances
  • Various other small bug fixes
", "storyHtml": "While out walking one night, Hito spots strange, colored flames in the darkness. When he follows them, he is spirited away to the Labyrinth, an enormous dungeon where he'll have to use all of his wits to escape.", "tipsAndCheatsHtml": "", "creditsHtml": "Please clear the game for a full list of credits.

I wanted to give a special mention to Russ. He put in a huge amount of effort for this update, as well as the underlying Yuurand system. Without him, this update would not be what it is now, and likely would have never been finished at all. He is not only a partner in my quest-making, but a personal confidant and inspiration for me in game making and life in general. I truly can't thank him enough.

Special thanks also goes to Moosh and Evan for scripting support, brainstorming, and repeated test runs.

And, of course, thanks to all the fans of Yuurand, Hitodama, and Yuurei for your continued interest and support.", "rating": { "score": 4.57143, "distribution": [ 0, 0, 0, 2, 6, 19 ] }, "type": "quests" }, "quests/purezc/495": { "id": "quests/purezc/495", "index": 495, "name": "One More Journey", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=495", "dateAdded": "27 Aug 2014", "dateUpdated": "14 Sep 2014", "approval": "auto", "authors": [ { "name": "2024", "id": 173122 } ], "releases": [ { "name": "r01", "date": "14 Sep 2014", "hash": "61512db0b94920445869e823a85673c8a38b107b", "resources": [ "OneMoreJourney.qst" ] } ], "defaultPath": "quests/purezc/495/r01/OneMoreJourney.qst", "music": [ "029_-_hyrule_field_(night).mp3", "04._overworld.mp3", "05_house.mp3", "07 - Boss Battle.mp3", "070_-_midna's_desperation.mp3", "075_-_sacred_grove.mp3", "12._dark_world.mp3", "125 - Boss Ganondorf (Swordfight).mp3", "12_inside_the_deku_tree.mp3", "13._dark_mountain_forest.mp3", "13_boss_battle.mp3", "14._hyrule_castle.mp3", "15._sanctuary_dungeon.mp3", "16._cave.mp3", "18._boss_bgm.mp3", "2-17 Boss Battle 2.mp3", "20._dark_world_dungeon.mp3", "21._fortune_teller.mp3", "21_market.mp3", "24 - Last End.mp3", "24 - Pirate Fortress.mp3", "26 - Terra.mp3", "28 - The Dreadful Fight.mp3", "29 - Song of Healing Demo.mp3", "30_kakariko_village.mp3", "36 - Ikana Valley.mp3", "39_zora's_domain.mp3", "40 - Ikana's Ancient Castle.mp3", "44_Stone_Tower_Temple.mp3", "45 - Deku Nut's Palace.mp3", "48 - The Fierce Battle.mp3", "57_windmill_hut.mp3", "59_forest_temple.mp3", "62_ice_cavern.mp3", "64_water_temple.mp3", "67 - Fragments of Sorrow.mp3", "67_shadow_temple.mp3", "68_gerudo_valley.mp3", "71_kotake_&_koume's_theme.mp3", "Deku Palace REMIX.mp3", "Fated Battle.mp3", "Lavender town (NON-SCREAMER VERSION).MP3" ], "images": [ "image0.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "A rather straightforward, simple quest with some attempts in originality and a small plot. The music used for it can be found here: http://www.mediafire...3m33po/OMJ2.zip

(for those who don't know, simply extract the audio files in your zelda classic folder)

QUICK UPDATE: Fixed/Altered a few glitchy parts.", "descriptionHtml": "This is my first attempt in making a quest. It was made with the AlttP tileset. It should be fairly easy in terms of difficulty, but some puzzles can be a bit on the original side (still not very hard).

There are 8 main dungeons and a number of places (overworlds, caves, a couple of towns and some secret places) to travel through.", "storyHtml": "Link finds himself without any memories, in a place unknown to him. Only a vague fragment of his memories remain, that he must find something called the \"Deku Tree\". He begins his journey in search of what has happened to him in the past.", "tipsAndCheatsHtml": "I'm not very comfortable with my design, so cheats are enabled (1,2,3,4) in case players encounter some game-breaking glitch. Obviously, I cannot guarantee that the game can be finished normally if cheats are completely abused.", "creditsHtml": "N/A", "rating": { "score": 3.75, "distribution": [ 0, 1, 0, 1, 3, 2 ] }, "type": "quests" }, "quests/purezc/496": { "id": "quests/purezc/496", "index": 496, "name": "Maze of Hyrule 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=496", "dateAdded": "19 Sep 2014", "dateUpdated": "29 Jan 2021", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "29 Jan 2021", "hash": "e80a5cbdd76c936bfd8d12ee06651da07af5be60", "resources": [ "Maze of Hyrule 2.qst" ] } ], "defaultPath": "quests/purezc/496/r01/Maze of Hyrule 2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Maze of Hyrule 2 was made in about 3 months.", "descriptionHtml": "Quest features:
-4 areas to explore
-36 heart pieces to find
-complex dungeons, or at least I think they are complex
-some head scratching puzzles
-7+ hours of gameplay
-5 custom bosses

Fixed a game breaking bug. 9-20-14
Fixed some of the text and made so you can skip two of the block puzzles.
Fixed the thing above the A button. 9-27-14
Added more enemies, and fixed most of the traps.
Fixed Sequence breaking bugs in level 4 so now the player can't skip anything. 1-29-21", "storyHtml": "Link can only marry Zelda if he can become a hero, and the only way he can be a hero is if he kills all 5 demons", "tipsAndCheatsHtml": "try and use all of you items.", "creditsHtml": "-=-TILESET-=-
Lightwulf - EZGBZ 2.5
-=-TESTERS-=-
TheRock
-=-STORY-=-
TheRock
MischeviousMalfais
-=-SCRIPTS-=-
Colossal - Ice Push Block
MoscowModder - Permanent Block Secrets
cavthena - Color Cube
HuggetSukker - Authentic dungeon barriers
Joe123 - Signpost", "rating": { "score": 3.5, "distribution": [ 0, 0, 1, 1, 2, 1 ] }, "type": "quests" }, "quests/purezc/497": { "id": "quests/purezc/497", "index": 497, "name": "Link stuck in Castlevania", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=497", "dateAdded": "19 Sep 2014", "dateUpdated": "05 Apr 2019", "approval": "pending", "authors": [ { "name": "Alucard648", "id": 293712 } ], "releases": [ { "name": "r01", "date": "05 Apr 2019", "hash": "98052c41113a9c32feb5c14dfef7230009b884fa", "resources": [ "LsiCV117.qst" ] } ], "defaultPath": "quests/purezc/497/r01/LsiCV117.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "A sidescrolling stage-by-stage adventure, where Link tries to escape from the very dark and creepy castle.Update 30 Aug 2015: Continue with 8 hearts (was full hp), godzilla roar replaced with CV2 level up jingle, death rooms (spikes) play Dmap MIDI`s, CV2 death noise replaced with CV1 death theme, Minor bug fixes in stage 4. Added missing shortcut in stage 5. Fixed wrong appearance of trap candles in stage 5.
Update 5 Apr 2019: Updated for ZC 2.53, minor bug fixes.", "descriptionHtml": "This quest was once a mere place to test how my ripped Catlevania tiles would look with LoZ sprites and stuff, nothing more. But then, I stumbled upon BlueKnight`s script showcase videos on YouTube and amazed what ZC scripts can do! An interesting but non-promising idea was sparked in my mind: What if I put Link into Castlevania, complete with sidescrolling. Back in the time when I wasn`t good at scripting, I have posted a quite ambitious script request: Castlevania-syled staircases. Chances of fulfilling that wish were really slim...
And after a pair of weeks I got a response from a guy nicknamed Grayswandir. He posted a giant piece code that, judging by comments, looks like a custom sideview engine. With stars mechanic. After installing it into the quest, I got a almost working staircases! Almost because there were a lot of bugs and glitches that limit creativity with new engine. After a couple of iterations, testing and bug-fixing, the engine was brought to at least usable state. And then Grayswandir disappeared without trace, leaving me with a half finished quest.
I have opened quest project page to search for new scripters to help me on my way. Of course, posted a few screenshots and a 4-stage demo. ZoriaRPG had tried to help me with scripting. But everything turns out to be either horribly buggy or done in wierd ways. The only good thing he did was a flashing effect for Rosario item pickup. By the time Zoria left the project, all 8 planned stages were almost finished design wise. At least entire quest was playable from start to ending, even tough a lot of stuff was missing. With the lack of contibutors on scripting side the project was put on hiatus for long time.
But I have found a topic made by BobbyLight. It has a Zscript coding IDE plugin for a text editor called Rtext. And then a guy nicknamed Kurt91 posted a work-in-progress script: Beginneer`s custom boss kit. While testing it for glitches, I have accidentally opened the script file in Zscript editor and it was nicely formatted and commented. It sparks my incentive to start learning scripting. After reading Saffith`s scripting tutorials several times I started to practice in scripting, starting from wierd things, like a wand that throws giant boulders. And discovered that extending Lweapon`s sprite is a good basis for whip. After writting and compiling script, I found out it`s just good enough to be in the quest. This sparked a new \"life\" for my quest.
The \"golden age\" of scripting has begun. I have done a lot of work in terms os scripting (stdCombos.zh, stdWeapons.zh, candelabra script and lots of other work). When I posted screenshots featuring some of my Castlevania subweapons (notably Axe and Holy Water), Zoria was amazed on how fast I have learned scripting. This gained me more than enough motivation to lift the project off hiatus and install all my related scriptwork. Also I have reverse-enginnered Grayswandir`s sideview engine (this was easy, thanks for comments) and fixed pretty much all it`s bugs. The learning of ghost.zh allowed me to script CV enemies completely from scratch, while discovery of the fact, that changing of npc->OriginalTile on the fly does wonders, allowed me to simplify enemy animation routines.
The rest was a pice of cake: odds and ends, bug-fixing, beta test and then release.", "storyHtml": "An ungodly mysterious event has caused Link to be warped into demonic dimension, to the place where it`s very dark and scary. After looking around Link sees a giant slhouette of enormous castle-like structure shined by larger than usual moon. Turns out, it`s an infamous Dracula`s Castle! The only viable way to escape the demon realm is to explore the castle in and out and finally find out who is responsible for this trouble.", "tipsAndCheatsHtml": "1. EX1 to jump. R to read stone tablets on background for clues.
2. Pretty much all major treasures are hidden in breakable blocks. Use whip or sword to break them.
3. Use warp whistle to warp to previously beaten stages to search for missed stuff.
4. Be careful when breaking candles in stages 4+. Some of them contain nasty traps. Pay attention to candle flame animation.
5. Health pickups are rare.
6. CV weapons are good against CV enemies and Zelda weapons are effective vs Zelda enemies.

/!\\ Watch out for bloody effects.", "creditsHtml": "Graphics:
BadBatman3, Lord Zymeth, RetraRoyale.

Sounds:
Nai255.

Music:
Gigasoft, FireMario, SonicMaster, Johnnyz, Optomon, George J, Dooey Jo,
Lee James Baxter, Mark7, Andrew Shand, Mastagambit, Michael Martin,
Jorge D Fuentes, Tsy Ryu, Frederick Klingwall.

Scripts:
Kurt91: his Beginneer custom boss kit still managed to become the base for one of my bosses.
Grayswandir: his sideview engine is a basis of my entire quest.
ZoriaRPG and Zecora: even though nothing really important, his advices had a high positive impact on quest development.
Saffith: ghost.zh as well as well-written scripting tutorials.
BobbyLight: his Zscript coding IDE has literally saved the quest from certain doom. Because without it, even otherwise basic compile errors would be unbearable nightmare to track down.

Testing:
RetraRoyale, JudasRising, Epsalon ZX.

Tools used:
Anvil Studio, Wavosaur, SPCtoMIDI, VGMtoMIDI, NSFtoMIDI, Rtext(with Zscript plugin), Paint.net.", "rating": { "score": 4.57143, "distribution": [ 0, 0, 0, 0, 1, 5 ] }, "type": "quests" }, "quests/purezc/498": { "id": "quests/purezc/498", "index": 498, "name": "Well that's something", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=498", "dateAdded": "19 Sep 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "19 Sep 2014", "hash": "ad2e10aa6548330ded96bd65b7f9cacb987461c1", "resources": [ "Well that's something.qst" ] } ], "defaultPath": "quests/purezc/498/r01/Well that's something.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is not a quest, this is a jokequest.", "descriptionHtml": "This quest is just something random I made when I was bored one day. Don't take this serious. If you actually want to play a good quest by me, try any of my others. If you are interested, you can still take a look into Well that's something. :) Did you know scripts can enhance joke quests?", "storyHtml": "n/a", "tipsAndCheatsHtml": "n/a", "creditsHtml": "Everyone on PureZC.
Other questmakers.
Those who play this quest.
PureZC.
Developers of ZC.
Nintendo.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 2, 3, 3 ] }, "type": "quests" }, "quests/purezc/501": { "id": "quests/purezc/501", "index": 501, "name": "The Legend of Zelda: Ganon's Legacy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=501", "dateAdded": "04 Oct 2014", "dateUpdated": "26 Sep 2015", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r01", "date": "26 Sep 2015", "hash": "f752f05fbbc27b4dc7ccf5028b8a6f02488954ff", "resources": [ "legacy.qst" ] } ], "defaultPath": "quests/purezc/501/r01/legacy.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "informationHtml": "This quest was created several years ago via the 2.10 and has never been updated to include scripts or custom items. There's no real story, just Link on a quest in a world that's connected to Hyrule. The game includes 8 regular dungeons and one extra-large dungeon at the end.", "descriptionHtml": "Link has found a doorway to a neighboring land called Termina where a force known as Legacy rules and must gather the pieces of the Triforce to prevent it from wreaking havoc upon his home.

Update- 9-26-15- Made all onscreen secret locations more obvious by giving them combos that are slightly different from normal. Made bombable walls in dungeons more obvious by changing floor tiles near to them. Eliminated a few minor tile errors. Checked the whole game to make sure it could be beaten.", "storyHtml": "N/A", "tipsAndCheatsHtml": "The final dungeon, the Zoo of Iniquity- consists of 2 floors which overlap one another.", "creditsHtml": "N/A", "rating": { "score": 3, "distribution": [ 0, 0, 0, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/502": { "id": "quests/purezc/502", "index": 502, "name": "Link's Awakening (Zelda Classic Edition)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=502", "dateAdded": "04 Oct 2014", "dateUpdated": "23 Sep 2015", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r01", "date": "23 Sep 2015", "hash": "fff7898eec12bb9ad4f80ec96d7628feebc63f25", "resources": [ "laclassic.qst" ] } ], "defaultPath": "quests/purezc/502/r01/laclassic.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "1.92 B182", "informationHtml": "After I finished my first quest I decided to start a second and stalled. Since I'd never seen a Zelda Classic version of Link's Awakening, I decided to create my own. As far as possible, every screen has an object in place which corresponds with a similar object in the original game. No working scripts or sprites and the original story is not included. There is also an additional dungeon at the end. Many secrets can be somewhat obscure to locate.", "descriptionHtml": "Link's Awakening is a classic GameBoy game featuring Link's visit to the mysterious Koholint Island. This version makes some substitions when it comes to some items. For example, the Ladder is used instead of the Roc's Feather and the Boots instead of the Pegasus Boots. Additional Heart Pieces are included instead of the Secret Seashells and Golden Leaves. This was before custom enemies, so equivalents of the original enemies have been used where necessary. The final dungeon, the Wind Fish's Egg; has been expanded substantially

Update: Corrected problems with cave/item cellars in Level 8 and elsewhere. Corrected spelling of Koholint..
Update- 9-23-15- Corrected numerous errors that would have prevented completion of the game. Made locations of some secrets more obvious. Renamed quest.", "storyHtml": "After washing ashore on a strange island, Link must explore to find the pieces of the Triforce and escape this desolate rock.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 0.90909, "distribution": [ 5, 3, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/503": { "id": "quests/purezc/503", "index": 503, "name": "Link to the Past (Classic)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=503", "dateAdded": "04 Oct 2014", "dateUpdated": "26 Jan 2015", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r01", "date": "26 Jan 2015", "hash": "416e090163a1359bc8bc36aff0946577fa60bd2d", "resources": [ "lttpclassic.qst" ] } ], "defaultPath": "quests/purezc/503/r01/lttpclassic.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "1.92 B182", "informationHtml": "After succeeding in recreating Link's Awakening, I wondered if it was possible to remake any other old Zelda games. The one that immediately came to mind was this SNES classic and it would prove to be my most ambitious project yet. This is as faithful a recreation of the world of Link to the Past as I could get using tools available in 1.92 and 2.10. New ripped graphics from the original game have been added.", "descriptionHtml": "Based on the SNES game. Some items, such as the Magic Cape, Bombos, Ether, Quake and the Ice Rod are not included. Enemies may vary due to my inability to create custom foes at the time. An extra-long final dungeon has been added. Aside from part of the introduction, none of the story has been included. Some tiles used borrowed from the Dance of Remembrance tileset, as well as Orions's LTTP tileset v 2.4.1 by Marcus. Anything else not included with the original tileset has been created by me.

Update: Fixed bug in Eastern Palace which would have prevented further progress thru the game. Corrected some messages, changed certain secrets to make them more obvious.

Update: 1-26-15- Went through the whole game again to check for game-breaking bugs and correct them along with any other errors found. Checked to make sure all treasures and enemy rooms worked properly. Corrected a few string errors. Updated secrets, layers and triggers in a number of areas. Obtained all items, heart pieces, containers and triforce pieces; then beat the game.", "storyHtml": "Link has been awakened by Zelda to save her and must explore the secrets of the Light and Dark World to find the pieces of the Triforce and stop Ganon.", "tipsAndCheatsHtml": "No mini-games, and only a few shops. Areas used for info rooms may contain basically worthless info; or special fights against difficult enemies for high-level items. Most of these are needed in order to enter the final dungeon. The whistle should not be used on the world map, except in Kakariko Village.

All upgrades are in original locations, though heart pieces may be substituted. The warp in Kakariko Village leads to an area that lets you travel around Hyrule, but not all areas can be accessed at first. Certain puzzles require bombs to lower some barriers and raise others. These have been altered in an attempt to keep the player from getting stuck.", "creditsHtml": "N/A", "rating": { "score": 2.25, "distribution": [ 0, 1, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/504": { "id": "quests/purezc/504", "index": 504, "name": "Super Metroid (Zelda Classic Edition)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=504", "dateAdded": "05 Oct 2014", "dateUpdated": "22 Jun 2015", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r01", "date": "22 Jun 2015", "hash": "a4c5e00c774ed11ba9466eb46fdf121c5566addb", "resources": [ "smclassic.qst" ] } ], "defaultPath": "quests/purezc/504/r01/smclassic.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "When the Metroid Prime tiles by Toaofgamecube were uploaded, the first thing I did was create my own Metroid game. I had just completed it when my computer crashed and my file was erased. Then 2.50 came out with working Sideview gravity and since I'd already conceived of this idea, I started working on it in earnest. That was the beginning of a long process, which included using Spriter's Resource.", "descriptionHtml": "Based on the classic SNES game, including the introductory graphics and story. Some changes have been made due to the constraints of Zelda Classic. Items have been substituted as needed. Some enemies aren't as good as I'd like. Every energy tank, missile tank, super missile tank and power bomb in the original game is included along with 8 Energy Parts for two extra Energy Tanks. You can use each save room by standing in the pod, pressing down ahd hitting the button selected for Start.

Update: 3-8-15- Add scripted features including the following.
Jump with Ex1 Button.
Working Space Jump, Screw Attack.
Countdown timer, Earthquakes.
Large Enemies that move about and attack you.
Scripted Item pickup, including Missile refill rooms.
Enemy Spawn points.
Moving Platform transitions between areas.
Lava script for impassible areas.

Update- 6-21-15

Fixed a few graphical bugs and made a few jumps slightly easier.
Corrected problems with restorer station script caused by in-game items I forgot to remove, namely wallets and quivers.
Ehdeavored to correct a few continue bugs.", "storyHtml": "After delivering the last Metroid to Ceres Station, Samus Aran chases the space pirates under Mother Brain to the planet Zebes and must plunge into its depths to defeat her enemies.", "tipsAndCheatsHtml": "Item Substitutions as follow:
Morph Ball= Flippers
Spring Ball= Magic Boomerang
Varia Suit= Boots
Missile= Arrow
Super Missile Launcher= Wand (Uses Rupees for Ammo)
X-Ray Visor= Lens of Truth
Charge Beam= Candle 1
Spazer Beam= Candle 2
Speed Boost= Whistle (Stand on tiles marked with Speed Boost icon to use)
Jump & Hi-Jump Boots= Roc's Feather. Press Ex1 to jump.
Map Room= Key Repository (All keys needed to complete game)

When using the Space Jump, you must fall for a few seconds before you can jump again. Some jumps can be tricky, but they are possible. You cannot jump on the edge of a screen, on unless standing on top of a flat unwalkable platform. To enter Maridia, you must exit the right side of the Wrecked Ship and follow the path there.", "creditsHtml": "Tileset by Toaofgamecube
Countdown, Quakebuster Script- Gleeok
Space Jump Script- Lejes
Jump with Ex1, Moving Platform Script- Moosh
Big Enemy Dx, Bossmaker Script by Alucard648
Screw Attack Script based on work by MoscowModder, justin
Special Thanks- Nintendo", "rating": { "score": 1.14286, "distribution": [ 3, 1, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/505": { "id": "quests/purezc/505", "index": 505, "name": "The Islands of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=505", "dateAdded": "11 Oct 2014", "dateUpdated": "08 Jul 2015", "approval": "auto", "authors": [ { "name": "Lightwulf", "id": 130275 } ], "releases": [ { "name": "r01", "date": "08 Jul 2015", "hash": "3cb62b877394b4a0e0180504dc59bfaf97e8ce03", "resources": [ "17-dark-lord-ganon trim.mp3", "Dave Wise - Lockjaw's Saga2.mp3", "ZIslands HC Guide.txt", "ZIslands.qst" ] } ], "defaultPath": "quests/purezc/505/r01/ZIslands.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.10", "informationHtml": "The Islands of Zelda is my first official, full-size quest. It takes place in an area other than Hyrule. Rather than having mountains as the main barrier, like in most other Zelda games, water is the main boundary in this quest. For this quest, I've created my own graphical style that I call \"Modified Classic\". Note: I chose \"Story-driven\" for the Quest Genre, but it has a big, healthy serving of \"NES-style\" mixed in with it!", "descriptionHtml": "- The whole idea behind this quest is that I'm tired of mountains being the main obstacle to reaching other areas. Why not make water the main obstacle and hide the flippers in a later level? So, Link starts out on one island and will explore many islands throughout this quest. Oh yeah, one clue I'll give you is that the raft is in the 1st dungeon, not a later dungeon, because you need it to visit all the other islands.
- For this quest, I've created my own graphical style by enhancing the Classic graphics, using over twice as many colors, and including some needed Link-to-the-Past-style graphics (which I greatly added to, BTW) to make what I call the Modified Classic tileset, though not a released tileset (yet).
- Since this is technically a Classic-style quest, I tried to use as many of the NES room types as possible. Don't be surprised to find a secret door that ends up being a door repair! (Don't be scared to look for secrets, though; I kept \"door repair\" types to a minimum. For example, the first island has plenty of secrets on it and none of them are nasty, I promise you.)
- This quest is being made using ZC version 2.10 for a couple of reasons: because that's how it began, and also because I wanted to learn ZC's full capabilities before learning scripting or having all the bells and whistles that came with version 2.5 (even though I have dabbled in 2.5 a bit since I started this quest).
- This quest uses 2 overworld maps, and, just to give you an early hint, I made the outside edges of the maps scroll-warp to the opposite side! (Of course, you'll need the flippers before you can find this out in-game.) This is to give the effect that (most) sailors lose their way and can't find their way home after arriving. (But of course Link should make it back to Hyrule after he finds Zelda. At least, I'm sure they'll find a way...)
- That being said, though, there are more than 2 \"overworld\" type maps. You'll see what I mean after you beat level 8.
- There are at least 9 dungeons, but many surprises to be found, to include a number of side-dungeons and caves in which Link will find useful items.
- If you're an explorer-type of game player, then this is definitely the quest for you!
- ***By the way, BE FOREWARNED: My Intro is LONG due to an extensive back-story. I apologize for this up front, but I'm a storyteller, so that's how it worked out. IF YOU DON'T WANT TO READ THE EXTENSIVE BACK-STORY, SKIP THE INTRO.*** (Just thought I'd tell you up front in case you're the type to jump right into the action.)

--- UPDATE --- (10/15/2014)
Included in this update:
- New midi for level 3 (same song, different version), courtesy of EddyTheOliveira
- A few bugfixes regarding combo placement, layers, and continue/spawn squares (blue/green squares)
- Redesigned a problem screen in level 6
- Fixed a missing burn flag on Serpento Island (for a secret)
Updated info on this database entry:
- Added tip about bombs in dungeon rooms (added as #4; all others after have updated #s)
- Included some credits I forgot to add initially - AirLuigi, Nolornbon, Freya
- Included credit to Eddy for music I just added to the quest file

--- UPDATE 2 --- (10/27/2014)
Included in this update:
- Fixed combo placement errors (primarily in level 8 )
- Fixed continue bug in level 8
- Fixed major bug in Magic Key Maze blocking you from entering
- Moved an old lady in a house in Seafarer Market to avoid player getting frozen when talking to her from the side
- Fixed a warp error on stairs in library of Lost Traveler Town
- Fixed typo in Jared's lines
- Fixed error in room for level 9 boss by removing stray warp tile
- Removed some swimmable combos (and replaced them with lava combos) in the Underworld
Updated info on this database entry:
- Added tip #8 about boss rooms

--- UPDATE 3 --- (10/28/2014)
Included in this update:
- Fixed a puzzle in level 9 to work as intended
Updated info on this database entry:
- Added warning (above) about the length of my Intro, in case you don't want to read all the background detail to the story (Sorry I didn't post this sooner, GrantGrief!)
- Removed accidental smiley in \"Update 2\"

--- UPDATE 4 --- (12/30/2014)
Included in this update:
- Added map-on-floor rooms to existing rooms in levels 1 and 2
- Added visible secrets on all map-on-floor rooms that weren't previously visible without Lens of Truth

--- UPDATE 5 --- (1/3/2015)
Included in this update:
- Fixed bugs in a secret room in level 5
- Added a shortcut to level 5 that requires the dungeon item to access
Updated info on this database entry:
- Added GrantGrief to my credits list for testing/helping me find bugs (as well as doing Let's Play of the quest)

--- UPDATE 6 ---
Included in this update:
- A few Lens secret combo bugfixes and hints added
- Corrected my in-game hint for the location of the gold ring
- Improvements to certain room designs in level 6
Updated info on this database entry:
- Inclusion of pixcalibur in thanks for his help with identifying these things

--- UPDATE 7 ---
Included in this update:
- Fixed a missing secret flag for a recently-fixed room in level 6
-*** Included a new Heart Container Piece Guide to help those who like to find everything in quests and need the help (spoiler alert included at the top of the text file)

--- UPDATE 8 --- (1/24/2015)
Included in this update:
- Moved some locked doors to account for multiple (though hidden) routes causing some to be bypassed (therefore giving the player extra keys)
- Fixed a screen on the overworld where there was a bush next to the edge of the screen
- Fixed another string that had content that changed by a screen redesign (there's been a few before)
- Fixed a room in level 6 where you could get trapped without getting a key prior
- Added more spikes in one room to account for skilled players who know how to get past damage combos

--- UPDATE 9 --- (1/27/2015)
Included in this update:
- Fixed the order of whistle warps (I don't know why it was a little scrambled)
- Fixed Ice Cavern so that you can't get any super bombs without the whistle
- Fixed room with the boots in level 7 so you can't just tank damage to get past the spikes
- Removed an unnecessary lock block in Big Island Sewerways
- Modified a couple rooms in level 9 (moved an unnecessary locked door to a necessary position; added a shortcut to prevent requiring another super bomb to get back on a certain path)
- Fixed a lock block in Key Maze that could make you get stuck
- Modified a screen from the boss battle in Ancient Ruins so it's less of pain in the neck to beat

--- UPDATE 10 --- (2/5/2015)
Included in this update:
- Modified some rooms along the edges of the minimaps in levels 1-5 and 7 so that they're not just rectangular (made good use of my Classic diagonal dungeon tiles)
- Fixed a couple of strings
- Switched placement of two items found in the Sewer Dungeon (the more important item is now behind a locked door)
- Fixed a bug involving secrets not triggering (in room I just modified for last update) in the Ice Cavern
- Heart Container Piece guide updated for a recent change
- Added a midi that I couldn't find before but recently found (played in Ancient Ruins entrance)
Updated info on this database entry:
- Added \"Illusion of Gaia\" to first list of music in Credits section (because the midi I found was from VGMusic.com which is already in that list)

--- UPDATE 11 --- (2/6/2015)
Included in this update:
- Fixed a \"door\" bug caused by a previous modification in the Ice Cavern
- Fixed the DMap title for Gorblin Passageway (was \"Warrior Passageway\", which is what it was called before I created Gorblins)
- Fixed a few combo errors in level 7

--- UPDATE 12 --- (3/24/2015)
Included in this update:
- Fixed a combo error in level 7 (hopefully the last one this time!)
- A few additional Moblin money rooms hidden on Overworld

--- UPDATE 13 --- (6/13/2015)
Included in this update:
- Fixed some remaining swim-scrolling bugs on the northeastern side of Big Island
- Added a fish jumping (over a certain item) in the water north of level 6 ;)

--- UPDATE 14 --- (6/30/2015)
Included in this update:
- Fixed a room in level 9 to force the need for the boots (could take damage and walk through before)
- Added boss-lock copycat blocks to a boss-lock shortcut in level 9
- Added a boss-lock door to the passage leading to a boss-lock chest (so the player doesn't find out at last minute that it's a boss-locked chest)

--- UPDATE 15 --- (7/7/2015)
Included in this update:
- Moved boss-lock blocks & copycats for shortcut in level 9 to above room
- Modified Ancient Ruins boss rooms/enemies; added more bomb refills

--- UPDATE 16 --- (7/8/2015)
Included in this update:
- Tweaked the boots-required room in level 9; added item to this room
- Modified wand-use hint found in level 9", "storyHtml": "(Watch the in-game introduction in the quest to get the whole story. The basic story is this:)
After Zelda 1, Ganon's chief wizzrobe Xanthis began scientific experiments in an attempt to develop a clone of Ganon. In the back-story of Zelda 2, Xanthis is the one who controlled the magician that cast a sleep spell on Zelda. Many years after Link awakened Zelda, Xanthis was able to make a stable clone of Ganon and taught him all that happened to the original Ganon. Fueled with knowledge of the past, the Ganon clone succeeded in kidnapping Zelda.
Before Link had time to act, Ganon and his minions boarded a ship and sailed to the far east. Link got help from Captain Mido, the captain of Hyrule's shipping fleet, and pursued. This quest starts right after lightning hits Link's ship and he awakens on the sandy beach of an island.", "tipsAndCheatsHtml": "1. Invest in the information shops. I only put worthwhile information in them. (Don't pass them up thinking that they'll trick you like in the original Zelda game.) If you're not sure how to proceed or are missing a vital piece of information, chances are you'll find it in a local information shop. Every major island has an information shop, so you won't go clueless if you visit them!

2. Explore, explore, explore! I've hidden many secret areas in this quest. Some places on the overworld, as well as in dungeons, you may be able to return to with later items and get farther.

3. Some things that look solid are not solid. Try pressing against the walls/mountains/trees.

4. ***If a bomb item appears after defeating enemies (in dungeons, mostly, though this applies to a few other areas), that's often a hint that you need to use a bomb in that room, i.e. on one of the walls.***

5. Most dungeons have 2-3 major items to be found.
6. If you didn't visit some rooms in a dungeon, either you missed a secret passageway, you have to return with a later item, or there could be another entrance...

7. Use the Lens of Truth once you obtain it. I've enabled Lens Hints, so that you can tell exactly what item to use (most of the time) to trigger a secret.

8. Most boss rooms have a secret hidden somewhere in them (for levels 1-7). They are not just boss rooms!", "creditsHtml": "Original Developers of ZC - Classic Tileset (from which I edited almost everything)
Spriter's Resource - Various tiles from A Link to the Past, Final Fantasy (FF) IV, FF V, and other games
Radien (and others) - House/Interior Tiles from New BS Tileset
Ica44, judasrising & AirLuigi - Beta Testing & Continual Support
Spriters Resource.com - Sprites from Final Fantasy 4 & 5, as well as other games
Nolornbon - Coffin-house sprites; concept sprites for level 9 walls
Freya - Sprites for doors in Ancient Ruins
Bourkification - Goron Sprites (from \"Goron Link Tiles\" on database)
Anthus - Classic Ice Block Tiles
CastChaos - Information about how Whistle Warps work (Look for the Whistle Guru in the game.)
GrantGrief - Let's-Play-ing my quest and helping me find some bugs that myself and other testers missed
Pixcalibur - Reporting Lens bugs and an incorrect in-game hint, and providing valuable advice for improvements in certain rooms
Various Member of PureZC - Help and Support in the Forums; Tiles and Ideas for Cameo Characters

... And let's not forget those that provided the awesome music:
ZeldaCapital.com, MidiShrine.com, VGMusic.com, Kingdom Hearts Insider (khinsider.com) - Music from such games as Ocarina of Time, Donkey Kong Country, Donkey Kong Country 2, Chrono Trigger, Twilight Princess, and Illusion of Gaia
Terra Earth.com - Music from Illusion of Gaia
Dave Wise - \"Lockjaw's Saga\" (mp3 format downloaded online)
EddyTheOliveira - Alternate version of Forest Temple music from Ocarina of Time
(There may be more websites I got music from; unfortunately, I didn't take note of them at the time because I didn't know I'd need to credit them when I first was compiling my quest's soundtrack. I think I got them all, though.)", "rating": { "score": 4.61538, "distribution": [ 0, 0, 0, 0, 3, 9 ] }, "type": "quests" }, "quests/purezc/506": { "id": "quests/purezc/506", "index": 506, "name": "Legend of the Six Legendary Golden Green Cacti", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=506", "dateAdded": "17 Oct 2014", "dateUpdated": "18 Oct 2014", "approval": "pending", "authors": [ { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "18 Oct 2014", "hash": "078ac55db4ca9b752c5f43f8a7d6d89a8a565f16", "resources": [ "LotSLGGC.qst" ] } ], "defaultPath": "quests/purezc/506/r01/LotSLGGC.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is a jokequest. Not to be taken too seriously. Contains many inside jokes.", "descriptionHtml": "This quest is a jokequest made especially for Shane and EddyTheOliveira, but everyone else can enjoy it too! :) Contains six main dungeons, one final dungeon and one crazy bonus dungeon (kill me for making it). Have fun!", "storyHtml": "Shane is working as a nightguard in Freddy Fapbear's Pizzeria. Freddy has locked Shane in there and wants to create the greatest pizzas in the world by using the six legendary golden green cactis. Your job as the hero is to save the world of Owervorld from Freddy's pizzas by collecting the six legendary golden green cactis before his minions. Using these six legendary golden green cactis the doors of the pizzeria will open for you and you can proceed on to kill Freddy Fapbear. Oh and you should also save Shane from the pizzeria as well I guess.", "tipsAndCheatsHtml": "Once you get the Lens, use it to find secrets. :D", "creditsHtml": "Me - Quest creation
Shane - Support and some ideas
Joelmacool12 - Green Cacti
EddyTheOliveira - Support and Amy Rose
Lightwulf - Amy Rose Sprites
Exate - Edited Demo Quest Tileset
Rambly - Enemy sprites from I Hate Mayonnaise also IHM for inspiration
Armageddon Games - Zelda Classic
Nintendo - The Legend of Zelda", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/507": { "id": "quests/purezc/507", "index": 507, "name": "Hylean Revolution Episode 1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=507", "dateAdded": "18 Oct 2014", "dateUpdated": "06 May 2015", "approval": "auto", "authors": [ { "name": "bladeofjudgement", "id": 293709 } ], "releases": [ { "name": "r01", "date": "06 May 2015", "hash": "fc45cf6cccceee24df2783f0ea1303f81449d6ed", "resources": [ "Hylean Revolution Episode 1 - Ganons Assault.qst" ] } ], "defaultPath": "quests/purezc/507/r01/Hylean Revolution Episode 1 - Ganons Assault.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is my first attempt in creating a ZC custom Quest. Since it's a first I warn you not too expect too much. I tried a lot of stuff and tinkered around with items and trigger, so prepare for unusual and maybe bad stuff.I know there is still much to discover, learning and improving I can do with ZC so I ask you too leave some feedback for me, that I can consider in future projects. I always want to become better for you and myself.
Have fun and enjoy.", "descriptionHtml": "Note: It's not meant for beginner players, actually rather difficult I'd say but made by a beginning Questmaker, it's my first Quest ever.

Graphically it's mostly the Tiles coming with ZC, some BS and the Newfirst for enemies. It only has some N00bish attempts for creating something like weather effects.

This quest is something between Dungeon Romper and Story-driven. Since I can't script and am not too smart with puzzles it's a bit enemy heavy though it does have some riddles (with weird solutions at times). Thus I at least tried to keep it entertaining with story.
I have a full grid Overworld, loosely themed with climatic zones and the classic 9 main dungeons.
Additionally to that, I have some mini-dungeons for rings and swords and a bonus dungeon, loaded with scary strong enemies and bosses. The bonus dungeon is nearly as big as the Overworld and consist of 9 parts, each with a special item.
I packed a bunch of wave files in the quest so even with the rather big size, it's more due them, not actual playing content.

Little Update: Enabled Overworld Map and renamed since it seem to have confused some people. Relocated Farore's Wind to level 1 and reduced Bombchus in it.", "storyHtml": "Story, well it's part of a bigger story spanning a longer time (I have yet to make) but too big for one quest (especially of a starting Questmaker). In the quest itself it's a pretty standard start. Link turns 15 and dreams of a big adventure, coincidently a mysterious merchant passes by on his birthday and presents him a special item, promising it will grant his wish. Soon he lands lost in Hyrule and just starts adventuring while searching for a mean to get back. He learns of Ganon's invasion and Zelda's adduction while that and goes after Ganon. The rest, well see for yourself. You have a normal, a good and a bad ending, both alternate endings are accessible after seeing the normal one.", "tipsAndCheatsHtml": "1. Always have potion with you, you even start with one. I also have a 3 times use potion in this quest.
2. Each Overworld screen has a secret, sometimes good, other times bad. Find out for yourself.
3. After Level 3 or getting the lvl. 3 items to be precise, you can find the lens. This quest was made with extensive lens use but few magic available in mind.
4. Look carefully at the beginning, I hint towards the first vital items in the landscape and dialogs. The rest is pretty straight, just go where you weren't before. Later levels are on the way north.
5. You have more HC/P than you need, as long as you find them. When you maxed you should avoid any coming because you might need to pay with a lot of blood at some point.
6. Your Equipment to be good is very important so look for secrets. I also wouldn't attempt anything beyond part 2 of the bonus dungeon without the best gear available in normal game, even though, most of it can be accessed after getting the latest level items.
7. You start/continue with 50% health so better use save points and Farore's Wind, the S-points are usually hidden around main dungeons. This is a F6 penalty and I will keep that, including future quest though I might change the value for other Quests.", "creditsHtml": "Nintendo owns all commercial rights to Zelda, this is just fan-made content for non-commercial distribution.
Thx to Armageddon games for ZC.
A big thank you to the person/s of the BS and Newfirst Tileset I used. And thx at Teamudf and Bitkiponabus at youtube for there ZQ turtorials.", "rating": { "score": 2.25, "distribution": [ 0, 1, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/508": { "id": "quests/purezc/508", "index": 508, "name": "The Legend of Zelda Tower of Courage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=508", "dateAdded": "19 Oct 2014", "dateUpdated": "19 Dec 2017", "approval": "auto", "authors": [ { "name": "Flying Fish", "id": 294277 }, { "name": "boltfox20", "id": 127008 } ], "releases": [ { "name": "r01", "date": "19 Dec 2017", "hash": "813560830431a8e5307a4b318ed29638dab5863a", "resources": [ "Tower of Courage.qst" ] } ], "defaultPath": "quests/purezc/508/r01/Tower of Courage.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "The Triforce has been shattered into fragments and scattered across the world beyond Hyrule. Link has set off on a journey to recover the fragments before Gannon does or Hyrule falls into ruin. One of Link stops is a strange and mystical kingdom of Juno and discovers that some of the fragments of the Triforce has fallen here and sets off to recover them. This is the first quest released by Boltfox 20 and Flying Fish.", "descriptionHtml": "It is a typical Zelda style game with basic overworld exploration (ne main overworld and 3 mini overworlds),
8 main dungeons, with a final dungeon,
several mini dungeon,
Max health is 20 hearts with 36 heart pieces scattered around the world.
Basic standard ZC items.
Minor scripting (Still learning how to make and use them properly).
Spoiler

UPDATE (12/18/17): This update provides more enemy balancing, bug fixes, and various text error that were brought to me attention. Thanks to Pixcalibur for helping out with these updates.
UPDATE (11/16/17): This update provides a lot of cosmetic clean-up of the quest, bug fixes, and other various things that were pointed out to me by Secret French Fry and Deathrider365's LPs.
UPDATE (05/01/16): This update pertains to problems and errors that were found in Melee Wizard's play through of the quest. Fixed some of the tiles errors and clean up of the over-world and enemies. Second cleaned up text errors that I probably created fixing other ones. Third the hardest part doing an overhaul on the last boss and making the player have more interaction with him and kind of guide him to the phase you where he is vulnerable. I tried to get this done after SCKnuckles play through and in the last update, but was having some problems with it being to random and still not selecting the path where he would be vulnerable more frequently. We corrected the some of the graphics errors that was not showing up in the final boss fight. \"Even the nasty fire gleelok at the end has been modify to be more fair\". We appreciate the feedback and error notifications to help improve this quest for everyone to play and enjoy.
UPDATE (02/01/16): This update pertains to all of the issues that were brought to my attention during SCKnuckles LP of the quest and made some changes to address the frustrating problems with the quest and clean up of the quest in general. Dreaded spelling/grammar errors are always looming but we caught a good amount of them, did a clean up of the enemies and balanced them more to be fair and i will try to lay off the bats next quest. Added some hints and minor rework to the levels to make them less frustrating and removed a lot of dark rooms in the quest but some still will exist (Just the not necessary ones). Did some minor tweaks to the final boss but it is still a work in process and will be releasing an update with his changes at a later date when i can complete him to my liking and past the testing (he is a 2.10 style boss and he is very delicate and breaks easy).
UPDATE (11/09/15): Well with more bugs and typos brought to my attention I decided to release an update correcting those. One big problem was the 5th floor of the tower with the hammer switch puzzle causing the player to get stuck, I replaced the puzzle with a more user friendly version of the puzzle, corrected some typos they we missed, and even done some minor nerfs to some of the enemies in the game to balance them a bit more. Thanks to SCKnuckles currently LP of the quest (currently at level 6), it helped us quite a bit to find the more elusive problems/bugs. I was going to release an update after he finished the LP but he broke a puzzle that I had to release an update to correct that problem.
UPDATE (08/26/15): A few More Broken Warps were fixed and boy it is hard to find all these after they break especially when they worked before and then stop working. I also fixed a game shop problem where a door is supposed to open after you pay the guy the money and not always be open. Last but not least cleaned up some of the graphics in various places, but nothing major to make a huge impact on the game itself.
UPDATE (08/18/15): In my process on adding newer scripts for some unknown reason the warps in level got scrambled and had to redo all of them to point to there proper location and still looking into how this happened since all of the script testing were more of cosmetics and appearances. Everything worked in testing and I was not getting the warp glitches until SofaKing pointed them out in level one. This version has the corrected warps for level one and hope this does not happen again in future levels.
UPDATE (08/15/15): This update is more of cosmetic one with addition some more scripts and cleaned up those goofy wizrobe fairy spawners that people mistake as enemies and tried to kill them. I cleaned up some graphical errors that I missed combing through the quest last time and cleaned up some very bad fights and positioning of enemies (this one will never end since the enemies know how to break this every time and there will always be new ones I missed).
UPDATE (05/08/15): Fixed a few bugs with some of NPC not talking and ladder issues in level 7 addressed, along with a few other graphics and minor glitches. weakened a few of the normal enemies and bosses reducing heath and damage a bit to make it a bit easier and less annoying to the player. Added a shortcut back to the amulet cave and a hint (to look for items before entering the dungeon) for level 6 to make it more friendlier to the player.
UPDATE (04/26/15): Redesigned level 2, and it has a completely new fresh feel to it and much less annoying. Fixed a few discovered typos that escaped our grasp last time. Fixed and made a few graphics edits and minor level modifications but nothing to big to change the scape of the level drastically.
UPDATE: (02/01/15): Made all keys level specific to prevent key carry over and possible breaking the game, modified some graphics and level designs a bit, and minor bug fixes.
UPDATE: (12/31/14): Fixed GFX/Tile errors in lvl5, and ladder bugs in the over world, modified the drop rate of arrows in arrow mini game increased the drop rate, added additional hints in the game, and made minor changes to the blocks in level 2 to note that you need the gauntlets to push.
UPDATE: (10/30/14): Fixed bad warps and GFXs especially the one in level 5 that was noted by Patgarret. Modified other small things made potions cheaper in the quest and minor bug fixes.
UPDATE: (10/20/14): Fixed a dead swim warp on the overworld that was discovered by GhostKnight22 and various other small things.
", "storyHtml": "Over thousands of years there has been fighting between good and evil for the control of the Triforce and it's power. Gannon tried and tried to obtain that power for himself and every time was stopped by a courageous boy wielding the Master sword.
Gannon once again rose from the pits of his banishment and took on the task of gaining the power of the Triforce once again. He tricked the Royal Family and seized entry into the Sacred Realm and was about seize the Triforce and has confronted by Zelda and Link.
The fighting for the Triforce was so fierce that it shook the very foundations of the Sacred Realm. With the long strenuous intensive fighting caused the Triforce to shatter and scatter across the world beyond the kingdom of Hyrule.
With the Triforce being shattered and lost to the world Gannon made his escape. Without the Triforce the kingdom of Hyrule is starting to wither into ruins
Zelda and Link has set off into the world to recover the Triforce and to explore new kingdoms across the world.", "tipsAndCheatsHtml": "- Keep tabs on the level 9 dungeon since you have access to it from the beginning depending on our gear you depends on how far you can get in dungeon 9. Each level of dungeon will give you items that can help you on your quest and exploration.

- 36 heart containers scattered across the game some extremely easy to get and some take some exploration to uncover them.

- Not all bosses/enemies can be defeated by your sword utilize the gear you have.

- If you get stuck try using the spin attack to locate bombable walls.

- Your boomerang and hookshot can pick up items you cannot normally reach.
- The biggest secret of them all is to Explore the world!!!!! So much is waiting for you if you do so.", "creditsHtml": "Game Designers - Flying Fish
Boltfox20

Graphics - Pure Tileset Basic 2.5 from Nick at PureZC.net
other minor loose tiles from PureZC.net
Custom Graphic - Flying Fish
Boltfox20

Music - PureZC.net
vgmusic.com
and ZC

Game Testers - Boltfox20, Pixcalibur, and other friends", "rating": { "score": 4.6, "distribution": [ 0, 0, 0, 0, 4, 10 ] }, "type": "quests" }, "quests/purezc/509": { "id": "quests/purezc/509", "index": 509, "name": "Mega Man: Link Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=509", "dateAdded": "28 Oct 2014", "dateUpdated": "30 Oct 2014", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "30 Oct 2014", "hash": "9217ff0f7817792bfd99d94b7fdc732694c713dd", "resources": [ "Link Man.qst" ] } ], "defaultPath": "quests/purezc/509/r01/Link Man.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This is a very short quest made in a few days which attempts to capture the feel of the classic Mega Man series (mostly 1-3).

Note: Don't expect this to be amazing or impressive since this quest uses almost to 0 scripts (except for 1). Those who are expecting a lot from this may be a bit disappointed, but hey you'll never know, you could still have some fun :P

(Read the Description for some more info)", "descriptionHtml": "TO AVOID CONFUSION:
Though the title says \"Mega Man\", this isn't actually a \"Mega Man\" quest. This is in fact a quest which plays very similarly to Mega Man, except with a Zelda skin and some Zelda elements.

This is a very short quest I made in a few days. After playing through plenty of Mega Man games, I decided to go ahead and give this kind of quest a shot. This is also my first full sidescroller quest.

Features include:
- 8 Enemy Masters
- 4 Ganon Stages
- 10 different items
- Features only classic Mega Man songs

One more thing to mention is that you start with the arrows and the feather; arrows on A and the feather on B. The quest rule \"Can select A-button item on the subscreen\" is enabled in this quest, so in theory you can use two different items at once if you really wanted to. However, I would recommend keeping the feather on A and all the other items on B to make the quest a bit easier, but that's just me.

UPDATE 1: Fixed a few bugs including some ladder issues and completely redone the subscreen so that linear navigation is no longer a problem. Nerfed the boomerang quite a bit to make it no longer like the Metal Blade.", "storyHtml": "Ganon has invaded Hyrule yet again, and has unleashed his eight enemy masters into the land. Link must go out and destroy the 8 masters to defeat Ganon and save Zelda from Hyrule.

... That's about it.", "tipsAndCheatsHtml": "- You can jump and use items at the same time. Be sure to use this as an advantage.
- Everything, including bosses (except for Ganon), can be killed with just arrows.
- All items, except for the sword, arrows, potion and feather, use up magic, so be sure to use your items wisely, although magic drops are quite common.

Boss Order (if you want to make the game easier for yourself, here's the boss order in terms of weaknesses)
Boss Order
Pols Man -> Ghini Man -> Whizz Man -> Like Man -> Goriya Man -> Zol Man -> Moblin Man -> Darknut Man -> Back to Pols Man and repeat


Ganon Stages Boss Weaknesses
Ganon Stages Boss Weaknesses
Ganon Stage 1 - Blue Gohma - Arrows or Sword
Ganon Stage 2 - Yellow Robe - Arrows or Wand
Ganon Stage 3 - Strengthened Patra - Arrows or Hammer
Ganon Stage 4 - Link Clone - All Items

Ganon - Sword and then Arrows for the final blow
", "creditsHtml": "- Zelda Classic game developers for making the ZC engine
- Nintendo for making Zelda
- Capcom for making Mega Man
- Me for making the quest (obviously)
- Whoever made the Sideview Ladder script (I forgot)
- I was going to include a bottomless pit script from Moosh however I kinda just forgot all about it... but I'm mentioning him here for lending the script which I was supposed to use but didn't :P
- You for playing!", "rating": { "score": 3.76923, "distribution": [ 0, 0, 1, 2, 7, 2 ] }, "type": "quests" }, "quests/purezc/510": { "id": "quests/purezc/510", "index": 510, "name": "Fedora Toss", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=510", "dateAdded": "08 Nov 2014", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "08 Nov 2014", "hash": "07e909c4d2c2afc3d91e48613d82bd7c316306e7", "resources": [ "Fedora Toss.qst" ] } ], "defaultPath": "quests/purezc/510/r01/Fedora Toss.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "This was my entry in the Fall 2014 Random Theme Quest Contest. My theme was: A puzzle game where you throw hats to win points.", "descriptionHtml": "Fedora Toss is a puzzle game where you throw hats to win points. That's about it. Also this version added an Easy Mode option and some in-game explanation of how the game mechanics work to replace the .txt file.", "storyHtml": "What is love? Baby, don't hurt me. Don't hurt me. No more.", "tipsAndCheatsHtml": "The quest password is in the quest somewhere but it's not actually said in-game that it's the password.", "creditsHtml": "MIDI credits are included at the end of the quest.

Special thanks to Aevin who fixed the final boss MIDI for me. It was a direct rip from the game, so the instruments were all scrambled up when I found it.", "rating": { "score": 4.55556, "distribution": [ 0, 0, 0, 0, 2, 6 ] }, "type": "quests" }, "quests/purezc/511": { "id": "quests/purezc/511", "index": 511, "name": "Shamanock Advance", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=511", "dateAdded": "08 Nov 2014", "dateUpdated": "09 Nov 2014", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 }, { "name": "Joe_Cracker", "id": 1159 } ], "releases": [ { "name": "r01", "date": "09 Nov 2014", "hash": "8541c056ec6bf662b2ead9641b5be710b8727fa2", "resources": [ "Shamanock-Advance.qst" ] } ], "defaultPath": "quests/purezc/511/r01/Shamanock-Advance.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "It's about time this quest get's a decent remake, or at least I hope so...
Also, don't give it an automatic 0, try to play it first...", "descriptionHtml": "Enter Shamanock Advance. It's another remake of Shamanock, with a twist... A30502355 is also working on it!
There's a lot of things that changed in the new Shamanock remake.
-Uses the pure tileset
-Some basic scripts
-New side dungeons
-New enemies
-More items
-More bosses
-Story has a little bit more depth
-New decent music choice
-...And a castle in the sky...
Password protected :|, but PM me if you want the password.
Updates:
V 1.0.0.1
-Many warp problems fixed
-Level 3 boss is nerfed", "storyHtml": "In the land of Shakara, the evil Ganon has kidnapped the fair kind Belthanser. It's up to Link to save Shakara!", "tipsAndCheatsHtml": "Find a boss that's too hard? Use roc's feather! You can easily dodge projectiles this way.", "creditsHtml": "Nintendo for Zelda
Joe Cracker for Idea
Nick and Wild Bill for Tileset
Me for Remake
VGmusic for music
All other companies like Capcom and Konami for music inspiration
And to everybody who fairly rates this quest with reasoning", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/512": { "id": "quests/purezc/512", "index": 512, "name": "LikeLike.Zm23", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=512", "dateAdded": "09 Nov 2014", "dateUpdated": "11 Nov 2014", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "11 Nov 2014", "hash": "0d1696f65e67bd5d5fcae7b9d53beb4cbea29ad4", "resources": [ "LikeLikeBX8.qst" ] } ], "defaultPath": "quests/purezc/512/r01/LikeLikeBX8.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This game is about likelikes, it has likelikes scattered around the land.", "descriptionHtml": "Includes:

- 5 Dungeons
- A Full Overworld
- Two Endings
- LikeLikes

UPDATE:
Fixed Sequence breaking
Fixed Tile Errors", "storyHtml": "One Day the likelikes find a way into OUR world, its up to brad to stop him. but first, as usual, he needs to find triforce pieces to help strengthen his sword.", "tipsAndCheatsHtml": "No password, to help your adventure you may look into the game.", "creditsHtml": "Thanks to EddyTheOliveira, Avataro AND Zeldaman23.

By Joelmacool12
Level 1 boss sprites by Avataro
Desert Song by EddyTheOliveira
Overworld Song by Zeldaman23", "rating": { "score": 2.75, "distribution": [ 0, 1, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/513": { "id": "quests/purezc/513", "index": 513, "name": "Randomizer BS Zelda Version", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=513", "dateAdded": "09 Nov 2014", "dateUpdated": "22 Nov 2014", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "22 Nov 2014", "hash": "7d0a58c154894e02269ace14c8ad38e85247f8fb", "resources": [ "RandomizerBSZelda.qst" ] } ], "defaultPath": "quests/purezc/513/r01/RandomizerBSZelda.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "The proper sequel to the Super Randomizer, BS Randomizer takes place in the overworlds and dungeons from BS Zelda.

Version 1.01 fixes some bugs, including one critical one.", "descriptionHtml": "Similar to the other Randomizer Quests, the main gimmick is all the items are shuffled around. Unlike the previous Randomizers, this quest takes place in the BS Zelda overworlds which are a little more linear in design. The same could be said about the BS dungeons, so I also created two more sets of dungeons to add variety.

Item collection is tracked, and item completion is a smaller 133. Not including bonus content, but why would there be any of that?

Based on the time mechanic of the original games, every so often something special will happen that helps out. Will you get unlimited sword beams? Better rupee collection? Infinite bombs? Take advantage of these bonuses, most are short lived.

New to this randomizer (and added as an update to the Super Randomizer) is the ability to use seeds for the randomizer. A seed as a 16 digit number that will reproduce the same results when used... assuming you also enable the same randomizer custom options. This means you can share your specific item arrangement with other players.", "storyHtml": "Years ago Japan got a pair of games known as either BS Zelda or the official 3rd and 4th quests. These games were heavily based on the original Legend of Zelda gameplay, with a couple of advancements (and a time limit). Now, you can explore those games recreated in the NES tileset.

Oh, and rescue Zelda from Ganon, The fairy will show you the way...", "tipsAndCheatsHtml": "Most key items appear in early dungeons, so try to clear them out first.

Pay attention to the clues to find dungeon locations... including the Level 9s.

Unlike the original Legend of Zelda, the two BS Zelda games took place in very different overworlds. You can travel between them with a warp tile near the start or the warp rings.

Secret content? What secret content. Although you should wait until you can cross water easier...

1.01 Bugfix: Fixed an issue with certain weapons messing with important animation frames", "creditsHtml": "Nintendo and St. Giga for the BS Zelda games.
The BS Zelda Homepage for the detailed maps used to recreate the games.
VG music for the midi files.

Thanks to all the testers who helped find bugs or suggest design fixes.", "rating": { "score": 4.71429, "distribution": [ 0, 0, 0, 0, 0, 6 ] }, "type": "quests" }, "quests/purezc/514": { "id": "quests/purezc/514", "index": 514, "name": "Well that's also something", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=514", "dateAdded": "11 Nov 2014", "dateUpdated": "11 Nov 2014", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "11 Nov 2014", "hash": "699c94cc19b58bb4901eb800df1abcf7f8b7baa0", "resources": [ "Well that's also something.qst" ] } ], "defaultPath": "quests/purezc/514/r01/Well that's also something.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "It's also something that probably should not have been made. I made this in 2 days and I hope it's actually enjoyable, considering that this is a total mess. ;D", "descriptionHtml": "This quest is also something very random I made out of boredom. Just like it's prequel, this is not to be taken serious. I recommend trying my other quests if you actually want to play something good. :)", "storyHtml": "n/a", "tipsAndCheatsHtml": "n/a", "creditsHtml": "Everyone on PureZC.
Other questmakers.
Those who play this quest.
PureZC.
Developers of ZC.
Nintendo.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 1, 2, 5 ] }, "type": "quests" }, "quests/purezc/515": { "id": "quests/purezc/515", "index": 515, "name": "Royaldarkness (Remastered)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=515", "dateAdded": "25 Nov 2014", "dateUpdated": "19 Mar 2018", "approval": "pending", "authors": [ { "name": "Aru", "id": 252837 } ], "releases": [ { "name": "r01", "date": "19 Mar 2018", "hash": "ff42c2469ab103bea15a577cdc734e71d9ab91fd", "resources": [ "Royal Darkness (Remastered)/LoZ-RoyaldarknessRemastered.qst", "Royal Darkness (Remastered)/LoZ-RoyaldarknessRemasteredHeroMode.qst", "Royal Darkness (Remastered)/Royal Darkenss Changlog.txt" ] } ], "defaultPath": "quests/purezc/515/r01/Royal Darkness (Remastered)/LoZ-RoyaldarknessRemastered.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "so this quest was released a few years back (I can not remember when) so I felt the quest originally was bad and needed a change and needed a expansion orginally I planned on remaking dungeons only but I got to the point on remaking everything from the ground up so the whole quest is different with a better story, little cut scenes, and over all fluid game-play (I hope).

3-19-18: Major Update (Text file included to show all the major updates)", "descriptionHtml": "2 complete 8 X 16 overworlds plus a small overworld so 3 in total
8 main dungeons
1 final duneon
5 bonus dungeons
1 secret area
24 heart containers
16 magic containers
Hero mode", "storyHtml": "Ganon got his hands on the Triforce of power blah blah save Zelda. New shadow approaches the light world and threatens to help Ganon take over the world collect the 8 pieces of the Triforce of courage to push back this evil.", "tipsAndCheatsHtml": "collect lots of money it is very helpful
stock up on lots of potions
most of the secrets are obvious", "creditsHtml": "Armageddon Games for zelda classic
the ZC community for inspiration
Daviawesome-Beta tester
VGmusic.com- Midi's
moosh's instrumentality tileset- tiles

A HUGE thank you to Pixcalibur for both beta testing and helping me go though the quest and fix any bugs along with
fixing any string issues that needed fixing I would not have come back to this if he didn't help me.", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 0, 3, 2 ] }, "type": "quests" }, "quests/purezc/516": { "id": "quests/purezc/516", "index": 516, "name": "Spirit Forest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=516", "dateAdded": "28 Nov 2014", "dateUpdated": "20 Dec 2014", "approval": "pending", "authors": [ { "name": "RedTribeLink", "id": 294219 } ], "releases": [ { "name": "r01", "date": "20 Dec 2014", "hash": "22fb523840a01e038434aca5698ea6700ec388ea", "resources": [ "Spirit Forest.qst" ] } ], "defaultPath": "quests/purezc/516/r01/Spirit Forest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "A very short and simple quest that was made for the Two Week Random Themed Quest Contest. You start the game by choosing one of two classes: Offensive and Defensive. This feature offers replayability and gives players a bit of freedom in how they want to play. Please read description for more info.", "descriptionHtml": "This is a very short and simple quest that was made for the Two Week Random Themed Quest Contest. The theme I chose was, \"An adventure game where you meet forest spirits in the darkest caves\". You start the game by choosing one of two classes: Offensive and Defensive. With offensive, you have a vast variety of powerful weapons but are weaker to enemy attacks. With defensive, you have incredible strength against foes but lack incredible power in your weaponry. This feature offers replayability and gives players a bit of freedom in how they want to play.

Other features include:
Two dungeons that can be done in any order.
- Several optional secrets to search for.
- Two endings.
- 90% of the overworld to explore right from the start.

List of changes from the original 2 week version:
- The final boss is completely redone.
- All the bugs that have been found before have been fixed.
- Very minor enemy edits.
- New SFXs.

BUGFIXES:
12-20-14:
See page two of the help forum here for the list of fixes.
11-30-14:
Forgot to change some header settings.", "storyHtml": "You wake up in a mysterious dark cave with no memory of who you are. A dark voice is ringing in your ear saying, \"The spirits...find...the spirits\". A spirit approaches you in the cave and asks you to find her other sisters who have been missing for quite some time. She claims if you help her find them, then she'll help you to remember who you are.", "tipsAndCheatsHtml": "- Do not underestimate the boomerang. It is more powerful than you think.
- Exploration is a key to getting through this game.", "creditsHtml": "QUEST CREATOR:
RedTribeLink

TWO WEEK QUEST CONTEST:
Hosted by:
Freya

TILESET:
Moosh

SOUND:
HelptheWretched
Vgmusic.com
Tabsim

(If I missed anyone, please let me know and I can give you the proper credit.)", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] }, "type": "quests" }, "quests/purezc/517": { "id": "quests/purezc/517", "index": 517, "name": "Bored", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=517", "dateAdded": "30 Nov 2014", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "30 Nov 2014", "hash": "b330bd01ad06938ebbbd4c769efabeda035b5d5e", "resources": [ "Bored.qst" ] } ], "defaultPath": "quests/purezc/517/r01/Bored.qst", "music": [], "images": [ "image0.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This quest shows you some of the neat things you can do in ZC!", "descriptionHtml": "This game features:

- Overworld
- Cool Enemies
- Golden ring
- & other!", "storyHtml": "Long ago in modern times, link was not bored. He was multi-tasking. While he was multi-tasking a god went up to him and said, do you want to be bored? Link said no. The god got angry so the god took him to a sacred area named Boredworld. This is when his quest started to find Zelda.", "tipsAndCheatsHtml": "NO TIPS OR CHEATS", "creditsHtml": "Made by Joelmacool only", "rating": { "score": 1.23077, "distribution": [ 7, 1, 1, 2, 0, 1 ] }, "type": "quests" }, "quests/purezc/518": { "id": "quests/purezc/518", "index": 518, "name": "Border", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=518", "dateAdded": "07 Dec 2014", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "07 Dec 2014", "hash": "51e2b57706d85d1d0a5fa0ba598dcb72297c93f8", "resources": [ "Border.qst" ] } ], "defaultPath": "quests/purezc/518/r01/Border.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This is the sequel to Bored. Now you may think this game is 0 star worthy... but is it? This game features NO BUGS and a story to make you think... Its more than a game... its an experience.", "descriptionHtml": "This game features:

NO BUGS
A STORY
A FINAL BOSS
A PUNCHING WEAPON
A PLOT TWIST", "storyHtml": "After link defeats the death knight in the bored world... he gets teleported not knowing what happened in the past, after he looks around he finds out something unusual...", "tipsAndCheatsHtml": "Nope! Sorry!", "creditsHtml": "Made by Joelmacool
--- Joelmacool", "rating": { "score": 1.2, "distribution": [ 6, 0, 0, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/519": { "id": "quests/purezc/519", "index": 519, "name": "Legend of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=519", "dateAdded": "07 Dec 2014", "approval": "pending", "authors": [ { "name": "TK8305", "id": 293940 } ], "releases": [ { "name": "r01", "date": "07 Dec 2014", "hash": "00dd80129c242e29438bef9ca24a505b5e981216", "resources": [ "NEW2.qst" ] } ], "defaultPath": "quests/purezc/519/r01/NEW2.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/NJ-WaTEaddk", "images": [ "image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg" ], "genre": "Dungeon Romper", "zcVersion": "1.92 B182", "informationHtml": "My 1st ever Zelda Classic Quest. This was made back in 2002 so it's very old and could have some minimal bugs or undercombos missing in spots. It's by no means a 5-Star quest but is alright and follows the old school Zelda 1 formula.
What are you waiting for? Just try it dangit! xD", "descriptionHtml": "Read above!", "storyHtml": "Link travels through many different islands in search of Triforce pieces. Can he collect all eight, defeat Ganon and save Zelda for the 50 millionth time? xD", "tipsAndCheatsHtml": "No cheats! It's not THAT difficult people! lol..", "creditsHtml": "N/A", "rating": { "score": 3, "distribution": [ 0, 0, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/520": { "id": "quests/purezc/520", "index": 520, "name": "Legend of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=520", "dateAdded": "09 Dec 2014", "dateUpdated": "13 Dec 2014", "approval": "pending", "authors": [ { "name": "TK8305", "id": 293940 } ], "releases": [ { "name": "r01", "date": "13 Dec 2014", "hash": "f8388f4b91a6c0f63ee1a021faa4ad43cb184301", "resources": [ "COPFixedV.qst" ] } ], "defaultPath": "quests/purezc/520/r01/COPFixedV.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/WiZAUIPfIWU", "images": [ "image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "My 2nd ever Zelda Classic Quest! It's slightly better then Islands of Death. May have some bugs although I have fixed up quite a few of them. If anyone else finds more, be sure to make a note of it in the comments and I will get straight on it.", "descriptionHtml": "Link must gather the 8 pieces of Triforce scattered around the Land of Light and save Zelda from the evil pigman Ganon! Yes another boring and bland story...but you really came for the action right? xD

Update 12/13 - I fixed extra pit bugs, cleared out some spikes in overworld and removed statue shooters from later castles. Removed a few more Armos mazes for smoother flow.", "storyHtml": "Read above ^", "tipsAndCheatsHtml": "Beat it yourself or watch my LP of it on YouTube. Knuckles and MeleeWizard have also covered COP so check out their renditions if you want.", "creditsHtml": "Myself", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/521": { "id": "quests/purezc/521", "index": 521, "name": "SCKnuckles' Worst Nightmare", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=521", "dateAdded": "13 Dec 2014", "dateUpdated": "15 Feb 2015", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 }, { "name": "SCKnuckles", "id": 294132 } ], "releases": [ { "name": "r01", "date": "15 Feb 2015", "hash": "ca6323d4f090c2b3a9c77bd762bb2e8b8d3f6b82", "resources": [ "SCKnuckles' Worst Nightmare.qst" ] } ], "defaultPath": "quests/purezc/521/r01/SCKnuckles' Worst Nightmare.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is a somewhat different approach on a quest, which is associated with the YouTube channel of one my good friends, SCKnuckles.

SCKnuckles' full playthrough of this can be found in the \"Tips and Cheats\" section.", "descriptionHtml": "This is my 17th ZC quest, made within a year for one of my good friends, SCKnuckles. This quest will have quite a bit of references to the ZC content he has on his YouTube channel as well as a couple inside jokes we both made together. There are also references to other members/YouTube channels in this quest.

Features include:
- 9 Action-filled dungeons
- A huge overworld to explore in.
- Soundtrack chosen completely by SCKnuckles himself (with the exception of one song)
- New takes on items.
- New enemies
- Altered bosses.
- Much, much more!

Enjoy and report any bugs to me!

UPDATE 1:
- Fixed a couple sequence breaking bugs and errors.
- Fixed an odd script glitch in Level 2
- Made Level 2 slightly easier by removing some impossible to dodge areas.
- Made it so that you MUST beat all dungeons to progress through Level 9.
- Level 8's boss has been slightly weakened.
- Added a flag in Level 2's only block puzzle to prevent pushing blocks into chests.

UPDATE 2:
- Fixed a couple sequence breaking bugs with the feather in Level 8.

UPDATE 3:
- Nerfed both variations of Blue Moblins.
- Blue Peahats are removed from Level 3 and can only be encountered later.

UPDATE 4:
- Fixed a push block error in Level 1 (was going to fix this, but forgot. Thanks to LinkTheMaster for spotting this and reminding me)

UPDATE 5:
- Fixed a whistle warp error for Level 8's entrance. (spotted by Pixcalibur)", "storyHtml": "SCKnuckles was ready to start recording a video for his ZC Let's Play, when something odd started happening with his recording software. An entity from another world was gaining control and was trying to suck SCKnuckles into his realm of destruction. This entity is a blocked YouTuber from SCKnuckles' channel... his name is StarGuy12...

(StarGuy12 is completely made up and has nothing to do with SCKnuckles' actual channel)", "tipsAndCheatsHtml": "Watch SCKnuckles' YouTube playthrough of the quest HERE, for navigation.", "creditsHtml": "- Me for making this (obviously)
- Lightwulf and Akkabus for creating the EZGBZ tileset
- Joelmacool for some ideas.
- SCKnuckles for providing the full soundtrack and giving me the huge idea to make this.
- SCKnuckles and a whole bunch of other people for giving me support throughout the quest.
- A HUGE thank you to Lightwulf for creating tiles for an area and a dungeon, and also for making some truly incredible Knuckles and punch sprites. This quest could not have been done without you!
- Nexas and Shane for spotting out some overlooked bugs.
- Pixcalibur for helping me out with re-balancing Level 8's boss.
- Anyone else I can't remember, thank you too!", "rating": { "score": 4.3125, "distribution": [ 0, 0, 0, 1, 7, 7 ] }, "type": "quests" }, "quests/purezc/522": { "id": "quests/purezc/522", "index": 522, "name": "Bordest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=522", "dateAdded": "15 Dec 2014", "dateUpdated": "16 Dec 2014", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "16 Dec 2014", "hash": "79474d5526c90aa9755f02f893cb88ecbb2e18f0", "resources": [ "Bordest.qst" ] } ], "defaultPath": "quests/purezc/522/r01/Bordest.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This game is a mini-quest that has 5 levels, one level is an overworld.", "descriptionHtml": "This game is about an evil force, Boredom, that tries to take over the world, 4 areas are protected by boredom and you must collect the triangles that help destroy the Boredom.
UPDATE1: Fixed the game-breaking bug in 'Bored Check'.", "storyHtml": "Boredom tries to take over the world, its your duty to help the world!", "tipsAndCheatsHtml": "Nothing!", "creditsHtml": "By joel!", "rating": { "score": 2.4, "distribution": [ 0, 3, 3, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/523": { "id": "quests/purezc/523", "index": 523, "name": "The Legend of Zelda: Path of Courage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=523", "dateAdded": "18 Dec 2014", "approval": "pending", "authors": [ { "name": "Kite", "id": 16 }, { "name": "Fox", "id": 35 }, { "name": "LinktheMaster", "id": 506 }, { "name": "nicklegends", "id": 2237 }, { "name": "Ben", "id": 91 }, { "name": "ShadowTiger", "id": 7 }, { "name": "Nimono", "id": 3571 }, { "name": "Eddard McHorn Van-Schnuder", "id": 3752 }, { "name": "Sephiroth", "id": 383 } ], "releases": [ { "name": "r01", "date": "18 Dec 2014", "hash": "aa3881ab378ede2ce1b84861b9941046c7fa5f05", "resources": [ "TLoZ - Path of Courage.qst" ] } ], "defaultPath": "quests/purezc/523/r01/TLoZ - Path of Courage.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "The April Fools 2013 Staff Group Quest. It's old, but it's finally in the database!", "descriptionHtml": "In 2011, the PureZC Staff started up a group quest with the intention of having a fun staff activity to do. If it produced a nice quest for people to play, that was definitely a plus. Under the direction of Fox, we're happy to announce that we have a finished quest: The Legend of Zelda: Path of Courage.

Path of Courage features 19 unique areas to explore, thought provoking map design, mind breaking puzzles, unique challenges, and different spins on classic items. It's a quest that we put work into and we hope that people enjoy our combined takes on quest creation.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Fox for pulling this together.
The PureZC Staff for participating in the creation. It was really fun!
Wild Bill for making this awesome community.", "rating": { "score": 3.875, "distribution": [ 0, 0, 0, 2, 3, 2 ] }, "type": "quests" }, "quests/purezc/524": { "id": "quests/purezc/524", "index": 524, "name": "To The Top", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=524", "dateAdded": "27 Dec 2014", "approval": "auto", "authors": [ { "name": "TheOnlyOne", "id": 6338 } ], "releases": [ { "name": "r01", "date": "27 Dec 2014", "hash": "ded1b9150113429c0a379634ed58672017984ab4", "resources": [ "ToTheTop.qst" ] } ], "defaultPath": "quests/purezc/524/r01/ToTheTop.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "A young boy discovers an enormous tower in a mysterious forest. Looking for adventure, he decides to climb this great tower. However, what he finds there is more than he could possibly imagine. Does he have what it takes to make it To The Top?", "descriptionHtml": "This is a quest that has taken me a little over seven years of on and off work to complete. Since it was started so long ago, this is a 2.10 quest. My goal with this quest was to show off the true capabilities of the 2.10 editor, using features and tricks I had seen only in the best quests, as well as numerous I came up with on my own. I never updated this to a 2.5 quest because I felt it would ruin the magic. No freeform combos, no custom enemies, no scripts; just some good old fashion creative design. (That being said, the quest has been tested to be fully playable in 2.5.)

In this quest you climb a large, 10 floor tower. Each floor is its own level, and each floor has its own gimmick. For example, on the first floor, there is uncrossable water and patches of sand. After finding a magic warp, the water freezes and becomes crossable, but the sand becomes impassable rocks. You must switch between these states in order to find your way to the next floor. The floors start off simple: Zelda 1 style dungeons with basic gimmicks, but as you climb, the floors start to become free-form, and the gimmicks become more and more complicated.

In fact, reaching the ninth floor of the tower is really only the half way point through the quest. The ninth floor is special in that it is a quest within a quest – it has its own overworld, cave systems, towns, citizens, and eight full main dungeons to complete, alongside a couple side dungeons and mini-games. There are numerous trade quests, a day/night system, custom fights, and the mysteries behind the tower begin to make themselves known. Expect many different areas and atmospheres, and lots of open exploration.

Of course, for those looking for a little something extra, there are a number of secret dungeons hidden throughout the tower. Not only do these dungeons net you extra heart containers, but finding and completing all the secret levels unlocks the true ending to the quest, and allows you to unravel the mysteries surrounding the tower.

On the whole, this quest is all about dungeon exploration and puzzle solving, and it puts many interesting twists on item uses and area themes. Expect 15-20 hours of gameplay, with a total of somewhere around 25 complete levels to explore.", "storyHtml": "A young boy who lost his parents in a war years ago decides to go on an adventure. He travels to a fabled mysterious forest, and finds a large tower. Knowing this tower must be filled with tricks, traps, maybe monsters, and perhaps great treasures, he begins racing toward it. However, what he finds is more than he could have expected: powerful, menacing foes, mysterious helpful writings from a Wise Old Man, and prophecies of a certain death should he continue to climb to the top of the tower.

As he climbs the tower, he suddenly finds himself in a mysterious land which leads him to question his journey. Who are the people in this land, and how did they get here? What is the purpose of the tower, and how is it linked to this strange land? Who is the Wise Old Man, and what could possibly bring certain death in the tower? And most importantly, will he be able to return to the tower and make it To The Top?", "tipsAndCheatsHtml": "-The sword is on Floor 6. Don’t worry, you won’t need it until then (arrows are better anyway.)
-There is a magic shield on Floor 7. Try not to lose it.
-Maps have information about the locations of keys, warps, and special rooms. You'll have to figure out what the markings mean though.
-Each of the Lost Halls (secret dungeons) has two heart containers. The first hint to their locations is on Floor 7.
-Keep track of what you’ve found and what you’ve done of Floor 9; the quest doesn’t display much of it due to 2.1 limitations.
-Draw maps for the later floors. I’m serious about this. Drawing a map for at least Floor 10 will make your life much much easier.", "creditsHtml": "The credits are at the end of the quest.", "rating": { "score": 4.51852, "distribution": [ 0, 0, 0, 3, 5, 18 ] }, "type": "quests" }, "quests/purezc/525": { "id": "quests/purezc/525", "index": 525, "name": "Light of the Heavens 3.0", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=525", "dateAdded": "28 Dec 2014", "dateUpdated": "04 Feb 2015", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 } ], "releases": [ { "name": "r01", "date": "04 Feb 2015", "hash": "bf6ba35cf21333e05a817abd7374e94e0dccca35", "resources": [ "LotH dydx.qst" ] } ], "defaultPath": "quests/purezc/525/r01/LotH dydx.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "A remake of my first quest, Light of the Heavens 3.0 offers a story-driven adventure, filled with mind-bending puzzles, challenging foes, and otherworldly locations.", "descriptionHtml": "Light of the Heavens 3.0 is a complete overhaul of my first \"true\" quest, Light of the Heavens DX. The overworld has been revamped, dungeons have been completely redone from scratch, the story has been altered, and plenty of new items, enemies, and challenges have been added. It's essentially a completely different game now. So what can you expect from this quest?Update: February 4, 2015
Changelog
  • Lucis's HP has been increased from 100 to 130 after multiple complaints that he went down too quickly.
  • You can no longer scroll off screen during cutscenes in the Tidal Sanctum and Ice Caverns.
  • A warp has been added in the final puzzle room of the Ice Caverns to prevent the player from becoming trapped.
  • Bugs with the boss key puzzle in the Magma Sanctum have been fixed.
  • It is no longer possible to swim off the map on Palm Island.
  • Miscellaneous typos have been fixed.
", "storyHtml": "After the ship he's traveling on meets an unfortunate end, Link washes ashore on the sands of Palm Island. There, he finds a horrifying sight awaiting him. A mysterious villain offers the inhabitants of the island an ultimatum: Be gone in 24 hours, or be destroyed. Determined to stop the man at any costs, Link teams up with Rose, a young woman with a troubled past, and together the two of them comb the island for anything that might help them survive. Confronted with the ruins of an ancient race, the two of them search for the answers that might save their lives. Who were the Aletians? What became of them? Who is the man threatening the island with death? How is he tied to the island? And perhaps most importantly, is there anything that can stop him? With three different endings and multiple plot twists, Light of the Heavens offers a thrilling story from start to finish.", "tipsAndCheatsHtml": "Explore! Palm Island is home to many secrets, and health and sword upgrades are available to those who seek them out.
A strong shield and potions can be purchased in Palm Village. The game was balanced around the player not having these items, but if you find parts of the game to be too challenging, they're there to make the game easier and more accessible to you.
If you want the best ending, make sure you find and befriend Rose before entering the Tidal Sanctum.
And again, explore! You won't find the best ending if you just make a beeline from dungeon to dungeon.", "creditsHtml": "This quest wouldn't have been possible if not for these people
SpacemanDan, for starting the two week contest years ago that led to ideas that eventually transformed into this quest.
Moosh, Evan, Aevin, and DaviAwesome, who spent hours beta testing and offering up suggestions. They also served as a source of inspiration and (in some cases) scripting advice.
Jamian, TeamUDF, and Pineconn, for additional inspiration.
Radien, for compiling the DoR tileset.
Jupiter, Mariomario, Aevin, Revfan9, and (from the Spriter's Resource) CrimsonPenguin, SmithyGCN, and Freedom Fighter, for their custom tiles and/or tile rips/edits.
VGMusic, JohnStacy, Purplemandown, Dan Furst, Espilan, and Jormungand for music.
Eppy, whose upcoming pain and suffering while streaming this quest was a constant motivator for me.
All the members of the Underneath the Armos Skype group for support and suggestions.
Too many people from the forum to name, for their support and interest in this project.
Demonlink and The Satellite, for finding bugs post-release.

Thank you, all of you! This wouldn't have been possible if not for your work!
If you deserve a spot on this list and I forgot to mention you, please contact me ASAP so I can give you the credit you deserve.", "rating": { "score": 4.47059, "distribution": [ 0, 0, 2, 1, 1, 12 ] }, "type": "quests" }, "quests/purezc/526": { "id": "quests/purezc/526", "index": 526, "name": "Link's Day Off (v.1.2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=526", "dateAdded": "29 Dec 2014", "dateUpdated": "06 Jan 2015", "approval": "pending", "authors": [ { "name": "Anthus", "id": 2161 } ], "releases": [ { "name": "r01", "date": "06 Jan 2015", "hash": "f9eb6da6fd384dacb4177f509bbee37d788162a6", "resources": [ "Links Day Off Hero Mode.qst", "Links Day Off v12.qst", "Version 1.2 Release Notes.txt" ] } ], "defaultPath": "quests/purezc/526/r01/Links Day Off Hero Mode.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "What does Link do on his day off? Practices dungeon crawling, of course!", "descriptionHtml": "Version 1.2 Release Information:
This is a newer version of the quest. It includes the long awaited, and hyped-for-years Hero Mode. Zelda fans can rejoice at last. Hero mode brings along a few new challenges, including:

- Tougher enemies! Most have more HP, and do more damage, or some combination of both.
- Some items have been replaced, and moved around. You can now find the Blue Ring.
- The only way to find hearts is in bushes, or pots, Enemies don't drop them anymore unless it's a mini boss!
- No more fairies, and there's only one potion.
- New overworld palette (gasp! It's so HD 3D), and new (old, actually) dungeon music.
- There is no list of items in Hero Mode. Figure it out yourself!


Version 1.1 Release Information
This is a one dungeon quest, but not a joke quest.
With that out of the way, you can expect a nice 30-40 minute romp through a dungeon of moderate difficulty. It is designed with slightly varying paths with speed-running in mind. I actually made this a long time ago, and had the intention of making a 'full' four dungeon quest, but, well, reasons happened, and I quit working on it :heh:. I figured I'd polish it up a bit, and go ahead and make it an official release since people seemed to like the demo I released a few years back, but has probably been lost to the ages.

Features:
- One dungeon. (wow)
- Four Overworld Screens. (gasp!)
- A House! (I can't believe it)
- A few of Link's items. (get out)


Advantages over original release:
- Has more of a beginning, and end. It's not just a dungeon, that warps to its entrance when you beat it.
- Fixed a lot of minor bugs, and discrepancies. It plays a lot smoother now. These include issues with the over-under bridges, and mostly things with layering.
- Balanced certain elements a little better. Shuffled around some items, and added in the magic shield.
- You can now carry 15 bombs, instead of 8 from the start.
- Grass in the overworld will ensure you never run out of bombs, or rupees.
- Both quests are unpassworded. If you want to look around, go for it. Just please be respectful, and don't steal stuff from it. I don't care if you ask to use something though if you want, I'll most likely say yes. There's a lot of extra stuff not seen in the game, like some other stuff I was working on that didn't get finished.

A link to the old thread has been added for those curious. Everything within though is defunct since this release.
I hope you enjoy this small release from me. Happy New Year! :)", "storyHtml": "Link wakes up one day, and decides to go to a dungeon for no reason at all really.", "tipsAndCheatsHtml": "Items you can find in the quest:
Spoiler

You will start with the Red Candle, Wooden Sword, and small Shield. Other obtainable items include: the Hookshot, Boots, Bombs, Magic Shield, four Heart Container Pieces, and one Heart Container. There is no magic. There is also a Blue Potion hidden in the dungeon.
", "creditsHtml": "Creators and contributors of the Pure Tileset Update Extreme. PureZC for hosting. Nintendo for obvious reasons.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/527": { "id": "quests/purezc/527", "index": 527, "name": "Cyko Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=527", "dateAdded": "30 Dec 2014", "dateUpdated": "31 Dec 2014", "approval": "auto", "authors": [ { "name": "cyko420", "id": 294474 } ], "releases": [ { "name": "r01", "date": "31 Dec 2014", "hash": "d7510a7eee2a4232f04efd43c3967145428eddf6", "resources": [ "Cyko Quest.qst", "Readme.txt", "Skyscraper.mp3" ] } ], "defaultPath": "quests/purezc/527/r01/Cyko Quest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This quest is just a basic 9 dungeon quest, NES style. Completely custom maps and dungeons. Not a long game but still challenging and fun.", "descriptionHtml": "This is a fairly short, straight forward, linear quest in the classic NES style. No story really. 8 triforce pieces and a final dungeon. Short but still challenging.", "storyHtml": "No storyline, sorry.", "tipsAndCheatsHtml": "TIp* most of my the pushable blocks only push vertically.", "creditsHtml": "N/A", "rating": { "score": 4.14286, "distribution": [ 0, 0, 0, 1, 2, 3 ] }, "type": "quests" }, "quests/purezc/528": { "id": "quests/purezc/528", "index": 528, "name": "Instruments of Courage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=528", "dateAdded": "30 Dec 2014", "dateUpdated": "16 Jul 2015", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 } ], "releases": [ { "name": "r01", "date": "16 Jul 2015", "hash": "691c0aedc4c82808ff2175d53294256e1ba2d9a8", "resources": [ "IOC.qst" ] } ], "defaultPath": "quests/purezc/528/r01/IOC.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "BEHOLD!!! MY FIRST ATTEMPT ON EZGBZ!!!
(Press --> to get through cut scenes)", "descriptionHtml": "This is a medium length quest with 9 dungeons and other goodies. I play tested it twice, it should be bug-free.

UPDATE V 1.1
Spoiler
Made a heart piece easier to find
Fixed the bug in Level 4 where you can't get the key if you collect the red rupee.

UPDATE V 1.2
Spoiler

Fixed another bug in level 4
Changed some sound effects
Nerfed some enemies

UPDATE V 1.3
Spoiler
Nerfed ALOT of enemies
Made level 6 a tad bit easier
", "storyHtml": "It was just a normal day on a ship for our young lookout boy. But that changed when he looked out and found land. He reports the news to the captain, only to be invaded by MOBLINS! Our hero then tries to take out the Moblins, but ends up washed up in a land called Hyrule.

As he travels further. He meets upon a man named Tooledie. Tooledie explains that our hero has to collect all 8 instruments of courage, and then go to Hyrule castle to talk with the king to get out the island. Can he really do it? It's up to you!", "tipsAndCheatsHtml": "This quest is not password protected.", "creditsHtml": "Moscowmodder for script
Lightwulf for tileset
VGmusic.com for music
Nintendo for Zelda
You guys for playing", "rating": { "score": 4.18182, "distribution": [ 0, 0, 0, 3, 1, 6 ] }, "type": "quests" }, "quests/purezc/529": { "id": "quests/purezc/529", "index": 529, "name": "Fudge's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=529", "dateAdded": "30 Dec 2014", "dateUpdated": "15 Feb 2015", "approval": "auto", "authors": [ { "name": "BigFudge", "id": 294476 } ], "releases": [ { "name": "r01", "date": "15 Feb 2015", "hash": "bffb9df55b2ea3dcfbb49adf54a0400004ca9ccb", "resources": [ "Fudge's Quest Music/Legend of Zelda, The.nsf", "Fudge's Quest.qst" ] } ], "defaultPath": "quests/purezc/529/r01/Fudge's Quest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A classic NES-style quest with some twists", "descriptionHtml": "I wanted to stay true to the greatness of the original, so this quest consists of 9 dungeon, 8 triforce shard goodness", "storyHtml": "Ganon needs to be taken down a couple pegs. Complete the triforce and go get 'em!", "tipsAndCheatsHtml": "none", "creditsHtml": "Created by BigFudge during his paternity leave. Special thanks to HP, LP, JT, and JS for testing!", "rating": { "score": 3, "distribution": [ 0, 0, 0, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/530": { "id": "quests/purezc/530", "index": 530, "name": "Lyrics of Death", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=530", "dateAdded": "01 Jan 2015", "dateUpdated": "02 Jan 2015", "approval": "pending", "authors": [ { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "02 Jan 2015", "hash": "e9901aa1c5d5bf32692fb9d58107bb99054348d2", "resources": [ "LoD.qst" ] } ], "defaultPath": "quests/purezc/530/r01/LoD.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "Lyrics of Death is a fairly short metroidvania-style quest. There is a bunch of jerkiness due to ZC not being perfect with sidescrolling. Also the script I'm using for jumping isn't perfect - it doesn't let you jump if you're standing on the edge of a block. I have designed the quest around this so jumps should be possible :)", "descriptionHtml": "Lyrics of Death is a fairly short metroidvania-style quest. Link dies at the hand of Ganon, and it's send to the afterlife of heroes: the Dungeon of Fallen - a test to see if one is truly a hero. This quest plays like a metroidvania - save points and no telling where to go next and what is needed and where to get said things.", "storyHtml": "Link dies at the hand of Ganon, and it's send to the afterlife of heroes: the Dungeon of Fallen - a test to see if one is truly a hero. More story revealed in the quest.", "tipsAndCheatsHtml": "Quest is jerky sometimes due to ZC not being perfect. Be careful ;)
Also this quest is kinda hard in some parts and some parts get very crazy XD", "creditsHtml": "Armageddon Games - ZC and Zquest
Nintendo - Zelda
Konami - Castlevania
VGSprites - some Castlevania sprites
Z2 and various Castlevania games - idea
PureZC - help and support, scripts
Avataro and EddyTheOliveira - testing the early build
Moosh - helping with the Jump and sideview ladder scripts", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] }, "type": "quests" }, "quests/purezc/531": { "id": "quests/purezc/531", "index": 531, "name": "A Survival Quest 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=531", "dateAdded": "07 Jan 2015", "dateUpdated": "08 Jan 2015", "approval": "auto", "authors": [ { "name": "ZeldaPlayer", "id": 294139 } ], "releases": [ { "name": "r01", "date": "08 Jan 2015", "hash": "c1b043deb927675bbd2d26678d528a5ed1af7be5", "resources": [ "A Survival Quest 2.qst" ] } ], "defaultPath": "quests/purezc/531/r01/A Survival Quest 2.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "If you even die in this quest, it doesn't matter. Still Survive.", "descriptionHtml": "LinkPosted Image has to survive another dungeon to rescue Zelda.

Bugs Fixed 1/7/15:
- Added secret pit to dead end
- Put lower HP to Fireball Wizzrobes
- Fixed a cave wall error
- Put the lever trigger to direct warps

Bug Fixed 1/8/15:
- Fixed raft path that can lead to the north door", "storyHtml": "Just Survive. AGAIN.", "tipsAndCheatsHtml": "Survive.", "creditsHtml": "ME and the ones who survived.", "rating": { "score": 2.5, "distribution": [ 0, 0, 2, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/532": { "id": "quests/purezc/532", "index": 532, "name": "Pferd", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=532", "dateAdded": "20 Jan 2015", "approval": "auto", "authors": [ { "name": "skateboarder11", "id": 906 } ], "releases": [ { "name": "r01", "date": "20 Jan 2015", "hash": "94130485d45fd06721900a11ec91ad13ae6674b0", "resources": [ "Pferd.qst" ] } ], "defaultPath": "quests/purezc/532/r01/Pferd.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "1.92 B182", "informationHtml": "Another 3-hour quest project I made, back in 2010. Sequel to Caballo.", "descriptionHtml": "Another 3-hour quest project I made way back in 2010, as a sequel to Caballo.

I got a bit experimental with this one. Maybe I bit off a bit more than I could chew. I was a bit frustrated with it at the time, so it kinda just sat there in an unreleased state.

I recently got the will to release it, since I'm releasing another project of mine, and it just wouldn't feel right without this missing second part. I will admit to adjusting a few things -- I felt like the quest was a bit too difficult without any tweaking, so I polished it up a little bit without making any -major- design changes.

It is, in my opinion, the weakest and most difficult of my trilogy of time-limited quests. I certainly don't think it's a pile of garbage, but I feel like Caballo is far superior. It might still be worth your time to check out, if you've got about half an hour to an hour to burn.", "storyHtml": "I made a quest in 3 hours.

That's about it, really.", "tipsAndCheatsHtml": "There's plenty of things hidden in the \"hub\" dungeon.", "creditsHtml": "Thanks go to Rambly for testing, and Exate for assisting me with the ALTTS tileset (and the original tileset which it was based upon).", "rating": { "score": 2.75, "distribution": [ 0, 0, 1, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/533": { "id": "quests/purezc/533", "index": 533, "name": "Cheval", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=533", "dateAdded": "20 Jan 2015", "approval": "auto", "authors": [ { "name": "skateboarder11", "id": 906 } ], "releases": [ { "name": "r01", "date": "20 Jan 2015", "hash": "c55e65e973db85467554648ad0761da1f1eab21a", "resources": [ "Cheval.qst" ] } ], "defaultPath": "quests/purezc/533/r01/Cheval.qst", "music": [ "colordungeon.mp3", "lalev1.mp3", "z2dgn.mp3", "z3castl1.mp3", "z3cave.mp3", "zowm.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "A 1-day quest project I made in 2013. Sequel to Pferd and Caballo.", "descriptionHtml": "A one-day quest project I made in 2013, as a sequel to Caballo and Pferd.

After my frustration with Pferd, I wanted to expand the time limit I gave myself for the final part of the trilogy. (Partly to avoid another \"great, I finished it, this sucks\" incident, partly because I wanted to see what I could accomplish within a larger timeframe.)

The answer? A surprising amount. It's far more of a proper quest than both Caballo and Pferd are -- almost like a bite-sized Link To The Shadows, so to speak. I'm pretty happy with this one, and the only reason I didn't release it in 2013 was because I didn't know what I wanted to do with Pferd, then forgot about this quest.

Extra music used with Bagel's permission. (and even at his suggestion!) It can be downloaded here: http://bloodstar.rus...heval-music.zip", "storyHtml": "I made a quest in one day.

That's about it, again.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Thanks go to Rambly for testing, and Exate for assisting me with the ALTTS tileset (and the original tileset which it was based upon).", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/534": { "id": "quests/purezc/534", "index": 534, "name": "JMC's Troll Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=534", "dateAdded": "01 Feb 2015", "approval": "auto", "authors": [ { "name": "TheLegend_njf", "id": 159125 } ], "releases": [ { "name": "r01", "date": "01 Feb 2015", "hash": "3bc06dee002d61c8b04f21906d95add173850041", "resources": [ "annoyingquest.qst" ] } ], "defaultPath": "quests/purezc/534/r01/annoyingquest.qst", "music": [], "images": [], "genre": "Other", "zcVersion": "2.50", "informationHtml": "A very shitty quest by NewJourneysFire", "descriptionHtml": "Please, whatever you do, do not ever play this horrible quest. You have been warned.", "storyHtml": "Aquamentus from Level 1 is completely tired of Joel making so many bad troll day games. So he's started a Troll Day of his own, for Joel. Does Joel have what it takes to defeat Aquamentus from Level 1?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 2.28571, "distribution": [ 0, 2, 2, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/535": { "id": "quests/purezc/535", "index": 535, "name": "Everybody's Troll Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=535", "dateAdded": "02 Feb 2015", "dateUpdated": "02 Feb 2015", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "02 Feb 2015", "hash": "5885bc3da0049da371742b792910b4bdabcf31d3", "resources": [ "Everybody's troll day.qst" ] } ], "defaultPath": "quests/purezc/535/r01/Everybody's troll day.qst", "music": [], "images": [ "image0.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This game has no enemies. All it has is puzzles.
I fixed level 5 so now you have to do it the way I meant you to.", "descriptionHtml": "This has five levels and all of them are one screen big.", "storyHtml": "N/A", "tipsAndCheatsHtml": "You will probably not be able to beat this. I would like to see someone try.", "creditsHtml": "bmc10011", "rating": { "score": 2.28571, "distribution": [ 1, 0, 3, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/536": { "id": "quests/purezc/536", "index": 536, "type": "quests", "name": "Mario's short quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=536", "dateAdded": "12 Feb 2015", "dateUpdated": "11 Apr 2024", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 }, { "name": "MischeviousMalfais", "id": 294894 } ], "releases": [ { "name": "r02", "date": "Yesterday, 08:33 PM", "hash": "3eb4a07d3e06df63fa435d92faf5f6e4728b9169", "resources": [ "Mario's short quest.qst" ] }, { "name": "r01", "date": "04 Nov 2017", "hash": "f768185f77da6d7fd127438d54dde39dd69e4041", "resources": [ "Mario's short quest.qst" ] } ], "defaultPath": "quests/purezc/536/r02/Mario's short quest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Miniquest", "zcVersion": "2.50.0", "informationHtml": "Now you can listen to amazing music . . . while playing the greatest Mario side-scrolling quest ever made—Mario's short quest!
Complete with 24 levels and legit custom graphics, this game is sure to blow your mind!
Or at least entertain you a little bit.
Please use 2.50.0 when playing this quest, as the jump on spikes mechanic will only work on this version of Zelda Classic.
TheRock made levels 1-7, and 20-24. And CMC2000 made 8-19.", "descriptionHtml": "Now you can listen to amazing music . . . while playing the greatest Mario side-scrolling quest ever made—Mario's short quest!
Complete with 24 levels and legit custom graphics, this game is sure to blow your mind!
Or at least entertain you a little bit.

Please use 2.50.0 when playing this quest, as the jump on spikes mechanic will only work on this version of Zelda Classic.
TheRock made levels 1-7, and 20-24. And CMC2000 made 8-19.

Made the game beatable in newer versions.", "storyHtml": "Mario wants to go on an adventure", "tipsAndCheatsHtml": "This is not password protected", "creditsHtml": "TheRock
CMC2000", "rating": { "score": 2.57143, "distribution": [ 0, 2, 1, 1, 1, 1 ] } }, "quests/purezc/537": { "id": "quests/purezc/537", "index": 537, "name": "The Forbidden City", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=537", "dateAdded": "16 Feb 2015", "dateUpdated": "19 Nov 2018", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "19 Nov 2018", "hash": "1ba1762d61a4b1ef015677dd6ec2543fb5f80fc0", "resources": [ "The Forbidden City.qst" ] } ], "defaultPath": "quests/purezc/537/r01/The Forbidden City.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A large quest featuring a real ocarina item, gasha seeds and rings, 7 large dungeons and smaller mini-dungeons, fully scripted bosses and minibosses, minigames, scripted items... It comes with an adjustable difficulty setting to adapt to the player's skills.", "descriptionHtml": "A large quest featuring a real ocarina item, gasha seeds and rings, 7 large dungeons and smaller mini-dungeons, fully scripted bosses and minibosses, minigames, scripted items... It comes with an adjustable difficulty setting to adapt to the player's skills.

The quest includes:
- 14 different ocarina songs to learn
- 60 different rings which grant you various powers
- Many gasha seeds to plant

The difficulty has four settings: hero, normal, easy and very easy. It is always possible to lower the difficulty in-game (but not increase it) so I recommend you start in normal mode to see how you're doing before you choose a lower difficulty. Hero mode is extremely punishing and is only recommended to players who have beaten the quest in normal mode beforehand.

Estimated gameplay time: around 20 hours. You will be given a \"game completion\" score at the end of the quest.

The quest was created and tested with ZC 2.50.1 final.", "storyHtml": "Emperor Gogol, a despotic ruler, is searching for siblings Link and Zelda. According to a prophecy, they are the chosen ones who will one day open the gates of the Forbidden City. But Gogol's supposed allies also have plans of their own. Can Link escape his many enemies, save his sister, and protect Hyrule?", "tipsAndCheatsHtml": "Ask for hints on the forums if you get stuck.

For people who want to use cheats: the quest is script-heavy and by using cheats you will most likely break it. I recommend you instead post a message asking for help, or lower the difficulty setting if needed.", "creditsHtml": "Quest design: Jamian
Tileset: Instrumentality (Moosh)
Extra tiles: www.spriters-resource.com, EZGBC tileset, DoR tileset, Artistic
Scripts: Jamian
Additional scripts by: Colossal, Evan20000, Mero, Moosh, MoscowModder, Mr Z, Soga
Beta testing: Arieltap, Evan20000, Mister Snooze, Moosh, NewJourneysFire", "rating": { "score": 4.71875, "distribution": [ 0, 0, 0, 1, 5, 25 ] }, "type": "quests" }, "quests/purezc/539": { "id": "quests/purezc/539", "index": 539, "name": "DayDayHD", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=539", "dateAdded": "18 Feb 2015", "dateUpdated": "19 May 2015", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "19 May 2015", "hash": "1cc6d3ce57bb78226648551d774f9f1ac2e54f2b", "resources": [ "DayDayHD.qst" ] } ], "defaultPath": "quests/purezc/539/r01/DayDayHD.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "The HD version of DayDay, this game includes rip-offs to DayDay including names and areas.", "descriptionHtml": "Before you play:

- 5 levels
- 1 real dungeon
- 4 joke dungeons
- Master sword
- Hopefully no bugs.", "storyHtml": "Link is fed up with 180p... so he decided to make a game using 1080p... and that means... it will be HD.", "tipsAndCheatsHtml": "Non-passworded.", "creditsHtml": "- Joelmacool
- VGMusic
- PureZC (for letting me publish the game)
- Other
- Shane for the Granndd cayeen song
- Bagel for the Cats song", "rating": { "score": 2.23077, "distribution": [ 1, 3, 3, 4, 0, 1 ] }, "type": "quests" }, "quests/purezc/540": { "id": "quests/purezc/540", "index": 540, "type": "quests", "name": "Balance of Nature", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=540", "dateAdded": "02 Mar 2015", "dateUpdated": "19 Apr 2024", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r13", "date": "Yesterday, 06:32 PM", "hash": "999bade526feaa737672de3edacaf4c47a1987a3", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r12", "date": "Yesterday, 02:53 PM", "hash": "b0eff044d3189ca6844d12094414d42942f50dda", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r11", "date": "Yesterday, 04:21 PM", "hash": "10278eac9c1638bb5c0d0d682b7539e3d544824c", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r10", "date": "Yesterday, 10:32 PM", "hash": "5d875f32657e92c6cf6b9648dffeb2b994188276", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r09", "date": "Yesterday, 10:02 PM", "hash": "ef437dbedcb10189c478870dfdf817e11c52ebfc", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r08", "date": "Yesterday, 08:25 PM", "hash": "05d9967164f84b8093f19a5ae4f481058bd5b2a8", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r07", "date": "Yesterday, 09:25 PM", "hash": "9c38073d975ae520ca1358910185a1373bc8ab19", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r06", "date": "Yesterday, 10:46 PM", "hash": "99073a664b34f1ccb84cced14141c1cf7c0a5d41", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r05", "date": "Yesterday, 05:00 AM", "hash": "33239ad12e8ea60ca9848a4e1dfe12d97641739a", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r04", "date": "Yesterday, 01:08 PM", "hash": "18f1ec4b91650bae9f69b9a902748429c72b6677", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r03", "date": "Yesterday, 07:28 PM", "hash": "72539f8e6c6fd617fe15de50901f73c95e14232b", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r02", "date": "Yesterday, 04:57 PM", "hash": "afd038225ac262a70f7f1989778ebf8e7f01ceb4", "resources": [ "balance253.qst", "balance255.qst" ] }, { "name": "r01", "date": "31 May 2021", "hash": "c310801d88cc41b28b4c5c62ba3056c5a3ede96c", "resources": [ "balance.qst" ] } ], "defaultPath": "quests/purezc/540/r13/balance253.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "This quest was originally part of a much longer storyline that I've broken down into separate games. It is meant to be enjoyable, rather than difficult. The quest's enemies may seem somewhat buggy in areas, due to my lack of scripts to run them; so please ignore this. Please report any other bugs that you find.", "descriptionHtml": "This quest includes vast areas locked in a certain season as well as a number of scripted enemies and puzzles. Includes a trading game and a collectible system with multiple points in the game where you can collect rewards.

Based on the world of Holodrum from Oracle of Seasons, but without season switching. Only a single overworld, but a lot of dungeons. Every season is represented, with multiple dungeons in each region. Numerous items to collect, as well as 12 Heart Pieces. Many dungeons have two intertwining floors, with the final two dungeons being 4 floors long and requiring a great deal of backtracking to progress

Warning! This quest now uses ZC Version 2.53 or newer. Failure to use this version could cause game-breaking bugs.
Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
All future updated will use version 5.0
Update History

Version 1.0 Changes

3- 7- 15

All keys are now level-specific.
Some minor tile and block placement errors have been fixed.
A bug in Level 18 where you could get stuck if you went the wrong way has been eliminated.
It is now possible to shortcut back to where you need the Roc's Feather in level 18.
Hamiltonian Path puzzles will now be solved permanently when you complete them once.
The talk to people button has been changed to Ex1.
There is now an explanation of how to talk to people at the beginning of the game.
Characters at the end of dungeons will now speak with you, heal you and warp you out automatically when you approach them.
Enemies should now make sounds when hit and when they die.

9-11-15

Corrected a variety of layering bugs and tile errors in multifloor dungeons.
Added an ammo shop, accessible by blowing down the door with a super bomb.
Added a warp from the end of Onox's Lair to the beginning that you can activate just before the final boss.

2-14-16
Corrected some minor tile errors.
Moved a few warps where the place you came out could lead to you going right back into the warp.
Added a layers to my sideview areas.
3-26-16
Finally resolved compatibility issue with Kholdstare that was making the game crash in older versions of ZC.
Fixed a few more errors.

Version 2.0 Changes

5-26-16

Added Golden Arrow check at entrance of Onox's Lair.
So people won't have to backtrack half the dungeon if they fail to get it.
Added script so push block puzzles are now permanently solved.
Fixed a variety of typos.
Fixed a few minor script errors.
Added a shop to sell Potions
Made Level 5 Sword beams penetrate enemies.
Added scripted bosses to most dungeons.
Added shortcuts to some longer dungeons to make getting back to things easier.
Changed minimap title style.
Fixed a few solidity errors.
Overhauled areas with water to prevent getting stuck on the ladder.
Created a scripted Lens that reveals invisible ghosted enemies.
Added optional final boss for those who finish sidequests.
Added second ending for those who finish sidequests.

7-17-16
Added a warp zone.
Fixed a few strings, including the ending string.
8-2-16
Fixed a few layering issues.
Adjusted the cutscene after beating level 6 to be less buggy.
12-10-16- Fixed some tile errors in Hyrule areas.
2-19-17- Fixed setup of swords so that beam heart requirements are set correctly.

Version 3.0 Changes

7-28-17

Fixed solidity bug during ending.
Fixed unbombed wall, level 7
Fixed level 7 block puzzle
Moved level 2 map
Changed arrow overworld trigger
Made grave to desert cracked
Revival potion heals full health
Added more kill all enemies rooms to level 4
Fixed L/R item select
Fixed Pegasus Boots/Hamiltonian Path interaction
Prevented infinite pits, Facade
Fixed Secret error, Facade room
Fixed See-through tiles, tree overhang, level 11
Made shortcut exit from level 12 area
Eliminated Zoras by Level 12 entrance
Arrghus eyes drop hearts when they die
Hold up item, dropped key, level 15
Corrected Crystalline Flame counter
Fixed Layer bug in Warp Zone
Fixed flower under combo, level 17
Fixed block puzzle, level 17
Added mailbox shortcut
Added scripted ammo dropper
Made Hero's Tunic mandatory
Added signs at night in the ending
Fixed permastuck after Roc's feather
Made escape from feather area mandatory
Made extra key doors in level 18 useful
Centered traps on large trap
Fixed clip through wall, level 10,17
Made traps with large trap die
Made signs in Warp Zone
Rescripted Daira, Pengator, Piranha

9-17-17
Fixed some CSet issues
Fixed minor tile errors.
Removed push flag by level 10
Moved some warp locations
Made heart piece by level 15 require raft
Added flags to Facade room
Added lava coming out snake mouths in level 17
Added waterfalls falling from upper area in level 17
9-22-17- Fixed subscreen bug
9-23-17- Fixed combo error
12-11-17- Fixed warping error in final dungeon.
12-23-17
Fixed layering error
Fixed more typos
Fixed some areas where you could get permastuck using the hookshot.
Adjusted pool of water in Flooded Retreat
Added Magic Book requirement to last dungeon
Changed the Ladder to a scripted item to eliminate getting stuck on it.
Fixed issues with screen edges in the ending.
12-31-17
Changed continue point in second ending where you can still leave the dungeon.
Fixed error where boss of Saria's Shrine wasn't vulnerable to Super Bombs.
2-1-17
Fixed more layer bugs in the warp area.
Fixed bug where you could get in level 5 without the ladder.
10-22-19
Fixed some minor tile errors.
Fixed some minor typos.
Added bombable wall hint, level 8.
Adjusted path to Roc's Feather where it can't be reached before Magic Key to prevent permastuck.
5-2-20
Made enemies not use Z-Axis
Fixed some combo errors
Fixed some typos

Version 4.0 Changes

6-14-20
Added script for making sounds when pots are broken.
Added shutters to numerous rooms in Onox's Lair.
Added boss shortcut script to all dungeons that need it, including extra ones per floor in Onox's Lair.
Added script to display a string when entering a dungeon
Added Heart Piece message Script
Added clue in Onox's Lair before split on 2F
Added arrows to tall grass/pots drops
Added credits for new material
Fixed tiles for entrance to Flooded Retreat
Fixed various rooms where it was possible to push blocks into doorways
Replaced bosses for levels 1-3,5-8 and 10 with new scripted bosses
Improved scripts for Agahnim and Facade
Removed all duplicate Armos Knights fights for re-fighting earlier bosses.
7-9-20
Added bombs to tall grass and pot drop sets
Adjusted level 3 boss script to be slightly easier
7-12-20
Fixed layer error
Fixed tile error
Fixed major combo errors associated with level 11
Adjusted minimap title
7-13-20
Added extra torch in level 10 to clue the player about what to do there
Fixed shortcut warp in level 12
Fixed boss for level 14
Adjust script for Piranha in level 12
7-18-20
Added shadows to all over/under bridges
Added boss lock block to level 15 that requires opening 2nd boss chest
Moved warp destination on floor 4 of level 18
Fixed tile error
Fixed combo error which caused a boss to get stuck in a wall
8-13-20
Fixed various combo errors.
Fixed various layer errors
Fixed a text error
Added shadows to overworld bridges.
Normalized layer borders across the quest
Changed under combos for flowers in level 17
8-29-20
Fixed combo errors with lower walls in level 16.
Fixed various errors with level 11
Fixed combo errors with short dungeon stairs across the quest
9-1-20- Adjusted combos for lower walls in level 16
9-7-20- Changed room in level 5 which forced a reset.
9-13-20
Fixed various layer errors.
Fixed various secret errors.
9-15-20-Fixed warp error in Temple of Seasons.
1-26-21
Changed all bomb bags and quivers to fill up whenever you collect them
Changed level 2 Ropes to no longer be flashing
Set all fairies to restore 100 percent health
5-13-21
Changed the name of level 16's boss and color to reflect sprites
Fixed minor bug with Agahnim script
Updated script files to 2.53 standards
5-16-21- Fixed bug which made level 2 boss invincible
5-23-21
Added sign outside expensive shop detailing items
Added boss music script
Added dialogue to npc by level 15 after you get the Lens of Truth
Added shallow water to level 7
Added sfx to windmill in ending
Changed title screen to match the quest
Changed credits
Fixed layer issues in level 3
Fixed layer error with level 11 entrance
Fixed typo in level 14 DMap Intro
Fixed typo in trading sequence
Fixed boss refight room in level 16
5-30-21
Added Linked Secrets script to make underwater chests in level 16 change appearance
Added LTTP shutter script
Updated credits

Version 5.0 Changes

3-9-24

Updated quest file to ZC Version 2.55
Added zip file using both 2.53 and 2.55 versions
Added layers to numerous dungeon screens.
Changed all pots to use new combo options,
Changed all block puzzles to use new combo options.
Changed all pits to use new combo options.
Changed all signs to use new combo options.
Changed all lava to use new combo options.
Changed some light all fires puzzles to use new combo options.
Changed Facade script to use new pits.
Changed all items to use new item settings.
Changed some npcs to use new combo options.

3-10-24
Fixed secret error
Fixed various errors with over/under bridges
Fixed various errors in Gleaming Cavern
Fixed combo error
3-11-24
Fixed combo errors
Fixed under/over errors
Fixed layer errors
Fixed room error
3-13-24
Added lobbing rocks effect to Pegasus Fruit script
Added unique sounds to all stairs
Fixed item setup bugs
Fixed issue with lava
3-16-24
Fixed various signs
Fixed room error
Fixed enemy defenses
3-22-24
Added pit warps to Din's Sanctuary
Added a warp to Din's Sanctuary to prevent a potential soft lock
Fixed pit error
Fixed bug with pits drawing falling animation after you get the ladder
Fixed screen state carryover error
Fixed enemy placement error
3-28-24
Fixed various animations
Fixed room error
Fixed typo
Fixed error with combo item drops
Fixed combo error
Fixed pit errors
Fixed subscreen error
3-29-24
Added unsafe ground flags to most water
This prevents a potential bug where you can drown infinitely
3-31-24
Fixed secret errors
Fixed pit errors
4-5-24
Added sign change after opening Super Bomb shop
Fixed secret error
Fixed layer errors
Fixed room error
4-10-24- Fixed combo error
4-19-24
Added a golden arrow check to level 18
Added pushable combos with arrows throughout the quest
Adjusted a room in Ruto's Palace
Fixed minimap bug
Fixed boss warp bugs
Fixed combo error
Fixed typo
Fixed secret error
Fixed layer error

", "storyHtml": "Long ago, the land of Holodrum was saved by a Hero from Hyrule. Now, a new Hero must appear and use the items he finds in the land to restore balance to the seasons in Holodrum. The Oracle of Seasons is no more and the General of Darkness has been revived.

Across the depths of space, a voice calls out and creates a portal that draws you to their realm. It is up to you to rid the land of the evil tyranny of Onox.", "tipsAndCheatsHtml": "Talk with all NPCs, read all signs. Many NPCs may have something different to say if you speak with them twice. All keys on the world map can only be used there. Every dungeon is designed where you can't use up your keys before you get to the end.

Many puzzles use the same logic. There are only three pieces of the Triforce, hidden in the 11th, 14th and 17th dungeons.

Be warned that if you fail to read signs or talk to NPCs you could seem to get stuck since the location of some items and dungeons is not easy to find on your own.", "creditsHtml": "Quest, Storyline designed by- Me
Scripts by- Mero, Saffith, Moosh, Lejes, justin, MoscowModder, Avataro, LinktheMaster, Orithan, Alucard648
Zelda Classic Tiles- MoscowModder, Akkabus, Lightwulf, Raiden, Marcus, supertails2001, Taco Chopper, System Error, Teilyr
Other Tiles- Lord Zymeth, Spriter's Resource
Music- Pure ZC Artists (A lot, I don't remember them all)
Testers- GhostKnight22, vaualbas
Extra Sound Effects- Legend of Zelda SFX
Special Thanks-
SCKnuckles- For doing an LP of this quest and inspiring me to issue this remake.
Eppy- For streaming the revised quest and finding more bugs for me to fix.
Dimentio- For being a good source of ideas for things to script and prompting me to do this by suggesting improvements to the sequel.
The creators of Zelda Classic, all scripters, Nintendo.", "rating": { "score": 3.63158, "distribution": [ 0, 0, 4, 3, 6, 5 ] } }, "quests/purezc/541": { "id": "quests/purezc/541", "index": 541, "name": "Moblin Invasion", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=541", "dateAdded": "05 Mar 2015", "approval": "auto", "authors": [ { "name": "TheOnlyOne", "id": 6338 } ], "releases": [ { "name": "r01", "date": "05 Mar 2015", "hash": "377ce9e8a5672af9b8fc5656d5765012c9c14d53", "resources": [ "MoblinInvasion.qst" ] } ], "defaultPath": "quests/purezc/541/r01/MoblinInvasion.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is a short dungeon romper I made in about a week. The Moblins have taken over the land, and Link is stamping them out, destroying the country in the meantime.", "descriptionHtml": "First off, a disclaimer: this quest is honestly not up to my own standards, but I have been asked many times to release it, so I’ve decided to finally do so. I made it in about a week when 2.5 was officially released in order to acclimate myself to the new editor and learn about new features. Thus you should not expect anything great or very well-polished, but it should still provide a solid experience.

This quest features:
-One 8x8 overworld, and eight small dungeons.
-Somewhat non-standard and non-linear progression: you can do some dungeons in different orders, and the dungeon rewards vary from new items to opening new areas.
-Overworld and characters that change as the quest goes on (make sure to revisit characters that tell you to do things; after you’ve done them, they may have, for example, opened a shop.)
-Interesting use of the enemy editor; many enemies have an item they are weak to, and boss weaknesses have been twisted to change the classic fights. Some of the later bosses are admittedly fairly tough if you don’t know what to do, so make sure to try all of your tools (super bombs are especially good.)
-Lots of pointless counters on the subscreen (damage taken, enemies killed, etc.)
-The Black Potion.", "storyHtml": "Upon returning home after defeating Ganon, Link finds his house has been occupied by Moblins. In fact, the whole country has been overrun! In anger, Link does whatever it takes to get rid of these pesky Moblins, including burning down a forest, robbing a bank, draining a lake, and possibly worse.", "tipsAndCheatsHtml": "The secrets and dungeon design mentality is fairly classic in nature. This means you should keep the following in mind:
-Keys are often hidden behind unmarked bomb walls, in grass/bushes, in stairs that appear from directional push blocks, under bombable cracked tiles, and the like. The dungeons are fairly small, so brute force searching for these secrets should not be too horrible.
-Every dungeon is consists of a rectangle of rooms. You can use this to help you narrow down where to search.
-The whistle drains water in many places. Try not to forget about this.

As mentioned above, enemies generally have weakness. In the case of bosses, it is usually the dungeon item (regardless of what they are conventionally weak to – for example, Manhandlas only take damage from the boomerang in this quest, and different colored Gohmas take damage from different projectiles.)

Make sure to go back and visit NPCs after finishing dungeons; they may have new things to say, or better, they may have opened a shop or gambling game.

Try to be somewhat stingy with ammo; it can be a bit difficult to come by at times.

At the very very end of the quest, you will have to kill some like-likes.", "creditsHtml": "-Anyone and everyone who has worked on making what it is Zelda Classic.
-All the stream viewers who gave suggestions and criticisms as I worked on the quest.", "rating": { "score": 4.3, "distribution": [ 0, 0, 0, 0, 5, 4 ] }, "type": "quests" }, "quests/purezc/542": { "id": "quests/purezc/542", "index": 542, "name": "Isolation!", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=542", "dateAdded": "07 Mar 2015", "approval": "auto", "authors": [ { "name": "MattB", "id": 36068 } ], "releases": [ { "name": "r01", "date": "07 Mar 2015", "hash": "c9d5bba5db89f87947614395607b0aa28c3ba289", "resources": [ "Isolation.qst" ] } ], "defaultPath": "quests/purezc/542/r01/Isolation.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "You're alone and stranded on an island. Explore the dangerous interlocking ruins, recover your lost equipment, and find a way back to Hyrule!", "descriptionHtml": "Isolation! takes inspiration from the Metroid games and later Castlevania games, all while holding onto some Zelda traditions. There's one overworld and a huge interconnected underworld split into different sub-temples. In order to advance through the game, you'll have to figure out how to navigate between the sub-temples and collect items that allow you to access new areas.

As the name implies, you're entirely on your own in Isolation! There are no NPCS to guide you, or shops to give you aid.

Isolation! was designed to be a shorter experience, best played during a lazy afternoon. It can be completed in under a few hours.", "storyHtml": "After completing a quest in a far off land, Link begins his journey home to Hyrule by ship. However, disaster strikes, and a violent storm leaves Link washed up on the shores of Devinblide Island. He's heard the horrible rumors about this miserable rock in the middle of the ocean, so he knows he needs to be prepared...but only his shield survived the wreck. With no one to help him, Link must recover his equipment and find a way off Devinblide!", "tipsAndCheatsHtml": "-There are multiple ways to navigate the world, as each sub-temple links to at least one other.
-Avoid narrow pathways with many enemies until you get the sword.
-Some items are optional.
-If you find you can't advance further into a sub-temple, try exploring elsewhere for more equipment and revisiting it later.
-Among other enemies, Darknuts and Moblin 2's drop bombs.", "creditsHtml": "All the music is from VGMusic. Authors weren't available for every song.
Dragon Roost - Tim Ewe Jensen
Kefka's Tower Last Dungeon - Sivak Drac
The Veldt - Katsumi No
Final Fantasy II Boss - Jay Reichard
Casltevania IV Level 3-2 - JILost
Mother Zone - Phillip Haynes

A Link to the Past sound effects are from here: http://noproblo.dayjo.org/ZeldaSounds/", "rating": { "score": 4.1, "distribution": [ 0, 0, 0, 2, 3, 4 ] }, "type": "quests" }, "quests/purezc/543": { "id": "quests/purezc/543", "index": 543, "name": "Moosh's Troll Game", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=543", "dateAdded": "15 Mar 2015", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "15 Mar 2015", "hash": "3dbd0d34a19ac3b66ee30623a0c3594e317fae68", "resources": [ "Moosh's Troll Game.qst" ] } ], "defaultPath": "quests/purezc/543/r01/Moosh's Troll Game.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Yes, I know. Moosh is getting trolled. YAY. Anyway, this is the sequel of Eddy's Troll Day. This takes place RIGHT AFTER Eddy's Troll Day. Don't worry! this game is only harsh to moosh, not you... if moosh is reading this do not face palm. Thanks.", "descriptionHtml": "This game supports trolling, so if you do not like that activated do not play da game. ok? Might be final joke game. I think.", "storyHtml": "Moosh is taken away to hyrule by the infected eddy. Now moosh has to find eddy and kill him. But is eddy too smart for moosh (or should i say... Muush?)?", "tipsAndCheatsHtml": "No cheats im sorry.




No password.", "creditsHtml": "Helped and all ideas by moosh.
Eddy helped.
Also shane did.
And JSYK (Just So You Know) I made it.
Other.", "rating": { "score": 2.75, "distribution": [ 1, 1, 1, 2, 1, 1 ] }, "type": "quests" }, "quests/purezc/544": { "id": "quests/purezc/544", "index": 544, "name": "The NES 1.92 Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=544", "dateAdded": "22 Mar 2015", "dateUpdated": "28 Mar 2015", "approval": "auto", "authors": [ { "name": "Thomas G. House", "id": 232965 } ], "releases": [ { "name": "r01", "date": "28 Mar 2015", "hash": "c68c17e2741f3bf8cfcfac105700c5974d0f0d5e", "resources": [ "nes192quest.qst" ] } ], "defaultPath": "quests/purezc/544/r01/nes192quest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "1.92 B182", "informationHtml": "A quest made more than a year ago in 1.92, just to experience making a quest with it.", "descriptionHtml": "As the name implies, the game takes a lot from the NES Legend of Zelda. The gameplay isn't completely linear(you can do some dungeons out of order), but you can no longer skip using keys. There are some secrets hidden in the overworld, though. The quest has 9 dungeons and a total of 16 Heart Containers.
Update(15/03/28): Fixed some of the problems people had with level 3 and warps.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/545": { "id": "quests/purezc/545", "index": 545, "name": "The Greatest Rescue", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=545", "dateAdded": "25 Mar 2015", "approval": "auto", "authors": [ { "name": "Zahalfor", "id": 294439 }, { "name": "Dwarlen", "id": 294436 } ], "releases": [ { "name": "r01", "date": "25 Mar 2015", "hash": "8cacbf59efcb0b0264812e9b9fd6301ae6705852", "resources": [ "TheGreatestRescue-Release.qst", "stonetowertemple.nsf" ] } ], "defaultPath": "quests/purezc/545/r01/TheGreatestRescue-Release.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Join Link in a daring rescue as he faces big dangers and perplexing puzzles to save a dear friend.", "descriptionHtml": "This quest, designed by Zahalfor and Dwarlen, has two mini dungeons, one full length dungeon, and several simple secrets. The quest is story driven with talkable npcs that add character to the world. All the story takes place between a town, a village, and a mountain's dangerous secret. What will Link find in the dark caverns of the mountain?

The Greatest Rescue is not designed to be an extremely hard quest, but is about moderate in difficulty. It can be completed in about an hour, if Dwarlen's puzzles don't stump you ;). Some of the puzzles may take some head-scratching and the boss fights are designed to challenge without overwhelming. But the quest's greatest goal is to provide enjoyable game play to anyone who tries it out. The quest was made using ZQuest v2.50, build 24. There is a tracker music file included in the .zip folder that should be put into the Zelda Classic folder for music in one dungeon.
", "storyHtml": "Link and Epona are romping through the fields when, out of nowhere, they are attacked by bandits. Link is knocked unconscious and, when he wakes up, finds himself alone and missing some of his items. He must now find out who's robbed him and what has become of Epona!", "tipsAndCheatsHtml": "Press 'A' to talk to the npcs and press some switches. If you get stuck in a dungeon, try going back and exploring it over again.", "creditsHtml": "Quest Creators:
Dwarlen: Responsible for scripting, puzzle and dungeon design (blame him, not me! ;) ), drawer of the spider sprite, teaching Zahalfor how to use ZQuest, writer of most dungeon signs, and hours of testing and bug fixes.
Zahalfor: Responsible for writing the story and npc strings, overworld and final boss room design, drawer of the horse and troll sprites and the deku shield and candy cane item graphics, editing Dwarlen's dungeon signs, and several hours of testing.

Known Beta Testers:
Moosh*
GhostKnight22*
bmc10011

*Special thanks for testing and critiquing the revamped final boss.

Other:
Thank you to PureZC members for critiquing screens we have shared and for helping Dwarlen with his scripting questions. Thanks to all who had a part in making the Dance of Remembrance Tileset and Radien for compiling it. Dwarlen gives special thanks to Saffith for sharing his ghost.zh header and ZScript tutorials, to Joe123 for his Item Pickup Message Script, and Nick for his Item Bundle Pickup Script.

Music:
Saffith's Stone Tower Temple-NES Version
Alevance's March of Burns; Bolero of Fire Dungeon Theme
All other pieces from www.vgmusic.com", "rating": { "score": 4.125, "distribution": [ 0, 0, 0, 2, 1, 4 ] }, "type": "quests" }, "quests/purezc/547": { "id": "quests/purezc/547", "index": 547, "name": "Legend of Lana", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=547", "dateAdded": "01 Apr 2015", "dateUpdated": "18 Nov 2015", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "18 Nov 2015", "hash": "3d335b59ad144adf466b42dd6194645b8b7b216a", "resources": [ "Legend of Lana.qst" ] } ], "defaultPath": "quests/purezc/547/r01/Legend of Lana.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Cia has kidnapped Link and shattered the Triforce of power! It's up to Lana to collect all 8 fragments of it and save hyrule!", "descriptionHtml": "Legend of Lana is, if it wasn't obvious, a quest that got inspired by Hyrule Warriors.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1?

This, is what I came up with! It's one of those \"third\" quests, that uses an overworld heavily inspired by Zelda 1, but still features some distinct changes, and most important of all; New dungeons!

What to expect:Furthermore, Lana gameplay will function very different from how it usually is with Link, since item focus is very different. For example; There is not a single shield in the game, so dodging is more important than ever! Items that usually requires magic don't (wand, candle, etc). Likewise, items such as bombs and arrows have unlimited uses, just as in Hyrule Warriors. Of course, they have been rebalanced to work this way! For example, using bombs as a common weapon is now possible, since you'll never run out of them!

Difficulty level will be around what you'd expect in the second quest, if I were to make an estimate. By PZC standards, that probably means the quest is a bit more on the easy side. The focus of the quest is to provide a challenge for most players, but not be particularly punishing if the player actually goes out of his or her way to find all the side quests/upgrades on the overworld!


Your quest to reclaim the triforce of power starts now!

----------------

Version 2.3 Change log:
-> The lens of insight now has added graphics to better reflect the on or off state.
-> There is now a second shop that sells the lens of insight.
-> Boosted range and projectiles on all three levels of the standard Special.
-> Special ring recovers special at a faster rate. (Almost twice as fast.)
-> There is now rather slow passive special generation. (Requires new save file to activate.)
-> Version number on status screen is now in a less obvious and intrusive colour.
-> There is now a recommendation to seek out the green tunic when you enter level 4. (It's at this point the game expects you to have it.)
-> The arrow trigger in the lava area of the overworld was made more obvious as to what it was.
-> Players are now told how many hearts they need to have in order to acquire the upgrades that require X amount of hearts.
-> Players are now informed that you can't play money losing making game unless they can pay for the losing fee. (Though, as before, you can still attempt.)
-> New enemy: Bat (L0): It's basically a regular bat with reduced movement speed and half health.
-> Level 4's difficulty has been tweaked:
--> Reduced amount of shooters in rooms that had more than one.
--> Replaced around half of the Bats in the dungeon with Bat (L0)
--> Misc small changes and bug fixes in regards to enemy placements.
-> Manhandla 1's base movement speed (all heads alive) was reduced slightly.
-> The room where you can get a free lens of insight now forces you to walk into it and closes until you clear the encounter.
-> A few new overworld secrets has been added.
-> Added a really obscure overworld secret

And here's the big change:
-> Bombs and Enhanced Bombs base damage has been boosted by 1.
-> Power Bombs let you place more than one bomb on the same time.
-> All bow firing velocity has been increased.
-> New bomb and arrow systems.
--> Bombs and arrows are now finite, but re-stock quickly over time. (Prevents excessive spamming but let's you use them freely.)
--> Bomb and arrow upgrades now increases the max cap of bombs and arrows you carry.
-> Bombs and Arrows are now shown on the HUD.
-> New shop added that sells upgrades that increases how fast ammo is re-stocked. <-(Unless you start a new file, you'll already have this!!!)
Preview Video: https://dl.dropboxus...owsAndBombs.mp4

-> Dodongo had it's health increased to better match the new bomb damage.
-> Made two previous unmovable blocks in level 1 pushable.
-> There is now a marker on each of the special bars to signify when they are completely full.
-> Potions renamed from colours to: Life potion, Special potion, Miracle potion.
-> Reduction to wall masters in some rooms of level 9.
-> Level 9 now features Firerobes replacing some enemies. Firerobes never respawn.
-> Added an animation to the boss room door in Confusion to actually show the player when you can't enter it.
-> Added another path to the item in Confusion.
-> Added another path to the correct boss door in Confusion.
--> These two are rather well hidden, but you now don't have to solve the two puzzles players have had a really hard time figuring out.
-> You now enter the patra room in level 9 in a different way, making the patra not spawn on top of you anymore.
--> Speaking of which, the darknuts and wallmasters have been replaced with another bubble in that room.
-> Bow and Arrow items have had their item names changed to fit inside the item name field in the inventory.
-> Misc bug fixes.

Version 2.2 Change log:Version 2.1 Change log:Wizzrobe 1 (Teleporting.)Wizzrobe 1 (Floating)Version 2.0 Change log:
Major game rebalance and changes see included link for breakdown: [Link]

Version 1.1 Change log:", "storyHtml": "Cia has used her time and space bending powers to kidnap Link and shatter the Triforce of Power! As Lana, it's up to you to save the day!", "tipsAndCheatsHtml": "There is now a level one cheat in the quest. Though if you feel the need to use it then I personally believe that this quest just isn't for you. The cheat itself is a \"word\" that contains the letter \"å\" good luck!", "creditsHtml": "Designer and ProducerBeta TestersScriptsExtra dungeon tiles", "rating": { "score": 3.33333, "distribution": [ 0, 0, 2, 2, 3, 1 ] }, "type": "quests" }, "quests/purezc/548": { "id": "quests/purezc/548", "index": 548, "name": "I am mad day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=548", "dateAdded": "03 Apr 2015", "dateUpdated": "03 Apr 2015", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "03 Apr 2015", "hash": "2caab2920b05ecc1025764da958651221281acf9", "resources": [ "I am mad day.qst" ] } ], "defaultPath": "quests/purezc/548/r01/I am mad day.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "So today I got mad and decided to make a quest in one day. This has 5 levels. It was made in about 5 hours. That does not mean that it is bad, in fact the dungeons are quite complex.
Update 1: I added a lot of puzzles and changed the final boss to ganon with 16 life.", "storyHtml": "N/A", "tipsAndCheatsHtml": "The only rooms that you need to kill the enemies are the ones that you get the boss key and the boss room. You can press the spacebar to overlook the dungeons.", "creditsHtml": "bmc10011", "rating": { "score": 2.75, "distribution": [ 0, 0, 1, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/549": { "id": "quests/purezc/549", "index": 549, "name": "New Quest 2 2015", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=549", "dateAdded": "13 Apr 2015", "dateUpdated": "05 Feb 2019", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 }, { "name": "Gleeok", "id": 6112 } ], "releases": [ { "name": "r01", "date": "05 Feb 2019", "hash": "5b96227f4ccb5e79f1f55fea57c7ae133597f6a2", "resources": [ "new22015.qst" ] } ], "defaultPath": "quests/purezc/549/r01/new22015.qst", "music": [], "images": [ "image0.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Return to the land of the original Zelda Classic Quest, Turn Back Time!

Patch Notes: Version 1.2

1. Whistles Work Again! Different Whistle Colors for each difficulty. Warp you to level locations!", "descriptionHtml": "Welcome Back to the world of New Quest! Using the Revenge 2 Tileset, welcome back to the World. Explore over 10 new dungeons in three different difficulties. Are you good enough to find the Bonus Level in Kaizo Mode? Good Luck!", "storyHtml": "Standard Zelda Storyline", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Gleeok: Graphics
MischaPetya: Testing and Let's Plays", "rating": { "score": 3, "distribution": [ 0, 0, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/550": { "id": "quests/purezc/550", "index": 550, "name": "Demo Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=550", "dateAdded": "13 May 2015", "approval": "auto", "authors": [ { "name": "Phantom Menace", "id": 1288 } ], "releases": [ { "name": "r01", "date": "13 May 2015", "hash": "490fc4536d6e42064fa182f42a00e6420dfbc81c", "resources": [ "demo25.qst" ] } ], "defaultPath": "quests/purezc/550/r01/demo25.qst", "music": [], "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This quest was developed alongside ZC versions 1.00 to 1.84 for testing new features in the game engine and editor.", "descriptionHtml": "I made this \"quest\" while I was developing ZC versions 1.00 to 1.84 for testing new features in the game engine and editor. It was also designed for fun, challenging game play. It's not a complete quest as you can't save Zelda. There are a few dungeons, caves, and levels to explore. This quest should challenge most players. Version 2.5 update done by Nightmare, it remains unchanged compared to its original version. All bugs and problems still exist as they once did.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Nightmare - conversion", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/551": { "id": "quests/purezc/551", "index": 551, "name": "Link's Adventure in Block Land", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=551", "dateAdded": "21 May 2015", "dateUpdated": "25 Dec 2022", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "25 Dec 2022", "hash": "63e589ba52d99dc9b3cc65a1b9633c21b5067b89", "resources": [ "Link's Adventure in Block Land.qst" ] } ], "defaultPath": "quests/purezc/551/r01/Link's Adventure in Block Land.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This quest was started way back when I was making Maze of Hyrule 2, but I only made level 1 and stop for a long time. But then I had some great ideas for two of the dungeons which are levels 3 and 4. Update: Made some changes to level 3.
12/24/2022 Fixed a game breaking bug in level 3 and got rid parts where you go under blocks.", "descriptionHtml": "This quest was started way back when I was making Maze of Hyrule 2, but I only made level 1 and stop for a few months time. But then I had some great ideas for two of the dungeons which are levels 3 and 4.", "storyHtml": "N/A", "tipsAndCheatsHtml": "There is one secret heart container in the first four levels. Pay attention to the name of level 3.", "creditsHtml": "TheRock
Moosh
MoscowModder", "rating": { "score": 2.8, "distribution": [ 0, 0, 2, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/552": { "id": "quests/purezc/552", "index": 552, "name": "How Do I Play Zelda?", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=552", "dateAdded": "24 May 2015", "dateUpdated": "17 Apr 2016", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "17 Apr 2016", "hash": "3b0539adaadef94165606f7bfe7b232a9889aeff", "resources": [ "How Do I Play Zelda.qst" ] } ], "defaultPath": "quests/purezc/552/r01/How Do I Play Zelda.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "BEFORE PLAYING THE GAME: http://www.mediafire... DIE! (Cut).mp3
This is for the post game dungeon, put in the same area as the quest file. If you do not download it, you will get backup music.

This is my first ever serious quest, and now it is finally going to get released! This is a game that includes everyone's type of game-play, from linear to non-linear this game will truly blow your mind!", "descriptionHtml": "This game includes 5 levels that are found by story, and 4 levels that are found by adventuring. Sadly this game includes no mini-dungeons but does have little secrets such as caves.

You will find:
- 11 dungeons
- 1 Post game dungeon
- 2 fully explorable overworlds
- 16 total heart containers
- No heart pieces
- Much more!

I hope you enjoy this game as much as I enjoyed creating it!

UPDATE 1:

- Fixed a game-breaking bug in \"The Pyramid\"

UPDATE 2:

- Deleted the switch in \"Zora's Floodgate\" that did nothing.
- Nerfed the fire zols so that they do not split.
- In \"Zora's Floodgate\", changed the problem that when you slashed the pots 3 switches came out.

UPDATE 3:

- Fixed the other useless switch in \"Zora's Floodgate\".

UPDATE 4:

- Major detail improvements for both overworlds.
- New sidequest: \"Poe Souls\".
- Brand new dungeon: \"Temple of Ordeals\".

UPDATE 5:

- Fixed the \"Poe Souls\" sidequest. (Thanks to Avataro)", "storyHtml": "As Link was battling the evil Ganon, Ganon created a plan B, that plan was to knock out Link and wipe out his entire memory! It is up to the king of Hyrule to guide Link through half of his adventure so he can get his memory back and save Zelda at the same time!", "tipsAndCheatsHtml": "- The Post game dungeon is east south of the darkworld
- 16 hearts
- Break pots to find switches
- The boss's of the dungeon's are weak to the item you get in the dungeon.
- Look for cracked walls to find Poe Souls!
- Temple of Ordeals has 3 Poe Souls", "creditsHtml": "Beta-Testing:
Shane
Eddy
DaviAwesome
Eppy

Quest Makers:
Me

Ideas:
Shane (For pots)
Eddy (for non-linear section of the game)

If I have forgotten anyone please tell me!", "rating": { "score": 3.66667, "distribution": [ 0, 1, 0, 4, 3, 3 ] }, "type": "quests" }, "quests/purezc/553": { "id": "quests/purezc/553", "index": 553, "name": "Maze of Hyrule fail", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=553", "dateAdded": "24 Jun 2015", "dateUpdated": "17 Nov 2017", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "17 Nov 2017", "hash": "8e712294e78756990c1eacd5e5098a31064bde0c", "resources": [ "Maze of Hyrule fail.qst" ] } ], "defaultPath": "quests/purezc/553/r01/Maze of Hyrule fail.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Update: Fixed a game breaking bug were I forgot to make the tile warp go to level 4.
Update: Changed the into date to the correct dmap.
This has lots of easy puzzles.", "descriptionHtml": "This has lots of easy puzzles.
Quests features:
4 main dungeons
4 mini dungeons
4+ hours of gameplay", "storyHtml": "N/A", "tipsAndCheatsHtml": "This is not password protected.", "creditsHtml": "bmc10011", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/554": { "id": "quests/purezc/554", "index": 554, "name": "Randomizer Outlands", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=554", "dateAdded": "04 Jul 2015", "dateUpdated": "07 Mar 2020", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "07 Mar 2020", "hash": "a4c725f442e694dff04d5f6cfca4c72908e3681c", "resources": [ "RandomizerOutlands.qst" ] } ], "defaultPath": "quests/purezc/554/r01/RandomizerOutlands.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "A remake of the Outlands hack by GameMakr24... with the Randomizer twist.", "descriptionHtml": "Explore the Outlands, a forgotten land from the most famous hack of the Original Zelda. Unlike the hack, this is quite playable, with easier access to key items and a better difficulty curve.

But that would be too simple. This is Randomizer, where the dungeons are many, the items are shuffled, and replayability is high. Randomize items as you please or use one of the many presets to generate a specific item placement, some which may be quite unusual.

Choose a seed to randomize with, and you can share your generated quest with others. Do you go for 100%? Or even higher?

Update 1.1: Added the checklist feature seen in Randomizer Alpha
Fixed some item function bugs.

Update 1.2: Fixed some more bugs, updated lava tiles and made them appear in dark rooms.

Update 1.21: Very small fix for future-proofing.", "storyHtml": "Outlands is being terrorized by the formidible Thunderbird. Yes, the same one from Zelda 2. Search the dungeons for the Tetrarch Fairies to break the seal into the many lairs of Thunderbird.

Just like the original hack, Zelda will help you on your journey. Can you bring peace to Outlands?", "tipsAndCheatsHtml": "There are four sets of dungeons in Outlands. Many levels spell out a word, use that to figure out the level number and difficulty.

The Outlands are a bit linear in design. Check all possible locations available to you to find any key items you may be missing.

You can tell the original hack had some limitations. Notice where the mazes are? Another famous overworld secret is also in the same location, even if it looks different.

150 items is only 50% item completion. How can that be? Could there be more to this quest than what has been mentioned here?", "creditsHtml": "VG Music for the midi files.
GameMakr24 for making the Outlands hack.
DragonDePlatino for the Koten tileset.

All the beta testers who helped locate bugs and gave feedback for design fixes.", "rating": { "score": 3.6, "distribution": [ 0, 0, 0, 2, 1, 1 ] }, "type": "quests" }, "quests/purezc/555": { "id": "quests/purezc/555", "index": 555, "name": "BS Zelda 2.50", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=555", "dateAdded": "11 Jul 2015", "dateUpdated": "15 Jul 2015", "approval": "auto", "authors": [ { "name": "Bayta", "id": 3424 } ], "releases": [ { "name": "r01", "date": "15 Jul 2015", "hash": "71efa4f490c290865a27a85913518423a0592873", "resources": [ "01-MainTheme.spc", "02-Overworld.spc", "03-Dungeon.spc", "04-Triforce.spc", "05-Ganon.spc", "06-Zelda-Rescued.spc", "07-End-of-Week.spc", "08-Confronting-Ganon.spc", "09-Triforce-of-Power.spc", "10-Ganon-Wins.spc", "BS_Zelda.qst", "Scripts/BS Aquamentus.z", "Scripts/ghost.zh", "Scripts/ghost_legacy.zh", "Scripts/ghost_zh/common.zh", "Scripts/ghost_zh/deprecated.zh", "Scripts/ghost_zh/drawing.zh", "Scripts/ghost_zh/eweapon.zh", "Scripts/ghost_zh/eweaponDeath.zh", "Scripts/ghost_zh/eweaponMovement.zh", "Scripts/ghost_zh/flags.zh", "Scripts/ghost_zh/global.zh", "Scripts/ghost_zh/init.zh", "Scripts/ghost_zh/modification.zh", "Scripts/ghost_zh/movement.zh", "Scripts/ghost_zh/other.zh", "Scripts/ghost_zh/scripts.z", "Scripts/ghost_zh/update.zh" ] } ], "defaultPath": "quests/purezc/555/r01/BS_Zelda.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is a remake of BS The Legend of Zelda, making (approximately) full use of Zelda Classic 2.50's new features

Version 1.1 includes a few bugfixes and Mero's BS Aquamentus in levels 7 and 8.", "descriptionHtml": "Well How-de-do there, PureZC, it's been a while! How've you been? How're the wives? Won any good wars recently? I've been good, just enjoying feeling reasonably happy in my own skin for the first time in my life, and so on and so forth, it's pretty awesome. Anyways, I just dug myself up out of this here cave in the ground to present you with this little game here. Nothing special, it's been done before, but I thought that since ZC has come so far since 1.90 and 1.92, I might as well do it to pass some time. And I'm super sorry, but my writing is going to get boring and dry from here on out. I was in semi-history-student-mode when I wrote it, so it reads like that. A lot of it is common knowledge around here, but I wanted to be reasonably thorough. So let's get to it.


This introduction is for those who are not too familiar with BS Zelda, and/or those who enjoy a bit of video game history every now and then. If you are not one of these people, feel free to skip straight to the TL;DR at the end.

In 1995, Nintendo released the Satellaview, a peripheral for the Super Famicom, in Japan. As the name implies, the add-on was used to pick up satellite broadcast software for the Super Famicom, similarly to things like the Sega Channel for the Sega Genesis. While the attachment was never released outside Japan, it did quite well in its homeland, even while customers were being charged huge fees for the service.

During the Satellaview's life-span, there were several games developed specially for the add-on, many of them part of very familiar franchises. There was an F-Zero game for it, a Fire Emblem game, Dragon Quest, Harvest Moon, hell, even Sim City. Among these though were two Zelda games, one of which was aptly titled “BS The Legend of Zelda” – “BS” being short for “Broadcast Satellite.” BS Zelda, as fans have taken to calling it, was for all intents and purposes a scaled back remake of the first game in the series, albeit with some twists: The game was broadcast over the course of four weeks, being broken up into four episodes with certain objectives to complete in a fifty-minute time limit. On top of that, the game featured full voice acting and music, which was broadcast alongside the game data itself, to help move along the plot and to push players in a direction necessary to beat the game in the given time frame. The game's story was also slightly altered, with players playing not as Link, but as the mascots of “BS-X: The Story of the Town Whose Name Was Stolen,” the game/application cartridge used alongside the Satellaview to load games into the console's memory.

BS Zelda, as far as Nintendo is concerned, never saw the light of day after service for the Satellaview ended. Of course, it wasn't long before a ROM of the game was leaked onto the Internet. In its original dumped state, however, the game was not very playable, partially due to a combination of emulation issues, the timed nature of the game, and flat-out corrupted data, among other problems.

A vibrant community of Zelda fans, hackers, and other such enthusiasts soon cropped up with the mission of restoring these games to a playable state, a goal which while at this point in time has long since been technically achieved, is being pushed further and further all the time. Even our very own Armageddon Games had a part in that: That Romview utility packaged with Zelda Classic? That program was written by Phantom Menace, the creator of Zelda Classic, specifically for BS Zelda, over fifteen years ago. Similarly, the BS Zelda Homepage, which can be considered the core of the BS Zelda community, has a reasonably sized section on BS Zelda content in Zelda Classic. One member of the ZC community several years ago, Vel, even remade the entirety of the game in ZC back in 2004, which is what provided the inspiration for this little project.

Even today, the impact of BS Zelda on the Zelda Classic community is not only undeniable, but absolutely inescapable. Anyone who's ever even opened ZQuest in the past decade has most likely come across the term “BS” in regards to the Zelda series. There are innumerable enemies, combo types, quest rules, and so on within Zquest that refer to BS Zelda. Beyond that, virtually all of the most popular tilesets – Pure and Dance of Remembrance, for example – contain a large amount of graphics from BS Zelda.

As such, I only find it fitting that after so many years, with so many new additions to Zelda Classic, that someone should go ahead and remake the game once more, to show how far ZC has come as a game engine since Vel's own remake of it in 2004.


As a sort of TL;DR, here's the basics: This is a remake of BS The Legend of Zelda in Zelda Classic, because BS Zelda is important to ZC and all that, and because it was done before but ZC has come a long gosh darn way since then. The biggest omission here is the voice acting, which was only ever recorded in Japanese. It has been circumvented, however, with a couple changes to in-game text, and good ol' reliance on the player to explore and experiment.", "storyHtml": "Ever played the Legend of Zelda? Yes. You have. I'm fairly certain of it. This is pretty much that. Except like you play as the BS-X mascots and not Link, but I put an option to play as Link in here, so don't you worry your poor little heart.", "tipsAndCheatsHtml": "The game is broken up into four “weeks.” Each of these is fifty minutes long, starting at 0X:07, and ending at 0X:57 – This is how the game was broadcast.

Over the course of the game, gameplay will occasionally halt at certain specific points and something will happen. Sometimes an item will be powered up in some way. Sometimes a fairy will appear. Sometimes all enemies on screen will be killed.

The only times that the game will save is at the end of each week. Just as you couldn't stop a TV broadcast in the summer of 1995 and come back to it a few days later right where you left off, you can't just save the game in the middle of the thing here!

You can, however, press the “Ex1” key to skip straight to the end of the week.

The Map key, usually bound to the space bar, is used here for opening and closing your Objective Screen! This tells you what you should find by the end of the week. This is also the only way of pausing the clock, aside from pausing Zelda Classic as a whole.

Bringing up the normal subscreen will not stop time!

Wait, I need an actual tip and/or cheat listed here? Okay, here's one. At some point during the first week, a Heart Container will appear at the beach. You will only have about ten minutes to get it before it disappears.", "creditsHtml": "Bayta – Quest Designer

Radien – New BS Tileset 3.1

Saffith - Ghost.zh

Mero - BS Aquamentus Script

Pokemonmaster64 – Bigger FFCs Script

Pkmnfrk – Lightning Script

Vel – Original ZC remake of BS Zelda, inspiration

MottZilla – Head of the MottZilla Project, my main BS Zelda reference ROM

DXTaco – Provider of my cartridge copy of the MottZilla Project which has been invaluable to me in this quest's creation.

The BS Zelda Homepage – http://bszelda.zeldalegends.net – Without this site, there would be no BS Zelda community to speak of, and precious little information on the games beyond just numbers and figures, and maybe a few screenshots here and there. It has been an absolutely crucial resource to me for this.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/556": { "id": "quests/purezc/556", "index": 556, "name": "Marga Men II: Muush Edish", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=556", "dateAdded": "11 Jul 2015", "dateUpdated": "12 Jul 2015", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "12 Jul 2015", "hash": "ff231086e7c0dc5553e0e5e1cb2386ff50eba447", "resources": [ "Marga Men.qst" ] } ], "defaultPath": "quests/purezc/556/r01/Marga Men.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "This quest is the entirety of MM2, but better and easier. This quest is mainly for Moosh (or Muush) since he hates MM2. Don't worry! Half way through each stage there are checkpoints so if you die, you get back there, it is also much easier!", "descriptionHtml": "This quest is the entirety of MM2, but better and easier. This quest is mainly for Moosh (or Muush) since he hates MM2. Don't worry! Half way through each stage there are checkpoints so if you die, you get back there, it is also much easier!

Feel free to LP this!

This Mini-quest features:

- 8 Stages
- A final boss-battle
- Not much more!", "storyHtml": "Dr. Wily wants to battle megaman again, but he can't find him, so... he gets Muush.", "tipsAndCheatsHtml": "- Save on the \"S\" tile to continue back there when you die!", "creditsHtml": "- Joelmacool
- VGMusic
- MegaMan 2
- Moosh
- All of you lot for rating and playing it!", "rating": { "score": 2.14286, "distribution": [ 1, 1, 2, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/557": { "id": "quests/purezc/557", "index": 557, "name": "JMC's Troll Day ~2~", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=557", "dateAdded": "12 Jul 2015", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "12 Jul 2015", "hash": "5e9ef6551025c7a800f842f066b48e518969708c", "resources": [ "JMC Troll Day 2.qst" ] } ], "defaultPath": "quests/purezc/557/r01/JMC Troll Day 2.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Not my best quest.", "descriptionHtml": "An amazing plot twist for the end.", "storyHtml": "Aquadino hates life.", "tipsAndCheatsHtml": "- not password protect.", "creditsHtml": "Me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", "rating": { "score": 3.16667, "distribution": [ 1, 0, 1, 1, 0, 2 ] }, "type": "quests" }, "quests/purezc/558": { "id": "quests/purezc/558", "index": 558, "name": "I am mad day 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=558", "dateAdded": "24 Jul 2015", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "24 Jul 2015", "hash": "f96ed28a7001ba467e315603a7a221e1c29ec603", "resources": [ "I am mad day 2.qst" ] } ], "defaultPath": "quests/purezc/558/r01/I am mad day 2.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "This is a quest that I made in about six hours.", "storyHtml": "Link gets eaten by jabujabu. Do you think you have what it takes to get out of his belly?", "tipsAndCheatsHtml": "Don't get lost and have fun!", "creditsHtml": "bmc10011", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/559": { "id": "quests/purezc/559", "index": 559, "name": "The Land of Anarchy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=559", "dateAdded": "27 Jul 2015", "dateUpdated": "21 Apr 2022", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "21 Apr 2022", "hash": "4656ae90ce80ef28091f6b4c6df9836f0bd9574d", "resources": [ "The Land of Anarchy/The Land of Anarchy Origanal/The Land of Anarchy Ganon.qst", "The Land of Anarchy/The Land of Anarchy Origanal/The Land of Anarchy Zelda.qst", "The Land of Anarchy/The Land of Anarchy.qst" ] } ], "defaultPath": "quests/purezc/559/r01/The Land of Anarchy/The Land of Anarchy Origanal/The Land of Anarchy Ganon.qst", "music": [ "Labyrinth.mp3", "Third mini.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50.2", "informationHtml": "This quest has finally been fixed pretty much everywhere since the last version.
This uses a few mp3s. Download them here: http://www.mediafire...narchy mp3s.zip", "descriptionHtml": "Update 3/26/2022 Added the old version of the game and changed their quest password to the one you unlock in the updated version. Added very fast screen scrolling to them too. Now players can enjoy the level 2 ice block puzzles in all their way to high difficulty when they take place.
Update 4/20/2022 Fixed a warp bug in level 6.
This quest has finally been fixed pretty much everywhere since the last version. This includes:
The difficulty has been lower a lot.
Added new puzzles, and replaced old ones.
Added 8x8 left side to the overworld.
1 of the dungeons is now a bonus dungeon, and 2 of them have been moved to only be playable after you have beaten the bonus dungeon.
All instant death things have been removed.
Quest features:
- 24 heart pieces to find
- Sprawling, complex dungeons
- Headscratching puzzles
- Estimated 10+ hours of gameplay", "storyHtml": "N/A", "tipsAndCheatsHtml": "This quest makes you think out side the box a lot. Try using all of your items.", "creditsHtml": "The credits are at the end of the game.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/560": { "id": "quests/purezc/560", "index": 560, "name": ">LINK<: Rank 9", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=560", "dateAdded": "10 Aug 2015", "dateUpdated": "14 Jul 2020", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 } ], "releases": [ { "name": "r01", "date": "14 Jul 2020", "hash": "ffb9219070595d6763dbc5d6138e3f87c7f8fe01", "resources": [ "Heart Pieces.docx", "Rank 9.qst" ] } ], "defaultPath": "quests/purezc/560/r01/Rank 9.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "A very combat centric quest.
A battle for the ranks!
Now with a huge update!", "descriptionHtml": "Welcome players, are you ready to rise to the ranks? I bet you sure do!

This quest is very similar to Zelda Conquest and Triforce of Terror. But here is what you'll see in this quest.
- 5 to 8 hours of gameplay
- New and returning enemies
- Largely Script less
- Lots of exploration
- A heart piece guide word document packaged within the file (Spoilers)
- No continues, to add challenge, but lots of save points
- Find Knil's true identity
- Three difficulties

Here are the modes:
Sweet:
For those who do not want a challenge, very peaceful and relaxing. Enemies will do minimal damage.
Mild:
The recommended difficulty for everyone who is trying out this quest for the first time or just going back to it after a long time. Overall the standard challenge.
Bitter:
Recommended for those who have already played this quest already and want more challenge. Enemies here deal a lot of damage and you will get a few game overs, you have been warned. Play this mode only if you want a huge challenge.

You can choose which either mode to play. Remember that you can't switch modes in game.
Beating the game on Sweet or Mild will not reward you with anything.
Beating the game on Bitter will give you the quest password.

UPDATE V.2 (8/12/2015)
Spoiler
-Fixed a minor bug in the Hookshot Cave where you can't exit from the bottom.


UPDATE V.3 (12/9/2015)
Spoiler
-Fixed a minor bug that could allow the player to sequence break and battle rank 2 before rank 3.
-Fixed a VERY minor map bug in level 7.


UPDATE V.4 (7/13/2020) (MAJOR)
Spoiler
-Overhauled enemy placement.
-Fixed as many typos I could find.
-Added bitter mode, added quality of life scripts, such as a global difficulty mode in the beginning.
-Improved cutscenes, Link no longer needs to hold right to go through cutscenes.
-Changed the music for a couple of levels.
-Improved the palette in some areas.
-Improved the intro level art. Each ranked fighter now has a portrait.
-Lots of minor improvements to some items.
-Much much more.
", "storyHtml": "Link wants to be with Princess Zelda, but she is only interested in the higher ranks. Link, who is currently rank 9, must defeat the other remaining 8 men in order to be with Zelda. His biggest threat? Rank 1, the mysterious Evil Kid, what will he do to poor Link!? Let's find out!", "tipsAndCheatsHtml": "REMEMBER THAT YOU CAN'T F6 IN THIS QUEST!
Save when you see fit. As when you die, you will be transported to your last save point. It may not be a thing you need to worry about in sweet difficulty.
But in bitter especially, you must play cautiously as all enemies deal double damage compared to mild difficulty.", "creditsHtml": "Special Thanks:
Tabletpillow (Designer)
Saffith (Scripter)
Avaro (Scripter)
Moosh (Scripter)
Nintendo", "rating": { "score": 4, "distribution": [ 0, 0, 0, 3, 0, 4 ] }, "type": "quests" }, "quests/purezc/563": { "id": "quests/purezc/563", "index": 563, "name": "Return to Koholint", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=563", "dateAdded": "27 Aug 2015", "dateUpdated": "04 Sep 2015", "approval": "auto", "authors": [ { "name": "ModernLink", "id": 294693 } ], "releases": [ { "name": "r01", "date": "04 Sep 2015", "hash": "f99c8359b40e33cf487239b4dec872d21165218f", "resources": [ "Return to Koholint.qst" ] } ], "defaultPath": "quests/purezc/563/r01/Return to Koholint.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "NES-style", "zcVersion": "2.50", "descriptionHtml": "my love letter to the Zelda series", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Nintendo", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 0, 3, 0 ] }, "type": "quests" }, "quests/purezc/564": { "id": "quests/purezc/564", "index": 564, "name": "The 5th Sword", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=564", "dateAdded": "02 Oct 2015", "dateUpdated": "13 Oct 2015", "approval": "auto", "authors": [ { "name": "DustyDeath", "id": 294276 } ], "releases": [ { "name": "r01", "date": "13 Oct 2015", "hash": "d6eac8fca1c51c547db16a89c24836317ecb758a", "resources": [ "5thsword.qst" ] } ], "defaultPath": "quests/purezc/564/r01/5thsword.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Link must find the fifth and final sword - the most powerful sword ever forged - only then can he conquer the evil within.", "descriptionHtml": "This update represents a major overhaul to the original quest, in which virtually every screen has in some way been changed.", "storyHtml": "Zelda and Link meet in the caves of Hyrule where she asks him to save Hyrule from Ganon. At her request, Link goes off on his quest. He finds that Hyrule has become a dark and murky place where almost everyone is dead. Having been over run with monsters, he sets out to liberate the land. After traversing through some familiar places, he comes upon the ruins of Hyrule Castle where he learns that he must reassemble the Triforce. Then he sets out to find a fragment of the Triforce, each locked inside an element: Forest, Desert, Ice, Wind, Fire, Earth, Water and Shadow. Upon completing the Triforce, he takes a stand against Ganon.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "The creators of the EZGBZ25, PureZC, Armageddon Games, Nintendo and those who had to be guinea pigs...", "rating": { "score": 2.8, "distribution": [ 0, 0, 1, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/565": { "id": "quests/purezc/565", "index": 565, "name": "The Legend of Zelda: Link's Peril", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=565", "dateAdded": "05 Oct 2015", "dateUpdated": "09 Oct 2015", "approval": "auto", "authors": [ { "name": "UnityAlex", "id": 294710 } ], "releases": [ { "name": "r01", "date": "09 Oct 2015", "hash": "a967c9cc0a40746d675494c3f7619cd7ee997575", "resources": [ "The Legend of Zelda Link's Peril/TLOZ Link'sPerilManual.rtf", "The Legend of Zelda Link's Peril/UnityAlexTLOZ_Links-Peril.qst" ] } ], "defaultPath": "quests/purezc/565/r01/The Legend of Zelda Link's Peril/UnityAlexTLOZ_Links-Peril.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This quest is very old and I was very new to Zelda Classic when making it. I was too ambitious and the quest suffered as a result. Please don't use this to judge my abilities for future works. Thank you.", "descriptionHtml": "This quest is linear, involving getting new items to unlock new areas of the map. For example, to the right of the first screen, there is a river blocking your way. Later, you will get the hookshot, allowing you to scross it, and access the next dungeon. There are 10 dungeons total, one not being required. These include: Hyrule Trial, Wiltered Island, Forbidden Offset, Moonlit Caverns, Hell Shrine, Underground, Turtle Rock, Skull Woods, and Tower of Hera. Lots of items have been modified to make the game more balanced, and a new sword has been added: The Biggoron Sword. There is a total of 20 heart containers, and you start with 5. It has a steep difficulty curve if you don't follow the walk through.", "storyHtml": "After the events of Zelda II, Ganon returns and attacks link while he is not expecting it. Link somehow lost the battle, even though possessing the whole triforce, and Ganon got away with the Triforce of Wisdom and the Triforce of Power. He loses the Triforce of Power, and it smashes in an explosion so great, it sends 8 pieces across Hyrule. In the great explosion, the Master Sword was sent into the depths of Hell, as were the scrolls that Link can find to improve his abilities. Ganon kidnaps Zelda to get Link to give up the Triforce of Courage, but Link refuses. He sets out to get all 8 pieces of the Triforce of Power and stop Ganon.", "tipsAndCheatsHtml": "Follow the walkthrough and you'll be fine.", "creditsHtml": "UnityAlex, and the Zelda Classic Team.", "rating": { "score": 2.25, "distribution": [ 0, 1, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/566": { "id": "quests/purezc/566", "index": 566, "name": "The Third Legacy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=566", "dateAdded": "07 Oct 2015", "dateUpdated": "09 Sep 2019", "approval": "auto", "authors": [ { "name": "Lüt", "id": 294641 } ], "releases": [ { "name": "r01", "date": "09 Sep 2019", "hash": "be237b6ee559414a5135ad9046abe40f5952eaad", "resources": [ "The Third Legacy v1.2.qst", "The Third Legacy v1.2.txt" ] } ], "defaultPath": "quests/purezc/566/r01/The Third Legacy v1.2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "A classic NES-style quest with some LttP influences such as SNES/ZC-specific items, trial caves, multi-floor dungeons, side-quest dungeons for special items, and an Underworld approximately half the size of the Overworld. Also includes additional L2/L3/L4/L5 modified enemies, 3 new custom dungeon palettes, and a wide selection of new music ranging from rearrangements of LoZ/AoL/LttP classics to other medieval/RPG-styled games.", "descriptionHtml": "The Third Legacy is primarily based around the classic NES style of gameplay, meaning that while there may be some obscure secrets and item-based obstacles, there aren't any exceedingly convoluted puzzles or other devious trickery meant to stump the player for days on end. Progressing through the quest should be relatively straight-forward, in as much as the original NES game was ever straight-forward. In this regard, I've tried to make the quest accessible to players who may be familiar with the first 2 quests but new to custom quests, as well as players who've been custom-questing for a while.

Similarly, the difficulty begins moderately easy, but gradually increases in distinct segments as the quest progresses. This doesn't only apply to challenges in battle, but to increasingly complex dungeon layouts as well. The first segment, The Green Lands, features distinctly classic NES gameplay, enemies, and items. It contains the first 3 dungeons, each of which requires an item from the previous one to access. The second segment, The Desert, adds magic and begins to introduce new ZC items to the gameplay, as well as steps up the enemy roster accordingly. It contains the 4th and 5th dungeons, each of which can be done in any order. The third segment, The Scorched and Frozen Lands, continues to introduce new ZC items, provide new weapon techniques, and unleash new enemies to battle. It contains the 6th and 7th dungeons, each of which can be done in any order. The fourth segment, The Underworld, dramatically raises the tension, and expects that you should have collected the majority of items and upgrades offered up to this point. It contains the 8th dungeon, as well as 3 Trial Caves. Finally, Ganon's Palace is an all-out death-match.

Outside of this progression, however, are 3 Treasure Vault side-dungeons, 1 for each of the first 3 segments, in which you can gain powerful items - if you're willing to fight tooth and nail for them. These are optional, but highly recommended, as the items will significantly aid you for quite a while after attaining them.

UPDATE - SEPTEMBER 08, 2019 - v1.2 RELEASED!

The following are a few of the most significant highlights. A full list of detailed changes can be found in the text file. Now requires ZC 2.53.0 R2 or later.

General:
* New area: Cave of Steel.
* Enabled \"More Sound Effects\" for everything except push blocks and enemy fireballs.
* Added pickup strings with functionality descriptions for all major items not sold in shops.
* Removed significant amounts of unused resources.

Gameplay:
* Wizzrobe Summoners limited again. These enemies now use a scripted system to restrict their total summons to an average of 8-12 per room, depending on summon type. As before, this is a primary reason for the v1.2 update.
* Some enemies with high HP and speed given minor reductions.
* Most Underworld enemies can be 1-hit-killed by reflected magic.
* Some magic-consuming enemies can drop magic-refilling fairies.
* Gleeok (Normal/Fire) can be damaged by Silver or Gold Arrows.
* L3 Leevers no longer hide underground in rooms where killing all enemies is required.
* L5 Darknuts never return after death.
* Bombchus use Super Bomb explosions on contact [requires ZC 2.53.0 RC2].
* All enemies that previously blocked Cane of Byrna beams now ignore them.

Interface & Interaction:
* Minimaps revised/repositioned for cross-quest consistency.
* Level-specific key color set/corrected for all subscreens on all levels.
* Added gray heart & magic container placeholders on subscreen to indicate total possible containers.
* Subscreen heart & magic container rows arranged in same direction (left to right) as original Zelda 1.
* Active subscreen arrangement tweaked for Overworld, Underworld, and general caves.
* Added Overworld continue points at transitions between The Green Lands, The Desert, and The Scorched and Frozen Lands.
* Player also continues from last used dungeon entrance.
* Many secrets and obstacles remain permanently open or removed, even in dungeons.
* Link has falling animation and sound when stepping into pits.
* Can skip dialogue with B button.

Items & Equipment:
* New item: Steel Boots (no magic cost to walk on spikes).
* Magic system reworked; Magic Boots now drain magic at half their original rate.
* Magic Ring (Light Force) no longer provides infinite magic; only a fast refill rate.
* Heart Rings & Magic Rings refill slightly faster and have consistent timing across their 3 levels.
* Lens of Truth reveals pushable dungeon blocks.
* Added \"whimsy sound\" for Whimsical Ring hits.
* Stone of Gravity revised to function properly in ZC 2.53.0 RC2.
* Some item prices reduced by 15 - 25 rupees.

Layout & Visuals:
* Added Maps & Compasses to the 3 Treasure Vaults, the 4 previous Caves, and Underworld Ruin.
* Compass stops blinking on item pickup/boss kill in side dungeons.
* Moved northwest Underworld shop to Overworld above Cave of the Dead entrance; reduced prices.
* Added new shop in place of northwest Underworld shop. [Item list: Whisp Ring 1, Cane of Byrna, Stone of Gravity]
* Under-dungeon passageways/item chambers can no longer be exited from sides.
* Certain water combos and other empty spaces no longer block Hookshot.
* Smoothed animations for dungeon/cave waters.
* Custom whistle-blown pond animation sequence; new colors, no ladder functionality, faster transition from full to drained.
* Added/tweaked brick dividers in freeform dungeon areas.
* All Trap positions marked with 5-rivet tile.
* Pushable rocks use solid black color; shadows don't disappear while moving.
* Consistent upper-screen solidity in rooms with guys.
* Twin flames restored in general caves with guys.
* Added permanent shortcuts through all rooms in Treasure Vault 3's hallway of obstacles.

Unfortunately, due to core changes in scripts and functionality, save files from previous versions are not compatible with this update.


v1.1 summary
UPDATE - APRIL 10, 2016 - v1.1 RELEASED!

The following are a few of the most significant highlights. A full list of detailed changes, including specific enemy and item stats, can be found in the text file.

General:
* Multiple levels (DMaps) now compiled into single maps. Previously, each DMap had its own corresponding map; now, anywhere from 2 to 4 DMaps (and in one case, 7 DMaps) have been placed within single maps, using DMap offsets to replicate the original positioning. As a result, the map count has been reduced from 44 to 16, and the file size decreased by 599K. (This is strictly a matter of file organization and has no effect on gameplay.)
* MIDI file information reconfigured to display proper credits and instrumentation in \"Quest MIDI Info...\" listing.
* 2.50.2 compatibility confirmed.

Gameplay:
* Wizzrobe Summoners limited. This is the primary reason for the v1.1 update. Previously, a single Summoner had the capacity to fill a screen to its 500-enemy limit, resulting in an incredulous flood of enemies if not dispatched immediately. Now, by modifying a series of Wizzrobe Bat Summoners to mimic the original Summoners, 40-enemy limits have been enforced on all summons, resulting in far more manageable challenges and far less system strain. Additionally, a number of summons have been weakened in a variety of ways, whether by moving slower, firing less projectiles, having less HP, splitting into fewer children, or becoming normal splitters rather than tribbles.
* Underworld difficulty level considerably decreased. It seems most players aren't into chaotic finales like I am, therefore the final third of the game has undergone major changes to keep the difficulty increase at a ramp rather than an exponential curve. Most enemies have had HP reductions between 15 - 40%, others have had step speeds slowed and attack damages decreased, and almost all enemies now have an adequate chance of a 3-heart drop upon death. Additionally, a majority of bosses from the second half of the quest have had HP and damage reductions (the BS-Zelda bosses in particular), and some now have new weapon weaknesses.
* Implemented Lejes' Fire Trail reduction script to reduce flame duration for fire-dropping enemies. Fire Zol flame duration reduced from over 10 seconds to under 6 seconds, now leaving a maximum of 4 trails behind them. Rooms with fire-dropping Patras vary from 4 to 8 seconds.

Interface & Interaction:
* Dungeon Maps now display full-color layouts with doors, locks, boss locks, entryways, and bombable walls visibly marked.
* Compass positions on each floor of Frozen Dungeon now indicate stairs leading to Triforce room.
* All fairy life-restoration rings are now life-and-magic-restoration rings.
* Cactus damages lowered by half.
* Old Man in Underworld entry-tree gives directions to the 3 Trial Caves.
* Enabled cheats. See text file (or \"Hints & Cheats\" below) for hints.

Items & Equipment:
* Link isn't hurt by own fire weapons.
* Magic Shield now blocks flame attacks.
* Sword beams can now be fired down to 91% health (e.g with 6 hearts, beams fire at 5.25 hearts; with 16 hearts, at 14.5; with 24 hearts, at 21.75).
* Peril Ring/Peril Scroll now activate damage divisor/sword beam at 2 hearts rather than 1.
* Nayru's Love duration increased from 512 to 640; magic cost raised from 2 containers to 3 (originally 4).
* Black Ring damage divisor reduced from 16 to 12.
* Many significant item prices reduced by 25 - 50 rupees.

Layout & Visuals:
* Added slightly tweaked dirt/sand tiles to indicate whistle-blown staircases.
* Added darker stumps to indicate burnable trees in dungeons.
* Maps moved to earlier rooms in first four dungeons.
* Desert Dungeon & Inferno Dungeon palette brightness/saturation moderately reduced; color casts slightly shifted.
* Recolored CSet 6 lava-water in Scorched Lands using CSet 8 to prevent sprite-palette-based color-shifts; smoothed animation.
* Added step-switch in Desert Dungeon to permanently raise tiles across hyper-spike room leading to boss segment.
* Blocked some segments of water in Underworld Dungeon/Cave of Life on which player could get stuck using Two-Way Ladder.
* Added the Winchester cave.
", "storyHtml": "Ganon is a princess-napping fiend who never seems to learn his lesson.", "tipsAndCheatsHtml": "See the text file for a complete list of General Info & Tips (things to be aware of and look out for while playing), Anti-Annoyance Design Preferences (irritating designs or features I tried to avoid), new and modified items, and new and modified enemies.

As of v1.1, cheats are enabled. The hints are:

1) The ___ Dungeon is directly above the Desolate Dungeon.
2) Winds can sometimes disrupt desert ___.
3) Gold and Silver are said to reside at the peak of the ___ mountain.
4) Much to RedmageAdam's ire, a ___ ring has been made available in Ganon's Palace.


All words are entered in lower case.", "creditsHtml": "ZoriaRPG, Avataro, Saffith, Moosh, jsm116, Lejes, Joe123, ywkls, MoscowModder, Dan358, Grayswandir, and TheOnlyOne: Script help and requests.

VGMusic: MIDI archive. (Full credits in text file.)
PureZC Editor Help forum crew: For the quick replies to my ZQuest newbie hang-ups, and for being one of the best help forums I've ever used.
Armageddon Games: For making the most addictive game editor ever.

Nintendo: For something-or-other. Can't remember exactly what at the moment.", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 3, 4, 2 ] }, "type": "quests" }, "quests/purezc/568": { "id": "quests/purezc/568", "index": 568, "type": "quests", "name": "In the Lost Kingdom of the Banana Blood God", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=568", "dateAdded": "09 Oct 2015", "dateUpdated": "06 Jan 2019", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 }, { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r04", "date": "05 Jan 2019", "hash": "37f168475b399c838e9f0d889a3d63de0a07ba85", "resources": [ "ItLKotBBGFinal.qst" ] }, { "name": "r03", "date": "05 Jan 2019", "hash": "8910ed11658659ab030625b530a52095963f040a", "resources": [] }, { "name": "r02", "date": "05 Jan 2019", "hash": "09c02eca443e3f4d0e6b587d45f549a424c1c207", "resources": [] }, { "name": "r01", "date": "06 Jan 2019", "hash": "37f168475b399c838e9f0d889a3d63de0a07ba85", "resources": [ "ItLKotBBGFinal.qst" ] } ], "defaultPath": "quests/purezc/568/r04/ItLKotBBGFinal.qst", "music": [ "Boss.mp3", "Cave.mp3", "Creator.mp3", "Determination.mp3", "Ending.mp3", "Final Boss 1.mp3", "Final Boss 2.mp3", "Final Confrontation.mp3", "Final Final.mp3", "Forest.mp3", "Hopeless.mp3", "Level 0.mp3", "Level 1.5.mp3", "Level 1.mp3", "Level 2.mp3", "Level 3.mp3", "Level 4.mp3", "Level X.mp3", "Midboss.mp3", "Mountains.mp3", "Overworld.mp3", "Patra.ogg", "Postgame Boss 1.mp3", "The Creators.mp3", "The Wall.mp3", "Thing.mp3", "Town.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "A goofy, script-heavy quest that started as a two week quest content entry. Play as two different characters and save the world from an ancient demon using the power of bananas. THIS QUEST USES MP3 MUSIC, SO MAKE SURE TO DOWNLOAD THE MUSIC PACK IN THE DESCRIPTION.", "descriptionHtml": "MAKE SURE YOU DOWNLOAD THE MUSIC PACK HERE: Download.

This quest started as a two week quest over a year and a half ago, but now it's been polished, heavily expanded, and updated. Features include, but are not limited to, the following:Update! 1/6/2019:
Fixed some bugs and tile errors, made an often-missed HCP a little easier to spot, and added a script that will alert you if you play the quest in the wrong version number to avoid version compatibility bugs.

Update 12/6/2018:
Nothing of real substance in this update, just some minor bugfixes involving pits in the final dungeon and side warps sending you to the wrong dmap.

Update 8/23/2018:
This was a bit overdue, but we (and by we I mean Moosh, Russ did nothing but sit and applaud) finally got around to updating the quest with some much needed fixes. We changed a song that was bugging ZC to ogg, so be sure to redownload the music if you plan on playing again. It also has been updated to 2.5.2, so please play in that version or higher, or you'll likely run into compatibility bugs in the basement of level 2.
Changelog

-New Moosh sprites, courtesy of Shane
-Balance changes to some techs
-Bonus dungeon bugfixes (finally)
-Miscellaneous polish stuff
-Two jokes
", "storyHtml": "Long ago, the blood god Akuma and bear spirit Moosh waged a great war against each other. Knowing that he would be unable to attain victory, Moosh sealed the demon away with the help of a local village. Before leaving them to rest, Moosh promised that one day, when the seal on Akuma weakened, an avatar of Moosh would be born among them to stop the demon.

Years have passed since then. The peaceful village lived quietly and contently under the curse of Akuma, which prevented them from stopping without first smashing into something. But they managed. One morning, a youth Finnigan went out to meet with his friend Xaya, the daughter of the village's leader. She'd been troubled by her visions recently, dreams of Akuma breaking forth from the seal. But she'd had another vision, one of the Moosh statue at the town's center. Going off Xaya's vision, Finnigan touched the statue, causing it to slide away and reveal a hidden staircase.

Xaya's father explained to the youth that this meant he was the avatar of Moosh. Blessed with the power of free movement and the ability to temporarily transform himself into an incarnation of Moosh, it would be up to Finnigan to find the three Crystal Spring Bananas and stop Akuma from breaking free from his seal. Accepting this responsibility, Finnigan set out to find the three bananas.

But as Xaya's visions grow worse and worse, will he be able to find them in time?", "tipsAndCheatsHtml": "If the game becomes too difficult, the Avatar Powers can break the game wide open pretty quickly. If you can't find any good techs, try playing Flappy Moosh or buying some feathers from the shop.

Potions are expensive, but help a ton.

The quest password is given out if you manage to beat the game in it's entirety, bonus dungeon included.", "creditsHtml": "Nintendo, Lightwulf, and SpacemanDan for graphics.
Mero, Schwa, The Dark Lord of Scripting Knowledge for various scripts.
The entire Underneath the Armos/Swindle Chopper Skype Group, for feedback and ideas. Special thanks to Evan, for suggesting horrible wonderful things for the post game. Also we blatantly ripped of Isle of Rebirth a couple of times so extra special thanks to him again.
Jamian, for hosting the contest that kick-started this whole ordeal.
Shane, for making the 16x16 Moosh sprites
Everyone who brought bugs to our attention so they could be fixed.", "rating": { "score": 4.81481, "distribution": [ 0, 0, 0, 1, 1, 24 ] } }, "quests/purezc/569": { "id": "quests/purezc/569", "index": 569, "type": "quests", "name": "Passage Through Time", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=569", "dateAdded": "08 Nov 2015", "dateUpdated": "29 Mar 2024", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r07", "date": "Yesterday, 10:02 PM", "hash": "c8f6bcc7498f42a4cdfb3d4fc972f16e69d72d48", "resources": [ "passage253.qst", "passage255.qst" ] }, { "name": "r06", "date": "Yesterday, 04:51 PM", "hash": "1a3e92ca84bd9f8f55d0bb1a642056077e1ed3fa", "resources": [ "passage253.qst", "passage255.qst" ] }, { "name": "r05", "date": "Yesterday, 10:30 PM", "hash": "d8fdf5d170118e27c2f8129e553582cffb44c0d8", "resources": [ "passage253.qst", "passage255.qst" ] }, { "name": "r04", "date": "Yesterday, 05:55 PM", "hash": "f1c3a0cdac1f659bbb2b5a26e76f9160a7db0e0f", "resources": [ "passage253.qst", "passage255.qst" ] }, { "name": "r03", "date": "Yesterday, 11:10 PM", "hash": "bab7d1f58633c14ca619ebc229d88a7f70d00abd", "resources": [ "passage253.qst", "passage255.qst" ] }, { "name": "r02", "date": "Yesterday, 07:59 PM", "hash": "23b7d6b18db70d0ddce2c4f13e4407d39bf9c10f", "resources": [ "passage253.qst", "passage255.qst" ] }, { "name": "r01", "date": "17 Aug 2021", "hash": "d2feaca132726cb9e58c6c73f0e213e2b1879823", "resources": [ "passage.qst" ] } ], "defaultPath": "quests/purezc/569/r07/passage253.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "A direct sequel to Balance of Nature, set in the land of Hyrule with characters from Oracle of Ages and other games guest starring. Features two large overworlds per time of day, at least 15 dungeons and more interaction with characters for various sidequests.

Play in 2.53 or newer to avoid compatibility issues.", "descriptionHtml": "The whole world is locked in one of four times of day and it is up to you to journey from one area to another to get time moving again and defeat those responsible for this. Each time of day has different tasks to be performed. More freedom of movement is permitted, though ultimately your course is restricted by the need to collect all of the major items. Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
All future updates will use Version 5.
Update History

Version 1.0

11-8-15- Changes sound effects for pots breaking.
11-11-15- A few minor bug fixes.
11-13-15
Added explanation of how to change time of day to intro.
Changed all big treasure chests on overworld to item drops.
An NPC opens the true Temple of Time once you get the items from all times of the day.
Time of day now shown on subscreen.
11-15-15- Moved time warp by Temple of Time.

Version 2.0

11-29-15
Added support for overworld continue points
Added mine cart sound effects.
Created enhanced cutscenes.
Fixed a few script bugs.
Fixed a few tile errors and typos.
Increased overall number of save points and time warp spots.
12-17-15
Added enhanced graphics to all caves courtesy of xenomicx.
Fixed several bugs related to warping between different save regions.
Fixed combo solidity error in Volcanic Fissure.
Fixed possible trap near northwest village.

Version 3.0

6-5-16
Added overworld details to all maps.
Added warp zone to make traversing overworld easier.
Added script for extra item drops in certain tough boss fights.
Added extra screens to final Temple of Time and script to allow that.
Added scripted Stone of Agony to detect Gold Skulltulas.
Added optional boss who guards that item.
Added optional final boss for those who finish sidequests.
Changed design of some overworld areas to correct various errors.
Changed minimap title style.
Fixed various sidewarp errors and design flaws.
Fixed various typos and script errors.
Fixed bugs with second ending.
7-3-16
Added time warp on top of volcano.
Added some more layered effects.
Blocked off entrances to some dungeons without required items.
Fixed some dungeon design issues.
Fixed some typos.
Fixed some enemy appearance issues.
Fixed some tile issues.
Fixed sound error during ending.
Slight changes to some overworld screens.
Removed enemies from overworld save screens.
7-16-16
Fixed some warp errors.
Fixed a layering issue in north Hyrule.
Loaded script for Stone of Agony boss, which had been accidentally left out.
7-31-16 & 8-3-16- Fixed various continue point errors.
9-4-16- Reduced number of posts to hits in some puzzles and rewrote clues.
9-21-16- Fixed a tile solidity error outside the Temple of Time, at daytime.
10-10-16
Changed color of friendly Gerudo.
Fixed tile error near your house.
Fixed tile error in the desert.
Fixed some typos.
Fixed an error in the room where you get the 4th level sword.
10-13-16- Fixed an error relating to a Nayru encounter near Snowfall Resort.
10-14-16- Fixed a warp and continue bug in the last dungeon.
10-16-16
Fixed a combo error relating to the pots in the desert.
Fixed a block puzzle room in the last dungeon.
10-23-16- Fixed an error involving doors in the northeast village at night.
10-29-16
Fixed a script error involving multiple npc's on the same screen.
Removed enemies around time warp on Volcano.
12-10-16
Added super bombs in chest by boss to Temple of Time, day.
Adjusted room near Heart Piece in Turtle Rock to prevent warping into mine cart tracks.
Fixed message error with secret ammo shop.
Fixed various warp errors.
Fixed tile error in Volcanic Fissure.
Fixed combo error near Turtle Rock.
Fixed Skulltula sound trigger near Snowfall Resort.
Fixed secret potion shop entrance.
Fixed Blizzeta sprite.
Fixed some typos.
Fixed some errors with the ending.
Removed enemies from various time warp areas.
2-19-17
Fixed some screens in the post-game area to be in harmony with the sequel.
Fixed setup of swords so that beam hearts requirements and beam damage is set correctly.
Finally fixed bug with Spinnut Sword tiles.
7-28-17
Fixed Revival potion to heal full health
Fixed Pegasus Boots/Hamiltonian Path interaction
9-17-17
Added no enemy flags to barriers in level 8.
Added time warp near level 5,10.
Changed CSet of some overworld bushes to match others.
Changed Layout of level 6 slightly.
Fixed typo.
Fixed tiered secret in level 10.
6-21-18

Added warp back to Windswept Maze area
Added shortcut out of snow area.
Added shop for Bait and Revival Potion in last level.
Added intermediate bomb bag, quiver and progressive item script
Added script to show Level numbers on subscreen
Changed music in warp zone
Changed warps in warp zone to sensitive warps.
Changed walls of Daylit Crevasse block boomerangs to keep from breaking the dungeon
Changed prize for event which previously awarded Peri Beam Scroll to 100 Rupees.
Changed prize for target mini-games to 100 Rupees
Fixed tile error by entrance to Noxious Marsh
Fixed tile error in Warp Zone.
Fixed warp error in sky.
Fixed sign script so they can be read multiple times.
Fixed bug with a pit in Turtle Rock.
Fixed bug where killing Wood Warden core leaves duplicates alive.
Fixed bug where you'd be invisible at the end of the game.
Fixed warp error in Temple of Time.
Fixed sprites- Daygleam, Big Moldorm
Fixed script for opening doors in Snowfall
Made Wind Robes stay dead if defeated.
Made room after Turtle Rock boss open way to Super Bomb shop to prevent softlock.
Made ending trigger if you return to roof after beating game.
Moved Peril Beam Scroll to shop
Raised activation threshold of Peril Ring to 4 hearts.
Upgraded mini-boss and boss sword and beam defense to half damage post level 3 sword
Updated Moldorm script.
Removed script placed in error.

3-11-19- Fixed combo error in Turtle Rock which prevented completing the quest.
4-1-20

Added helpful NPC with clue on how to reach level 3.
Added shortcut in and out of Gerudo Hideout
Added shortcut from back to front side of town near level 8
Added hint to pit in level 13.
Added hint about ammo dropping in level 13 boss fight
Added hint on how to beat Temple of Time twilight boss
Added hint to level 11 on missed Roc's Feather path
Added arrows to items dropped by pots/bushes/grass
Added whistle warp west of Turtle Rock
Adjusted room that could cause a forced F6
Adjusted clue to one logic puzzle so it actually makes sense
Adjusted clue to Super Bomb shop
Fixed one screen related to the trading sequence
Fixed bug with level 14 boss
Fixed typos

4-9-20
Adjusted level 14 boss and refight of that boss so it wouldn't get stuck in a corner.
Fixed a few combo errors.
Fixed a few typos.
Fixed issue which prevented full ending from playing.
Fixed issue which made you invisible in the ending.

Version 4.0

6-14-20

Added shortcut in and out of Turtle Rock area to north village at Dawn, requires Super Bombs and Hookshot
Added shortcut between top and bottom of volcano.
Added clue about house with hammer posts outside
Added clues about fighting Vaati on the rooftop
Added clue about how to fight the Golden Darknut
Added clue about vines that recede at Twilight
Added shortcut atop Turtle Rock to let you leave and enter the dungeon at a different point.
Added clue about tree gates opening at Twilight.
Added clue about having to visit the upper floor in Snowfall Resort once all torches are lit.
Added clues to beating Aurora and Daygleam.
Added boss health meter to all existing dungeon bosses
Added script to display a string when entering a dungeon
Added script to create shortcuts between distant parts of a dungeon
Adjusted Helmasaur King sprites slightly
Adjusted some strings
Changed rules to allow fast heart refill
Fixed error with sign ffc in Snowfall Resort
Fixed screen near path to Windswept Jail where you could get infinite Friendship tokens.
Turned off \"Enemies Jump/Fly in Z-Axis\" rule
Updated Agahnim to new script
Updated Vitreous to new script and new room layout

7-19-20
Added shadows to all over/under bridges
Fixed warp errors in level 2
Fixed some subscreen errors
Fixed some DMaps so that the overworld map couldn't be displayed
Fixed layer error in warp zone
8-20-20
Added border layers to upper floor of Eerie Catacomb
Adjusted some combos
Adjusted some strings
Changed shortcut trigger by level 6 to be activated by the sword
Changed Vitreous refight room to have shallow water and slime layer
Fixed various typos
Fixed combo errors with short dungeon stairs
Updated script for mini-boss for level 1 so it won't get stuck in a corner
Removed enemies from various pot rooms
9-25-20
Fixed error with Agahnim script
Fixed layer issues with Eerie Catacomb
Fixed error where Boss Warp script wasn't loaded right
9-26-20
Fixed another error with Agahnim script
Fixed an error which prevented changing the time of day
1-15-21-Fixed an error with the target mini-game that returned your money after you paid for it
1-27-21
Changed level 2 Ropes to no longer be flashing
Changed npc scripts where those which disappear do so instantly
2-16-21- Updated sprites for 4-way Gohma, provided by Ether.
2-23-21
Added item pickup message to Blue Keys.
Fixed error where fast Armos looked like Peahats
Fixed a string error
Fixed error with level 1 mini-boss script not being loaded correctly
Fixed error where Like Likes could eat your shield
Updated credits
Updated scripts to 2.53
2-25-21- Recompiled all scripts which had been accidentally omitted.
3-20-21

Added new Iron Knuckle sprites by Ether
Added shortcut in and out of warp area near level 8
Added shortcut in level 10 behind spikes to key in same area
Added scripts to screens with switches to make sounds
Adjusted a screen to match Nayru encounter
Adjusted screen near trading sequence to be a less obvious warp
Adjusted screen in level 10 which could be skipped
Adjusted combos for Helmasaur King
Changed combo you can use a super bomb on near level 13
Changed how level 6 shortcut works
Changed some barriers in level 8
Changed pushable block in Temple of Time to secret trigger
Changed message string in secret shop in Temple of Time
Fixed screen state carryover errors
Fixed various typos
Fixed ffc placement errors
Fixed ambient sound errors
Fixed missing Gold Skulltula error near level 9
Fixed solidity issue with npc in level 12
Fixed issue with npc not changing to correct combo
Fixed some layer and secret issues
Fixed a walkability issue
Fixed ffc flag errors
Fixed screen MIDI change error
Fixed target game in level 14 to show right palette and DMap name
Fixed flaw in magic mirror puzzle which would let you cheese it
Fixed issue with death animation of final boss
Moved boss warp shortcut in Temple of Time night
Updated script for sideview Moblins
Updated cave and interior maps to not show time of day
Removed enemies around time warp near level 13

5-25-21- Added script to make boss music only play while enemies are alive
5-28-21- Overhauled follower script to eliminate rough screen transitions
5-31-21
Added LTTP shutters script
Added pot sfx script to desert
Moved level 2 structure to the left slightly
Fixed CSet error with a Nayru encounter
Fixed Guy error in a Nayru encounter
Updated credits
6-6-21
Adjusted setting on bitmap draws
Adjusted a few screens in level 1
Fixed typo
Fixed combo error in level 1
6-25-21
Adjusted some screens to look identical at other times of day
Added standardized layers across the quest
Added adjusted Ammo Refill script
Added Ammo Refill to Blizzeta fight
Fixed typo
Fixed a bug where you could a Gold Skulltula near level 8 early
Fixed a bug where the Gold Skulltula indicator wasn't carried over right
Fixed some combo errors
Fixed some screens which looked different at other times of day that shouldn't have
Fixed bug in Floating Labyrinth where you have to F6 if you didn't get all the keys
Fixed some layer errors in Eerie Catacomb
Removed enemies near shortcut to level 6 area
8-17-21
Fixed combo error
Fixed flag error
Fixed warp placement error
Fixed error in final cutscene

Version 5.0

3-11-24

Updated quest file to ZC Version 2.55
Added zip file using both 2.53 and 2.55 versions
Changed all pots to use new combo options,
Changed all block puzzles to use new combo options.
Changed all pits to use new combo options.
Changed all signs to use new combo options.
Changed all lava to use new combo options.
Changed all items to use new item settings.
Changed some npcs to use new combo options.

3-12-24
Changed extra entrance to level 1 to a pitfall
Fixed combo errors
Fixed item error
Fixed room errors
Fixed setup of Pegasus Boots objects
Fixed script error
Fixed bug with bitmap drawing
Updated stairs to use walk up stairs sound effects
3-13-24

Added sign in Turtle Rock
Changed all sky warps to pitfalls
Changed various rooms
Fixed ffc error
Fixed item setup bugs
Fixed secret errors
Fixed door error
Fixed layer error
Fixed buggy pits
Fixed sign bug
Fixed lava bug

3-14-24
Changed secret shortcut outside Turtle Rock
Fixed walkability error
Fixed room errors
3-15-24 Fixed room error
3-23-24 Fixed warp error
3-29-24
Added unsafe ground flags to most water
This prevents a bug where you can drown infinitely
Fixed various animations

", "storyHtml": "The Hero who saved the land of Holodrum has been called upon once again to aid those in distress. Bereft of the items he needs to fight the evil that has overrun Hyrule, he must journey throughout the land in order to recover the lost fragments of the Triforce and restore time to its natural flow.", "tipsAndCheatsHtml": "This quest is has an extremely linear, non-linear design. You must complete two dungeons to unlock the next two, but which of those that you choose to enter is up to you.", "creditsHtml": "Tileset- Dance of Remembrance (Hybrid)
Testers- Lejes, Darunia, car80
Script Advisers- Lejes, Moosh, ZoriaRPG, justin
Music- Espilan, Oulisa, Radien, Vargen, Bagel, SiGuy, Shadow143, SinclairC, Blitz Lunar
Scripts- justin, Moosh, Saffith, Joe123, MoscowModder, Dimentio, Avataro, Lejes
Sprites- MasterManiac, DaLink, BruceJuice, Vaati, Radien, Saffith, Ricky of Kokiri, Lotus Eater,
Strato, Jupiter, Anthus, FireSeraphim, Joe123, Moosh, TommyLee, CCC, CastChaos,
Barubary, redblueyellow, Davias, SmithyGCN, CrimsonPenguin, Pepeztyle, Kenju,
Tonberry2K, Ryan914, Kazuu90210, Relic, Red Halberd, Ether
Enhanced Graphics- xenomicx
Special Thanks- Lejes- For the ghost.zh tutorial and thoroughly testing the quest.
Dimentio- For streaming the quest, creating the script for Vaati's final form and generating good ideas.
Eppy- For finally posting his stream of this so I could fix even more issues.
Epsalon ZX- For doing extensive post-release testing to clear up some as yet undiscovered bugs.
All scripters, Nintendo
SCKnuckles & MeleeWizard- For doing an LP of the quest.", "rating": { "score": 3.81818, "distribution": [ 0, 0, 1, 2, 4, 3 ] } }, "quests/purezc/570": { "id": "quests/purezc/570", "index": 570, "name": "Summoning War", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=570", "dateAdded": "23 Nov 2015", "dateUpdated": "03 Dec 2015", "approval": "pending", "authors": [ { "name": "Shosci", "id": 294153 } ], "releases": [ { "name": "r01", "date": "03 Dec 2015", "hash": "45ac8009216275a080f63e334739f5c4dff1735a", "resources": [ "SummoningWar/SW_Changes.txt", "SummoningWar/SummoningWar_HeartPieceGuide.txt", "SummoningWar/TheSummoningWar.qst" ] } ], "defaultPath": "quests/purezc/570/r01/SummoningWar/TheSummoningWar.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/pw6st3cQilE", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This quest is now compatible with ZC 2.5.0 - 2.5.1 - 2.5.2 (Builds 24 - 28 - 29)
You can explore any cave you want, find any secret you want, start any sidequest you want, and best of all, complete any dungeon you want in any order. Replayability is key here, as it's not just finding the dungeon and heading to the next. You might want to start one dungeon to get this item or start with another dungeon to obtain a different item.", "descriptionHtml": "Summoning War grants the player freedom to explore and incorporate replayability to its gameplay. Every route includes something new to the table, making the difficulty varied and each playthrough different. For example, dungeon bosses are not weak to the dungeon item they are located in. Instead, the game goes 'Mega Man' style and gives each boss a weakness to a different weapon. Yes, there is a 'best' order, but I won't spoil what that is.

This quest contains:
- A 10x10 overworld, compact and large with content
- Four to five largely complex dungeons
- Challenging scripted bosses
- Post-dungeon upgrades
- Collectibles
- Day and night transitioning
- A secret ending reward

Update v1.1 (11/24/15): Whirlwind moved closer in Ice Cloud Castle that would otherwise get the player trapped before obtaining the dungeon item.

Update v1.5 (12/3/15) *Every listed bug comes with the ZIP folder:", "storyHtml": "The land of what we know as ‘The Province’ is heading into yet another war. In where many enemies roam all over the world and destroy whatever they see. All of the guards, soldiers, and warriors who defended this world are gone. This was all done by the Sorcerer Heiman, who not only destroys the world for destruction, but to search for the so-called Hero who is meant to stop the war. Heiman would not rule on his own much longer as he is also waiting for the beast that rest in his egg for centuries, dark magic that will grant Heiman darker powers. The Princess who watches over this world named Hylia can no longer cease this war. After so many years of destruction, both the Hero will now grow up to take on this world, while the beast is soon to awake. The Hero named Link has lived his early life hiding underground so his friends and family can protect him until this very moment. With the task at hand Link must gather the four pieces of the Triforce of Courage to fulfill his power and finish off Heiman.", "tipsAndCheatsHtml": " Other than that, there are signs on the overworld giving you optional tips, while the dungeon tablets help the player solve certain puzzles.", "creditsHtml": "Big thanks to Moosh with the boss scripts and bug fixes!
Special thanks to Nintendo and Shigeru Miyamoto for creating the Zelda franchise.", "rating": { "score": 4.54167, "distribution": [ 0, 0, 1, 0, 7, 15 ] }, "type": "quests" }, "quests/purezc/571": { "id": "quests/purezc/571", "index": 571, "name": "A New Year's Experiment", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=571", "dateAdded": "31 Dec 2015", "approval": "auto", "authors": [ { "name": "Thomas G. House", "id": 232965 } ], "releases": [ { "name": "r01", "date": "31 Dec 2015", "hash": "8efd68609061b2c0e8daf03f378f49c8c6634bac", "resources": [ "choose.qst" ] } ], "defaultPath": "quests/purezc/571/r01/choose.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "A quest that has nothing to do with the new year. The \"experiment\" here is that at the beginning, you get to choose between the bracelet, candle and ladder, and this decides your dungeon progression.", "descriptionHtml": "A fairly standard 4-level quest with a little twist and only Ace Attorney Investigations music. Because I can.", "storyHtml": "Link is late to the New Year's party, and Ganon has kidnapped Zelda.(Either that, or the party wasn't where he thought it was.)", "tipsAndCheatsHtml": "Whistling in dungeons returns you to the start.
You can walk through walls in this quest! I assume most people wouldn't assume this, so I'm putting a fair warning here.", "creditsHtml": "Special thanks to Shu Takumi and Noriyuki Iwadare.", "rating": { "score": 2.66667, "distribution": [ 0, 0, 1, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/572": { "id": "quests/purezc/572", "index": 572, "name": "Legend of Avataro", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=572", "dateAdded": "03 Jan 2016", "dateUpdated": "29 Jan 2016", "approval": "pending", "authors": [ { "name": "Demonlink", "id": 285157 } ], "releases": [ { "name": "r01", "date": "29 Jan 2016", "hash": "ace0f4876dd77973db5cd6f65f61bf767a52b198", "resources": [ "Legend of Avataro Final v1.1.qst" ] } ], "defaultPath": "quests/purezc/572/r01/Legend of Avataro Final v1.1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "A crazy joke quest that parodies Avataro's \"Well that's something!\" series.", "descriptionHtml": "

Changelog (01/10/2016): Check out what's new here.

(Make sure you have the default ZC zelda.nsf file at the root of your ZC folder).


This is, \"technically\", my first actual quest that I have ever finished. :P It started as a quest back then for Avataro's birthday, but I
decided to pick it up again, and added more content. Originally, it was just one dungeon, two caves and the last area with a 7 screen designed overworld. NOW, it's a 3x3 overworld with 3 dungeons, two caves, and the last area. A few changes have been made compared to the original version, mostly to provide enough content to be considered a miniquest.

Like I stated before, this is a parody of Avataro's \"Well, that's something!\" series. What can you expect from this quest?

- Questionable design.
- Bad jokes (with a few vulgar words here and there).
- Questionable Difficulty (especially in the second and third dungeons).
- Enough entertainment for an hour or an hour and a half.
- Custom bosses.

Oh, before I forget, I decided to do something evil as well. No F6ing allowed! This was intended as a design choice to prevent some players to go the easy way out on hard situations. However, I did include a Link Doll item that serves as a way to save your progress, so I recommend you use it often.

One last word: This quest is intended to be difficult, so I won't bother on changing anything unless something is considered to be too much. (Difficulty is like a normal to hard mode range, so experienced ZC players shouldn't have too much trouble).
", "storyHtml": "You're a guy that's not Link out to do stuff. Play the game to find out why.", "tipsAndCheatsHtml": "Cheats are disabled.

Tips? Here are a few:

- Save often! Once you die, that's it, you start with progress made since your last save.
- Pay attention to the old man's advice!. It's actually quite helpful.
- Go get potions regularly! Especially since you can't F6 out of the game.
- Pay attention to your surroundings! Some secrets are easy to reveal if you know where to look at.", "creditsHtml": "- The ZC development team.
- PureZC.
- Avataro for his \"Well, that's something!\" series.
- Nintendo.
- Espilan.
- VGMusic.", "rating": { "score": 3.33333, "distribution": [ 0, 0, 0, 1, 1, 0 ] }, "type": "quests" }, "quests/purezc/573": { "id": "quests/purezc/573", "index": 573, "name": "Randomizer Alpha", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=573", "dateAdded": "03 Jan 2016", "dateUpdated": "30 Sep 2017", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "30 Sep 2017", "hash": "39fdccc6b60b2a6638179fd4bbe7c73efb55ccb9", "resources": [ "RandomizerAlpha.qst" ] } ], "defaultPath": "quests/purezc/573/r01/RandomizerAlpha.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Explore a massive quest full of dungeons... and randomly placed items.", "descriptionHtml": "Randomizer Alpha is the latest in the Randomizer quest series. It is a remake of Randomizer Super, but in the Koten tileset and also using the items and mechanics from Randomizer Outlands. There are more dungeons too.

Explore the overworlds of the 1st and 2nd quests, along with 8 sets of dungeons. Items can be shuffled randomly with the item randomizer or placed in hard coded locations with the item presets. You can use a seed with the randomizer and then share your seed with others to try your generated item locations.

There are a few ways to play this quest. You could just try to finish it, or you could go for 100% item collection. Maybe even above 100%...

1.1 update fixes a few bugs and updates lava tiles to look better.", "storyHtml": "Welcome back to Hyrule. Not much has changed from the 1st and 2nd quest layouts, but it seems there are more dungeons now. And there are many new and powerful items to be found, but you never know where they might appear (even I can't say). Zelda should be in one of those level 9s, but where could the pieces of the triforce be? And what is with these rumors of a lost overworld and a postgame?", "tipsAndCheatsHtml": "Like previous randomizers, you can view your seed from the first item cave. This is only available if you use a seed.

From the first item cave on all overworlds you can view a checklist. Use this to see which dungeons you have yet to find all the items from. Don't forget to buy the Stone of Agony if you want to know how many items there are in an area from the first screen of the overworld/dungeon.

While I'll let you figure it out when you get there, there is some logic to how you get to the final dungeon.", "creditsHtml": "Nintendo for the original game and quests.
DragonDePlatino for the Koten Tileset.
Armageddon Games and PureZC for the 4th and 5th quest competitions.
VG Music for the midi files.
All the Beta Testers for helping track down bugs and give feedback on design. This includes Beta Testers from Randomizers Classic, Modern, Super, and BS.
AlphaDawg for.... inspiration.
GameMakr24 for... more inspiration.
And a certain streamer... for an easter egg inspiration.", "rating": { "score": 4.6, "distribution": [ 0, 0, 0, 0, 2, 7 ] }, "type": "quests" }, "quests/purezc/574": { "id": "quests/purezc/574", "index": 574, "name": "Dungeon Impossible DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=574", "dateAdded": "25 Jan 2016", "approval": "disallowed", "authors": [ { "name": "Gleeok", "id": 6112 } ], "releases": [ { "name": "r01", "date": "25 Jan 2016", "hash": "eadd01dd48f2b159e1843a20a02f07cb2c7562b8", "resources": [ "DungeonImpossible.qst" ] } ], "defaultPath": "quests/purezc/574/r01/DungeonImpossible.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "An impossible to beat quest. Don't play this unless you like very hard or seemingly impossible to beat quests. You can't win.", "descriptionHtml": "*NOTE* May require ZC version 2.52 due to bugfixes! (I have not tested earlier versions)

Do you like really hard quests? Do you sometimes throw away a jar of mayonnaise that still has some mayo left at the bottom simply because it's to hard to scrape it out? Have you already beaten Armageddon Quest and Liberation of Hyrule and are just sitting around the house all day dying of boredom constantly thinking to yourself \"great, now what am I supposed to do?\" Well, if you've answered yes to any two of these questions then good news!

This was one of my first (and first unfinished) quests I ever made back in 2007 and is the 3rd and final iteration of the demo. It features mostly 2.11 challenge-quest style gameplay--ie., 2.10 style custom bosses with scripts--and also amazingly hideous color palettes! (Yay Malboro Green and Hot Pink!) Also, it is very difficult in some ways that are different from other challenge quests. Sometimes needing superhuman reaction time is a thing. There's no tricks to it. It just crushes you fair and square.

..Enjoy!


*********** !!!! WARNING !!!! ***********

This quest is HARD and so it may not be fun to play depending on your preferences.
This was a very early mini-quest originally made in early 2.10 and then 2.11+ and so may have dubious design decisions and difficulty flaws which may prompt one into hurling projectiles and cursing.
If you are sensitive to flashing lights this quest may not be for you.
If you are taking any prescription drugs ask your doctor if Dungeon Impossible is right for you.
Do not drive while playing Dungeon Impossible. Please play responsibly.

***********!!! END WARNING !!! ***********


Q: What's the DX stand for?
A: Died something... I forget.

Q: How hard is it? Can I beat it.. or what?
A: Hard. But don't worry, it's got a new game mode that let's you play it from within your mind after they ship you off to the looney bin.

Q: How many hearts did you start with in the original?
A: 10. I always play with 10 hearts. I'm nostalgic like that.", "storyHtml": "Gleeok needs someone to do his dirty laundry so he kidnaps princess Zelda and Link has a really, really bad day.", "tipsAndCheatsHtml": "Try not to die.", "creditsHtml": "This was made so many years ago that I'm liable to forget someone, so I apologize if that's the case.

* Credits:
Nintendo, Square
Everyone who made tilesets or tiles or even just existed at all! (I forget where all this stuff is from!)
Dark Dragon
C-Dawg
Nightmare

* Players and Testers:
Din, James24, Anarchy_Balsac, Dimentio.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/582": { "id": "quests/purezc/582", "index": 582, "name": "Forbidden Ascent", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=582", "dateAdded": "08 Feb 2016", "dateUpdated": "08 Jan 2020", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 }, { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "08 Jan 2020", "hash": "b834cf8f31bda2100bf17b8be5cffcdfd1adc928", "resources": [ "ForbiddenAscent.qst", "InstrumentalityS - SideviewEnemies.z", "InstrumentalityS SAO.z" ] } ], "defaultPath": "quests/purezc/582/r01/ForbiddenAscent.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Metroidvania", "zcVersion": "2.50.2", "informationHtml": "An newly-updated Metroidvania-ish platformer adventure. Traverse multiple unique areas as three distinct characters in order to discover the truth behind the world. THIS QUEST USES MP3 MUSIC, SO MAKE SURE TO DOWNLOAD THE MUSIC PACK IN THE DESCRIPTION. ALSO USE 2.5.2", "descriptionHtml": "MAKE SURE YOU DOWNLOAD THE MUSIC PACK HERE: Download
QUEST WILL NOT WORK CORRECTLY IN 2.5.0 OR 2.5.1, PLEASE USE 2.5.2.
MASSIVE UPDATE on 4/30/2017.

Forbidden Ascent is a sidescroller adventure incorporating some Metroidvania elements. The quest has now been updated from its original incarnation, nearly doubling in length. Explore several unique areas with three different characters, each with their own fully-scripted arsenals. Several hidden items and upgrades exist for those who search thoroughly. Twenty special challenges are also spread throughout the world, culminating in the most complex superboss ZC has yet produced. Changes from the original release of the quest include, but are not limited to, the following: For those who have played the quest before and would like to experience a new story, input your file name as \"Caelan\" to play the main story as Caelan rather than Emily.

Update 1/8/2020:
Changelog
Fixed an oversight that allowed for wall jumping without the Friction Boots


Update 8/6/2019:
Changelog
Added the option to skip challenges if you fail a certain number of times
Rebalanced some challenges
Misc bug fixes


Update 7/18/2019:
Changelog
Fixed a bug where the wrong cutscene would play at a pivitol plot moment
Fixed two oft-ridiculed typos.
Changed wall jump mechanics to make the game slightly easier overall
Changed mechanics to allow you jumping a few frames after walking off a platform, also making the game slightly easier and more forgiving
Swapped the location of A and B on the subscreen, since everybody complained about A being on the left


Original Description
Originally conceived over a year ago, this quest was put together in a single month for a quest contest on the forums. Utilizing the sidescroller engine first seen in Moosh's Freedom in Chains, Forbidden Ascent takes a middle road between more linear platformers and more open-world Metroidvania style games. With many scripted items and features, the quest should entertain you for a few hours.
", "storyHtml": "The world was not a cruel place, though perhaps a bit simple at times. It had few rules, but there was one that had to be followed at all costs. No matter what happens, do not approach the tower at the edge of town. It absolutely must not be climbed.

A young woman named Emily, growing resentful of her mundane life, decided to break that one rule and climb the tower. To her surprise, she found a whole new world waiting for her at the top, with yet another tower. Enlisting the aid of the initially-reluctant Lucas, she set out to climb the series of towers before her, hoping the uncover the meaning behind it all. The truth would turn out to be far beyond anything the two of them could imagine.", "tipsAndCheatsHtml": "The biggest tip I can give is to explore. Each \"overworld\" area between the towers has two heart containers hidden, for a maximum of 1,000 HP. There are also several hidden weapons that will greatly simplify matters. When in doubt, check the minimap. It can reveal if a secret path to another screen exists.

For the postgame, three data discs are hidden in each main area. Some are accessible in the main game, while others require you to complete the main game and unlock Caelan. The challenge menu itself can be accessed from the screen to the right of Caelan's house.

For those who value minor graphical changes, a swimsuit exists hidden near the beginning of the game. It's only a cosmetic change, but it can be fun to play around with.

As with all Russ quests, the password is available upon completion of the quest. The script files are included in the download for those who are curious.", "creditsHtml": "First, I want to give a special thank you to Aevin. Without him, this quest would have turned out very differently. He contributed the main character sprites, beta tested, and gave constant feedback through the development process. His role in shaping the quest can hardly be understated.

Graphics:
-Most graphics were made by Moosh.
-Snowy mountain background from Kirby's Adventure, ripped by Mephea of VGMaps.
-Moon background from Megaman 5, ripped by VGMaps.
-Star background made by Jupiter.
-Main character sprites made by Aevin.
-Giant statue sprite ripped from Starbound.

Music:
-Full music credits can be found in the music folder", "rating": { "score": 4.61111, "distribution": [ 0, 0, 0, 0, 5, 12 ] }, "type": "quests" }, "quests/purezc/583": { "id": "quests/purezc/583", "index": 583, "name": "NightNight DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=583", "dateAdded": "23 Feb 2016", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "23 Feb 2016", "hash": "f76eeaa52a0d03c3184d48c106ae149b3a4457ab", "resources": [ "NightNight DX.qst" ] } ], "defaultPath": "quests/purezc/583/r01/NightNight DX.qst", "music": [ "1 Slow Tem.ogg", "10 Gannon Fight old.ogg", "10 Gannon Fight.ogg", "11 Nice adds.ogg", "2 The theme of rad.ogg", "3 The first dungeon.ogg", "4 Yay fairies.ogg", "5 Rupees.ogg", "6 Open crawl.ogg", "7 Reverse star.ogg", "8 Tank.ogg", "9 Gannon intro.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Introducing, NightNight, the quest where no one needs to die! Except you, you need to die, a lot.", "descriptionHtml": "IMPORTANT: This quest uses real audio files for the music, get them here: Link

Be sure that you put the music files in the same folder as the quest!


------------------------------------------------

Introducing, NightNight, the quest where no one needs to die! Except you, you need to die, a lot.


Well, what can I say, this is a quest that was heavily inspired by dayday, and it was produced over only a few days. It's a short joke quest that does not take itself serious, not one bit. I'd like to stress that, this quest the bottom barrel or joke quests in many ways, so if you're going into this with any expectations what-so-ever, then you're doing it wrong. Many design decisions were made because I thought they would be the most obnoxious rather actually add anything to the experience. I fully accept that most people will hate the entire experience, that being said, I do think it's worth completing for the very-much-so anticlimactic final boss fight.




Now, NightNight is a very sophisticated experience, so try and not put any spoilers in your reviews and comments~ (But if you do, clearly mark them!)


DO YOU HAVE WHAT IT TAKES TO HELP ZULDA SAVE RADRULE?", "storyHtml": "Radrules is in shambles!

Help princess Zulda save it!", "tipsAndCheatsHtml": "The dungeons were set up to be completed in a specific order, but the entire quest is probably best done a bit sporadically. There are plenty of upgrades on the overworld but many of them require a specific item. So if you need upgrades just leave a dungeon once you have the dungeon item.

No, that thing you found is not a bug, it's a feature.

You're not really asked to do anything too hard in this quest, so if something seems difficulty you're either missing something obvious, or less likely, doing something completely wrong.

-----------------------------------------

I think I left in the level 4 dev cheat, oh well, it's something stupid anyway so I doubt people will guess it.

The quest password is told somewhere inside of the quest, though if you have specific question about how something was done, feel free to send me a PM.", "creditsHtml": "Lot's and lot's of music credits. Practically every track in the quest are video game remixes from Soundcloud. I'd list them all here, but it'd ruin the surprise a bit.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/585": { "id": "quests/purezc/585", "index": 585, "name": "Tale of Lyria", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=585", "dateAdded": "18 Mar 2016", "dateUpdated": "04 Jul 2021", "approval": "pending", "authors": [ { "name": "Matthew", "id": 294314 } ], "releases": [ { "name": "r01", "date": "04 Jul 2021", "hash": "3be20014ac88e294b91c2967b8c513bff4944999", "resources": [ "ToL.qst" ] } ], "defaultPath": "quests/purezc/585/r01/ToL.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "\"Tale of Lyria\" is the first quest that I worked on to completion. This quest features an 8x16 overworld, 6 large main dungeons, several minidungeons, and plentiful amounts of secrets. It is estimated to provide 5+ hours of gameplay.", "descriptionHtml": "Below is a changelog of the quest.

UPDATE 7/4/21 - No new content added; I have merely updated the quest's page!

Old Changelog
Spoiler

1.9.3.whatever
------------------
-Minor graphical improvements: (Visually updated ruins area, door entry transparency, etc)
-New titlescreen
-Began groundwork for the 2.0 version.
-More bugs fixed

UPDATE 1.9.2
------------------
-Fixed longstanding bug that had the player start the game with a wand.

UPDATE 1.9
----------------
-Fixed Sacred Meadow entry bug
-Added and fixed ghoma entrance in Nexus.
-Fixed weird lava tiles in certain places.
UPDATE 1.8
----------------
-Fixed several graphical inconsistencies.
-Recolored Nexus floor tiles.
-Nerfed rupees from secrets and from grass.
-Redesigned item cellars, adding windows, torches, and music.
-Removed enemies on a screen sharing overworld push blocks.
-Nerfed Level 4 Sword.
-Changed Mirrorobe room in level 6.
-Changed final boss sprite.
-Changed entrance method to Sacred Grove, as well as entrance method to the Nexus boss room.
-Added more new sound effects from Ocarina of Time, Minish Cap, ect.
-Added messages on item pickup.
-Added new titlescreen.
-Began development on Level X (Not yet in game. Keep an eye out.)
-Changed enemy priority in some areas, left it alone in others.
-Made secrets less obvious, lens of truth is now far more useful.
-Changed several strings.
-Changed Rupee rewards in forgotten armory.
-Changed Level 3 Midi.
-Changed enemy spawn locations in some areas so that hookshot posts could be reached easier.
-Removed unintentional hookshot shortcut in Frozen Marsh and level 3.
-Added a dive secret in Frozen Marsh.
-Changed Magic Jar secret to money in Hallowed Forest.
-Fixed typos.
-Added portals and 1-way shutter doors to levels 4 and 2, respectively.
-Fixed transparency in overhead freeform doors.
-Changed Ocarina tune and color.
-Changed wand magic and color.
-Changed secret tile in Level 5.
-Removed enemies from some block puzzle rooms.
-Prevented Leevers from emerging from tiles.
-Removed Octorocks from fairy screen in east Lyria.
-Changed Waterfall design on some screens.
-Changed dungeon settings in level 1 so Link didn't walk forward two tiles in a certain room.
-Changed Cactus, Ruin border, and pillar tile properties.
-Fixed level 5 dungeon entrance.
-Changed level 1 shield color.
-Changed some text flow.
-Added viewable map. (Press spacebar.)
UPDATE 1.7
---------------
-Fixed issue with shutter sound in King's Crypt.
-Allowed player to leave through a door in level 6 that would be closed previously.
-Changed more tree colors in the Ruined City.
UPDATE 1.6
----------------
-Added missing string in Frozen Marsh.
-Removed stray heart piece.

UPDATE 1.5
---------------
-Fixed Frozen Marsh tile bug.
-Fixed map error in Level 4.
-Fixed ending string.
-Fixed vague level 1 clue.

UPDATE 1.4
---------------
-Rebalanced Blue Wizzrobes and Level 1 Boss.
-Rebalanced Fire Robes
-Rebalanced Stalfos 3
-Buffed Cane of Byrna significantly to make up for high magic cost.
-Fixed tile errors in ruins.
-Fixed stair errors in ruins.
-Removed blocks from a room in Level 4.

UPDATE 1.3
----------------
-Added new final boss music.
-Fixed Level 5 music error.
-Fixed Level 5 movement permissions error.
UPDATE 1.2
----------------
-Changed tree colors in the Ruined City so that they could be more visually appealing.
-Fixed issues with blocks in Ice Citadel.

UPDATE 1.1
------------------
Fixed Compass and Map functionality. -Added location-specific subscreens. -Fixed unwalkable combos and tile mismatches.
", "storyHtml": "In the distant land of Lyria, the evil witch Tagia has dethroned the great fairy monarchs and risen to power. The spirit stones that gave the Great Fairies their power have scattered across Lyria and issued a call for help. Link has heard the call and went to the beautiful but deadly land of Lyria to reclaim the Spirit Stones, defeat Tagia, and save the Great Fairies!", "tipsAndCheatsHtml": "Tips:
Heart Containers
Spoiler
Found within dungeons, caves, and overworld. There are 16 hearts in total.

Goddess Items
Spoiler
Farore's wind found within forest, Nayru's love found within a frozen cave, Din's fire found within a mandatory story dungeon.

Gear Upgrades
Spoiler
Swords: Found in Forgotten Armory (Level 2 Sword), Adamantine Mine (Level 3 Sword), and Sacred Grove (Level 4 Sword).
Tunics: Bought in level 3 (blue tunic) and in the Sky Area (red tunic)
Shields: Bought in Lyria settlement (Level 1), Bought in the Rapids Area or Ice Area (Level 2), found in Temple of Light. (Level 5)
", "creditsHtml": "Special Thanks to:", "rating": { "score": 4.35714, "distribution": [ 0, 0, 0, 0, 7, 6 ] }, "type": "quests" }, "quests/purezc/586": { "id": "quests/purezc/586", "index": 586, "name": "A Simple Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=586", "dateAdded": "24 Mar 2016", "dateUpdated": "11 Mar 2017", "approval": "pending", "authors": [ { "name": "fireyf", "id": 294030 } ], "releases": [ { "name": "r01", "date": "11 Mar 2017", "hash": "0a33e5d42f647c1e2e1ca0c95bdfc931d6afce7f", "resources": [ "Simple Quest.qst" ] } ], "defaultPath": "quests/purezc/586/r01/Simple Quest.qst", "music": [], "images": [ "image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg" ], "genre": "NES-style", "zcVersion": "2.50.1", "informationHtml": "As the title suggests this is a simple quest. Update: Using weapons on edge of screen has been enables. It was causing problems in the overworld. New Update: The Magic Key is now only available when you've got all your heart containers. I wanted it to be when you had all the Triforce pieces but I couldn't figure out how to do that.", "descriptionHtml": "As the title suggests this is a simple quest. Since it is my first quest I decided to keep things simple, no scripting or layers, and try something more complex with a future quest. I also stuck with the original tile set. While I didn't make any new enemies I did soup up some of the existing enemies to make things a bit more challenging. This quest uses the standard 8 dungeons to get the Triforce pieces and a 9th dungeon to rescue Zelda from Gannon. Both the overworld and the dungeons get increasingly difficult as you progress. In the future I'd like to try other tilesets, scripting, and if I can figure out how, custom enemies but for now I hope you enjoy what I've made.", "storyHtml": "No story", "tipsAndCheatsHtml": "No cheats.", "creditsHtml": "Just me.", "rating": { "score": 3, "distribution": [ 0, 0, 1, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/587": { "id": "quests/purezc/587", "index": 587, "name": "I'm Thinking Swords", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=587", "dateAdded": "26 Mar 2016", "approval": "auto", "authors": [ { "name": "Kivitoe", "id": 294658 } ], "releases": [ { "name": "r01", "date": "26 Mar 2016", "hash": "d44775e88953b065866e2d4ce380a4756bf1f03b", "resources": [ "ITS.qst" ] } ], "defaultPath": "quests/purezc/587/r01/ITS.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "This is my first completed miniquest. I hope you enjoy!", "descriptionHtml": "This is my first completed miniquest. I hope you enjoy!

See story for more details.", "storyHtml": "One day in the land of Hype, a young boy
named Link wanted to find the Master Sword,
but he would have to get past many monsters
to get it.", "tipsAndCheatsHtml": "
Spoiler
The red ring is in the dessert!
", "creditsHtml": "Quest - Me
Item Pickup Script - Joe123
Descendant Titles - plith", "rating": { "score": 0.76923, "distribution": [ 5, 7, 0, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/588": { "id": "quests/purezc/588", "index": 588, "type": "quests", "name": "Steveamentus Universe", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=588", "dateAdded": "01 Apr 2016", "dateUpdated": "01 Apr 2016", "approval": false, "authors": [ { "name": "Aevin", "id": 293775 } ], "releases": [ { "name": "r04", "date": "31 Mar 2016", "hash": "5470d60e2e3bf9dfe0cc1fee921bf304df5b0906", "resources": [ "SteveamentusUniverse.qst" ] }, { "name": "r03", "date": "31 Mar 2016", "hash": "542572d46a5d1c5075dce1478593c410c0b7ff07", "resources": [] }, { "name": "r02", "date": "31 Mar 2016", "hash": "78e757fa7b3e7e5600b2d20979a26a799c39ebfd", "resources": [] }, { "name": "r01", "date": "01 Apr 2016", "hash": "5470d60e2e3bf9dfe0cc1fee921bf304df5b0906", "resources": [ "SteveamentusUniverse.qst" ] } ], "defaultPath": "quests/purezc/588/r04/SteveamentusUniverse.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "A mysterious warrior named Steve embarks on a quest to slay the legendary Beast.", "descriptionHtml": "The culmination of a year's worth of time and a day's worth of effort, Steveamentus Universe might just be the longest quest in the database! It's the quest that keeps giving long after you've had enough. Two rooms, endless adventure!™", "storyHtml": "Ever since he was a small child, Steve has lived only for one ambition - to seek out and slay the Beast. Waking to find himself in the Beast's lair, he must journey through a perplexing couple of rooms to at last fulfill his destiny. But his course is not as easy as it seems, and along the way he must wrestle with probing questions of identity and the nature of life. In the end, is his foe truly the Beast, or himself?", "tipsAndCheatsHtml": "The Beast's 3-way fireball attack may seem tricky at a glance, but if you keep your distance and attack with sword beams, you can stay fairly safe. If you take damage you'll have to be more creative - approach with care and watch its movements to avoid colliding with it to take it down. Its vulnerable point is its head!", "creditsHtml": "Main Quest: Aevin

Additional Scripts: Moosh

Additional Music: Marine

Beta Testers:
-Kaden
-Moosh
-Russ", "rating": { "score": 4.14286, "distribution": [ 0, 0, 1, 3, 2, 7 ] } }, "quests/purezc/591": { "id": "quests/purezc/591", "index": 591, "name": "TLoZ 2.5 Classic + Koten 1.3", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=591", "dateAdded": "15 Apr 2016", "approval": "pending", "authors": [ { "name": "Anthus", "id": 2161 } ], "releases": [ { "name": "r01", "date": "15 Apr 2016", "hash": "967e512afb0aeab32bbbbeaad097d8dbc6d6ef48", "resources": [ "1stClassic.qst", "1stKoten.qst", "2ndClassic.qst", "2ndKoten.qst", "readme.txt", "zelda.nsf" ] } ], "defaultPath": "quests/purezc/591/r01/1stClassic.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Other", "zcVersion": "2.50.2", "informationHtml": "This is a full, unpassworded, forkable, remake of the first 1986 Legend of Zelda game, both quests, in 2.5's Classic, and Koten. Should be 100% NES authentic, save for some new tiles, and animations from the 2.5 set.Please use this only with ZC 2.50.2. Using an older version may cause issues.", "descriptionHtml": "
After a few months, this project is finally complete. This project re-creates the first Legend of Zelda in the 2.5 version of the Classic tileset, as well as in the Koten set. This includes the first, and second quests. This quest is also unpassworded, so anyone is free to open it up, look around, and see how things where done in the first Legend of Zelda. You are also free to package this, and use it with you own ZC forks, now that ZC is open source. My goal is that this becomes a learning tool, and a pack-in for ZC.

A bit about the development:
I started a thread wondering if there was something like this that already existed. When there wasn't, I decided to take it upon myself to re-create the first game using 2.5's Classic tile set layout. I completely redrew the OW from scratch. The dungeons in the first quest where also re-created screen by screen. For the second quest, I imported the dungeon maps into the quest file, and replaced the tiles in the newer versions. This turned out to be faster, cause I didn't have to set screens up outside of their graphics. This was a learning experience for me, even.

There were some additions, and changes that I've made to Koten, and even Classic to make this as faithful to the NES version(s) as possible, which I thought was kind of funny. Most of these are aesthetic changes.The new version of Classic uses animated water. When you drain the lake with the whistle, the drained water still animates, as it only changes the palette, this looked weird, so Classic got some stationary water for those screens. Koten had to have some similar water additions cause the drained lake screen secrets don't work outside of Classic properly.

Here's some other random notes, and changes made for Koten.

If there any bugs (which there shouldn't be) please let me know so I can fix them ASAP.


Updates:


Updated 4.15.16 (1.3)

Updated 4.11.16 (1.2)

Updated 4.6.16 (1.1)

Version 1.0 was released on 4.5.16.


And happy belated 30th, Zelda series!
", "storyHtml": "
(Copied from the manual)

In the distant past, when the world was still in chaos…

In a small kingdom in the Hyrule region, golden triangles with mystical powers – known as Triforces – were passed down from generation to generation.

One day, however, the Great Demon King Ganon, who sought to rule the world with darkness and fear, invaded this kingdom with his evil army and stole the Triforce of “Power”.

Fearing his evil reign, Zelda, the princess of this small kingdom, in an attempt to protect the remaining Triforce of “Wisdom”, split it into eight fragments and hid them throughout the land.

At the same time, she ordered Impa, her most trustworthy nursemaid, to search for someone brave enough to defeat Ganon and helped her secretly escape.

Upon learning of this, Ganon grew furious, imprisoned the princess, and sent pursuers after Impa.

Impa desperately fled through forests and over mountains, but, eventually out of energy, she found herself surrounded by Ganon’s minions.

She was in a desperate situation!

Just then, a lone boy appeared, skillfully confused the minions, and rescued Impa.

His name was Link. He came across this situation during a journey.

Impa told him the entire story.

Link, burning with a sense of justice, resolved to rescue the princess, but to stand up against Ganon and his Triforce of “Power” he absolutely must gather the fragments of the Triforce of “Wisdom” and complete it.

Otherwise, he won’t even be able to infiltrate Death Mountain, where Ganon lives.

Will Link be able to defeat Ganon and save the princess?

It all rests on YOUR skill.

", "tipsAndCheatsHtml": "This is a faithful, NES authentic remake of the first game. It is also unpassworded, so you can open it in ZC. If you get stuck, look around. Or, subscribe to Nintendo Power, or call 1 (800) 255-3700 (service, and airtime fees may apply. Please see your phone carrier for details).", "creditsHtml": "Nintendo: Making The Legend of Zelda.
Warlord, and Phantom_Menace: Making ZC, and ripping/ creating the first tileset, and quest.
DragonDePlatino: Creator of Koten.
Anthus: Remaking the game with 2.5, and Koten.
And you for existing so that someone can use this.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/592": { "id": "quests/purezc/592", "index": 592, "name": "Umbral Cloud", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=592", "dateAdded": "23 Apr 2016", "dateUpdated": "02 May 2016", "approval": "auto", "authors": [ { "name": "Evan20000", "id": 183736 } ], "releases": [ { "name": "r01", "date": "02 May 2016", "hash": "b5fb6fb2578a6a761cd2b72ff7cd34b1f54499af", "resources": [ "UmbralCloud.qst" ] } ], "defaultPath": "quests/purezc/592/r01/UmbralCloud.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "ENHANCED MUSIC CAN BE FOUND HERE.", "descriptionHtml": "A metroidvania with an .ogg soundtrack that features heavy emphasis on exploration, sidequests and boss fights.

Update 4-28-16
Fixed a bug with the superboss sometimes registering the wrong element.
A few other misc script optimizations and tweaks.
Update 4-27-16
Reduced the rate Frogs turn in midair (if only slightly).
Fixed a major oversight with the weather system's rain dance NPC.
Improved drop rates on a few weather drops.
A couple misc fixes and optimizations.
Update 4-24-16
Improved collision on a few of the large trees in Nightwood Grove.
Added an alternate method to get the water tablet.

Update: 4-23-16
Fixed the L2 sword sprites not having graphics.
Fixed a major oversight with the flippers.", "storyHtml": "Play the quest.", "tipsAndCheatsHtml": "If you're having trouble making money, try exploring and killing enemies. This quest's grass droprate is extremely low to dissuade rupee-farming in favor of exploration.", "creditsHtml": "Story - Evan20k
Scripting - Evan20k with some help from Moosh and Saffith
Tileset - Moosh
Testing - Moosh, Russ, Aevin, Jubbz, Dimentio, Eppy37, Twilight Prince

All music and graphics are copyright their respective owners.

I'll update this later if I forgot anyone, just shoot me a message.", "rating": { "score": 4.44, "distribution": [ 0, 0, 0, 3, 6, 15 ] }, "type": "quests" }, "quests/purezc/593": { "id": "quests/purezc/593", "index": 593, "name": "Beyond Hyrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=593", "dateAdded": "04 May 2016", "dateUpdated": "12 May 2016", "approval": "pending", "authors": [ { "name": "Matthew", "id": 294314 }, { "name": "Logos", "id": 294612 } ], "releases": [ { "name": "r01", "date": "12 May 2016", "hash": "bf0a44812e774a507b7dd7f2590f27d772f6c7bd", "resources": [ "Beyond Hyrule V1.qst" ] } ], "defaultPath": "quests/purezc/593/r01/Beyond Hyrule V1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "\"Beyond Hyrule\" began as a remake of the infamous \"Outlands\" Zelda hack. The quest eventually became a game of its own, though, featuring a completely revamped overworld, dungeons, graphics, and more!

THIS QUEST USES AN ENHANCED SOUNDTRACK FOR SOME AREAS! DOWNLOAD IT HERE AND PLACE THE FILES IN THE SAME DIRECTORY AS THE QUEST FILE! https://www.mediafir...w0trapo7vak7z77", "descriptionHtml": "Here is what you can expect to get out of this quest:
Changelog:
Spoiler

Update: 5/12/2016
-Fixed dungeon boss door bug associated with door repair strings.

Update: 5/8/2016
-Fix lack of correct music in level 8.
-Added script to restore functionality to item-quick swapping.

Update: 5/7/2016
-Changed room type in level 4.
-Changed music in some areas.
-Redesigned wand cave.
-Misc bug fixes.
-Rebalanced some dungeons so that they aren't as difficult. Overworld remains unchanged.

Update: 5/6/2016
-Modified level 5 once again.

Update: 5/5/2016
-Fixed continue error in Fortune Heights Potion shop.
-Fixed sequence break in level 5.
", "storyHtml": "Ganon is dead, and Hyrule is at peace. That does not mean all is well, however.

The Outlands are a wild territory south of Hyrule, and Ganon's remaining followers have begun congregating there. After one of them stole the Triforce of Power, Link must trek to the Outlands and defeat what remains of Ganon's army -- for good!", "tipsAndCheatsHtml": "Sword Locations
Spoiler
Wooden Sword- Level 1, located in a clearing southeast of Novan City.
Razor Sword- A shop near the entrance of Fortune Heights.
Master Sword- Bomb the first mountain tile on the left of the great fairy in the desert. Proceed through the cave by melting a block of ice using the Sentinel's Candle, and complete the Lost Shrine minidungeon.
True Master Sword- Complete a sidequest involving visiting Serenity Village, buying Lynel Steak, taking it to a hungry bow-wow, and then saving the great fairy and having her bless the Master Sword.


Tunic Upgrades
Spoiler
Blue Tunic: Level 3, top-right room accessed by bombing the western-most wall.
Red Tunic: Level 8, two rooms to the right of the start of the dungeon.


Heart Container Pieces:
20 in total. Some found in dungeons, some found in the overworld. Remember to use the Lens of Truth to locate them.", "creditsHtml": "Accreditation:", "rating": { "score": 3.8125, "distribution": [ 0, 0, 0, 4, 9, 2 ] }, "type": "quests" }, "quests/purezc/594": { "id": "quests/purezc/594", "index": 594, "type": "quests", "name": "The Legendary Arrows", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=594", "dateAdded": "19 May 2016", "dateUpdated": "21 May 2016", "approval": "auto", "authors": [ { "name": "PlasmaDiffusion", "id": 294895 } ], "releases": [ { "name": "r04", "date": "20 May 2016", "hash": "7997b0ec5e79dece5cd7608ed8e5783c0b130de6", "resources": [ "The Legendary Arrows.qst" ] }, { "name": "r03", "date": "20 May 2016", "hash": "456cca76ed2ec2ee56b5a28609ec8fa3b5f94b83", "resources": [] }, { "name": "r02", "date": "20 May 2016", "hash": "ab2b7c06f05a082f47d396e35c50bea8d204551a", "resources": [] }, { "name": "r01", "date": "21 May 2016", "hash": "7997b0ec5e79dece5cd7608ed8e5783c0b130de6", "resources": [ "The Legendary Arrows.qst" ] } ], "defaultPath": "quests/purezc/594/r04/The Legendary Arrows.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A fun 7 dungeon quest I made over a few years. This is my first quest and generally the basic Zelda 1 style.", "descriptionHtml": "The Legendary Arrows is a traditional Zelda Classic quest with minimal story. It has 7 dungeons plus an optional mini-dungeon. A few dungeons have extra floors, and most dungeons can be completed out of order. Additionally there is a mini underworld to stumble upon.
Difficulty wise this quest is decently harder than the original game but still fair.", "storyHtml": "Link has ventured into land inhabited by few, and cursed with many monsters. In order to save it he must collect the Triforce in order to gain The Legendary Arrows.", "tipsAndCheatsHtml": "You can have at most 16 hearts and 5 magic containers.
There are 9 Heart Containers and 16 Heart Pieces to find.", "creditsHtml": "", "rating": { "score": 2.25, "distribution": [ 0, 1, 1, 1, 0, 0 ] } }, "quests/purezc/595": { "id": "quests/purezc/595", "index": 595, "name": "link's legends pt 1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=595", "dateAdded": "22 May 2016", "dateUpdated": "09 Feb 2017", "approval": "pending", "authors": [ { "name": "lincolnpepper", "id": 294898 } ], "releases": [ { "name": "r01", "date": "09 Feb 2017", "hash": "1a808fa52e43dce1410b7838582633d1e75a9778", "resources": [ "link's legends part 1.qst" ] } ], "defaultPath": "quests/purezc/595/r01/link's legends part 1.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "you start out in hyrule, where you fight 4 terrifying monsters, then head into the new world of nathia (see what i did there? north + narnia) where you traverse another 4 dungeons. then, you head into a big area in front of ganons castle, complete two more dungeons (west and east towers) and then fight ganon HIMSELF! but after that something seems wrong... (no spoilers here!)", "descriptionHtml": "you start in hyrule, do level one, the generic level (as always), the sand temple, the spirit temple (which is in a dessert. so i guess 3rd and 2nd levels are the same :P) then the ice level (pay attention to your map!) and find a new world called nathia. you go through a bomb dungeon (another generic type but you use bombs a lot) a fire and ice dungeon, and finally, two interlocked dungeons, the forest and the shadow (both very dark and scary places!)

after collecting the eight triforce peices, you head into the third overworld in front of ganon and complete two extra dungeons (west tower/east tower) then fight ganon, along with a cliff hanger for the NEXT game...

the game's quality grew massively as i learned, so be sure to play it all the way through for a full experience!", "storyHtml": "ganon has found a place stronger in magic than ever before, nathia! if he can control nathia, he can take over the world! but with the help of a light spirit, you can defeat ganon. but should you really trust this odd spirit?", "tipsAndCheatsHtml": "alright, secrets list!
1: before you head up to level 1, head down and go into the cave which lets you grab a heart container. guess its not really a secret.
2: in the first part of area 2 (not the maze!) go down to find a dead end. bomb in the middle of the only spot you can... potion or heart container? easiest decision of my life.
3:underneath the left bush on the screen to the right of that main screen i mentioned, you can burn. you can get the candle from the shop near level 2.
4:after the cave in the second area... its obvious where to bomb.
5:skipping way ahead to nathia, on the start screen, go right, up, up, bomb. you bomb near the right of the top of the screen. there is a shop there that i think sells some Gouda stuff
6:in level 6, in the room with the staircase going up in the fire area, bomb above to find your favorite of thing.
i probably missed some. :P

new update fixes a few bugs and fixes atleast all the undercombo bugs in dungeons (im pretty sure i got them all). also makes ridiculous room in level 3 (you know what im thinking of) more practical in the way we all knew it shouldve been.
anyway, you want cheat access? you do? you dirty cheater. the cheat code is ultimate cheater", "creditsHtml": "made by lincolnpepper. tested by lincolnpepper and carnathagia. taught by eddie ;D", "rating": { "score": 2.5, "distribution": [ 0, 0, 1, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/596": { "id": "quests/purezc/596", "index": 596, "name": "Fight for Freedom", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=596", "dateAdded": "22 May 2016", "dateUpdated": "23 May 2016", "approval": "pending", "authors": [ { "name": "Matthew", "id": 294314 } ], "releases": [ { "name": "r01", "date": "23 May 2016", "hash": "f266db0474eb758976bd3943f9f5038e10248b0c", "resources": [ "Fight for Freedom.qst" ] } ], "defaultPath": "quests/purezc/596/r01/Fight for Freedom.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "This quest, which is obviously intended to be a joke (please don't take it seriously), is a mini/joke quest that should actually prove to be an interesting experience. If you feel bored, give it a whirl. It won't take you long to beat. At all.

Also I was sick when I made it. I think my sickness manifested as this.", "descriptionHtml": "This quest, made in 3 hours, has you picking between 3 different play styles in order to save America!

Features: 5/23/16
Fixed bugs that somehow existed.", "storyHtml": "Link is now old enough to vote for one of three political candidates, Bernie Sanders, Hillary Clinton, or Donald Trump. However, when he goes to vote, it is found out that the voting building has been taken over by communist monsters! Will Link be able to participate in the democratic process?! Will he be able to save the United States of America?!", "tipsAndCheatsHtml": "There are no tips or cheats. This quest literally takes 10 minutes to beat, max.", "creditsHtml": "Hillary Clinton
Donald Trump
Bernie Sanders
Me
VG Music", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 4, 2, 3 ] }, "type": "quests" }, "quests/purezc/597": { "id": "quests/purezc/597", "index": 597, "name": "A Tribute to Yeto's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=597", "dateAdded": "29 May 2016", "dateUpdated": "30 May 2016", "approval": "auto", "authors": [ { "name": "TheOnlyOne", "id": 6338 } ], "releases": [ { "name": "r01", "date": "30 May 2016", "hash": "d799592b45e3a427845ce2bcf5062a080b2ab10b", "resources": [ "ATributeToYeto'sQuest.qst", "Readme.txt" ] } ], "defaultPath": "quests/purezc/597/r01/ATributeToYeto'sQuest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.50", "informationHtml": "After enjoying playing Yeto's Quest, I wanted to create a quest which provided many of the positive experiences I had while playing it, without any of the serious flaws many people found in the quest.", "descriptionHtml": "Yeto's Quest is a quest which is infamous for being one of the worst (at least one of the lowest rated) quests in the database. Nonetheless, it is a quest I quite enjoyed playing (and you can see why by reading my review.) I wanted to create a quest which allowed others to experience some of what I found so great about it while actually being playable and bug free. That being said, this is not just a remake or cleanup of Yeto's Quest; it is very much its own quest.

Basically, you can expect a quest that requires a great deal of careful exploration and tricky puzzle solving. While there are single-room puzzles, many of the puzzles are much broader in scope. Much of your exploration will slowly teach you how the world works, and what you learn will help you discover the secrets you need to move forward. Combat in general is not very difficult, but the bosses are extremely challenging - the scripted battles in this quest have a more sophisticated AI than the typical pattern many scripted fights seem to follow. Enemies are cognizant of things like spacing and weapon range, and may make defensive moves instead of offensive ones. These combat experiences are meant as a battle of wits and involve careful thought and planning.

This is a quest which aims to question typical conceptions of \"good design\" and \"bad design.\" There are numerous aspects of this quest which, out of context, would generally be considered \"bad design\" decisions; however, they are twisted in a way which not only subverts them, but, in my opinion, creates a unique, thought-provoking experience. The biggest mistake you can make while playing this quest is to assume anything based on traditional design decisions. There are plenty of points in this quest where you are intentionally given partial information in such a way that the typical extrapolation of this knowledge leads to completely false conclusions.

That being said, this quest is not for everyone. Only people who are patient and can approach it with an open mind will be able to enjoy the quest. You will get stuck. You will be fooled. You will need to be careful and thorough. All these not because I enjoy causing people to suffer - it is quite the opposite: in overcoming more difficult challenges, greater satisfaction can be felt. These are intended to be true, mentally stimulating challenges, not cheap tricks or unfair rooms filled with death - brute force is not the answer.

It is worth noting that this quest has a fairly significant amount of scripts for various mechanics and aesthetics. While most of the scripting is not completely in your face, it is good to keep this in the back of your mind since this means the quest may break typical ZC conventions.

While the quest can easily be beaten in under two hours if you know what you're doing, a first playthrough will likely take over ten.

WARNING: This is NOT a joke quest. This is a serious effort at creating an interesting and enjoyable quest; it took a little over two years to develop. That's not to say it doesn't have its share of humor, but don't go into this expecting a bunch of nonsense and memes.


Update (5/30/2016):
-Slightly lowered damage and HP for some boss fights.
-Fairy statues now refill bombs once you've found them.
-Made a extremely minor change that no one will ever notice.", "storyHtml": "Not long ago, an archaeologist set off on a journey in search of a lost artifact.
This artifact would serve as proof of the claims made by a certain dying religion.
As one of this religion's last remaining disciples, he took his task very seriously.
His travels took him to a snowy island with a large, foreboding castle...", "tipsAndCheatsHtml": "You can retrieve keys after using them.

This is a quest that has save points. If you die or quit, you will lose progress back to your previous save, so make sure to save often.

Some secrets may feel arbitrary at first, but this quest has a great deal of internal consistency. That is to say, if you find something behaves in a non-standard way at some place in the quest, it will act similarly everywhere else. (I realize this is extremely vague, but it will become clear what I mean by this as you make progress in the quest.)

No maze paths have a solution.

Using brute force to find your way through dark rooms or across invisible paths is never required.

You cannot get stuck into a situation where you have to die or quit. If you think you are in such a situation, search carefully for a way out, and you will likely learn something important in the process.

The map is an extremely important tool. I made sure that the information on it accurately reflects the state of the game, including secrets, key usage, and other changes that may occur in rooms.", "creditsHtml": "Akkabus & Lightwulf - Tileset
TestRunner - Ideas, support, and play testing
Yeto - Inspiration

Music credits are in the Readme.", "rating": { "score": 4.125, "distribution": [ 0, 2, 0, 1, 4, 8 ] }, "type": "quests" }, "quests/purezc/598": { "id": "quests/purezc/598", "index": 598, "name": "Legend of Lana DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=598", "dateAdded": "10 Jun 2016", "dateUpdated": "19 Jun 2016", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "19 Jun 2016", "hash": "afaf6e269c4db88a51bd60d14ef76759196e1d11", "resources": [ "Legend of Lana DX.qst" ] } ], "defaultPath": "quests/purezc/598/r01/Legend of Lana DX.qst", "music": [ "Lana_10_Jazz.nsf", "Lana_11_Angles Old.mp3", "Lana_11_Angles.mp3", "Lana_12_MM6.nsf", "Lana_13_Candy.nsf", "Lana_14_OMFG.nsf", "Lana_15_Necro2.nsf", "Lana_16_SMB3.nsf", "Lana_17_WholeNewWorld.nsf", "Lana_18_RubySapphire.nsf", "Lana_19_NotThatGuy....nsf", "Lana_1_LunaTower.mp3", "Lana_20_Quest.gbs", "Lana_21_Katana.gbs", "Lana_22_Giant.nsf", "Lana_23_It'sdead.nsf", "Lana_24_WrongHouse.nsf", "Lana_25_FAKER!.nsf", "Lana_26_^^^^^^.nsf", "Lana_27_RoboPlanet.nsf", "Lana_28_Tome.nsf", "Lana_29_Frisk.nsf", "Lana_2_HisNameIsFear.mp3", "Lana_30_NeverLetUp.mp3", "Lana_31_Pig.nsf", "Lana_32_Thesongthatmightplaywhenyoufightsomeone.nsf", "Lana_33_GrottoTale.nsf", "Lana_34_BattleWithEvilFamily.mp3", "Lana_35_FirceFight.mp3", "Lana_36_EO3.nsf", "Lana_37_Z3Boss.mp3", "Lana_38_Z1Dungeon.nsf", "Lana_39_^^^^^^2.nsf", "Lana_3_AllOurMight.mp3", "Lana_40_Cybernoid 2.mp3", "Lana_41_RainFact.nsf", "Lana_42_RnF.nsf", "Lana_43_Fairy.nsf", "Lana_44_PMDTestHQ.mp3", "Lana_45_AllOurMight2.ogg", "Lana_46_Z2.nsf", "Lana_47_FearIsHisName.nsf", "Lana_48_EpicMaymayLouder.ogg", "Lana_4_Dino.gbs", "Lana_5_Getinthefuckingrobot.gbs", "Lana_6_Gianna.nsf", "Lana_7_Kraid.nsf", "Lana_8_LushForest.nsf", "Lana_9_Swim.nsf" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "Oh no, Cia has kidnapped Link and it's up to Lana to save him!

Lana's Legend makes a return in a Deluxe Director's Cut edition.

This quest uses enhanced music!: See description for download.", "descriptionHtml": "-----------------------------------------------------------------------------------------------------
THIS QUEST USES EXTRA MUSIC!!!
Download the Music pack here: [Link] (extracts to the same folder as the quest is in!)
Download the Quest & Music in the same place here: [Link]
-----------------------------------------------------------------------------------------------------

The original release of Legend of Lana was somewhat flawed, in this Director's Cut edition of it you'll experience a much more balanced and pretty looking quest. Furthermore, some additional content has been added to the game in the form of a couple of extra items and dungeons.


At it's heart, Legend of Lana is a quest that got inspired by Hyrule Warriors and the characters in it.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1? This is what the original Legend of Lana tried to be, going as far as using the original Zelda 1 overworld. In the DX edition of the quest a lot has been changed and expanded upon, including it's own overworld.

Items and enemies in this quest function very different from Zelda 1 and most Zelda classic quests. For example, arrows work on most wizzrobes and darknutz (assuming you don't hit their shields). You'll also have an unlimited supply of bombs and arrows once you have acquired them, though with the caveat that you can't spam them too much as they are on a re-charge timer. Lana also doesn't carry a shield, so you'll have to dodge more projectiles compared to Link. But your main weapon is also a ranged projectile that can multi-hit, meaning that you don't need to get as close to strike most enemies.

As of the DX version, this quest now comes with two difficulty levels: Normal and Hard. Normal is the main experience that this quest was crafted for, and as such is the recommended one. Hard is mainly for those who have beaten the DX version, as it offers enemies that deal double damage as well as larger and more complex dungeon layouts, sort of like a second quest, if you will, but without the overworld scrambling.

In regards to other features this quest offers: Updated 1.1 Changelog:
Fixed a door in level 8 not working.
Fixed a warp in Lunatic Tower not working.
Implemented map functionality properly for Lunatic Tower.
Fixed a bug where Nayru's Embrace could randomly be used without costing any special.
Fixed the frame rate being crap before a certain item was found.
Made some rooms in both versions of level 5 slightly easier to see in.
Made a secret in Tropara actually have a visual cue, where as previously it did not.
Added a minor visual cue to a room in level 8.
Possibly other minor changes/bug fixes.
", "storyHtml": "Cia has used her time and space bending powers to kidnap Link! Take on a adventure to save Link as the up-beat sorceress Lana, blasting enemies with magic while seeking out the eight pieces of the triforce of power!", "tipsAndCheatsHtml": "Feel free to post in the help thread if you need advice or hints on how to proceed.", "creditsHtml": "Designer and Producer Beta Testers Scripts Extra dungeon tiles Additional art Music Credits", "rating": { "score": 4.57143, "distribution": [ 0, 0, 0, 0, 1, 5 ] }, "type": "quests" }, "quests/purezc/599": { "id": "quests/purezc/599", "index": 599, "name": "Brock Lesnar.qst", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=599", "dateAdded": "26 Jun 2016", "dateUpdated": "23 Aug 2018", "approval": true, "authors": [ { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "23 Aug 2018", "hash": "0a075b7ee62e03b3731a973b0422ec13701f1cf9", "resources": [ "Brock Lesnar.qst" ] } ], "defaultPath": "quests/purezc/599/r01/Brock Lesnar.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "A short quest made as a tribute to TeamUDF.", "descriptionHtml": "This quest was originally just going to be a small joke quest designed to end TeamUDF's long lasting no death streak. From there it morphed into something much bigger than I intended. It's about an hour in length and only contains one dungeon. Expect lots of in-jokes and references scattered throughout.

One way or another you'll have at least one death by the end of the quest. If you want to challenge yourself, try to get to the final boss without dying.", "storyHtml": "The hero, Zelos Phoenix, has long maintained an impressive winning streak in battle, never retreating or backing down. Having grown weary and paranoid from many battles, Zelos seeks a powerful foe who can defeat him and once and for all end the streak.", "tipsAndCheatsHtml": "", "creditsHtml": "I guess he made the quest or something: Moosh
Literally the reason the quest exists: TeamUDF
Guy who made the tileset: Akkabus
Cool guy, rips fonts so I don't have to: Saffith
The lifeblood of all quests that use custom Zelda SFX: HelpTheWretched
Those peeps what made the MIDIs: Danipoo, Espilan, TurquoiseStar17, MetaKnightMK, Kanchi, Conversion, John J. Holden, Animenz
They played the quest early for your sins: Russ, Evan20000

No, I will not be consistent in how I list credits for my quests.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/600": { "id": "quests/purezc/600", "index": 600, "name": "4 Temples", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=600", "dateAdded": "05 Jul 2016", "dateUpdated": "07 Jul 2016", "approval": "auto", "authors": [ { "name": "Kivitoe", "id": 294658 } ], "releases": [ { "name": "r01", "date": "07 Jul 2016", "hash": "79ddb26600184f74f17080e1db656d727d2d80c4", "resources": [ "4 Temples.qst" ] } ], "defaultPath": "quests/purezc/600/r01/4 Temples.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "4 Temples (4T) is an NES-style miniquest with 5 dungeons. (4 temples, a the game boss's lair).", "descriptionHtml": "4 Temples (4T) is an NES-style miniquest with 5 dungeons. (4 temples, a the game boss's lair). This quest doesn't take long to complete, maybe about an hour or so. This is a good quest for beginners/intermediates of ZC quests.", "storyHtml": "One day Manhandla decided to get revenge on Hyrule, so he broke into Hyrule Castle, kidnapped Princess Zelda, and took her to his lair in the Nexus. Link was then sent to the island of Strange where the only portal to the Nexus is, but when he got there Link realized that Zelda had broken the triforce into 5 pieces. Link already had 1, but he would have to venture into the unknown to find the other 4, defeat Manhandla once and for all, and save Zelda... again.", "tipsAndCheatsHtml": "
Spoiler
You can play the whistle on red tiles in dungeons.
Always look for secrets in screens with a small, red tree. If you have the Lense of Truth use them in that screen.
", "creditsHtml": "Creator: Me

Beta testers: Me, a30502355", "rating": { "score": 2.4, "distribution": [ 0, 0, 3, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/601": { "id": "quests/purezc/601", "index": 601, "name": "The Dark World's Return", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=601", "dateAdded": "17 Jul 2016", "dateUpdated": "15 Apr 2020", "approval": "pending", "authors": [ { "name": "Mr.ReDead", "id": 170230 } ], "releases": [ { "name": "r01", "date": "15 Apr 2020", "hash": "ec4c75bdf355d2a172b18956c6918652fd3f8c8b", "resources": [ "Readme!.txt", "TDWR1_1.qst" ] } ], "defaultPath": "quests/purezc/601/r01/TDWR1_1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "*UPDATE 2* - WIP ~ Remodeling the Light World and Dark World.
Adding new areas ~ (A lakefront, a desert, a forest and a deep-reaches world) for new content to help with the new story. (Hopefully able to write it simple, but well.)
Dungeons have been updated to reflect what NEW level they area and have new details.
Quest file will be updated when I finish adding in the new content; I want this update to rectify my prior mistakes with this quest.", "descriptionHtml": "The Dark World has seemingly returned and Link has taken notice.
This quest can be random and not very straightforward at times, but small hints are around to help the player in the right direction.
A quest that may be led on through a future prequel and a sequel quest. Though this quest's plot is vague (Story is WIP) , but it will all come together in future related titles if they happen.", "storyHtml": "Link is very connected to the wind and he tends to know when things start to go wrong. He catches rumors of the Dark World returning, though he hasn't heard anything from the local town residents...yet.", "tipsAndCheatsHtml": "There are many rupees hidden around the worlds.
Some Heart Pieces might have you going through a
mini or micro-dungeon while some others have strange secrets to find and trigger.
Quite a few upgrades and items will be bought, while some have to be found in secret places
that may, or may not be hinted to.", "creditsHtml": "Mr.ReDead for bug-testing and making sure everything works to playable standards.
Nintendo for the original Legend of Zelda game format.
PureZC for letting me host my quest and providing the means to make it possible.
Zelda Classic for the quest builder and quest player.", "rating": { "score": 3.125, "distribution": [ 0, 0, 2, 2, 3, 0 ] }, "type": "quests" }, "quests/purezc/602": { "id": "quests/purezc/602", "index": 602, "name": "The Island of Yeto", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=602", "dateAdded": "04 Aug 2016", "dateUpdated": "29 Sep 2016", "approval": "auto", "authors": [ { "name": "Yeto", "id": 294161 } ], "releases": [ { "name": "r01", "date": "29 Sep 2016", "hash": "3a6da8bd92237642365486a38f45a3a55ef9efc9", "resources": [ "TheIslandOfYeto.qst" ] } ], "defaultPath": "quests/purezc/602/r01/TheIslandOfYeto.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is the spiritual sequel to:
-Yeto´s Quest
-Tribute to Yeto´s Quest (by TheOnlyOne)

Freedom, Non linear quest, many items's sequences and complex dungeons are the main features", "descriptionHtml": "This is the spiritual sequel to:
-Yeto´s Quest
-Tribute to Yeto´s Quest (by TheOnlyOne)

Despite of that, this is a full quest, it is properly tested and there are not death knights in Level 1!!
This is my second and last quest, so I learnt something from my first.
But it won´t be a easy way, and many things are not obvious in this quest. Pay attention to details!

Main features:

-Absolute Freedom: I don´t mean openworld or sandbox, this means you could find a secret passage to Level 6, and there you can find a super bomb, so then you may discover new places.... or somewhere you have to make a complicated decision between 3 items.
There are many items's sequences to beat the game.

-Non linear quest: dungeons have not a specifical order, and there is not a delimitated way to do everything. There is a main target from the start of the quest, but you can do it in your own way.

-Many complex dungeons and locations!! there are 5 main traditional dungeons and 2 huge caves, and some extra dungeons. Variable size, from small to huge and labyrinthic. No one is mandatory, and brute force is never required against darkness or maze path... but if you do, it could benefit you...

-Duration: 6-8 hours.
--Updates
Spoiler

2 field scrolling bugs fixed
New chance to get SwordL3
Tile mistakes fixed (field and tower)
Mines: normal key fixed to specific key
Palace minimap is actived
Drop fixed in castle
Fixed unintentional combos in castle (it let to take a key easily. There is other way)
Removed some wrong bomb combos, dark cave
Changed cave which lead to a switch
Added fast secret shortcut to desert
Another obstacle to get red tunic
Fixed a stair animation
All maps are actived! (ok, except those which are in red tower dmap, but most are small caves)
I felt ending was poor, so I redesigned it. Seriusly, if you finished it, go to last screen again!
Secret shorcut modified (added a new screen)... look near where Syrope is.
Remade a castle room, where map is
Changed like like's cave keyhole to mistery house
3 minor tiles mistakes fixed (caslte, palace and rocktunnel)
Tower: boss music to digdogger's room
Castle: another minor tile error solved, sure it was the last tile error
Mines: boss always returns (I checked and last update didn't solve this)

--Last Update (29 Sep)
Rebalanced initial rupees, added a keyhole, a easy heart container moved and other minor changes I did while replaying", "storyHtml": "Story and your quest: A Giant 12-heads FireGleeok has invaded the quiet and sunny island where you live. His nest is in the town's Watchtower. This is in fact your main target, but you can solve this problem whenever you want!", "tipsAndCheatsHtml": "Open mind and pay attention to details! This is not a really long quest but it´s deep, so if you play 15-20 minutes, your first impressions could misread the quest
Everything in this quest is totally beatable!", "creditsHtml": "Yeto & Yeta

Ezgbc 2.5", "rating": { "score": 3.88889, "distribution": [ 0, 0, 1, 2, 1, 4 ] }, "type": "quests" }, "quests/purezc/603": { "id": "quests/purezc/603", "index": 603, "name": "Metroid: Origins", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=603", "dateAdded": "06 Aug 2016", "dateUpdated": "01 Jan 2023", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r01", "date": "01 Jan 2023", "hash": "fffea5ab5983288ee74b1bffdfb4f6f3211bfe0f", "resources": [ "origins.qst" ] } ], "defaultPath": "quests/purezc/603/r01/origins.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Metroidvania", "zcVersion": "2.53", "informationHtml": "A sidecrolling, Metroid adventure with a ton of scripted items, abilities, enemies and features.", "descriptionHtml": "Features: Fully scripted energy tank system, functional speed boost, grappling beam, charge beam, ice beam, sideview grip, morph ball and much more.
Fully scripted enemies and bosses, featuring creatures from Super Metroid and Metroid: Fusion.
Scripted save points that double as warp points.
3 overworlds with 100 items to obtain.
Version 1.0

8-6-16- Fixed a minor bug with the X-Ray visor.
8-7-16- Fixed a bug where the charge beam and diffusion missiles fire twice.
8-9-16
Change one screen that could become a potential trap if you entered without the gravity suit.
Disabled F6 continuing.
All script files except major headers are now included in the buffer and custom tango settings are zipped with the file.
8-11-16
Adjusted some rooms to try and prevent the player from getting stuck.
Adjusted the game over script so that your energy tanks are filled properly when you die.
Changed where the screw attack is required to get the Plasma Beam.
8-13-16
Fixed a sequence break where you can get the space jump without the ice beam.
Changed requirement for getting the Metroid: Fire to the charge beam.
Changed room with cracked blocks normally opened by beating the boss who guards the Spazer beam. Now, you must hit them with the Spazer Beam to advance.
Rewrote Phantoon script so that he's much easier to dodge.
8-17-16
Moved a few scripts around to compensate for game changes.
Made sure all bosses are correctly affected by new ice beam.
Made some other minor change that I've forgotten.
8-20-16
Added Charge Beam gate before Crocomire.
Added Ice Beam door before Space Jump.
Changed Watery Grave to make it easier to exit without the Gravity Suit.
Changed Broken Promises to make the Morph Ball required.
Changed Metroid boss where it can only be stunned by Ice Beam.
Fixed Screw Attack blocks so they behave correctly.
Fixed Metroid script where it can't die by going offscreen.
8-21-16
Changed some item messages slightly.
Fixed some errors in the setup of Phantoon.
Fixed a tile error in an elevator room.
Fixed bug so bombs and power bombs can't be used while teleporting.
Reworked Reserve Tank script. (Again).
8-22-16
Added in a 5th Reserve Tank that got edited out for various reasons.
Changed hint map to match new location.
9-4-16
Added repeating Speed Boost sound effect.
Added back in script for playing sounds in cutscenes.
Added sound effects for Samus landing.
Adjusted all bosses to ignore Metroid Helper.
Adjusted Space Jump to be easier to pull off.
Changed Arachnus script to slow down transformation and added roll animation.
Changed speed boosting so if hit a slope you'll keep speed boosting.
Fixed Low Heart Beep script.
Fixed more tile errors in elevator rooms.
9-5-16
Fixed glitchy inverse jumper.
Fixed a bug with Torizo's appearance.
9-7-16
Changed lower area to new cave tiles.
Fixed gltich with Restore Stations not actually healing you.
Fixed bug so Speed Boost doesn't work in areas that require Gravity Suit unless you have that.
Moved locations of a couple of items to prevent early acquisition of Power Bombs.
9-10-16
Added a door in Dorsal Access Point.
Fixed a solidity glitch in Heat Sink.
Removed Power Bomb flags from Road to Nowhere.
9-11-16
Fixed a tile error in Crocomire room.
9-19-16
Added enhanced Samus graphics.
Added Second Ending for getting 100% under 3 hours and not dying.
Added In-game timer function.
Changed final boss and escape sequence.
Fixed bug with Morph ball being drawn over overhead combos.
Fixed bug with Metroid enemy behavior.
Fixed bug where Spore Spawn's shell doesn't block attacks.
Reworked Serris boss script with help from Lejes.

Version 2.0

1-7-17

Added Start Menu, with hard mode options.
Added Elevator script.
Added Game Over Menu.
Added automatically summoned charge beam, Metroid helper and diffusion missile scripts.
Fixed a bug with Spore Spawn's hitbox.
Fixed a bug with Charge beam and diffusion missile sprite showing up wrong.
Fixed enemy placement of Ki-Hunter.
Made some enemy projectiles drop items when you shoot them.
Made it where you can't move around while warping.
Made heart beep optional.
Reworked ice beam script to use actual lweapons. (Moved due to adjustments.)
It makes a solid platform at the enemies location the same width as it.

1-13-17
Changed Metroid Helper to continually loses HP while out, to prevent item abuse.
Changed various things that used different Misc slots into flags to make them more versatile.
Fixed issues with Ridley and Yakuza grabbing you automatically.
Fixed bug with infinite jumping.
1-15-17
Added Screw Attack and Speed Boost invulnerability.
Fixed a flag error in the Metroid: Fire upgrade room.
Made Speed Boost damage enemies.
Made it where you are pushed up a bit out of vertical doors to facilitate easy exits.
1-18-17
Fixed buggy collision code for player.
Changed Mother Brain and last boss to be vulnerable to Plasma Beam in case of ammo shortage.
1-19-17
Altered weapon code to respect blocking combos.
Rewrote game over, start menu and other scripts to try and eliminate invisibility glitch.
1-21-17
Added bombs and power bombs revealing secrets.
Changed Crocomire to not go offscreen if you got behind him.
Fixed Metroid HP rollover.
Moved grapple block that could get you stuck in the ceiling.
Reworked Phantoon slightly to make circling fireballs more destructible.
1-22-17
Changed some areas to make morph ball access easier.
Changed Power Bomb doors so they can be triggered at a distance.
Fixed Mother Brain and last boss so that the laser will hurt you.
Fixed secret solidity bug.
Fixed bug where some bosses where invulnerable.
Fixed glitch with Speed Boost graphics.
Fixed a bug with the countdown script.
1-26-17

Added new ending narration.
Added Boss introductory messages.
Changed last boss shielded except in front.
Changed more areas to more easily accesible while morphed.
Fixed where bombs open normal doors and Super Missiles open Missile doors.
Fixed some flag errors.
Fixed Hyper Grip to be easier to use.
Fixed bug with bombs not showing in inventory.
Fixed bug with giant spider. Now invulnerabile to Power Bombs.
Fixed bug with moving platform scripts.
Fixed jumping bug with automatic doors.

2-19-17
Fixed bug in health code with hard mode settings.
Made it where ice beam covers the whole enemy.
3-13-17
Fixed bug with inverse jumper.
3-23-17
Fixed bugs with moving platforms holding you in midair until you jump.
Fixed major bug with health code.

Version 3.0

11-30-17

Added portals which respond to Quantum Key
Added Super Metroid-style item interface
Added adjustable controls
Added Subscreen icons for current Metroid helper, Atomizer.
Added Metroid HP Counter to Subscreen.
Added Script slots for Charge, ice beam.
Added Script slots for Grapple, X-ray
Added feature where Hyper Grip can be deactivated on the subscreen.
Added map, minimap scripts
Added 9 New Bosses
Added 3 new enemy scripts
Added total of 120 items.
Added hint on path to Crocomire.
Added New Overworld Areas- Dark Side, Crashed Ship
Added non-warp save points to ice area.
Added new beam firing code, including improved Charge Beam
Added more authentic sound effects
Added hint about using Metroid Helper to unlock Metroid: Fire.
Added escape hatch to Speed Boost route by Crocomire.
Added hints to Charge and Spazer vulnerable bosses.
Added recharge stations to 1st dark side save point.
Added one-tile escape route after getting Phase Nexus.
Added level 1-4 indicators to security gates.
Added clue to beating Last Metroid.
Added clue to tricky Shine Spark to Dark Side.
Added triangular X-ray visor script
Added new ice beam code.
Adjusted various graphics of the subscreen.
Adjusted placement of some scripts so they won't run during game over.
Adjusted Spiked Plants script.
Adjusted Samus sprites slightly.
Adjusted laser code where it detects full hitbox of Samus.
Changed Gravity Suit graphics.
Changed Energy Capsule to Regenerator
Changed Phase Modulator as Phase Nexus
Changed Atomic Distintegrator as Atomizer
Changed Hazard Suit to Quantum Key
Changed behavior of Yakuza.
Changed where Mother Brain respawns if you die after beating her.
Changed Alpha Skree to be only vulnerable to Charge Beam.
Changed Yakuza to only be vulnerable if Spazer is equipped.
Changed name of Security Point Omega
Changed super missiles where they shake the screen
Changed Metroid: Fire to require Metroid Helper to unlock.
Changed Speed Boost sound effect.
Changed some messages
Changed solidity of some ice combos.
Changed all Metroids to be vulnerable to Super Missiles.
Changed right exit to Kraid's room to be closed.
Changed Super Missile secret combo to 8-bit to avoid CSet errors.
Changed blocks in middle area ceiling to be more obvious.
Changed layer of portals.
Changed combos below Mother Brain to solid.
Changed Spazer Beam's item message.
Changed door to Gravity Nightmare to require Super Missile.
Changed Power Bomb secret tile to 8-bit.
Changed Serris shot sprites.
Changed parameters of Nightmare to make it easier.
Changed clue to lower left item cache, dark side.
Fixed typos.
Fixed bug where Area names don't show in subscreen.
Fixed bug with Arachnus graphics
Fixed bug with portals, finished portal set up.
Fixed bug with Ninja Pirate.
Fixed screen design of Crawlways.
Fixed bug with Security Terminals.
Fixed enemy placement for Sidehoppers, Dessgeegas.
Fixed ice beam destroying floors.
Fixed Metroid HP rollover.
Fixed bug where you can die during a game over.
Fixed bug with security doors.
Fixed bug where Game Over causes icons to disappear.
Fixed bug with X-ray item script.
Fixed bug with Hybrid Queen's wings.
Fixed various bugs with ending sequence.
Fixed solidity error in Monitor Station
Fixed bug with Eye of Fate defenses
Fixed bug with Computer Core defenses
Fixed bug with Regenerator.
Fixed item script settings
Fixed bug with jumping on moving platforms
Fixed bug with start menu.
Fixed bug with Super Missiles hitting solid objects.
Fixed bug with Charge Beam not firing.
Fixed bug where Plasma plus ice doesn't pierce enemies.
Fixed where missiles won't react to solid objects at all.
Fixed bug where diffusion missiles won't fire.
Fixed bug with Wave Beam sfx.
Fixed flag errors.
Fixed Hyper Grip again.
Fixed a bug where projectiles would collide with enemies when they shouldn't.
Fixed a bug with the save/warp system.
Fixed flag error in Diffusion Missile room.
Fixed tile errors.
Fixed Kraid transparency.
Fixed bug where Diffusion Missiles would sometimes fire 2 shots
Fixed bug where Hyper Grip operated while morphed.
Fixed some combo flags on shootable combos.
Fixed more bugs with last Metroid fight.
Fixed bug with ice beam sound effect.
Fixed bug with Draygon being vulnerable from behind.
Fixed transparency of Spiked Plants.
Fixed some solidity issues.
Fixed bug where it is possible to un-morph while scrolling onto another screen.
Fixed bug where Samus would disappear if you jumped while crouching.
Made ice beam platforms persist across screens.
Renamed Security Access Omega.
Removed Dodongo sound effect from Serris fight.
Reworked script for Last Metroid fight.
Updated Morph Ball icon.
Updated Item appearances.
Updated enemy appearances
Updated code for all projectiles slightly.

11-30-21
Fixed bug with Zazabi sprite
Fixed bug with security doors

Version 4.0

12-31-22

Updated quest to ZC Version 2.53
Added Omega Block
Added \"A\", \"B\" and \"C\" blocks to indicated where some doors open
Added symbol from Metroid Zero Mission to computer room and corresponding Dorsal room before Serris
Added warping to Dark Side save points
Adjusted some screens on the Dark Side
Adjusted some enemy tiles
Adjusted some layers
Changed Hyper Grip sprite
Changed some enemy sprites
Fixed bug with morph ball after getting Gravity Suit in 2.53
Fixed bugs with morph ball in 2.53
Fixed bug with charge beam in 2.53
Fixed bug with Atomizer indicator in 2.53
Fixed bug with Metroid Fire indicator in 2.53
Fixed bugs with some enemy CSets in 2.53
Fixed bug with purple door CSet in 2.53
Fixed CSet bug with subscreen cursor in 2.53
Fixed bug with passage near bombs
Fixed bug with 3rd Dark Side portal
Fixed bug with Botwoon projectiles
Fixed some combo errors
Fixed layer error
Fixed bug with X-Ray Visor
Fixed Triaxis sprite
Fixed secret error
Removed frozen enemy sprite drawing
Updated scripted map

", "storyHtml": "It has been one year since the events of Metroid: Fusion and bounty hunter Samus Aran has received a distress signal from the mysterious uncharted planet designated Galactic Federation #8791. Upon landing, she finds traces of Federation soldiers along with Chozo technology that tells the story of a previously unknown chapter in their history.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Tileset- Toaofgamecube
Message More Tiles- supertails2001
Various Tiles- MoscowModder
Moving Platform- Moosh
Variable & Space Jump Script- Lejes
Qhakebuster, Countdown Script- Gleeok
Sideview Enemies- Moosh, Alucard648
Other Tiles- Bob, DarkSB24, Recker, Tommy Lee
Screw Attack Script- MoscowModder, justin, me
Testers- Eppy, Dimentio, Lejes, Obderhode, Epsalon ZX, chocobothief12
Save/Warp Script- ZoriaRPG
-Special Thanks-
ZoriaRPG- For motivating me to try things I didn't think I could do.
Moosh- For making the sideview enemy pack and publicly releasing the script that runs the grapple beam.
C-Dawg- For creating Zodiac: Story of the Guardian and inspiring much of this.
MeleeWizard- For doing an LP of Zodiac, which gave me lots of ideas.
The ZC Scripting Skype Group.
All other scripters, Nintendo, Spriter's Resource, Zelda Sounds.", "rating": { "score": 4.28571, "distribution": [ 0, 0, 0, 0, 3, 3 ] }, "type": "quests" }, "quests/purezc/604": { "id": "quests/purezc/604", "index": 604, "name": "4 Temples 2: Fate of The Triforce", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=604", "dateAdded": "10 Aug 2016", "approval": "auto", "authors": [ { "name": "Kivitoe", "id": 294658 } ], "releases": [ { "name": "r01", "date": "10 Aug 2016", "hash": "cb552df1476b33aeced5486e269033c58b63f76f", "resources": [ "4T2.qst" ] } ], "defaultPath": "quests/purezc/604/r01/4T2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "The sequel to the original 4 Temples. Features a Full-size overworld and 5 dungeons.", "descriptionHtml": "The sequel to the original 4 Temples. Features a Full-size overworld and 5 dungeons.

| Difficulty
| @ @ @ @ @ @
| ========
| Medium to Challenging ", "storyHtml": "A few years ago, a young hero named Link saved Zelda from Manhandla. Everything was going perfect until Ganon appeared, took the blame for sending Manhandla to capture Zelda, and took her again. In the process, the Triforce was split between Power, Courage, and Wisdom. Link will have to find the three Triforce pieces and return them to the Temple of Time.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Creator: Me.
Beta Testing: Me, a30502355

(Full list at the end of the quest.)", "rating": { "score": 2.4, "distribution": [ 0, 0, 3, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/605": { "id": "quests/purezc/605", "index": 605, "name": "Nargad's Trail: Crystal Crusades", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=605", "dateAdded": "23 Aug 2016", "dateUpdated": "30 Sep 2020", "approval": "pending", "authors": [ { "name": "Twilight Knight", "id": 3054 }, { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "30 Sep 2020", "hash": "e956b4151f8ad1be4fa0b77e1fa7aad1a88221ac", "resources": [ "NTCC.qst" ] } ], "defaultPath": "quests/purezc/605/r01/NTCC.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/IkQ3Ff_-JSU", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Other", "zcVersion": "2.50.2", "informationHtml": "Explore the vast lands of Krelaila in order to stop the invasion of the Rebonites, an otherworldly race. Travel together with Nargad through a huge overworld and 9 big dungeons, with an occasional sidequest for a nice reward.", "descriptionHtml": "This is the sequel to Nargad's Trail: Argon's Evil Lair, but the gameplay and concept is quite different from NTAEL. The quest doesn't put much emphasis on story, but instead focuses on an emerging world to explore. Besides that, there are 8 classical dungeons featured in this quest and 1 big final dungeon. While you go through the dungeons in a linear order, side quests and a massive overworld to explore change up the pace constantly.

Features: Updates:
2016-08-26: Several bugs were fixed
2016-08-28: More bug fixes and tampering with the item drop sets
2017-07-31: Bug fixes & difficulty tweaking in L9
2019-04-07: A lot of gameplay related improvements making the quest more pleasant to play
2020-06-29: Improved map system (now shows next quest location) amongst smaller gameplay improvements
2020-09-30: More (small) improvements based on the LPs by LordKronos and MeleeWizard", "storyHtml": "The lands of Krelaila are under attack by a dreadful army called the Rebonites and Nargad is sent to retrieve an ancient artifact in order to stop that army. Unravel the mysteries about Argon and the Orb of Fierce. Learn more about Krelaila's past and find out who your true enemy is.", "tipsAndCheatsHtml": "Use the map signs when lost, since the last major update they don't only show where you are, but also show where to go!

You continue at the last village or dungeon you were in, or at the last place you entered or left. Remember this when dying much in the overworld.

When you've saved, you continue at the last dungeon or village you were in.

Exploration is key in finding Heart Container Pieces, nice money rewards or upgrades.

You always get a hint where to go next after each dungeon, so be sure to pay attention to the text!

The road to level 2 is very long, so prepare for a long travel!

Pay much attention to what Frozenblood says after each dungeon. He will usually give you a direction on what to do next, even if it seems irrelevant.", "creditsHtml": "Creators:
CastChaos (dungeons 1-8, interiors, spritework)
Twilight Knight (overworld, final dungeon, interiors, spritework, cutscenes, story, composing, maintenance)

Testing:
Judasrising
DBDjango
Zolias
Vaualbus
Stray Sheep
ZoriaRPG

Graphics:
Radien
Sheik
Zemious
Prince MSC
DemonLink
Linkus
Jupiter

Scripts:
Joe123
Avataro
Saffith
Moosh
Moscowmodder
LinkTheMaster

Design:
Moosh
Deathrider365 (feedback from his LP)
MeleeWizard (feedback from his LP)
LordKronos (feedback from his LP)

Forum help:
Artistic
Judasrising", "rating": { "score": 4.45455, "distribution": [ 0, 0, 1, 1, 6, 13 ] }, "type": "quests" }, "quests/purezc/606": { "id": "quests/purezc/606", "index": 606, "name": "Nehe", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=606", "dateAdded": "25 Aug 2016", "approval": "auto", "authors": [ { "name": "Thomas G. House", "id": 232965 } ], "releases": [ { "name": "r01", "date": "25 Aug 2016", "hash": "4444ea6cde6b2c776e763fc31ae3e8a8c06d8c7d", "resources": [ "nehe.qst" ] } ], "defaultPath": "quests/purezc/606/r01/nehe.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "An experimental quest based on two premises:
1. The Wooden Sword is useless. It has no attack power, and only stuns enemies.(It IS a toy sword, after all.)
2. The Candle is your main weapon through the entire quest.", "descriptionHtml": "A 4-dungeon quest with a small twist: the Red Candle is the weapon you'll be using instead of the wooden sword, as it is the only item you have that damages enemies, but is not in limited supply.
Also, the quest only uses Ace Attorney music. Specifically music from the Japan-only Gyakuten Kenji 2(Ace Attorney Investigations 2). So if you're still avoiding spoilers , consider this a spoiler warning.(Also, play the fan translation.)", "storyHtml": "Link is stuck in a small mountainside region until he collects the Triforce pieces, defeats Ganon and saves Zelda.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Noriyuki Iwadare, composer of the Gyakuten Kenji 2 soundtrack. Definitely worth checking out, I didn't even get to put the best songs in.", "rating": { "score": 3.25, "distribution": [ 0, 0, 0, 2, 1, 0 ] }, "type": "quests" }, "quests/purezc/607": { "id": "quests/purezc/607", "index": 607, "name": "Retreat to Crumsc", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=607", "dateAdded": "17 Sep 2016", "dateUpdated": "15 Dec 2016", "approval": "pending", "authors": [ { "name": "Bagel Meister", "id": 294304 } ], "releases": [ { "name": "r01", "date": "15 Dec 2016", "hash": "a4d07b857c14ff7454a15fb0820dd752cd6493c4", "resources": [ "Crumsc.qst" ] } ], "defaultPath": "quests/purezc/607/r01/Crumsc.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50.1", "informationHtml": "My first published quest, after a year of lazy development.", "descriptionHtml": "A short 5 dungeon quest, with an 8x8 overworld, and plenty of scripting throughout.

Version 1.1
-Added shortcuts to later levels
-Made the blue ring location more obvious
-Redesigned some rooms

Version 1.2
-Fixed Graphical glitches", "storyHtml": "After numerous defeats by Link, Ganon steals the Triforce of Courage, as well as Power, and takes it to Crumsc, a small island south of Hyrule. Link sets off to recover both pieces and once again face his nemesis.", "tipsAndCheatsHtml": "The overworld contains 16 heart pieces and 3 bomb upgrades. Some are out in the open, others well hidden and guarded.

There is a bonus dungeon, requiring you to find clues to its location.", "creditsHtml": "Moosh - Inspiration, and providing a link to La Mulana midis.

VGmusic and midi creators - For the music in the quest.

PureZC - The many tutorials that helped learn scripting", "rating": { "score": 3.85714, "distribution": [ 0, 0, 0, 1, 4, 1 ] }, "type": "quests" }, "quests/purezc/608": { "id": "quests/purezc/608", "index": 608, "name": "Enter the Golden Aquamentus", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=608", "dateAdded": "25 Sep 2016", "dateUpdated": "06 Oct 2016", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "06 Oct 2016", "hash": "3866a34b6a886ba637f70ecb72934650bc51afe8", "resources": [ "Enter the Golden Aquamentus.qst" ] } ], "defaultPath": "quests/purezc/608/r01/Enter the Golden Aquamentus.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Can YOU defeat the GOLDEN Aquamentus?

This is a short one dungeon quest with more of a puzzle theme to it, but ends in a trilling (maybe) boss fight against the fabled GOLDEN Aquamentus, or does it? dun dun duuun.

NOTE: There is no saving in this quest, you have to beat it in one go without dying!", "descriptionHtml": "Script demo [gone wild] [gone independent], you can find the main gimmick/script from this quest here: Link

Basically the quest is just a short on-off dungeon set around one main gimmick/mechanic. It's not meant to be terribly deep or long, a single playthrough will take between ten minutes to an hour depend on your phase.

NOTE: There is no saving in this quest, you have to beat it in one go without dying!


Update 3:
->Added unique game icon (GOLDEN aquamentus head)

Update 2:
->Updated how the lock cube functions to overall nicer.

Update 1:
->Added in a potion shop.
->Fixed a potential permastuck (if the player was REALLY stupid).
->Buffed the damage from bombs slightly, nerfed self damage slightly.
->Other minor changes and stuff~", "storyHtml": "Seeking new trills, Link sets out to the lair of the fabled golden aquamentus!", "tipsAndCheatsHtml": "Pots have health and all types of ammo!

Your map, both the minimap and the spacebar map, provide some help in navigating the lair.", "creditsHtml": "Beta Testing:
Nimono
Polaris

Shoutouts to simpleflips.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/609": { "id": "quests/purezc/609", "index": 609, "name": "Magic and Fantasy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=609", "dateAdded": "29 Sep 2016", "dateUpdated": "23 Oct 2017", "approval": "pending", "authors": [ { "name": "Old-Skool", "id": 2889 } ], "releases": [ { "name": "r01", "date": "23 Oct 2017", "hash": "ca2325bb65b900739ff8829e9bad2dfd6c7b0686", "resources": [ "MF20zc.qst" ] } ], "defaultPath": "quests/purezc/609/r01/MF20zc.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "A custom tiled Zelda Classic quest by King Aquamentus", "descriptionHtml": "Basically done to show off some spriting and tilework I had done for both overworld and dungeon tiles in classic, Magic and Fantasy doesn't do a lot of things fancy. It aims to impress by keeping the technical details simple and workable. That said, it still maintains a strong epic feeling which promises players an epic adventure across the grand kingdom of Hyrule. With this in mind, I do want to mention that the quest makes use of some nifty little Zquest tricks.

UPDATE - Oct. 17 2017 - Magic and Fantasy has been drastically updated.

- new graphics - certain areas of the map have had graphical additions or tweaks. This includes new background tiles on Death Mountain, a smoke effect around Kakariko Village, and a forest canopy effect over portions of the western and eastern overworld. Abei and Ama have also been resprited.
- new songs - certain parts of the overworld have been divided off into their own Dmaps and given their own background music.
- Level 8 shortcut - a certain shortcut leading to level 8 has been addressed. Level 8 has a lot of buildup for the final dungeon and isn't appropriate to access early, so this has thankfully been dealt with.
- other tweaks - some of the message strings have been changed a little bit in cases where something might have been too cryptic, or a plot element flew over someone's head, or something. Basically, I'm listening to you guys. Also, more caves, more rupees, the ability to upgrade your bomb supply to a total of 16, better mileage for the hammer, and more challenging difficulty later on.

UPDATE - Oct. 22

- fatal error patched - Level 9 was inaccessible
- 16th heart added
- apparently Armos in snowy environments routinely stand on actual snow despite having been in that position for god knows how long. BECAUSE IT MAKES A GOOD UNDER COMBO
- other things I'll pretend were always there but I really snuck in.", "storyHtml": "Late in the night, sounds could be heard from Hyrule Castle. Swords clashing, people screaming... nobody outside knew what was going on, but soon monsters started appearing all over the kingdom. It was soon discovered that Princess Zelda had been taken in the night by monsters... but where? what for? Were they after the Triforce of Wisdom she kept? What would they do without the Triforce of Power, in possession of the sealed Dark Lord?

One young man from the local village sets foot in the castle, unarmed, looking for answers. His query unravels into a grand quest to reassemble the shattered Triforce of Courage and deliver the princess from evil once again.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "musical credits (and otherwise) in quest", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 6, 3 ] }, "type": "quests" }, "quests/purezc/610": { "id": "quests/purezc/610", "index": 610, "name": "Turtles Hate Candy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=610", "dateAdded": "18 Oct 2016", "dateUpdated": "07 Mar 2020", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "07 Mar 2020", "hash": "b5f35a86393833b66536ea6e3950ab1d170a8a57", "resources": [ "TurtlesHateCandy.qst" ] } ], "defaultPath": "quests/purezc/610/r01/TurtlesHateCandy.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "The entry from the 2014 random theme contest is finally finished. For those wondering, the theme was \"A Game where you Vanquish Turtles and Acquire Sweet Loot\". Yes, really.", "descriptionHtml": "Turtles Hate Candy was mostly made in 2 weeks. It just took another 2 years to wrap up everything else for some reason. But on the bright side, it includes an item randomizer for those who like those.

The quest is \"inspired\" by NES conventions. Sure, a 9 dungeon quest isn't new, but a quest made in a Pure Tileset having dungeons NOT in obvious structures? Also, the quest is a little non-linear. You can usually get the first or second item in a dungeon and leave to explore more of the world. Coming back to earlier dungeons with later items opens new shortcuts, and you will need to come back to Level 1 for some of the items.

Update 1.1: Fixed some rando logic bugs, future proofing fixes, small subscreen changes, added Item Tally for areas (totally doesn't lie).", "storyHtml": "The land is being plagued by Turtles. Lots of them. You need to go and vanquish them. You might get some sweet loot along the way.

Oh, and maybe you could find out where all these Turtles are coming from. I mean, you don't have to but it might help.", "tipsAndCheatsHtml": "If you are playing normally you need the Boomerang from Level 1 to open up a lot of the world. Come back to Level 1 later with bombs. Yes, there is a Bomb Bag, this quest is not broken and lacking bombs, nor is the title \"Quest for the Bomb Bag\".

When randomizing, the Hard option increases the chances you need one item to reach another item to reach another item... and so on. Easy just has a key item appear before the point it is required, and the item order may end up similar to the normal game.

Watch out for Rupee-Likes!

True Item Collection? Obviously not 100%, there are a few big secrets here and there.", "creditsHtml": "VG Music for the Midis, as usual.

All the beta testers for helping out whenever a rare update appeared.

The original contest for the idea.

The creator of the Pure Tileset, which I then edited for a year or two before even starting on this quest.", "rating": { "score": 4.16667, "distribution": [ 0, 0, 0, 1, 1, 3 ] }, "type": "quests" }, "quests/purezc/611": { "id": "quests/purezc/611", "index": 611, "name": "Randomizer Returns", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=611", "dateAdded": "18 Oct 2016", "dateUpdated": "07 May 2019", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "07 May 2019", "hash": "89113227516ec7dbf55acc44cb77d0b977f4e0e1", "resources": [ "RandomizerReturns.qst" ] } ], "defaultPath": "quests/purezc/611/r01/RandomizerReturns.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Randomizer Returns is a return to classic Zelda, but randomized. Well, more than previous randomizers.", "descriptionHtml": "A randomizer shuffles around parts of a game while leaving the rest intact, resulting in a new and familiar experience simultaneously. I've already made several of these, this one is a little different.

For the most part, gameplay is more inspired by the Original Zelda 1. Things like key items sold in shops (sometimes at high prices), Old Men offering an item only if you have the hearts, and a simple 9 dungeon single overworld. There are a few improvements over the old formula, like diagonal movement, sword slashing, better candles, arrow ammo, and 2 items per dungeon.

This time, you can randomize more than items. You can change the world too. Watch as shopkeepers rip you off, you need to show a new tunic to be allowed into Level 9, and find the Magic Key requires 12 hearts to pick up.

Oh, and you can end up playing dungeons from 21 different quest sets, grouped in 3 main categories: Classic, BS, and Outlands. You can even have them mix and match, with interesting results.

So, choose how you want to play, save Zelda, and then try again. Things are never the same. Well, unless you enter a seed or choose to play one of the 21 quests normally.

The 1.1 expansion is OUT! Not only are there more overworlds and dungeons, there are also more scripted items that may show up and multiple gameplay improvements.

1.11 fixes a few bugs, and also adds a difficulty feature for those who want exploring easier or closer to Zelda 1 style.

1.2 adds options to have random hints and dungeon music.

1.3 adds the ability to mark your Ex3 map with A and B and create a seed made up of 4 letter words for easier sharing.

1.4 more seed button shortcuts, game time starts at 0:00 after randomizer finishes. Plays fine in 2.53.", "storyHtml": "If you are familiar with the story of Zelda 1 then nothing new to see here.

Otherwise....

Ganon kidnaps Zelda. Zelda scattered the Triforce of Wisdom. For some reason you need the Triforce of Wisdom to go into the lair Ganon is hiding in. Find the Silver Arrow (or some variation) to slay the King of Evil, rescue Zelda, and Save Hyrule. Or Outlands, whichever happens to show up.", "tipsAndCheatsHtml": "Although there are 8 hint guys hidden in the overworld that give good general tips, knowing a few things ahead of time will help.

Dungeons have 2 items each. This means many familiar levels now have an additional item hidden inside.

Only single blocks can be pushed in a dungeon room. Pay attention to rooms with seemingly random lone blocks mixed into larger structures.

If you get Spin Attack, you can poke walls in the overworld to find bombable spots easier.

Look everywhere. I mean everywhere.

The Ex Buttons are used in this quest. Especially Ex3 and Ex4 as a nice checklist features.

Likewise, the Map Button (usually Space Bar by default) gets some use in the main menus. It even counts as a \"select\" button of sorts.

Okay, there is a big secret in the form of additional randomizer features. You may get a clue from a random joke, but to speed things up, there is a certain point where holding UP and MAP when confirming with A will lead you there.", "creditsHtml": "Nintendo for the Original 1st and 2nd quests, as well as BS Zelda and Link's Awakening.

DragonDePlato for the original Koten Tileset.

The official 4th and 5th quest competitions for inspiration for the 2 respective entries in this quest.

GameMakr24 for the Outlands Hack

Matthew Bluefox for Zelda Deluxe/Zelda Maxi

The beta testers and Fall 2016 Expo for feedback and beta testing.", "rating": { "score": 4.57143, "distribution": [ 0, 0, 0, 0, 1, 5 ] }, "type": "quests" }, "quests/purezc/612": { "id": "quests/purezc/612", "index": 612, "name": "Link's Generic Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=612", "dateAdded": "19 Oct 2016", "dateUpdated": "29 Oct 2016", "approval": "auto", "authors": [ { "name": "Castelia", "id": 295014 } ], "releases": [ { "name": "r01", "date": "29 Oct 2016", "hash": "c919cba9e4ba5ab019d8b3a568347e612d15b5a7", "resources": [ "thing.qst" ] } ], "defaultPath": "quests/purezc/612/r01/thing.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A short quest I made in about two weeks. It can be played in one sitting.", "descriptionHtml": "This is a quest set in the mystical land of Somewhere! There's no Triforce pieces, but instead, the focus is on collecting items and exploring the overworld, which is why the dungeons aren't that extravagant.

If there's any issues like the custom MIDIs not working, tile warps putting you in corners or anything like that, don't hesitate to say it in the comments or reviews.

Have fun!

EDIT: Fixed the final dungeon's palette and DMap style, so hopefully it actually works now.
Also fixed some secret combos and graves that don't work.", "storyHtml": "Link did a thing, and apparently Ganon kidnapped Zelda. Cool.", "tipsAndCheatsHtml": "There's a LOT of cryptic stuff in this quest, like the original NES Zelda. If I get enough requests, I'll make a video walkthrough for it.

Also, KEEP AN EYE ON YOUR B SLOT. This quest involves going through DMaps a lot, and the item in the B slot almost constantly changes. Super Bombs are an extremely necessary item to progress through the game, and if you're careless, you could come back from a cavern and accidentally use one instead of a Boomerang or something.

DO NOT SAVE IN THE FIRST FIVE DUNGEONS. They're all on one DMap, so if you continue, you'll start in an area I started making, but stopped working on since I didn't know what to do with it.", "creditsHtml": "Quest made by Bombos.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/613": { "id": "quests/purezc/613", "index": 613, "name": "the Dark Treasure Version 2.1", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=613", "dateAdded": "19 Oct 2016", "dateUpdated": "07 Nov 2016", "approval": "pending", "authors": [ { "name": "Sans", "id": 294962 } ], "releases": [ { "name": "r01", "date": "07 Nov 2016", "hash": "aabd0c58d6205238baa000d85b2541e04918cfd7", "resources": [ "The Dark Treasure/Cliff.txt", "The Dark Treasure/LISEZ MOI. READ ME..txt", "The Dark Treasure/Legend of Zelda - Links Awakening DX.gbs", "The Dark Treasure/Legend of Zelda - Oracle of Ages.gbs", "The Dark Treasure/Legend of Zelda - Oracle of Seasons.gbs", "The Dark Treasure/Sign.txt", "The Dark Treasure/Sign.z", "The Dark Treasure/Sign.zh", "The Dark Treasure/The Legend Of Zelda The Dark Treasure EN.qb1", "The Dark Treasure/The Legend Of Zelda The Dark Treasure EN.qst", "The Dark Treasure/The Legend Of Zelda The Dark Treasure FR.qb1", "The Dark Treasure/The Legend Of Zelda The Dark Treasure FR.qst" ] } ], "defaultPath": "quests/purezc/613/r01/The Dark Treasure/The Legend Of Zelda The Dark Treasure EN.qst", "music": [ "Boss.ogg", "Cave.ogg", "Death Mountain.ogg", "Desert.ogg", "Desert_Palace.ogg", "Dungeon 2.ogg", "Dungeon.ogg", "House.ogg", "MiniBoss.ogg", "OW.ogg", "Past.ogg", "Shrines.ogg", "Temple.ogg", "Temple_Of_Time.ogg", "Town.ogg", "Turtle Rock.ogg", "unknown.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "This is my first completed quest. I hope you will enjoy :)
Somes versions will be updated soon so be patient.
Now i made the Version 2.1 ! :) 3 news special dungeons is now accessibles but however the rock blocking the Tower Of Darkness entrance is still there for the moment.", "descriptionHtml": "Somes levels and somes glitchs are fixed.
-Level 2 Entrance
-Synesthia Ruins lava raft glitch (yes you can rift on the lava but i don't ever know how messages items like the Magic Raft. )
-Magic bars (You can now use somes magic items.)
-Level 3 map is fixed
-Chest bugs is fixed.
Somes problem cannot be fixed and cannot be used unless i get an help.
- Mini Boss Portal
- Flamethrower (In level 9 so i used the Shooter ennemy for that)
- The Darkness Tower is unaccessible dues at the custom boss missing and the script too (Phantom Ganon)
This is my first version so i can update the version game.

About the Version 2.1:
This version will let you enter inside 3 more special dungeons with somes special items.

Also:
If you see more glitchs or problem leave an comments and i'll try to fix it.

IMPORTANT:
You must also download the music patch for this game. http://download1855....rra7j/Music.zip", "storyHtml": "Ganon are come back at the life and stole the princess Zelda for his darkness project: Open the Dark Treasure.
Link our hero must get the 8 Triforce Piece to defeat Ganon and save the princess and Hyrule from the desaster.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.5, "distribution": [ 0, 1, 1, 0, 1, 2 ] }, "type": "quests" }, "quests/purezc/614": { "id": "quests/purezc/614", "index": 614, "name": "Quest 447", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=614", "dateAdded": "23 Nov 2016", "dateUpdated": "06 Dec 2016", "approval": "auto", "authors": [ { "name": "Ben", "id": 91 } ], "releases": [ { "name": "r01", "date": "06 Dec 2016", "hash": "643c93e5a6f9f72bf0c458d3e8fe8afec244c457", "resources": [ "Q447.qst" ] } ], "defaultPath": "quests/purezc/614/r01/Q447.qst", "music": [ "Q447L9.mp3", "Q745Hyrule.mp3", "Q745P1.mp3", "Q745P2.mp3", "Q745P3.mp3", "Q745P4.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A Classic-styled quest that does add a few of Zelda Classic's new features, but attempts to still maintain a Zelda 1 feel. Custom soundtrack. Took a week to make.", "descriptionHtml": "CUSTOM SOUNDTRACK can be found here: https://www.dropbox....7Music.zip?dl=0

Not many frills here; just a Classic quest. Uses a few of Zelda Classic's enhancements for quality of life, but not too many, and still feels much like Zelda 1. For example, you can learn to slash, spin attack (and tap walls to find secrets,) burnable objects trigger immediately, and diagonal movement is enabled, but those aren't the only enhancements that have been added. This whole quest was made in a week.

Uses exactly one FFC script in one room. Other than that, this quest is script-free.

This quest doesn't try to push the envelope, really. It's just supposed to be a fun diversion. It's not super long, either; you could maybe finish it in 4-5 hours.

Updated 12/6/2016 with bug fixes, some better hints as to how to proceed in various points in the quest, and the ladder is now 4-way because it was really freaking annoying to use.", "storyHtml": "Uses the Zelda 1 story. Nothing groundbreaking here.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.83333, "distribution": [ 0, 0, 0, 1, 3, 1 ] }, "type": "quests" }, "quests/purezc/616": { "id": "quests/purezc/616", "index": 616, "name": "Yuurei", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=616", "dateAdded": "08 Dec 2016", "dateUpdated": "27 Nov 2020", "approval": false, "authors": [ { "name": "Aevin", "id": 293775 } ], "releases": [ { "name": "r01", "date": "27 Nov 2020", "hash": "483fbcc2c335472c50712fe3f3e2330b9f520acf", "resources": [ "YuureiDX.qst" ] } ], "defaultPath": "quests/purezc/616/r01/YuureiDX.qst", "music": [ "AssassinBattle.ogg", "Assassins.ogg", "AudioThatMightEnsueWhenYouEncounterEuphoria.ogg", "Beach 2.ogg", "Beach.ogg", "BlackHills.ogg", "Castle.ogg", "Caverns.ogg", "Drowned.ogg", "DrownedFinal.ogg", "EXBoss1.ogg", "EXBoss2.ogg", "EXBoss5.ogg", "ExBoss10.ogg", "ExBoss11.ogg", "ExBoss12.ogg", "ExBoss13.ogg", "ExBoss15.ogg", "ExBoss16.ogg", "ExBoss17.ogg", "ExBoss3.ogg", "ExBoss6.ogg", "ExBoss7.ogg", "ExBoss8.ogg", "ExBoss9.ogg", "FloodedTemple.ogg", "ForestGlade.ogg", "Forzen Fortress.ogg", "Hikaridoki.ogg", "JandraFinal.ogg", "Jungle.ogg", "JupiterDesert.ogg", "LakeOfLightning.ogg", "Lethe.ogg", "Memories.ogg", "Phlegethon.ogg", "PoisonousCorridor.ogg", "RoseGarden.ogg", "RoyalGardens.ogg", "Sakura.ogg", "SilicateSands.ogg", "SixthArea.ogg", "Sky.ogg", "Sky2.ogg", "SneakPeak.ogg", "Stomach.ogg", "Storm.ogg", "Styx.ogg", "Swamp.ogg", "TechnoZone.ogg", "Title.ogg", "Train.ogg", "Tyre.ogg", "TyreFinal.ogg", "VenterMortis.ogg", "Volcano.ogg", "Watchers.ogg", "WhataTwist.ogg", "WispBattle.ogg", "WispFinal.ogg", "Wisps.ogg", "YuureiBattle.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "The sequel to Hitodama, Yuurei is a deep metroidvania quest featuring a big labyrinth, an engrossing story, and more playable characters than any other Zelda Classic quest! Each of the main characters has their own fully developed story and some different bosses, making no two playthroughs exactly the same. While playing Hitodama leads to a deeper understanding of the story, Yuurei should be accessible even to new players. Download the enhanced music here.", "descriptionHtml": "Features: For discussion of the series and a casual place to hang out, you can also join the Labyrinth Discord server.

Update:

11/27/2020
-Reduced the number of water elementals in certain areas
-Fixed a few rooms that would crash with poison field
-Adjusted some shortcuts in Yuurand's Stomach
-Made the traps in Yuurei's Play Room more forgiving
Yuurand recently received a huge update in line with Hitodama's DX update. The quest has been rebuilt in the Yuurand system, bringing all the convenience features, bug fixes, and balance changes from years of Yuurand development. For a more detailed list of changes, please see the forum thread here.", "storyHtml": "The Labyrinth. A place where the souls of the lost roam in eternal torment. A place outside of normal time, not bound by normal rules, full of illusions built of the minds of those wandering within ...

Everyone has their own reasons for getting lost in the Labyrinth. Some desire godlike power. Some seek to relieve their pain. Others want only to reunite with their loving families. But only those who overcome the challenges within the confines of the walls and defeat powerful foes will find what they seek.", "tipsAndCheatsHtml": " You can play as any character by entering that character's name. If you don't, you can either select randomly or by taking a brief quiz. Here's some brief character descriptions if you'd like to choose someone you like:
Characters

Rhone: A scientific-minded youth searching for his lost siblings.
Seine: A troubled boy haunted by his bloodstained past.
Loire: An optimistic girl with a hidden dark side.
Hito: A disinterested boy. One of the self-proclaimed masters of the Labyrinth.
Jack: A rude, foul-mouthed hothead. One of the self-proclaimed masters of the Labyrinth.
Will: A gentle, timid boy. One of the self-proclaimed masters of the Labyrinth.
Naiya: A lost young girl with little memory of her past.
Jandra: A cruel, arrogant woman who calls herself the most beautiful in the world.
Tyre: A mysterious gentleman with mysterious motives. He's mysterious.

Here's some nifty character banners, on the off chance anyone wants to use them.", "creditsHtml": "Please beat the quest for a full list of credits.

Special thanks to Russ for all the hard work he put into Yuurand and this update, as well as the invaluable support he's given me in quest building and life in general.", "rating": { "score": 4.8, "distribution": [ 0, 0, 0, 0, 3, 21 ] }, "type": "quests" }, "quests/purezc/617": { "id": "quests/purezc/617", "index": 617, "name": "Zelda NES Remastered", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=617", "dateAdded": "14 Dec 2016", "dateUpdated": "21 May 2017", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 } ], "releases": [ { "name": "r01", "date": "21 May 2017", "hash": "b6bb9e05662314bd3dd99ec1629f9041c923f011", "resources": [ "zeldanesremastered.qst" ] } ], "defaultPath": "quests/purezc/617/r01/zeldanesremastered.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/vwrtJmkTOZM", "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "Return to the days of the NES, with some new quirks!

This quest is for experts. A Second Quest Run is required to understand the mechanics and to understand the story of what's hapening here.", "descriptionHtml": "This is my 5th Quest updated to release standards. Play at your own level, starting at Easy, with the level of the 5th Quest Contest, or going all out for Kaizo. Relive the days of the NES with some nice expansions including music, Zelda 2 style life meters, and other cool features.

5/21/2017 3.2 Patch Notes:

1. Whistle Warps Work Again! Whistles are different colors depending on your difficulty, and warp you to the appropriate Overworld.

4/27/2017: 3.1 Patch Notes:

1. Fixed a location bug on where Lv. 3 of the First Quest used to be (all difficulty levels)
2. Fixed all Moblins so you can burn them now (all difficulty levels)
3. The transistion Like-Like room with traps has been adjusted on all difficulty levels:
a. Normal Mode as enemy locations so they have less chance of eating your shield
b. Easy Mode had the number of Like-Likes reduced from 6 to 4
c. Kaizo Mode had the number of Like-Likes increased from 6 to 8 and no position flags (it's Kaizo Mode, you'd expect this here)
4. The bombable block in Lv. 9 is now visible to avoid confusion (all difficulty levels)

The patch does not require a restart", "storyHtml": "Happens a couple of years after the 1st Quest", "tipsAndCheatsHtml": "None. It's NES style.", "creditsHtml": "Imzogelmo, QuestWizard and others: Some enemy design
TK8305: A very nicely done Let's Play
Dimentio: Fixing the Whistle Warp Bug
All my beta testers.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/618": { "id": "quests/purezc/618", "index": 618, "name": "Link and Zelda: Panoply of Calatia", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=618", "dateAdded": "25 Dec 2016", "dateUpdated": "19 Mar 2019", "approval": "pending", "authors": [ { "name": "Mitsukara", "id": 4522 } ], "releases": [ { "name": "r01", "date": "19 Mar 2019", "hash": "8d682a27b09ff6c8ab7c56a54548cdfbc8e9f0fc", "resources": [ "Link and Zelda - Panoply of Calatia.qst" ] } ], "defaultPath": "quests/purezc/618/r01/Link and Zelda - Panoply of Calatia.qst", "music": [ "5thmusic improved.nsf", "5thmusic.nsf", "AddTriforce.z", "AquamentusStairs.z", "AtomicMelodies-TheGreatSea.ogg", "AwakenMyMapsters.z", "BeatBoss.z", "BestedGannon.z", "BlainoStatue.z", "BossDies.z", "BossKeyForItem.z", "BossLifeBar.z", "BouncerFFC.z", "BranchingPlot.z", "CarriedChecker.z", "Castlevania2.nsf", "ChangeRoomIfItem.z", "Channel 3.z", "Channel3.z", "CharlosPlz-DragonRoostIsland-LowPitch.ogg", "ClearFFCCarryover.z", "CompassKey.z", "CompassMaze.z", "Conquest of the Crystal Palace [Matendouji].nsf", "CoppieLTTPGoriya.z", "CopyTileScene.z", "Corruptor.z", "CounterCheck.z", "CounterCheckOld.z", "CounterCheckSimple.z", "Crazybus.ogg", "CrushCeiling.z", "CrystalPalace.z", "CrystalSwitch.z", "CursorSecret.z", "CutsceneContext.z", "DKL2.gbs", "DKLBoss.ogg", "DS4MSX - Maia.ogg", "DemoOver.z", "DominionStatue.z", "DoorMove.z", "DragonRoost8BitbyCharlosPlz.ogg", "EWShooter.z", "EasyMode.z", "EightBarriers.z", "EnemiesDontReturn.z", "EnemyExtras.z", "EnemySecret.z", "ExtraLock.z", "ExtraShots.z", "ExtraWarp.z", "ExtraWarps.z", "FDS_Zelda_II_battle.ogg", "FallingPushblock.z", "FallingTile.z", "FallingWall.z", "FengYinDao.nsf", "FinishDCounterInstantly.z", "FireworkShow.z", "FloatingTriforceOfPowah.z", "FluteOOT.z", "Friday the 13th.nsf", "Gameplay FAQs/FAQ - Cheat Menu Codes.txt", "Gameplay FAQs/FAQ - Hard puzzle solutions.txt", "Gameplay FAQs/FAQ - Item Trickery (Intended).txt", "Gameplay FAQs/FAQ - Item Trickery (Weird Exploits).txt", "Gameplay FAQs/FAQ - Level Up System.txt", "Gameplay FAQs/FAQ - List of Dungeons.txt", "Gameplay FAQs/FAQ - Locations of Containers.txt", "Gameplay FAQs/FAQ - Locations of Hidden Items.txt", "Gameplay FAQs/FAQ - Locations of Secret Seashells (updated).txt", "Gameplay FAQs/FAQ - Trading Sequence.txt", "Gameplay FAQs/Story references and jokes.txt", "Gibo old (use NewGibo instead).z", "GiboMulti.z", "GiveItemIfNoItem.z", "HealingLady.z", "HitStatue.z", "HopDownLedge.z", "How to use custom music (Read Me).png", "InTheGoodOldSummertime.ogg", "ItemAquamentusStaffPartial.z", "ItemBeanCooker.z", "ItemBola.z", "ItemBombBrangs.z", "ItemCostsCounter.z", "ItemExtraBrangs.z", "ItemFloats.z", "ItemGetWaterBottle.z", "ItemLadder.z", "ItemMakesSomething.z", "ItemPepper.z", "ItemPickup.z", "ItemPowder.z", "ItemSuperball.z", "ItemTimeSand.z", "ItemUnlock.z", "ItemWreckingBall.z", "Knightmare II - The Maze of Galious.nsf", "LWeaponSecret.z", "LaZPoC Poster.png", "Legacy of the Wizard.nsf", "Legend of Zelda, The - Link's Awakening DX.gbs", "LevelMachine.z", "Lolo1.nsf", "Lolo2.nsf", "LongDistancePressureSwitch.z", "Lweapon flip function.txt", "MagnetBall.z", "MakeItemIfNoItem.z", "MakeItemNotHad.z", "MaximumEnemyNumber.z", "Mickey Mouse 3 - Yume Fuusen.nsf", "Mickey Mousecapades.nsf", "MickeyMouseMode.z", "MiniGameDancer.z", "MiniGameRafter.z", "MiniGameShooter.z", "MiniGameSkier.z", "MiniGameTenniser.z", "ModeMenu.z", "ModifyEnemy.z", "MoveEnemy.z", "MoveZelda.z", "MultiLWeaponSecret.z", "NPCMakerPlayer.z", "NewGibo.z", "NewLadder.z", "NoAction.z", "Page 0.png", "Page 1.png", "Page 10.png", "Page 11.png", "Page 12.png", "Page 13.png", "Page 14.png", "Page 15.png", "Page 16.png", "Page 17.png", "Page 18.png", "Page 19.png", "Page 2.png", "Page 20.png", "Page 21.png", "Page 22.png", "Page 23.png", "Page 24.png", "Page 25.png", "Page 26.png", "Page 27.png", "Page 28.png", "Page 29.png", "Page 3.png", "Page 30.png", "Page 31.png", "Page 32.png", "Page 33.png", "Page 34.png", "Page 35.png", "Page 36.png", "Page 37.png", "Page 38.png", "Page 39 & 40.png", "Page 4.png", "Page 41.png", "Page 42.png", "Page 5.png", "Page 6.png", "Page 7.png", "Page 8.png", "Page 9.png", "Page M Advetisement - Mickey Mousecapade II.png", "PanoplyContinue.z", "PbagPickup.z", "PenultimateBattleScene.z", "PickMusic.z", "PowerLowder.z", "PressurePlate.z", "PullSwitch.z", "PuppyBall.z", "Rambo.nsf", "Read Me.txt", "RemoteLock.z", "Resizeable Quad.z", "ReturnOfGannonOld.z", "ReturnOfUncool.z", "ReturnofGannon.z", "RisingLava.z", "RisingWall.z", "SML1.GBS", "SayMessage.z", "ScrollCamera.z", "ScrollingCredits.z", "ScrollingCreditsOld.z", "ScrollingEngine.z", "ScrollingEnginebak.z", "ScrollingTitle.z", "Seashells.z", "SetDMapEnhancedMusic.z", "SetDataFromItem.z", "ShadowScene.z", "Shortcut.z", "ShovelSecret.z", "SideAdventure.z", "SimpleNPC.z", "Smb_mix.nsf", "Sml_mix.nsf", "Solomon's Key [Solomon no Kagi].nsf", "SongDisplay.z", "SongSecret.z", "SpawnEnemy.z", "Spikenon.z", "Spoiler-Free/Basic info.txt", "Spoiler-Free/Extra Gameplay Modes.txt", "Spoiler-Free/To change the overworld music.txt", "Tennis.z", "TriGleeok.z", "TriforceCheck.z", "TripleCandle.z", "UncoolLifebar.z", "UseItemSecrets.z", "WavyTest.z", "WeighScale.z", "WindPush.z", "XEnemies.z", "YoshiTongue.z", "Ys 3 - Wanderers from Ys.nsf", "Z2corrupt.ogg", "ZII Palace deep.nsf", "ZII cave deep.nsf", "ZIIBossRoom.z", "ZIIDropBlocks.z", "ZIIElevator.z", "ZIImusic.z", "Zelda II - The Adventure of Link.nsf", "Zelda II Palace TRANCE REMIX!.nsf", "ZeldaIIbyMary.ogg", "ZeldaIIbyMarySlow.ogg", "ZeldaOOA.gbs", "ZeldaOOS.gbs", "`LaZPoC_10-14-2018.z", "castlevania.nsf", "ctsubasa.nsf", "dq4.nsf", "metroid.nsf", "truedestroyallenemies.z", "zelda.nsf", "zeldansf-1.nsf", "zeldansf-2.nsf" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50.2", "informationHtml": "Link and Zelda team up!
Switch characters, wield lots of new and re-imagined items, and solve complex puzzles with multiple viable solutions. Choose from many different paths as you explore new lands and return to post-Zelda II Hyrule. Which path will you take?
Quest Version 1.66 (Info). Please Download the 1.6 Support Pack with the Intended Music Files, Instruction Manual Booklet, Secret Guides, and original scripts!", "descriptionHtml": "Note: This quest was designed in Zelda Classic Version 2.50.2. Not just 2.50, and not newer betas. It may malfunction if played in any other version!


Embark on an adventure spanning two lands. Here there are always many different ways to go, and many mysterious puzzles to solve. You must make creative use of each of the magical items you can find. If you combine your skills and cooperate as a team, then you can accomplish anything!

Link and Zelda must work together: Wield a panoply of magical items: Explore 2 complete overworlds: Traverse numerous Dungeons: Investigate optional Sidequests: Bonus post-game boss! Extra Gameplay Modes:
Please see the Secret Guides in the support pack for more details.
Joke Gameplay Modes:", "storyHtml": "Please see the Instruction Manual booklet for the full story and artwork!

Two years after the events of Zelda II, Link and Zelda travel to Calatia to rescue King Harkinian of Hyrule and Queen Seline of Calatia, who have been taken hostage by the Fire Warrior Militron.

There are a few cutscenes, but they are short and NES-styled, with more actions than words. Many NPCs give clues in the form of simplistic single-line dialogue.", "tipsAndCheatsHtml": "General-purpose, non-cheaty advice can be found in the Instruction Booklet. More extensive FAQ-style advice can be found in the Secrets and Guides.

ZC / Game Design Stuff: If for some reason you don't have a mouse, you can bypass the Sprite fairy portions by activating level 1 cheats, then holding L and R in places where you'd need sprite. The level 1 cheat code is:
Spoiler
SPRITE


This quest is not passworded, and the entirety of it's scripts are included in the Support Pack. You are free to alter it and even make a new or variant quest out of it's components... but good luck making sense of any of it, because my own scripting is an amateurish mess with almost no labels (I self-taught zscript as I made this quest), and I probably won't be around to consistently provide any help deciphering it (sorry). Moosh has also stated that anyone may freely use or alter the map system and bonus boss.

Full level 4 cheats/debug tools can be activated by entering:
Spoiler
4
", "creditsHtml": "- Miscellaneous -

Scrolling subscreen minimap script and final bonus boss: Moosh

Certain ideas and feedback: Dimentio, ywkls, & Grayswandir76

Zelda's overhead sprites based on \"Super Mario Bros Crossover\" by Jay Pavlina/Exploding Rabbit

Girubokku enemy editor technique, and inspiration for related editor monsters (deadrock, etc): Aevin (from \"The Hero's Memory\" quest)

Rupy Ring item idea: from various \"Randomizer\" quests by Hero of Fire

- Beta Testers -
(in order of sign-up)
Eddy
ywkls
Moosh
Arkia
SFS IceVk4
Epsalon ZX
ZCBeadnik
Dimentio
judasrising
Zaxarone

- Sounds -
Helpthewretched
Audacity software, for editing
Jeffrey Nelson as Militron

- Scripting info & advice -
std_constants.zh authors
purezc.net/zsdocs
ZCWiki
Justin
Moosh
_|ZoriaRPG|_
Grayswandir76

- Special Thanks -
MeleeWizard (Resparked my interest in ZC in 2012; thanks for the Let's Play!)
TeamUDF (General inspiration)
NewJourneysFire (Thanks for the Expo coverage and Let's Play / Streams!)
Eins (Thanks for the Expo coverage)
Kewlio from LowBiasGaming on Youtube (Thanks for the Let's Play!)
Old-Skool / WillPlayIt (Thanks for the Let's Play!)
Eppy / Electrometer Prime (Thanks for the Stream!)
SCKnuckles (Thanks for the Let's Play!)
Pixcalibur123 (General inspiration)
TopKirby8305 (General inspiration)
Jubbz (General inspiration)
Vinny from Vinesauce (Helped inspire Error Mode and discovered a piece of the music via corruptions)
Sarria22 (Early feedback)
My husband (General support)
All original \"Legend of Zelda\" series creators and staff.

- Zelda Classic Creator -
Phantom Menace

- Zelda Classic Developers -
Dark Nation
DarkDragon
Gleeok
_L_
Saffith
Joe123
Tamamo
_|ZoriaRPG|_
JMan
PKMNFrk
Wolfman2000
Sean
Takuya
...and anyone I missed.

- Enhanced Music -", "rating": { "score": 4.83871, "distribution": [ 0, 0, 0, 0, 3, 27 ] }, "type": "quests" }, "quests/purezc/619": { "id": "quests/purezc/619", "index": 619, "name": "Zelda 1 BossRush", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=619", "dateAdded": "01 Jan 2017", "approval": "auto", "authors": [ { "name": "LegendOfLink", "id": 295082 } ], "releases": [ { "name": "r01", "date": "01 Jan 2017", "hash": "3dd0dae5854fe3186d421c8693c34135aca2954c", "resources": [ "Zelda1BossRush.qst" ] } ], "defaultPath": "quests/purezc/619/r01/Zelda1BossRush.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Zelda 1 BossRush is a Zelda 1 style game where you fight to boss them one after the other!", "descriptionHtml": "In this game, you must defeat the 9 bosses of zelda 1 one after the other. There are also more difficulty levels!", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3, "distribution": [ 0, 0, 0, 3, 0, 0 ] }, "type": "quests" }, "quests/purezc/620": { "id": "quests/purezc/620", "index": 620, "name": "Avataro's Contest Quest Mix", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=620", "dateAdded": "25 Jan 2017", "dateUpdated": "05 Jul 2018", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "05 Jul 2018", "hash": "ce818f4d91fd49b24787c08d05c0a378b4e7b0b9", "resources": [ "Avataro's Contest Quest Mix/Picross Made in a Day.qst", "Avataro's Contest Quest Mix/Picross Readme.txt", "Avataro's Contest Quest Mix/Picross.gbs", "Avataro's Contest Quest Mix/Pixellated Architecture Dungeon.qst", "Avataro's Contest Quest Mix/Story Of 24 Hours.qst", "Avataro's Contest Quest Mix/Thinking without Logic.qst" ] } ], "defaultPath": "quests/purezc/620/r01/Avataro's Contest Quest Mix/Picross Made in a Day.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "A mix of quests I submitted for various contests. There's four quests included!", "descriptionHtml": "Picross Made in a Day
Exactly what is says on the tin. There's a readme included that explains this one. Made for the Summer Solstice contest held by Lunaria in 2018.

Story of 24 Hours
Quest. Made for the 24 Hour Quest Contest held by Gouanaco and Shane in 2017.

Thinking without Logic
This is a kinda short sidescroller that features a bunch of puzzles, challenges and surprises. The main inspiration for this quest is Portal 1. I made this quest in just a few days, because at first I wasn't planning on participating, but then I got the idea for this quest. Made for the \"Winter Crossover Expo\" held by ZoriaRPG in 2016.

Pixellated Architecture Dungeon
We got offered quest titles that were randomly generated and I decided to go with this one. This is a journey worth experiencing. Made for the Random Theme Contest held by Jamian in 2014.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "The ZC community.", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/621": { "id": "quests/purezc/621", "index": 621, "name": "Legend of Pokemon Warrior", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=621", "dateAdded": "08 Feb 2017", "dateUpdated": "11 Mar 2020", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "11 Mar 2020", "hash": "1128e35ead34da7e3df3703bd4c75c244488ee44", "resources": [ "LegendOfPokemonWarrior.qst" ] } ], "defaultPath": "quests/purezc/621/r01/LegendOfPokemonWarrior.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "Originally created for a Crossover Contest, this quest has grown into a massive project with lots of content.", "descriptionHtml": "Legend of Pokemon Warrior is a crossover of a crossover. Although there are many Pokemon related jokes, most of the enemies are actually from Dragon Warrior Monsters. Hence the name, Legend of Zelda + Pokemon + Dragon Warrior.

The quest is split into multiple small themed overworlds. In each, you can find a portal to the next world but it is sealed and locked with a boss lock. Explore each world and the side dungeon to find as many items as possible to break these seals and travel to the next world.

Can't seem to progress in a dungeon? Only an item near the entrance can be reached right away. The deeper parts require items that may not have appeared up to that point. Expect some backtracking to finish off earlier dungeons.

Oh, and I guess this is also a randomizer. Besides randomizing items, you can also shuffle the caves around in each individual world. You can play without anything randomized, but where's the fun in that?

Update 1.1: Fixed several bugs including a serious Framerate issue, added features from more recent projects like compass tone. Also updated one of the secret modes and added another one. Play though this series of increasingly \"impossible\" modes to discover the next.

Update 1.2: Game time starts at 0:00 after randomizer finishes running. Compass helps more in Infinite Dungeon. Other fixes, plays fine in 2.53.

Update 1.3: Future Proofing fixes, a certain boss shouldn't remain invincible as often, added more secret Names", "storyHtml": "You appear to have awoken in the World of Pokemon! Well, except most of the Pokemon have been replaced by these other monsters. And there seems to be a lack of other people around. Has something happened? Where is Zelda in all this? What does it all mean?

If you want answers, it looks like you're gonna have to explore all these worlds until you reach the last one. The only question is, how many of these worlds are there?", "tipsAndCheatsHtml": "For the most part, each new world has two new requirements. One required item is needed to break the seal just to reach the world, while the other is required to fully explore the new world and usually reach the boss key with it.

Compasses point to where the boss key is. No exceptions.

Maps are not totally useless. Besides showing the shape of the overworld, it also has a secret additional feature if you bothered to grab a checklist.

Speaking of which, don't ignore that portal in the first cave.

There may be clues worth writing down.

By now you should expect these kind of quests to have greater than 100% item collection. The magic number this time is 105%. How many items is that? Do the math!

Want to try something different? You can get extra lines of text during the intro by using certain names or other things.", "creditsHtml": "Nintendo for Zelda
GameFreak for Pokemon

VGMusic for the midis

Spriters Resource for the Pokemon and Dragon Warrior Monster sprites.

All the beta testers from as far back as the original contest.

All those who gave me ideas for certain names...
Also, those select few who gave me ideas. Terrible, terrible, ideas.", "rating": { "score": 4.46154, "distribution": [ 0, 0, 0, 0, 5, 7 ] }, "type": "quests" }, "quests/purezc/622": { "id": "quests/purezc/622", "index": 622, "name": "Zelda 1 BossRush Remix", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=622", "dateAdded": "08 Feb 2017", "approval": "auto", "authors": [ { "name": "LegendOfLink", "id": 295082 } ], "releases": [ { "name": "r01", "date": "08 Feb 2017", "hash": "b20b0cda792c5f7938339d926c5eb3b84d4a7bab", "resources": [ "Zelda1BossRushRemix.qst" ] } ], "defaultPath": "quests/purezc/622/r01/Zelda1BossRushRemix.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Zelda 1 BossRush it is a Remake of Zelda 1 BossRush.In this game, you must defeat the 9 bosses of zelda 1 one after the other.", "descriptionHtml": "I have new tilest and bonus and 3 difficulty levels!", "storyHtml": "N/A", "tipsAndCheatsHtml": "I have a secrets in the game...", "creditsHtml": "LegendOfLink
Tilest:VEL", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/623": { "id": "quests/purezc/623", "index": 623, "name": "Rite of the Storm", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=623", "dateAdded": "09 Feb 2017", "dateUpdated": "15 Jul 2018", "approval": "pending", "authors": [ { "name": "Shane", "id": 29458 }, { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "15 Jul 2018", "hash": "4be4eda8a669df72fcc9a91f0a3a3fc20c01740d", "resources": [ "Rite of the Storm/Rite of the Storm.qst", "Rite of the Storm/RotS Music I.gbs", "Rite of the Storm/RotS Music II.gbs", "Rite of the Storm/RotS Music III.gbs" ] } ], "defaultPath": "quests/purezc/623/r01/Rite of the Storm/Rite of the Storm.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "Rite of the Storm is a miniquest made for the Random Theme Contest hosted by Jamian. It was built in roughly two weeks with a lot of Metroidvania elements in mind.", "descriptionHtml": "Note: Be sure to put the Rite of the Storm music within your ZC folder along with the quest!

Rite of the Storm is a miniquest made for the Random Theme Contest hosted by Jamian. It was built in roughly two weeks with a lot of Metroidvania elements in mind. Since then we have listened to community feedback and made a more definitive version of the quest! Here's a list of the changes: Minor and potential final update as of 16th of July 2018. List of changes and additions:", "storyHtml": "A supernatural storm has plagued the world with death and destruction and there has been no light for decades. A young boy named Gale decides to investigate a labyrinth rumored to have connections with this storm in the hopes to find answers and perhaps a way to end the storm. Will he succeed?", "tipsAndCheatsHtml": "", "creditsHtml": "All credits are in the quest's credit sequence but I would like to give a few shout-outs:", "rating": { "score": 4.87179, "distribution": [ 0, 0, 0, 0, 3, 35 ] }, "type": "quests" }, "quests/purezc/624": { "id": "quests/purezc/624", "index": 624, "name": "Another Land", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=624", "dateAdded": "14 Feb 2017", "dateUpdated": "16 Feb 2017", "approval": "auto", "authors": [ { "name": "Castelia", "id": 295014 } ], "releases": [ { "name": "r01", "date": "16 Feb 2017", "hash": "6eb1af07c6abc29aa48c095777d8b221f7e1ceff", "resources": [ "AnotherLand.qst", "another-land-heart-pieces.rtf" ] } ], "defaultPath": "quests/purezc/624/r01/AnotherLand.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Bombos's second quest, hopefully better than Link's Generic Quest.", "descriptionHtml": "So it's finally finished! Took me about three weeks to create, but I think my efforts paid off. Please tell me via PM if anything AT ALL is wrong with this quest. I'll create a topic for this quest in the Custom Quest Discussion subforum, in case anyone wants to discuss Another Land (for whatever reason). Also, if you can, in your reviews, please tell me what your favourite and least favourite areas and dungeons were. I actually tested my quest this time, so hopefully it will have less glitches or whatever. Thanks for playing (or looking at) my quest!", "storyHtml": "So Link and Zelda were just chilling, and then Ganon came and took Zelda for the nth time that week. Fortunately, like the idiot he is, he forgot to take Link's Triforce. Nice one, Ganon, my dude. Link has to traverse an unnamed land and gather items from dungeons to make his way over to Ganon's lair.", "tipsAndCheatsHtml": "There's 44 Heart Pieces in total, and I made some of them really hard to find, so either be prepared to look around a lot, or just take a look at the Heart Piece guide included with the quest.", "creditsHtml": "- Bombos, for the quest designing
- Moosh, for the Instrumentality tileset used in this quest
- lincolnpepper, for composing the music for The Thickruins
- You, for taking the time to play and look at my quest!", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 0, 2, 0 ] }, "type": "quests" }, "quests/purezc/625": { "id": "quests/purezc/625", "index": 625, "name": "The Legend of Zelda: Mayath Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=625", "dateAdded": "08 Mar 2017", "dateUpdated": "11 Mar 2017", "approval": "pending", "authors": [ { "name": "Sans", "id": 294962 } ], "releases": [ { "name": "r01", "date": "11 Mar 2017", "hash": "84ddeb8258905d3f891b5ada21b7215ad19b7145", "resources": [ "Mayath Isle.qst" ] } ], "defaultPath": "quests/purezc/625/r01/Mayath Isle.qst", "music": [ "Absolution.ogg", "Extra Boss.mp3", "Final Boss.ogg", "Forsaken_Castle.ogg", "Legend of Zelda - Oracle of Ages.gbs", "NGAHHH!!.ogg", "Paradise.ogg", "Pre Final Boss.ogg", "Sea of Storms.ogg", "Shangan.ogg", "Sub Boss.ogg", "Twieves Hideout.ogg", "m_stage5b.ogg", "unknown.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is my second quest finally completed.", "descriptionHtml": "This is acctually the Version 1.1 so there'll get more uploads.
This is the story some days after the Dark Treasure event (my previous quest)

Somes new boss is on the quest and the new main enemy.

This quest should need somes musics to enjoy more the quest.
This is the music links: http://download1688....ayath Music.zip

Bugs fixed

-overhead tree (right)", "storyHtml": "After a great battle after Ganon, Link our hero saved the Princess Zelda and stopping Ganon's plan: Open the Dark Treasure... but somes days later, Zelda's Triforce of Wisdom vanished for an unknown reasons so she send Link to find the 8 Triforce Pieces on a strange island.", "tipsAndCheatsHtml": "If you want rupees and hearts easly then cut somes grass.", "creditsHtml": "I thank you for all members who supported me or helping me to make this quest possible.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/627": { "id": "quests/purezc/627", "index": 627, "name": "Zeltris", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=627", "dateAdded": "11 Mar 2017", "dateUpdated": "14 Mar 2017", "approval": "auto", "authors": [ { "name": "Gégé", "id": 294366 } ], "releases": [ { "name": "r01", "date": "14 Mar 2017", "hash": "af80787db9efd36ef3270d17c3823cef749eb651", "resources": [ "Zeltris.qst" ] } ], "defaultPath": "quests/purezc/627/r01/Zeltris.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/TBain75W58U", "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Scripted", "zcVersion": "2.50.2", "informationHtml": "Tetris on Zelda classic.", "descriptionHtml": "Made in 1 week.
TileSet : Firebird
There may be additional mods later.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Alucard648
Firebird Creators
BenObiWan from Zelda Solarus", "rating": { "score": 2.83333, "distribution": [ 1, 0, 0, 3, 1, 0 ] }, "type": "quests" }, "quests/purezc/628": { "id": "quests/purezc/628", "index": 628, "name": "Prismatic Triangle", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=628", "dateAdded": "23 Mar 2017", "dateUpdated": "07 Sep 2017", "approval": "pending", "authors": [ { "name": "PixElvis", "id": 295104 } ], "releases": [ { "name": "r01", "date": "07 Sep 2017", "hash": "ae2449251fa0103cb097e7174d74deaf257c92e5", "resources": [ "Pris.Triangle.qst" ] } ], "defaultPath": "quests/purezc/628/r01/Pris.Triangle.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "Hello everyone admire my first try, good luck I´m new.
I updated a little,I hope you like it again :)", "descriptionHtml": "I had to fight to do this quest I hope you like it and I use it well, okay? Clear errors now.", "storyHtml": "This is a Link, your goal is to save Zelda among The 8 Prismatic Triangles and defeat their opposites.", "tipsAndCheatsHtml": "Use the Nayru´s Love,Wand to defeat Transparent Ghinis and defeat something Goriyas to have Bombs.
See the ultimate Ad when you finish my game.", "creditsHtml": "This game was made by me so do not feel bored haha. If you like comments in my quest, greetings to all.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/629": { "id": "quests/purezc/629", "index": 629, "name": "IcyZelda.qst", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=629", "dateAdded": "29 Mar 2017", "dateUpdated": "05 Apr 2017", "approval": "auto", "authors": [ { "name": "satokoaddict96", "id": 295156 } ], "releases": [ { "name": "r01", "date": "05 Apr 2017", "hash": "623697f24a303aee7f259fa871637ae6065732cc", "resources": [ "IcyZelda.qst", "Quest Info.txt" ] } ], "defaultPath": "quests/purezc/629/r01/IcyZelda.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "NES-style zelda game with an overworld and 10 dungeons. Uses an incomplete version of the New 1st tileset, but I added some tiles from the completed version. Does lack variation in tiles, but I found it much easier to work with a limited tileset. Lacking a name for this quest and can't be bothered to think of one.", "descriptionHtml": "While nothing really stands out about this quest I did focus a lot on balancing the enemies. The game will progressively get harder which was one of my main focuses while creating this quest. Some dungeon rooms can be seen as lazy as they are using simple block patterns seen in the original zelda. This is also the first quest I ever finish/upload and while I wouldn't say it's my best work in terms of game making it's one of the few projects I've actually finished. I spent a bit over a month from start to finish with this quest and worked quite actively on it with 20 hours a day at highest.", "storyHtml": "N/A", "tipsAndCheatsHtml": "I ran through the game completing everything several times and did not find any gamebreaking bugs, so I disabled cheats.

For hints though you could check out the \"Quest Info\" text file for some general important information about the game or take a look below here.
- Lens of Truth helps discovering most secrets like burnable trees or bombable walls.
- No item sold in the overworld is required to beat the game, except for the bow.
- Each dungeon has an item that is required to complete the dungeon and enter the next one.
- If stuck in a dungeon you might as well explore the overworld a bit more.
- This is stated in the text file, but there are no item cellars/passages in dungeons at all.", "creditsHtml": "N/A", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/630": { "id": "quests/purezc/630", "index": 630, "name": "Elemental Journey", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=630", "dateAdded": "06 Apr 2017", "dateUpdated": "03 Jun 2017", "approval": "auto", "authors": [ { "name": "NaCl586", "id": 293891 } ], "releases": [ { "name": "r01", "date": "03 Jun 2017", "hash": "8c5ad4fabd36f2cc2a092d5696b944d19dad6a5b", "resources": [ "ElementalJourney.qst" ] } ], "defaultPath": "quests/purezc/630/r01/ElementalJourney.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is my second quest ever that I made, which is a small quest where link have to collect the triforce pieces that has the power of elements (including chemical elements) in order to save zelda from ganon and return to Hyrule. Basically, the events in original Zelda happened again. Explore the eight thematic levels in the game and beat ganon in this not-so-easy quest.", "descriptionHtml": "Thread About the Quest:
https://www.purezc.ne...showtopic=72068

Updates:
4/6/2017: Removed the additional key in level 5
4/7/2017: Minor fixes
4/11/2017: Some fixes in level 5, and prevention of feather abuse.
4/13/2017: Torches are now animated, more unintended shortcut prevention, and enabling spacebar map
4/24/2017: Entrance problem in one of the room in level 5 has been fixed.
4/30/2017: Minor decoration fixes in Level 5.
6/3/2017: Level B and C info shop revision.

Overview:
After almost being dead for two years, this quest is finally revived and completed. This is my second quest ever that I made for the purezc, completed in a total time of roughly one month. This quest has a theme of elements, including chemical elements. All four main dungeons have the theme based on four elements (earth, water, wind, and fire), while three letter dungeons contains simple chemistry puzzles.

Many ideas that I wasn't able to fulfil in The Realm of Courage are realized here. This quest is intended to be short, which can be completed in around 6-8 hours. You start with four hearts instead of three.

If you find any bugs or errors or things you think it should be fixed, please post a comment on the download page (here). Your comments and critics will be my guide for me in the future on making my next quests.", "storyHtml": "Link have to collect the triforce pieces that has the power of elements (including chemical elements) in order to save zelda from ganon and return to Hyrule. Basically, the events in original Zelda happened again.", "tipsAndCheatsHtml": "Video Guide Playlist:
https://www.youtube....t1jtASRE8KM3LWl

Hints and Tips:
- This quest is linear, so if you miss an item, you can't progress. Try to look around for the item since it must be somewhere on the area you can explore.
- There are three caves that sell hints for every chemistry puzzles in lettered levels for a price.
- Bring potions before every boss or mid-boss, since they are quite hard. Larger bullets are for a reason.", "creditsHtml": "Tileset Used:
EZGBZ

Credits:
- Midi by ZUN and VGMusic.com
- Sprite modifications taken from Spriters Resource and ZUN
- Eddy for being beta tester for the game
If I miss some, I'll add later.", "rating": { "score": 3.33333, "distribution": [ 0, 0, 1, 5, 0, 2 ] }, "type": "quests" }, "quests/purezc/631": { "id": "quests/purezc/631", "index": 631, "name": "Chocolate Shadow Temple", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=631", "dateAdded": "10 Apr 2017", "dateUpdated": "21 May 2017", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "21 May 2017", "hash": "d49b50e1e1455aab1e82c6c741b261cc750e6190", "resources": [ "Chocolate Shadow Temple.qst" ] } ], "defaultPath": "quests/purezc/631/r01/Chocolate Shadow Temple.qst", "music": [ "Chocolate Shadow Temple.mp3", "The Great Oubliette.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50.0", "informationHtml": "This quest uses enhanced music, so be sure you get it to work properly!
Download here: http://www.mediafire...0/CST Songs.zip
This quest started out as a two week random themed quest contest entry, but I didn't make it in time, so I continued it after the deadline. The quest should last around 1.5 hours, so it's not a long quest at all.", "descriptionHtml": "This quest should take you about 1.5 hours minimum. The quest has a good story (with a plot twist at the end), two long dungeons, and creative gimmicks! Personally, I think that this quest is fun and entertaining, as well as being able to make you think about what is going to happen next.

This quest is nothing like DayDay or Eddy's Troll Day, so, if you are going to be playing this, expect something much better than those quests!

UPDATE LOG

- 10/04/17 -
Made final boss harder.
- 11/04/17 -
Made the first boss harder,
Added a new shop (Located before entering the second dungeon).
- 12/04/17 -
Made two of the heart pieces in the second dungeon easier to find.
Enemies in the second dungeon drop more bombs.
- 17/05/17 -
Made it more obvious that there was a bomb spawner.
Made the candle blocks more logical (Used the actual candle trigger blocks).
- 21/05/17 -
Fixed the new candle blocks. Now, they can actually be melted.", "storyHtml": "Your Kinder Egg has been stolen and you must venture your away around town searching for your lost chocolate... but, is all as it seems?", "tipsAndCheatsHtml": "- Think outside the box.
- You can go over things and press A to see what Link is thinking. (For example, in Link's House, you can press A when looking at the open chest to see what Link is thinking)", "creditsHtml": "Scripts:
- Moosh

Other:
- Eddy
- Polaris
- Yoshi

Quest Developer:
- Joelmacool", "rating": { "score": 4.26667, "distribution": [ 0, 0, 0, 0, 9, 5 ] }, "type": "quests" }, "quests/purezc/632": { "id": "quests/purezc/632", "index": 632, "name": "Hyrule Remastered", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=632", "dateAdded": "11 Apr 2017", "dateUpdated": "13 Apr 2017", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "13 Apr 2017", "hash": "313e66f0a6045be2a08b8c0272cd885b42f0f729", "resources": [ "Hyrule Remastered.qst" ] } ], "defaultPath": "quests/purezc/632/r01/Hyrule Remastered.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "This is a quest that takes my four favorite dungeons from my completed quest and puts them all into one game. Two of them have been change somewhat to make them fairly better. All of the dungeons are optional, so if you don’t like one you can just leave.", "descriptionHtml": "This is a quest that takes my four favorite dungeons from my completed quest and puts them all into one game. Two of them have been change somewhat to make them fairly better. All of the dungeons are optional, so if you don’t like one you can just leave. ", "storyHtml": "You enter this awesome world called The World!", "tipsAndCheatsHtml": "This quest has some really difficult puzzles, but since you don’t have to do any of the puzzles in this quest, you can just leave it alone and come back to it later if you really want to solve it.
One thing I would like to note is that this game has no Overworld secrets.
", "creditsHtml": "TheRock.", "rating": { "score": 1.33333, "distribution": [ 1, 1, 0, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/633": { "id": "quests/purezc/633", "index": 633, "name": "What You Deserve: A 36", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=633", "dateAdded": "15 Apr 2017", "dateUpdated": "09 Sep 2019", "approval": "auto", "authors": [ { "name": "Lüt", "id": 294641 } ], "releases": [ { "name": "r01", "date": "09 Sep 2019", "hash": "d72e1c8a6706ef6b2ea0a3bda58b1ff78b0f2f91", "resources": [ "What You Deserve v1.2.qst", "What You Deserve v1.2.txt" ] } ], "defaultPath": "quests/purezc/633/r01/What You Deserve v1.2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "WYD is a Classic NES-styled miniquest thing in which you travel through the outside thing to find the green thing, blue thing, and red thing in order to collect the 3 Triforce things to unlock the final thing, and possibly pass by a cave thing along the way.", "descriptionHtml": "This is an overhaul of a quest I made for Gouanaco's 24-hour Quest Contest. Naturally, that version had a number of rough edges and rushed areas, yet it turned out better than I expected, so I gave myself another 12 hours to revise it to (my own) acceptable standards. The new version has nearly twice as many items and secrets, large price reductions on previous items, more manageable high-level enemies, many visual design enhancements, multiple continue points across the overworld, a customized subscreen, and most of all, an expanded final dungeon that fits the progression of the first 3.

Conditionally, the quest was designed in 36 hours. Per the contest rules, resources such as tile sheets, music, sounds, and scripts were allowed to be gathered before the designing phase began. Then, once compiled, the countdown began. Minor malfunctions and other glitches were allowed to be fixed after construction, so long as we worked with what we had at the time limit. The 36-hour update followed the same guidelines, in which I finished all additional design in 12 hours, then corrected functionality issues and brief tile errors afterward.

The end result is a short and simple quest that features a slightly expanded classic-based tileset, a clear-cut 4-segmented overworld with 4 straight-forward dungeons, a story in which you go through things to collect things to open things to defeat things, a variety of characters that may or may not know more than one identical sentence, and traditional tried-and-true gameplay, all culminating in a climactic face off with Standard Ganon. Due to the quest's rushed production, you'll also find a few items / enemies / design themes / gimmicks rehashed from my first quest. Further, the quest features exceptionally Ben-tastic dialogue, as the contest was anonymous and it was suggested we spoof other designers' styles and gimmicks to confuse players.

...what, you wanted profound originality, groundbreaking graphics, sprawling dungeons, epic purpose-driven story, intricate character development, and fully scripted interfaces, all while forcing a 36-hour limit on me? Ha! You get What You Deserve.

UPDATE - SEPTEMBER 08, 2019 - v1.2 RELEASED!

This is a maintenance release that updates scripts to be compatible with newer versions of ZC, provides accurate transparency, adds proper pit functionality, tweaks some graphics and animations, improves certain item/obstacle interactions, and heavily optimizes file resources. No changes to gameplay or layout were made. Now requires ZC 2.53.0 R2 or later.
", "storyHtml": "Journey through the outside thing to find the green thing, blue thing, and red thing in order to collect the 3 Triforce things to unlock the final thing, and possibly pass by a cave thing along the way.", "tipsAndCheatsHtml": "If 1 = 1, then what do 2, 3 and 4 = ?", "creditsHtml": "Graphics:

Anthus - Overworld ground transitions
HylianFox - Boat rip from Crystalis / God Slayer
Lightwulf - Docks, arrow signs, most diagonal & 1st-tier-down dungeon tiles
Lunaria - Red Thing palette

Scripts:

Lejes - Fire Trail Reduction
Moosh - Pits
MoscowModder - Permanent Block Secrets, Triforce Secrets
Saffith - Limited Summons
Ywkls - Linked Secrets
ZoriaRPG - Stone of Gravity

And of course, Ben / Bagel's Quest 447 for inspiring the rushed dialogue.", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 3, 6 ] }, "type": "quests" }, "quests/purezc/634": { "id": "quests/purezc/634", "index": 634, "name": "TripleTri", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=634", "dateAdded": "30 Apr 2017", "dateUpdated": "03 May 2017", "approval": "pending", "authors": [ { "name": "Lulamoon31", "id": 295192 } ], "releases": [ { "name": "r01", "date": "03 May 2017", "hash": "7850441892237e5d7b516dc19533d135789dbbd9", "resources": [ "TripleTri.qst" ] } ], "defaultPath": "quests/purezc/634/r01/TripleTri.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Find the three pieces of the triforce hidden deep inside three two-level dungeons. Many master keys are spread across the land and below that give easier access to the deeper dungeons.", "descriptionHtml": "As usual, Hyrule has bowed to Ganon's will as he hides in the castle whilst monsters roam free. The three triforces have been hidden away in the dungeons of the land, and collecting them are the only hope Link has in stopping Ganon. The three dungeons have both an upper and lower portion with bosses of their own, making this a 6 dungeon quest which can be tackled in whichever order you choose. Hyrule is as secret as ever, with many secrets hidden in the overworld and even in the dungeons sometimes too. There are approximately 25 heart containers available and most classic weapons are used plus a few unique alterations of some. Most merchants are also hidden, but there are some at the main castle if you have the food to reach them.

TL;DR - 6 Dungeons, 1 3-floor Final Dungeon, many hidden overworld things, find the magic keys to not spend so much money. 3 Triforce pieces.

v1.1 - FIxed Northern Desert maze path and added the Fast Dungeon Scrolling/Smooth Vertical Scrolling rules. ^~^", "storyHtml": "After a long battle, Ganon has taken the castle although Zelda hid the 3 Triforces before being captured. A young boy named (insert hero name) has risen to the cause and come to the castle to try and take on Ganon himself.", "tipsAndCheatsHtml": "-The graveyard is a great place to search for some decent starting gear such as a Heart Container, White Sword, or Green Key 1.

-Try to clear each first floor of the three dungeons before heading into the second floors. The extra Heart Containers will help a lot.

-Get the Green Key first, Clear Green Dungeon's floor 1, then get other keys. For some reason the first green key doesn't want to stay in inventory after picking up other keys..", "creditsHtml": "Tileset - Enhanced Classic!

Musics - vgmusic and zeldadungeon.net

Nintendo for Legend of Zelda

...Capcom for Resident Evil...", "rating": { "score": 3.25, "distribution": [ 0, 0, 1, 0, 2, 0 ] }, "type": "quests" }, "quests/purezc/635": { "id": "quests/purezc/635", "index": 635, "name": "FASTER", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=635", "dateAdded": "07 May 2017", "approval": "auto", "authors": [ { "name": "strike", "id": 55787 } ], "releases": [ { "name": "r01", "date": "07 May 2017", "hash": "f920708080a72de8b27d28c8bc37b88d25ca20b7", "resources": [ "FASTER1_0.qst" ] } ], "defaultPath": "quests/purezc/635/r01/FASTER1_0.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "This is my submission from the 24 hour Quest Contest 2017. It has been polished to get rid of the rougher spots and become more seamless. The gimmick is that this game has been made to speedrun (hence the title).", "descriptionHtml": "This is my first completed quest I've submitted to the data base! This version differs from the original version I submitted for the 24 Hour Contest mostly in that the final dungeon is not as unfair. And I added a hall of fame. FASTER features:

-A 5 by 5 overworld with lots of small secrets
-2 dungeons featuring some challenging combat
-A hall of fame including the fastest speedruns of the quest (see more information below)

Since this game is designed to be speedrun, I thought it would only be appropriate to include a hall of fame sort of deal. Right now, since the quest has not been released, the hall of fame has place holder names. But PM me with your times to get included in the hall of fame in future updates of the quest. Runs with video or pictures will be prioritized over runs without any context or evidence. Also right now the only category being included is real time, meaning the in game time is irrelevant (use a timer online, anything like that to keep track). Also message me if you want to see some other category added. For some more finer print detail read the tips and cheats.

Also check the help thread on FASTER for the most up to date records (as I won't be constantly updating the quest).

That's it. Good luck and I really hope you enjoy it!", "storyHtml": "One day Link woke up and realized he had to go faster. Try to save the Princess in as little time as possible!", "tipsAndCheatsHtml": "General

-The most challenging enemies on the overworld are optional. Don't feel obligated to beat them.
-Try to get some Heart Containers before entering the final dungeon. As they'll help.
-The final boss is tricky. If you are having a lot of trouble, there is a cheese strat: stand toward the upward edge of the water where he can't hit you and spam. This is basically a free win.
-The quest is unpassworded. Feel free to look over it. This can be helpful for trying to find the best path for a speedrun. You might see something you haven't seen before.
-There is a god strat built into this game which is pretty well hidden and pretty challenging. See if you can find it.

Speedruns

-Real time forbids the use of uncapping or ~.
-Obviously, if you go in and edit the quest, your run is invalid.
-A run ends once you reach Zelda.", "creditsHtml": "Me. Nintendo. Zelda Classic. People on PureZC.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/636": { "id": "quests/purezc/636", "index": 636, "name": "Bits And Bites", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=636", "dateAdded": "12 Jun 2017", "approval": "auto", "authors": [ { "name": "I am a guy", "id": 295238 } ], "releases": [ { "name": "r01", "date": "12 Jun 2017", "hash": "a043cd5a9386a2017143d9e1cbc7316a27f2a407", "resources": [ "Bits And Bites.qst" ] } ], "defaultPath": "quests/purezc/636/r01/Bits And Bites.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "I think it has a little bit of bugs, but it has been a while so... I don't know.", "descriptionHtml": "Kind of hard in some spots", "storyHtml": "You had a vision that Zelda got kidnapped again by Ganon.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 1, "distribution": [ 2, 3, 0, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/638": { "id": "quests/purezc/638", "index": 638, "name": "4 Dungeons", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=638", "dateAdded": "15 Jun 2017", "approval": "pending", "authors": [ { "name": "lincolnpepper", "id": 294898 } ], "releases": [ { "name": "r01", "date": "15 Jun 2017", "hash": "0b88d9b963db4034356ac616386cb79176303c8e", "resources": [ "New Quest.qst" ] } ], "defaultPath": "quests/purezc/638/r01/New Quest.qst", "music": [], "images": [], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "This is the finished quest of my project fun quest. it includes 4 dungeons. no overworld other than a small path to the 1st dungeon entrance, and no other side quests or plot or bullcrap, just 4 dungeons, the ending of one connecting directly to the entrance of the other. if you enjoy puzzles and linear quests, this will be perfect for you.", "descriptionHtml": "link embarks on a journey through 4 dungeons to defeat ganon. there is no plot, no side quests, no non-linear overworld, just you, 4 dungeons, and a boss to beat.", "storyHtml": "ganon stole yo gurl. go get em.", "tipsAndCheatsHtml": "there are 4 hidden heart pieces in every dungeon and the overworld. thats the only secrets in the game.", "creditsHtml": "me for the design, me for the music and some other guy for the tiles.", "rating": { "score": 3.4, "distribution": [ 0, 0, 0, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/639": { "id": "quests/purezc/639", "index": 639, "name": "A New Dawn: Tim Allen Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=639", "dateAdded": "20 Jun 2017", "approval": "pending", "authors": [ { "name": "Phosphor", "id": 215713 } ], "releases": [ { "name": "r01", "date": "20 Jun 2017", "hash": "547c6809260b840f541c3fe92883b832324707b6", "resources": [ "ANewDawn1.25_Tim_Allen_Edition.qst" ] } ], "defaultPath": "quests/purezc/639/r01/ANewDawn1.25_Tim_Allen_Edition.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "So a few months ago, probably while I was high or dazed from a fever or something, I thought it'd be a good idea to take my first quest and change every sound effect to the Tim Allen grunt. Then I changed every midi to the home improvement theme. Then I changed every line Link said to a a Tim Allen one-liner. I don't know why I made this.

If you want to play the actual game, unmodified, the quest is here: https://www.purezc.ne...e=quests&id=326", "descriptionHtml": "A New Dawn, but everything has been Timified. Well, everything except the graphics.", "storyHtml": "Tim's got a thing for tools. Al stole his girl and is using the Triforce of flannel for evil or something. Collect the triforce and stop him.", "tipsAndCheatsHtml": "You probably want to mute the music after a while. I played it for 5 minutes and my ears are bleeding.", "creditsHtml": "Tim Allen
Everyone involved in the creation of A New Dawn", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/640": { "id": "quests/purezc/640", "index": 640, "name": "Tabula Rasa", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=640", "dateAdded": "17 Jul 2017", "dateUpdated": "05 Aug 2017", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "05 Aug 2017", "hash": "28d7d7eab151b0e6719a16b253a07fa568573e38", "resources": [ "Tabula Rasa.qst" ] } ], "defaultPath": "quests/purezc/640/r01/Tabula Rasa.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "In this quest, you start with nothing. Literally nothing. You have to relearn basic features such as moving around, having a subscreen, being able to use your buttons, etc. Even the title screen and the cutscene explaining the storyline have to be found within the game.", "descriptionHtml": "\"Tabula rasa is a Latin phrase often translated as \"blank slate\" in English and originates from the Roman tabula used for notes, which was blanked by heating the wax and then smoothing it. This roughly equates to the English term \"blank slate\" (or, more literally, \"erased slate\") which refers to the emptiness of a slate sheet previous to it being written on with chalk.\"
(Wikipedia)

In this quest, you start with nothing. Literally nothing. You have to relearn basic features such as moving around, having a subscreen, being able to use your buttons, etc. Even the title screen and the cutscene explaining the storyline have to be found within the game.

You can expect meta jokes, fake glitches, and about one hour of gameplay for a first time player.

NB:
- The quest expects you to be familiar with Zelda 1 and ZeldaClassic.
- If you find a glitch, it probably isn't a real one.", "storyHtml": "Find the storyline within the game.", "tipsAndCheatsHtml": "If you want to see your item completion %, you have to find the active subscreen.", "creditsHtml": "Scripts: Jamian
Tileset: Instrumentality
Beta testers: Artistic, Evan20000, Mister Snooze, Moosh", "rating": { "score": 4.27273, "distribution": [ 0, 0, 0, 0, 6, 4 ] }, "type": "quests" }, "quests/purezc/642": { "id": "quests/purezc/642", "index": 642, "name": "Rainbow Land", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=642", "dateAdded": "29 Aug 2017", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "29 Aug 2017", "hash": "6b12196ca56fb1c6b3c17ec87e06ecd32e58918c", "resources": [ "Rainbow Land.qst" ] } ], "defaultPath": "quests/purezc/642/r01/Rainbow Land.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "Made for the one month Metroidvania Contest with a very non-lineaer approach on the world design.", "descriptionHtml": "Made for the one month Metroidvania Contest with a very non-lineaer approach on the world design.

Changes made since the contest entry:

Snow area has been redesign
One small change in the black and blue area
One small change in the blue area", "storyHtml": "Go get the rainbow peices for that nice old man.", "tipsAndCheatsHtml": "If something seems to hard at the time, come back to it later.", "creditsHtml": "Music:
Super Mario Kart
Duke Nukem 3d
Tales of Symphonia

Scripts:
Moosh
Moscowmodder
TheRock

Graphics:
Nintendo
TheRock", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/643": { "id": "quests/purezc/643", "index": 643, "name": "The Legend of Zelda: Beginnings", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=643", "dateAdded": "30 Aug 2017", "dateUpdated": "29 Sep 2019", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "29 Sep 2019", "hash": "26f63322dd113fa2f8ed3cdc459d4f2e7b54f51c", "resources": [ "TLoZ Beginnings.qst" ] } ], "defaultPath": "quests/purezc/643/r01/TLoZ Beginnings.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "This quest uses enhanced music! They can be downloaded right here: Enhanced Music

Refer to the description for more info on any updates or new changes to the quest.", "descriptionHtml": "Welcome to TLoZ: Beginnings, a short Z1 style quest aimed at giving people a very nostalgic feel. I tried to challenge myself and make it so that the quest is as non-linear as possible. Because of that, almost the whole world is open to you as soon as you start and it is possible to get into most dungeons early. Sequence breaking is encouraged if you wish to challenge yourself and see what you can get in later dungeons. You may not be able to complete later dungeons fully early on, but you can get some stuff before tackling earlier dungeons. It's all up to you if you wish to do things in order or not.

Other random features include:
- Slightly updated gameplay. Slash and diagonal movement are enabled, and a slightly wider variety of items from the standard Z1 set.
- Z2 enemy tier system. Generally goes from Orange -> Red -> Blue, but some enemies disobey this system.
- Secrets everywhere! Sometimes they're in obvious locations, other times they're not.
- Heart Pieces instead of Heart Containers, just to make exploration a bit more worth it.
- No door repairs anywhere. Bet you'll love that :P

UPDATE LOG
29/09/2019 1st Quest Update:
- Tweaked most dungeons by adding in shortcuts and more ways to travel through dungeons. If you can find the new paths, you could even skip some keys and jump ahead a bit! Some dungeons have remained untouched.
- Made some enemies more consistent with the colour tiers (e.g. you won't find blue octoroks in the overworld anymore, they're dark red now)
- Gohma rooms now have at least one door open in the event of running out of rupees for the arrows. The exception is the red Gohma in Level 2 as the Hookshot can hurt it.
- Converted all songs to .ogg format.
- Spacebar map is now enabled for all dungeons. This should allow making dungeons a bit more manageable in case you find yourself going in loops.
- Quest is now fully compatible with 2.53!
- Plans for a second quest are now on the way!
", "storyHtml": "The standard Zelda 1 story. Nothing different here.", "tipsAndCheatsHtml": "- Remember that secrets are almost everywhere! Be sure to inspect as much as you can and most secrets always follow a certain kind of logic with where they are placed on the screen.
- If some secrets are too hard to find, there is a Lens of Truth that is available late game so you can find those last Heart Pieces or a bit of extra money, but for a hefty price.
- All dungeon rooms are shown on the map in each dungeon, so you don't need to worry about extra rooms hiding outside the map. The only exception to this is one room in Level 9, but if you remember what Z1 did, then you should be fine.
- Exploration is key!", "creditsHtml": "Big thanks to RedmageAdam for his huge set of dungeon maps that can be found here. All dungeon map designs in this quest were taken from that collection.

Also a big thanks to my beta testers:
- CDi-Fails
- Lut
- LunarRedMage
Without them, I probably would've ended up leaving a whole load of random bugs and some weird design choices in the quest. Also thanks to LunarRedMage for the cool bomb bag idea that I never thought of using before.

And some music credits:

- 1st Quest -
Games:
- Four Swords Adventures (Overworld, Levels 1 & 5)
- Wind Waker (Levels 3 & 6)
- Ocarina of Time (Level 8 )
- Twilight Princess (Level 2)
- Pokemon Mystery Dungeon: Explorers of Sky (Level 7) (thanks to CDi-Fails for suggesting this one)
- Minish Cap (Level 4)
Song Artists:
- ParagonX9 (Level 9)

- 2nd Quest -
Coming soon!

If I missed out anything else, please tell me!", "rating": { "score": 3.8, "distribution": [ 0, 0, 0, 1, 2, 1 ] }, "type": "quests" }, "quests/purezc/644": { "id": "quests/purezc/644", "index": 644, "name": "Ganon's Revenge II: Destiny of a Hero", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=644", "dateAdded": "01 Sep 2017", "dateUpdated": "17 Nov 2017", "approval": "auto", "authors": [ { "name": "Rambly", "id": 958 } ], "releases": [ { "name": "r01", "date": "17 Nov 2017", "hash": "cdd68053716937f0013a28d5e42058b8489829f5", "resources": [ "GRII-readme.txt", "GRII.qst" ] } ], "defaultPath": "quests/purezc/644/r01/GRII.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "This is an old quest I made in 2003. This quest bears no relation to Legend of Zelda Ganon's Revenge by cousinoer5 -- the title is a coincidence.", "descriptionHtml": "Hello. This is a quest I made in 2002-2003. This version, specifically, is an update to the 2003 version that was never publicly released that had two dungeons left unfinished and lots of the overworld removed. I decided restore the missing overworld sections and make the two dungeons that were originally supposed to be in, fix a lottttt of bugs, and release it for whatever reason. I'm basically only submitting it here because I want all my finished quests to be easily available and not lost on some old webpage nobody can find.

It's not super good and it's pretty badly dated, even for a 1.92-era quest. I'd say the difficulty is somewhere between easy and moderate, with weird random spikes here and there and an overall decline in difficulty as the quest goes on, depending on how much extra equipment you find.

There's a lot more in the readme.

A few other things:
- As stated before, this quest bears no relation to the \"Legend of Zelda Ganon's Revenge\" by cousinoer5. As far as I know, both this quest and its predecessor \"Ganon's Revenge\" predate his, and the same names are a coincidence.
- A few of you might remember this quest better as Agahnim's Revenge DX -- I attempted a reboot in like 2005. It was pretty lazy and mostly went nowhere and I never did anything past Level 2.
- I decided when I was updating the quest to also upgrade it to 2.10. Mostly I did this because it was slightly more convenient for me to develop in, but I also went ahead and added Farore's Wind and Nayru's Love to the quest. I also decided to take advantage of Link Tile Mod and made it so that Link's hands change color when he gets gloves, similar to ALTTP.

Last updated: 11/17/2017. Current version: 1.99.5.", "storyHtml": "None, really", "tipsAndCheatsHtml": "- You can beat levels 2-4 and levels 5-6 in whatever order you want. (level 1 -> levels 2, 3, 4 -> levels 5, 6 -> level 7 -> level 8 -> level 9)
- All 2.10 inventory items are obtainable.
- There are a total of 21 heart containers in this quest. You start with 4 heart containers and get 8 from the Triforce dungeons, 1 from a mini-dungeon, and 1 from the final dungeon. There are 28 heart pieces (7 heart containers) to be found. There's one hidden heart piece in every major (level #) dungeon.
- There are a total of 8 magic containers in this quest. You start with one and can find 7 more.
- You can carry up to 26 bombs after all the bomb upgrades; two in north Hyrule and two in south Hyrule.
- You can get the White Sword somewhere after beating level 2, level 3, or level 4.
- The Lens of Truth may be obtained after beating the first 4 levels.
- The Bow may be found in the Haunted Forest. It's on a hidden screen, not long before level 3.
- There's one hint guy per level. There's also a few hints on the overworld.", "creditsHtml": "- Elebreed/skateboarder11 (many dungeon tiles)
- Phantom Menace (original BS tileset)
- Valerie (BS new enemy tiles, dungeon tiles)
- Radien (dungeon pots, other misc. dungeon tiles, some items)
- Aegis Runestone (inadvertently possibly a tile here and there*)
- Wild Bill (swords, rings for the three Goddess powers, torches in dungeons, some items, rain and snow, title screen, ALTTP forest overhangs, shadow effect in Shadow Palace/Temple of the Dead)
- Warlock (Dark Mountain skulls and overhangs)
- Dechipher (treasure chests)
- Ben (message more tiles)
- Alucard648 (several suggestions and bug reports)
- special thanks to Eryn and Elebreed (once again)
- tons of MIDIs from vgmusic.com, use Quest -> MIDI Info...

* I very stupidly used Aegis Runestone's \"In the Midst of Darkness\" demo as a base without asking for permission back when I was first making it in 2002 (also incidentally why I didn't release this quest when I originally finished it). It was the only incarnation of the BS tileset I had handy at the time. I've since taken the liberty of carefully editing out as much as I can that belongs to him (it uses a lot of New BS tiles now), but a few concepts (notably the glowing eyes on wall decorations, although they're actually different from his tiles) remain. Sorry for ganking your style. A tile or two might remain as well, but I tried my best.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/645": { "id": "quests/purezc/645", "index": 645, "name": "Fragments of Old", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=645", "dateAdded": "07 Sep 2017", "approval": "pending", "authors": [ { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "07 Sep 2017", "hash": "e1a2056616be35ac652eac9331ca225b9915a7ef", "resources": [ "Fragments_of_Old.qst" ] } ], "defaultPath": "quests/purezc/645/r01/Fragments_of_Old.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "Fragments of Old is your basic Z1-clone. Nothing fancy or anything, just nostalgia. Uses enchanced music, found here: https://www.dropbox..../Music.rar?dl=0", "descriptionHtml": "Fragments of Old is your basic Z1-clone. Nothing fancy or anything, just nostalgia.
It follows Z1-style design as closely as possible, but some quality-of-life updates have been made that were not in Z1:
-faster scrolling
-8-way movement
-NO DOOR REPAIRS", "storyHtml": "The same as Z1, nothing new to see here.", "tipsAndCheatsHtml": "Explore. You can enter 6 out of the 8 dungeons from the start. You might not be able to beat them if you decide to try to tackle them out of order, but you can still explore them and try to find items early!

No heart pieces, so 5 Heart Containers are located in the overworld.", "creditsHtml": "Nintendo for making Zelda 1.
Armageddon Games and PureZC for everything ZC.
Me for making the quest.
Eddy for testing the quest.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 2, 0, 1 ] }, "type": "quests" }, "quests/purezc/646": { "id": "quests/purezc/646", "index": 646, "name": "Starshooter Supreme", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=646", "dateAdded": "21 Sep 2017", "approval": "disallowed", "authors": [ { "name": "Gleeok", "id": 6112 } ], "releases": [ { "name": "r01", "date": "21 Sep 2017", "hash": "7e9ccd1285ec88e37046689f6e367f193c602b94", "resources": [ "Starshooter Supreme 250.qst" ] } ], "defaultPath": "quests/purezc/646/r01/Starshooter Supreme 250.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "*This is a re-release of the previously unreleased purezc release of Starshooter Supreme from 2010*

Battle the invading triangles, armored triangles, squares, and circles to survive. If the level timer reaches zero, it's game over.", "descriptionHtml": "---CONTROLS---

Button A - Fire main cannon
Button B - Fire homing missiles
Button L - Rotate Counter-Clockwise
Button R - Rotate Clockwise
Button L+R - Raise Deflection Shield
Button Ex1 - Shoot Teleporting Bullet
Button Ex2 - Engage Ion-Cannon
Button Ex3 - Replenish health at the cost of remaining energy
Button Ex4 or Start - Booster Thrusters


This quest is playable on a single screen and is entirely scripted. The goal of this project was to create a game with a retro look while utilizing and creating as many 2.5 scripting features as possible (Note: This was back in early 2010 when there were not as many script features). The graphics are almost entirely pragmatic--there are very little actual sprites being rendered.

This game features: Senseless violence and explosions; bullet flurries; random teleportation; particle effects; and more blood than you can fill your bathtub with. This is a fast paced shooter all about enemies that bleed. Fun stuff for sure.", "storyHtml": "Everybody dies... :(", "tipsAndCheatsHtml": "Try and make it to Level 33 before your heart explodes.", "creditsHtml": "Special thanks to ZoriaRPG for getting this working in 2.50 from an early alpha version of ZC from 2010. Also thanks to my original beta testers: jerome, Migokalle, and lucas92.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/647": { "id": "quests/purezc/647", "index": 647, "name": "IcyZelda2nd.qst", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=647", "dateAdded": "23 Nov 2017", "dateUpdated": "26 Nov 2017", "approval": "auto", "authors": [ { "name": "satokoaddict96", "id": 295156 } ], "releases": [ { "name": "r01", "date": "26 Nov 2017", "hash": "3429d56fb13be34fa1d26b949832a7edb6b29439", "resources": [ "2nd Quest Info.txt", "IcyZelda2nd.qst", "Notable Changes.txt" ] } ], "defaultPath": "quests/purezc/647/r01/IcyZelda2nd.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50.2", "informationHtml": "This quest is a sequel to my first quest \"IcyZelda.qst\" and also uses the New 1st tileset, but with a lot of adds. The quest has 9 main dungeons, 2 extra dungeons and feels pretty relatable to the original NES Zelda. Enemies are edited a lot in this quest, and also has a few custom ones. Difficulty is medium and not too hard, but not very beginner friendly.", "descriptionHtml": "I spent a bit over 2 months creating this quest. Most quest editor functions are used except for custom scripts.

- Gameplay overall is fast-paced.
- Puzzles are uncommon, but there are a few.
- Many enemies are edited and usually deal more damage.
- Items that can be used to attack deal more damage and are more usable.
- Lots of areas to explore.", "storyHtml": "N/A", "tipsAndCheatsHtml": "For general quest information check out the two text files that come along with the quest file.", "creditsHtml": "N/A", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 0, 2, 0 ] }, "type": "quests" }, "quests/purezc/648": { "id": "quests/purezc/648", "index": 648, "name": "Linked Seasons", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=648", "dateAdded": "01 Dec 2017", "dateUpdated": "25 Apr 2018", "approval": "pending", "authors": [ { "name": "NoeL", "id": 363 } ], "releases": [ { "name": "r01", "date": "25 Apr 2018", "hash": "4c7f7df9013d44811ffa611fc6dee8ca83948353", "resources": [ "Linked-Seasons1.3.qst" ] } ], "defaultPath": "quests/purezc/648/r01/Linked-Seasons1.3.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/iZkRhtPz3Pg", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "Posted Image Dynamic overworld that changes with the seasons, opening up new exploration potential!
Posted Image Four exciting dungeons!
Posted Image Classic Zelda feel with a fresh coat of paint!", "descriptionHtml": "Like the tileset and want to use it for your own quest? It's under constant development - check here for the latest news!", "storyHtml": "Ganon has sealed himself inside Hyrule Castle. Unite the Triforce and whoop his butt once again!", "tipsAndCheatsHtml": "Try to upgrade your sword and tunic before attempting level 3.", "creditsHtml": "Youtube Let's Play - NewJourneysFire", "rating": { "score": 4.22222, "distribution": [ 0, 0, 0, 0, 5, 3 ] }, "type": "quests" }, "quests/purezc/649": { "id": "quests/purezc/649", "index": 649, "name": "The Glory Squad", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=649", "dateAdded": "25 Dec 2017", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 } ], "releases": [ { "name": "r01", "date": "25 Dec 2017", "hash": "a4aef786b7427d35b90c6e68a1719d0de6fb336d", "resources": [ "GlorySquad.qst" ] } ], "defaultPath": "quests/purezc/649/r01/GlorySquad.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "A30502355's 7th and biggest quest yet!

For those who played the expo entry this year, this is the same quest with only a few minor changes. It should be compatible with your save. If not, just keep playing the expo entry as it's still about the same quality.", "descriptionHtml": "- 20+ hours of gameplay
- Story that will do more than drive the game
- Many elements taken from Final Fantasy III
- Lots of simple yet head-scratching puzzles
- 9 dungeons + 3 bonus dungeons
- Huge Overworld with lots of secrets
- MIDIs from your favorite game, TV shows, and Christmas carol
- Trading sequence with a nice reward at the end
- Play as different forms, like a baby, or a fairy. All with slightly different gimmicks
- Have the option to play a moogle for most of the quest. A good challenge mode, no rewards for playing it, though.


Note: Do not F6 in cutscenes. The reason for this is because I use a lot of string control codes. You will break the quest if you do.

Link to Expo topic.", "storyHtml": "Don't worry if you get confused in the intro, it'll all be explained when you go along the story.


Once upon a time, there was a sword, called the Master Sword. It has the Triforce infused in it. With that, the Master Sword has great power, and the Hylian Crown held onto it's power, only for the Triforce to break into three pieces. Making the Master Sword useless. One of the Triforces split into eight other pieces. Those eight other pieces are known as the Clocks of Courage. 2000 years later, people forgot about the Master Sword's powers. Until a crime group vowed to recover the Triforce and dismantle the Hylian Government. That group is known as the Glory Squad, and their intentions are bold, and vile. Only a hero like Link could save Hyrule from the Glory Squad. He must also recover the Triforces and get to the Master Sword before the Glory Squad does. This includes having to recover the eight Clocks of Courage.", "tipsAndCheatsHtml": "Explore! That's the key to success in this quest. If you find a certain dungeon difficult. Leave and find some upgrades. For dungeons that don't let you leave, don't worry, you'll still be able to have enough resources to pull through. Just believe in yourself!

Once you have the Forbidden Pass and Power Bracelet, you can get the Knight's mail which cuts damage in half. I can't stress how important this is to get it early. As the item is optional, but very valuable to those who struggle with this game's rather hard difficulty later on. But you can definitely beat certain later levels without it.", "creditsHtml": "You will get a more expanded credits once you beat the game. But here are the most valuable ones.

Creator of Zelda:
Nintendo

Graphics:
Lightwulf
Noel
DragonDePlatino

Scripts:
Moosh
Saffith
Lejes
Kurt91
HuggetSukker
Justin
Avataro
Freya
Colossal
Mero
Fox
Jamain
dragonsword

Playtesters:
Me
Eddy
Shane
Yoshi
Dimentio
2016 / 2017 PZC Fall Expo", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 1, 3, 9 ] }, "type": "quests" }, "quests/purezc/650": { "id": "quests/purezc/650", "index": 650, "name": "Melvin the Moblin", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=650", "dateAdded": "27 Dec 2017", "dateUpdated": "25 Jan 2018", "approval": "auto", "authors": [ { "name": "Smiles the Death Bringer", "id": 54311 } ], "releases": [ { "name": "r01", "date": "25 Jan 2018", "hash": "e9a571157b3b5e3b61243a2a8a8589402ddc725f", "resources": [ "MtM1.0.qst" ] } ], "defaultPath": "quests/purezc/650/r01/MtM1.0.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/CuOqWVdS24I", "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "Melvin the Moblin is a quest that I have been working on for 9 years now. It's filled with large complex dungeons, a massive world, and plenty of side quests to do.", "descriptionHtml": "Update: Fixed some warp problems, fixed being able to skip the item in Level 8.
Melvin the Moblin is a Quest similar to A Link to the Past in terms of dungeon design, while the story is mainly comedic. Melvin the Moblin contains 9 main dungeons, and 2 optional ones, and a massive overworld.", "storyHtml": "Times are tough in Hyrule. With the invention of the lawn-mower, the economy is inflating and shows no sign of slowing. Because of this, Melvin Ignatius Drogma, mini-boss of the Chaos Temple, gets laid off of work, as the president of Dragmire Inc., Ganon, believes that his Dungeon is no longer profitable. Melvin then finds himself in a new job, the money is nice, but it may be more challenging than he bargained for.", "tipsAndCheatsHtml": "- Underneath Hyrule Field lies a massive dungeon called Dan's Labyrinth. This dungeon has over a dozen different sections, each with it's own treasures.
- Later on, you will access the Arena, which can be played to win prizes.", "creditsHtml": "Created by William Kracko
Play-tested by Christian Pickett, Matthew Rivas, and Mical Welch", "rating": { "score": 4.14286, "distribution": [ 0, 0, 0, 1, 2, 3 ] }, "type": "quests" }, "quests/purezc/651": { "id": "quests/purezc/651", "index": 651, "name": "Mirage Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=651", "dateAdded": "30 Dec 2017", "dateUpdated": "04 Oct 2020", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "04 Oct 2020", "hash": "edd30da67cbbfe44b3a701836512f0b5ecb9a827", "resources": [ "MirageIsland.qst" ] } ], "defaultPath": "quests/purezc/651/r01/MirageIsland.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Mirage Island is a quest where most of the content is randomized. As a result, you will get a different experience each run. You also have a variety of options for how the quest is randomized, including length for those who like longer or shorter quests.

Update 1.18: Fixed quirks with saving in Shrines. Added visual clue to a gimmick in a late Shrine. Fixed Fairy requirements. Something terrible is easier to find.

Update 1.19: Fixed Somaria costing Life bug.", "descriptionHtml": "Mirage Island is a little different from other Zelda games. There is no Triforce, no Ganon, no Zelda. Instead, you have an Island. But it's a bit more complicated than that.

The locations on the Island, the items you can find, and the Shrines (which are the dungeons) are randomized. In fact, you won't actually see everything in a single run (though with some options you can get close). Part of the challenge is not knowing what you'll encounter each run, and which key items will be needed to complete the different Shrines.

The Shrines are a big factor in the experience. There are 4 Tiers of Shrines. Higher Tiers have stronger enemies and require more key items to complete. There is also the Elder Shrine, guarded by the Elder. To be allowed into the Elder Shrine, you must complete a random request from the Elder.

As a result, you (usually) don't need to complete all the main Shrines to enter the Elder Shrine and complete the quest. The more you explore, the better geared you can be for the later Shrines.

However, there are a bunch of options presented at the start of the quest, which can further change the experience of each run. Like other quests with a Randomizer, you can always use a seed to produce the same results.", "storyHtml": "Link and Storms do not get along. After having his Raft stuck by lightning, he finds himself on Mirage Island, a place know to exist, yet none have actually seen... or at least, have actually returned from.

The Island is quite large and does have some locals. It seems like it is impossible to leave the Island, but there are several mysterious Shrines hidden all across the Island. The Islanders answer to the Elder, who watches over the Elder Shrine, the most complex and difficult Shrine on the Island. Could answers await inside? But Link has lost all his gear when he shipwrecked. And the Elder does not let anyone into the Elder Shrine who are not worthy.

Now is the time to explore this strange Island, find helpful gear to combat the dangers, and solve the mysteries of the Shrines.", "tipsAndCheatsHtml": "This quest makes use of all the Ex buttons. You may want to set them up in the controls.

L, R, Ex1, and Ex2 are used for weapon cycling.

Ex3 is very useful. It pulls up a custom map of the Island to see what caves you've visited. The Island is made up of a 16 x 16 grid, split into North and South. You can move the map cursor and scroll between the two halves. You can also use A and B to change the color of the selected cave to MARK places for whatever reason you like.

Ex4 displays a counter of the number of item locations of the current area, and the number checked. This does include chests that contain keys, maps, and Heart Containers from bosses.

Bosses will drop a Heart Container, unless certain options make them drop Heart Pieces instead. If you want more Hearts, defeat more bosses.

Some passive items will almost always appear after the boss of a Shrine. If you want to find more of these upgrades, complete more Shrines.

Each shop type can appear up to 3 times. Purchasing a major item from a shop will make it disappear from any extra copies of it. You can also find caves that let you get some shop items for free, if you have not bought them yet. Save rupees by looking for the freebies first.

There are also a pair of Chest Mini-games. Unlike the money making games, you pay to open each chest and keep what's inside. These chests will contain major items, so save up to open all of them. You don't need the rupees to open all of them at once though.

Key items are grouped by Tier. Later Tiers require some key items from the previous Tier and potentially ALL key items from even earlier ones. It is worth exploring earlier Tiers for key items before later ones.

You always start in a house. There are 16 houses on the Island. Many of these contain shops that can contain early key items.

Two of the Tier I Shrines will appear in dungeon structures on the Island. This can help find the early Shrines easier.

Later Shrines are more hidden. You won't find them by checking open caves.

Although keys can work on any lock like in Zelda 1, the number of keys/locks per Shrine is a 1 to 1 ratio. Sometimes buying an extra key will save time, even if you are going for 100% item locations.

One option for length is called Grand Tour. This makes ALL Shrines AND Elder Shrines to appear. This tends to create a very long run; it might be worth playing a few shorter runs first to get a feel for how things work.

If you get stuck, the hints from the Islanders can help.

Using the Ex3 Map to mark locations to return to is VERY helpful. Pick a color you like for this and stick with it.

There are actually multiple endings. I suspect one of them will be very nice for a low% run.

Some items will vary from run to run. Some can be used in place of key items from sequence breaks.

Doing another run? The Ex Buttons set the options to a bunch of defaults. These defaults reflect a couple of scenarios: Lots of Items, Minimal Items, Closer to Z1, and All Item Locations Filled. If you want to be surprised, the MAP button randomly sets the options... but you don't know what it sets them to.

You can choose the number of \"Extra Weapons\" that appear in a run. These are the last few rows of items in the inventory, and all are optional. There are a lot of different weapons you can find, and you can also control what styles of weapons appear. If you have more than 5 extra weapons, the first row of 5 is the one affected by the style option.

Plays fine in 2.53, also fairly stable in 2.55", "creditsHtml": "DragonDePlatino for the original Koten tileset.

VGMusic for all the midis.

All my Beta Testers for input and bug locating.

RandoMania for showcasing this in a Randothon.", "rating": { "score": 4.625, "distribution": [ 0, 0, 0, 0, 1, 6 ] }, "type": "quests" }, "quests/purezc/652": { "id": "quests/purezc/652", "index": 652, "name": "Zelda: Silent World.", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=652", "dateAdded": "11 Jan 2018", "dateUpdated": "01 Apr 2018", "approval": "pending", "authors": [ { "name": "eduardas", "id": 295145 } ], "releases": [ { "name": "r01", "date": "01 Apr 2018", "hash": "d9f0540f65199a143808246e24cd4523e9d539a7", "resources": [ "Silent World. (2).qst" ] } ], "defaultPath": "quests/purezc/652/r01/Silent World. (2).qst", "music": [], "videoUrl": "https://www.youtube.com/embed/WgE_kKoAm7E", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "After twenty years of sleeping, Link wakes up and finds out that the Ganon and his secret evil companion have kidnapped the rest of humanity. To save his friends and the princess Zelda, Link is off for another journey around the Hyrule World.", "descriptionHtml": "The game includes five different worlds, nine classic NES dungeons, and a great amount of other type of dungeons.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "The quest was created by Eduardas.
All other rights belong to NES.", "rating": { "score": 3.33333, "distribution": [ 3, 1, 0, 0, 1, 6 ] }, "type": "quests" }, "quests/purezc/653": { "id": "quests/purezc/653", "index": 653, "type": "quests", "name": "Link's Grand Adventure 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=653", "dateAdded": "13 Jan 2018", "dateUpdated": "31 May 2021", "approval": "pending", "authors": [ { "name": "Emily", "id": 295070 } ], "releases": [ { "name": "r04", "date": "30 May 2021", "hash": "bdc10ba4e629f8f4862c8734732d6559fd10bffb", "resources": [ "Link's Grand Adventure 2.qst" ] }, { "name": "r03", "date": "30 May 2021", "hash": "63c0bf59690c0438de499faefb91c421690afc37", "resources": [] }, { "name": "r02", "date": "30 May 2021", "hash": "a1d8f0456d51153e37237e03daad4ecaa7493f99", "resources": [] }, { "name": "r01", "date": "31 May 2021", "hash": "bdc10ba4e629f8f4862c8734732d6559fd10bffb", "resources": [ "Link's Grand Adventure 2.qst" ] } ], "defaultPath": "quests/purezc/653/r04/Link's Grand Adventure 2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "12 Dungeons, light scripting. Somewhat similar to NES Zelda, although a bit more linear. Keep an eye out for secrets!", "descriptionHtml": "My second quest, first one was never submitted (because it was absolutely terrible and I never got around to finishing the gamebreaking bugs). Full overworld, including 12 dungeons you must progress through (counting Ganon's Lair). Secrets all around, including a secret bonus dungeon.
Includes sideview gravity segments, with scripts allowing ladders and jump-through platforms.

PATCH 1/14/2018: Fixed Continue screen text.
Version 1.1 PATCH 1/16/2018: Fixed game-breaking bug with Sideview Ladder script

Version 1.2 1/21/2018:
Balance change in Dungeon 6, new script to remove a bug. Made lock blocks in level 1 more obvious. Numbered the 3 dungeon 3's separately. Added additional magic container to a dungeon to avoid being unable to use the wand due to not finding a hidden one. NOT compatible with older saves!", "storyHtml": "Standard NES story- Ganon took Zelda, go save her!", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Credits included in-quest after you defeat Ganon!", "rating": { "score": 3, "distribution": [ 0, 0, 1, 1, 1, 0 ] } }, "quests/purezc/654": { "id": "quests/purezc/654", "index": 654, "name": "Another Land 2: Mirago Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=654", "dateAdded": "23 Jan 2018", "dateUpdated": "27 Feb 2018", "approval": "auto", "authors": [ { "name": "Castelia", "id": 295014 } ], "releases": [ { "name": "r01", "date": "27 Feb 2018", "hash": "f8dee6218a5deca36c177716764e77300d4a5538", "resources": [ "AL2.qst", "another land 2 heart pieces.rtf", "mirago island geography (for fun).rtf" ] } ], "defaultPath": "quests/purezc/654/r01/AL2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "The sequel that nobody asked for. Took just under a year of on-and-off design to create.", "descriptionHtml": "It's Another Land 2, everybody! I started work on this quest a few weeks after completing Another Land, since I had some new ideas for quests, and decided to get to work on something new. This quest actually has eight proper dungeons with Triforce pieces at the ends, so that's something to maybe look forward to. I actually tested the entire quest this time, so hopefully it should have less issues than the original Another Land did. However, if you do come across any bugs or other oddities, don't hesitate to send me a PM or use the topic I'll create.
UPDATE: Fixed something in the Swamp Palace where you'd be short one key and unable to get the Bow. Hopefully.
UPDATE2: Pretty big update! Fixed a bunch of bugs, added text boxes, and just generally made touch-ups here and there to hopefully enhance the experience.", "storyHtml": "After Link defeated Ganon in Another Land, his Wizzrobe minions were extremely angry, so after letting off some steam by destroying the mountain near Ganon's Lair, they set off to find Link. They found him rafting back to Hyrule with Zelda, so they sent them off-course, snatching Zelda up along the way. The Wizzrobes knew that Zelda's Triforce could revive anything from the dead, and they planned to use it on Ganon. Zelda, knowing this, split the Triforce up, but before she could warn Link against collecting them, she was taken to Ganon's Lair. Link saw the shards fly off to a nearby island by the name of Mirago Island, so he set off there to begin his search.", "tipsAndCheatsHtml": "- Keep an eye out at all times. I tried not to make things cryptic, but there probably are cryptic puzzles and stuff anyway.
- There's 36 Heart Pieces to grab. Not as many as the original, but still quite a bit.
- Green-tinted doors in East Myragon can be blown open using Bombs. The orange door in West Myragon requires a Super Bomb to open.
- Be sure that you have both the Arrow and Quiver before entering Level 2.
- If you can't burn a suspicious tree down, shoot it with an arrow. If that doesn't work, slash it. If none of those work, then you either need an upgrade, or that tree can't be removed.
- In Level 4, when you see objects with red on them (wall pillars, blocks, etc.), your Raft can go another direction.
- After Level 5, use the Lens to locate the area's exit, against the northern wall.
- Make sure you do everything you need to do before entering Level 7. You won't be able to explore the world again until after Level 8.", "creditsHtml": "- Castelia (for quest design)
- Moosh (for the Instrumentality tileset used)
- VGMusic, KHInsider, and Zelda Dungeon (for the MIDIs)
- Various people on Discord (for providing help and feedback, especially Shane for playing the quest and pointing out a bunch of stuff to me)", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 1, 2, 0 ] }, "type": "quests" }, "quests/purezc/655": { "id": "quests/purezc/655", "index": 655, "type": "quests", "name": "Link's Grand Adventure 3", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=655", "dateAdded": "01 Feb 2018", "dateUpdated": "31 May 2021", "approval": "pending", "authors": [ { "name": "Emily", "id": 295070 } ], "releases": [ { "name": "r04", "date": "30 May 2021", "hash": "6f8535670e0c4a522cc794ca2e177aa1c57764ba", "resources": [ "Link's Grand Adventure 3.qst" ] }, { "name": "r03", "date": "30 May 2021", "hash": "a96ace4eee2699b380c9f0290450aaa701251579", "resources": [] }, { "name": "r02", "date": "30 May 2021", "hash": "f37b53e9d3fc70974ca4ae8f00b01657e98d23bf", "resources": [] }, { "name": "r01", "date": "31 May 2021", "hash": "6f8535670e0c4a522cc794ca2e177aa1c57764ba", "resources": [ "Link's Grand Adventure 3.qst" ] } ], "defaultPath": "quests/purezc/655/r04/Link's Grand Adventure 3.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Completely custom graphics, and quite a few custom scripts specifically for this quest! Still holds well to NES style, with the dungeons completable in almost any order.", "descriptionHtml": "The pride and joy of the last 3 weeks of my life.
Complete the dungeons in any order, and explore the whole overworld from the start!
Custom scripted behaviors including ice physics, mirror puzzles, and more!", "storyHtml": "Ganon has kidnapped Princess Zelda! Again! Save her!", "tipsAndCheatsHtml": "Talk to the townsfolk. They might have some helpful tips for you.", "creditsHtml": "Music:
---Gerudo [PureZC]---
Haunted-- Well
A Sad Tune-- Graveyard
Dream-- Mountain Dungeon 2
Town Melody-- Town
---Espilan[PureZC]---
The Storm-- Forest Dungeon
Wanderers of the Past-- Desert Dungeon
Five Sides to Everything-- Credits
Away From the Dark-- Mountain Dungeon 1
Fires of Life-- Ganon's Lair
Angels of the Light and Dark(w/ Oulisa)-- Water Dungeon
Nature's Sonata Remake-- Grass Dungeon
And I Find Myself-- Main Overworld
---NickLegends[PureZC]---
Piano Acquired BGM-- Ice Dungeon
---Wolfo[PureZC]---
Adventure Anywhere-- Mountain Overworld
---Vargen[PureZC]---
When Winter Arrives-- Ice Overworld
---arimadios[PureZC]---
Desert of Mysteries-- Desert Overworld
---Oulisa[PureZC]---
Monarchy of the Malevolent Heavens-- Ganon fight
---B1itz Lunar[vgmusic]---
Royal Crypt-Minish Cap-- Shadow Dungeon", "rating": { "score": 2.75, "distribution": [ 0, 0, 1, 2, 0, 0 ] } }, "quests/purezc/656": { "id": "quests/purezc/656", "index": 656, "name": "The Liberation of Hyrule: Insanity Unchained", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=656", "dateAdded": "01 Feb 2018", "dateUpdated": "18 Mar 2020", "approval": "auto", "authors": [ { "name": "James24", "id": 5465 } ], "releases": [ { "name": "r01", "date": "18 Mar 2020", "hash": "3f8ec3b823f3c27dd0423f66d06ac2c37397b8cd", "resources": [ "InsanityUnchained.qst" ] } ], "defaultPath": "quests/purezc/656/r01/InsanityUnchained.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/Yjkgi5GSURI", "images": [ "image0.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "A very difficult NES style quest.", "descriptionHtml": "This quest was made for me and my unique taste and preferences. I like to play very hard quests and LoH:IU is my dream come true. Most Zelda players do not share the same taste and preferences that I do and as such my quest will probably not be enjoyable to most players. Please do not play this if you do not like hard quests - it will end very badly if you attempt to do so.

** Update 18/3/2020 ** Not a quest update rather a change of the video. I've completed my own playthrough of the latest version of LoH:IU and uploaded it. I'd like to thank Yloh for the previous verison.
** Update 6/2/2019 ** All new fights, rebalancing, content and a terrifying new quest rule that allows enemy weapons to hit James when he is half a tile away from them. This is Liberation of Hyrule: Insanity's Extreme version 2.0 and has been renamed to Insanity Unchained because it is MUCH harder than the original. There's also an awesome graveyard dedicated to the challenge quest players out there - enjoy!
** Update 21/7/2019 ** Fixed a minor bug in the first fortress and fortress 3 has been slightly tweaked and rebalanced.", "storyHtml": "Hyrule has been conquered by Ganon. You and your band of rebels must liberate Hyrule from his tyranny.", "tipsAndCheatsHtml": "There is no password so if you really must cheat just open the quest and edit it yourself. Doing this counts as a forfeit.", "creditsHtml": "Yloh for helping me beta test and making a playthrough.
OUCH! for his inspirational ideas in Armageddon Quest.
Gleeok for his advice on my first Liberation quest.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 0, 2 ] }, "type": "quests" }, "quests/purezc/657": { "id": "quests/purezc/657", "index": 657, "name": "Block Madness", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=657", "dateAdded": "09 Feb 2018", "approval": "auto", "authors": [ { "name": "Arkia", "id": 293774 } ], "releases": [ { "name": "r01", "date": "09 Feb 2018", "hash": "18419ed67a6ca1e407641a81d737e46e32822297", "resources": [ "blockmadness.qst" ] } ], "defaultPath": "quests/purezc/657/r01/blockmadness.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "descriptionHtml": "A very short quest that mainly only exists for me to get some practical experience with ZQuest. Can be completed in well under an hour.", "storyHtml": "Block Puzzles have gotten out of control and are threatening to take over all of Hyrule. Our hero must sabotage the Block Factory to end the madness at it's source.", "tipsAndCheatsHtml": "Any block puzzle in the quest can be skipped by blowing it up with a super bomb. However, there are not enough super bombs to skip all of them so be sure to choose wisely.", "creditsHtml": "- Graphics -
Avataro - Classic XD Tileset

- Music -
VGMusic
World of Game MIDs Archive", "rating": { "score": 3.33333, "distribution": [ 0, 0, 1, 2, 1, 1 ] }, "type": "quests" }, "quests/purezc/658": { "id": "quests/purezc/658", "index": 658, "name": "Herald of Heroes", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=658", "dateAdded": "24 Feb 2018", "dateUpdated": "27 Oct 2021", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 }, { "name": "MischeviousMalfais", "id": 294894 } ], "releases": [ { "name": "r01", "date": "27 Oct 2021", "hash": "02709f83f59272e956215a36ded919b7f497bf8d", "resources": [ "Herald of Heroes/Ganon.mp3", "Herald of Heroes/Herald of Heroes Trenn and Georgie.jpeg", "Herald of Heroes/Herald of Heroes.qst", "Herald of Heroes/Preparing for Battle.mp3" ] } ], "defaultPath": "quests/purezc/658/r01/Herald of Heroes/Herald of Heroes.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "Herald of Heroes is a story-based, dungeon-romping quest. It takes place 100 years after the Hero of Time and Princess Zelda were defeated by pig Ganon. It features amazing dungeons by TheRock, and story by CMC2000.", "descriptionHtml": "Update: 2-27-18: Fixed a bug in Dank Cellar where you could get stuck
Update: 3-2-18: Fixed a problem with the Dragon's Cave Boss
Update: 10-27-21: Added two screens in the Desert left and right of the dungeon there, fixed a bug in Palace of Mystery, fixed a map for Dragons Cave so it says you get a Heart Container on that screen, and mad so the player can't go out of bounds with a water screen abuse.

Herald of Heroes is a story-based, challenge-packed collaboration adventure made by CMC2000 and TheRock. Taking place approximately 100 years after the hero of time and princess Zelda were defeated by pig Ganon, it features 3 difficulty settings (for those who don’t want a game that’s too hard/easy), a boatload of mind-challenging dungeons (to make sure it’s not too easy anyway), custom bosses, and an engaging storyline. Collaboration means that you get the best of dungeon design from TheRock, and the best of story from CMC2000. We hope you enjoy this gift from us—The Legend of Zelda, Herald of Heroes! We had a lot of fun making it!

The game includes:

Individually themed dungeons that help the game come to life

Around 10+ hours of gameplay

Three difficulty settings to choose from: Easy, Normal, and insane. This difficulty can be lowered at almost any time after the first dungeon, but cannot be raised once you’ve lowered it.

Multiple, varied Overworlds

A wide variety of Challenge rooms that test your reflexes as well as your brain

Custom Boss fights (without fancy scripts!)

Unique, satisfying puzzles all throughout the game", "storyHtml": "Long ago, the great king Ganon liberated the people of Hyrule from the selfish reign of Hylian monarchy, and with all three pieces of Triforce in his possession he became the greatest king ever to rule the land. Now, nearly a century later, he has brought his kingdom through many difficulties and trials. But after all these troubles, the land is finally in a state of peace.

However, there have been rumors of one small, final rebellion led by a remnant of the Hylian royal family, which still stands against Ganon’s rule.

What will this do to affect the peace of Ganon’s kingdom?", "tipsAndCheatsHtml": "Symbol meanings on overworld map:
Black dot = Memory stone
White dot = Heart piece
White X = Underground heart piece

Use Ex1 and Ex2 for changing the B item fast.

Spacebar is disabled everywhere. This is because we wanted to make everything consistent on the overworld and in dungeons.

Your amount of rupees you can carry is unlimited, unless you try to get more than 9999 rupees.

All heart containers are found within the main dungeons (Except the last) and are marked on the mini map.

All boss cutscenes are a one-time watch.

Georgie (the bird) can grab all items.", "creditsHtml": "Special thanks to nainiëOlive for making some amazing music for this game!

You can find some of her other music here: https://soundcloud.com/user-365827890

The full credits are included at the end of the game.", "rating": { "score": 4.3, "distribution": [ 0, 0, 0, 1, 3, 5 ] }, "type": "quests" }, "quests/purezc/659": { "id": "quests/purezc/659", "index": 659, "name": "ZScript Havoc", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=659", "dateAdded": "31 Mar 2018", "dateUpdated": "05 Nov 2020", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "05 Nov 2020", "hash": "535400c84fc9d4cfe1fcbda25f35b815825dba5e", "resources": [ "ZScript Havoc/ZSHavoc_BlasterMaster.nsf", "ZScript Havoc/ZSHavoc_GoldenKTV.nsf", "ZScript Havoc/ZSHavoc_Labyrinth.nsf", "ZScript Havoc/ZSHavoc_OhFlip.nsf", "ZScript Havoc/ZSHavoc_SuperOffRoad.nsf", "ZScript Havoc/ZSHavoc_TheLostEmotion.nsf", "ZScript Havoc/ZSHavoc_Willpower.nsf", "ZScript Havoc/ZSHavoc_Ys.nsf", "ZScript Havoc/ZSHavoc_YsII.nsf", "ZScript Havoc/ZScript Havoc.qst" ] } ], "defaultPath": "quests/purezc/659/r01/ZScript Havoc/ZScript Havoc.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "Dungeons, puzzles, scripts and chaos.", "descriptionHtml": "Epilepsy warning!

Enhanced music is included in the download. Keep it in the same folder as the questfile for it to work.

Yes, go ahead and play it! The quest is great, you have my guarantee. And yep, this is kind of a joke quest.

The rest of this description is more about me, than about the quest. I made this quest because I felt it. My goal was to create an overall good quest and fill it with crazy scripts because I enjoy it. It took me about 6 months, excluding the longer breaks. I actually wanted to finish this quest much quicker, but it is how it is. I hope you like this quest as much as I do!", "storyHtml": "ZScript Havoc.", "tipsAndCheatsHtml": "You will get hit a lot. Don't take the combat too seriously, it'll be fine. Use F6 -> Continue to refill your health whenever you need to.", "creditsHtml": "Scripts

Saffith - ghost.zh
Moosh - Newbie Boss and more
Lejes - Suck to Blow
Colossal - Ice Push Block
Mero - Trippy Floor
Dimi - Dark Room
Venrob - Ice Physics

Beta testing

Dimi
Moosh
Shane
Shoshon

Special thanks

Nintendo, PureZC, AS and all supporters.", "rating": { "score": 4.61111, "distribution": [ 0, 0, 0, 0, 5, 12 ] }, "type": "quests" }, "quests/purezc/660": { "id": "quests/purezc/660", "index": 660, "name": "Avoid the enemies number 1!", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=660", "dateAdded": "01 Apr 2018", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "01 Apr 2018", "hash": "a9d884ebdaecc824d51de9ca9c9e0f3dfaa43ca9", "resources": [ "Avoid the enemies number 1!.qst" ] } ], "defaultPath": "quests/purezc/660/r01/Avoid the enemies number 1!.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Other", "zcVersion": "2.50", "descriptionHtml": "Avoid the enemies and get to the end to win!", "storyHtml": "You wonder if you can ever find the end.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/661": { "id": "quests/purezc/661", "index": 661, "name": "The awesomest quest ever", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=661", "dateAdded": "01 Apr 2018", "approval": "pending", "authors": [ { "name": "Blackpaintbowser", "id": 295449 }, { "name": "MischeviousMalfais", "id": 294894 } ], "releases": [ { "name": "r01", "date": "01 Apr 2018", "hash": "318a80be87dda150bb8cc91c000bf7d02ccaf843", "resources": [ "The awesomest quest ever.qst" ] } ], "defaultPath": "quests/purezc/661/r01/The awesomest quest ever.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "In this quest, Link must prove his awesomeness by overcoming nasty foes.", "descriptionHtml": "A very short quest in which Link must save the day.", "storyHtml": "Bad guys have invaded Link's castle . . . and now he must defeat them with his trusty hammer and sword in order to save Hyrule!", "tipsAndCheatsHtml": "There is no quest password.", "creditsHtml": "CMC2000 made the final boss sprites.", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/663": { "id": "quests/purezc/663", "index": 663, "name": "DayDay Nine", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=663", "dateAdded": "01 Apr 2018", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "01 Apr 2018", "hash": "988d3e242864c237e6bb22b5e6288212da707d9e", "resources": [ "TheUltraFunDayDayDeluxeExperience.qst" ] } ], "defaultPath": "quests/purezc/663/r01/TheUltraFunDayDayDeluxeExperience.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "This is DayDay but good. Download song: song", "descriptionHtml": "Good quest, no?

A deep meaning to a very important and influential quest. Created by Joelmacool, a very good creator. To be honest, this quest is a roller-coaster, you should play this because blackmail is a good thing, no? The meaning of blackmail: DayDay wants you to play it.", "storyHtml": "It's DayDay but better.", "tipsAndCheatsHtml": "Not really, sorry.", "creditsHtml": "Credits, what is it good for? Absolutely nothing.", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 0, 3 ] }, "type": "quests" }, "quests/purezc/664": { "id": "quests/purezc/664", "index": 664, "name": "The Legend of Amy Rose 3: Oracle of the Emerald", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=664", "dateAdded": "15 Apr 2018", "dateUpdated": "24 May 2018", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "24 May 2018", "hash": "d8e3156da8c84ec7ef8185e392d632e8c59335ad", "resources": [ "Legend of Amy Rose 3.qst" ] } ], "defaultPath": "quests/purezc/664/r01/Legend of Amy Rose 3.qst", "music": [ "(SPOILERS) General Heart Piece & Trading Quest Guide.txt", "AR3 Angel Island.vgm", "AR3 Attack!.mp3", "AR3 Black Tower Museum.mp3", "AR3 Cave.mp3", "AR3 Credits.mp3", "AR3 Endless Sea.mp3", "AR3 Final Boss.mp3", "AR3 Game Cave.mp3", "AR3 Goron Falls.mp3", "AR3 Keh Nomeej Shrine.mp3", "AR3 Level 9 OFF.mp3", "AR3 Level 9 ON.mp3", "AR3 Mega Man 4.nsf", "AR3 Mushroom Hill.vgm", "AR3 Oracle of Ages OST.gbs", "AR3 Oracle of Seasons OST.gbs", "AR3 Pokemon GSC.gbs", "AR3 Quiz.mp3", "AR3 Rolling Ridge.mp3", "AR3 Secret Dungeon 1.mp3", "AR3 Secret Dungeon 2.mp3", "AR3 Shadow Fight.mp3", "AR3 Shrine Battle.mp3", "AR3 Shrine Ruins.mp3", "AR3 Take Em All On L4.mp3", "AR3 Take Em All On.mp3", "AR3 Temmie Village.mp3", "AR3 Underwater.mp3", "AR3 Warp Zone.mp3", "AR3 Yoll Graveyard.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50.2", "informationHtml": "After 3 long years of development, the 3rd quest of the Amy Rose series is finally here!

Be sure to play this on version 2.50.2!
This quest only uses enhanced music! Download the music files below, and place them in the same folder as the quest file.

http://www.mediafire...Music Files.zip", "descriptionHtml": "AR3 aims to recreate the land of Labrynna from Oracle of Ages as a sort of sequel/remake, with a unique twist with the cast from the Sonic games. As some things may look very familiar, other stuff has gone through quite a few changes. Similarly to the previous two games, weird crossovers are to be expected. Don't expect things to be very challenging or too puzzle-heavy for the most part as that is not what I was going for, it's just meant to be a simple Ages re-imagining I guess :P

A few quest features:
- One full overworld, with a present and past counterpart
- 9 main dungeons... 4 of which come from Seasons and 4 come from Ages, which have the same dungeon map shapes but play out very differently, and 1 dungeon is entirely original
- Post game story + 2 extra dungeons
- Familiar characters/areas from Oracle of Ages
- Fairly simplistic but hopefully easy to follow story

If you find any bugs or weird inconsistencies, be sure to let me know as soon as possible on PZC or on Discord (tag is Eddy#6814) and I'll get to fixing stuff as soon as I can. Feedback is also greatly appreciated!

Quest Update Changelog (Spoilers Inside)

15/04/18 - QUEST RELEASED
16/04/18 - Update 1 (Minor)
- Fixed some minor graphical errors with Level 2 and other places.
18/04/18 - Update 2 (Minor)
- Fixed some typos.
- Fixed a few more graphical errors.
24/05/18 - Update 3 (Semi-Minor)
- Nerfed Level 9 a little in terms of enemy overcrowdedness and adjusted a couple rooms to fit difficulty a little better.
- Fixed an oversight where you appear in the present after completing Level 8, where you're supposed to appear in the past.
- Added some missing graphics to Super Amy when she uses the Roc's Cape.
- Added an indicator for a specific item trigger when it's activated.
- Fixed a couple other weird oddities and oversights.
- Reworked the active subscreen a bit so that the Bug Causing Flute can no longer be selected with L/R, and instead you can select it when pressing down from the Drill Hammer item. This is done to prevent accidental usage when cycling items with L/R.
", "storyHtml": "After the events of defeating Vaati in AR2, Amy and her friends are called to the neighbouring land of Labrynna as an old villain makes a dramatic return...", "tipsAndCheatsHtml": "- In addition to the music files, a text document is included which lists all heart pieces and trading quest items. It's recommended to read through it when you're stuck as it contains many quest spoilers.
- There are 2 hammer upgrades found throughout the quest, where one can only be found in the post game section of the quest. There are no defence upgrades, everything is balanced around having no rings.
- In either age there is a warp zone where you can open up paths to allow for fast travel. Be sure to open up these paths along the way by entering red portals across the overworld.
- The trading quest can only be accessed after the main story is completed, though you can find hints as to what NPCs want throughout the quest. Be sure to take notes of what NPCs want and where they are to make the sequence easier when you get to it. Alternatively, you can just look at the text file, but that ruins the fun :P
- There is a specific item given as one of the post-game dungeon prizes which can break the current save file completely when used, as this is intended to be a joke item. Be sure to make a copy of the save file before using. You are warned when you collect the item too.
- This quest is unpassworded. If you wish to look through the quest file for any reason like being stuck or whatever, feel free to do so, though try not to adjust anything, it would break stuff (obviously).
- Have fun!", "creditsHtml": "Beta Testers:
- Zaxarone
- Shane
- Yoshi
- Lut
- Epsalon ZX
- ywkls
- Dimentio
- Shoshon the Elegant
- David

Special Thanks:
- SCKnuckles
- Lightwulf
- The Ambient Silence Group

The full credits can found at the end of the quest with everything else included.", "rating": { "score": 4.35714, "distribution": [ 0, 0, 0, 0, 7, 6 ] }, "type": "quests" }, "quests/purezc/665": { "id": "quests/purezc/665", "index": 665, "type": "quests", "name": "Demo Quest SP", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=665", "dateAdded": "23 Apr 2018", "dateUpdated": "22 Dec 2018", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 }, { "name": "Phantom Menace", "id": 1288 } ], "releases": [ { "name": "r04", "date": "21 Dec 2018", "hash": "e6c91536d2cf0ff3106eb86d4f599f5f7f9d3200", "resources": [ "demosp253 - changelog.txt", "demosp253.qst" ] }, { "name": "r03", "date": "21 Dec 2018", "hash": "176c9a731d61f57d35f3fd88566f5392c8752db5", "resources": [] }, { "name": "r02", "date": "21 Dec 2018", "hash": "8d3eb215d7505b06592d855ee99a211d9f2acc90", "resources": [] }, { "name": "r01", "date": "22 Dec 2018", "hash": "e6c91536d2cf0ff3106eb86d4f599f5f7f9d3200", "resources": [ "demosp253 - changelog.txt", "demosp253.qst" ] } ], "defaultPath": "quests/purezc/665/r04/demosp253.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "An update to Demo Quest EX using some of Zelda Classic's new features", "descriptionHtml": "The final update to the Demo Quest series. After all the new features that were included in Zelda Classic, it was time to update Demo Quest EX. I apologize for how long this took to get out and in dev, but it's finally here. Enjoy people, hope it was worth the wait.

UPDATE: 10/9/2018 Demo Quest SP V 2.53

Changelog:

Lens sparkles put in, need opinion on sprite.
Lv. 4, 5, and Bonus Dungeon Boss Key door C-Sets fixed
Negative Rupee reduced from -750 to -50
Master Wizzrobe summons die on his death
Lynel Room \"O\" fixed
Windhandla reduced from 64 HP per hand to 16 HP per hand, sword beams now blocked
Death Knight Battle dramatic battle removed
Shadow Link Battle dramatic battle removed and replaced with Z2-eqque cutscene
Treasure Bag now gradually brings up Rupees Z1 style
Wind in final gauntlet room now disabled
Ganon battles changed.
Changes in two rooms in Pandaemonium

UPDATE: VERSION 4.51
Master Wizzrobe now has his proper death animation. No restart requrired.

UPDATE: VERSION 4.52
Fixed the action over messages bug. Working on a tile delay script, will be a 2nd update. Neither require a restart.

UPDATE: VERSION 4.53
Fixed the tile delay in extended boss fights so you can pick up dropped items
Fixed a balance issue after extended boss fights so you can pick up your sword or item again if you lose it.
None of these changes require a restart.", "storyHtml": "Many years have passed since the Second Quest. Link hears the guardians of Ganon have revived, and has to search them out to end the evil.", "tipsAndCheatsHtml": "Cheat Codes are in there, if you can get far enough and decipher the riddles

This is optimized for 2.53, though it works in other versions.", "creditsHtml": "PHantom Menace - Original Creation
Gleeok - 2.50 Conversion
PureZC DB - Scripts", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] } }, "quests/purezc/666": { "id": "quests/purezc/666", "index": 666, "name": "Retreat to Crumsc 2: Early Arrival", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=666", "dateAdded": "29 Apr 2018", "dateUpdated": "16 Jul 2018", "approval": "pending", "authors": [ { "name": "Bagel Meister", "id": 294304 } ], "releases": [ { "name": "r01", "date": "16 Jul 2018", "hash": "b66f67a143d12332a11667bbfca158892f712c37", "resources": [ "08-Confronting-Ganon.spc", "09-Triforce-of-Power.spc", "19 Unsealing the Master Sword.spc", "27 Ganon's Message.spc", "Battle3.spc", "Crumsc_2.qst", "The Lost World.spc", "VoidIsland.spc", "WatchoftheSeal.spc", "bdh2-32.spc", "ct-201.spc", "ct-304.spc", "ct-305.spc", "ct-307.spc", "ct-308.spc", "ff4-02.spc", "ff4-05.spc", "ff4-13.spc", "ff4-42.spc", "ff5-2-02.spc", "ff5-2-03.spc", "ff6-110.spc", "ff6-114.spc", "ff6-120.spc", "ff6-306.spc", "ff6-307.spc", "ff6-s03.spc", "lal-36.spc", "rnh-24.spc", "rs-31.spc", "rs2-08.spc", "rs2-23.spc", "sd2-40.spc", "sm-s05.spc", "sm-s07.spc", "smr-217.spc", "yi-23.spc", "yi-s04.spc" ] } ], "defaultPath": "quests/purezc/666/r01/Crumsc_2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "Version 1.2 finally complete!
The remake/Second Quest of the original Crumsc. Quite a bit more difficult!", "descriptionHtml": "Features are roughly the same as the original:
-8 Hearts
-3 Bomb Upgrades
-6 Main Dungeons, with 1 Bonus Dungeon.

While it is the Second Quest to the original:
-The overworld has an all-new aesthetic, Dungeon, and secret locations.
-Completely redesigned, interconnected caves.

Version 1.1:
-Bug fixes.
-Reduced Level 2 difficulty.
-Added 3 screens to Level 0.
Version 1.11:
-Fixed some Out-Of-Bounds.
-Fixed Aquamentus fire being absorbed by wall.
Version 1.12:
-More water solidity.
-After losing to village boss, you respawn at boss.
-Extra potion shop.
Version 1.2:
-Level 0 complete.", "storyHtml": "A what-if scenario for the original: Link lands at Crumsc sooner, right in the middle of Ganon's
take-over. Now that the invasion has only just begun, Will Link have a chance of saving the island's inhabitants?", "tipsAndCheatsHtml": "-The Lens of Truth can be found in a Side-Dungeon, if you are struggling with the 20 Heart Pieces.
-If you find anyone, talk to them! They'll probably have something useful to say.
-Bombs are replenished at the start of every Boss, so use them as much as you like!", "creditsHtml": "Music - VGmusic.
Graphics - Various Final Fantasy games.
Learnt how to script from various places on PureZC.

Full credits found at end of Game.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 2, 3 ] }, "type": "quests" }, "quests/purezc/667": { "id": "quests/purezc/667", "index": 667, "name": "Yuurand: Tales of the Labyrinth", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=667", "dateAdded": "13 May 2018", "dateUpdated": "06 Aug 2023", "approval": "slow", "authors": [ { "name": "Russ", "id": 9292 }, { "name": "Aevin", "id": 293775 } ], "releases": [ { "name": "r01", "date": "06 Aug 2023", "hash": "4df47484046a4a662aa6638775427b7db7218778", "resources": [ "Yuurand.qst" ] } ], "defaultPath": "quests/purezc/667/r01/Yuurand.qst", "music": [ "'Uriel'.ogg", "AbandonedSettlement.ogg", "AbyssElevator.ogg", "Acheron 2.ogg", "AcheronChallenge.ogg", "Antoine'sKeep.ogg", "AsphodelChallenge.ogg", "AssassinBattle.ogg", "Assassins.ogg", "AudioThatMightEnsueWhenYouEncounterEuphoria.ogg", "Bayou.ogg", "Beach 2.ogg", "Beach.ogg", "BlackHills.ogg", "BloodAndThunder.ogg", "Bone Zone.ogg", "Castle.ogg", "Caverns.ogg", "CocytusChallenge.ogg", "Corridor.ogg", "DeepSeaCavern.ogg", "DestroyerOfRealms.ogg", "DreamZone0.ogg", "DreamZone1.ogg", "DreamZone10.ogg", "DreamZone11.ogg", "DreamZone12.ogg", "DreamZone13.ogg", "DreamZone14.ogg", "DreamZone15.ogg", "DreamZone2.ogg", "DreamZone3.ogg", "DreamZone4.ogg", "DreamZone5.ogg", "DreamZone6.ogg", "DreamZone7.ogg", "DreamZone8.ogg", "DreamZone9.ogg", "Drowned.ogg", "DrownedFinal.ogg", "DubiousDunes.ogg", "EXBoss1.ogg", "EXBoss2.ogg", "EXBoss5.ogg", "Edens End.ogg", "ElysiumChallenge.ogg", "EnterMortis.ogg", "ExBoss10.ogg", "ExBoss11.ogg", "ExBoss12.ogg", "ExBoss13.ogg", "ExBoss14.ogg", "ExBoss15.ogg", "ExBoss16.ogg", "ExBoss17.ogg", "ExBoss18.ogg", "ExBoss19.ogg", "ExBoss20.ogg", "ExBoss21.ogg", "ExBoss22.ogg", "ExBoss23.ogg", "ExBoss24.ogg", "ExBoss25.ogg", "ExBoss3.ogg", "ExBoss6.ogg", "ExBoss7.ogg", "ExBoss8.ogg", "ExBoss9.ogg", "ExStory1.ogg", "ExStory10.ogg", "ExStory11.ogg", "ExStory12.ogg", "ExStory13.ogg", "ExStory14.ogg", "ExStory15.ogg", "ExStory16.ogg", "ExStory17.ogg", "ExStory18.ogg", "ExStory19.ogg", "ExStory2.ogg", "ExStory20.ogg", "ExStory21.ogg", "ExStory3.ogg", "ExStory4.ogg", "ExStory5.ogg", "ExStory6.ogg", "ExStory7.ogg", "ExStory8.ogg", "ExStory9.ogg", "FloodedTemple.ogg", "ForestGlade.ogg", "Forzen Fortress.ogg", "FrozenReef.ogg", "GardenOfDread.ogg", "Granite.ogg", "GreatChasm.ogg", "Hikaridoki.ogg", "HillOfBlades.ogg", "HitoNoMura.ogg", "HoleySea.ogg", "InferiWetlands.ogg", "Jackland.ogg", "JandraFinal.ogg", "Jungle.ogg", "JupiterDesert.ogg", "LakeOfLightning.ogg", "Lethe.ogg", "LetheChallenge.ogg", "Library.ogg", "Lighthouse.ogg", "LordoftheLost.ogg", "Lost Desert.ogg", "Lyll.ogg", "Masquerade.ogg", "Memories.ogg", "Mothership.ogg", "MtExtreme.ogg", "Naiya Fun Time.ogg", "OGAcheron.ogg", "OGAsphodel.ogg", "OGCocytus.ogg", "OGCorridor.ogg", "OGGranite.ogg", "OGJackland.ogg", "OGLethe.ogg", "OGLyll.ogg", "OGMasquerade.ogg", "OGPhlegethon.ogg", "OGStyx.ogg", "OGToyBox.ogg", "OlympicGames.ogg", "OverlookPark.ogg", "Palewoods.ogg", "PantheonOfWinds.ogg", "PathAflame.ogg", "Phlegethon.ogg", "PhlegethonChallenge.ogg", "PoisonousCorridor.ogg", "Prismia.ogg", "Reikon - AnotherKindOfMadness.ogg", "Reikon - BloodChamber.ogg", "Reikon - Cathedral.ogg", "Reikon - Cemetery.ogg", "Reikon - Collapse.ogg", "Reikon - Determination.ogg", "Reikon - DistantBattle.ogg", "Reikon - Drowned.ogg", "Reikon - Drowned2.ogg", "Reikon - Factory.ogg", "Reikon - Flashback.ogg", "Reikon - Flect.ogg", "Reikon - GuiltAndGrief.ogg", "Reikon - Hart.ogg", "Reikon - Hatred.ogg", "Reikon - LacDAmour.ogg", "Reikon - MadDance.ogg", "Reikon - MidnightPark.ogg", "Reikon - Mirr.ogg", "Reikon - Neon.ogg", "Reikon - Overworld.ogg", "Reikon - SilentSea.ogg", "Reikon - SilverSprings.ogg", "Reikon - Sky.ogg", "Reikon - Title.ogg", "Reikon - Vanice.ogg", "Reikon - VenterMortis.ogg", "Reikon - WarpSpace.ogg", "Reikon - WhataTwist.ogg", "Reikon - Wind.ogg", "Reikon - WispBattle.ogg", "Reikon - YuureiBattle.ogg", "RiverIllume.ogg", "Robots.ogg", "RocketReverie.ogg", "RoseGarden.ogg", "RoyalGardens.ogg", "SageInWhite.ogg", "Sakura.ogg", "SepulchrumVitae.ogg", "ShadedWoods.ogg", "ShiftingPrison.ogg", "SilicateSands.ogg", "SixthArea.ogg", "Sky.ogg", "Sky2.ogg", "SkyRoots.ogg", "SneakPeak.ogg", "Solstice_AbandonedGarden.nsf", "Solstice_AncientReservoir.nsf", "Solstice_AridBarrens.nsf", "Solstice_BarbBrushland.nsf", "Solstice_Crater.nsf", "Solstice_CrystalCavern.nsf", "Solstice_Equinox.mp3", "Solstice_Extra1.vgm", "Solstice_Extra3.mp3", "Solstice_LunarTower.nsf", "Solstice_Mani.nsf", "Solstice_MayoiNoMori.nsf", "Solstice_NostalgicFields.nsf", "Solstice_Sky.nsf", "Solstice_SkyPeak.nsf", "Solstice_Sol.nsf", "Solstice_SpringCavern.nsf", "Solstice_Tundra.nsf", "Stomach.ogg", "Storm.ogg", "Styx.ogg", "StyxChallenge.ogg", "Swamp.ogg", "TarPit.ogg", "TartarusChallenge.ogg", "TechnoZone.ogg", "TempleOfTheMoon.ogg", "TempleOfTheStars1.ogg", "TempleOfTheStars2.ogg", "TempleOfTheSun.ogg", "TheyreWatchingYou.ogg", "Title.ogg", "TitleNew.ogg", "ToyBox.ogg", "Train.ogg", "TwilightCliffs.ogg", "Tyre.ogg", "TyreFinal.ogg", "Vault.ogg", "VenterMortis.ogg", "Volcano.ogg", "WarpSpace.ogg", "Watchers.ogg", "WhataTwist.ogg", "Willville.ogg", "WispBattle.ogg", "WispFinal.ogg", "Wisps.ogg", "YuureiBattle.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Metroidvania", "zcVersion": "2.53", "informationHtml": "A sequel/spin-off of sorts to Yuurei, Yuurand is a large, Metroidvania quest featuring eight giant labyrinths, fourteen different stories, seventy-nine unique spells, sixty-seven playable characters, and online-ready multiplayer! Spell locations and bosses are randomized, making no two runs alike! Be sure to download the enhanced music here.", "descriptionHtml": "IMPORTANT: Be sure to download the enhanced music. Grab the complete soundtrack here. This soundtrack also contains all songs necessary for Hitodama, Yuurei, and Reikon.

Features: Update 7/12/21: Introducing Yuurand 7.0: Beneath the Surface. This update adds several new characters, a new labyrinth by Moosh, several new areas, two new story mode, a new House system, new bosses, new achievements, and other new features. Please see the forum thread here for more details. This update requires several new songs, which can be downloaded here. This should be compatible with existing saves, but we recommend copying your password just in case.

Update 8/6/23: Some rather annoying bugs that somehow were missed for a while have been brought to our attention. This update hardly fixes every single bug, but it fixes some very important issues I wanted to address. Hopefully a more comprehensive bugfix update will follow.
Changes this update
- The achievement for beating Tartaros on Total Eclipse now actually unlocks again.
- House passwords should work again. There may be a few oddities with one or two block types having to be repurchased, but sidequest progress, Motus Crystals, and the majority of purchases should carry over, as opposed to the password simply failing to function at all.
- Julius's half circle input attack has been removed, as players tended to input it by accident and damage themselves rather than intentionally use it.



Older Major Updates
7/12/21
Introducing Yuurand 7.0: Beneath the Surface. This update adds several new characters, a new labyrinth by Moosh, several new areas, two new story mode, a new House system, new bosses, new achievements, and other new features. Please see the forum thread here for more details. This update requires several new songs, which can be downloaded here. This should be compatible with existing saves, but we recommend copying your password just in case.

11/20/20
Introducing Yuurand 6.0: Entangled Eclipse. This update adds several new characters, a new labyrinth by Lunaria, several new areas by Moosh, a new story mode, new game modes, new bosses, new achievements, and other new features. Please see the expo thread here for more details. This update requires several new songs, which can be downloaded here. It will also break current save files; please copy down your save password from the main menu prior to updating.

7/12/20:
Introducing Yuurand 5.0: Paths of Grief. This massive update adds a new labyrinth, new characters, new costumes, a new game mode, achievements, passwords, and more. See the forum thread for full details.

3/13/2020:
Introducing Yuurand 4.5! This update doesn't have enough new features (or a new labyrinth) to justify a new version number and subtitle, but it introduces a lot of new goodies, mostly as follow ups from the official race. See below for more details. This update will break saves and requires three new songs, which can be downloaded here.

Changelog
- As Dimi won the race, his character, Victor, has been added to the game and can be selected from the character select screen. Victor's gimmick largely revolves around sacrificing HP for various boosts. His Muramasa does good damage, but if he misses with it, he'll lose HP but regain MP. Casting Thunder will give him an offensive boost but drain 3 orbs of HP over time. He also gains speed the more empty life orbs he has. But be careful: he loses defense the more enemies are on screen! He's also got a unique coin upgrade, Longer Buffs, which increases the duration of Enhance, L2 Enhance, Power Boost, and Poison.
- Bone Zone and Mothership, two new areas which debuted in the race, now appear in the Fragmented Labyrinth.
- Lumen, who debuted as a boss in the race, appears now as a challenge area boss, rather than a Venter Mortis boss as she was in the race.
- Custom seeds are now supported! This file has templates and instructions on how to fill them out. No scripted knowledge is required; just fill in the blanks with the appropriate constants and you'll have a working custom seed function. Send it my way and I can have the quest updated with your seed in a matter of minutes.
- Official Race Seed 1 is selectable from the custom seeds list (and is currently the only custom seed). As Lumen as now a challenge area boss, she's been replaced as the race's final boss by someone else.
- Lumen and Bastille's story mode has a new cutscene.
- Dracus and Autimecia now have subscreen dialogue.
- LOTS of bugs have been fixed. Way too many to list, but to name some of the bigger ones people have complained about:
--- Sixth Area B and Lake of Lighting are now properly accounted for by Fragmented logic.
--- The snake platforms in Lac D'Amour B no longer bug out.
--- Traps in a room will no longer cause enemies to respawn.
--- Warp points you haven't visited will no longer randomly activate.



9/15/2019
Introducing Yuurand 4.0: The Fragmented Labyrinth. This update adds an entrance randomizer mode to the game, as well some balance changes and bugfixes. See the forum thread for full details. This update will break saves and requires downloading a new song, which can be found here.

8/17/2019
Introducing Yuurand 3.0: Rivers of Hades. This update adds a modified Hitodama Labyrinth to play in, as well as a new difficulty option and lots of rebalancing and bugfixing. Check the new forum thread for full details. Please note, This update will break saves. It also requires downloading new music.

10/15/2018:
Introducing Yuurand 2.0: The Living Labyrinth! This update introduces a whole lot of new content, so see the new forum thread for full details. The key new features are listed below. Please note, This update will break saves. It also requires downloading new music.
- A brand new labyrinth!
- A new set of challenge areas!
- New characters!
- New stories!
- New bosses!
- Character rebalancing!
", "storyHtml": "Some seek escape. Some seek revenge. Some seek justice. All, however, seek something within the Labyrinth. A place where the souls of the lost roam in eternal torment. A place outside of normal time, not bound by normal rules, full of illusions built of the minds of those wandering within. A place where something wicked stirs, waiting for its chance...", "tipsAndCheatsHtml": "Please see the FAQ/help thread here.", "creditsHtml": "A comprehensive list of people who contributed to Yuurand can be found in the in-game credits. If you deserve a spot on that list but aren't included, please contact us right away so we can give you the recognition you deserve.

Additionally, we want to give special thanks to two groups of people. Moosh and Evan were a huge help throughout this project, contributing bosses, scripts, testing, and ideas. The impact they've left can't be overstated. Further, we want to thank all the fans of Yuurei, who to a great extent inspired this project. Orithan, Dimi, HeroOfFire, and Ether especially have been especially huge sources of support. Scythetastic, through his streams, has helped us find and fix a great many bugs, and his continued interest also helped make the 2.0 update happen.", "rating": { "score": 4.86364, "distribution": [ 0, 0, 0, 0, 1, 20 ] }, "type": "quests" }, "quests/purezc/668": { "id": "quests/purezc/668", "index": 668, "name": "South by Southrule", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=668", "dateAdded": "03 Jul 2018", "dateUpdated": "27 May 2020", "approval": "pending", "authors": [ { "name": "Flynn", "id": 294843 } ], "releases": [ { "name": "r01", "date": "27 May 2020", "hash": "72a6c88e5536f4e859474be4857c97a68cee7fbf", "resources": [ "Beatrix.nsf", "Blue Bell Knoll.nsf", "Galliard.nsf", "Shallow then Halo.nsf", "South by Southrule.qst", "The Itchy Glowbo Blow.nsf" ] } ], "defaultPath": "quests/purezc/668/r01/South by Southrule.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "The citizens of the Southrule peninsula are in need of a hero.
This is a pretty straightforward classic style quest with a custom soundtrack.
It's heavy in both combat and exploration.

Update 5-27-20: Will now play in 2.50 and 2.53. Minor tweaks here and there.", "descriptionHtml": "This quest was designed for seasoned players of the 1st and 2nd quests at least. Most of the rules from those quests apply here. The Letter, Blue Ring, two sword upgrades and five heart containers can be found in the overworld, while the rest of the special items and two bomb upgrades are in the dungeons. Secrets are not terribly obscure. Pushblocks are always multidirectional. There are only two door repair charges, but clues forewarn their location.

For all that it has in common with Hyrule, Southrule is a little different. People speak faster. Hearts refill faster. Like Likes and Wall Masters move a bit quicker. And clocks do not suspend time indefinitely.", "storyHtml": "Link's travels have brought him to the province of Southrule where his reputation has preceded him. Word on the street says that one of Ganon's close relatives is responsible for their missing princess. Not expecting any trouble on his journey, Link let his neighbor borrow his sword for a landscaping project. Oh well, maybe Link can find a kind villager who will lend him one.", "tipsAndCheatsHtml": "If you can finish the first two quests in your sleep you should be fine, but be prepared to maybe make a few maps and write down a few clues. For help, message me anytime or see MeleeWizard's playthrough.", "creditsHtml": "Nintendo
Alphadawg
Everyone who helped with the comprehensive ZQuest 2.50 tutorial
PureZC, Zelda Classic, and all involved with creating and supporting ZC 2.50 and ZQuest
The best quest creators for their inspiration - you know who you are!

Overworld theme by Hans Leo Hassler
Dungeon music by Cocteau Twins", "rating": { "score": 3.33333, "distribution": [ 0, 0, 1, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/669": { "id": "quests/purezc/669", "index": 669, "name": "Red Rabbit", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=669", "dateAdded": "09 Aug 2018", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "09 Aug 2018", "hash": "c7a9fa2b402bc223e7e2f11c5befaab3b1d24cab", "resources": [ "RedRabbit.qst" ] } ], "defaultPath": "quests/purezc/669/r01/RedRabbit.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "Red Rabbit is a surreal, horror-themed miniquest. It will take you through an open-ended journey that will test both your fighting and puzzle-solving abilities.", "descriptionHtml": "Red Rabbit is a surreal, horror-themed miniquest. It will take you through an open-ended journey that will test both your fighting and puzzle-solving abilities.

This quest attempts to teach you its own rules by design. Study your surroundings and you will learn the rules as you go along. The quest is open-ended and doesn't necessarily check that you have the optimal gear to survive in the area you're in. So if something seems unreasonably difficult, you may need to explore other areas and find better equipment first.

Good luck!", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Quest design: Jamian
Tileset: Instrumentality
Beta testers: Avataro, Evan20000, Moosh", "rating": { "score": 3.55556, "distribution": [ 0, 0, 1, 1, 6, 0 ] }, "type": "quests" }, "quests/purezc/670": { "id": "quests/purezc/670", "index": 670, "name": "Well that's something else", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=670", "dateAdded": "21 Sep 2018", "approval": "auto", "authors": [ { "name": "Avaro", "id": 42890 } ], "releases": [ { "name": "r01", "date": "21 Sep 2018", "hash": "a4d4c9d1d20191076b2f713545399b3cdc0cb97f", "resources": [ "Well that's something else.qst", "Wtse_Music.gbs" ] } ], "defaultPath": "quests/purezc/670/r01/Well that's something else.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "A short experience, made in 2 days. This quest focuses on exploration and interactive NPCs. You'll probably die and need to start over a lot.", "descriptionHtml": "Very different from my previous 2 \"Well that's something\" quests. This one is a bit more serious than those.

Now why did I make this? I got a sudden inspiration and an idea I felt like trying to execute. Making quests in very short timeframes can be fun, if you do it right.

I hope you'll enjoy. Please don't post spoilers anywhere.", "storyHtml": "Something.", "tipsAndCheatsHtml": "Something.", "creditsHtml": "Something.

Thanks to Moosh for some scripts, Shane for inspiration and Lunaria for playtesting.", "rating": { "score": 4.375, "distribution": [ 0, 0, 0, 1, 1, 5 ] }, "type": "quests" }, "quests/purezc/671": { "id": "quests/purezc/671", "index": 671, "name": "Stars", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=671", "dateAdded": "28 Sep 2018", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "28 Sep 2018", "hash": "c40bdfaf4c52800effcb0262776cba00276db145", "resources": [ "Stars.qst" ] } ], "defaultPath": "quests/purezc/671/r01/Stars.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "descriptionHtml": "A short little quest with 5 smalls dungeons and 1 final dungeon.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "The credits are at the end of the game.", "rating": { "score": 2.5, "distribution": [ 0, 0, 2, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/672": { "id": "quests/purezc/672", "index": 672, "name": "Prometheus: Eternal Hero", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=672", "dateAdded": "02 Oct 2018", "dateUpdated": "14 Mar 2019", "approval": "pending", "authors": [ { "name": "Architect Abdiel", "id": 294351 } ], "releases": [ { "name": "r01", "date": "14 Mar 2019", "hash": "c8e5cfed691bd9ea1dce35a4064185cfff2ee30c", "resources": [ "Prometheus-Eternal-Hero253.qst" ] } ], "defaultPath": "quests/purezc/672/r01/Prometheus-Eternal-Hero253.qst", "music": [ "Apollo Battle.mp3", "Aquarium Music.mp3", "Bomb Shelter Music.mp3", "Boss Battles.mp3", "Daft Punk - Get Lucky Feat Pharrell Williams.mid", "Dam Music.mp3", "Desert Music.mp3", "Ending Cutscene.mp3", "Ending-Music.ogg", "Fall out Boy - The Phoenix Instrumental remake.mp3", "Forest Music.mp3", "Ice Music.mp3", "Ice Pits Music.mp3", "Lake Music.mp3", "Level 1 Music.mp3", "Level 2 Music.mp3", "Level 3 Music.mp3", "Level 4 Music.mp3", "Level 5 Music.mp3", "Level 6 Music.mp3", "Level 7 Music.mp3", "Level 8 Music.mp3", "Mines Music.mp3", "Mountain Music.mp3", "Opening Cutscene.mp3", "Opening Music.mp3", "Prison Music.mp3", "Ruined Town Music.mp3", "Sage Cutscenes.mp3", "Sewer Music.mp3", "Shipyard Music.mp3", "Shipyard-Music.ogg", "Tomb Music.mp3", "Upgrade Guide.rtf", "Woods Music.mp3" ], "videoUrl": "https://www.youtube.com/embed/4Xopl-c5_gg", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "Play as Prometheus in a quest to recover 8 artifacts and defeat the Black Forge.

Download the music from here.
Also, I recommend making a file to put the quest and music in.", "descriptionHtml": "A NES style quest, with a developing story.

16x8 overworld.
9+ dungeons.
Tons of secrets.
...and more.", "storyHtml": "After being tied up and cursed with eternal life by Zeus 500 years ago, Prometheus suddenly is set free. With no clue how this happened, he sets forth to discover the truth and recover the power that was stolen from him.

The required cutscenes tell the essential story, but you can learn more by exploring and talking to people.", "tipsAndCheatsHtml": "Cheats are available if you get stuck, and I will provide them if necessary.


Update:
Spoiler
1:
Fixed a few areas where it was possible to get stuck without F6ing.
Adding a compass to level 3 to avoid future confusion.

2:
Fixed a potential unintended skip in level 6.

3:
Fixed a combo in level 4 that could use 2 keys.

4:
Added screenshots.

5:
Fixed level 6 odd continue bugs that made no sense.
Fixed unintended level 9 shortcut.
Dealt with Attract Spell issue.
Changed Olive Sprite colors.
Moved Sword and Flippers.
Made Ares' Armor and Zeus' Health Recharge require more HP (18 and 19 olives respectively.
Made said recharge a little weaker.

6.
Added a pickup message for a dungeon item in level 2.
Added a SFX to a room where you need to kill all enemies to get a key in level 2.

7.
Put level 6 boss key back in level 6. How the hell did it even disappear?

8.
Realized a possibility for going to a nonexisting screen in level 6.

9.
Fixed Shipyard Music
Removed SFX for most pickups

10.
Fixed a number of things in level 6.
Fixed a continue issue in the bomb shelter.

11.
Fixed a continue issue in level 5?
Made it possible to reach level 8 without talking to Atlas.

12.
Removed the password from the file.
", "creditsHtml": "Scripts:
Joe123 - Item Message Pickup
venrob - Full Conveyors
Moosh - NPC Script (also guided me through making the Trident script).

Beta Testers:
Anthus
Carter
Eddy
klop422
Nightmeres
sutibu
Zaxarone", "rating": { "score": 3.85714, "distribution": [ 0, 0, 0, 1, 4, 1 ] }, "type": "quests" }, "quests/purezc/674": { "id": "quests/purezc/674", "index": 674, "name": "Second Chance", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=674", "dateAdded": "06 Nov 2018", "dateUpdated": "27 Nov 2019", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "27 Nov 2019", "hash": "b6294971b777660189f8cbb02dbdfdce8a67df8c", "resources": [ "Second Chance.qst" ] } ], "defaultPath": "quests/purezc/674/r01/Second Chance.qst", "music": [ "- Credits.txt", "- Information.txt", "BossSC.ogg", "CavesSC.ogg", "CreditsSC.ogg", "Desert DungeonSC.ogg", "DesertSC.ogg", "Dream DungeonSC.ogg", "Final Boss 1SC.ogg", "Final Boss 2SC.ogg", "Final DungeonSC.ogg", "Goron SettlementSC.ogg", "HouseSC.ogg", "LoZ OoS.gbs", "Mini-BossSC.ogg", "Mountain DungeonSC.ogg", "MountainSC.ogg", "PerilansSC.ogg", "Shadow DungeonSC.ogg", "Snow DungeonSC.ogg", "SnowSC.ogg", "Swamp DungeonSC.ogg", "SwampSC.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "This is Second Chance, a quest which allows you to venture wherever you wish in any order. This quest uses Enhanced Music, so be sure to download the music here. If you do not download the music, the entire quest will be silent, so for the best experience, I advise you to download the music before playing! There are instructions found within the song folder, and credits are also found there.", "descriptionHtml": "This quest was created based around the idea any dungeon may be done in any order, while keeping a story on the side. While this quest only features four main dungeons (and one final dungeon), each dungeon you complete will unlock various things to do (including collectibles and mini-dungeons). The dungeons in this quest aren't linear at all, so you may become a bit confused when playing them. The quest as a whole should take 4-6 hours to complete, so clearly, the quest isn't that long.

UPDATE LOG:

Update 06/11/18
- Made it so the switches in Cragboure Castle are easily distinguishable between being pressed and not being pressed.
- Included Item Pick-up strings for the Boss Keys.
- Re-coloured cave entrance tiles.
- Fixed the hitboxes of the Stones.
- Changed song file type to .ogg.

Update 07/11/18
- Made it so you can enter and leave the boss key room in The Kiln without defeating the enemies.
- Made it so you can't trap yourself in the mirror/block puzzle room in The Dry Desire.
- Added a sound effect for each time you press a switch.

Update 08/11/18
- Fixed the issue in The Kiln where two tiles would be replaced by inactive spikes.
- Replaced pots in the final corridor and other locations of The Windborne Bastion.
- Fixed the duplication issue where the ending text repeated itself at the end of each dungeon.
- When collecting a Stone, there is now music which plays to shorten the awkward pause.
- More NPCs in the quest now tell you about the story and the world.
- There are now more continue points available to the player (notably when you exit/enter important dungeons of the quest).
- Some Zelda songs in the quest have been replaced with new ones.

Update 09/11/18
- Renamed all music files in order to avoid ZC confusing SC song files with other song files. (If you had already downloaded the music file, you'd need to do it again)
- The Goron Sword is now open to you from the start, however, in order to collect it, you need five hearts.
- The download link for the songs no longer uses Mediafire, it now uses Dropbox.

Update 13/11/18
- The staircase southeast of Tingle in The Kiln is now only accessible if you kill the hammer enemy and the others.

Update 13/03/19
- Removed the bypass on one of the puzzles in The Dry Desire, where you were able to skip the entire hookshot puzzle.

Update 16/03/19
- The final bosses have been slightly buffed (health increase, and their fireballs can no longer be blocked with a shield).

Update 27/11/19
- Updated consistency issues with the Shovel and quicksand.
- Removed some Bombchus from Goron Settlement to prevent unavoidable damage.
- Made it easier to find the Bucket, which starts the Trade Sequence - Minor adjustments made to the drop rate.
- Changed the trap room in The Tumulus.
- Added a shortcut skipping the trap room in the Tumulus.
- Added secret sound effects for switches in Cragboure Castle.", "storyHtml": "One of the Deities have been banished from the Deity Kingdom by his two sisters. In order to gain their trust again he must undo any of the curses he had placed onto the land, and in order to do that, he must collect all four Stones he had placed in the world. On his journey, he would meet various people and acquire various pieces of equipment.

The Deities are worshipped by the Mortals, and so his sisters know not to send him as himself to the Kingdom, and the Mortals would easily recognise him. The sisters decide that, with the influence of the Mortal leaders, he should take the body of any random Mortal, and accomplish his goal in that form. The challenges for the Stones were designed to keep Mortals out, so now the brother must be careful when collecting the Stones.

It is up to you to choose what to do first, and only you can ensure he accomplishes his destiny.", "tipsAndCheatsHtml": "There is a trade sequence is this quest. In order to start it you must collect a bucket found in the desert.

This quest has no password. If you are lost at all or wish to collect everything, just load the quest and search for it there.
For item locations, go to: Tools > Quest Reports > Item Locations

Places of no return:
- The house located at the top-left of the mountain. If you enter, you must complete the mini-dungeon before leaving.
- The final dungeon. You are given a warning, but once you enter the cutscene, there is no going back until you beat the game.", "creditsHtml": "All credits are shown in the song folder and at the end of the quest.
Special thanks to Evan20000, Eddy, Shane and many others for reminding me that I can make a good quest.

Throughout the entirety of the quest, I worked off this quote:
Posted Image", "rating": { "score": 4.66667, "distribution": [ 0, 0, 0, 0, 3, 11 ] }, "type": "quests" }, "quests/purezc/676": { "id": "quests/purezc/676", "index": 676, "name": "Ballad of a Bloodline Deluxe", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=676", "dateAdded": "14 Nov 2018", "dateUpdated": "27 Jun 2020", "approval": "pending", "authors": [ { "name": "Twilight Knight", "id": 3054 }, { "name": "CastChaos", "id": 3567 } ], "releases": [ { "name": "r01", "date": "27 Jun 2020", "hash": "5eb3f050ad65302bb53eb3b60728ddf91c97f4a3", "resources": [ "BBDeluxe.qst" ] } ], "defaultPath": "quests/purezc/676/r01/BBDeluxe.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/zTGSLmSEhfg", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "The deluxe version of my favorite quest, Ballad of a Bloodline by CastChaos. The focus was on adding 2.5 elements (it was originally for 2.10), making the quest smoother, adding a few new areas and items, in other words: polishing what in my opinion is a gemstone.", "descriptionHtml": "First and foremost I'd like to make clear that this is NOT a remake. For some reason people assume that it is, but it isn't and I never claimed it is a remake. Please refer to the \"Deluxe content\" list on what to expect, just to prevent disappoints.
The quest is a story about a young couple from Hyrule who are on the hunt for adventure. And adventure they get, certainly much more than they wished for.

You can find the original quest description here: https://www.purezc.n...e=quests&id=229
Original Content: Deluxe Content: Changelog:", "storyHtml": "There was a perfect period of complete peace in Hyrule, ended by a horrible war that never wanted to cease. Then came the Hero with the Sword and banished the darkness back to another world. Ever since, adventuring is forbidden to avoid such conflicts.

However, approximately 16 years ago, strange things started to happen including an otherwordly storm, a riot at the castle, hiring of Darknuts, yellow triangles flying through the air and isolation of the royal family...

Today there are two youngsters whose desire to escape the tyrannical oppression in Hyrule and its adventure forbidding rule. Their names are Knil & Myra.

This their story...

This is their ballad...", "tipsAndCheatsHtml": "You need to scavenge hunt for some items before being able to get even near the first dungeon.

Pay attention to the conversation that takes place while getting the wooden boomerang, it sums up where the first 3 dungeons are.

At Mt.Death, you'd better see the Gorons (south) before going to the second dungeon.

If you get stuck in Lost Woods, pay attention for an oddly coloured bush.

Later dungeons, that are accessed only once, don't have heart container pieces or comeback heart container pieces and their subdungeons are outside of them.

Listen well to the Happy Mask Salesman whenever you find him.

Use the Lens of Truth of a lot? Be sure to visit the area north of Hyrule Field!", "creditsHtml": "Sorry if some of the names are by now incorrect. Please send me a PM if so, I'll fix it.

Tileset:
Radien (DoR/2.0), Wild Bill (Pure), Mr.Z (PTUX), Orion (ALttP set), Xavier (CoD), NoeL (TNA, Prophecies), Migokalle (Old Lufia set), Peteo (MMDWR set)

Title screen:
Anthus (background), Sludge (Triforce)

Loose tiles:
Sharon Daniel, NoeL, Radien, king-n, xXVolvagiaXx, Shadow Tiger, Revfan9, Prince MSC, Jonathan, The Shyguy Kingdom, Akkabus, Echo, Taco Chopper, Pheonix, Ricky of Kokiri, Master Maniac, blaman, beefster

Music:
Nuvo, VGmusic

Scripts:
Joe123 for the NPC script

Other works:
HttD tileset

Those who beta tested BB:
rocksfan13, Nuvo, Schwa, Sephiroth, Nine Lives, Zeldd, Ricky of Kokiri, jerome, Lord Ike

Those who beta tested BBDX:
Stray Sheep, judasrising, vaualbus, Zolias, CastChaos

Special Thanks:
Nuvo: music, story ideas
rocksfan13: taught one timed events

Must give credit to:
Origin Systems and Richard Garriot; Capcom and Keiji Inafune; Squaresoft; and if we are already at companies: NINTENDO

And YOU for playing.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/677": { "id": "quests/purezc/677", "index": 677, "name": "A Simple Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=677", "dateAdded": "28 Nov 2018", "dateUpdated": "02 Dec 2018", "approval": "auto", "authors": [ { "name": "Larre", "id": 102848 } ], "releases": [ { "name": "r01", "date": "02 Dec 2018", "hash": "7341e7395619785cb5df7a8fac37cb170e019ab9", "resources": [ "SimpleQuest.qst" ] } ], "defaultPath": "quests/purezc/677/r01/SimpleQuest.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "With all the complexity going on, I thought it was time for something more simple. A good, easy, 9 dungeon quest with a few added perks. Created using the Zero Tileset, with a bunch of pallete modifications, and even an Overworld inspired by Saffith's Antiquity quest. Hope you guys enjoy!

Update 12/2/18 Fixed warp issues as well as the Whistle warp rings.", "descriptionHtml": "This quest is a very simple Zelda 1 style quest using the Zero Tileset.", "storyHtml": "Gannon has captured Zelda yet again, and the Triforce pieces are scattered all throughout Hyrule! Link must gather the Triforce pieces and meet Gannon in the usual Level 9 location. But, beware, as new challenges exist, and even some new dungeon mechanics can be found!", "tipsAndCheatsHtml": "This quest uses 3 levels of potions, 4 levels of sword, 3 levels of boomerang, and 3 levels of tunics (rings) as added perks to the game. Also life and money can be gained by slashing grass. Maze paths can be found in levels 7 and 9, just before the respected bosses, and can be interpreted by reading the arrows on the blocks.", "creditsHtml": "Larretronix for quest construction
Saffith for Antiquity (I took some screens for the Overword).
King Aquamentus for the Zero Tileset.", "rating": { "score": 3.55556, "distribution": [ 0, 0, 1, 3, 2, 2 ] }, "type": "quests" }, "quests/purezc/678": { "id": "quests/purezc/678", "index": 678, "name": "Lyrics of Death DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=678", "dateAdded": "30 Dec 2018", "dateUpdated": "20 Jan 2019", "approval": "pending", "authors": [ { "name": "Architect Abdiel", "id": 294351 }, { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "20 Jan 2019", "hash": "d51635e518dfd708a3b002a014af0b47ee886877", "resources": [ "LoDDX.qst" ] } ], "defaultPath": "quests/purezc/678/r01/LoDDX.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Metroidvania", "zcVersion": "2.50", "informationHtml": "Play as Link and overcome the Dungeon of the Fallen (a large metroidvania dungeon) to return to the world of the living and prove you are a true hero!", "descriptionHtml": "This is a metroidvania where you play as Link and do metroidvania things.

The second half of the game is not a metroidvania.", "storyHtml": "When heroes fall, they are sent to the Dungeon of the Fallen. There they must overcome the trial of Death to prove they are true heroes.", "tipsAndCheatsHtml": "Pay attention to the opening warning.

Equipping the bow to R at the beginning may cause a freeze.
If you die before saving, you may experience a freeze.

These issues are both at the beginning of the quest. If you experience them, the simple fix is just loading a new file.

If you find yourself struggling with a boss, use everything.
Sometimes bosses are immune to all but one or two weapons.

Also keep in mind that you have a shield spell and a heal spell.


Updates:

1:
Made map visible on overworld.
Added a hint ghost in the Temple of Time and Northern Palace.

2.
Attempted to fix a super bomb issue. I am not aware if it worked. If you experience running out the Large Explosion spell and your quest freezes, let me know.
Added a hint NPC to the end of the final dungeon.

3:
Added a pickup string for the Grab Spell.

4:
Fixed a pillar in Ruined Chapel.
Fixed a possible exit in Saria Forest.
Fixed two sprites in The Rift.", "creditsHtml": "Tileset:
Vintage Dreams by Lunaria and Shane

Original Quest:
LunarWeeb

Music:
Castlevania
Legend of Zelda

Beta Tesers:
Epsalon ZX
HeroHyrum
PublicEnemy1", "rating": { "score": 4.27273, "distribution": [ 0, 0, 0, 1, 4, 5 ] }, "type": "quests" }, "quests/purezc/679": { "id": "quests/purezc/679", "index": 679, "name": "The Adventure of Kain, the return of Ganon.", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=679", "dateAdded": "31 Dec 2018", "dateUpdated": "05 Jan 2020", "approval": "auto", "authors": [ { "name": "dr_henke", "id": 294191 } ], "releases": [ { "name": "r01", "date": "05 Jan 2020", "hash": "127181409204b4bbf9ebdddf0bcd72f24364456f", "resources": [ "Adventure of Kain K.txt", "AofKainZC2019a.qst" ] } ], "defaultPath": "quests/purezc/679/r01/AofKainZC2019a.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/1i7cmjBly_s", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "Ever dreamt of playing a bad guy?
The Dark Knight Kain is out for the triforce pieces stolen by Link and the other good guys and to help Ganons evil power to rise once again...", "descriptionHtml": "Latest version is K
This fixes a critical Ladder Error.
This is a full game that you should now be able to fully play after 18 years of making. The game is about 25 hours play and about 3 times the size of the original Zelda.
The game is in old school SNES style and almost no scripted stuff. However, its highly customized in every way.
Lots of custom graphics and enemies. More than 5 villages, 20+ caves or dungeons and over 2 different overworld maps. Massive amounts of weapons, enemies and things to search for.
Not so many puzzles and riddles more pure fighting and go look for things, but there are a lot of stories and some cutscenes and a few major plot twists...

Later 2020 an extended version will be avalible.", "storyHtml": "Ever dreamt of playing a bad guy?

As Kain the darknut knight you are sent out on a mission to take back all triforces pieces stolen by Link and the southern alliance of men, elves and other free people.
You are one of Ganons more promising knights and are teleported to Hyrule to fulfill the dark lord's wishes. Basically to slaughter a lot of people and to to take everything from them. Some will help you on your quest and most doesn't.
Will the Adventure of Kain end with Ganons revenge over Link? Or will something else happend?
Who knows where this game will take you...", "tipsAndCheatsHtml": "MeleeWizard has done a Youtube LP of the quest, there you will find a lot of secrets and really good fighting tactics.
https://www.youtube....wwef-g5v3cWVLru

In general a good tips is to search everywhere, there is lots of hidden goodies.
A tips is to go back and try again in some places. And try every possible way and outcome.
There is a lot of story spoilers if i help and say things too early.
The tricky things to find is the black sword, boots, cane, and lens.
They are not essential for the game.

Version K is the latest one, it fixes a lot of minor things.
And add some new graphics and places to go.
Please make sure you have version E at least, it fixes a bug in level 7. You can continue your old game.
Just go into the triforce room in level 7 and exit it if you have the old version.
Same goes for Level 6 if you don't have that triforce go to the triforce room and exit it to get it another time.", "creditsHtml": "See the text file for info, the names of those I know are there.
Epsalon ZX has helped me a lot with playtesting.
Mostly older stuff is used.
A lot of credit goes for music there is over 75 midis and 150 sound effects.
Including games as Castelvania 1,2,4, BoF 1,2, Lufia 1,2 Lightforce, Turrican2, Super Metroid, Mega Man 2, Shadowgate, Rygar, and other game music remixes.
Well of course credits also goes to creators all older Zelda games. and of Zelda Classic.", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 1, 1, 7 ] }, "type": "quests" }, "quests/purezc/680": { "id": "quests/purezc/680", "index": 680, "name": "Link's Rise 2 ~ The Re.. Uh.. Re", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=680", "dateAdded": "02 Jan 2019", "dateUpdated": "11 Jan 2022", "approval": "pending", "authors": [ { "name": "Mr.ReDead", "id": 170230 } ], "releases": [ { "name": "r01", "date": "11 Jan 2022", "hash": "c0618ee76826d783930b0cd090c6540b2930b840", "resources": [ "LinksRise2.qst" ] } ], "defaultPath": "quests/purezc/680/r01/LinksRise2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Ganon is back again and kidnapped Zelda. Triforce broken, yada-yada. Link must rise again to save her.", "descriptionHtml": "Sequel to the original Link's Rise, Link must rise again to defeat Ganon and save the princess. Inconsistent dungeon sizes and like one, maybe two out of the norm puzzles are present. Feel free to leave dungeons after you get a big ticket item like the Hookshot or the Bow. New things may be open to you as soon as you get items this time.

Please contact me with any bugs found.
Many issues regarding meters have been fixed.
Difficulty may be adjusted with future builds and general player feedback on the quest if it turns out to be overly difficult in some spots.", "storyHtml": "Because Ganon can never give ANYONE a break, he is back again and doing typical Ganon stuff. Link must stop him once again.", "tipsAndCheatsHtml": "Blue ring can be obtained early.
Explore all the caves, as they lead to many areas in the quest's world.
PLEASE feel free to leave dungeons after you get a big ticket item from them as some dungeons have puzzles that require this to be complete.
NEW: 24 Hearts total. 3 to Start, 8 for Bosses, 13 for Heart Pieces.
8 Magic Blocks total. 1 Start, 7 Magic Containers.
Some enemies have modified touch properties, damage properties and HP; Be careful.
Difficulty will be weirdly scaled at some parts.", "creditsHtml": "Mr.ReDead for the quest build / Designs etc.
Nintendo for the original NES Legend of Zelda (1986).
Purezc for Hosting my quest so all of you lovely people can play it.
Zelda Classic / Armageddon Games / PureZC for the Zelda Classic Game Player and Zquest.", "rating": { "score": 4.14286, "distribution": [ 0, 0, 0, 0, 4, 2 ] }, "type": "quests" }, "quests/purezc/681": { "id": "quests/purezc/681", "index": 681, "name": "Zelda 1 Voice Acted", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=681", "dateAdded": "12 Jan 2019", "dateUpdated": "12 Jan 2019", "approval": "disallowed", "authors": [ { "name": "Aslion", "id": 7332 }, { "name": "Mitchfork", "id": 6422 }, { "name": "Professor Bedwetter", "id": 7664 } ], "releases": [ { "name": "r01", "date": "12 Jan 2019", "hash": "31baa49e0ccba4c0243faeeb8e29bce7d4eefcbc", "resources": [ "1st.qst" ] } ], "defaultPath": "quests/purezc/681/r01/1st.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "The political climate has changed and it's been a while, I think the greater PureZC community may finally be able to handle this.

NOTE: This quest will replace your default 1st Quest and will load automatically when creating a new file.

COPYRIGHT AND TRADEMARK ARMAGEDDON GAMES", "descriptionHtml": "A full Zelda Classic remake of The Legend of Zelda for the NES, complete with voice acting.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3.71429, "distribution": [ 0, 0, 1, 2, 0, 3 ] }, "type": "quests" }, "quests/purezc/682": { "id": "quests/purezc/682", "index": 682, "name": "Links Rise DX", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=682", "dateAdded": "10 Feb 2019", "dateUpdated": "20 Feb 2019", "approval": "pending", "authors": [ { "name": "Mr.ReDead", "id": 170230 } ], "releases": [ { "name": "r01", "date": "20 Feb 2019", "hash": "cf962292b03cee9c9fc4a6d5b9a7a8c00f48b17b", "resources": [ "LRDX1.1.qst" ] } ], "defaultPath": "quests/purezc/682/r01/LRDX1.1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "The original has now been remastered and comes with plenty of re-imagined and revamped content.
Comes complete with typical and non-typical Zelda 1 game-play, odd secrets and decent mini dungeons.", "descriptionHtml": "A standard Zelda 1 scenario, a missing princess, kidnapped by a warlock boar, and a travelling hero who needs to gain strength to complete his duty.", "storyHtml": "Link has saved the people so many times that he built an altar at a waterfall to remember his deeds.
The winds blow once again carrying the voice of an all-too familiar scenario... A princess being kidnapped by a power hungry warlock boar.
With nothing but his old armor, Link sets off to gain the strength needed to save the princess once again.", "tipsAndCheatsHtml": "*HOTFIX #2*
Enabled cheats for real, Codes in or per level are as follows: L1: 1 , L2: 2 , L3: 3 , L4: 4
Fixed a continue bug having to do with the waterfall cave. Level 4 cheat is your friend if you get stuck in a wall anymore.

*HOTFIX APPLIED IN LEVEL 3*
Typical Level 1-4 cheats are default I believe, dont really care to disable them.

Total of 20 Hearts ~ Start with 3 Hearts, Gain 8 Heart Containers from Bosses and gain 36 Heart Pieces to get to 20 total hearts.
8 Magic Containers.
Red Ring is Best Ring, Friend of Level 9.
Lens of Truth can be gained before Level 3 if you're bold enough.
Hookshot isnt absolutely required, but helps.
Fire Boomerang is not included.
The Din, Nayru and Farore magics are considered late game things.
Potions help.
Blue Ring can be obtained after Level 3.", "creditsHtml": "Mr.ReDead for building testing and submitting the quest.
PureZC for hosting the quest.
Makers of the Classic XD Tileset.
Nintendo for the outstanding Original Legend of Zelda (NES).", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 3, 1 ] }, "type": "quests" }, "quests/purezc/683": { "id": "quests/purezc/683", "index": 683, "type": "quests", "name": "Link's Grand Adventure: The Lost Game", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=683", "dateAdded": "13 Feb 2019", "dateUpdated": "31 May 2021", "approval": "pending", "authors": [ { "name": "Emily", "id": 295070 } ], "releases": [ { "name": "r04", "date": "30 May 2021", "hash": "224292527eb099c856e7ff950d8cd9e4d9be9a51", "resources": [ "Link's Grand Adventure.qst" ] }, { "name": "r03", "date": "30 May 2021", "hash": "77385016ced3939f21213a931f0f77055263dc5d", "resources": [] }, { "name": "r02", "date": "30 May 2021", "hash": "a661d18d94462c2aae7786f46c0432741851e5cf", "resources": [] }, { "name": "r01", "date": "31 May 2021", "hash": "224292527eb099c856e7ff950d8cd9e4d9be9a51", "resources": [ "Link's Grand Adventure.qst" ] } ], "defaultPath": "quests/purezc/683/r04/Link's Grand Adventure.qst", "music": [], "images": [], "genre": "Dungeon Romper", "zcVersion": "2.50.2", "informationHtml": "The first quest I made. Link's Grand Adventure 2 is the sequel. This was never released because it is awful. Don't play this.", "descriptionHtml": "Awful. Difficult. Stupid. Don't even remember half of it at this point myself. Good luck.", "storyHtml": "N/A", "tipsAndCheatsHtml": "On the screen to the right of the first shop, there is an obviously burnable tree. However, less obviously is the sword-cuttable tree for a secret. Literally no label. Don't remember why.", "creditsHtml": "Credits included in-quest after Ganon", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] } }, "quests/purezc/684": { "id": "quests/purezc/684", "index": 684, "name": "The Necklace of Adrian", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=684", "dateAdded": "22 Mar 2019", "dateUpdated": "22 Mar 2019", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "22 Mar 2019", "hash": "501a63063fa0e647a98ddeea4fe1289a653711c9", "resources": [ "The Necklace of Adrian.qst" ] } ], "defaultPath": "quests/purezc/684/r01/The Necklace of Adrian.qst", "music": [ "BossTNoA.ogg", "CavesTNoA.ogg", "Fields DungeonTNoA.ogg", "Fields and ForestTNoA.ogg", "Forest DungeonTNoA.ogg", "HouseTNoA.ogg", "LoZ OoS.gbs", "Ruins DungeonTNoA.ogg", "RuinsTNoA.ogg", "Snow DungeonTNoA.ogg", "SnowTNoA.ogg", "TNoA Credits.txt", "TownTNoA.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "This quest comes with enhanced music! You should be able to download it here.
This quest is one of the prequels to Second Chance, so it is set in the same universe.", "descriptionHtml": "This quest takes place before Second Chance (one of my other quests), and so is set in the same universe. I suggest you either play Second Chance before or after this quest, as they would both connect pretty well with one-another.
This quest will take about an hour to beat, but ignoring its length, is a truly fun experience! Venture through three rather small dungeons, and explore a small overworld filled with secrets! The music in this quest will surely set the mood necessary to immerse you into this world!", "storyHtml": "Myron is in need of redemption, as his past adventures made it so he could not spend as much time as he wanted with his wife. In order to appease her, he must go on one final journey by himself in order to collect the Necklace of Adrian, and bring his wife the most valuable gift he has ever been able to give her. On his journey, he would soon realise that the people that protect this gift will get in his way, and so he must attempt to go through them in order to secure his relationship - and to stop their tyrannical nature of rule.

This universe is set in the same one as that of Second Chance, and so most characters in this quest reappear in Second Chance in one form or another.", "tipsAndCheatsHtml": "This quest isn't that hard, so you should be able to beat this fairly easily. I suggest you explore the overworld as much as you can and collect any treasures that are available to you. You are able to read the statues of Aria. The Lady Menille statues are where you go to save.", "creditsHtml": "All credits are shown in the music folder.", "rating": { "score": 3.88889, "distribution": [ 0, 0, 0, 3, 2, 3 ] }, "type": "quests" }, "quests/purezc/685": { "id": "quests/purezc/685", "index": 685, "name": "Board Gmae", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=685", "dateAdded": "24 Mar 2019", "dateUpdated": "26 Mar 2019", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "26 Mar 2019", "hash": "67bb536c1a1c661e920ccc085548845cf303f939", "resources": [ "Board Gmae.qst" ] } ], "defaultPath": "quests/purezc/685/r01/Board Gmae.qst", "music": [ "We_Are_Finally_Cowboys.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Metroidvania", "zcVersion": "2.50.2", "informationHtml": "Quest music: https://www.mediafir..._Music.zip/file", "descriptionHtml": "Fixed a bug with the raft.

Board Gmae is a quest that has a very open approach on how you go through the game.", "storyHtml": "N/A", "tipsAndCheatsHtml": "Hookshot is your friend! Use it!", "creditsHtml": "The credits are at the end of the game.", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] }, "type": "quests" }, "quests/purezc/686": { "id": "quests/purezc/686", "index": 686, "type": "quests", "name": "The Legend of Zelda: Brotherhood", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=686", "dateAdded": "29 Mar 2019", "dateUpdated": "31 Mar 2019", "approval": "auto", "authors": [ { "name": "DrewZG", "id": 295643 } ], "releases": [ { "name": "r04", "date": "30 Mar 2019", "hash": "d3e4d30c94b5c4b7fc131735e89163fc56ae7a1d", "resources": [ "brotherhood.qst" ] }, { "name": "r03", "date": "30 Mar 2019", "hash": "b990c9a9ca98057e910d322e86d8b0f0085f34df", "resources": [] }, { "name": "r02", "date": "30 Mar 2019", "hash": "a2053b1df8d9c5c8c5fa1a7278416269aab035ac", "resources": [] }, { "name": "r01", "date": "31 Mar 2019", "hash": "d3e4d30c94b5c4b7fc131735e89163fc56ae7a1d", "resources": [ "brotherhood.qst" ] } ], "defaultPath": "quests/purezc/686/r04/brotherhood.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A classic 9-dungeon design, with a focus on exploration and a map that is open to you (but difficult to traverse) from the beginning.
Update: Managed to work around the number of instadeath tiles I had, and rebalanced the Death Mountain area because of it.
Magic Shield (Level 2 Shield) now blocks everything the mirror shield does, and the mirror shield now reflects far more projectiles.
Update: Fixed the \"swimmable lava\" in the Divine Tower", "descriptionHtml": "Sort of a reimagining of the original Zelda, with a somewhat more interesting story, a more varied map along with more varied (albeit shorter) dungeons.
I wanted to capture the original \"pocket garden\" approach Miyamoto had designed Zelda I with, but with more telegraphed secrets, more content (thanks to ZQuest of course)
and with the \"you can fight the final boss right away\" schtick of BotW. The game is pretty dull visually, since when I started making the quest I was very new to ZC, so it only
uses the vanilla tile set, but I tried to be as creative as possible with it to convey different areas with a unique flair, making every screen as memorable as my skill allowed
me to. There's also nothing game changing about the gameplay; classic items, find the dungeon, beat the dungeon, repeat. It's the first quest I put any real effort into, and
that effort was put entirely into making the game - decent. It may not blow your socks off, but I hope you have a bit of fun with it nonetheless.", "storyHtml": "The story was considered AFTER I had made the quest, so bear with me:
Link and Luke are twin brothers who grew up in a small village just outside the ruined kingdom of Hyrule.
One day, monsters attacked their village and the girl that Luke had a crush on was killed in the ensuing chaos.
While he was mourning, a cloaked figure introduced himself as the Master Wizzrobe, and said that he could
revive the girl if Luke helped him revive Ganon. Link tried to stop him, but was knocked unconscious by the Master
Wizzrobe. Using Luke's blood, and the Triforce of Wisdom of Princess Zelda, who was held captive in the Dark Fortress,
Ganon was revived. Luke was then cursed to be the guard who kept Zelda imprisoned.
By the light of the Triforce of Courage, Link woke up and headed to Hyrule, where his journey to defeat Ganon and his brother
begins, in a familiar green area.", "tipsAndCheatsHtml": "There's no bs \"bomb every wall and burn every bush\" secrets here. Every secret is telegraphed, though some of them are quite obscure, so keep an eye out.
\"Bomb every wall and burn every bush - that looks suspicious.\" - DrewZG
There's information and hints scattered about the map, so all in all you should be able to complete this quest without too much difficulty.
Needless to say, if you don't know where to go next, just give your map a quick gander and try to find anything that you've missed.", "creditsHtml": "Made this quest entirely by myself using vanilla ZQuest resources (and the included music.zh for boss music), with the exception of the slippery ice combo script made by Mero, and various MIDIs - I got all of them from KHinsider and some other obscure
Zelda themed site I can't remember the name of, so I have no idea who made them. Kudos to you if you recognize one of your MIDIs in the quest.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] } }, "quests/purezc/687": { "id": "quests/purezc/687", "index": 687, "name": "Troves of Treasure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=687", "dateAdded": "02 Apr 2019", "dateUpdated": "07 Apr 2019", "approval": "auto", "authors": [ { "name": "DigitalDetective47", "id": 295647 } ], "releases": [ { "name": "r01", "date": "07 Apr 2019", "hash": "88c83d10741a4e7fde5f59356e917a206e0b9544", "resources": [ "5thmusic.nsf", "Troves of Treasure.qst" ] } ], "defaultPath": "quests/purezc/687/r01/Troves of Treasure.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "Zelda has been captured by Ganon again! Go through 9 dungeons and 4 mini-dungeons, each one jam-packed with loot to collect! Be sure to check every wall, or else you might miss a secret treasure!", "descriptionHtml": "This quest is similar to a Dungeon Romper, but a main difference being that this quest has many items in each dungeon, and most aren't technically required to beat the game, but not getting them will make this quest an absolute pain. If you find any glitches, please tell me so that I can fix them. Just know that some things, like scripting, are hard for me to do, because it always errors out.", "storyHtml": "N/A", "tipsAndCheatsHtml": "Buy lots of bombs.", "creditsHtml": "N/A", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/689": { "id": "quests/purezc/689", "index": 689, "name": "Link stuck in Experimental Arsenal", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=689", "dateAdded": "01 May 2019", "dateUpdated": "07 Apr 2023", "approval": "pending", "authors": [ { "name": "Alucard648", "id": 293712 } ], "releases": [ { "name": "r01", "date": "07 Apr 2023", "hash": "6799f4c053bc776f337e32fcebb5f1db95e3dc93", "resources": [ "stdWeaponsDemo.qst" ] } ], "defaultPath": "quests/purezc/689/r01/stdWeaponsDemo.qst", "music": [], "images": [ "image0.png" ], "genre": "Scripted", "zcVersion": "2.50", "informationHtml": "Demo quest for stdWeapons.zh library.
Updated 1.5.2019 Fixed issues with secret permanency.
Updated 7.4.2023 Fixed broken trasrure chest in room with ice hookshot blocks.", "descriptionHtml": "This is the quest for what stdWeapons.zh is capable for doing.", "storyHtml": "Link Got trapped in a dungeon full of never before seen items and weapons.", "tipsAndCheatsHtml": "If you get stuck always searsch every nook and crannie, including killing all enemies.", "creditsHtml": "N/A", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/690": { "id": "quests/purezc/690", "index": 690, "name": "Dark Fairy's Curse", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=690", "dateAdded": "23 May 2019", "approval": "auto", "authors": [ { "name": "PlasmaDiffusion", "id": 294895 } ], "releases": [ { "name": "r01", "date": "23 May 2019", "hash": "a1d387d0aaad448601d90226904e0d704dc9e8ed", "resources": [ "Dark Fairys Curse.qst" ] } ], "defaultPath": "quests/purezc/690/r01/Dark Fairys Curse.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50", "informationHtml": "An evil fairy is causing trouble! Fight your way through 3 dungeons in a non-linear world, and then make your way into their lair. It's a 4 dungeon long quest, plus there's a mini gauntlet dungeon.", "descriptionHtml": "The world is fairly open ended and you can complete the first 3 dungeons in any order you wish.

Some enemies were nerfed to compensate for a dungeon potentially being your first, so difficulty wise it's relatively tame up until the final dungeon. There's plenty of handy optional items to find throughout the world though, and doing so will make things a pretty easy romp.", "storyHtml": "Link has stumbled upon a land cursed by an evil fairy. Monsters are a running around everywhere, and villagers are even being turned to stone. He'll have to find his way into this fairy's domain and stop them before things get worse!", "tipsAndCheatsHtml": "Extra Items:
12 Heart Pieces
8 Magic Containers

If you collected the above, by the end game you should have a total of 9 heart containers and 9 magic containers.

Of course, there's also a load of optional items scattered throughout the overworld in addition to the above.

General Tips:
The lens of truth can be found somewhere around the center of the main overworld map. It's by no means required but it might help with finding a particular secret item or two.

Looking for potions? You can find the letter in a cave far south of the town. To actually buy potions you'll need to push something heavy...

You might notice there's a gauntlet dungeon \"shop\" in town. If you want a better sword you should complete it before entering the final dungeon. Then again, you might find a good substitute for the sword if you're looking hard enough.", "creditsHtml": "N/A", "rating": { "score": 3.16667, "distribution": [ 0, 1, 0, 2, 2, 0 ] }, "type": "quests" }, "quests/purezc/692": { "id": "quests/purezc/692", "index": 692, "name": "Yeto's Hide", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=692", "dateAdded": "01 Jun 2019", "dateUpdated": "17 Jun 2019", "approval": "auto", "authors": [ { "name": "Yeto", "id": 294161 } ], "releases": [ { "name": "r01", "date": "17 Jun 2019", "hash": "203d9a08630cfa11672993c773693494e93f6899", "resources": [ "YetoHideAndSeek.qst" ] } ], "defaultPath": "quests/purezc/692/r01/YetoHideAndSeek.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.50.0", "informationHtml": "This is a quest similar in approach to my other quests, like Yeto's Quests.
Without handholding. Exploration: areas, caves and dungeons are connected like a mini-metroidvania with many conexions, but also has a Zelda typical dungeon.
Tricky but beatable.", "descriptionHtml": "This quest took 3-4 weeks to be made.
It wasn't any serious. I made for fun and I was trying some ideas, but at some moment it became something bigger than I thought.

It's like a mini-metroidvania but I won't lie, follows the same approach of my Yeto's Quests and I would say it's even more tricky. Everything is interconnected.
It has actually some differences but is in the way I tried to design maps and only you can see it playing.
First minutes may remind you Breath of the Wild but with caves (my dream).
There are 1 overworld, 2 dungeons, one of them integrated into the main world, caves, etc.
It gives you some freedom, instead of the typical zelda structure, sometimes this is open-ended.

Duration: 5 hours more or less.

Tested and beatable but I'm looking for minor bugs. Polished enough to be playable.
I would appreciate all feedback and really hope someone can enjoy it.

Update #1
Fixes not essential but important in last dungeon, 1 key was a present, and minor things.
Update #2
A navegation bug fixed in a screen with rails, it's better if you update it.
Update #3
Added 1 Heart Container in order to do Gleeok easier (but if you explore). Fixed 2 bugs.", "storyHtml": "It's start in a idyllic situation, your friends will play hide-and-seek and you have to look for them (yes, Majora's).

BUT then you realize there are some \"invaders\" in your homeland. For sure that a little girl doesn't hide herself too far....", "tipsAndCheatsHtml": "1.If you HATE ZC darkness I have a good new, you can choose a gift from the start (similar to Dark Souls) but game's design is just designed to be played without item gift.

2.Try don't waste all your ammunation if you don't need.

3.Have Open mind...", "creditsHtml": "Yeto
Tileset: Ezgbc 2.5", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/693": { "id": "quests/purezc/693", "index": 693, "name": "The Legend of Zelda: Sealed Power", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=693", "dateAdded": "18 Jun 2019", "dateUpdated": "21 Jun 2019", "approval": "auto", "authors": [ { "name": "Kivitoe", "id": 294658 } ], "releases": [ { "name": "r01", "date": "21 Jun 2019", "hash": "f5a9a54f9c69016522362be1dd805c18d6d6e6e0", "resources": [ "sealed power-r120.qst" ] } ], "defaultPath": "quests/purezc/693/r01/sealed power-r120.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "This is a GameBoy style quest with 8 full sized dungeons, and an overworld rich with secrets to find.", "descriptionHtml": "This is a GameBoy style quest with 8 full sized dungeons, and an overworld rich with secrets to find. Ganon is back to spread his evil across Hyrule again. You must journey across the lands to reform the Triforce of Courage.

Levels 4 and 5 can be completed in any order you choose. The difficultly slowly ramps up. While level 1 may be easy, level 5 could pose a serious challenge. (Depending on your experience with Zelda games, of course.)

UPDATE r1.20; Addresses some bugs mentioned in the tracker thread and a review. Adds the ability to view the space-bar map on the overworld.
UPDATE r1.01; Fixes game breaking glitch within level 7.", "storyHtml": "A millennium ago, Ganon's darkness was sealed away from Hyrule by the hero named Link. However, the seal weakened over time due to Ganon's immense power. This allowed him to break free and continue his plans. He used the Triforce of Power to break The Triforce of Courage into 8 shards that so no one would be powerful enough to stop him. Now, you must obtain every last shard and defeat Ganon once more.", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Story, dungeons, overworld: Me.
Midis: VGMusic, CDi-Fails
Tileset: EZGBZ 2.5.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 3, 4, 1 ] }, "type": "quests" }, "quests/purezc/694": { "id": "quests/purezc/694", "index": 694, "type": "quests", "name": "Randomizer Omega", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=694", "dateAdded": "22 Jun 2019", "dateUpdated": "06 Dec 2023", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r02", "date": "Yesterday, 12:51 PM", "hash": "469f609b1d7d4d09f67ca8b627fc830153c53795", "resources": [ "RandomizerOmega.qst" ] }, { "name": "r01", "date": "22 Jun 2019", "hash": "ab78e50d541e3ef75a10c496fbfb6484c66aaf2b", "resources": [ "RandomizerOmega.qst" ] } ], "defaultPath": "quests/purezc/694/r02/RandomizerOmega.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A huge quest filled with lots of items, dungeons, and randomness. Plenty of options for the scale and difficulty of a playthrough. Adapt to the items available, dungeon locations, and travel between worlds.
This quest makes use of the Ex buttons, especially Ex3 and Ex4. Be sure you have them set before playing.
Plays fine in 2.50, 2.52, and 2.53", "descriptionHtml": "Randomizer Omega is the finale in a long line of Randomizer quests. It sticks to the Zelda 1 style, but now with nearly everything from previous quests combined with new features.

For those unfamiliar, a Randomizer takes a base world, and shuffles things like items around, so you don't know what you'll find where. Randomizers often come with an option to enter a seed, which will produce the same results if entered the same. This randomizes both where each cave goes on an overworld, and item locations. In addition, there are options to vary the length. There are multiple overworlds you can start in, and searching around will find warps between them.

Although the overworlds and dungeons may be Zelda 1 styled, there area lot of quality of life features that make it feel much more advanced. Compasses give a tone if killing all enemies drops an important item. You can track where each cave goes on the overworld, and also see progress on collecting all items in the current area. A Fortune Teller can reveal important locations like dungeons on the map, but you'll need to keep paying to reveal more. Secrets are far more obvious than those in Zelda 1. Dungeon doors are custom, removing issues like suction from bombed walls, and fake walls expect Lens of Truth to find them.

There are up to 4 Owerworlds and 16 sets of 9 dungeons. Options can control how many overworlds you can travel between, the number of dungeon sets located in each, and how the dungeons are placed and distributed between the worlds. There are even a few options to generate a world similar to past randomizers.

There are hundreds of items you can obtain. The actual total number of items varies from length or options regarding Heart Pieces, but you can have a total over 500.

Each overworld has its own set of Triforce Pieces linked to it, and all Level 9s in that world need all 8 of those pieces to enter. You will only find those pieces in the world they belong in, traveling to different worlds will reveal different pieces.

The final goal is to defeat Ganon and rescue Zelda. His true location is unknown, but looking around and clearing those Level 9s may give the clues needed to find him.

Update 12/6/2023 - Added Option for Starting Overworld, Fixed some bugs, swapped out problematic midis, made Final Dungeon location a bit more obvious.", "storyHtml": "Ganon has taken Zelda to his Tower, you need to rescue her. However, you don't know what to expect along the way. Not even the world you come from stays the same. Perhaps by overcoming countless monsters, rupee stealing Old Men, hungry Goriyas, lazy toll-keeping minions, and Ganon's best minions, will you reach your goal.", "tipsAndCheatsHtml": "A lot of the clues given by NPCs can be useful. On a first play, you may want to keep those hints normal, and read them all.

The Ex 3 and 4 buttons bring up some special menus. The map shows where all the caves in the current overworld go, and you can use A and B to change the color of them, for a personalized tracking system. The weapon menu lets you pick which 18 items can be cycled between in the normal inventory, and some special weapons come in multiple variations that you can switch between in this menu. You can also do a sort to pick the 18 highest leveled weapons owned, and even choose to sort based on their type.

If you choose to play with multiple overworlds, pay attention to which one you start in. Not only will you restart here if you save in quit in any overworld, but a lot of useful early items, plus something else important, will appear in this world. You will need to explore other worlds, and sooner depending on the difficulty chosen.

Enemies get more difficult as the level number increases. It is worth sticking to the early levels for a while until you have a lot of useful exploration items, a decent weapon, and some more life before doing the late ones.

Once you know where the true Final Dungeon is, note you can get there really early, without completing a single level 9.

In the starting cave, you can toggle if items have a description when picked up. You can also use the training dummy to test the strength of the weapons you've got.

All Pols Voice have a secret weakness. It is never the Sword or Sword Beams, those just do normal damage.

Every overworld has a cave where you can get one of those major shop items for free. You may want to find this before buying out every shop.

In very long lengths, you may encounter P Bags. These just give you rupees and ammo, as there are more locations for items to appear than the total items.

I totally wouldn't drop multiple hints about bonus content. Not at all.", "creditsHtml": "Nintendo for the 1st and 2nd quests, as well as BS Zelda

DragonDePlato for the original Koten Tileset

GameMakr24 for the Outlands hack

VG Music for all the various midis

The beta testers who found bugs and gave feedback across all Randomizer quests, leading up to this", "rating": { "score": 4.6, "distribution": [ 0, 0, 0, 0, 0, 4 ] } }, "quests/purezc/695": { "id": "quests/purezc/695", "index": 695, "name": "Legend of Zelda: Forgotten Hero", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=695", "dateAdded": "12 Jul 2019", "dateUpdated": "15 Jul 2019", "approval": "pending", "authors": [ { "name": "Architect Abdiel", "id": 294351 } ], "releases": [ { "name": "r01", "date": "15 Jul 2019", "hash": "a15ab4d3ac11bf963b239b676e1c6aef75201638", "resources": [ "ZeldaForgottenHero.qst" ] } ], "defaultPath": "quests/purezc/695/r01/ZeldaForgottenHero.qst", "music": [ "Bad Ending.mp3", "Castle Town.mp3", "Caves.mp3", "Death Mountain.mp3", "Deku Forest.mp3", "Ending Cutscene 1.mp3", "Ending Cutscene 2.mp3", "Final Boss 1.mp3", "Gerudo Desert.mp3", "Good Ending.mp3", "House.mp3", "Hyrule Field.mp3", "Kakariko Graveyard.mp3", "Kakariko Village.mp3", "Lake Hylia.mp3", "Level 1.mp3", "Level 10.mp3", "Level 2.mp3", "Level 3.mp3", "Level 4.mp3", "Level 5.mp3", "Level 6.mp3", "Level 7.mp3", "Level 8.mp3", "Level 9.mp3", "Lost Woods.mp3", "Lynel Base.mp3", "Main Boss.mp3", "Middle Cutscene.mp3", "Moblin Fort.mp3", "Neutral Ending.mp3", "Opening.mp3", "Overworld Boss.mp3", "Sheikah Hideout.mp3", "Sheikah Retreat.mp3", "Snowpeak.mp3", "Temple of Time.mp3", "True Ending.mp3", "True Final Boss.mp3", "Wizzrobe Tomb.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "A quest in the style of NES Zelda, with some Dark Souls inspiration on mechanics.

CAUTION: I believe I have fixed all potential crashes, but do let me know if you experience any.

MUSIC: This quest uses enhanced music. Download from here. https://drive.google...1RHL9dpK_RsvSG5
", "descriptionHtml": "A quest in the style of NES Zelda 1, with some Dark Souls inspiration on mechanics.

You can expect to die, as this is challenging, but I would not go so far as to call it hard. Much of the difficulty is in the boss fights.
", "storyHtml": "Some time ago, the cycle of the three spirits of the Hero, the Princess and the Demon ended. As a result the people of Hyrule lost their memories.
However, one day Ganon is revived for unknown reasons.

Discover the story of how memories were lost while facing the threat of Ganon's forces in the present day.

Find items, explore and traverse dungeons! Don't forget your Great Fairy Potion.", "tipsAndCheatsHtml": "Take a look at what enemies are around. They can give you a clue as to where you should and shouldn't be.
Wait to kill overworld bosses. They may be too much until you get a couple dungeons under your belt.

Use your items.


Update (7/13/2019):
Update (7/15/2019):
", "creditsHtml": "Credits at end of quest.", "rating": { "score": 4.42857, "distribution": [ 0, 0, 0, 0, 2, 4 ] }, "type": "quests" }, "quests/purezc/696": { "id": "quests/purezc/696", "index": 696, "name": "Mike's Fun House", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=696", "dateAdded": "14 Jul 2019", "dateUpdated": "16 Nov 2019", "approval": "pending", "authors": [ { "name": "Yloh", "id": 292260 } ], "releases": [ { "name": "r01", "date": "16 Nov 2019", "hash": "641dcc5586db09b72d0e35e3c0751a50dc409d60", "resources": [ "Mike's Fun House.qst" ] } ], "defaultPath": "quests/purezc/696/r01/Mike's Fun House.qst", "music": [ "09_Apocalypse.ogg", "101 snake eater.ogg", "Battle_of_Providence_-_Bravely_Second.ogg", "Battle_of_Providence_2_-_Bravely_Second.ogg", "I_Wanna_Be_The_Boshy_OST_-_MegaMan_s_Theme_mp3_pm_.ogg", "Mega_Man_2Dr_Wily_Stage_1_Techno_Arrange_Ver_Exten.ogg", "We_Are_Finally_Cowboys.ogg" ], "images": [ "image0.jpg", "image1.jpg", "image2.jpg", "image3.jpg", "image4.jpg", "image5.jpg", "image6.jpg", "image7.jpg" ], "genre": "Dungeon Romper", "zcVersion": "2.50.2", "informationHtml": "This quest uses enhanced music towards the very end. You can download it here.
https://www.dropbox..../Music.zip?dl=0", "descriptionHtml": "This quest is guaranteed to be different from anything else you have played on this website.", "storyHtml": "Mike is a sadistic person who enjoys watching people suffer though his traps. Link is just another victim of his games.", "tipsAndCheatsHtml": "Please don't skip any texts or signs, they give you very valuable information.
Secrets are clearly marked such as: this tree is a different color, these flowers are a different color, etc...
Every screen with an armos in it has something hidden behind one of them.", "creditsHtml": "Beta Testers: Stike, Dimentio, James24, TheRock, NewJourneysFire, Moosh, phatjak69", "rating": { "score": 4.8, "distribution": [ 0, 0, 0, 0, 1, 13 ] }, "type": "quests" }, "quests/purezc/698": { "id": "quests/purezc/698", "index": 698, "name": "Wizzrobe's Big Day Out", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=698", "dateAdded": "29 Jul 2019", "dateUpdated": "17 May 2020", "approval": "auto", "authors": [ { "name": "AaronJer", "id": 14075 } ], "releases": [ { "name": "r01", "date": "17 May 2020", "hash": "42a9e9db17ca05171e8d084e21c2ee47deeae808", "resources": [ "Solstice.nsf", "crystal.nsf", "wizzrobesbdoupdate4.qst" ] } ], "defaultPath": "quests/purezc/698/r01/wizzrobesbdoupdate4.qst", "music": [ "Boney James - Butter.mp3", "DarkStar.mp3", "RetroFuture Dirty.mp3", "danger.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Three Wizzrobes touch the Triforce and become usurpers to Link, Zelda and Ganon. Madness ensues.", "descriptionHtml": "Posted Image

Download Music: https://drive.google...HvIWmogED8iaUb9

This is a mostly NES-style quest, with some cutscenes. The cutscenes are fairly front and back-loaded, so expect to be wowed at the start, and then the middle of the game to be primarily just be gameplay. The last part of the game, however, including all of Ganon's Fortress, is heavily loaded with story, cutscenes, characters and weirdness.

Cutscenes feature animated portraits, all drawn by me. Some are larger and more detailed than others, or they change as the game goes on for story reasons. Oh, except Din. Din isn't animated. Din is a statue.

This quest is very hard. I designed it for my friends to play, and they are quite good at this sort of game, and I wanted it to be a challenge for them. If you can't beat it, I'm sorry. :(

7/31/19: Fixed accidental Ganon death, Bro Guy lying about Manhandlas, World Pillar 5 stuck glitch, Golden Pyramid 'sort of stuck' glitch, and Ruined Hyrule stuck glitch.

5/17/20: Fixed item placement bugs where enemy held items would spawn in walls if not picked up before leaving room. Fixed a ladder stuck glitch on the Dead Island.", "storyHtml": "This story takes place after Legend of Zelda and Adventure of Link. You are playing as a Wizzrobe who broke free of Ganon's control by touching the Triforce of Power. He is completely bonkers. His goal is to defeat Ganon and take over the forces of evil for himself. Two other Wizzrobes touched the Triforce of Courage and Wisdom, and they too are awakened and free of Ganon. They are also... abnormal... and possibly Dutch. They are ostensibly your allies.

Ganon attacked Link and Zelda in the middle of their wedding! Link is missing, and Zelda has been kidnapped by Ganon's forces (although not after killing an alarmingly large number of them.). Wizzrobes ain't give a damn, though. They just want power, Zelda means very little to them one way or the other.", "tipsAndCheatsHtml": "1. If you skip or ignore dialogue, you will likely end up not knowing what to do or unable to beat a boss. Characters say important gameplay-related things.

2. All secrets that are better than rupees are indicated in some way. A bush standing on its own; the only flat rock surface on the screen; other unique terrain features; dialogue hints. If you go burning every non-descript bush and bombing every wall, you will find rupees, but that is probably all.

3. If something is way too hard, you might be there too early, or there might be items you haven't found yet outside of whatever dungeon you're delving.

4. Some dungeons have multiple entrances.

5. All keese and bats drop huge amounts of magic. Bats = magic. Magic = bats. Bagic = mats.

6. There are some very weird and very out of the way secrets placed in unorthodox ways. The more completely bizarre a secret is, the less likely it has something really important to find. So if you miss them, you're probably only missing a weird joke or funny scene. If you actually find the faerie, for example, no, she doesn't drop anything. It's not a bug. It's just a silly event.

Posted Image

7. Translating the Dutch won't reveal any important gameplay secrets. If you're not actually Dutch, even translating it won't help that much in understanding. It's very slang-ridden, and everything Dutch Guy says is... very weird.

8. There are two endings. If you beat the game and you are super depressed and ready to cry, you got the bad ending. But the good ending is still possible to reach if you reload! Just... think about a better way to do what you just did?

9. Download the music. Jokes will fall completely flat without it.", "creditsHtml": "Orotokohoho - Did the art for the intro screen after the title and the second to last screen in the good ending. He's really good at big sweeping vistas! Commission him if you need one! :D

SuperJer - The music in the snowy area and the Ice Palace.

AaronJer - Everything else.", "rating": { "score": 4.53846, "distribution": [ 0, 0, 0, 0, 4, 8 ] }, "type": "quests" }, "quests/purezc/699": { "id": "quests/purezc/699", "index": 699, "name": "The Slipstream", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=699", "dateAdded": "16 Aug 2019", "dateUpdated": "03 Aug 2021", "approval": "pending", "authors": [ { "name": "RedTribeLink", "id": 294219 } ], "releases": [ { "name": "r01", "date": "03 Aug 2021", "hash": "e7fe14d3f53285d2dd5bbb27caff863b6b78fe66", "resources": [ "The Slipstream.qst" ] } ], "defaultPath": "quests/purezc/699/r01/The Slipstream.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Metroidvania", "zcVersion": "2.53", "informationHtml": "NOTE: THIS QUEST WAS MADE IN 2.53.1 (BETA 52)

In the land of Glenridge, there lay a tear in space called the Slipstream. Whatever brave or foolish soul entered into it did not return. For years, it laid dormant, until it began unstable and monsters began to emerge from it. They began attacking villages and throwing individuals into the Slipstream's vortex. Join Hirota as he makes a one way trip into this phenomenon in order to save his best friend and grandmother.", "descriptionHtml": "This was originally a quest made for the two week quest contest made all the way back in 2015. Now four years later, the final, definitive version of the game has finally been finished and released, featuring:
- Several various realms to explore
- A unique elemental combat system
- Leveling and upgrading, with a variety of different rewards
- Various obstacles, enemies, and puzzles
- Several things to explore and find, even some not originally in the two week version
- Four difficulty levels that range from relaxing to challenging to painstakingly difficult
- Brand new postgame content

UPDATE 8-3-21
- No gameplay changes, just a minor cosmetic change in postgame and one punctuation fix in postgame intro
- With the exception of compatibility updates for future releases, this is the final update
UPDATE 6-2-20
- Changed more text boxes that I either forgot to fix in prior update or saw and decided to change to make things more clear
- Minor bug fixes
UPDATE 4-15-20
- Game has now been updated to the latest version of ZC (currently 2.53.1 beta 36, may update again with newer releases)
- Changed several text boxes to make things more clear in endgame
- In addition to the above change, a couple extra NPCs/signboards have been added
- Made a couple obscure Relic locations a bit more clear
- Fixed a tile error in the Moon Meadows that made a secret trigger not obvious
- Fixed a subscreen issue where the Revive Statue was hidden behind an odd black box
- Changed the look of the ice block to look more, well, icy
- Moved a spawn point in Radiant Caves in a more convenient spot
- Fixed solidity in places
- Fixed certain triggers that were not working properly
- Changed the appearance of the red Slipstream portal

Older Updates:
Spoiler
UPDATE 8-26-19
- Nerfed Sharton from 100 health to 60
- Added two extra compasses in endgame to give extra help in finding certain collectibles (Check an certain endgame shop for them)
- A clue to a puzzle to obtain a certain relic has been made a bit more clear

UPDATE 8-18-19:
- Made a fix to a potential game breaking issue in postgame (recommended to update for this just in case)
- Fixed some oversights
- Added a disclaimer at the beginning
", "storyHtml": "Join Hirota as he makes a one way trip into this phenomenon known as the Slipstream in order to save his best friend and grandmother.", "tipsAndCheatsHtml": "- This isn't your regular hack and slash game. Each item and enemy has a specific damage type that determines how much damage is done to a certain enemy with a certain item. An NPC in the town details this a little more.
- If you feel overwhelmed or stuck in an area, try a different area and come back later with better gear.
- The town is important. Don't forget to level up and pick up supplies in the shop once you've unlocked it.", "creditsHtml": "GRAPHICS:
Instrumentality by Moosh
Nintendo
RedTribeLink

MUSIC:
Nintendo
vgmusic.com

SCRIPTS:
RedTribeLink
Moosh
Hoff
Joe123

SPECIAL THANKS:
To everyone that played the two week version and the beta from the 2017 Expo

(If I am forgetting anyone here, please DM me and let me know)", "rating": { "score": 4.69231, "distribution": [ 0, 0, 0, 1, 0, 11 ] }, "type": "quests" }, "quests/purezc/700": { "id": "quests/purezc/700", "index": 700, "name": "Terror of Necromancy Mini", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=700", "dateAdded": "08 Oct 2019", "dateUpdated": "24 May 2020", "approval": "pending", "authors": [ { "name": "Deathrider", "id": 295175 } ], "releases": [ { "name": "r01", "date": "24 May 2020", "hash": "1a579c1f26bfd1ef25449a41aefa56893d3a4afe", "resources": [ "ToN_Mini.qst" ] } ], "defaultPath": "quests/purezc/700/r01/ToN_Mini.qst", "music": [ "AAA Beneath the Tides (Future) - The Messenger.ogg", "AAA Beneath the Tides (Past) - The Messenger.ogg", "AAA Dark Cave (Future) - The Messenger.ogg", "AAA Dark Cave (Past) - The Messenger.ogg", "AAA Ninja's Respite (Past) - The Messenger.ogg", "AAA Phantom of Yore (Past) - The Messenger.ogg" ], "videoUrl": "https://www.youtube.com/embed/JD8JYJ3mWWI", "images": [ "image0.jpg", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "The sole purpose of this quest was to get me into quest development but I made this with my eventual main quest in mind so nothing is random. I intend on this taking no more than maybe 2 hours since it is simply a small overworld and a dungeon. Scripting was minimal (more than expected to do) so there isn't anything super crazy here. I streamed a lot of the development of this quest on YouTube @Tytanium Joopy if you are interested in the development.", "descriptionHtml": "There is enhanced music, be sure to keep that in the same folder as the .qst

Here is the enhanced music link: https://drive.google...vCreamyl8aGNsOd", "storyHtml": "Not much revealed, just a couple subtle and hidden hints of what my main quest will be.", "tipsAndCheatsHtml": "Get the map asap in the dungeon", "creditsHtml": "Advisors and others that provided general help:
Venrob
ZoriaRPG
Dimentio
Lüt
Mitsukara
Moosh

Beta Testers:
P-Tux7
ZachAttack20192001
a30532355
Weirddud101
Soma C.

Scripts:
Venrob
Moosh
Sorry if I forgot anyone else, feel free to message me

My friend Tytanium Man for some ideas", "rating": { "score": 4, "distribution": [ 0, 0, 0, 2, 0, 3 ] }, "type": "quests" }, "quests/purezc/701": { "id": "quests/purezc/701", "index": 701, "name": "Triforce Knight", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=701", "dateAdded": "19 Oct 2019", "dateUpdated": "20 Aug 2021", "approval": "pending", "authors": [ { "name": "BigJoe", "id": 134 }, { "name": "Joki", "id": 216790 }, { "name": "Timelord", "id": 223579 } ], "releases": [ { "name": "r01", "date": "20 Aug 2021", "hash": "dca0d8ba740609cd1744994290f1e20e45b44298", "resources": [ "Triforce_Knight_1_05.qst" ] } ], "defaultPath": "quests/purezc/701/r01/Triforce_Knight_1_05.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "Imagine if you will, a quest about a day younger than publicly released ZQuest itself. Sitting on old servers, in a silent decay. Seven years ago I decided to dust it off and see if something could be made of it. What comes today is the result of it all.", "descriptionHtml": "This quest is not my own. Many people from many walks of life contributed to its development. From my cousin, who originally decided that there should be a knight like character in place of Link, to Joki who planned a great portion of the dungeons. Contributions poured in from many people as I was working on it. People held on to the original file as I carelessly switched computers. Some were even so kind as to stream the quest during expos and offer much needed feedback. I can take credit only for being the primary constructor of the quest.

There are 10 Dungeons and 4 Bonus Dungeons.

To play with enhanced music, grab the music from the following link:
https://store9.gofil...night_Music.zip

Quest worked on in v1.84 - v.2.53

Quest worked on from 1999 - 2020

Fixes as of V1.0.1:

1.Fixed an intro bug.
2.Removed some unfinished content.
3.Made Fairy Ring regenerate Magic as well.
4.Fixed entrance to 'mansion'.
5.Removed duplicate bomb fragments.

Fixes as of V1.0.2

1.Cleaned up some flaws and errors in the final dungeon.
2.Fixed the bug where you couldn't get the ruby.
3.Added pickup strings to items that didn't have them.

Changes and fixes as of V.1.05:

1.You now start with twice as much magic.
2.The magic and heart container room is replaced with a Heart Container Piece room.
3.Three new Heart Container Pieces have been added.
4.The third Gem, which was previously unobtainable, is now obtainable.
5.Several fixes to strings.
6.Title Screen no longer gives EX1 hint (In order to look cleaner. The function still works, and will remain mentioned in 'Tips and Cheats')
7.Because of the balance changes, you are required to start in this version as the minimum version! If you have made significant progress,
or don't want to reset the game, you do not necessarily have to download this. This is just to make the game a little cleaner and fix a rather major problem.", "storyHtml": "At the outset of Hyrule, there were three Goddesses. Din, Farore, and Nayru. The Triforce was the culmination of their essences.The Triforce itself was alive, and could see its very grim future. In order to preserve itself, it created an avatar, a Knight of incredible power. The Triforce Knight was given Free Will, but a strong sense of responsibility. Link has journeyed far away, Zelda is sealed, and Ganon runs amok. Hyrule hangs in the balance for his quest to restore the Triforce to unity.", "tipsAndCheatsHtml": "Pressing EX1 at the title screen will start you with more health and the training tunic. Additionally, all shops will be half off.", "creditsHtml": "Story/Quest Construction:
BigJoe

Scripts:
BigJoe - Primary Script Designer
Saffith - Buzz Blob, Beamos
SUCCESSOR - Help with Level 5's Boss.
Coolgamer012345 - Help with miscellaneous items.
ZoriaRPG - Title Screen, misc scripts.
Lejes - Some scripting help.
Mero - Scripts used in Level 8.
Moosh - Designed Final Boss. Provided Newbie Boss.
Valerie/VEL - Giant Slime Boss Graphics.

Level Design:
BigJoe
Joki

Keeping the Original File Archived:
Chris Miller
Mottzilla

Music Selection and Composition:
BigJoe
Joki

Difficulty/Balance Suggestions:
Eppy37

The Shane:
Shane

Other Crude Humor:
Joki

Special Thanks:
Phantom Menace (Creating Zelda Classic)

Dark Nation (Rest in peace, old friend. I'm not putting you here because you were a developer, but because you were a friend and I will always remember you. This ones for you.)", "rating": { "score": 4.42857, "distribution": [ 0, 0, 0, 0, 2, 4 ] }, "type": "quests" }, "quests/purezc/702": { "id": "quests/purezc/702", "index": 702, "name": "Link's Awful Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=702", "dateAdded": "21 Oct 2019", "dateUpdated": "21 Oct 2019", "approval": "auto", "authors": [ { "name": "satokoaddict96", "id": 295156 } ], "releases": [ { "name": "r01", "date": "21 Oct 2019", "hash": "98a7313e882f0ede8c35114666bd80fdc57be245", "resources": [ "AwfulAdv.qst" ] } ], "defaultPath": "quests/purezc/702/r01/AwfulAdv.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "WARNING: Mild offensive content

A short joke quest made in about 24 hours for a friend. He hasn't played Zelda Classic since :>

Quest originally made in April 2018.", "descriptionHtml": "Contains a small overworld, 4 dungeons, and a whole bunch of collectibles to find. This quest should not be taken seriously.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/703": { "id": "quests/purezc/703", "index": 703, "name": "Darkside 66", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=703", "dateAdded": "10 Nov 2019", "dateUpdated": "21 Jul 2020", "approval": "pending", "authors": [ { "name": "Titanium Justice", "id": 8134 } ], "releases": [ { "name": "r01", "date": "21 Jul 2020", "hash": "62e40a54bec7dc0d846400eb82742d1cb443ff44", "resources": [ "Darkside 66 Credits.txt", "Darkside66LOCKED.qst" ] } ], "defaultPath": "quests/purezc/703/r01/Darkside66LOCKED.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "This quest is a remake of an older quest I was working on years ago called The Underworld and was completed in a little over two months. The story has been completely changed to a more simplified one and large portions of the overworld and dungeons have been changed, but it still more or less embodies the same spirit of what I was trying to accomplish back then.

Warning:
Contains a few instances of edgy humor.", "descriptionHtml": "Darkside 66 contains a single overworld map with areas interconnected by a hub area called the Nexus. There are also 8 Triforce dungeons and a last dungeon that is essentially another hub interconnecting several other dungeon/overworld areas.", "storyHtml": "The evil Stalfos sorcerer, Archon, has cast a spell on Link, banishing him to a false reality known as Darkside 66 in an attempt to keep him at bay, but Link wont give up so easily. He will find a way out at any cost.", "tipsAndCheatsHtml": "The old man in the sanctuary has some information you will find useful for beginning your quest.", "creditsHtml": "See the included text file.", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 1, 4 ] }, "type": "quests" }, "quests/purezc/704": { "id": "quests/purezc/704", "index": 704, "name": "Hyrule Fantasy GB", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=704", "dateAdded": "17 Nov 2019", "approval": "auto", "authors": [ { "name": "Yggrek", "id": 295633 } ], "releases": [ { "name": "r01", "date": "17 Nov 2019", "hash": "55e426861d7cd2489abb178c4c9ac23a49fd5866", "resources": [ "ZELDA.GBS", "tloz9gb.nsf", "tlozgb.qst", "tlozgb2.qb0", "tlozgb2.qst", "tlozgb2.qt0", "tlozgb2.qt1" ] } ], "defaultPath": "quests/purezc/704/r01/tlozgb.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Other", "zcVersion": "2.50", "informationHtml": "Your classic TLOZ quest if it was played in 1999 on a handheld console.", "descriptionHtml": "Play the original TLOZ game in a gameboy color style. While the original quest, including the maps, dungeons and mechanics are still included, graphics, gameplay and music have been upgraded to a gameboy color standard.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "_L_: Example 1st quest
Taco Chopper & Glenn the Great: Most tiles
Yggrek: Most of the rest", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/705": { "id": "quests/purezc/705", "index": 705, "name": "A Link to the West", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=705", "dateAdded": "18 Nov 2019", "dateUpdated": "18 Jun 2022", "approval": "pending", "authors": [ { "name": "Flynn", "id": 294843 } ], "releases": [ { "name": "r01", "date": "18 Jun 2022", "hash": "bb3c402d105c82926f7c1c88439bccfc1063a704", "resources": [ "A Link to the West.qst", "Bright Starre - Madame, for You.nsf", "Otterley.nsf", "Pepper Tree.nsf", "Shallow then Halo.nsf", "Throughout the Dark Months of April and May.nsf" ] } ], "defaultPath": "quests/purezc/705/r01/A Link to the West.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "The princess of Westrule is missing!
This is a fairly straightforward NES style quest with lots of secrets and combat.", "descriptionHtml": "Experienced players of the first two quests should recognize a similar flow in Westrule. Five heart containers, two sword upgrades, the blue ring, power bracelet, and letter can be found in the overworld. The rest of the special items and two bomb upgrades are in the dungeons. There are only two door repair charges, but clues can help you steer clear. Pushblocks are always multidirectional. Wall Masters and Like Likes move a bit quicker than Link's last adventure in Southrule.

I'm an average player so the difficulty is set that way. Of course I'd like to hear from any of you who are able to finish it without some sword or ring upgrades.

Btw there's no scripting here, just old-fashioned Nth style stuff with a few twists.", "storyHtml": "Making his way west, Link has found himself in the province of Westrule. Locals say that prior to his arrival, the Triforce of Wisdom was looted from the Royal Museum and their princess was abducted by someone bearing a very close resemblance to Ganon. Does the princess even exist? Or is this all some sort of elaborate trap?

Unfortunately, Link left his sword at the sharpeners and it won't be ready until next Thursday.", "tipsAndCheatsHtml": "Take some notes and make some maps.

Back in the day when playing Z1 and Z2 for the first time, I for one enjoyed making maps and keeping track of clues. If you're a player with a brain that doesn't require you to do that, well hats off to you. If you're like me however, and don't have a super sticky memory but you don't happen to enjoy jotting down where some passages lead to or walls you've tried bombing, this quest may not be for you - just sayin'.", "creditsHtml": "Nintendo
Alphadawg
Everyone who helped with the comprehensive ZQuest 2.50 tutorial
PureZC, Zelda Classic, and all involved with creating and supporting ZQuest
The best quest creators for their inspiration - you know who you are!

Overworld theme by John Attey
Dungeon music by Cocteau Twins
Logo by Vendetta", "rating": { "score": 3.66667, "distribution": [ 0, 0, 1, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/706": { "id": "quests/purezc/706", "index": 706, "name": "OverHead", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=706", "dateAdded": "14 Dec 2019", "dateUpdated": "04 May 2021", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "04 May 2021", "hash": "6f0901e5e122c3bb46df53716a1929fbccb6e7fe", "resources": [ "OverHead.qst" ] } ], "defaultPath": "quests/purezc/706/r01/OverHead.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Other", "zcVersion": "2.53", "informationHtml": "OverHead is a challenge quest that has 10 different worlds. In each world there're 8 levels. Each level you goal is to get to the goal.
Quest now has no password.", "descriptionHtml": "OverHead is a challenge quest that has 10 different worlds. In each world there're 8 levels. Each level you goal is to get to the goal.
Update 1# Fixed a warp not working and 2 warps not being the right type of warp. Fixed a combo that from being 1 heart damage to 32 hearts of damage. Fixed a game breaking bug where 10-2 would almost impossible.
Update 2# Fixed 10-2. Somehow the last update was the didn't fix it.
Quest now has no password.", "storyHtml": "N/A", "tipsAndCheatsHtml": "Press L in a level to go to the world map.
The Start button is disabled everywhere.
Quest now has no password.", "creditsHtml": "The credits are at the end of the game.", "rating": { "score": 2.75, "distribution": [ 0, 0, 2, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/707": { "id": "quests/purezc/707", "index": 707, "name": "The Depths of Malice", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=707", "dateAdded": "23 Jan 2020", "dateUpdated": "14 Apr 2022", "approval": "pending", "authors": [ { "name": "Russ", "id": 9292 } ], "releases": [ { "name": "r01", "date": "14 Apr 2022", "hash": "e44de2a8cb2bfa8531e00598faadd6db78bbf17e", "resources": [ "DepthsOfMalice.qst", "Final Fantasy III (1990-04-27)(Square).nsf", "Mega Man 10.nsf", "R6 - Boss.nsf", "R6 - Final Boss 1.nsf", "R6 - Final Boss 2.nsf", "R6 - Final Boss 3 NoIntro.nsf", "R6 - Final Boss 3.nsf", "R6 - Hyrule.nsf", "R6 - Ice.nsf", "R6 - Jungle.nsf", "R6 - Level 1.nsf", "R6 - Level 3.nsf", "R6 - Level 4.nsf", "R6 - Level 5.nsf", "R6 - Level 6.nsf", "R6 - Level 7.nsf", "R6 - Level 8.nsf", "R6 - Level 9.nsf", "R6 - Lynel.gbs", "R6 - ShipGrave.nsf", "R6 - Z1.nsf", "Script and Headers/DialogueBox.zh", "Script and Headers/LinkMovement.zh", "Script and Headers/MainScript.z", "Script and Headers/Moosh.zh", "Script and Headers/SeededRand.zh", "Script and Headers/ghost.zh", "Script and Headers/laser.zh", "Script and Headers/scrollingDraws.zh", "Script and Headers/tango.zh" ] } ], "defaultPath": "quests/purezc/707/r01/DepthsOfMalice.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "My entry for the 6th Quest Contest. A new take on the standard 8 triforce piece NES-style quest.", "descriptionHtml": "The Depths of Malice is a modern-ish, classic-ish, NES-style-ish dungeon romper created for the 6th Quest Contest over a four month period. It's about the closest thing to a classic style quest you'll get from me, though how classic it is is up for some amount of debate. It seeks to celebrate ZC's legacy by invoking an old-school vibe while pushing the limits of what 2.53 is capable of with new ideas and features.

So what can you expect from The Depths of Malice? For the best experience, please play in the newest 2.53.1 beta from ZC's download page. While the quest should run fine in earlier versions of 2.53, or even (probably) 2.50, you may experience some minor compatibility bugs, such as annoyances with picking up items with melee weapons.

Updates: 4/14/22
- Fixed a problem with the ZIP archive
- Made one screen in level 1 slightly less confusing by removing a duplicate switch

Older updates
4/13/22
Changelog
- Replaced one puzzle in level 7 with some enemies, since there were a bit too many puzzles in the dungeon.
- Moved that puzzle to the end of the dungeon, replacing a harder puzzle that was there.
- Replaced a bomb wall on that screen with an open door.
- Moved the puzzle that WAS on that screen to level 8, replacing an even harder puzzle, which has now been removed from the quest.
- Added the ability to freeze and thaw Armos, making a certain puzzle much less janky to solve.
- Fixed a pit in level 2 not being solid.


3/15/20
Changelog
- Fixed a bug that could cause the Lost Hills path to break if you obtained a certain item upgrade.


2/29/20
Changelog
- Added a wallet upgrade to the OW, per popular demand.
- Added two new late-game item upgrades, both of which require finding hidden entrances to late-game dungeons. Abei hints at these.
- Ensured that every dungeon has at least two (three in the case of The Tower) bomb/rupee drops.
- Added a new option to a certain game mode that utilizes these new drop locations.
- Added a seed display to the subscreen in a certain game mode.
- Fixed a bug (for real this time) where defense values lower than 50 would display incorrectly on Hard or Insane.
- Fixed a minor bug where you would swim more slowly underneath leafy overhangs in the Northern Sea.
- Fixed some misc script errors.
- Fixed a bug where a warp from a cave was set to scrolling warp, rather than insta warp.
- Fixed a logic bug that could place arrows behind a soft arrow check.
- Fixed a bug where collecting an arrow upgrade would un-equip arrows.
- Fixed a bug where the wrong item could appear in The Tower's item cellar.

This update may break older saves, so use caution when updating!

2/27/20
Changelog
- Fixed a logic bug with a certain game mode.
- Added healing tiles outside the final boss room.


2/20/20
Changelog
- Fixed a bug where stats could, in rare occasions, become 0.
- Upped the stat total in a certain mode from 300 to 320.
- Wand fire now properly lights the torches in Depths of the Abyss.
- Wand fire is no longer nearly as finnicky about burning OW secrets.
- Fixed a version compatibility bug where melee weapons would drop flames after obtaining the book on 2.50 versions.
- Exploding Jellyfish no longer lose their collision when struck by a boomerang.
- Easy and Relaxed modes are now easier, with defense buffs from normal increase from 50% to 75% on easy, and 100% to 150% on Relaxed.
- A frequently missed bomb wall in Coral Caverns is now better hinted at.
- A tablet at the beginning of Coral Caverns clarifies that you are not expected to tank to reach keys now.
- Fish orbs now make the proper sound effect when struck by an arrow while inactive.
- Misc typos are now fixed.


2/7/20
Changelog
- Fixed a bug with yesterday's update that caused stats to sometimes become negative.
- Fixed some inconsistencies that could occur in a particular game mode.
- Fixed a soft lock in Level 7.
- Replaced the exploding jellyfish in an alloy cave with enemies that don't sometimes have a stroke and print script errors when particular items are obtained.


2/6/20
Changelog
- Fixed a bug that caused potions to heal for far less than they should.
- Shops will no longer sell elixers when you already have a potion.
- In a certain mode, stats should be more balanced, rather than always weighted towards speed and away from defense.


2/4/20
Changelog
- Fixed a critical bug which caused the ending to fail to play if you dealt the final blow to the final boss with an ice projectile
- Removed an Armos that inadvertently wound up in the Lost Hills in a past update.


2/3/20
Changelog
- Transition from the Northern Sea to a slow swim area will no longer cause you to rebound out or move in strange directions.
- A softlock that could occur in the push block alloy room has been fixed.
- A rare softlock that could occur in Level 1 under special circumstances has been fixed.
- Level 3's boss now has a long delay following it's vulnerability period where it has no hitbox and cannot attack.
- Level 4's boss's projectiles now properly deal damage.
- The Ward Spell has a pickup message now.
- The tablet in L3 now properly freezes action.
- An odd bug that caused floor tiles to be pushable in one screen under specific circumstances has been corrected.
- Misc misaligns fixed.
- Two script errors were fixed.


1/31/20
Changelog
- Moving in and out of water should no longer have an annoying delay.
- Fixed a few places where you could get yourself stuck with item usage.
- Abei no longer hints at melee weapon upgrades before you can reach them.
- Wand should knock enemies back in the proper direction now.
- Fires should no longer fail to burn groups of bushes or coral.
- Shop items you've already purchased no longer display for one frame on screen entry.
- The grave scene will no longer play if you failed to view it before completing level four and returning to the shrine.
- A few misc script errors were fixed, for those of you who play with the console open.


1/28/20
Changelog
- Fixed a bug with the Lost Hills.
- Fixed a minor sequence break in Level 2.
- Splitting jellyfish will now be stunned after splitting if stunned while split.
- Splitting jellyfish now drop bombs much more frequently.
- The smallest splitting jellyfish are now killed by the boomerang and hookshot.
- The Level 3 boss has been nerfed; summons die in one hit and drop more arrows, spikes come up less frequently on normal or below, and the homing swarms now wait before homing.
- Minor change made to shop dialogue.


1/26/20
Changelog
- Abei no longer gives hints for shrines you've already cleared.
- Changed minimaps to be consistent; a grid is now displayed for any OW or cave screen.
- Fixed minor problem with overhead transparency in the Shrine door.
- Minor walkability error fixed.
- Misc typo fixes.
- Lut is now properly credited.
- Removed an unused song that was accidentally included in the download folder.


1/25/20
Changelog
- Fixed a bug that could cause the bridge to the boss room in L2 to be solid.
- Fixed a bug that could cause Lynel drops to become unonbtainable.
- Fixed some solidity issues in Suspended Reef.
- Fixed a misalign in L6.
- Fixed a bug that allowed you to walk out of bounds on one screen.
- Recolored an oddly-colored seafoam on one screen.
- Made Abei's hint to L2's location a little more clear.
- Various typo corrections.
", "storyHtml": "Two hundred years have passed since the ocean waters entombed Hyrule, the final victim of the mad Gerudo king. Distrust spreads through the public, as rumors of the rise of a new Gerudo king spread. A curse rises from the ocean waters, with thick smoke choking any who would seek to dive to the ruins of Hyrule below and strange creatures stalking the towns at night. After receiving a call for help intended for his late mother, the young Zora prince Kell travels to the Northern Sea to help. With the Zora's Sapphire to protect him, he descends below the waves, seeking answers and a means to dispel the curse. But things are not as they seem, and he quickly finds himself entangled in an ancient conflict far different from what he was expecting.", "tipsAndCheatsHtml": "", "creditsHtml": "A full list of credits can be viewed upon clearing the quest.

However, I wish to recognize a few people who greatly contributed here. Moosh's help cannot be understated. He provided the Hookshot 2 tileset upon which this quest was built and created all the dungeon palettes and several overworld palettes for me, based off my sometimes difficult descriptions. He also made sprites for the main characters and offered several ideas which ended up becoming incorporated into the quest. In a similar vein, Aevin contributed several ideas to the quest, as well as the subscreen and underwater overlay effects. At several points along the way, he also served as a well of emotional support to help pull me through this process. Finally, I'd like to thank Zoria for running the contest which spawned this quest in the first place, as well as all the other contest entrants, whose work helped inspire and motivate me these last few months.", "rating": { "score": 4.75, "distribution": [ 0, 0, 0, 0, 2, 13 ] }, "type": "quests" }, "quests/purezc/708": { "id": "quests/purezc/708", "index": 708, "name": "Nyroxland", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=708", "dateAdded": "24 Feb 2020", "dateUpdated": "01 Sep 2021", "approval": "pending", "authors": [ { "name": "nyrox", "id": 169840 } ], "releases": [ { "name": "r01", "date": "01 Sep 2021", "hash": "9e8181705b002b151f508548a23b514e4b387d2a", "resources": [ "nyroxland1.qst" ] } ], "defaultPath": "quests/purezc/708/r01/nyroxland1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Complete Quest
9 donjons Nes-Style classic
Classic Item but some new way to use it
world open gradually with the item
the version is 2.53.1 not on the list", "descriptionHtml": "Is my first quest
A classical 9 donjons plus a lot of mini caves
one standard overworld
the diffficulty is just little more hard that the original because use some build zc monsters and some i modify.", "storyHtml": "Same that the first LOZ
Link need find the 8 triforces pieces before save Zelda.", "tipsAndCheatsHtml": "Trixy a new Fairy help you with guide info.
pay for good hint a lot of guy :P", "creditsHtml": "Me Nyrox and my girl OpefuLee for better english of my in the game.

thanks for the comment i fix somes bugs!

For this update I had a new master tester on my team: Epsalon ZX
Epsalon help me found some bug and help me a lot to correct the text", "rating": { "score": 3.57143, "distribution": [ 0, 0, 0, 3, 2, 1 ] }, "type": "quests" }, "quests/purezc/709": { "id": "quests/purezc/709", "index": 709, "name": "Metroid 3 (ZC Remake)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=709", "dateAdded": "09 Mar 2020", "dateUpdated": "02 May 2020", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r01", "date": "02 May 2020", "hash": "43a5a486341dcfc8aa7fd991631fa2886c691b76", "resources": [ "metroid3.qst" ] } ], "defaultPath": "quests/purezc/709/r01/metroid3.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Metroidvania", "zcVersion": "2.50.2", "informationHtml": "SNES Classic Re-imagined in ZC.
Includes all items, areas, enemies and bosses.", "descriptionHtml": "A ZC Remake of Super Metroid.
Includes the following abilities:
Power, Charge, Ice, Wave, Spazer and Plasma Beams
Jump, Hi-Jump and Space Jump
Morph Ball, Bombs, Spring Ball and Power Bombs
Grapple Beam, X-Ray Visor and Screw Attack
Power, Varia and Gravity Suits

All fully scripted including subscreen, enemies and bosses.

5-2-2020
Fixed a bug with the doors that could lock you inside after obtaining Gravity Suit.", "storyHtml": "See Super Metroid for SNES
Explore the planet Zebes, find items and destroy huge bosses.", "tipsAndCheatsHtml": "To activate Shine Spark, press and hold Dash after getting Speed Boost.
Upon achieving a charge, press down, then press and hold Dash and the direction you wish to go

A secret room can be found after entering Tourian, somewhere else in the quest.", "creditsHtml": "Tileset by ToaofGamecube
Message More tiles by supertails2001
Various Tiles, Shoryuken script by MoscowModder
Moving Platform, L to Jump and Grabber script by Moosh
Variable and Space Jump script by Lejes
Quakebuster, Countdown script by Gleeok
Sideview Enmies by Moosh, Alucard648
Various Tiles by Bob, DarkSB24, Recker
Screw Attack script by justin, me
Save Station script by ZoriaRPG
Testers- EpsalonZX, judasrising, Eppy, chocobothief12

Special Thanks:
ZoriaRPG- For motivating me to try things I didn't think I could do
Moosh- For making the Sideview enemy pack and releasing the code that runs the Grapple Beam
C-Dawg- For making Zodiac: Story of the Guardian and inspiring much of this
MeleeWizard- For doing an LP of Zodiac, which gave me lots of ideas.
EpsalonZX- For helping me finish and refine this quest.
Nintendo- For making the Metroid Series
All ZC developers
Spriter's Resource
All ZC Scripters", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/710": { "id": "quests/purezc/710", "index": 710, "name": "6th Quest Entry", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=710", "dateAdded": "14 Mar 2020", "approval": "pending", "authors": [ { "name": "Mitsukara", "id": 4522 }, { "name": "Deedee", "id": 294248 } ], "releases": [ { "name": "r01", "date": "14 Mar 2020", "hash": "f66a166d41b294fda4d5b0e27b8fbfc46cc042e7", "resources": [ "5thmusic.nsf", "6th Mitsukara Entry - with Rando - Version v5-7.qst", "Castlevania.nsf", "Castlevania2.nsf", "Changelog - Mitsukara 6th entry - Version_5-7.txt", "Classic.nsf", "DragonQuest1.nsf", "DragonQuest2.nsf", "DragonQuest3.nsf", "DragonQuest4.nsf", "Klopp422.nsf", "LegacyOfWizard.nsf", "LegendOfLink.nsf", "Link'sAwakening.GBS", "Lolo1.nsf", "Lolo2.nsf", "Lolo3.nsf", "MazeOfGalious.nsf", "Mitsukara 6th - Mode Menu Manual and Costume List.txt", "Mitsukara6thRando.zs", "Mitsukara6thScripts.zs", "Mitsukarand.txt", "OracleofAges.gbs", "OracleofSeasons.gbs", "SMB PhD RTC.nsf", "SML PhD RTC.nsf", "Solomon's Key.nsf", "SuperMarioBros.NSF", "SuperMarioLand.GBS", "Ys1.nsf", "Ys2.nsf", "Ys3.nsf", "z1remade.nsf", "z2remade.nsf", "zelda.nsf", "zelda2.nsf" ] } ], "defaultPath": "quests/purezc/710/r01/6th Mitsukara Entry - with Rando - Version v5-7.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.53", "informationHtml": "Imagine Zelda 1, but distorted through a mirror. Everything is familiar, yet slightly off. All the items are new, all the enemies behave a little differently. Play as Princess Zelda (or a huge list of alternate costumes) in this semi-nonlinear quest with many item puzzles and a mode menu which lets you change your music, graphics, and gameplay settings anywhere. (NOTE: Please use ZC version 2.53.1. Ideally, Beta 31 or above!)", "descriptionHtml": "A sort of \"what if\" 6th quest, with a very simplistic NES-style story and many faithful elements to Zelda 1, but with totally new items, different behaviors for familiar enemies, a mirrored overworld, and a twisted new form of familiar dungeon design and caves.

Although very Zelda 1-based and with a few cryptic elements of NES style design, there are also much more complex puzzles involving new items that could not appear in Zelda 1 (although this quest is nowhere near as complex as Link and Zelda: Panoply of Calatia, and is meant to be more approachable and simple than that.)

An optional Mode Menu (press the Map button) allows you to change the game's entire presentation, such as how the game scrolls, whether the player can move in Zelda 1 four-way style or eight-way diagonal movement, the difficulty of monsters, the ability to attack with the mouse, what music is playing, how advanced the graphics colors are, custom character costumes, and more! There's no wrong way to play, so pick any settings you think would be more fun!

A manual of all modes is included with the quest, in \"Mitsukara 6th - Mode Menu Manual and Costume List.txt\".

Full list of costumes (in a spoiler block because it's a long list:
Spoiler

0. Zelda - Main tiles from Super Mario Crossover, by Exploding Rabbit
1. Link
2. Marin (Link colors) - from Link's Awakening, but NES Style
3. Marin (Blue & Red) - from Link's Awakening, but NES Style
4. Din - from Oracle of Seasons, but NES Style
5. Nayru - from Oracle of Ages, but NES Style
6. Nayru (Veran-possessed) - from Oracle of Ages, but NES Style
7. Farore - from Oracle of Ages & Oracle of Seasons, but NES Style
8. Impa (old) - from Zelda 1 manual & Zelda II manual
9. Impa (young) - from Hyrule Warriors
10. King Harkinian - from The Legend of Zelda cartoon & Valiant Comics
11. King Harkinian (CD-i) - from Zelda: The Wand of Gamelon & Link: The Faces of Evil
12. Duke Onkled - from Zelda: The Wand of Gamelon
13. Subrosian - from Oracle of Seasons
14. Rosa - from Oracle of Seasons
15. Darunia - from Hyrule Warriors
16. Lana - from Hyrule Warriors
17. Abei - Z1 Old Man
18. Ama - Z1 Old Woman
19. Merchant
20. Darknut
21. Wizzrobe
22. Goriya
23. Zora
24. Octorok
25. Moblin
26. Vire
27. Lynel
28. Zol
29. Pols Voice
30. Tektite
31. LikeLike
32. Wallmaster
33. Stalfos
34. Gibdos
35. Gibo - From A Link to the Past, but NES style
36. Sluggula - From A Link to the Past, but NES style
37. Bari - From A Link to the Past, but NES style. Tiles by P-Tux7
38. Aquamentus
39. Dodongo
40. Manhandla (Tiny)
41. Manhandla Head - Note: as a partner costume, this is instead a Manhanda Body
42. Gleeok (tiny)
43. Digdogger (kid)
44. Gohma (tiny)
45. Patra
46. Fairy
47. Gannon (Tiny) - from Zelda 1
48. Link's Shadow - AKA Dark Link
49. Zelda's Shadow - AKA Dark Zelda
50. Bunny Link - from A Link to the Past, but NES style
51. Link (Cheerleader) - from Triforce Heroes, but NES style
52. Return of Uncool
53. Mario - as seen in Super Mario Bros 1
54. Mario (Red & Blue)
55. Luigi - as seen in Super Mario Bros 1
56. Luigi (Green & Blue)
57. Princess Peach Toadstool - as seen in Super Mario Bros 1 and 2J
58. Princess Peach Toadstool - (Modern-ish version)
59. Princess Daisy
60. Princess Daisy (no crown)
61. Hammer Bros - tiles by P-Tux7
62. Goomba
63. Wario
64. Waluigi? (Pallete Swap) - with Tatanga the Mysterious Spaceman from Super Mario Land
65. Waluigi? (Thin) - with Tatanga the Mysterious Spaceman from Super Mario Land
66. Bomberman - As seen in Bomberman 1
67. Black Bomber - From Bomberman II (Bomberman 1 style sprites)
68. Dragon Warrior - with Slime - AKA Dragon Quest 1 Hero
69. Dragonlord - with Drakee - from Dragon Quest 1
70. Prince of Middenhall - with Slime - AKA Prince of Laurasia, from Dragon Quest II
71. Prince of Cannock - with Red Slime - AKA Prince of Sumaltria, from Dragon Quest II
72. Princess of Moonbrooke - with Metal Slime - from Dragon Quest II
73. Princess of Moonbrooke (Alternate Colors) - from Dragon Quest II
74. Xemn Worzen - from Legacy of the Wizard / Dragon Slayer IV: Drasle Family
75. Meyna Worzen - from Legacy of the Wizard / Dragon Slayer IV: Drasle Family
76. Lyll Worzen - from Legacy of the Wizard / Dragon Slayer IV: Drasle Family
77. Roas Worzen - from Legacy of the Wizard / Dragon Slayer IV: Drasle Family
78. Pochi Worzen - from Legacy of the Wizard / Dragon Slayer IV: Drasle Family
79. Lolo - from Adventures of Lolo & Kirby's Dreamland
80. Lala - from Adventures of Lolo & Kirby's Dreamland
81. Simon Belmont - as seen in Castlevania II: Simon's Quest
82. Quote - with Balrog & King's Sword - from Cave Story
83. Curly Brace - with Balrog & King's Sword - from Cave Story
84. Dana - from Solomon's Key
85. Popolon - as seen in Knightmare II: The Maze of Galious
86. Aphrodite - as seen in Knightmare II: The Maze of Galious
87. Naru Osaka - with Usagi Tsukino - from Sailor Moon
88. Gurio Umino - from Sailor Moon
89. Monika - from Doki Doki Literature Club
90. Sayori - from Doki Doki Literature Club
91. Yuri - from Doki Doki Literature Club
92. Natsuki - from Doki Doki Literature Club
93. Commander Keen - with Little Ampton & Yorp - from Commander Keen
94. Captain Jean-Luc Picard - from Star Trek: The Next Generation
95. Luke Skywalker - with R2-D2 - from Star Wars Episode IV: A New Hope
96. Leia Organa - with R2-D2 - from Star Wars Episode IV: A New Hope
97. Han Solo - with Chewbacca - from Star Wars Episode IV: A New Hope
98. Grand Admiral Thrawn - from Star Wars: Heir to the Empire
99. GRAAL Classic Default Player - AKA GRAAL Newbie, from GRAAL Classic Online
100. Moosh - from In The Lost Kingdom of the Banana Blood God. Tiles by Shane
101. Kell - from Depths of Malice. Tiles by Moosh; character by Russ
102. Riggs - from Depths of Malice. Tiles by Moosh; character by Russ
103. Holm - from Hitodama and Yuurei. By Aevin
104. Desio (Hood Down) - from Yuurand. By Russ
105. Desio (Hood Up) - from Yuurand. By Russ
106. Eli - from Yuurand. By Aevin
107. Eevee - Tiles by Mani Kanina
108. Eevee (NES Version) - tiles by Mitsukara, based on Mani Kanina's
109. Dimivee - tiles by Mitsukara, based on Mani Kanina's; for Dimi
110. Yoshi - tiles by Shane
111. Yoshot - tiles by Shane
112. Mani Kanina - by Mani Kanina
113. Gardea - by Zaxarone
114. Arcana - from HeroOfElements, by HeroOfFire
115. Arcana? - from HeroOfElements, by HeroOFFire
116. Bargo - from BikDip's Adventure, by BikDipOnABus
117. BigJoe - from Xenogears, tiles by BigJoe
118. Hylia Goddess Statue - from Skyward Sword
119. Hylia Goddess Statue (alternate) - from Skyward Sword; tiles by Moosh
120. Zelos Phoenix - from Eiyuu and other stories; by TeamUDF
121. Zelos Phoenix (NES Version) - from Eiyuu and other stories; tiles by Mitsukara
122. Black Mage - from Final Fantasy 1; inspired by MeleeWizard
123. Knuckles - from Amy Rose quests by Eddy; tiles by Lightwulf
124. Amy Rose - from Amy Rose quests by Eddy; tiles by Lightwulf
125. Revenant - from DOOM; tiles by FireSeraphim
126. Samus Aran - from Metroid; tiles by PolygonX8
127. Invisible - Blank tiles
", "storyHtml": "Moments after the events in \"The Legend of Zelda\", Link is captured by Mirror Gannon and taken to Mirror Hyrule, along with the Triforce of Power which has been broken into eight large pieces.

In Mirror Hyrule, everything is familiar, but nothing is quite the same. Princess Zelda must seek the help of strange creatures and unfamiliar items to navigate this reversed world and it's mysteriously intertwined underworld. Is Zelda's wisdom enough to overcome these strange puzzles and save Link... or is she headed straight into a fiendish trap?", "tipsAndCheatsHtml": "Each time you continue the game on the overworld, Impa will tell you a hint in the Debug Console window. These hints cycle through 11 possible hints (before cycling back to the first), and those 11 each update if you've obtained certain items or made certain progress. If you're stuck, you can try F6ing a few times to see what all her current hints are. This isn't required, but can help if you have no idea what to do.

Although knowledge of Zelda 1 is not required to beat this game, it is helpful, since there is a Z1-style minimum of explanatory text within the game, and many patterns may look more familiar if you know Z1 well. While this quest has item and puzzle elements more akin to the Gameboy Zelda games, this is overall very much a Zelda 1 fangame.

Dead ends are almost never just dead ends, especially if you had to use a key or do something special to get into them. Explore in detail before you backtrack.

Zelda 1 pushblock logic is in effect. You may need to kill enemies in the room to push a block. You may need to push any block on the screen, although this generally only happens on screens with a few blocks. A certain item you get early on may make it easier to determine which blocks you DON'T need to push, and find the ones you do.

Nothing in the Mode Menu is required, although it can be helpful. Think of the Mode Menu as a sort of breaking of the fourth wall, to adjust the game to your own comfort and enjoyment- whatever makes the game more enjoyable for you is what you should pick.

You can save a lot of time by using the \"Save Here\" option on the mode menu very often, and thinking about where you want to continue from when you're at the overworld's continue screen since it can take you to dungeon entrances you've visited.

If there are strange spots on the ground, there's a good chance something is hidden in that area.

There are 9 dungeons in this quest. The first three are \"Level A\", and can completed in any order. You must complete all three Level As to get through levels 4-6, which are \"Level B\". After that comes two dungeons of \"Level C\", and the final dungeon is \"Level D\". If you are absolutely stuck finding these dungeons and can't figure out a way in, it might be helpful to...
Spoiler
...look up a map of where dungeon entrances are in Zelda 1's first quest, then consider the shapes of the dungeons you've been to.


To play the Randomizer mode (this code is also revealed at the end of the quest):
Spoiler
Hold EX2, R, and Start during the beginning intro scenes.
", "creditsHtml": "Mitsukara
- Quest Creator

Dimi:
- MASSIVE post-production improvements / 11th hour collab designer. Work includes Final Boss rewrite, massive help with dungeon design on level 9 (and suggestions for 7 and 8 ), implementing the Z3 Scrolling mode, creating the entirety of the Randomizer, and more. Also one of the first beta testers.
--------------------------------------------------------------
---------- Scripts, design advice, and beta testing::
--------------------------------------------------------------

Moosh
- 4 way movement simulation script from BrockLesnar.qst, one of the first beta testers, design feedback, encouragement, being cool about it when we had some of the same ideas, and inspiration for the Impa Hints system.

ZoriaRPG
- \"Magic Map\" and \"Magic Compass\" scripts. Thanks for your patience and flexibility about how the contest was run, it improved the experience a lot in the end!

Venrob
- Made an All-Caps zscript function for my enemy names.

LinkTheMaster
- FFC Shooter Script used by Dimi.

HeroOfFire
- Extensive beta testing, design feedback, Randomizer design advice, and help making a location list.

Russ
- Beta testing, design feedback Randomize design advice, and encouragement.

Aevin
- Encouragement and design feedback (watched other testers).

Great Glass
- Beta tester, design feedback, and recommended Z1remade.nsf, by IsabelleChiming.

Zaxarone
- Beta tester, design feedback

Shane
- Beta tester, design feedback

Avaro
- Beta tester, design feedback

Anthus
- Beta tester

ywkls
- Beta tester

-------------------------------------
---------- Music and graphics::
-------------------------------------

Infidelity
\"Legend of Link\" NSF music, used for default Overworld, intro sequence, and \"Dodgy Game\" tracks.

IsabelleChiming
\"z1remade\" and \"z2remade\" NSF music, used for the default Dungeon themes and Randomizer Menu.

BigJoe
\"5thmusic\" NSF music from ZC's 5th Quest, used for Gannon's music. Also requested Duke Onkled and created the Xenogears BigJoe costume.

Klopp422 & Klopp422's brother
\"Klopp422.nsf\" NSF music, used for default Cave Music and for Boss Music (when World Redecorate Mode is on).

P-Tux
- Provided certain optional MIDIs and costumes (where credited), plus the \"DarkNaga\" enemy tiles.

Other optional music and sounds from:
Koji \"Konchan\" Kondo: \"The Legend of Zelda\", \"Super Mario Bros\", \"A Link to the Past\", \"BS The Legend of Zelda\"
Akito \"Tsukasan\" Nakatsuka: \"Zelda II: The Adventure of Link\"
Yuzo Koshiro: \"Legacy of the Wizard\", \"Ys\" I-II
Mieko Ishikawa: \"Legacy of the Wizard\", \"Ys\" I-III
Hideya Nagata: \"Ys\" II-III
Osamu Kasai: \"Ys\" II-III
Masaaki Harada: \"Ys\" II-III
Shinji Nakayama: \"Ys\" II-III
Hideno Maezawa: \"Knightmare II: The Maze of Galious\"
Shinya Sakamoto: \"Knightmare II: The Maze of Galious\"
Atsushi Fujio: \"Knightmare II: The Maze of Galious\"
Kiyohirio Sada: \"Knightmare II: The Maze of Galious\"
Kinuya Yamashita: \"Knightmare II: The Maze of Galious\"
Hideki Kanazashi: \"Adventures of Lolo\" 1 - 3
Michiharu Hasuya: \"Solomon's Key\"
Hiro \"Hip\" Tanaka: Super Mario Land
Koichi Sugiyama: \"Dragon Quest\" I-IV
Satoe Terashima: \"Castlevania,\" \"Castlevania II: Simon's Quest\"
Kinuyo Yamashita: \"Castlevania\"
Kenichi Matsubara: \"Castlevania II: Simon's Quest\"
Kouji Murata: \"Castlevania II: Simon's Quest\"

And additional unknown MIDI authors.

-------------------------------------------
---------- Zelda Classic developers::
-------------------------------------------

Phantom Menace
- ZC Creator -

War Lord
Darknation
DarkDragon
Gleeok
jman2050
Joe123
Koopa
_L_
PKMNFRK
Saffith
Sean
Takuya
Venrob
Wolfman2000
ZoriaRPG



-------------------------------
---------- Special thanks::
-------------------------------
MeleeWizard
For helping me get back into ZC through Let's Play videos

Moosh

HeroOfFire

Russ

Aevin



NOTE: If I have missed crediting someon, please feel free to let me know what they made and I'll edit this description to include the credit! (Assuming the credit seems legitimate.)

All submitted costumes are credited on costume banner in-game, and in the costume list in the description above; all others drawn by Mitsukara (though often based on sprites from the games the characters originate from).", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/711": { "id": "quests/purezc/711", "index": 711, "name": "Giggle: The Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=711", "dateAdded": "16 Mar 2020", "dateUpdated": "02 Aug 2020", "approval": "auto", "authors": [ { "name": "gigglebuns", "id": 295802 } ], "releases": [ { "name": "r01", "date": "02 Aug 2020", "hash": "9b8648074d92ed5a8c6cac953bff53356632fb08", "resources": [ "GiggleTheAdventure.qst" ] } ], "defaultPath": "quests/purezc/711/r01/GiggleTheAdventure.qst", "music": [], "images": [ "image0.jpg" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "This is a basic NES-Style quest.
The music in the quest is all done by me
The tileset is the 'Enhanced Classic!' by Ventus

**FIXED LEVEL 7 GLITCH**", "descriptionHtml": "This is my first full quest!
I started working on this Quest in May of 2017, and after about a month or so of work I stopped. Then just a while ago I started working on it recently and finished.", "storyHtml": "Firebuns has take over the fortresses of Bunsriel. You, Gigglebuns II must infiltrate the 8 fortress and reclaim them and the 8 pieces of the Mystical Bun, then defeat Firebuns once and for all!", "tipsAndCheatsHtml": "Not all items are in dungeons ;)", "creditsHtml": "N/A", "rating": { "score": 1.83333, "distribution": [ 1, 1, 2, 1, 0, 0 ] }, "type": "quests" }, "quests/purezc/712": { "id": "quests/purezc/712", "index": 712, "name": "Tick Tock", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=712", "dateAdded": "25 Mar 2020", "dateUpdated": "01 Apr 2020", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r01", "date": "01 Apr 2020", "hash": "6c6014a4180bc54095a0c5733f788d0d40df7199", "resources": [ "TickTock.qst" ] } ], "defaultPath": "quests/purezc/712/r01/TickTock.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Scripted", "zcVersion": "2.50.2", "informationHtml": "The clock is ticking! Can you solve this quest before your time runs out? If you don't, you will be warped back to the beginning! But you will be wiser with newly acquired knowledge, and will steadily get closer to your goal!", "descriptionHtml": "The clock is ticking! Can you solve this quest before your time runs out? If you don't, you will be warped back to the beginning! But you will be wiser with newly acquired knowledge, and will steadily get closer to your goal!

The whole quest is like a single big puzzle, which you have to solve under a time limit. Many actions will also make the clock tick faster, so after getting acquainted with the game world during your first runs, you will have to plan your moves and find the optimal ways to do things. There are often alternate solutions to solve the puzzles, but some are more efficient than others.

You have to start over after your time runs out (or after you die in a boss fight), but thanks to the clues and knowledge acquired during each run, you will be steadily figuring more things out and making progress towards the ultimate goal. Be aware that, among real clues, you may also find red herrings that will only waste your time! Can you figure out what is a useful clue, and what isn't?

The expected gametime to beat the quest is about two hours as long as you don't get too badly stumped. For completists, there is also a totally optional and cryptic meta puzzle hidden in there.

Your quest file is saved at the end of each run (since the quest does actually remember some of your progress), so make sure not to quit in the middle of a run if you feel progress has been made.

WORD OF WARNING: Because of the nature of this quest, is it very easily spoilable, so you should not watch a stream of it if you intend to play it later on. Similarly, I'd like to ask to any potential streamers to warn their viewers about this beforehand :)", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Quest by Jamian
Tileset: Instrumentality
Scripts: Jamian + additional script from Joe123
Beta testers: Avaro, Moosh, NewJourneysFire
Music: Alcahest, Das Boot, Lagoon, Legend of Mana, Radical Dreamers, Super Metroid, Zelda 3
Inspiration: Time Stories, Prince of Darkness, Indiana Jones and the Last Crusade, Nintendo", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/713": { "id": "quests/purezc/713", "index": 713, "name": "Nestastic", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=713", "dateAdded": "20 Apr 2020", "dateUpdated": "29 Jul 2023", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "29 Jul 2023", "hash": "ea9bfa2b778ab305869c19f6cf0a5e7cad7b7aed", "resources": [ "Accessibility.nsf", "Dungeon 1.nsf", "Dungeon 2.nsf", "Dungeon 3.nsf", "Dungeon 4.nsf", "Dungeon 5.nsf", "Dungeon 6.nsf", "Dungeon 7.nsf", "Dungeon 8.nsf", "Dungeon 9.nsf", "Dungeon L.nsf", "Ganon.nsf", "Nestastic.qst", "Old Version/Nestastic 1.1.qst", "Overworld 1.nsf", "Overworld 2.nsf" ] } ], "defaultPath": "quests/purezc/713/r01/Nestastic.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "A Zelda1 style with more modern conveniences! New overworld! New Dungeons! A callback to the NES era more in the ways of nostalgia tinted glasses than what it actually was!

This quest is a must play for players who wish to relive their memories and nostaliga for The Legend of Zelda, but who consider the original game too cumbersome to replay.", "descriptionHtml": "A brand new(*) quest in Zelda 1 style minus a lot of the awkward gameplay quirks it had. Full eight directional movements among other things are here, so don't expect it to be too awkward to play.

Features that you can expect in this quest:
1. Brand new overworld with both more and completely new visual themes from Zelda 1!
2. A full set of nine new dungeons to explore and beat!
3. Items and features not seen in Zelda 1 are put to use here!
4. A few unexpected twists here and there to the formula.
5. Charming old ladies and rude shopkeepers.
6. A fully predictable and lackluster final boss.
7. A good selection of NSF music made/ported by a wide variety of talented authors! The NSF files included should have the proper credits embedded in them!
8. A good time!
9. One (1!) whole rabbit! -costume.

What you probably shouldn't expect:
1. Many scripted features.
2. The ladder (I don't actually remember if I put it in, but I'd imagine not).


A short thing to note: I recall there being some minor bugs with overworld return points on screen or two that I may or may not have ever fixed, if you find any, please shoot me a DM or something.

*1: Quest is not actually new, it was finished in december of 2016, so it's a good few years old by now. It just never got uploaded to pure before, so it's effectively new for most people!


Update 1.2 Changes:
Spoiler
1. Massive graphical overhaul of the overworld.
2. A few more hints were added.
3. An accessibility menu were added. Toggling any these are not recommended, but might make the quest more for you.
4. Overworld secret were made more distinct to be easier to spot.
5. Something something every game needs a tower.
6. Faster screen scrolling.


Update 1.1 Changes:
Spoiler
1. Changed animation style on link to BS Zelda.
2. Added a shop that sells an optional costume if you don't want to play as link.
3. Some small colour tweaks on a few things (hopefully didn't break anything...)
", "storyHtml": "Collect triforce mcguffins to defeat Ganon.

You know the drill, you've done this before!.", "tipsAndCheatsHtml": "Most NPCs have worthwhile hints.
Bombable walls and burnable bushes on the overworld look slightly different, so the keen eye can spot them.
Play as everyone's favourite rabbit by locating the costume in the bottom left corner of the overworld.", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 6, 2 ] }, "type": "quests" }, "quests/purezc/714": { "id": "quests/purezc/714", "index": 714, "name": "Ruins of Myths", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=714", "dateAdded": "15 May 2020", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "15 May 2020", "hash": "5fa2175054dea492445675ce877433ecca6df28d", "resources": [ "Jurassic Park P2TCC.gbs", "LoZ LA DX.gbs", "LoZ OoS.gbs", "Ruins of Myths v1.1.qst" ] } ], "defaultPath": "quests/purezc/714/r01/Ruins of Myths v1.1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "A short slightly experimental quest that mainly focuses on exploration and world interactions.

It was created to test the capabilities of an earlier alpha version of the Vintage Dreams tileset.", "descriptionHtml": "It's a very short mini quest made in an earlier alpha build of the Vintage Dreams tileset to help with testing. The quest is mostly about exploration and puzzle solving, there are NPCs and such to interact with. I initially wanted to do more with this than what it ended up as, but that's just as it goes sometimes.

The quest is fully complete but it's a bit rough around the edges, partially due to lack of extensive testing, partially due to the early tileset version. I'm mostly putting the quest up here because I think there is a light bit of interesting content to see that others might find enjoyable; That being said, don't expect a grand adventure, the quest is rather short.", "storyHtml": "A traveler reaches a small town that has a mysterious ruins nearby that they might want to explore.

Technically this is sort of a prequel to my other quest \"PS\" that isn't finished yet, but it's not really relevant or important?", "tipsAndCheatsHtml": "NPC dialogue can sometimes change depending on things, so it might be a good idea to keep that in mind.", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/715": { "id": "quests/purezc/715", "index": 715, "name": "Legend of Lana Gaiden", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=715", "dateAdded": "15 May 2020", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "15 May 2020", "hash": "1c50f1e811f4a61b2c0082b63002e20aa3af6f90", "resources": [ "Lana Gaiden Read-Me.txt", "Lana Gaiden.qst" ] } ], "defaultPath": "quests/purezc/715/r01/Lana Gaiden.qst", "music": [ "LanaG-M-Ancient Castle.mp3", "LanaG-M-Battlefield - Shiver.ogg", "LanaG-M-DMW - Dusk Battle Theme 2 Remix.mp3", "LanaG-M-Dusk and Dawn City.ogg", "LanaG-M-Evolution.ogg", "LanaG-M-Four Seasons Wandering in the Lost Forest.mp3", "LanaG-M-Gaia's Navel - Jayson Litrio .mp3", "LanaG-M-Hoist the Sword with Pride in the Heart.ogg", "LanaG-M-Mirror world.ogg", "LanaG-M-The Fallen Capital of Shinjuku.mp3", "LanaG-M-To a Distant Place.mp3", "LanaG-M-Unrest - Scatter About.mp3", "LanaG-M-Yggdrassil Region.mp3", "LanaG-M-Your Adventure Has Ended.mp3", "LanaG-M-moonlightdance.mp3", "LanaG-M1-Psy-old.mp3", "LanaG-M1-Psy.ogg", "LanaG-M2-EcMoon.mp3", "LanaG-M2-EcMoon.ogg", "LanaG-M3-Prime3In.ogg", "LanaG-M4-Battle of Ordeal.mp3", "LanaG-M5-Battle of Anne.mp3", "LanaG-M6-Wicked Flight.mp3", "LanaG-M7-You are My Hope.ogg", "M1.ogg", "M2.ogg", "M3.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.50.2", "informationHtml": "Legend of Lana Gaiden is somewhat a sequel to Legend of Lana, but plays more like an action RPG, see the description for full details!

THIS QUEST USES ENHANCED MUSIC!
DOWNLOAD IT AND PUT IT IN THE SAME FOLDER AS THE QUEST:
Music Pack", "descriptionHtml": "This quest is a direct sequel to Legend of Lana, but it's also a very unforgiving action RPG! Your character will grow as you kill enemies and how they grows will vary slightly depending on what tools you use to fight. Mana regain goes up if you use magic weapons, you learn more technical combat moves if you use physical weapons, etc. You're expected to play carefully and manage combat encounters in thoughtful manners, especially in the early to mid game, late game can be a bit different depending on your character growth.

The quest is decently sized with the dungeon being around 12 floors of varying sizes, some backtracking is encouraged at times, there are also a few optional areas that might be worth your time. It's hard to measure exact playtime for the quest, but I'd expect *at least* 4-5 hours on a first casual playthrough, and that's factoring in a few deaths.

The quest originally started as a contest entry for a 2 week contest years ago, but it was later finished back in 2017, and now, it's finally avalible on PureZC for you to enjoy!", "storyHtml": "The world tree is decaying as a result of Lana's/Cia's messing with time during the events in Hyrule Warriors, if it dies that could spell the end of the world so Lana sets out to see if she can fix it..., of course, she might not be very popular there...", "tipsAndCheatsHtml": "", "creditsHtml": "Design and Production:
Lunaria


Scripting:
Lunaria - Most amount of custom code running in this quest.
Moosh - Various scripts, should be obvious which.
Lejes - Reverse patra, maybe some other stuff(?).
Saffith - Ghost, Autoghost, and a couple of enemies, probably more too.


Music and Audio:
See Meta-data for the individual music tracks.


Tileset and Graphics:
DragonDePlatino - Koten Tileset
Cjc - Koten Lana tiles. Huge thanks man, would not have been possible without you!
Lunaria - Various misc work, plenty of original tiles and edits.


Special Thanks:
The Vintage Dreams Community (RIP)
Manaphy
All Bunnies. All of them, no exceptions! #fluff #cute
TheOnlyOne, probably would not have finished this if you hadn't said you wanted it.
The people behind Etrian Odyssey! Great games, huge inspiration!
Everyone who beta tested this quest (and I forgot about)!
Everyone who played the public demo's and 2 Week contest build!", "rating": { "score": 4, "distribution": [ 0, 0, 0, 1, 1, 2 ] }, "type": "quests" }, "quests/purezc/716": { "id": "quests/purezc/716", "index": 716, "name": "Reikon", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=716", "dateAdded": "18 May 2020", "dateUpdated": "25 Aug 2020", "approval": false, "authors": [ { "name": "Aevin", "id": 293775 } ], "releases": [ { "name": "r01", "date": "25 Aug 2020", "hash": "0184c0baf5d2392ba3bc1afe8908ca95f442312e", "resources": [ "Reikon.qst" ] } ], "defaultPath": "quests/purezc/716/r01/Reikon.qst", "music": [ "DreamZone0.ogg", "DreamZone1.ogg", "DreamZone10.ogg", "DreamZone11.ogg", "DreamZone12.ogg", "DreamZone13.ogg", "DreamZone14.ogg", "DreamZone15.ogg", "DreamZone2.ogg", "DreamZone3.ogg", "DreamZone4.ogg", "DreamZone5.ogg", "DreamZone6.ogg", "DreamZone7.ogg", "DreamZone8.ogg", "DreamZone9.ogg", "Reikon - AnotherKindOfMadness.ogg", "Reikon - BloodChamber.ogg", "Reikon - Cathedral.ogg", "Reikon - Cemetery.ogg", "Reikon - Collapse.ogg", "Reikon - Determination.ogg", "Reikon - DistantBattle.ogg", "Reikon - Drowned.ogg", "Reikon - Drowned2.ogg", "Reikon - Factory.ogg", "Reikon - Flashback.ogg", "Reikon - Flect.ogg", "Reikon - GuiltAndGrief.ogg", "Reikon - Hart.ogg", "Reikon - Hatred.ogg", "Reikon - LacDAmour.ogg", "Reikon - MadDance.ogg", "Reikon - MidnightPark.ogg", "Reikon - Mirr.ogg", "Reikon - Neon.ogg", "Reikon - Overworld.ogg", "Reikon - SilentSea.ogg", "Reikon - SilverSprings.ogg", "Reikon - Sky.ogg", "Reikon - Title.ogg", "Reikon - Vanice.ogg", "Reikon - VenterMortis.ogg", "Reikon - WarpSpace.ogg", "Reikon - WhataTwist.ogg", "Reikon - Wind.ogg", "Reikon - WispBattle.ogg", "Reikon - YuureiBattle.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "Reikon is a story-driven Metroidvana, the conclusion to the trilogy that started with Hitodama and Yuurei. Switch off between two characters with unique spells to unravel the final mysteries of the Yuurei and the Labyrinth! Don't forget to pick up the enhanced music here.", "descriptionHtml": "Features: For discussion of the series and a casual place to hang out, you can also join the Labyrinth Discord server.

Flashing Lights Warning: The game contains flashing lights that may be uncomfortable or unsuitable for some players.

Update (8/9/2020)
-Reduced the duration, and increased the time between, the blinding light bursts
-Updated the Dream Zone screen exceptions list, which should dramatically decrease the number of unbeatable floors

Update (7/28/2020):
-Fixed a bug where Weeping Angels would get stuck in the upper left corner
-Ensured the level 1 angels would deal damage
-Made Thunder triggers much more forgiving with when they get triggered
-Resolved a handful of oddities with the event triggers
-A handful of other small bugs and oddities were resolved", "storyHtml": "Hundreds of years after the events of Yuurei, a young boy called Holm awakes in the desolate Lac D'Amour with no memory of his past. Soon, he meets Flect, a mysterious girl with deep knowledge of the Labyrinth. Join the two of them on their treacherous journey to find the source of all ghosts and save the world from a powerful force.", "tipsAndCheatsHtml": "
About Sadistic Difficulty
Sadistic difficulty is an open secret, ultra-high difficulty mode that can be accessed by holding down from Difficult on the title screen. It is HIGHLY recommended you do not attempt this difficulty for your first run of the game. It has some big challenges verging on the unfair, and will not be enjoyable for the majority of players. Know what you're getting into. Just say no to Sadistic, kids!
", "creditsHtml": "Please beat the game for a full list of credits.

However, I'd like to give a special shout-out to Dimi, Evan, Moosh, and Russ, all of whom tested and contributed content such as bosses. And in particular, I'd like to thank Russ for being endlessly encouraging and patient over the long time I've been making this game. I couldn't have done it without him.", "rating": { "score": 4.625, "distribution": [ 0, 0, 0, 0, 1, 6 ] }, "type": "quests" }, "quests/purezc/717": { "id": "quests/purezc/717", "index": 717, "name": "The Legend of Nayru: Ralph's Adventure", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=717", "dateAdded": "02 Jun 2020", "dateUpdated": "04 Jun 2020", "approval": "pending", "authors": [ { "name": "MischeviousMalfais", "id": 294894 } ], "releases": [ { "name": "r01", "date": "04 Jun 2020", "hash": "099146360643916445191cf094d33ac38e2ecff2", "resources": [ "The Legend of Nayru.qst", "This is not an ending2.mp3" ] } ], "defaultPath": "quests/purezc/717/r01/The Legend of Nayru.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Story-driven", "zcVersion": "2.53", "informationHtml": "In this quest, you play as Ralph. Your goal in life is to protect Nayru at all costs, even when that darn Link gets in the way!", "descriptionHtml": "This quest mostly involves talking to NPCs, reading text boxes, and painfully trudging through areas in order to save Nayru!
It takes place approximately one major landscape reconstruction after Oracle of Ages, Oracle of Seasons, and Link's Awakening.

It's fairly short, about 2 hours if you do everything, and are me and therefore already know where everything is.", "storyHtml": "Ah, finally. Now that Link is gone Ralph can get back to fulfilling his only purpose in life--protecting Nayru! No force of darkness shall ever be able to abuse her power ever again! She shall be completely safe! Ralph is sure of it, for he is prepared this time! With his trusty sword, he shall slice through all opposition!

. . . Hopefully.", "tipsAndCheatsHtml": "Once you've progressed the story, there's no going back, so make sure you've seen everything you want to see first! The end of each area is usually marked with a sign, so make sure you read those!
Most of Ralph's weapons eat up rupees whenever you accidentally use them, so I'd recommend equipping the sword (which DOESN'T eat up rupees) to the A button, what with the amount of NPCs that you'll want to press A on.", "creditsHtml": "Special thanks to Moosh for his amazing NPC script (this quest wouldn't exist without it)
and to TheRock for all of his help bug testing and helping me to figure out the ZQuest. (Oh, and he did some scripts, too!)

The full credits can be found at the end of the game~!", "rating": { "score": 4.125, "distribution": [ 0, 0, 0, 0, 5, 2 ] }, "type": "quests" }, "quests/purezc/718": { "id": "quests/purezc/718", "index": 718, "name": "I Will Attend The Funeral", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=718", "dateAdded": "16 Jun 2020", "dateUpdated": "16 May 2023", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "16 May 2023", "hash": "e191b2b58c36303b3fb66c926c655d409c80a660", "resources": [ "I Will Attend the Funeral/I Will Attend The Funeral.qst", "I Will Attend the Funeral/IWAtF Walk 1 & 10.ogg", "I Will Attend the Funeral/IWAtF Walk 2.ogg", "I Will Attend the Funeral/IWAtF Walk 3.ogg", "I Will Attend the Funeral/IWAtF Walk 4.ogg", "I Will Attend the Funeral/IWAtF Walk 5.ogg", "I Will Attend the Funeral/IWAtF Walk 6.ogg", "I Will Attend the Funeral/IWAtF Walk 7.ogg", "I Will Attend the Funeral/IWAtF Walk 8.ogg", "I Will Attend the Funeral/IWAtF Walk 9.ogg", "I Will Attend the Funeral/IWAtF decipula.ogg", "I Will Attend the Funeral/IWAtF house 1.ogg", "I Will Attend the Funeral/IWAtF house 2.ogg" ] } ], "defaultPath": "quests/purezc/718/r01/I Will Attend the Funeral/I Will Attend The Funeral.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "You need to attend the funeral.", "descriptionHtml": "There's a funeral to attend, and you're invited. Try not to be late.", "storyHtml": "You must attend the funeral.", "tipsAndCheatsHtml": "Try not to waste anything important, okay?", "creditsHtml": "The only song used was from a random song found on kdinsider: Kira Kira - Another Yesterday", "rating": { "score": 4.66667, "distribution": [ 0, 0, 0, 0, 2, 9 ] }, "type": "quests" }, "quests/purezc/719": { "id": "quests/purezc/719", "index": 719, "name": "sweuqaland", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=719", "dateAdded": "20 Jun 2020", "approval": "auto", "authors": [ { "name": "satokoaddict96", "id": 295156 } ], "releases": [ { "name": "r01", "date": "20 Jun 2020", "hash": "aca11e8a1be9dbad354c9c77f083938c5ec76151", "resources": [ "sweuqaland.qst" ] } ], "defaultPath": "quests/purezc/719/r01/sweuqaland.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "WARNING: Lots of flashing colors are used (seizure warning), also some foul language.

A terrible joke quest. Would not recommend playing this unless you're really bored.", "descriptionHtml": "Figured I'd make a proper joke quest.

Contains a moderately-sized overworld, a few dungeons, and the whole quest in general is a big tile error mess with unfitting midis and awful design.

Quest playtested in 2.53.1 Beta 31 and 2.53 LTS Release (Final) 2.", "storyHtml": "Save sweuqaland from evil and rescue zelda!", "tipsAndCheatsHtml": "There are 32 heart pieces scattered in the overworld.
You should not play this quest.", "creditsHtml": "N/A", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/720": { "id": "quests/purezc/720", "index": 720, "name": "Zeldavania", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=720", "dateAdded": "21 Jun 2020", "dateUpdated": "26 Jun 2020", "approval": "pending", "authors": [ { "name": "Architect Abdiel", "id": 294351 } ], "releases": [ { "name": "r01", "date": "26 Jun 2020", "hash": "755113b5f1515c0f1829681a46d674f6f565ee4a", "resources": [ "zeldavania.qst" ] } ], "defaultPath": "quests/purezc/720/r01/zeldavania.qst", "music": [ "Boss - Original Map.mp3", "Castle - Original Map.mp3", "Character Select.mp3", "Facility - Original Map.mp3", "Final Boss - Original Map.mp3", "Fire - Original Map.mp3", "Forest - Original Map.mp3", "Graveyard - Original Map.mp3", "Library - Original Map.mp3", "Mothership - Original Map.mp3", "Music - Original Map.mp3", "Prison - Original Map.mp3", "Tomb - Original Map.mp3", "Vaporwave - Original Map.mp3", "Water - Original Map.mp3" ], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Metroidvania", "zcVersion": "2.53", "informationHtml": "DOWNLOAD ENHANCED MUSIC:
https://drive.google...iew?usp=sharing", "descriptionHtml": "Choose between a selection of Zelda characters and explore a metroidvania map that opens up in different ways depending on which character you choose.

With later maps, there will be more maps and more characters to play as.", "storyHtml": "Original Map:
An evil has infiltrated the castle, play as Link, Zelda, Ganon or Impa and take it down.

???:
More maps to come.", "tipsAndCheatsHtml": "Update 1:
Fixed an issue which stopped Ganon from being able to progress.
Fixed an issue where blocks could be pushed over water.", "creditsHtml": "Testers:
Epsalon ZX
LordKronos", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/721": { "id": "quests/purezc/721", "index": 721, "name": "Darkside 66: Cyclebreaker", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=721", "dateAdded": "25 Jun 2020", "dateUpdated": "28 Sep 2021", "approval": "pending", "authors": [ { "name": "Titanium Justice", "id": 8134 } ], "releases": [ { "name": "r01", "date": "28 Sep 2021", "hash": "f10997bd32aaf2287f8e07b9a6642c8e745795fe", "resources": [ "Cyclebreaker Credits.txt", "Cyclebreaker.qst" ] } ], "defaultPath": "quests/purezc/721/r01/Cyclebreaker.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "A P.O.V. sequel to Darkside 66.", "descriptionHtml": "WARNING:
Quest contains some elements of edgy humor. There's also a few (possibly lame) attempts at jump scares.", "storyHtml": "Darkside 66: Cyclebreaker takes place during the events of the first Darkside 66 quest. This time the player controls Zelda as she searches eastern Darkside for the Triforce fragments necessary to tear a hole through the fabric of Darkside's false reality so that she may escape to the real world. In the process, it will be up to her to save Link from the clutches of Archon and defeat Darkside's creator; the Demiurge himself.", "tipsAndCheatsHtml": "You will unlock the password and cheat code when you beat the game. You are free to use any of the tiles. Most of them were not made by me anyways. Just make sure to credit the original creators if you do decide to use any of them.", "creditsHtml": "See the included text file.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 2, 3 ] }, "type": "quests" }, "quests/purezc/722": { "id": "quests/purezc/722", "index": 722, "name": "Zelda: Mayath Island Remastered", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=722", "dateAdded": "27 Jun 2020", "dateUpdated": "19 Oct 2021", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 }, { "name": "Sans", "id": 294962 } ], "releases": [ { "name": "r01", "date": "19 Oct 2021", "hash": "3a40d4d4503e0758fb6b7e4f3c6dc6d77a8bea45", "resources": [ "Mayath Island Remastered.qst" ] } ], "defaultPath": "quests/purezc/722/r01/Mayath Island Remastered.qst", "music": [ "Absolution.ogg", "AlbumArtSmall.jpg", "AlbumArt_{B5020207-474E-4720-B7AE-8F1F70B47E00}_Large.jpg", "AlbumArt_{B5020207-474E-4720-B7AE-8F1F70B47E00}_Small.jpg", "AlbumArt_{B5020207-474E-4720-B7CE-F329482CB200}_Large.jpg", "AlbumArt_{B5020207-474E-4720-B7CE-F329482CB200}_Small.jpg", "AlbumArt_{F5C229B7-9934-4F4F-BB63-EAA8C56E4DF0}_Large.jpg", "AlbumArt_{F5C229B7-9934-4F4F-BB63-EAA8C56E4DF0}_Small.jpg", "Bad Ending.mp3", "Boss.mp3", "Cave.ogg", "Darknut.ogg", "Death Darknut Final.ogg", "Demon Temple.ogg", "Ending 1.mp3", "Extra Level.mp3", "Final Boss Cutscene.mp3", "Final Boss.ogg", "Final Encounter.mp3", "Final Final Boss.mp3", "Folder.jpg", "Forsaken_Castle.ogg", "Fortress of Winds.ogg", "Four_Heavenly_Knights.nsf", "Goron Mountains.ogg", "Ice Mountains.ogg", "InsideAlpha.mp3", "Legend of Zelda - Oracle of Ages.gbs", "Legend of Zelda - Oracle of Seasons.gbs", "Level 1.ogg", "Level 2.ogg", "Level 3.mp3", "Level 4.ogg", "Level 5.mp3", "Level 7.mp3", "LinksAwakening.gbs", "Lost World.mp3", "Midboss.mp3", "Nightmare.mp3", "Oil Factory.mp3", "Overworld.ogg", "Pre Final Boss.ogg", "Sea of Storms.ogg", "Shangan.ogg", "Snowball City.mp3", "SubBoss.ogg", "Survival Kids.gbs", "Temple Of Time.mp3", "Tower of Truth.ogg", "Turtle Rock.mp3", "Twieves Hideout.ogg", "Water Ruins.mp3", "Water Temple.ogg", "desktop.ini", "unknown.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Scripted", "zcVersion": "2.53", "informationHtml": "This Quest Uses enhanced music. You can download it here: https://www.mediafir... Music.zip/file", "descriptionHtml": "Mayath Island Remastered is a game with many different areas to explore, dungeons to conquer, secrets to find, and a vast world to discover.
The game includes:
12+ hours of gameplay
Warping system
Challenging, complex dungeons

Update 1# Fixed a bug where you could use a key in the wrong place.
Update 2# Fixed the Desert palace boss so now you start in the right place if you die.
Update 3# Changed the bad ending so now the player doesn't lose their progress.
Update 4# Fixed the house music.
Update 5# Fixed a odd side warp that shouldn't be in Celestia.
Update 6# Fixed a screen in level 8 I thought I already fixed.
Update 7# Fixed a house in Snowbell City.
Update 8# Fixed 5 small bugs.
Update 9# Added a intro with Sans.
Update 10# Fixed where you can walk in the screen in level 6 with the boss door.
Update 11# Fixed a bug in the snow mountain where the player could skip some content.
Update 12# Fixed some layering problems and made so the player can't skip a section in level 7. Made so the player doesn't get stuck after a puzzle in level 6. Made so the player can't go to the right on one of the screens in the desert.
Update 13# Made so now the player can get a full 20 hearts
Update 14# New dungeon added. Magic Shield added, and New music added", "storyHtml": "Play the game to find out!", "tipsAndCheatsHtml": "None.", "creditsHtml": "The credits are at the end of the game.", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] }, "type": "quests" }, "quests/purezc/723": { "id": "quests/purezc/723", "index": 723, "name": "The Legend Of Zelda Qst1 (z3 Scrolling)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=723", "dateAdded": "13 Jul 2020", "dateUpdated": "18 Jul 2020", "approval": "auto", "authors": [ { "name": "Gégé", "id": 294366 } ], "releases": [ { "name": "r01", "date": "18 Jul 2020", "hash": "90979273d2933b9e28dc97e85cd475c5c639a52d", "resources": [ "TheLegendofZelda-Z3scrolling/LegendofZelda_qst1.qst", "TheLegendofZelda-Z3scrolling/LegendofZelda_qst2.qst" ] } ], "defaultPath": "quests/purezc/723/r01/TheLegendofZelda-Z3scrolling/LegendofZelda_qst1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Scripted", "zcVersion": "2.55", "informationHtml": "The original quest with a scripted scrolling.
2nd quest soon.", "descriptionHtml": "Zc version : 2.55 Alpha 73+
Fixed:
1 - Boomerang, Dungeon music, Start button while save/dead menu, Fairy item, Zelda Room in level 1, stop musique while cave animation

2 - Doors, Triforce, Sword beam, Shooter, Rope, Enemies spawn coordinate, Blue rupee, Block push

3 - Dead menu, \"Continue\" : Save and continue. \"Save\" Save and quit. \"Retry\" retry the current saving. Continue set Link's position to the entrance of the current level, otherwise to the starting screen (Retry too).

4 - Dungeon walls stops weapons, Dungeon doors are safe, Delay before traps triggered, shooters has minimum range

5 - Under push block flag, Equiping, bubble and wallmaster collision, Rupee or life room for qst2, bomb blast on wall not removed

6 - Traps, 2nd quest, Walk-through and more", "storyHtml": "N/A", "tipsAndCheatsHtml": "Use Ex1 to save menu", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] }, "type": "quests" }, "quests/purezc/724": { "id": "quests/purezc/724", "index": 724, "name": "Medley of the Grass Bow", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=724", "dateAdded": "16 Jul 2020", "approval": "pending", "authors": [ { "name": "Tabletpillow", "id": 293868 } ], "releases": [ { "name": "r01", "date": "16 Jul 2020", "hash": "74013701759f7799a8a28e8ee7839653df97a49e", "resources": [ "Medley.qst", "README.txt" ] } ], "defaultPath": "quests/purezc/724/r01/Medley.qst", "music": [ "Astrid's House.ogg", "Bravely Default Boss (Wicked Fight).ogg", "Ciela's Parting Words.ogg", "Danger.ogg", "GC2 - Ship.ogg", "GC2 - Snow.ogg", "Ghost Ship Battle.ogg", "MegaMari OST - Patchouli Stage 4.ogg", "Megamari OST - Sakuya Stage.ogg", "Miitopia - Elf Sisters.ogg", "Miitopia - Finale.ogg", "Miitopia - New Lumos.ogg", "Miitopia Boss II.ogg", "Ocean King's Theme.ogg", "One Piece GBA (Stage 1-2).ogg", "SMB2 Alternate Reality - Wart.ogg", "Super Mario Odyssey - Inside the Moon Cave.ogg", "Super Monkey Ball - Storm.ogg", "Tetris Type A.ogg", "The Festival of Servants.ogg", "The Four Warriors of Dawn.ogg", "The Horde's Festival Castlevania Harmony of Despair.ogg", "Under Martial Law.ogg", "Undertale OST - Mad Mew Mew.ogg", "Zinnia.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Metroidvania", "zcVersion": "2.53", "informationHtml": "A Miniquest / Metriodvania style quest made for the 2019 Expo. It was designed to give players a little backstory for my next big quest, The ROSEMASTER.
These characters will return in that quest.

MAKE SURE TO DOWNLOAD ENHANCED MUSIC HERE.", "descriptionHtml": "Join the Princess of the Forest, Medley, as she traverse through a large palace owned by an unknown man named Johann after he kidnaps her father:", "storyHtml": "Medley is the Princess of the Forest, she was living happily with her father Woodstock until an unknown Pyromage named Johann kidnaps Woodstock.
When Medley stumbles upon his palace she meets and fights him, only to find her father's legendary Grass Bow. She must now fight the Four Assassins who guard Johann and more if she wants to get her Father back.", "tipsAndCheatsHtml": "This quest has no continues, and is very open ended. It's also quite difficult, there are no heart drops, your only means of recovery are potions and healing spots. I tried my best to not make losing progress too tedious. But remember, death has consequences.
Play only if you want a challenge.", "creditsHtml": "Moosh and Avaro for scripts.
Nintendo for Zelda.
All Enhanced Music have the name of the game/remix labeled. All are given credit in the end.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/725": { "id": "quests/purezc/725", "index": 725, "name": "The legend of Zelda, Titans' gate", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=725", "dateAdded": "20 Jul 2020", "dateUpdated": "09 Feb 2023", "approval": "auto", "authors": [ { "name": "Gégé", "id": 294366 } ], "releases": [ { "name": "r01", "date": "09 Feb 2023", "hash": "8a94bf0430462c93a84bc96ade2c755b71dfbef2", "resources": [ "TitansGateV1.1.qst" ] } ], "defaultPath": "quests/purezc/725/r01/TitansGateV1.1.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Scripted", "zcVersion": "2.50.2", "informationHtml": "A long classic adventure where Link must defeat Ganon. Texts in French / English", "descriptionHtml": "With a unique scripted scrolling.

Added:
Unpassworded quest", "storyHtml": "N/A", "tipsAndCheatsHtml": "Ex1 : Map
Copy your save", "creditsHtml": "Alucard
ZoriaRpg
You
Saffith", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 2, 0, 1 ] }, "type": "quests" }, "quests/purezc/726": { "id": "quests/purezc/726", "index": 726, "name": "The Legend of Sirknight: Definitive Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=726", "dateAdded": "22 Jul 2020", "dateUpdated": "03 Nov 2020", "approval": "pending", "authors": [ { "name": "Zaxarone", "id": 294723 } ], "releases": [ { "name": "r01", "date": "03 Nov 2020", "hash": "479f5f7de0485e930f8bd9cc379c9190936a954b", "resources": [ "sirnightFINAL4real.qst" ] } ], "defaultPath": "quests/purezc/726/r01/sirnightFINAL4real.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "Join Gardea, a lone Gardevoir looking to travel the land in search of her lost past and history.

(re release and update to a previous quest of mine)", "descriptionHtml": "PLAY IN TH MOST RECENT VERSION OF 2.55 ALWAYS BEFORE REPORTING BUGS


This miniquest has 5 dungeons + a final dungeon. lots of hidden secrets and 2 endings. if you can beat one ending, you may restart to get the other. OR you may start new with the code given at the end for hard mode NG+
PLEASE DO NOT SPOIL THE CODE FOR SOMEONE ELSE WHO HASN'T BEATEN THE GAME.
UPDATE 1 (7/25/2020) REQUIRES A NEW SAVE
-FIXES ADJUSTMENTS: UPDATE 1 (7/30/2020)
fixed trident and helm** dungeons softlock(s)
added hints to secrets from foresight
UPDATE 2 (11/3/2020)
fixed the ability to go into the final dungeon early. as well as some tweaks to the citadel maps to reflect this.
also a certain crown side quest should be completely now.", "storyHtml": "Play to find out!", "tipsAndCheatsHtml": "Dungeons are possible in any order, and with just the Level one weapon. That said if you can manage to beat the harder ones first you could open other things early!

Also I'm curious who can beat this in the fastest time.", "creditsHtml": "Shane-testing
espalonzx- testing(sorry i forgot you buddy)
Shoshon-testing
Moosh-testing + scripts
Spriters resource - graphics
KHinsider-midis
anyone else im forgetting", "rating": { "score": 4.125, "distribution": [ 0, 0, 0, 1, 3, 3 ] }, "type": "quests" }, "quests/purezc/727": { "id": "quests/purezc/727", "index": 727, "name": "Fragments of Power: Reimagined", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=727", "dateAdded": "24 Jul 2020", "dateUpdated": "10 Dec 2021", "approval": "pending", "authors": [ { "name": "Architect Abdiel", "id": 294351 } ], "releases": [ { "name": "r01", "date": "10 Dec 2021", "hash": "00144aa541fb98d2f4126ccd58ce883192569ab8", "resources": [ "Fragments of Power Reimagining.qst" ] } ], "defaultPath": "quests/purezc/727/r01/Fragments of Power Reimagining.qst", "music": [], "images": [ "image0.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "GO TO ONE OF THESE LINKS FOR THE NEEDED VERSION! 2.55, ALPHA 97 or more recent.
Download Alpha 99 here", "descriptionHtml": "This is a dungeon romper, that is a reimagining of DarkFlameWolf's Fragments of Power.", "storyHtml": "In the land of Narkura, people are cursed to live eternally. You gather the 8 dragon scales in an attempt to break their curse.", "tipsAndCheatsHtml": "Use your 4 button items to traverse dungeons.


Update (09-03-21):
Fixed a minorly major sequence error where you could get through level 8.5 without first finding an item you were supposed to need.

Update (09-04-21):
Nerfed the final boss to be a challenge, but not ridiculous.

Update (09-06-21):
Fixed a couple potential minor sequence break issues in levels 4 and 5.
Hopefully made the kid pre-level 4 appear correctly.
Added Compass Beeps to every room in dungeons with a key, or the dungeon item.

Update (10-04-21):
Nerfed late game bosses and enemies.
Buffed early game bosses.
Nerfed the first three sword beams.
Added a new area before level 5.
Added Moosh maps for every dungeon.
Customized the subscreen, both active and passive.
Turned off the ability to stunlock.
Replaced quick switching items with having 4 button items.
Other small fixes, and possibly big ones that I forgot.

Update (11-17-2021):
Added a title screen

Update (12-10-2021):
Fixed F6.", "creditsHtml": "I did everything. Bagu made the title sequence.
Got scripts from some people, mainly Moosh.

Zaxarone, Shane and this other guy pointed out a few issues.", "rating": { "score": 4.11111, "distribution": [ 0, 0, 0, 1, 4, 3 ] }, "type": "quests" }, "quests/purezc/728": { "id": "quests/purezc/728", "index": 728, "name": "The Bounds of Waterford", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=728", "dateAdded": "27 Jul 2020", "dateUpdated": "07 Aug 2020", "approval": "auto", "authors": [ { "name": "Lynel Richie", "id": 295824 } ], "releases": [ { "name": "r01", "date": "07 Aug 2020", "hash": "3a83402a6be0e00caa9a3129d2f2fffcd6eefee6", "resources": [ "Waterford.qst" ] } ], "defaultPath": "quests/purezc/728/r01/Waterford.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "Classic nine dungeon style Zelda quest that utilizes the full power of the lasted Zquest (without using scripts). The overworld is based on the woods, fields and creeks where I grew up. This is a well thought-out quest with a hint of humor and nostalgia.", "descriptionHtml": "I was a little kid when Zelda came out in the 80s. When I wasn't playing NES, I would walk around our woodsy neighborhood holding a stick, pretending I was Link fighting my way through Hyrule. I would imagine there were enemies, traps, and secret entrances to dungeons. Now, several years later I got this amazing opportunity to build a Zelda quest based on all of that.

The quest differs from most quests since it based tightly on a real life place. It works without having the typical areas such as a snow area or mountains or desserts. Despite there being a lot of forest the map still remains diverse.

You'll find nine dungeon that progress in difficulty and complexity as you play through. I was certain utilize the enemy editor to the fullest extent creating unique version of the normal Zelda foes. It uses the Classic XD tileset with a ton of custom tiles for whatever else I wanted to put into the game.", "storyHtml": "Ganon has kidnapped the princess and taken her to the once peaceful and beautiful land of Waterford. Link must find the eight triforce fragments, save Zelda and stop Ganon from the further destruction of the realm. (Real original)", "tipsAndCheatsHtml": "There are three different pay for info rooms and a few other info guys that will point you in the right direction. I suggest you use them.

There is little wasted space in the dungeons. Every room either leads to important room or is important itself. If you feel like you're lost, check out your map and make sure you didn't miss anything. Sometimes you will have to backtrack and take look closer.

As you will find out, there are eight keys hidden throughout the overworld guarded by. You need these to complete the final dungeon. You will not be able to get them all at the beginning of the game.", "creditsHtml": "Beta tests by James24 and Xanadude

Initial Tileset by Avaro (Zelda XD)

VGMusic Midi Contributors: King Meteor, Tsu Ryu, Daniel, C. Luigi_Drummer, Michael Martin, Teck, Jonah Fall, Joe Cortez, tdkim, GiGaHeRTZ

Everything else by ME! (Expect for the things I forgot).", "rating": { "score": 4.27273, "distribution": [ 0, 0, 0, 0, 6, 4 ] }, "type": "quests" }, "quests/purezc/729": { "id": "quests/purezc/729", "index": 729, "name": "IcyZelda3rd.qst", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=729", "dateAdded": "25 Aug 2020", "approval": "auto", "authors": [ { "name": "satokoaddict96", "id": 295156 } ], "releases": [ { "name": "r01", "date": "25 Aug 2020", "hash": "3922ee6456ff04101e2826288c627d96ab1d0741", "resources": [ "IcyZelda3rd.qst" ] } ], "defaultPath": "quests/purezc/729/r01/IcyZelda3rd.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "This took a lot longer to finish than intended, but better late than never I guess. In this quest dungeon progression in not forced and you're much more free to walk around and do what you want. Enemies are still heavily edited, so pay attention to that. The difficulty curve is a bit more odd this time around as you can enter dungeons with little or lots of equipment, it's all up to you.", "descriptionHtml": "A pretty traditional zelda quest with an open world and lots of exploring to do. The quest has 9 main dungeons and 1 extra dungeon. Collect all 8 triforce pieces, defeat Ganon, and rescue Zelda.

Quest playtested in 2.53.1 Beta 31 and should also work fine in the latest stable release.", "storyHtml": "N/A", "tipsAndCheatsHtml": "- Although the quest is non-linear I don't recommend stepping into later levels with 3 hearts.
- In some scenarios you can use up all accessible keys in a dungeon and be stuck until you come back with a certain key item.", "creditsHtml": "N/A", "rating": { "score": 3.4, "distribution": [ 0, 0, 1, 0, 3, 0 ] }, "type": "quests" }, "quests/purezc/730": { "id": "quests/purezc/730", "index": 730, "type": "quests", "name": "The Tri Compass", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=730", "dateAdded": "30 Aug 2020", "dateUpdated": "07 Sep 2020", "approval": "auto", "authors": [ { "name": "butthead", "id": 295869 } ], "releases": [ { "name": "r04", "date": "06 Sep 2020", "hash": "3907e03e4de44378872e542a5a82bbda833a4871", "resources": [ "LoZTTC.qst" ] }, { "name": "r03", "date": "06 Sep 2020", "hash": "5bb4b5bff633ea3719b7ef003574c3be7ebe59fe", "resources": [] }, { "name": "r02", "date": "06 Sep 2020", "hash": "1f21aa69b21cd33ae52e94b18a5e2baa8f722871", "resources": [] }, { "name": "r01", "date": "07 Sep 2020", "hash": "3907e03e4de44378872e542a5a82bbda833a4871", "resources": [ "LoZTTC.qst" ] } ], "defaultPath": "quests/purezc/730/r04/LoZTTC.qst", "music": [ "LevelBoss001.mid", "albw.mp3", "alttp.mp3", "botw.mp3", "mc.mp3", "mc2.mp3", "oot.mp3", "oot2.mp3", "oot3.mp3", "oot4.mp3", "oot5.mp3", "oot6.mp3", "tp.mp3", "tp2.mp3", "winds of.mp3", "ww.mp3" ], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Story-driven", "zcVersion": "2.50.2", "informationHtml": "Well, I'm finished ! It took me almost two months to complete . I'm open to any feedback, maybe some things I can do better on for future quests .

BE SURE TO DOWNLOAD THE MP3s IN THE DESCRIPTION .", "descriptionHtml": "Five relatively easy and short dungeons .
About an hour and a half of gameplay .
Includes MANY places and music from Legend of Zelda games .
Mostly storydriven, but doesn't contain too many directions .
An amazingly large and linear overworld .

MAKE SURE you download the mp3s . > http://www.mediafire...cmusic.zip/file

Update 1 :

Cleaned a few things up, etc.

Update 2 :

Fixed update 1's level 4 bug .
Made gameplay smoother .
Fixed Mt. Headley's natural bridge bug .
Made fungus slashable .", "storyHtml": "Link is sent by Zelda to take back the triforce of power from Ganon, who stole it from the royal family . Along the way, he will encounter many foes and trials created by Ganon ! Will Link be able save the land from evil once again ?", "tipsAndCheatsHtml": "1: There is a secret place in the desert canyon ...

2: Go to the notheast of the plateau, slash all the bushes, and look under the cloud .", "creditsHtml": "Thanks to Teilyr for the tileset, Jared for the link tiles, Bayta for the title screen, and Bagu for the boss music . Thank you, everyone !", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] } }, "quests/purezc/731": { "id": "quests/purezc/731", "index": 731, "name": "Go Gollab: The Conflictions of Morality", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=731", "dateAdded": "30 Aug 2020", "dateUpdated": "31 Jul 2023", "approval": "pending", "authors": [ { "name": "Jenny", "id": 48320 }, { "name": "Shane", "id": 29458 }, { "name": "Eddy", "id": 31619 }, { "name": "Avaro", "id": 42890 }, { "name": "Moosh", "id": 54751 }, { "name": "Joelmacool", "id": 154308 }, { "name": "coolgamer012345", "id": 293738 }, { "name": "Deedee", "id": 294248 }, { "name": "Matthew", "id": 294314 }, { "name": "Ambient Silence", "id": 296073 } ], "releases": [ { "name": "r01", "date": "31 Jul 2023", "hash": "a6aa34cbc4c4d38ee322622c6da6716e41735441", "resources": [ "GoGollab_1_FunnieresterEdition.qst" ] } ], "defaultPath": "quests/purezc/731/r01/GoGollab_1_FunnieresterEdition.qst", "music": [ "GG_AGNBattle.ogg", "GG_Archipelago.ogg", "GG_Asteroid.ogg", "GG_Australia.ogg", "GG_BasiliskIsle.ogg", "GG_BooDance.ogg", "GG_Boss.ogg", "GG_Boss1.ogg", "GG_Boss2.ogg", "GG_Cancella.ogg", "GG_Card.ogg", "GG_Casino.ogg", "GG_Caves.ogg", "GG_CursedKnees.ogg", "GG_Darkest.ogg", "GG_DeimonCorpGo!.ogg", "GG_DeimonLabs.ogg", "GG_Desert.ogg", "GG_Dimentio.ogg", "GG_EdgelordLabs.ogg", "GG_Elysium.ogg", "GG_FinalA.ogg", "GG_FinalFinalDungeon.ogg", "GG_FrostFlameFire.ogg", "GG_FrostFlameIce.ogg", "GG_GeneralKahrin.ogg", "GG_GhostBoss.ogg", "GG_InsidetheShip.ogg", "GG_Intro.ogg", "GG_ItsShowtime.ogg", "GG_KahrinKeep.ogg", "GG_Keese.ogg", "GG_Khroslands.ogg", "GG_LabExterior.ogg", "GG_Lobby.ogg", "GG_Londom.ogg", "GG_LondomHouse.ogg", "GG_MansionTheme.ogg", "GG_MathsHell.ogg", "GG_Necropolis.ogg", "GG_Nostalgia.ogg", "GG_PathOfFailures.ogg", "GG_PotumVillage.ogg", "GG_Prison.ogg", "GG_Rescue.ogg", "GG_Rouxls.ogg", "GG_Rouxls2.ogg", "GG_ShadowBattle.ogg", "GG_Shane.ogg", "GG_SkyTower.ogg", "GG_SpiderNest.ogg", "GG_Starlight.ogg", "GG_TBT_Final.ogg", "GG_ToramCastle.ogg", "GG_ToramCave.ogg", "GG_ToramValley.ogg", "GG_TrainBFT1.ogg", "GG_TrainBFT2.ogg", "GG_TrainBMR1.ogg", "GG_TrainBMR2.ogg", "GG_TrainCJT1.ogg", "GG_TrainCJT2.ogg", "GG_TrainDest1.ogg", "GG_TrainDest2.ogg", "GG_TrainERL1.ogg", "GG_TrainERL2.ogg", "GG_TrainESH1.ogg", "GG_TrainESH2.ogg", "GG_TrainFor1.ogg", "GG_TrainFor2.ogg", "GG_TrainHER1.ogg", "GG_TrainHER2.ogg", "GG_TrainLWT.ogg", "GG_TrainMindGap.ogg", "GG_TrainPlatform1.ogg", "GG_TrainPlatform2.ogg", "GG_TrainSLH1.ogg", "GG_TrainSLH2.ogg", "GG_TrainSRB1.ogg", "GG_TrainSRB2.ogg", "GG_TrainSSI1.ogg", "GG_TrainSSI2.ogg", "GG_TrainStepDown.ogg", "GG_TrainVDT.ogg", "GG_TrainVXH1.ogg", "GG_TrainVXH2.ogg", "GG_TrainWBF1.ogg", "GG_TrainWBF2.ogg", "GG_TrainWLT1.ogg", "GG_TrainWLT2.ogg", "GG_TrainWMB1.ogg", "GG_TrainWMB2.ogg", "GG_TrainWOK1.ogg", "GG_TrainWOK2.ogg", "GG_TrainWYB1.ogg", "GG_TrainWYB2.ogg", "GG_Underwater.ogg", "GG_UniExterior.ogg", "GG_ViridiBoss.ogg", "GG_ViridiCaves.ogg", "GG_ViridiForest.ogg", "GG_ViridiTown.ogg", "GG_Wisp.ogg", "GG_Wisp2.ogg", "GG_WitheredLeaf.ogg", "GG_WyvernVillage.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Other", "zcVersion": "2.53", "informationHtml": "Go Gollab: The Conflictions of Morality is a 9 person collaboration that was made for Shoshon the Elegant's 29 contest. Each person has crafted a unique world for you to explore, as one of nine characters. Unfold a minimalist, surreal humoured plot as you uncover creative items, puzzles and bosses along your way to rescue the trapped souls - i.e. us!
DON'T FORGET TO PICK UP THE MUSIC HERE!", "descriptionHtml": "The all new definitive Go Gollab: The Conflictions of Morality experience is finally here! We have implemented a lot of minor bug fixes and changes that would take a while to list, but they offer a much better and complete experience, worthy of a second playthrough.

Features:

Nine creative worlds, each offering charm and personality - they may even offer a mini dungeon!
Dungeons with unique mechanics and foes for you to overcome.
Choose between nine characters, each of which have a unique ability.
New items, along with creative usage of classical items.
A minimalist surreal humoured story that's bound to give you a chuckle or two.

UPDATE 8/31/2020:
- Fixed Matthew's..... problem.
- Fixed a major bug where there were invisible tophat blocks on this screen: https://imgur.com/a/qnXqFdX
- Added a potion shop to Chaos Platform
- Fixed a warp bug in Barrier Reef

UPDATE 9/1/2020:
- Final boss HP lowered
- You can now properly F6 out of the Wisp fight

UPDATE 5/18/2023:
- Spacebar map is now available for all dungeons

UPDATE 7/31/2023:
- Fixed a continue bug in Chaos Platform", "storyHtml": "Zelda Classic was rewritten. The program has become the best game maker of all time. But it had a terrible oversight, which triggered a side effect that no one could have predicted. The power of Gollab, which was abused to create a new world, one born from the chaos of creativity. Now, as punishment by the power of Gollab, the world became a prison for those who created it. However, one individual avoided this fate. They will set out to reverse the effects.

Who will it be?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Shoshon - For hosting the 29 Quest Contest
Lightwulf - Character sprites
Spriters Resource", "rating": { "score": 4.88889, "distribution": [ 0, 0, 0, 0, 0, 17 ] }, "type": "quests" }, "quests/purezc/732": { "id": "quests/purezc/732", "index": 732, "name": "Fragments of Old 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=732", "dateAdded": "31 Aug 2020", "approval": "pending", "authors": [ { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "31 Aug 2020", "hash": "4fe863fecfe60118f8872df2c6dac80b8a560936", "resources": [ "Fragments_of_Old_2.qst" ] } ], "defaultPath": "quests/purezc/732/r01/Fragments_of_Old_2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Fragments of Old 2, like the first one, is your basic Z1-clone. Nothing fancy or anything, just nostalgia. Uses enchanced music, found here: https://www.dropbox....83/LoW.nsf?dl=0", "descriptionHtml": "Another Z1/NES-style quest, since there's never enough of those.
Fragments of Old 2, like the first one, is your basic Z1-clone. Nothing fancy or anything, just nostalgia.
It follows Z1-style design as closely as possible, but some quality-of-life updates have been made that were not in Z1, such as:
-faster scrolling
-8-way movement
- slash", "storyHtml": "The same as Z1, nothing new to see here.", "tipsAndCheatsHtml": "Explore. You can enter many dungeons from the start. You might not be able to beat them if you decide to try to tackle them out of order, but you can still explore them and try to find items early!

No heart pieces, so 5 Heart Containers are located in the overworld.", "creditsHtml": "Nintendo for making Zelda 1.
Armageddon Games and PureZC for everything ZC.
Me for making the quest.
Shoshon the Elegant for testing the quest.", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] }, "type": "quests" }, "quests/purezc/733": { "id": "quests/purezc/733", "index": 733, "name": "Breath of the Wild 3", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=733", "dateAdded": "06 Sep 2020", "dateUpdated": "06 Sep 2020", "approval": "disallowed", "authors": [ { "name": "Timelord", "id": 223579 } ], "releases": [ { "name": "r01", "date": "06 Sep 2020", "hash": "a87c9e044d33870346387c4353cfe3a51716fd8e", "resources": [ "BreathOfTheWild3.qst", "botw3.spc" ] } ], "defaultPath": "quests/purezc/733/r01/BreathOfTheWild3.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/VlJpBux1sfU", "images": [ "image0.png" ], "genre": "Other", "zcVersion": "2.55", "descriptionHtml": "This quest is a Breath of the Wild series parody. Absolutely everything in it mocks something in the Zelda games of the last decade, and a few ideas posted on the forums over the past few years. Kit up in your mental armour before playing it!", "storyHtml": "The end of the line! Link must face off against the decapitated head of Ganondorf, one final time, armed only with a fragile Deku Stick.", "tipsAndCheatsHtml": "You can only miss once.", "creditsHtml": "TheCup93: Original design that I used to make the sprited Ganon head.
FireSeraphim: Tileset.
Whisky: The source of all inspiration.

This Quest Bears the Unofficial Greeeeeeok Seal of Kwalitee.", "rating": { "score": 4.25, "distribution": [ 0, 0, 0, 0, 1, 2 ] }, "type": "quests" }, "quests/purezc/734": { "id": "quests/purezc/734", "index": 734, "name": "Project Storm", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=734", "dateAdded": "06 Sep 2020", "dateUpdated": "11 Sep 2020", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "11 Sep 2020", "hash": "a967bdd381aedd8ca76ab9bd766dc90356668935", "resources": [ "Project Storm Beta release.qst" ] } ], "defaultPath": "quests/purezc/734/r01/Project Storm Beta release.qst", "music": [ "Dearly Beloved 8bit.ogg", "S-Lib 1 - Crocodile.gbs", "S-Lib 2 - FourSwords.gbs", "S-Lib 3 - Katana.gbs", "S-Lib 4 - Bubble.gbs", "S-Lib 5 - Legend Returns.gbs", "S-Lib 6 - Castlev.gbs", "S-Lib 7 - Mana.gbs", "S-Lib 8 - Zelda.nsf", "S-Lib 9 - Oracles.gbs", "Song # - Battle Kid.nsf", "Song # - cascade.nsf", "Song # - turtemple.nsf", "Song - - Necrofantasia.nsf", "Song 1 - Awakening.nsf", "Song 2 - Fields of Comfort (Before EQ).ogg", "Song 2 - Fields of Comfort.ogg", "Song 3 - Gilded Guild.nsf", "Song 5 - Dank Cave.ogg", "Song 6 - Determination.ogg", "Song 7 - TFW No Hookshot.nsf", "Song 8 - Distress.nsf", "Song 8 - Insanity.nsf", "Song 9 - Warm Dreams.nsf" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "A short exploration based quest in a hostile world fully of mysteries.", "descriptionHtml": "This is an exploration focused quest that was produced back in 2016 but remains not quite complete. It's completely beatable from start to finish, but some of the extra content that I want in it had to be cut and blocked off. It was heavily inspired by A Tribute to Yeto's Quest back when that came out.
Of note: Not all of the post game material I wanted to put into this quest is in it, as such, the areas that were tied to that are blocked off with literal road blocks and signs, should be obvious what those places are.

Expect an hour or two long adventure to see the ending, then a little bit of postgame stuff if you so choose to take part in that.


Other Features: This quest uses enhanced music, which you will need to download!:

Music Pack 1
Music Pack 2

Update notes:
11-9-2020:
Fixed a string playing when it shouldn't on a certain screen in a very unlikely scenario.
Increased the power of one of the items by a very tiny margin.", "storyHtml": "You play as Festenia Breeze a traveler, and the main character from Ruins of Myths, as her desires for exploring the world and it's secrets brings her to a new land.

There isn't much plot to speak of, but the places you go to have some history that you might get a glimpse of.", "tipsAndCheatsHtml": "Here's a selection of tips and hints that could home in handy on your journey:", "creditsHtml": "The EzGBZ tileset.
Dimi: for coding a boss.
Avaro: for providing some additional coding work on a boss I did.
Moosh: Scripting and other.
TheBlueTophat: for providing a rough dungeon draft.
Saffith: Scripts.
TheOnlyOne: For inspiring this.
Bunnies: Very petable, much fluff.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/735": { "id": "quests/purezc/735", "index": 735, "type": "quests", "name": "Destiny of the Oracles", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=735", "dateAdded": "11 Sep 2020", "dateUpdated": "10 Apr 2024", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r05", "date": "Yesterday, 02:53 PM", "hash": "e46a7505a7a60684209cf1dd4f2a247ddc175e6c", "resources": [ "destiny253.qst", "destiny255.qst" ] }, { "name": "r04", "date": "Yesterday, 11:05 PM", "hash": "9933b58d692149beeea8b9ef293fa3dd8a7a8ab0", "resources": [ "destiny253.qst", "destiny255.qst" ] }, { "name": "r03", "date": "Yesterday, 07:23 PM", "hash": "cc909bd1a3dc562634921bc7c5904be7bce33cee", "resources": [ "destiny253.qst", "destiny255.qst" ] }, { "name": "r02", "date": "Yesterday, 04:55 AM", "hash": "c3be755b10a2c441ddd23b0c103005bdd427bcc6", "resources": [ "destiny253.qst", "destiny255.qst" ] }, { "name": "r01", "date": "19 Nov 2022", "hash": "a0bbce4b05852ff234cbe5577752345ebfc1dd13", "resources": [ "destiny.qst" ] } ], "defaultPath": "quests/purezc/735/r05/destiny253.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.53", "informationHtml": "Warning!! - Please play this quest on ZC Version 2.53 or newer! Failure to do so may cause game-breaking bugs.
Quest is bundled with experimental 2.55 build and each version is labelled. Please report bugs if using the newer version.
After Passage Through Time, Link travels to Labrynna to discover what has gone wrong there.
However, things don't go exactly as planned.", "descriptionHtml": "It has been a long, hard road...
But at last, the Hero of Hyrule has reached Labrynna...

Explore 17 complex dungeons!
Solve new puzzles to reach your goal!
Fight 54 unique bosses!
Travel between worlds and obtain new items to discover even more secrets!
Uncover hidden mini-games!
As events unfold, you must take on the powers given to the legendary Oracles; Din and Nayru.
Journey through a Labrynna whose past has been subtly altered, erasing the Hero from time.
Visit a strange Mirror World, where the forces of evil hold sway.
Play as two separate characters with unique strengths and abilities!
Warp between worlds, cooperating to open the path forward!
Uncover strange items, complex ruins, hidden bosses, tricky mini-games... and more!
Continue the path through the 4 Lands paved by those gone before you.
Lead the Oracles onwards... to meet their Destiny.
Future updates will use version 3.0.
This will break saves from earlier versions.
Update History

Version 1.0

9-19-20- Added a missing warp in the boss rush
9-20-20- Adjusted a script to stop a crash in 2.55
9-21-20- Adjusted all other scripts to avoid same crash
9-22-20
Added trigger in Din level 3 to require the level 2 wand crystal.
Added sign to explain what is needed there.
Adjusted combos across the quest to avoid CSet errors in 2.53 and newer.
Changed activation of fire or ice powers with the Magic Book.
Now used a left-click since some people apparently don't have a center wheel on the mouse.
Adjusted text on item acquisition to reflect this.
Removed Ice Wizzrobes from a room in Din level 5 where you could use them to damage boost past the fans and softlock.
9-24-20- Fixed tile error in Nayru level 5
9-25-20
Fixed combo error where you could walk behind a tree and get stuck
Fixed an error in a script setting in a post-game dungeon which could cause a softlock
9-29-20
Changed subscreen for the Black Tower so it shows you can use the Magical Mirror
Fixed some layer errors
Fixed some walkability errors
10-1-20- Adjusted scripted enemies so they don't jump/fly through Z-Axis
10-11-20
Changed script for base level wand so it can slash and drop items
Made various graphical adjustments
10-13-20- Adjusted some rooms with pits to remove bugs.
10-14-20
Fixed an issue with the letter delivery sidequest
Fixed an issue with Hamiltonian Path script
Fixed an issue with the Mole Mitts
Fixed a bug with the Revival Potion script
10-15-20- Reworked the game over script to deal with bugs
10-23-20
Added flowing water indicator in Nayru level 7
Fixed a combo error
10-25-20
Adjusted a cutscene
Adjusted script handling items to remove a rare bug
Changed how the \"hot room\" effect works in the post-game
11-19-20
Added npc in hut to explain lighting fire with book
Changed torch near Din level 6 to react to magic like similar switches
Updated script for drawing Nayru to eliminate a bug while underwater
11-21-20- Fixed combo errors in Nayru level 7.
12-7-20
Added a sign in Din level 7, explaining the orange warps.
Adjusted hamiltonian path script to remove a minor bug.
Adjusted room in DIn level 7 where you have to climb a waterfall blindly to make it easier.
Adjusted script for the Masked Rito to keep it from getting stuck in the wall.
Adjusted script for the Revival Potion to fix an error.
Fixed some combo errors.
12-11-20
Added sign in Din level 8, explaining how to change seasons.
Fixed bug where some enemies could be harmed by their own dash attacks.
Updated large blue and orange treasure chest setup throughout the quest.
12-15-20
Changed puzzle in Nayru level 2 that requires Magic Book to a \"put out the fire\" trigger
Fixed a bug where using Quake in sideview could result in a softlock
Fixed defense settings on 2 bosses which were incorrectly vulnerable to Quake
12-17-20
Changed appearance of frozen treasure chests in Din level 5 when you've opened the corresponding chest on the other floor
Fixed clue to Farore mini-game that was incorrect
Fixed a script error which could allow you to use items in certain menus
12-18-20- Changed a Farore mini-game
12-25-20
Added clue about using Ice on Blue Fire
Changed Magic Book trigger in Lynna City to match Labrynnan Library
Fixed a warp error in a Farore mini-game
Fixed a typo
Fixed an enemy placement error
Fixed combo error in Nayru level 8
Fixed ffc carryover issues with Whistle Spots in Nayru level 8
12-29-20
Fixed combo error in Nayru level 8
Fixed ffc carryover issues with Whistle Spots in Nayru level 8
Fixed string error in letter delivery
Fixed error with Magic Mirror script
12-31-20
Added a clue about freezing water in the Black Tower
Fixed a string error in a letter delivery
Fixed a tile error in the Black Tower
Fixed an ffc carryover issue that could cause a softlock
1-2-21- Fixed an issue in the 3rd secret dungeon that could cause a softlock

Version 2.0

1-28-21

Added clues to reach the true final dungeon
Added fences in the Volcanic Crater
Adjusted Tunkrad defenses to have more weaknesses
Adjusted fences near the Mirror World farm
Changed Hot Room effects back to global
Changed level 2 Ropes to no longer be flashing
Fixed a CSet error
Fixed a secret combo error
Fixed some warp errors
Fixed various ffc errors
Fixed a flag error
Fixed string error
Fixed some combo errors
Fixed error where Nayru's Love could glitch if projectiles were in midair
Fixed bug with secret final boss
Fixed error with warp out of final dungeon
Fixed bug with tango menus where you could use items while in the menu
Updated scripts for Crystal Altars and clues to function correctly
Revised Hole-Lava script to correctly interact when you jump in one from offscreen

3-11-21
Added support for sideview water warping you back to the previous screen if you jump into it from offscreen
Now you appear at the last solid point (or sideview ladder) you were standing on when you fell in the water
Fixed issue where fast Armos might look like Peahats
Fixed possible conflict between bracelet and other scripts
Updated and recompiled scripts for 2.53
3-20-21
Added script to drop ammo refills in Masked Bow Wow fight
Adjusted examinable objects to not work while subscreen is open.
Removed a character from the true ending
5-2-21
Added an automatic initial save point for Nayru right after the introductory cutscenes
Fixed flag placement error
Slightly altered second cutscene between Marin and Farore
5-20-21- Fixed bug caused by initial save point for Nayru
5-23-21- Added script to make slashing pots make sounds
5-24-21
Fixed various warp errors
Fixed ffc error with Farore mini-game
5-25-21- Added script to make boss music only play while enemy is alive.
7-4-21
Added no enemy flags to some water in Nayru level 1
Changed dialogue for guy in Mirror World clue house
Changed dialogue for guy in Labrynna post office
Fixed DMap name error
Fixed combo error
Fixed bug with Boss Music script
Fixed error with Fake Mirror
Fixed error with save point script
7-5-21
Changed appearance of mailbox indicator for Masked Marauders
Fixed bug with pits that could send you out of bounds
Fixed bug with drawing Summer Heat weapon
Fixed bug with Crystal Altar script
7-11-21
Added fake mailbox on Crescent Isle
Fixed bug with level 2 arrow fire being flipped incorrectly
Fixed more bugged pits that could sense you out of bounds
Fixed error with mailboxes north of Lynna City and west of Graveyard
7-25-21
Added one-way shutter to Crystal Volvagia fight
Added shortcut to Nayru level 6 opening
Adjusted level 2 arrow trigger in Nayru level 5 to be consistent with others
Adjusted HP restored by Farore's healing ability in the last dungeon
Changed appearance of Din level 7 entrance so it doesn't look like a bombable wall
Changed a useless room in Din level 5 so it's required
Changed trigger for Nayru level 7 to Ether
Fixed color error with Agahnim sprite
Fixed bug with Cane of Somaria puzzle
Fixed walkability error outside Nayru level 6
Fixed major bug with scripted water
Updated Marin sprite
8-9-21
Added an ffc for flowing air where one was missing
Adjusted a few screens in Din level 7
Fixed layer error in Din level 6
Fixed combo error
Fixed a major bug with sideview swimming that would softlock you where the quest couldn't be finished
Updated sideview swimming to be more responsive
Updated quest description to require 2.53 or newer
8-15-21
Adjusted Crystalline Flame markers outside Veran's Castle
Adjusted lava in Volcanic Crater
Changed lava in Din's secret dungeon to water
Fixed pits in level 9
Fixed CSet error in cutscene
Fixed a significant bug with the super-boss
Fixed bug with Cane of Somaria script
Fixed sideview water in secret final dungeon
Fixed ffc error
8-31-21
Added sign outside entrance to level 6 reminding how to light torch
Changed trigger to open Nayru level 7 back to lightning rod
Updated lava script
9-1-21- Updated sideview water script
9-2-21- Fixed bug in Farore dungeon
9-3-21
Fixed hole/path puzzle in Nayru level 7
Fixed another bug with sideview water
9-25-21- Updated ffc launcher script to fix bug which limited how often it could be used
12-4-21- Fixed two midis. Thanks to SCKnuckles for these adjustments.
1-23-22
Added a carryover secret
Adjusted a layer
Adjusted amount healed by fairies to 50%
Fixed some secret errors
Fixed cset errors
Fixed a potential softlock involving Like Likes
3-11-22

Added text explaining how to open large blue chests
Added a secret to make part of Din's level 4 easier.
Added barriers in Din level 1 and secret level to prevent accidental game overs
Added refill statue in Frigid Fields
Added refill statue near Nayru level 6
Added sideview ladders in all areas with sideview water
Added clue on how to damage Carock in level 9
Added barrier in crater to prevent going offscreen
Adjusted area outside Nayru level 4 to prevent a softlock.
Adjusted sideview water scripts
Adjusted a screen in Din level 7
Adjusted some rooms in Nayru level 5 to prevent a scenario which excluded the large blue chest
Fixed string errors
Fixed CSet errors
Fixed layer errors
Fixed bug with Water Robes
Fixed bug where you can drown in lava while using Fall Breeze
Fixed bug with firebars
Fixed bug with fairy follower script
Fixed bugs with holes in Nayru level 7, 8 and Labrynna overworld.
Fixed solidity error
Fixed warp error
Fixed some bugs with Cane of Somaria
Fixed bug with secret final boss fight
Moved a spot to switch boot powers in Din level 7
Removed shutter from Crystal Volvagia fight

7-22-22
Adjusted some barriers in The Black Tower
Fixed an issue which caused the Harp of Ages to stop working
10-23-22
Added clue to bombable wall in Din level 2
Added message explaining that healing potions get stronger as you go
Added npc near first blue chest with clue about progressive items in blue chests.
Added check for level 2 armor upgrade by level 3 armor upgrade
Added clue about needing this to get the item
Added barrier near the bottom of Din level 4 to keep you from leaving by accident before hitting a switch
Adjusted a room in Din level 3
Adjusted string after Din level 4
Changed blue chests for armor upgrades to be progressive
Changed how sideview water works completely
Changed a room in post-game dungeon accordingly
Fixed typos
Fixed bug with locked doors in Din level 4
11-19-22
Added think combo to npc script to show you can interact
Adjusted puzzle in Nayru's level 7
Adjusted pits in Nayru's level 8
Adjusted a layer
Adjusted puzzle in Nayru's level 8
Fixed bug with level 9 where partner didn't appear when crossing over worlds
Fixed bug with map script
Fixed bug with switchhook diamonds in level 9

Version 3.0

4-1-24

Updated quest file to ZC Version 2.55
Added zip file using both 2.53 and 2.55 versions
Adjusted room in secret final dungeon
Adjusted room in Nayru level 7
Adjusted room in Nayru level 6
Added new lifting animation
Added new pots, pits, item strings, signs and most npcs
Added new darkness effect to Nayru's trial dungeon
Added Epona galloping sound to barn and minigame area
Added sound effects to most stairs
Fixed ffc bugs
Updated mechanics for ice block puzzles
Updated flowing air mechanics
Updated lava mechanics
Updated all pits
Updated all water to include unsafe ground tags to prevent permanent drowning
Updated true ending to reflect sequel plans

4-5-24

Added pit warps to entrance to Din level 3
Added functional lava
Added pit edge corners
Adjusted rooms in Nayru level 7 and the Black Tower
Fixed secret errors
Fixed sound effect error
Fixed room errors
Fixed layer error
Fixed pit animation
Fixed falling from ceiling effect
Removed extra signpost

4-6-24 Fixed Farore minigame
4-10-24
Adjusted room in Farore dungeon
Adjusted room in Hall of Mirrors
Fixed secret errors
Fixed flag error
Fixed walkability errors
Fixed Farore minigame rematch

", "storyHtml": "Immediately after the events of Passage Through Time, Link travels to Labrynna. There he finds that events in the present have been altered somehow.

Before Link can intervene, a terrible darkness captures him and the disturbance caused awakens the power of the ancient goddesses who once brought Hyrule into existence.

Calling upon the service of Din, the Oracle of Seasons and Nayru; the Oracle of Ages- they are given powerful items with which they can help to free the Hero and those like him pressed into the service of evil.

Journey with Din as she struggles to survive in the Mirror World where Veran originated.
Guide Nayru as she attempts to unravel the secrets of a Labrynna she scarcely recognizes.

Together, they must discover ways to correct the changes in Labrynna and unite the powers of the two worlds against the forces which have arisen.
Only then, will they at last learn their true destiny...

Play as 2 separate characters in parallel worlds with different abilities!
Find the hidden secrets to help the inhabitants of the land to solve their problems!
Recover the Essences of Time and the Fragments of Darkness to pave the way towards a better tomorrow!

Only you can change the fate that awaits the Oracles and all they hold dear...", "tipsAndCheatsHtml": "Visual Sensitivity Advisory: This quest includes numerous instances of flashing lights. There are also effects such as wavy or distortion layers in many places. If you have any issues with these things, please consider this when playing the quest.

Each character must obtain a specific item before they can enter their first dungeon.
After getting the Magical Mirror, you can use special Sheikah Statues to travel between worlds.
Once each pair of dungeons is finished, you can proceed to the next dungeon for either character.
Individuals who give clues to where to go for this exist in either world.
Additionally, it is possible to purchase a very expensive item which provides clues to the locations of sidequest events,
Completing all sidequests in both world gives access to post-game content.
This includes 1 exclusive dungeon for Din and Nayru along with a secret final dungeon.", "creditsHtml": "Tileset- DoR (Hybrid)
Testers- Epsalon ZX, Eppy, judasrising, Ryunaker, Zolias, Moosh
Minor Testers- Spacepoet, deme, Masterlink, Shoshon the Elegant, Dimentio, LordKronos, Gendof, Jared
Script Assists- Moosh, Venrob, Lejes, ZoriaRPG, Russ, Aevin, Dimentio
Borrowed Scripts- Mero, Saffith, Moosh, Lejes, Joe123,
justin, MoscowModder, Collosal, ZoriaRPG, Russ
Primary Music Advisor- SCKnuckles
Sprite Contributor- P-Tux7
Script Inspiration- Mitsukara, Zaxarone, Lüt, Pastille of Rohan,
Binx, SCKnuckles, Alucard648, Dimentio, Moosh, Russ
Music- PureZC Artists, VGMusic
Sound Effects- HelptheWretched
Other Contrubutors- Binx, Xenomicx
Imported Tiles by-

Anthus, Pepeztyle, Yue, Moon, ChaosMiles07,
Epona4, Silverbolt, Lord Zymeth, JoshR_691,
Master Link, KeatonGirl13, Rakia, Gussprint,
Nemu, Vaati, Shred Mako, Bacon, Shadow Kami,
Sonikku, Spriter Trooper, bucketboy, Darth RPG,
Blueyosh, Davias, Dazz, Bruce Juice, Explosion makes BOOM!!
Rocksfan13, CrimsonPenguin, Other Spriters Resource Artists

Special Thanks:

Luspeon- For inadvertently breaking me out of my slump
and spinning this quest in an entirely different direction.
Epsalon ZX- For regularly testing and making suggestions to improve the overall quality of the quest.
SCKnuckles- For agreeing to help select the music for this quest, which I always find hard
Also for looping a good deal of the soundtrack correctly.
P-Tux7- For creating a lot of sprites for the project without being asked and making
suggestions on the development of the quest
Eppy- For testing the quest not once, or twice but at least 4 times
and making me increase enemy variety
ZScript Group- For teaching me more about how this process worked than I ever knew was possible.
PureZC Community- For waiting ? years for me to finally get around to finishing this.
Nintendo- For making the Legend of Zelda series.", "rating": { "score": 4.63636, "distribution": [ 0, 0, 0, 0, 2, 8 ] } }, "quests/purezc/736": { "id": "quests/purezc/736", "index": 736, "name": "Alarm Clock, ZScript Real Time Clock Example", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=736", "dateAdded": "24 Sep 2020", "approval": "disallowed", "authors": [ { "name": "Timelord", "id": 223579 } ], "releases": [ { "name": "r01", "date": "24 Sep 2020", "hash": "cef7cb0c594cf2814e99288e2e2138e1b080fa88", "resources": [ "eggtimer_1.0.qst" ] } ], "defaultPath": "quests/purezc/736/r01/eggtimer_1.0.qst", "music": [], "images": [ "image0.png" ], "genre": "Other", "zcVersion": "2.55", "informationHtml": "This is a general-purpose alarm clock utility made in ZQ 2.55 that reads the system time and allows you to set an alarm for a specific time, with easy t use controls. The alarm sfx and repeat interval can be set in ZQuest via Quest->Misc.

I use it to time my cooking.
", "descriptionHtml": "This is a general-purpose alarm clock utility made in ZQ 2.55 that reads the system time and allows you to set an alarm for a specific time, with easy t use controls. The alarm sfx and repeat interval can be set in ZQuest via Quest->Misc.

I use it to time my cooking.


The entire script set is in the main buffer.
Requires: ZC 2.55, Alpha 83 or later.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "This carries the Timelord Seal of Approval", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/737": { "id": "quests/purezc/737", "index": 737, "name": "Fortressvania", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=737", "dateAdded": "06 Oct 2020", "approval": "pending", "authors": [ { "name": "eduardas", "id": 295145 } ], "releases": [ { "name": "r01", "date": "06 Oct 2020", "hash": "4d4fa7deaa19abe3c0ba0a9da659f804b4084660", "resources": [ "Fortressvania.qst" ] } ], "defaultPath": "quests/purezc/737/r01/Fortressvania.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/Tsetb4er6DE", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Metroidvania", "zcVersion": "2.53", "informationHtml": "Used Vintage Dream Tileset.

Thank you for playing.", "descriptionHtml": "Metroidvania genre game.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/738": { "id": "quests/purezc/738", "index": 738, "name": "1st quest remake with BS prototype graphics", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=738", "dateAdded": "13 Dec 2020", "approval": "pending", "authors": [ { "name": "Valerie", "id": 1919 } ], "releases": [ { "name": "r01", "date": "13 Dec 2020", "hash": "5885a0d713a2f71246eb4359fa45915f32323134", "resources": [ "Zelda Classic/VELbsproto1st/BSDungeon.spc", "Zelda Classic/VELbsproto1st/BSGanon.spc", "Zelda Classic/VELbsproto1st/BSOverworld.spc", "Zelda Classic/VELbsproto1st/VELbsproto1st.qst" ] } ], "defaultPath": "quests/purezc/738/r01/Zelda Classic/VELbsproto1st/VELbsproto1st.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "Remake of the 1st quest with the BS Zelda prototype graphics from the gigaleak.", "descriptionHtml": "Remake of the 1st quest with the BS Zelda prototype graphics from the gigaleak. Overworld Graphics are different, dungeon graphics are similar, but use some different palettes. Some enemies and items are different colors than final BS Zelda, since that is what the gigaleak files showed. Final dungeon graphics are modified by me to include smaller doors, bombable walls, etc.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "VEL (Valerie Little)
bigjoe for Lanmola script
Conn for help with the gigaleak assets
Nintendo", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/740": { "id": "quests/purezc/740", "index": 740, "name": "6th Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=740", "dateAdded": "06 Jan 2021", "dateUpdated": "30 Apr 2021", "approval": "pending", "authors": [ { "name": "Mani Kanina", "id": 9001 } ], "releases": [ { "name": "r01", "date": "30 Apr 2021", "hash": "b6c47645bf420a2b29b342bb7cd933786cfa5821", "resources": [ "6th Quest OST 1.nsf", "6th Quest OST 2.nsf", "6th Quest OST 3.nsf", "6th Quest OST 4.nsf", "6th Quest OST 5.nsf", "6th Quest OST 6.nsf", "6th Quest OST 8.nsf", "6th Quest OST 9.nsf", "6th Quest OST Cocoron.nsf", "6th Quest OST FF3.nsf", "6th Quest OST L-Boss.nsf", "6th Quest OST L-Boss8.nsf", "6th Quest OST L1.nsf", "6th Quest OST L2.nsf", "6th Quest OST L3.nsf", "6th Quest OST L4.nsf", "6th Quest OST L5.nsf", "6th Quest OST L6-.nsf", "6th Quest OST L6.nsf", "6th Quest OST L7.nsf", "6th Quest OST L8.nsf", "6th Quest OST L9.nsf", "6th Quest OST MM10.nsf", "6th Quest OST Over Horizon.nsf", "6th Quest OST SMT 2.nsf", "6th Quest OST SMT.nsf", "6th Quest OST old L-Boss.nsf", "6thQuest v121.qst", "zelda.nsf" ] } ], "defaultPath": "quests/purezc/740/r01/6thQuest v121.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.50.2", "informationHtml": "The 6th quest was made for a classic quest contest that never wrapped up, I touched it up a bit and I am now releasing it here!", "descriptionHtml": "The 6th quest was made for a classic quest contest that never wrapped up, I touched it up a bit and I am now releasing it here!

What to expect:
9 Dungeons.
A remix Zelda 1 overworld.
Two aesthetic styles, Z1, or expanded more modern looking.
A few new items.
A Master Quest remix with new dungeons! (Pay attention to Zelda's room!)

Update Log:

Ver: 1.2:
Spoiler
Feature changes:
Now includes two new ways to play the game: Special Game and Randomizer.
Master Quest dungeons avalible in SP/Rando mode.
7 New playable characters avalible in SP/Rando mode.

Bug Fixes:
Exiting the race course now properly puts you on the right overworld.

Ver: 1.1:
Spoiler
Feature changes:
A revamped overworld for Normal mode! (Old School mode still uses a more Zelda 1 accurate one)
You now start with a dagger on Normal (Can be found elsewhere in Old School)
The ladder has now been bug fixed and re-added to the quest.
The new Normal mode overworld has a fair few more secrets, including a shop that sells expensive Generic Keys, in case you feel stuck somewhere.
Added additional bunnies.
Bug Fixes:
The key in level 7 now spawns properly after you defeat the boss. (The hint was also updated to be more accurate)
Likewise, the level 7 boss will now not implode as soon as you enter the room if you had gotten said key.
", "storyHtml": "It's in the title roll, but pretty standard stuff similar to Zelda 1.", "tipsAndCheatsHtml": "Some dungeons might have multiple entrances.

The main weapon is not considered the sword for the purpose of this quest, outside of what you use to beat Ganon with, that is.

Pay attention to Zelda's Room and use that info on the title screen to access the \"Master Quest\" menu.

Bunnies? Probably not.

Cheats are enabled, feel free to ask in a help thread or something if you need level 1 or 2 cheats to beat the adventure.", "creditsHtml": "Script credits:
Myself
Moosh
Safith
Dimi", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] }, "type": "quests" }, "quests/purezc/741": { "id": "quests/purezc/741", "index": 741, "name": "The Legend of Zelda: Heir to the Hero", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=741", "dateAdded": "20 Jan 2021", "dateUpdated": "04 Sep 2021", "approval": "auto", "authors": [ { "name": "Twilight Hero", "id": 295945 } ], "releases": [ { "name": "r01", "date": "04 Sep 2021", "hash": "19b239f1479bb40ba3ce4ba41f7bd14b8d1126c5", "resources": [ "Heir_to_the_Hero.qst" ] } ], "defaultPath": "quests/purezc/741/r01/Heir_to_the_Hero.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Link jr. must find the pieces of the Triforce of Courage, scattered across 8 dungeons of various sizes and lengths, in order to gain access to the lair of Oga'lona, the Moblin Warlady commanding a remnant of Ganon's army.
Edit: Changed some dungeon music, nerfed Death Knights, fixed a potential soft-lock. Minimum required Quest Revision: 1.7", "descriptionHtml": "Well, I've been eyeing ZC off an on for the past year and a half or so, and I finally got a strong-enough computer in December 2020, and one of the first things I downloaded was ZC and ZQuest. This is my first quest that took me about a month or so (breaks included) to finish, and I hope you like it. Please give me feedback, let me know what I should and shouldn't do in my next quest, what I should try, what I should do again, etc...

This quest contains eight main dungeons ranging from small to large, as well as a final dungeon and 5 mini dungeons, as well as a few \"custom\" bosses.
WARNING: Contains some potentially tedious block puzzles, but they shouldn't be too bad.
This should be a 16 heart quest.
Edit: Fixed various problems mentioned by user Luet, as well as the pit outside Level 4.", "storyHtml": "It has been twenty years since Ganon's death at the hands of Link, Hero of Hyrule. Since then, the Triforce of Courage has been returned to Hyrule, and Link married Princess Zelda and the two had a son who was creatively named Link jr.
One day, however, Link feared that Ganon would soon return, so he left Hyrule in search of a way to kill Ganon for good next time (or as long as possible). When he left, he broke the Triforce of Courage into 8 pieces in case something happened to him or Hyrule.
A year after his father's departure, Link jr had a dream of Ganon's minions getting revenge on Hyrule, so he decided to seek out the Triforce of Courage and use it to enter the fortress of Oga'lona, Ganon's lieutenant who was hiding near North Castle Town.", "tipsAndCheatsHtml": "There is a Piece of Heart in every main Triforce dungeon, as well as 8 total Heart pieces in the Overworld, for a total of 16 Heart Pieces.
Roc's feather, found in one of the mini dungeons, will make Level 8 much easier.
Explore Castle Town. On nearly every screen there is an open door. You can find all sorts of useful information and whatnot in the town!", "creditsHtml": "Quest by Twilight Hero (me)
Play-tested by my Brother and friends
Music from ocarina of Time, A Link to the Past, Super Mario World, and Super Star Wars, downloaded from VGMusic.
Other music from the ZQuest library.
The tips for the bottomless pits were from a user of the Forum, once I find them I will put them in the credits.
Oga'Lona's name is inspired by the character Ogalon from Hyrule Total War/Hyrule Conquest by UndyingNephalim.", "rating": { "score": 2.33333, "distribution": [ 0, 0, 2, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/742": { "id": "quests/purezc/742", "index": 742, "name": "Pagan Invaders", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=742", "dateAdded": "30 Jan 2021", "approval": "disallowed", "authors": [ { "name": "Timelord", "id": 223579 } ], "releases": [ { "name": "r01", "date": "30 Jan 2021", "hash": "eea8d44b16b1405f477be74bd66336f9c2bdcea2", "resources": [ "PaganInvaders_Gamma_2.qst" ] } ], "defaultPath": "quests/purezc/742/r01/PaganInvaders_Gamma_2.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/P4SuTXdx-h8", "images": [], "genre": "Other", "zcVersion": "2.55", "informationHtml": "A Space Invaders style game showcasing some unique 2.55 features, made for Lunaria's contest in April, 2020.", "descriptionHtml": "A Space Invaders style game showcasing some unique 2.55 features, made for Lunaria's contest in April, 2020.

I eventually want to go in and rework some of the gameplay.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/743": { "id": "quests/purezc/743", "index": 743, "name": "New Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=743", "dateAdded": "23 Feb 2021", "dateUpdated": "21 Mar 2021", "approval": "auto", "authors": [ { "name": "Geoffrey", "id": 7815 } ], "releases": [ { "name": "r01", "date": "21 Mar 2021", "hash": "9b47b00cbab8ab9fbcbb57f71ea5b0bd69ba4bc2", "resources": [ "New_v1.2.qst" ] } ], "defaultPath": "quests/purezc/743/r01/New_v1.2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.50", "informationHtml": "A New Quest.", "descriptionHtml": " Version 1.1: In order to use Enhanced Music: By default, the SFX will be much louder than the Enhanced Music. I have found that by setting the Enhanced Music Volume to 255 and both the Master MIDI Volume and the SFX Volume to 64 in Zelda Classic a good balance can be struck (Settings->Sound...).

If you like Ben's music, I suggest that you pay something for the tracks.

Version 1.2: This version is fully compatible with saves from Version 1.1, but not with those from Version 1.0.", "storyHtml": "N/A", "tipsAndCheatsHtml": " Version 1.1:", "creditsHtml": " With special thanks to Nintendo.

Version 1.1:", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 1, 4 ] }, "type": "quests" }, "quests/purezc/744": { "id": "quests/purezc/744", "index": 744, "name": "Armageddon Quest Forever Ver2.53", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=744", "dateAdded": "06 Mar 2021", "approval": "auto", "authors": [ { "name": "OUCH!", "id": 2169 } ], "releases": [ { "name": "r01", "date": "06 Mar 2021", "hash": "ae37ea155fc7bbee987694f7358a55039a49d63d", "resources": [ "ArmageddonForever2.53.qst" ] } ], "defaultPath": "quests/purezc/744/r01/ArmageddonForever2.53.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/wgqD9tPYVnk", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Armageddon Quest Forever come back as ZC ver2.53
I fixed bug in the ZC2.53 and made a few changes", "descriptionHtml": "This quest is originator of challenge quest and focuses on battle.
All you need to move on is to defeat enemies, not a flag or pazzles.", "storyHtml": "Zelda :oops: :oops: Link
Ganon :shrug: :ahha: Ganon
Ganon :whap: Link
Ganon :superevil: :swelter: Zelda
Ganon :badrazz: :worried: Link", "tipsAndCheatsHtml": "No password
level 4 cheat: H
Map: https://zeldaclassic...alkthrough.html", "creditsHtml": "script:James24", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 0, 3 ] }, "type": "quests" }, "quests/purezc/745": { "id": "quests/purezc/745", "index": 745, "name": "Armageddon Quest Ver2.53", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=745", "dateAdded": "09 Mar 2021", "approval": "auto", "authors": [ { "name": "OUCH!", "id": 2169 } ], "releases": [ { "name": "r01", "date": "09 Mar 2021", "hash": "c308dca25dc095914b41281c7b7dfd55dcf0e42b", "resources": [ "Armageddon.qst" ] } ], "defaultPath": "quests/purezc/745/r01/Armageddon.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/e9aGTbQi468", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "This is first version of Armageddon Quest.
But it's too difficult so I recommend the Armageddon Quest Forever first .", "descriptionHtml": "I had no plans to update AQ.
But at james24's strong request I decided to submit.", "storyHtml": "Same as the Original Legend of Zelda, but...", "tipsAndCheatsHtml": "No password
level 4 cheat: a", "creditsHtml": "All changes for version2.53 : James24", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 0, 3 ] }, "type": "quests" }, "quests/purezc/746": { "id": "quests/purezc/746", "index": 746, "name": "Roebloz's 6th Quest: RWA Part 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=746", "dateAdded": "16 Mar 2021", "dateUpdated": "25 Mar 2021", "approval": "pending", "authors": [ { "name": "Roebloz", "id": 295977 } ], "releases": [ { "name": "r01", "date": "25 Mar 2021", "hash": "5e5628924e6b0b50e4801f8e23b5cfc39890bcea", "resources": [ "6th.qst", "README.txt" ] } ], "defaultPath": "quests/purezc/746/r01/6th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "This quest is a new \"6th Quest\" I have been making for almost a year now, and is a sequel to the...Bad Roebloz's World Adventure Part 1 which is available on the official Zelda Classic website. (The ZIP contains a map, instructions for the custom music uploaded elsewhere and such)
If you want the high-quality OST, you can go to http://chord-book.co...z/6th Music.zip", "descriptionHtml": "Roebloz's 6th Quest: Roebloz World Adventure Part 2 is probably my biggest ZC project to date, featuring 9 beautifully-crafted levels offering more of a challenge than the 3rd Quest for sure, some new items and enemies while not going too far into the realm of useless complications (Such as the 5th Quest) and stuff. It features neat easter egg, Earthbound inspiration, Mini-Ganons and So Much More™! This quest takes place in an alternate timeline where after Link saves Roebloz's World in Part 1, Lord Messor and Gannon cause Hyrule to start flooding, a la Wind Waker. More info on that in the Story section though.", "storyHtml": "10 years after you have saved Roebloz's World, Hyrule starts flooding much like what happened in another timeline. Houses are destroyed, the scenery damaged, and once you see Octoroks roaming the world again, you know what is going on: Gannon, or at least one of its subordinates is back, and instead of trying to conquer Hyrule, he is just trying to destroy it as revenge for all the times you have bested him. You grab your shield, and get ready for your toughest journey yet.", "tipsAndCheatsHtml": "There is a complete map of the overworld inside of the ZIP, and a complete \"manual\" featuring the new stuff and general information.", "creditsHtml": "Roebloz (Aka me) for making the whole quest, my dad and myself for playtesting, Irene for the Mini-Ganon and Wizzrope sprites, and obviously you for at least considering to play the quest.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/747": { "id": "quests/purezc/747", "index": 747, "name": "Hyrule's Awakening", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=747", "dateAdded": "10 Apr 2021", "dateUpdated": "11 Apr 2021", "approval": "pending", "authors": [ { "name": "runaru", "id": 266511 } ], "releases": [ { "name": "r01", "date": "11 Apr 2021", "hash": "376dc4e161092854f84658bbbb028667afd98bf2", "resources": [ "HyrulesAwakening.qst" ] } ], "defaultPath": "quests/purezc/747/r01/HyrulesAwakening.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Scripted", "zcVersion": "2.53", "informationHtml": "Music here: https://www.dropbox....MG-ZLJ.gbs?dl=0
Hyrule's Awakening is what you get when you take the original The Legend of Zelda and remake it in the style of Link's Awakening. Yeah, I know, we've all seen 1st quest remakes haven't we? But have we seen any quest attempt to use smaller, GB-sized screens?", "descriptionHtml": "Hyrule's Awakening is a very experimental, proof-of-concept quest. In it's simplest, it's just a remake of Z1 in the GB style, but it's much more than that. It uses many scripts to make it feel as close to GB Zeldas as possible. Now, this could all have been even better, but keep in mind this was the best I could do with existing scripts I could find, since I can't script anything myself.

The main focus when creating this was to not make the best possible quest out there, but to just show you that GB-sized screens are somewhat possible in ZC, and also show my vision of a Zelda 1 remake in Link's Awakening style. Also, one could see this as my love letter to the Game Boy/GB Color, Link's Awakening and Zelda 1!

~FEATURES~
- The dungeon layouts, overworld areas and base screens are all based on the original Zelda 1st Quest, but everything has been remade in Link's Awakening style, trying to match that style as closely as possible.
- The dungeons are completely different from Z1's aside from their layout. The dungeons are much closer to Link's Awakening's dungeons actually.
- GB-SIZED SCREENS! This is all thanks to Avaro's Scrollwarping Doors script in the database. The screens are now the same size as they would be in Link's Awakening/Oracles. The subscreen, sadly I couldn't move so it would be connected to the screens sadly, since I can't script anything myself, and it would have required a completely customly scripted subscreen to work.
- Items are more based on Link's Awakening, so you'll see stuff like the Roc's Feather or an equippable Power Bracelet.
- Scripted bosses and enemies; many enemies from Link's Awakening have been recreated for this, and all the bosses are custom (aside from one Patra, and some minibosses).
- 2 simple trading sequences.

UPDATE 1:
- Removed the possibility of running into a softlock in Level 5
- Added one extra key to Level 3 to prevent a hardlock
- Adjusted one overworld screen to, once again, fix a potential softlock", "storyHtml": "The plot is the same as the original Zelda 1, obviously :P", "tipsAndCheatsHtml": "KNOWN ISSUES:
- Continuing in the overworld is wonky.
- Some screens (mostly when switching DMaps in the overworld) use instant warps instead of scrolling
Expect some general wonkiness in general, many things work weird with the scrollwarps and at times I was overwhelmed myself with the amount of scripts I was using.", "creditsHtml": "Nintendo for making The Legend of Zelda (series, the original game and Link's Awakening)
Zelda Classic
Shane, Matthew and Hari for testing
Ambient Silence for support, help and ideas


Scripts used: (hopefully I didn't forget anybody <3)
Scrollwarping Doors by Avaro
Armos Knights by Saffith
Ball'n Chain enemy by Joe123
Buzz Blob by Saffith
LttP Chest Game by ZoriaRPG
GB Cliffs by Moosh
GB Compass by Demonlink
GB Power Bracelet by Zepinho
GB/LttP Chest by Nimono
GB Shield by MoscowModder
GB Shovel by Mani Kanina
LA Hatrobes by Dimi
Holes/Lava by Moosh
Item Pickup Message by Joe123
LA Crab by Mitchfork
LA Flamethrower by Orithan
FFC Lock Blocks by Moosh
LttP Goriya by Saffith
Boss music by Avaro
Newbie Boss by Moosh
NPCs by Moosh
Trading Sequences by Moosh
Randomized Sword SFX by Avaro
FFC Shop by ??? (the version I used seems to not be on the database)
Sideview Enemies by Moosh
Sideview Ladders by justin
Title Screen by Matthew
Triforce Check by Evan20000", "rating": { "score": 4.18182, "distribution": [ 0, 0, 0, 2, 3, 5 ] }, "type": "quests" }, "quests/purezc/748": { "id": "quests/purezc/748", "index": 748, "type": "quests", "name": "Dragon Dream", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=748", "dateAdded": "15 Jun 2021", "dateUpdated": "01 Apr 2024", "approval": "auto", "authors": [ { "name": "Jamian", "id": 132844 } ], "releases": [ { "name": "r02", "date": "Yesterday, 05:24 AM", "hash": "f21ffdfdd1a98c17f5941a9e5084ea827808c2f7", "resources": [ "DragonDream.qst" ] }, { "name": "r01", "date": "18 Jun 2021", "hash": "b86b83fa8b5c1885eac1b1be6ea74b6de9d63803", "resources": [ "DragonDream.qst" ] } ], "defaultPath": "quests/purezc/748/r02/DragonDream.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "Dragon Dream is a full quest with 6 main dungeons and some mini-dungeons, scripted bosses, a fairly silly story, and a few novelty puzzles. There are different difficulty settings to accommodate the player's preferences. Total gameplay time should be around 10 hours for a first playthrough.", "descriptionHtml": "YOU MUST USE AT LEAST ZC 2.55 ALPHA 89 TO PLAY THIS QUEST.

Dragon Dream is a full quest with 6 main dungeons and some mini-dungeons, scripted bosses, a fairly silly story, and a few novelty puzzles. There are different difficulty settings to accommodate the player's preferences. Total gameplay time should be around 10 hours for a first playthrough.

The overall fighting difficulty is progressive, going from easy to challenging. You can expect to find a few puzzles along the way that may have you scratch your head and require you to think out of the box.

You will be given a \"game completion\" score at the end of the quest to find out if you've found everything.", "storyHtml": "Link returns to Shaigye, his home town, and sees everybody wearing masks for some unknown reason. He can't remember how he got there, and nobody seems to remember him either. Can he figure out what it is he was supposed to be doing? Will he, somehow, become a hero?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Quest designed by: Jamian
Tileset: Instrumentality
Extra tiles: www.spriters-resource.com, EZGBC tileset
Scripts: Jamian, with additional scripts by Emily, Mero, Moosh, Saffith
Midis: www.vgmusic.com and a custom midi by Bagu
Beta testing: Moosh, bti182, phatjak69", "rating": { "score": 4.66667, "distribution": [ 0, 0, 0, 0, 0, 5 ] } }, "quests/purezc/749": { "id": "quests/purezc/749", "index": 749, "name": "Nayru's Odyssey: Definitive Edition", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=749", "dateAdded": "17 Jun 2021", "approval": "auto", "authors": [ { "name": "Teamudf", "id": 171467 }, { "name": "Rainst0rm4759", "id": 294870 }, { "name": "Arkia", "id": 293774 } ], "releases": [ { "name": "r01", "date": "17 Jun 2021", "hash": "1dbe0a2fe82a3a9b1e99c5e41e72799a0523deb8", "resources": [ "CreditsDE.txt", "NayrusOdysseyDE.qst" ] } ], "defaultPath": "quests/purezc/749/r01/NayrusOdysseyDE.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/1qV7-lfKReg", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "NOTE: Created and tested in ZC 2.53 beta 55. Other versions may cause issues!
Nayru's Odyssey is a collaborative quest originally made for the 6th quest contest. It's a dungeon romper with minimal story, but has been updated to a definitive edition.", "descriptionHtml": "Nayru's Odyssey was originally a 6th quest contest entry, but this version is updated to be more complete and has several additional features. The main dungeon romping gameplay also comes packaged with some mini dungeons. Some quality of life changes also help the player navigate the world more easily.

One inadvertent bug exists in level 2 from the test version, but it does not break anything. (Depending on the day of the week, a specific pot is missing an undercombo even though it's set properly.)", "storyHtml": "Following a great war, the legendary hero failed in his quest. Ganon has ruled for many years and Hyrule has mostly become desolate. Hearing of the Triforce pieces that are scattered throughout the land and accepting the fallen hero's sword, Nayru starts on the path of a warrior to return Hyrule to its prosperous state.", "tipsAndCheatsHtml": "- Find the Truth Crystal in each dungeon! The wall tiles serve as puzzle hints and guide you toward the solutions.
- If you're stuck on where to go next, a hint cave near where you get your first sword updates after every major dungeon.
- Most upgrades are hidden around the overworld, so be sure to check suspicious areas and backtrack to unfinished locations for more gear.
- The compass is your friend - it directs you to an important room in each dungeon!", "creditsHtml": "=====Creators=====
TeamUDF
Rainst0rm
Arkia

=====Assets=====
The Legend of Zelda Franchise
VG Music/Musescore (Midis)
HelpTheWretched (Sound Effects)
Lut (Tileset)
Moosh (Instrumentality Palettes)
Alestance (Music)

=====Scripts=====
Arkia (Secret Enemies, Stone Beak, Count Chocula, Enemy Generator, Master Ore, All Boss Scripts, Level 8 Fix, Map Fix)
TeamUDF (Specific Trigger)
Moosh (NPC, Pit)
Evan20000 (Count Chocula, Dungeon Barriers, Item Spawn, L/R Switch for A/B Subscreen, Nothing Trigger)
Fox (Warp Doll)
Dan358 (Enemy Music)
Lejes (Boss String)
Demonlink (Compass Beep)
HuggetSukker (Dungeon Barriers)
Moscow Modder (Heart Piece Message)
Kite (Item Bundle)
Joe123 (Item Pickup)

=====Definitive Edition Playtesting=====
LordDarkfor
Eppy
YuanAurion

=====Special Thanks=====
ZoriaRPG
Evan20000
Nintendo
The Zelda Classic devs
Anyone who played the quest!", "rating": { "score": 4.8, "distribution": [ 0, 0, 0, 0, 0, 9 ] }, "type": "quests" }, "quests/purezc/750": { "id": "quests/purezc/750", "index": 750, "name": "100 Rooms of Wisdom", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=750", "dateAdded": "18 Jun 2021", "dateUpdated": "17 Jul 2021", "approval": "pending", "authors": [ { "name": "Alucard648", "id": 293712 } ], "releases": [ { "name": "r01", "date": "17 Jul 2021", "hash": "4c370c0a8f30ac499cb5feaf8d3b0959ba92ce5d", "resources": [ "100roomsWisdom.qst", "ummiuu/100global.z", "ummiuu/blockex.z", "ummiuu/chess.zh", "ummiuu/eightqueens.z", "ummiuu/fifteen.z", "ummiuu/frogpuzzle.z", "ummiuu/hamiltonian.z", "ummiuu/hanoi.z", "ummiuu/iceblock.z", "ummiuu/invmaze.z", "ummiuu/knighttour.z", "ummiuu/lensstring.z", "ummiuu/lightnet.z", "ummiuu/lightpuzzle.z", "ummiuu/lightsout.z", "ummiuu/madagascar.z", "ummiuu/magicsquare.z", "ummiuu/matrix.z", "ummiuu/orbitclue.z", "ummiuu/painting.z", "ummiuu/password.z", "ummiuu/passwordinput.z", "ummiuu/pushblock.z", "ummiuu/secretquake.z", "ummiuu/waiting.z", "ummiuu/waterjarpuzzle.z" ] } ], "defaultPath": "quests/purezc/750/r01/100roomsWisdom.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Other", "zcVersion": "2.53", "informationHtml": "Puzzle themed quest. Inspired by various mobile apps, like \"100 Doors\" and such.", "descriptionHtml": "Link must solve 100 puzzles, normal and scripted, to get the missing Triforce of Wisdom.

Play in ZC 2.53 to avoid incompatibilities.

Update 20.06.2021:
- Added more hints in rooms 80 & 82.
- Fixed potential cheese in room 86
- Fixed wrong subscreen in rooms 1 - 8
- and some more...
Update 21.06.2021
- Fixed 2.55 incompatibility regarding secret combos under slashable combos.
- Fixed secret permanency in room 55
Update 25.06.2021
- Added hints and Lens of Truth
-- Link starts with 0 MP, and Lens magic consumption is doubled.
-- Magic refills are very scarce, about 1 every 20 puzzles
- Replaced puzzles in rooms 35 and 83
- Fixed wronf push flag in room 28
- Fixed cheese potential in room 4
- Improved early \"hidden trigger\" puzzles
- and some more...
Update 29.06.2021
- revamped math puzzles in rooms 15, 42 and 92
- game now auto-saves after F6
- and some more...
Update 05.07.2021
- Hopefully fixed issue with scripts in room 22, as well as some more bugs specific to ZC 2.53.1 betas
Update 17.07.2021
- Fixed weight of stones in 16", "storyHtml": "An unnatural forest fire has occured in remote area of Hyrule. And Triforce of Wisdom is gone missing...", "tipsAndCheatsHtml": "Carefully read hint slabs and signposts and think outside the box.
Think twice before using Lens of Truth. Magic is very scarce and non-renewable resource.", "creditsHtml": "Music: VGMusic.com.
Graphics: FireSeraphim, Moosh and others.
Scripts: Moosh, ywikles, Colossal and other.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 2, 3 ] }, "type": "quests" }, "quests/purezc/751": { "id": "quests/purezc/751", "index": 751, "name": "Legend of Link: The New Legacy", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=751", "dateAdded": "25 Jul 2021", "dateUpdated": "20 Oct 2021", "approval": "pending", "authors": [ { "name": "Eddy", "id": 31619 } ], "releases": [ { "name": "r01", "date": "20 Oct 2021", "hash": "5848aa6aa8aad4677c53d0408862c1b011a9289d", "resources": [ "LoL New Legacy.qst" ] } ], "defaultPath": "quests/purezc/751/r01/LoL New Legacy.qst", "music": [ "LoLDX Abandoned House.ogg", "LoLDX Blazing Sanctum.ogg", "LoLDX Boss Battle (Easy).ogg", "LoLDX Boss Battle (Hard).ogg", "LoLDX Castle Town.ogg", "LoLDX Cave of Illusion.ogg", "LoLDX Cave of Ordeals.ogg", "LoLDX Cave.ogg", "LoLDX Citizen Rescue.ogg", "LoLDX Corrupt Cathedral.ogg", "LoLDX Corrupt Valley (DZ).ogg", "LoLDX Corrupt Valley.ogg", "LoLDX Credits.ogg", "LoLDX Crimson Caverns.ogg", "LoLDX Cursed Waters.ogg", "LoLDX Dark Beast Ganon (Full).mp3", "LoLDX Dark Beast Ganon Wait.ogg", "LoLDX Dark Beast Ganon.ogg", "LoLDX Death Mountain.ogg", "LoLDX Escape.ogg", "LoLDX Final Boss Ending Blow.ogg", "LoLDX Final Boss Phase 1.ogg", "LoLDX Final Boss Phase 2.ogg", "LoLDX Forest of Ember.ogg", "LoLDX Forgotten Grave.ogg", "LoLDX Frosted Peak.ogg", "LoLDX Ganon's Arrival.ogg", "LoLDX Gnarled Root.ogg", "LoLDX Guardian Chase.ogg", "LoLDX Hebra.ogg", "LoLDX Helmaic Claw.ogg", "LoLDX House.ogg", "LoLDX Hyrule Castle Illusionary Room.ogg", "LoLDX Hyrule Castle Miniboss (Full).mp3", "LoLDX Hyrule Castle Miniboss Intro.ogg", "LoLDX Hyrule Castle Miniboss Pt1.ogg", "LoLDX Hyrule Castle Miniboss Pt2.ogg", "LoLDX Hyrule Castle Miniboss Transition.ogg", "LoLDX Hyrule Castle.ogg", "LoLDX Hyrule Kingdom.ogg", "LoLDX Jorra's Hut.ogg", "LoLDX Katena Village.ogg", "LoLDX Litora Ruins Interior.ogg", "LoLDX Litora Shores.ogg", "LoLDX Master Sword.ogg", "LoLDX Master's Shrine.ogg", "LoLDX Miniboss.ogg", "LoLDX Nodnol Village (DZ).ogg", "LoLDX Nodnol Village.ogg", "LoLDX Phantom Ganon.ogg", "LoLDX Potion Shop.ogg", "LoLDX Rafting Competition and Minigames.ogg", "LoLDX Royal Valley.ogg", "LoLDX Sanctuary.ogg", "LoLDX Sand Winds.ogg", "LoLDX Shop.ogg", "LoLDX Shrine.ogg", "LoLDX Silence.ogg", "LoLDX Superboss.ogg", "LoLDX Training Dojo.ogg", "LoLDX Triforce.ogg", "LoLDX Western Sea.ogg", "LoLDX Yundre Wasteland (DZ).ogg", "LoLDX Yundre Wasteland.ogg", "LoLDX Zelda's Theme.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "This quest completely uses enhanced music. Please download the music here for the best experience

Having made quests for 12 years up to this point, this quest marks my 20th solo quest. So what better way to celebrate this than to remake my very first quest? It's kind of crazy to see how far I've come along in 12 years, but here we are, finally a new quest is out lol.

Go to description for updates and actual info.", "descriptionHtml": "What started as a simple remake has evolved into something completely different, I present \"Legend of Link: The New Legacy\". I abandoned this project back in 2017 or so and then decided to revisit it last year May. About a year later, it's finally finished and I'm glad this is finally out.

Explore the land of Hyrule in a completely open ended world on the quest to save Zelda from Ganon. Almost everything has been revamped and redesigned entirely from the original quest. Along the way you'll find many smaller quests and cool activities to do while you go out on your adventure.

If, for whatever reason, you want to play the original quest for comparison, you can do so here.

I hope you enjoy the quest!

UPDATE LOG

25/07/2021
- Quest Released
25/07/2021
- Immediately fixed a bug in the intro sequence. Lol that was fast
08/09/2021
- Fixed two permastuck situations in the Frosted Peak
- Added a hint NPC regarding the dungeon difficulties
- Fixed a few minor bugs here and there and a softlock in Litora Ruins
21/10/2021
- Fixed yet another permastuck situation in the Frosted Peak
", "storyHtml": "The small town of Nodnol Village hosts a rafting competition once every year. This is a very special occasion as this marks the 20th anniversary of the contest, so Zelda, the Princess of Hyrule, decides to visit the village to see this event for herself. Link, a young village boy, also happens to be participating this year. Things all go well until something bad happens when the competition is over, a certail evil has returned once again. Join Link as he goes to rescue Zelda in a very familiar, yet very different land of Hyrule.", "tipsAndCheatsHtml": "- In the quest download, there's a spoiler text file for all the Heart Pieces, Magic Containers and other collectables. Be sure to use it if you get stuck anywhere.
- This quest is completely open ended, meaning that you can do any dungeon in any order.
- Although depending on which dungeons you choose to enter first, this may affect the difficulty of others so keep that in mind. Dungeon difficulty is usually indicated by the colours of the statues at the entrance of every dungeon (Silver = Easy, Red = Hard), and these are determined when you enter your first few dungeons.
- If you are having trouble with a dungeon and feel underpowered, leave and come back later with better gear or try to go for the dungeon item and then leave. This is once again very dependent on the route you take.
- There is a short postgame after you beat the main quest.
- If you need any help, be sure to ask in the help thread on the forums. This quest is unpassworded though, so if you really want to you can look through the quest yourself for help, but be warned that you'll most likely get spoiled for stuff.", "creditsHtml": "See the \"Quest Credits\" text file in the quest download for actual credits, there's quite a lot to list. If I missed anyone in there, please let me know.

I do want to thank the entirety of the Ambient Silence group for being very supportive and very helpful throughout the whole quest process. You guys are awesome!", "rating": { "score": 4.82353, "distribution": [ 0, 0, 0, 0, 1, 15 ] }, "type": "quests" }, "quests/purezc/752": { "id": "quests/purezc/752", "index": 752, "name": "Walking Forever", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=752", "dateAdded": "02 Aug 2021", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "02 Aug 2021", "hash": "c8faa399fc9532d0e79f043a329dace9f7f55479", "resources": [ "Walking Forever.qst" ] } ], "defaultPath": "quests/purezc/752/r01/Walking Forever.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Other", "zcVersion": "2.53", "descriptionHtml": "No saving in the game. Every screen has different music and tiles used. It's impossible to die in the game.", "storyHtml": "Explore the fun place!!!!!!!!!!!!", "tipsAndCheatsHtml": "F1 is your enemy, don't use it. ", "creditsHtml": "To lazy to make one. So credit goes where the credit goes. ", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 0, 3 ] }, "type": "quests" }, "quests/purezc/753": { "id": "quests/purezc/753", "index": 753, "name": "Walking Forever 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=753", "dateAdded": "02 Aug 2021", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "02 Aug 2021", "hash": "910a04d5887d1430badd6b3a347413525c4f53ef", "resources": [ "Walking Forever 2.qst" ] } ], "defaultPath": "quests/purezc/753/r01/Walking Forever 2.qst", "music": [ "Maze of DOOM.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Other", "zcVersion": "2.53", "informationHtml": "Download enhanced music here: https://www.mediafir...ever 2.zip/file", "descriptionHtml": "Estimated 4+ hours of gameplay
There are save points in this game and that is the only way to save. I tried putting them in nice spots so you shouldn't miss them.
It's impossible to die in this game.", "storyHtml": "Link is put into the maze of DOOM.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Credit goes where credit is due.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/754": { "id": "quests/purezc/754", "index": 754, "name": "Fantastic Dungeons and Where To Find Them!", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=754", "dateAdded": "11 Aug 2021", "dateUpdated": "01 Sep 2021", "approval": "pending", "authors": [ { "name": "Architect Abdiel", "id": 294351 } ], "releases": [ { "name": "r01", "date": "01 Sep 2021", "hash": "969763f1146411997d9ae72d45e35736e39839c7", "resources": [ "FantasticDungeons.qst" ] } ], "defaultPath": "quests/purezc/754/r01/FantasticDungeons.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "Fantastic Dungeons and Where To Find Them! is a simple Zelda 1 clone, with a unique overworld and 9 dungeons. Plays almost identical to the original, with only a couple QoL improvements, such as being able to touch Armos from the bottom.

Made in ZC 2.55, Alpha 78. I believe you can use any Alpha beginning with 32, but I am not sure.", "descriptionHtml": "Collect 8 triforce pieces and take down Ganon!", "storyHtml": "Ganon is up to no good again.
Kill him with death!", "tipsAndCheatsHtml": "You can burn bushes and bomb walls, just like the original!

There is a spacebar map... on the overworld.


Update:
Fixed a staircase/block trigger issue in levels 8 and 9.
Removed Slash (apparently I had this removed but I forgot to update).
Made it to where rooms can't be cheesed in doorways.", "creditsHtml": "I just used the base Z1 tileset, and created my own overworld with it with unique dungeons.
So it's nothing more than the bare minimum.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 2, 0, 1 ] }, "type": "quests" }, "quests/purezc/755": { "id": "quests/purezc/755", "index": 755, "type": "quests", "name": "Shadowblazer's Tiny Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=755", "dateAdded": "18 Aug 2021", "dateUpdated": "19 Apr 2024", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 }, { "name": "Shadowblazer", "id": 223149 } ], "releases": [ { "name": "r02", "date": "Yesterday, 06:32 PM", "hash": "3fadfd7e5713a8119b25ef8a93ca1c968db9d82a", "resources": [ "Shadowblazer-Tiny-Gold-255_0.qst" ] }, { "name": "r01", "date": "09 Apr 2022", "hash": "c7efe6a245f8305c9ca193e9f027fdf51fcf655a", "resources": [ "Shadowblazer-Tiny-Gold.qst" ] } ], "defaultPath": "quests/purezc/755/r02/Shadowblazer-Tiny-Gold-255_0.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "9 screens? What can you do?", "descriptionHtml": "A remake of Shadowblazer's old Tiny Quest Gold to test early features for 2.55.

This is the final version. It is at 2.55.0 so it works on ZQC AND Neo ZC when it releases. Next version will not be Tiny Quest: Gold.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Shadowblazer - Original quest
4matsy - Testing", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 1, 1 ] } }, "quests/purezc/756": { "id": "quests/purezc/756", "index": 756, "name": "Imzogelmo's 5th Quest Candidate", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=756", "dateAdded": "18 Aug 2021", "dateUpdated": "30 Aug 2021", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 }, { "name": "Imzogelmo", "id": 14230 } ], "releases": [ { "name": "r01", "date": "30 Aug 2021", "hash": "0090e21ae7f2ed55bf9b62b0c6b5c90dbc973de5", "resources": [ "imzo_5th.qst" ] } ], "defaultPath": "quests/purezc/756/r01/imzo_5th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.50.0", "informationHtml": "R.I.P. Imzogelmo (1978-2020)", "descriptionHtml": "A release of Imzogelmo's 5th Quest Candidate for everyone to see. Unsure if it has the music I overlayed for streaming/playing it during testing (if I did please let me know), but it's 100% playable as he intended it to be.", "storyHtml": "5th Quest Storyline", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Nightmare - Posthumous release", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/757": { "id": "quests/purezc/757", "index": 757, "name": "Remnants of the Dark King", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=757", "dateAdded": "24 Aug 2021", "approval": "pending", "authors": [ { "name": "Haylee", "id": 57112 } ], "releases": [ { "name": "r01", "date": "24 Aug 2021", "hash": "b2ce03852e698d0b59f3a4ff8374e61b12d25c32", "resources": [ "RotDK.qst" ] } ], "defaultPath": "quests/purezc/757/r01/RotDK.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "This quest was made for Z-Zone's \"Type B Quest Contest\". This is the second quest I've ever completed, and the process of finishing this quest was incredibly fun for me and has gotten me very much back into making ZC stuff.", "descriptionHtml": "Note: This quest requires certain tips and tricks to be understood to be finished. Please read the non-spoiler section of the Tips and Tricks section of the page if you are new to kaizo-esque design.

Although the origins of this quest are largely silly, I wanted to make a serious attempt at what I honestly think is a seriously underappreciated genre in the ZC community, due to the toxicity surrounding discourse around it: Challenge/Kaizo/Type B quests. I wanted to showcase the potential such a genre has when taken seriously, and as a result, this quest is much easier than the usual challenge quest. I've tried to minimize RNG as much as I can, and the only real points where there are RNG are largely intentional as I either thought it was actually fun in those spots, or by making it simple to mitigate.

I'd like for this quest to largely be a motivator for other people to try their hand at this kind of design. It's niche, but I think there's serious potential in these types of quests that's largely untapped.

Features:
- 5 dungeons.
- 4 items (Excluding the sword)
- 7 total hearts

This type of quest isn't for everyone, but I do encourage you to give this is a try if you want to get into this genre. Please do give feedback as well, suggestions to mitigate any tedious parts of the game are appreciated.", "storyHtml": "After the defeat of Ganon, Zelda is kidnapped again by the remainder of Ganon's forces that Link failed to defeat. Being weaker, they split the Triforce into 4 pieces instead of 8.
With new tactics under their belt, however, they're able to render Link defenseless, and so, Link sets off on perhaps one of his most perilous journeys against the remnants of the dark king.", "tipsAndCheatsHtml": "Generally speaking, most dead ends are kill all enemy rooms. Most other enemies are intended to either be ignored or avoided.

LEARN YOUR HITBOXES AND EXPLOITS. For example: The Hammer extends ever so slightly farther to the right than it does the left when aiming to hammer pegs down. 0 damage weapons stun enemies, etc..

As opposed to the usual type B quest, F6ing is not only allowed, but should be actively used as a tool you, the player, have under your belt.

Death Knights have a high heart drop rate. If you are next to a room with one, consider using them to heal up.

If you wish to figure out the gimmick for level 2 yourself, don't read this spoiler, but if you can't be bothered by my vague design, go ahead and read here:
Spoiler
Maze paths are visually indicated, and you're supposed to be able to figure them out by looking around carefully. If you cannot figure out the visual indicators, they are as follows:
Grave = Up
Armos: Left
Sign: Right
Fence: Down
", "creditsHtml": "- My closest friends for encouraging me to keep at it.
- Z-Zone for hosting the Type B quest contest.
- TheBlueTophat for hosting the contest.
- \"Britany\" (You know who you are.) for pressing me into making a unique palette for Level 1.
- Moosh for playing my entry through to the end, encouraging me to make tweaks for the database release, and recommending some as well.
- The current ZC devs for their continued work on the program, which gave me the inspiration to work on this in the first place.
- Ironically James24 since he inspired the contest.", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/759": { "id": "quests/purezc/759", "index": 759, "name": "The Zelda Legend (1984 Arcade)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=759", "dateAdded": "04 Sep 2021", "dateUpdated": "07 Sep 2021", "approval": "pending", "authors": [ { "name": "Mitsukara", "id": 4522 } ], "releases": [ { "name": "r01", "date": "07 Sep 2021", "hash": "b14c72711401ebd24f71165ff00075745ce0212b", "resources": [ "TheZeldaLegend.qst", "TheZeldaLegend.zs" ] } ], "defaultPath": "quests/purezc/759/r01/TheZeldaLegend.qst", "music": [ "FengYinDao.nsf", "Z1nosquare1.ogg", "Z1nosquare2.ogg", "zelda.nsf" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Miniquest", "zcVersion": "2.50.2", "informationHtml": "In an alternate timeline 1984, Nintendo released this arcade game, in which the hero Swordman must rescue Princess Zelda from the Bad Wizard Gannon.

(This quest is much, much simpler than my others.)

(Please place the music files in the same folder with the quest. You can download the music here.)", "descriptionHtml": "

(1.3 update: Added a failsafe in case the random level selection fails for some reason, although it seems to work as far as I've been able to test. Also fixed up the enemy screen to include \"Wizards\" and \"Pabbits\", and gave \"Wizards\" long-range fire instead of short range, to make them harder.)



--- Title Screen / inserting coins ---


Before starting the game, you must insert one or more coins (press start). The machine can accept up to 4 coins at once, after which it will return any more coins you try to insert.

(If you enable the \"Free Play\" dipswitch by pressing EX1, the arcade machine will not require any coins to play.)

If you wait on the title screen, a demo animation will play.


--- How to play ---


This game is composed of random dungeon passageway screens with simple challenges. On every 9th level, you must battle Gannon to rescue the Princess. Each time you play, the stages appear in a different order.

You only have 3 hearts; each time you are hit you'll lose 1 heart. and at 0 he will lose a life. You will also lose a life if the Timer reaches 0. The game is over when you are out of lives.

Any time you quit the game, it will start over; you must get a Game Over for the game to save your high score. If you shut off the arcade cabinet early it will not save a new high score.

For each 10,000 points, you will gain a 1-up. Rescuing Princess Zelda will also give you a 1-up and fill your hearts. You start with 3 lives, and can have up to 9. (Heart Containers weren't invented until Super Zelda Legend on the Nintendo Family Computer.)


--- Powerups ---


Sword: Swordman starts with a sword, but if he finds a better sword, he will turn blue and be able to fire Sword Beams until he takes a hit.

Bomb: Replaces the sword until the end of the level and turns Swordman red. Kaboom!

Clock: Adds more time to the timer.

Heart: Refills one of Swordman's life hearts. Certain special hearts can fill all three hearts.

Gold: A mysterious golden triangle that makes Swordman temporarily invincible, and he will defeat any enemy he touches.



--- Bonus modes ---


If you gain over 100,000 points, certain helpful items will stop reappearing in certain levels.

\"Zelda Edition\":

In the alternate timeline 1998, a \"Zelda Edition\" IPS romhack was released which swapped the roles of Swordman (\"Prince Link\", named after later games such as Super Zelda Legend on the Nintendo Family Computer) and Zelda (\"Swordgirl\"). You can apply \"Zelda Edition\" by pressing EX2.

Hero Mode A:

When you reach Level 64, the stages will begin to repeat in a new random order, but the enemies will turn blue and have twice as much HP. Gannon will not increase his HP, but he becomes immune to swordbeams, and his attacks will become twice as strong (and the statues in the corners of the room will always spawn 1 keke bat). You can enable the Hero Mode dipswitch at the start of the game by pressing EX3, but that's not recommended for a first time playthrough.

Hero Mode B:

If you reach Level 128, enemies will attack twice as hard, and Gannon will increase his HP. This is the hardest mode, and you can enable it by pressing the EX3 dipswitch twice. Good luck!

???:

It's rumored that something strange happens if you reach level 256, maybe a glitch, and they say the effect ends at level 512. Developer Miyahon did not claim to know about anything special happening at level 256. In any case, playing for that long is boring and not recommended.

Crash the arcade machine:

At level 1024, the game will reach a \"kill screen\" and become unplayable. Playing for that long is absolutely not recommended.", "storyHtml": "N/A", "tipsAndCheatsHtml": "If you enable any of ZC's cheat modes, during the levels you can press EX1 to gain a 1-up, EX4 to instantly win the current level, hold EX2 to increase the level number, and hold EX3 to increase the score.

Level 1 cheat code:
Spoiler
zelda

Level 2 cheat code:
Spoiler
BillyMitchell

Level 3 cheat code:
Spoiler
BillyMays

Level 4 cheat code:
Spoiler
4


If you press EX4 on the title screen, you will enable the \"Infinite Lives\" dipswitch. This also enables pressing EX4 during the level to instantly win that level.", "creditsHtml": "Edited stage music, Gannon music, intro story music (from the prototype game over), and additional fanfares and sound effects from The Legend of Zelda, and 1-up sound effect from Super Mario Bros
by Koji \"Konchan\" Kondo

\"Gold\" music from Feng Yin Dao (bootleg)
by unknown author at Shenzhen Nanjing Technology

Intro enemy/item page fanfare edited from Balloon Fight
by Hirokazu \"Hip\" Tanaka

Coin and dipswitch sound effects edited from Public Domain CC0 sound effects on Freesound.org
by gthall, polanko, & deathscyp

Sound effects when enabling or disabling \"Zelda Edition\", from Windows 3
by unknown author at Microsoft

Zelda player sprites (in \"Zelda Edition\" mode) from the fangame Super Mario Bros. Crossover
by Exploding Rabbit

Beta Testing and help with ideas
by Dimi & Moosh

Quest creator
Mitsukara

----------------------------------------------------------------


All elements of this quest that were made by me (but not those owned by Nintendo or those otherwise credited) are public domain (CC0 / no rights reserved).

(This also applies to my previosu quests \"Link and Zelda: Panoply of Calatia\", \"6th Quest Contest Entry: Through the Inverse Looking Glass\", and my \"ocean sailing demo\" in the PureZC 2017 expo, all of which I also consider to be public domain / CC0.)

In other words, I'm 100% okay with you using, reusing, copying, or editing any and all of my Zelda Classic fangame content, ideas, scripts, design elements, etc in any way for any of your own purposes.

As usual, the quest is not passworded, and the script files are included. Have fun!", "rating": { "score": 4.4, "distribution": [ 0, 0, 0, 0, 1, 3 ] }, "type": "quests" }, "quests/purezc/760": { "id": "quests/purezc/760", "index": 760, "name": "Zelda NES Remastered Version 2.0: 2.55 Version", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=760", "dateAdded": "07 Sep 2021", "dateUpdated": "09 Apr 2022", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 } ], "releases": [ { "name": "r01", "date": "09 Apr 2022", "hash": "7671b8b7f47e952a2ada4847c0ddfd78648eeafa", "resources": [ "zeldanesremastered_V2_0.qst" ] } ], "defaultPath": "quests/purezc/760/r01/zeldanesremastered_V2_0.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "What happens when a 5th Quest Candidate meets Version 2.55?

This quest is for experts. A Second Quest Run is required to understand the mechanics and to understand the story of what's happening here.", "descriptionHtml": "This is another remaster of my 5th Quest Candidate. This time, some 2.55 features are added, including Moosh's number script, enemy placements, perm secrets, among other things. Some nice Quality of Life Upgrades that make playing this seem a lot nicer. Also, a slight buff to Rupee dropping enemies: They may drop 20 Rupees occasionally now!

Requires Alpha 105 or above. Please do not contact me about bugs if you are not using Alpha 104 or above.

Update 4/9/2022: Requested by the devs to do a stability patch for all quests in 104 and above. ZNR is affected.

Update 3/16/2022: Security, script recompile, and engine bug fix applied. Also more testing features for me applied to the backend in case something comes that I have to fix (thanks Moosh)

Update: 9/10/2021: New Version number installed to verify compatibility with 2.1 line. No restart required.", "storyHtml": "5th Quest Storyline", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Moosh - Scripting
ZoriaRPG - Contributions
Previous Staff - Prevous Contributions", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/761": { "id": "quests/purezc/761", "index": 761, "name": "Wanderlust", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=761", "dateAdded": "07 Sep 2021", "dateUpdated": "11 Jun 2023", "approval": "pending", "authors": [ { "name": "Solynutt", "id": 6916 } ], "releases": [ { "name": "r01", "date": "11 Jun 2023", "hash": "415b55816ad5a4e76eb19303a86c4a617d1c3186", "resources": [ "2.53/Wanderlust-The.game.no.one.playsEN.qst", "2.53/Wanderlust-The.game.no.one.playsFR.qst", "2.55BETA/Wanderlust-The.game.no.one.playsEN.qst" ] } ], "defaultPath": "quests/purezc/761/r01/2.53/Wanderlust-The.game.no.one.playsEN.qst", "music": [ "Closure - Pogo.mp3", "Thecastle.mp3", "Wanderlust part1.mp3", "Wanderlust part2.mp3", "afraid.mp3", "afraid2.mp3", "afraid3.mp3", "briseoiseaux.mp3", "drawing.mp3", "final-rush.mp3", "mort.mp3", "moutain.mp3", "onepulse.mp3", "pluie battante.mp3", "pluie dehors.mp3", "supersymmetry.mp3", "vent2.mp3" ], "videoUrl": "https://www.youtube.com/embed/uZV44cMvbGU", "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Story-driven", "zcVersion": "2.53", "informationHtml": "The dream of this kid was to create a video game.
- Language: English / French
- Type: Action / Reflection
- Difficulty: Medium
- Musics: Here!", "descriptionHtml": "WARNING: Some sensitive subjects are evoked in this game (rape). [+18]
.
Update 1 : correction of major bugs and some dialogues.
More dialogues will be fixed and an extra level in the second and hopefully final update.
.
Update 2 : Some bugs fixed ; One way has been completely redone to be more visible (the one where you try to defeat the game itself) ; 4 new levels ; The scenario more understandable, shorter dialogues ; The endings are no longer penalizing at all ; Less sensitive subjects. If you encounter a problem or something that bothers you, please let me know here!
.<<<<
Update 3 : Some bug fixed. Flashing removed. Colorimetry of the game less intense. Less hard gameplay.

Update 4 : Some bug fixed. Flashing removed ++. Colorimetry of the game less intense ++. Additional level design. NEW VERSION ADDED: 2.55 BETA (with all the benefits that go with it, maniability & co).

Update 5 : Some bug fixed. Less hard gameplay.
----------------------------------------------
.
- Switch from top down view (like zelda) to platformer view (like mario bros) to clear obstacles -
.
Posted Image
..
..
- Your weapon is your personality. The path you take will depend on it.
.
Posted Image


- The dungeons you go through will depend on the choices you make. Go through some of the 50 dungeons and reach one of the many endings to learn more about your avatar and the game.


.", "storyHtml": "Posted Image

\"Ifs\" are creatures that sense your discomfort and come to you. Each of them represents everything we could dream of to solve our problems. They come to us during our mourning.

Posted Image

You are a black silhouette, a character who seems uninteresting but has a wide smile whose meaning is unknown. You are in hospital, not far from you, a roommate, apparently a quadriplegic boy.
What can you do?", "tipsAndCheatsHtml": "The complete solution here!", "creditsHtml": "Graphisms: Sound Design: Beta-tests: Alice Lcrt ; Brek ; Cauli ; Contagion ; Datalian ; Drakio ; Erives ; Hibya ; Kiro : Kopa/Laska ; Makini ; Mitfox ; No Heart ; Riukko ; Roti ; Saphiros ; TheGhost87 ; Hermoni
=> And for this community: Epsalon ZX

Thanks to: ZQuest team ; PureZC

Detailled Credits (don't watch them before finish the game): Here!













Posted Image

In the hope that you will like the game.
.

.

", "rating": { "score": 4.4, "distribution": [ 0, 0, 1, 0, 2, 6 ] }, "type": "quests" }, "quests/purezc/762": { "id": "quests/purezc/762", "index": 762, "name": "Titans' Gate 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=762", "dateAdded": "16 Sep 2021", "dateUpdated": "21 Sep 2021", "approval": "auto", "authors": [ { "name": "Gégé", "id": 294366 } ], "releases": [ { "name": "r01", "date": "21 Sep 2021", "hash": "2102f33e744fee7a5ee754461e0c5c297d348625", "resources": [ "TitansGate2V1.15.qst" ] } ], "defaultPath": "quests/purezc/762/r01/TitansGate2V1.15.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.55", "informationHtml": "The continuation of my first quest.", "descriptionHtml": "Z2 game

Fixed Inertia", "storyHtml": "N/A", "tipsAndCheatsHtml": "Inertia stopped by Link sword, direction change, Link shield down position", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/763": { "id": "quests/purezc/763", "index": 763, "type": "quests", "name": "Remembrance of Shadows", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=763", "dateAdded": "12 Oct 2021", "dateUpdated": "01 Mar 2024", "approval": "pending", "authors": [ { "name": "ywkls", "id": 294399 } ], "releases": [ { "name": "r04", "date": "Yesterday, 05:40 PM", "hash": "55eee53df48959026a28b475dcda57f35e5098c8", "resources": [ "remembrance.qst" ] }, { "name": "r03", "date": "Yesterday, 08:24 PM", "hash": "9d81686299687ea3800eaee5b64e7c93ea14b6b3", "resources": [ "remembrance.qst" ] }, { "name": "r02", "date": "Yesterday, 09:15 PM", "hash": "b461029dd9da8ed9172c1683f694900b4c9545bd", "resources": [ "remembrance.qst" ] }, { "name": "r01", "date": "03 Sep 2023", "hash": "eff882d049a3a8ef5a6185c809557aa47b7ac4a9", "resources": [ "remembrance.qst" ] } ], "defaultPath": "quests/purezc/763/r04/remembrance.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Story-driven", "zcVersion": "2.53", "informationHtml": "What if Link never came to Koholint?

After being awoken one night, the young girl Marin learns of a threat to her home.
Now she must gather the 8 Instruments and save the isle from the forces of evil", "descriptionHtml": "Includes 9 required dungeons with unique puzzles and 2 new bosses per level!
Explore the world to find hidden rewards!
Dig up Shadow Shards to boost your attack power!
Fight invading Mario Monsters to earn tokens that regenerate your health!
Locate blue keys to unlock blue chests which contain a number of items!
Trade items with the locals!
Uncover 20 Secret Seashells to unlock a hidden dungeon!
Delve into 8 mini-dungeons to test your problem solving skills, get additional back story and other stuff!
Seek out a mysterious foe who waits to challenge all comers!
Collect a whopping 48 Pieces of Heart!
And much more!

All future updates will use version 3.0!

Updates
Version 1.0

10-13-21- Changed layout of level 1 slightly so you have to get the boss key before the mini-boss
10-17-21
Added reminder on how to switch songs
Fixed combo errors
Fixed errors in map script settings
10-18-21- Fixed bug with puzzles in level 9
10-19-21
Adjusted npc combo solidity
Adjusted rooms in Keep of the Plains
Fixed issues with unique sound script
Fixed issues with floor spinner script
10-21-21
Added no enemy flags to some rooms
Added compass noise to some dream sequence areas
Adjusted a room in Keep of the Plains
Fixed bugs with pots not making sound
Fixed overhead errors
Fixed midi settings in some phone booths
Fixed various combo errors in level 3
Fixed a bug with Crazy Tracy's potion shop
10-23-21
Fixed some under combo errors
Fixed error with cliff jump script
10-25-21
Fixed bug with level 9 statue puzzles
Fixed bug with level 3
10-26-21
Added warp to eye puzzle in keep 3
Changed subscreen so reminder on using songs only appears on ability wheel
Changed Mr. Write's hair color
Fixed error with L/R item switching
Fixed various errors with Compass Noise script
Fixed bug with dream sequence in Animal Village

Version 2.0

11-1-21
Adjusted subscreen
Changed level 9 item to explosive boomerang
Changed trigger for bean sprout to Song of Storms lightning
Changed cracked grave to require level 9 item
Changed cracked walls to require level 9 item
Changed some cracked walls to stone flowers
Changed mirror wizzrobes to be weak to bombs
Changed behavior of level 9 boss to require bombs
Changed various secrets in level 9 to require bombs
11-22-21

Added clue to level 9 puzzle which requires you to set off bombs with enemies
Adjusted puzzle in level 5 keep
Adjusted some cup puzzles
Adjusted puzzle in level 7 keep
Changed design and gimmicks of Secret Corridor, expanding the size and adding the level 3 shield there
Changed clue near level 7 to reflect changes to level 9
Changed some screens with hammer secrets
Fixed combo error
Fixed ffc errors
Fixed typo
Fixed cutscene bug
Fixed various layer bugs
Fixed midi bug
Removed fairy flag in dream sequence

11-24-21
Adjusted a room in the Secret Corridor
Fixed bug with bomb flowers in Secret Corridor
Fixed bug with a lever in Secret Corridor
Fixed undercombo error
Fixed bug with Marin sprite
12-28-21
Added a clue in Secret Corridor
Changed boss fight in Secret Corridor to be more challenging
Fixed bugs with scripted layering
Fixed ffc errors
Fixed layer errors
Fixed a few rooms in level 4
Fixed some issues with shutter script
Fixed a warp error
Fixed solidity bug in Dream Portal near Animal Village
Fixed secret combo error
1-10-22
Fixed combo error
Fixed layer error
Fixed sfx error
Fixed shop bug
1-20-22
Fixed combo error
Fixed bug with Like Likes
2-4-22
Fixed secret bug
Fixed bug with Ramrock refight in post-game
3-16-22

Added no enemy flags to room in dream sequence
Added no enemies flags to rooms in level 9
Added shortcut in level 9
Added script to make sounds when buttons are pressed to Seashell Mansion
Added shortcut on top floor of Secret Corridor
Adjusted midi settings
Adjusted a puzzle in level 9
Adjusted ffc settings in Secret Corridor
Fixed bug with DMap Intro
Fixed screen error
Fixed under combo error
Fixed bug with water robes
Fixed bug with Spin Attack
Fixed a typo
Fixed layer error

5-28-22- Fixed a puzzle in level 9
8-27-23
Added an extra scene to the true ending
Changed trees you must dash for secrets into crystals
Updated secret list to match
8-28-23 Added clues to secret post game content locations
8-31-23
Fixed a bug where the level 9 item would mysteriously leave your inventory
Fixed a bug where you could walk on water while holding down the button for certain items
9-2-23 Fixed a visual bug with the spin attack
9-3-23
Fixed ffc placement error
Fixed typo
1-13-24

Added hint sign by grave where you can dig for an item
Added shortcut to Dream of Koholint near Mabe Village
Added information feature to shop script. You can now view a message describing the item before you buy it
Added two hints to Keep of the Plains
Added a shortcut to the dream sequence near Animal Village
Added clues to all sidequests with those who give them to you
Adjusted a hint
Adjusted a puzzle in Keep of the Lake to prevent a potential softlock
Adjusted a room in Keep of the Lake where you can open a chest before you can reach it
Adjusted a room in Kanalet Castle
Adjusted a room in level 6
Changed Aneru so it isn't shielded
Fixed a typo
Fixed a warp error
Replaced leever 3's with leever 2's in level 4
Removed a trap from level 5


Version 3.0

2-11-24

Added sunken push blocks to Keep of the Falls
Added compass noise to hammer spot in South Koholint
Added shortcuts in level 9
Added Nightmare Door to entrance to level 9 boss
Added a new Owl clue in the Mysterious Woods
Added ffcs that make lights appear over the Goddess' Towers when they're finished
Added clue about using magic to light bomb flowers
Added ability to set a second Song of Soaring warp in dungeons after you get the Ocarina of the Sirens
Added quest log system to provide clues for sidequests
Adjusted a clue to the Goddess' Towers
Adjusted a magnetic pole in Secret Corridor
Adjusted rooms in the Secret Corridor
Adjusted Nightmare Door location in Secret Corridor
Adjusted clue for fighting Hilda
Changes piles of dirt in level 6 to piles of snow
Changed a room in Keep of the Past
Changed how scripted pits work
Changed death knight in Dream near Angler's Tunnel to splitter Darknut
Changed triggers for fairies
Fixed screen edge error
Fixed solidity error
Fixed ffc errors
Fixed a potential softlock in Secret Corridor
Fixed a combo error
Updated secret list due to error

3-1-24 Fixed an ffc error
", "storyHtml": "One fateful day, young Marin encounters a strange apparition on the shores of her home

This shadowy double harkens the arrival of terrible monsters upon Koholint. Upon consulting the Wind Fish, Marin is tasked with gathering the Instruments of the Sirens from around the isle. Guided only by a strange Owl who speaks for the slumbering lord of the land; she must seek them out.", "tipsAndCheatsHtml": "
List of all secrets and when they can be obtained
", "creditsHtml": "Tileset- SuperGB by HeroOfFire
Testers- EpsalonZX, ZackAttack, Zolias, LordKronos, chocobothief12, Eppy37, Gendof
Sprite Contributors- PTux7, Dr Henke, Ether
Script Contributors- Saffith, Moosh, Rush, MoscowModder, Colossal, justin
Script Inspiration- Mitsukara, Zaxarone, Lüt
Music- PureZC Artists, VG Music
Sound Effects- HelptheWretched
Sprites- PureZC Database, Spriter's Resource
Special Thanks- Epsalon ZX, for being a loyal tester and member of my team who readily suggests ways to improve my work
ZackAttack- For relentlessly breaking this quest in new and interesting ways
ZScript Group- For teaching me more about how this process worked than I ever knew was possible.
Nintendo- For making the Legend of Zelda series.", "rating": { "score": 4.42857, "distribution": [ 0, 0, 0, 1, 0, 5 ] } }, "quests/purezc/764": { "id": "quests/purezc/764", "index": 764, "name": "Bowser's Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=764", "dateAdded": "21 Oct 2021", "dateUpdated": "17 Feb 2023", "approval": "pending", "authors": [ { "name": "Blackpaintbowser", "id": 295449 } ], "releases": [ { "name": "r01", "date": "17 Feb 2023", "hash": "c021ffebe259f89a95d1978ca2e2407236f63869", "resources": [ "Bowser's Quest.qst" ] } ], "defaultPath": "quests/purezc/764/r01/Bowser's Quest.qst", "music": [ "final battle 1.mp3", "final dungeon 2.mp3" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "A quest where you play as Bowser
Download enhanced music here:
https://www.mediafir... Music.zip/file", "descriptionHtml": "Play as Bowser in a new world with
5 dungeons
5 overworlds
aproximentmally 2-4 hours of gameplay", "storyHtml": "Bowser wakes up in a different world with all of his powers gone, he must find out how to get back home.", "tipsAndCheatsHtml": "there are 16 heart pieces. and the maximum heart containers is 11", "creditsHtml": "Guardian Stalker and Decayed Guardian sprites made by MischeviousMalfais.

Puzzle help from TheRock", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 0, 2, 0 ] }, "type": "quests" }, "quests/purezc/765": { "id": "quests/purezc/765", "index": 765, "name": "Armageddon Quest2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=765", "dateAdded": "26 Oct 2021", "approval": "auto", "authors": [ { "name": "OUCH!", "id": 2169 } ], "releases": [ { "name": "r01", "date": "26 Oct 2021", "hash": "dc2de7583fb7633e522c24fd8b5e474f33181d51", "resources": [ "AQ2.qst" ] } ], "defaultPath": "quests/purezc/765/r01/AQ2.qst", "music": [ "SORCERIAN Fire Element.mp3", "SORCERIAN Ice Cavern.mp3", "SORCERIAN Major Demon Arrange.mp3", "SORCERIAN Major Demon.mp3", "SORCERIAN Underground Dungeon.mp3", "XanaduBossGreatKraken.mp3", "XanaduLv01Mapleford.mp3", "XanaduLv02Filane.mp3", "XanaduLv03Poigone.mp3", "XanaduLv06Alf.mp3", "XanaduLv07Alcanek.mp3", "XanaduLv09Klepsydra.mp3", "Ys crossroad of sadness.mp3", "Ys palace of destruction.mp3", "ds4Lyll.mp3", "ds4Maia.mp3", "ds4PochiFC.mp3", "ds4PochiMSX.mp3", "ds4Royas.mp3", "ds4Xemn.mp3", "ds4bossArchwinger.mp3", "ds4bossDilgyos.mp3", "ds4bossErebone.mp3", "ds4bossRockgaea.mp3", "ds4bossTaratunes.mp3", "ds4dead.mp3", "ds4dungeon.mp3", "ds4ending.mp3", "ds4house.mp3", "ds4openingFC.mp3", "ds4openingMSX.mp3", "ds4outside.mp3", "ds4selectFC.mp3", "ds4selectMSX.mp3", "ds4shopFC.mp3", "ds4shopMSX.mp3", "ds4teatime.mp3" ], "videoUrl": "https://www.youtube.com/embed/kiJgGnEVxQo", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "This is a type B quest where a weak hero fights against a powerful enemies.
Don't forget to pick up the enhanced music here.
https://drive.google...iew?usp=sharing", "descriptionHtml": "You can enter many dungeons after clearing the first small dungeon.
Each dungeon has many rooms where you can get the keys.
In order to get the key, you'll required deep knowledge and high skill about ZC.
All rooms with keys are completed on one screen.
So if you die, you can return to the room soon.
You can get the item you want in exchange for many keys.
Where to get the key and which item to get is up to you.", "storyHtml": "Continuation of the Armageddon Quest, but not important", "tipsAndCheatsHtml": "The number of keys you can get in the dungeon is displayed in the upper left of the entrance.(screen shot2)
When you get the key, the room will be marked with a 〇.(screen shot3)
You can always clear the room that looks impossible.

You don't have to grind for rupees.
Don't worry about consuming keys to get rupees.(screen shot1)
You don't have to waste time looking for dungeon entrances, hidden rooms, bombable walls or pushable blocks.

I promise you more than 999 deaths or F6 continue.", "creditsHtml": "script:James24,Moosh
test play:James24,Moosh,Yloh", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/766": { "id": "quests/purezc/766", "index": 766, "name": "Anormalz1remake", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=766", "dateAdded": "28 Oct 2021", "approval": "pending", "authors": [ { "name": "Blackpaintbowser", "id": 295449 } ], "releases": [ { "name": "r01", "date": "28 Oct 2021", "hash": "6f39f2dac92206408ad1c333eba0fe17574e32c9", "resources": [ "Anormalz1remake.qst" ] } ], "defaultPath": "quests/purezc/766/r01/Anormalz1remake.qst", "music": [], "images": [ "image0.png", "image1.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "A very normal remake of the first zelda", "descriptionHtml": "A normal remake of zelda 1 that has enhanced gameplay and graphics", "storyHtml": "N/A", "tipsAndCheatsHtml": "Wear headphones", "creditsHtml": "N/A", "rating": { "score": 3.5, "distribution": [ 1, 0, 0, 0, 0, 2 ] }, "type": "quests" }, "quests/purezc/767": { "id": "quests/purezc/767", "index": 767, "name": "Bob's quest 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=767", "dateAdded": "19 Nov 2021", "dateUpdated": "21 Apr 2022", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "21 Apr 2022", "hash": "947641052b0bf570355a790dad7d4f7252de7de9", "resources": [ "Bob's quest 2.qst" ] } ], "defaultPath": "quests/purezc/767/r01/Bob's quest 2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Quest features a full scale overworld and 9 dungeons.
Update 11/21/2021: Fixed a soft lock in level 9 forcing the player to F6. Changed the overhead tile in Red & Blue overworld. Fixed a grammar from \"Gray\" to \"Grey\".
Update 1/13/2022 Fixed a game breaking bug in level 8 where one of the screen state carry over was wrong.
Update 4/20/2022 Fixed a continue bug if you died to the pit tile in level 9.", "descriptionHtml": "Quest features a full scale overworld and 9 dungeons.", "storyHtml": "N/A", "tipsAndCheatsHtml": "Level 5 is the only dungeon with bombable walls.
There're 4 heart pieces in each area.", "creditsHtml": "The credits are at the end of the game.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 2, 2, 1 ] }, "type": "quests" }, "quests/purezc/768": { "id": "quests/purezc/768", "index": 768, "name": "Link's Decision 2: Chronos the Tears of Fate", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=768", "dateAdded": "04 Feb 2022", "dateUpdated": "12 Sep 2023", "approval": "pending", "authors": [ { "name": "obake-san", "id": 6899 } ], "releases": [ { "name": "r01", "date": "12 Sep 2023", "hash": "ccb794455255591bd67f1d5bf6c01ef1baff674c", "resources": [ "Enemies.png", "Items.png", "Links.Decision.2-Hard.qst", "Links.Decision.2.Information.and.Walkthrough.url", "Links.Decision.2.qst", "README-LD2.html", "README-Rules.html", "README-Rules.txt" ] } ], "defaultPath": "quests/purezc/768/r01/Links.Decision.2-Hard.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/XEuXiZeeU3o", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.10", "informationHtml": "This is an enormous quest. Do you have 15 hours to spend?
A province in a neighboring land needs Link. Ganon is in a protected bunker, and the six Tears must be collected to enter. Link knows nothing of the area or where to find them, but you can use the walkthrough.
Travel centuries in the past and future to get the tears. Can you change your present?
Play as a knight, wizard, monk, or thief, each with a set of class items.
v1.5 Full Game & Hard Mode. Best played in ZC v2.53.", "descriptionHtml": "3 overworld maps split into 16 areas. 19 mandatory dungeons, 10+ optional dungeons, lots of puzzle rooms, and other stuff to do. 100 different songs from various video games, more than 200 different text interactions with NPCs.
There are four classes to choose from. Knight, wizard, monk, or thief (Link's decision 1 2007 only had the first two). Each will get a different set of items based on the class's two common abilities: offense, defense, magic, trickery. No matter which you choose, you'll only be able to reach six out of twelve class dungeons, but you can see all in two playthroughs if (in-game information). Or choose none.
This v2.10 quest was almost entirely built while 2.10 was the latest non-beta version. A lost version of the quest was recovered in late 2021, and finished fully in v2.10.
This quest is meant to be played in ZC v2.53, and most testing was done with v2.53. There are only a few bugs in ZC v2.55, and they are very minor.", "storyHtml": "There isn't much of a story as far as Link is aware. The governor for the region dumped him in the land, only asking him to collect the six pieces and retake a bunker. Fortunately, Link doesn't seem to ever need to know what's going on to succeed.
A southern province of Calatia has been under attack. Ganon has somehow managed to sneak into the King's Bunker, which is only able to opened for Calatia's king and queen. Whether Ganon found a way in or was somehow spawned inside doesn't matter, there's no way the King would want to visit the bunker now. So, Ganon thinks that he has a permanent foothold, and everybody assumes Ganon could never be driven out.
A hero who could collect all six ancient relics will have proven themselves worthy to enter in the king's place. To do so, Link will have to travel centuries in the past, and also centuries in the future.
(There's a little more on the quest's site.)", "tipsAndCheatsHtml": "I highly recommend reading the Rules and Tips, included in the zip file and also on the quest's website on jeah. I also included image lists of all items and enemies if you want to know what's what.

Walkthrough with full resolution maps and varying levels of spoilers on the quest's website. There is even a set of overworld maps where you choose which level you are on and it censors out all the screens you can't get to, a set of overworld minimaps if you need to know where the dungeons are but don't want to see the screens, and a HC and MC checklist. There's a list of cultural references and easter eggs.

The official trailer is the video link at the top with the photos, also linked here (2m47s).

Quest's official site is here. The main page has no spoilers, and every link that has spoilers is clearly labeled.

Official Let's Play is here. Most of the 31 parts have a discussion of an aspect of the quest, including how I made it and the various inspirations. Just don't expect too much. I've never done anything like a Let's Play before, and I do not even watch Let's Plays. The first few parts are pretty rough.

AMV-style music video was released for this quest. Minor spoilers about the first part of the town side quest, and glimpses of the main six dungeon bosses, but that's it. They Might Be Giants - Istanbul (Not Constantinople) [2:37] with lyrics.", "creditsHtml": "obake-san
Pure tileset (WildBill) with all added tiles by obake-san
Music (midi) downloaded mostly from vgmusic and midishrine, and arranged by obake-san (there is a little overlap between my last quest's music, but not much).
Red hands. That's not a person or player, just a description.
Please send me a message on PureZC or see the forum to report any bugs or other things.
Thanks Lordkronos, Useless Old Man Wisdom, RedHouse, and others for reporting and helping with bugs.", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] }, "type": "quests" }, "quests/purezc/769": { "id": "quests/purezc/769", "index": 769, "name": "Language. Sex. Violence. Other? (Exate Edition)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=769", "dateAdded": "05 Mar 2022", "approval": "pending", "authors": [ { "name": "Taco Chopper", "id": 4486 } ], "releases": [ { "name": "r01", "date": "05 Mar 2022", "hash": "a5fd747042160196816ff440ecfe12fdb90ff64d", "resources": [ "lsvo.qst" ] } ], "defaultPath": "quests/purezc/769/r01/lsvo.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/zew-cqsmCVg", "images": [ "image0.gif", "image1.gif", "image2.gif", "image3.gif" ], "genre": "Dungeon Romper", "zcVersion": "2.50.0", "informationHtml": "GB-style dungeon romper from 2009 finally finds its way to the PureZC database in 2022!", "descriptionHtml": "Please note: this is being uploaded to PureZC for archival purposes only.

\"Language. Sex. Violence. Other?\", or LSVO as it became to be known, was originally released in late 2009. Because PureZC would only accept 2.10 quests at the time, it was hosted on an alternative quest database in zcrealm, a site which has since long vanished from the internet. A few months ago, I was looking for this quest as reference material for Three Crests, only to realise that I no longer had it. I'd thought I lost the quest for good - I made this quest on my parents' computer at the time, which I assume is long gone in the 13 or so years since then. Through the help of the Wayback Machine, I was able to recover a version of it.

However, the original version is significantly outdated. Upon release, the quest was buggy, rough and needed a lot of work. There's sequence breaking, along with many potential soft-locks. I'd taken a break from PureZC almost immediately after release (the forum thread at the time cites a broken computer for the reason?), and Exate took on the role of principal debugger and cleaner of all things broken. That version, which I'm labelling as the Exate Edition, is the superior of the two for obvious reasons. It wasn't hosted on zcrealm, but the also now-defunct Exalted Legion instead.

More recently, Deathrider365 messaged the PureZC Discord asking about the quest's existence for a commenter on their LPs. Upon a quick search on the forums I realised that not only had Exate posted a mediafire link to his version of the quest, but that the link still worked!

So for archival purposes, I present Language. Sex. Violence. Other?, the Exate Edition. It's a sprawling mess of a quest, but a glorious one at that.", "storyHtml": "From the 2009 release on zcrealm:

This was started sometime between August and September 2008, after the somewhat failure of \"Legend of Koop\", which only had up to Level 5 completed. Time passed, and now here is, almost a year and a half later. 10 dungeons, two full overworlds, and unlike my last major quest, Protector of the Damn Universe, hardly any dialogue. There's no real plot until after Level 3; I couldn't be bothered setting up some fancy story about the Ruler of Hyrule, and how he gave his noble servant a bucket of buffalo wings.
Note: There is low amounts of coarse language in the quest. You have been advised.
So, yeah. Have a play with it. If you enjoy it, let me know.", "tipsAndCheatsHtml": "A warning: this quest gets absurdly hard. Eppy37 has a Let's Play from around the time of the quest's release, which makes for essential viewing regarding the difficulty curve - I have also linked the Let's Play above. The later stages of the quest appear to really ramp up in difficulty - the Blue Ring is found in Level 8, and upon looking at it for the first time in over a decade, Level 7 looks like an absolute nightmare without it.

Once more, I've uploaded this quest for archival purposes only.

I can't stress this enough - I will NOT be able to edit anything in the quest. Bugs, glitches, game balance or cheats are all untouchable. It's been thirteen years and I have no idea what the quest password might be. I may not be totally able to provide concrete answers for questions like \"where is the sword\" or \"where is the next dungeon\" either - it's a giant, sprawling quest with little guidance for the player on what or where they should head next. Again, Eppy's LP may be a worthwhile reference if you're stuck on a particular section of the quest.

I assume this quest is playable in 2.53 and beyond - in 2.55 a101, I got as far as the fifth dungeon in the original quest file that I recovered from the archived zcrealm release.", "creditsHtml": "Credits for the Exate Edition:
Deathrider365 for reaching out on Discord about this quest's existence. Without an insistent commenter on their video this quest wouldn't be on the database right now.
Exate for debugging, significant quality control, subscreen edits, as well as having uploaded the quest to a filesharing service in 2013 - without that stroke of luck, this quest would definitely not be on the database at all.
Adailton Cabeludo on YouTube - without your insistence, this quest would have been lost to time
Eppy37 - Let's Play footage for the quest database submission

Original credits from the 2009 release on zcrealm:
Akkabus/Glenn The Great - EZGBZ Tileset
Lithium/Aslion - Shieldless Link tiles, beta testing, advice n' etc
jimmyb - Elvis sprites
Rambly - Beta testing, support
Exate, Evile - support and advice
Ironfist - Being annoying in general. Keep it up!", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/770": { "id": "quests/purezc/770", "index": 770, "name": "Demo Quest Collection for Version 2.55", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=770", "dateAdded": "11 Mar 2022", "dateUpdated": "10 Apr 2022", "approval": "disallowed", "authors": [ { "name": "Nightmare", "id": 525 }, { "name": "Phantom Menace", "id": 1288 } ], "releases": [ { "name": "r01", "date": "10 Apr 2022", "hash": "11c34e3ad4f0dd3ff056fcf53dd160a485ea48a9", "resources": [ "demo255.qst", "demoex255.qst", "demosp255.qst", "demozx255.qst" ] } ], "defaultPath": "quests/purezc/770/r01/demo255.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "22 years is a long time, it is finally over", "descriptionHtml": "Relive the original Demo Quest designed by our creator Phantom Menace, and expanded on four times by Nightmare according to new features. See how the expansions unfolded as time grew.

UPDATE 4/10/2022: Upgraded to Alpha 105 for stability by the devs' request.
Latest Version Requires Alpha 105 to play correctly!", "storyHtml": "Save Zelda from Ganon? Or really?", "tipsAndCheatsHtml": "Beat Pandaemonium to get the L3 Cheat.
L4 Cheat: It's there, trust me.", "creditsHtml": "Moosh - Balance, scripting, and much help from SP on.
Mitsukara - for the multiple character inspiration.
SyrianBallaS, 4matsy, and all the old school people: For all the support for 22 years.", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/771": { "id": "quests/purezc/771", "index": 771, "name": "[Fazy Fun Arcade 1.0]", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=771", "dateAdded": "23 Mar 2022", "dateUpdated": "25 May 2022", "approval": "pending", "authors": [ { "name": "AustinLeos2004", "id": 296127 } ], "releases": [ { "name": "r01", "date": "25 May 2022", "hash": "0f870f3e43832b7a112ea7d9f1a719652115cb3c", "resources": [ "Freddy'sFUNARCADE.qst", "Michael.txt" ] } ], "defaultPath": "quests/purezc/771/r01/Freddy'sFUNARCADE.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "This quest is my first quest, I hope you enjoy this quest!", "descriptionHtml": "This game has a post-Content after you beat it! {Warning :: This game does have blood, But only in a few parts} This game is inspired by [Five Nights at Freddy's]", "storyHtml": "You the player have found an old Cartage from the 1980's, The Cartage has a old Freddy fazbear [NES] game on it.", "tipsAndCheatsHtml": "Get a lot of money before you start!", "creditsHtml": "Austin Leos - I made some of the textures, (The rest is from the NES Tileset)", "rating": { "score": 2.5, "distribution": [ 0, 0, 1, 0, 0, 0 ] }, "type": "quests" }, "quests/purezc/772": { "id": "quests/purezc/772", "index": 772, "name": "100 Rooms of Wisdom 2", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=772", "dateAdded": "30 May 2022", "dateUpdated": "14 Jul 2022", "approval": "pending", "authors": [ { "name": "Alucard648", "id": 293712 }, { "name": "SkyFlare", "id": 296032 } ], "releases": [ { "name": "r01", "date": "14 Jul 2022", "hash": "cb273f8dcb8e7fea5ea1e70420cc2f0f638d9187", "resources": [ "100RoomsWisdom2.qst", "ummiuu/gfx/252.png", "ummiuu/gfx/CV1_2.png", "ummiuu/gfx/CardGFX.png", "ummiuu/gfx/ColorCube.png", "ummiuu/gfx/cave1.png", "ummiuu/gfx/chessGFX.png", "ummiuu/gfx/dungeon_letter_floor_tiles.png", "ummiuu/gfx/dungeon_runic_floor_tiles.png", "ummiuu/gfx/edge.png", "ummiuu/gfx/edgematch.png", "ummiuu/gfx/eyes..png", "ummiuu/gfx/flowfree.png", "ummiuu/gfx/frogs.png", "ummiuu/gfx/gear.png", "ummiuu/gfx/geometry1.png", "ummiuu/gfx/geometry2.png", "ummiuu/gfx/geometry3.png", "ummiuu/gfx/geometry4.png", "ummiuu/gfx/glass.png", "ummiuu/gfx/grass2.png", "ummiuu/gfx/jars.png", "ummiuu/gfx/klotski.png", "ummiuu/gfx/lightpath22.png", "ummiuu/gfx/lightsout.png", "ummiuu/gfx/linkedcircle.png", "ummiuu/gfx/magic1.png", "ummiuu/gfx/magnet.png", "ummiuu/gfx/mirror.png", "ummiuu/gfx/mulino.png", "ummiuu/gfx/nestbox.png", "ummiuu/gfx/piano.png", "ummiuu/gfx/picture1.png", "ummiuu/gfx/pillar.png", "ummiuu/gfx/pillar2.png", "ummiuu/gfx/rail.png", "ummiuu/gfx/render.png", "ummiuu/gfx/retreat.png", "ummiuu/gfx/rock4.png", "ummiuu/gfx/rottiles.png", "ummiuu/gfx/ruins2.png", "ummiuu/gfx/slab.png", "ummiuu/gfx/slider.png", "ummiuu/gfx/snakedrag.png", "ummiuu/gfx/tetris.png", "ummiuu/gfx/tiles3.png", "ummiuu/gfx/title.png", "ummiuu/gfx/trees2.png", "ummiuu/gfx/weight.png", "ummiuu/scripts/100global2.z", "ummiuu/scripts/ColorCube.z", "ummiuu/scripts/bulldozer2.z", "ummiuu/scripts/chess.zh", "ummiuu/scripts/colorsort.z", "ummiuu/scripts/comborotator.z", "ummiuu/scripts/edgepuzzle.z", "ummiuu/scripts/eightqueensv1_2.z", "ummiuu/scripts/flowfree.z", "ummiuu/scripts/frogpuzzle.z", "ummiuu/scripts/glassrotate.z", "ummiuu/scripts/ice_hamiltonian.z", "ummiuu/scripts/klotski.z", "ummiuu/scripts/laserpuzzle.z", "ummiuu/scripts/lightnet2_0.z", "ummiuu/scripts/lightsout.z", "ummiuu/scripts/linkedcircle.z", "ummiuu/scripts/magnetdrag.z", "ummiuu/scripts/matrix40.z", "ummiuu/scripts/matrixsequence.z", "ummiuu/scripts/memorypair.z", "ummiuu/scripts/movingcircles.z", "ummiuu/scripts/nestbox.z", "ummiuu/scripts/nofricice.z", "ummiuu/scripts/painting.z", "ummiuu/scripts/pickplace.z", "ummiuu/scripts/pushblock2_5.z", "ummiuu/scripts/puzzleretreat.z", "ummiuu/scripts/render.z", "ummiuu/scripts/scrollbg.z", "ummiuu/scripts/secretquake.z", "ummiuu/scripts/simongame.z", "ummiuu/scripts/slabpuzzle.z", "ummiuu/scripts/slidebounce.z", "ummiuu/scripts/snakedrag.z", "ummiuu/scripts/tetris.z", "ummiuu/scripts/tpstatuepuzzle.z", "ummiuu/scripts/triforce.z", "ummiuu/scripts/waiting.z", "ummiuu/scripts/waterjarpuzzle.z", "ummiuu/scripts/weight.z", "ummiuu/sfx/piano/A.wav", "ummiuu/sfx/piano/B.wav", "ummiuu/sfx/piano/C.wav", "ummiuu/sfx/piano/C1.wav", "ummiuu/sfx/piano/D.wav", "ummiuu/sfx/piano/E.wav", "ummiuu/sfx/piano/F.wav", "ummiuu/sfx/piano/G.wav", "ummiuu/sfx/puzzle.wav" ] } ], "defaultPath": "quests/purezc/772/r01/100RoomsWisdom2.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.53", "informationHtml": "A puzzle compilation from various games found in Internet by Sky Flare.", "descriptionHtml": "A humble script request by SkyFlare turns out to be involvement into his research project to find stock puzzles from various video games. This sequel to 100 Rooms of wisdom is product of more than half-year of researching. SkyFlare was searching Internet for puzzles in videop games, while author`s job was to create ZC adaptation for found puzzles, usually via scripting, hence many recent entries to scripts section of PureZC database.
Update 15.07.2022:
Room 51 - added rotation animation
Room 74 - scrapped riddle, replaced with Color Cubes 2
Fixed cheese potential in rooms 47,50,51
fixed double secret triggering in rooms 49 and 75", "storyHtml": "So Link had found what apparently looked like Triforce of Wisdom, But turns out it was fake. The false Triforce crumbles into dust, and another staircase appears further ahead. What mind-busting challenges lie ahead, only time will tell...", "tipsAndCheatsHtml": "EX1 to operate puzzle elements, input passwords etc. EX2 is sometimes needed as second input button, usually for rotating stuff.", "creditsHtml": "SkyFlare for researching and graphics,
FireSeraphim for graphics
Moosh for assistance with certain scripts.
VGMusic.com for music", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/773": { "id": "quests/purezc/773", "index": 773, "name": "1st Quest Mirrored", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=773", "dateAdded": "30 May 2022", "approval": true, "authors": [ { "name": "connor.clark", "id": 295963 } ], "releases": [ { "name": "r01", "date": "30 May 2022", "hash": "0faa3c9fbea9fe66692205276f653b57378093c9", "resources": [ "1st-mirrored-horizontal.qst", "1st-mirrored-vertical-and-horizontal.qst", "1st-mirrored-vertical.qst", "readme.txt" ] } ], "defaultPath": "quests/purezc/773/r01/1st-mirrored-horizontal.qst", "music": [], "images": [ "image0.jpg", "image1.jpg", "image2.jpg" ], "genre": "NES-style", "zcVersion": "2.50", "informationHtml": "The classic 1st quest, but mirrored!

https://imgur.com/a/6GwohDy", "descriptionHtml": "Play the original Zelda in one of three mirrored modes:

1) vertically mirrored
2) horizontally mirrored
3) mirrored in both directions!

All three versions are included.

These .qst files were generated programmatically using a Python library I wrote to manipulate .qst files. The script that made these mirrored quest files can be found here. Any quest can be mirrored using this script, although it's possible it overlooks some things that weren't necessary to mirror for the 1st quest.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/774": { "id": "quests/purezc/774", "index": 774, "name": "Stellar Seas", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=774", "dateAdded": "11 Jul 2022", "dateUpdated": "01 May 2023", "approval": "slow", "authors": [ { "name": "Russ", "id": 9292 }, { "name": "Moosh", "id": 54751 } ], "releases": [ { "name": "r01", "date": "01 May 2023", "hash": "0a973964fc26bee6d4a4a885998a557ae753f9c5", "resources": [ "StellarSeas.qst" ] } ], "defaultPath": "quests/purezc/774/r01/StellarSeas.qst", "music": [ "SS-Boss.ogg", "SS-Canyon.ogg", "SS-Catacombs.ogg", "SS-Cosmic.ogg", "SS-CreatorsRealm.ogg", "SS-Credits.ogg", "SS-Desert.ogg", "SS-DrillDozer.ogg", "SS-Extra.ogg", "SS-FinalBoss.ogg", "SS-FinalFinal.ogg", "SS-Freedom.ogg", "SS-Golem.ogg", "SS-Hoku.ogg", "SS-HokuNight.ogg", "SS-ImagineTheSun.ogg", "SS-JungleCave.ogg", "SS-Kawaihae.ogg", "SS-LakeTemple.ogg", "SS-LightingTheHeavens.ogg", "SS-Loss.ogg", "SS-Malka.ogg", "SS-MalkaNight.ogg", "SS-Manor.ogg", "SS-MaunaAlii.ogg", "SS-Mine.ogg", "SS-Mirage.ogg", "SS-Mist.ogg", "SS-NightMarch.ogg", "SS-Observatory.ogg", "SS-Ocean.ogg", "SS-Omaka.ogg", "SS-PalaBay.ogg", "SS-PalaBayNight.ogg", "SS-Party.ogg", "SS-PeacefulIsles.ogg", "SS-PirateCove.ogg", "SS-PirateFort.ogg", "SS-Puna.ogg", "SS-PunaNight.ogg", "SS-Ruins.ogg", "SS-SeaNight.ogg", "SS-Selet.ogg", "SS-Shoal.ogg", "SS-Silver.ogg", "SS-Silver2.ogg", "SS-Spotted.ogg", "SS-TalkShitGetHit.ogg", "SS-Temple.ogg", "SS-Tents.ogg", "SS-Test.ogg", "SS-TheCreators.ogg", "SS-Wahiokala.ogg", "SS-Warehouse.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Story-driven", "zcVersion": "2.55", "informationHtml": "Stellar Seas is a mid-sized heavily-scripted quest that balances story with exploration and has a heavy emphasis on optional content. Explore the seas with three unique characters to stop a plot involving corrupt merchants and space magic. Be sure to grab the enhanced music here!", "descriptionHtml": "IMPORTANT: Grab the music here. Please play this quest in 2.55 Alpha 107 or newer.

For those who have played a Russ quest before, this quest is essentially a more refined version of previous works. It places a heavy emphasis on both story and exploration, allowing you to explore a large Zelda-meets-Metroidvania style world at your leisure while progressing a linear main plot. Features of this quest include: Update 3/4/23: We've added a randomizer mode with all sorts of new goodies to play with. We've also made several quality of life fixes based on user feedback and fixed a whole lot of bugs and typos. See the linked forum thread for details.

Update 5/1/23: Fixed a bug that caused you to have far less HP that intended for a particular post-game area. This bug fix doesn't apply to existing save files, but will work on new saves.", "storyHtml": "Though he dreams of adventures and heroics, Asher's life is one of peaceful mundanity. A trip to town for groceries quickly spirals into something far greater, as an old acquaintance ropes him into investigating a smuggling operation run by a dangerous egoist with megalomaniacal goals.", "tipsAndCheatsHtml": "Exploration is the name of the game. If you're ever feeling underequipped for a challenge, seek out Hymnstones to sell for new abilities, or complete sidequests for helpful Augments. The shops in Pala Bay and other towns also update with new items and Augments throughout the quest. If the quest is too difficult, feel free to contact Russ or Moosh and we can probably send you a cheat code to make the experience more enjoyable.", "creditsHtml": "A full list of credits can be found in the quest, but briefly, we'd like to thank Aevin for his advice and encouragement, Evan for his contributions to the quest, Deedee and Emily for their prompt fixing of many 2.55 bugs discovered during the development process, Deedee, Ether, and Mani for initial release testing and streaming, and Demonlink, Radien, and Jupiter for their compilation of many of the graphics we used for the quest.", "rating": { "score": 4.7, "distribution": [ 0, 0, 0, 0, 1, 8 ] }, "type": "quests" }, "quests/purezc/775": { "id": "quests/purezc/775", "index": 775, "name": "Planet Telex", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=775", "dateAdded": "14 Jul 2022", "approval": "pending", "authors": [ { "name": "Kirbsblue", "id": 296181 } ], "releases": [ { "name": "r01", "date": "14 Jul 2022", "hash": "0f6e0f40e92798d93b4655de729163a60eaa08b1", "resources": [ "PlanetTelex.qst" ] } ], "defaultPath": "quests/purezc/775/r01/PlanetTelex.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.50.1", "informationHtml": "You explore a mostly large overworld, with both a northern and southern side, going through a linear set of four dungeons to get items to help progress the game. Once the final item is obtained, you return back to your starting point, 'unlock' the door, and have one last sideview section to deal with before you finish the quest.", "descriptionHtml": "This quest embarks you on a short, yet fulfilling journey through different landscapes, caves, dungeons, and dungeons that look like caves.
Many items you find are different looking than you're used to, these include: a Potato Cutter, Foam Dart Gun, and even a Keyblade from that one game franchise with crazy names.
(don't worry, these 'new' items are just reskins :3)

Once you got your hands on the Keyblade, head back to your starting position and open the final area of the quest!
(it's a secret though, I'm not telling you what it is ;) )

*this quest's name and music is inspired by Radiohead's 'The Bends' however, all the music is just midis to 'avoid' copyright ;3", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/776": { "id": "quests/purezc/776", "index": 776, "name": "Dueling Dragons", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=776", "dateAdded": "16 Jul 2022", "approval": "pending", "authors": [ { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "16 Jul 2022", "hash": "9d62ecdd71c7c91a927a6dfd5f1aac4cab8da589", "resources": [ "DuelingDragons/DuelDragonScripts.zs", "DuelingDragons/DuelingDragons.qst", "DuelingDragons/DuelingDragonsNotes.txt" ] } ], "defaultPath": "quests/purezc/776/r01/DuelingDragons/DuelingDragons.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "A short quest designed under strict limitations from the 1-1-2 contest.

Requires 2.55 Alpha 107 or later.", "descriptionHtml": "A short quest designed with a highly modified Yuurand tileset to fit the limitations of the 1-1-2 contest. The contest limited the quest to only 2 total Maps, with Map 1 being the dedicated playable screens and Map 2 being either a layer or more playable screens. No overhead layers. No additional screens. Surely this would lead to tiny quests, right?

Explore a world filled with a variety of small areas, collect weapons to clear the path forward, collect upgrades to increase your strength, and prepare for the final battle.

As a 2.55 quest, this does showcase a bunch of newer ZC features. Plan on using the X and Y buttons (Ex1 and Ex2) to use four items at once. Some enemies take double damage or half damage from some weapon types.", "storyHtml": "There are rumors of some sort of \"Dark Dragon Queen\" causing trouble. The Great Fire Dragon Scarlett has decided to explore and track down this \"Dark Dragon\" and stop this trouble... whatever it is.

Of course, she has to find them first. Collect weapons and upgrades to prepare for the inevitable duel between dragons.", "tipsAndCheatsHtml": "The text file included with the quest explains the contest limitations and bonus challenges and how I met some of them. It also covers a lot of gameplay questions, though I'll mention the bigger things here.

Fast travel is a thing via warp points. Simply touch the center of them to activate them, then press A on top of the portal to use them.

For those not familiar with Yuurand's style, Floating Orbs are a common puzzle type. Hit them with various weapon types to see what works.

Likewise, some weapons interact with the world, like Ice freezing water. If you got a new weapon recently and can't seem to get past some blocks, try it out.


Of course I included a randomizer, how could I not? It's hidden
Spoiler
on the very first screen, press A over the MP regen tile prior to getting the first item or leaving the screen.
This is also mentioned in the text file.", "creditsHtml": "Yuurand Tileset from Aevin, with additional tiles added to by Russ, Moosh, Evan, and Mani Kanina

Midis from VGMusic, as always

Additional Tiles from Spriters Resource, Other Quests, and Loose Tiles
Special Mention - Ether's Rolan's Curse Tile Rips

Beta Testers - Russ, Dimi, Lejes, Moosh, Ether, and others from the 1-1-2 contest.

Architect Abdiel for hosting the contest.", "rating": { "score": 4.6, "distribution": [ 0, 0, 0, 0, 0, 4 ] }, "type": "quests" }, "quests/purezc/777": { "id": "quests/purezc/777", "index": 777, "name": "Hopeless Tower Ascent", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=777", "dateAdded": "22 Jul 2022", "approval": "pending", "authors": [ { "name": "Kirbsblue", "id": 296181 } ], "releases": [ { "name": "r01", "date": "22 Jul 2022", "hash": "57e5114a36a3b9bfe4d8be92f7a885f9caf80897", "resources": [ "HopelessTower.qst" ] } ], "defaultPath": "quests/purezc/777/r01/HopelessTower.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.50.1", "informationHtml": "a mini-quest making me utilize the sideview gravity mechanic", "descriptionHtml": "You, the player, go through different towers in a linear style. Gaining items like rings and heart rings to face the nightmare at the end.
A main hub replaces an overworld, accessing towers through warps. (Beware, the final boss might be different than what you imagined) :3", "storyHtml": "The simple plot is, the player awakes in a tower after falling asleep one night, all these different towers are built off of their memories, and they search the structures to find the nightmare the made all of this.", "tipsAndCheatsHtml": "if you are stuck, there are two secrets in the third tower, not just the one in plain sight :3", "creditsHtml": "kirbsblue", "rating": { "score": 2.75, "distribution": [ 0, 0, 2, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/778": { "id": "quests/purezc/778", "index": 778, "name": "Mirror Tower", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=778", "dateAdded": "27 Aug 2022", "approval": "pending", "authors": [ { "name": "Kirbsblue", "id": 296181 } ], "releases": [ { "name": "r01", "date": "27 Aug 2022", "hash": "4926a1e1e53043a35781997cd437f8782566d1ab", "resources": [ "mirrortower.qst" ] } ], "defaultPath": "quests/purezc/778/r01/mirrortower.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "Explore a mysterious tower filled with many floors, enemies, and passageways. Mixing side-view sections and overhead areas together.", "descriptionHtml": "You venture in and around a large tower, all to escape a terrible nightmare. After entering, you'll find a passageway, filled with many stairs leading to different sections of the tower. And this tower has a mix of sideview and overhead areas, so all kinds of stuff can happen :3

Let's see what you can pull off with multiple jumps, tricky platforming awaits!

(you could call this a sequel to the previous quest)", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "kirbsblue", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/779": { "id": "quests/purezc/779", "index": 779, "name": "The Colossal Tower", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=779", "dateAdded": "31 Aug 2022", "dateUpdated": "02 Feb 2023", "approval": "pending", "authors": [ { "name": "Shosci", "id": 294153 } ], "releases": [ { "name": "r01", "date": "02 Feb 2023", "hash": "8534fbfaeffb053b3f538b52eeb73cf0b383b70c", "resources": [ "TheColossalTower.qst" ] } ], "defaultPath": "quests/purezc/779/r01/TheColossalTower.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "This quest is updated to require Zelda Classic Version 2.5.5 - Alpha 109/110 (Build 61). Older versions may not be compatible

Brought to you by the quest creator for Savior of Souls and Summoning War, welcome to the third quest project, \"The Colossal Tower\"! This is the shortest quest I have made so far (made in 2 months, playtime is about 2 hours). It is strictly a Dungeon Romper, meaning there is no overworld, just a lot of dungeons and puzzle solving.", "descriptionHtml": "As the name suggests, you will be climbing a large tower dungeon for the entirety of the quest. It was inspired by the quest 'To The Top' designed by TheOnlyOne and also inspired by a video game called 'Pandora's Tower'. After much critisism of my last quest being very easy due to its open-world design, this is a much more linear dungeon-crawler that incorporates more challenging (and perhaps frustrating) level structure. There are a lot of floors, you can fall in pits which can drop you to previous floors, there are no Heart Pieces, there is more platforming involved. Due to its shorten length, I hope the challenge warrants the playtime.

Features include:
- Creative/original items as reskinned Zelda items
- 9 unique Dungeons with standout gimmicks
- Organic dungeon design
- Custom (non-scripted) enemies and bosses
- A shop for buying upgrades
- A custom map system
- A post-game boss rush mode
- A couple of scripts to spruce up certain levels
- Minor Metroidvania level progression with the structure of a Dungeon Romper and playtime of a Miniquest

Features not included:
- An overworld
- Heart Pieces

Update (2/2/23), technical changes:
- Oil Floor script has been reduced/removed in certain areas to prevent extensive lag
- By a surprising amount of request, Gleeok in Dungeon 9 now increased to Two-heads
Update (10/9/22), difficulty changes:
- Save->Continue method now refills all HP
- Dungeon 1 Color Barrier softlock fixed
- Small trap room in Dungeon 2 changed
- Dungeon 2 boss has slower movement speed
- Bombs now only cost 5 rupees in stores
- Gleeok in Dungeon 9 now reduced to One-head
Update (9/2/22), a few fixes in areas causing softlocks:
- Fixed infinite pitfall in Dungeon 3 (Floor 4). Pitfall will warp you instead
- Fixed warp room in Dungeon 3 (Floor 5) which can get you stuck between blocks
- Lava floor rooms in Floor 19 made slightly easier by adding more platforms
- Fixed signposts bug in the beginning of Dungeon 6 (Floor 8 )
- Fixed direct warp from Floor 11 to Floor 10 which can get you stick between skull statues
- Removed pitfall in Floor 3
- Dungeon 8 boss no longer returns", "storyHtml": "Link see big tower, Link faces big tower. What is in big tower? Find out (duh).

Story has never been my strong-suit, so hear ya go...", "tipsAndCheatsHtml": "- Link's bomb blasts and fire does NOT hurt

- There is one Fairy Fountain located in each Dungeon

- Pitfalls where you can see below, will drop you to the previous floor. This can be a detriment, or a blessing depending on where you are

- Slight spoiler territory, but you get the Roc's Feather early...it WILL be your best friend in this quest

- Don't be hesitant in using the ZC 'Map' button if you feel lost.

- If you cannot solve a puzzle or particular spot in a dungeon, there are signposts scattered throughout the game to aid you", "creditsHtml": "Tileset: Music: Tiles: Scripts: Testers: Special Thanks:", "rating": { "score": 4.4, "distribution": [ 0, 0, 0, 0, 4, 5 ] }, "type": "quests" }, "quests/purezc/780": { "id": "quests/purezc/780", "index": 780, "name": "Chaos Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=780", "dateAdded": "06 Sep 2022", "dateUpdated": "22 Apr 2023", "approval": "pending", "authors": [ { "name": "BigJoe", "id": 134 } ], "releases": [ { "name": "r01", "date": "22 Apr 2023", "hash": "ba1956d4630385617681a7268639014c1108b661", "resources": [ "Chaos_Island_4_21_Nightly.qst" ] } ], "defaultPath": "quests/purezc/780/r01/Chaos_Island_4_21_Nightly.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "The alpha to currently use for this quest download is the 4-21-2023 nightly.
A miniquest made in the Cambria Tileset. I was initially going to submit it to the contest but decided to release it instead.", "descriptionHtml": "An island formed by the chaos of the sea.
Three creatures, each with the shadow of a weakness.
Dare you take on Chaos Island?", "storyHtml": "Link and his crashlanding have stranded him on yet another island.
The three Chaoses seek to bar Link's path.
Are you up to the challenge?", "tipsAndCheatsHtml": "N/A", "creditsHtml": "BigJoe - Quest
Moosh - Newbie Boss
Cambria Team - Cambria Beta Tileset", "rating": { "score": 3.4, "distribution": [ 0, 0, 0, 3, 0, 1 ] }, "type": "quests" }, "quests/purezc/781": { "id": "quests/purezc/781", "index": 781, "name": "Canaria, the Upwind March", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=781", "dateAdded": "24 Sep 2022", "dateUpdated": "28 Jul 2023", "approval": "pending", "authors": [ { "name": "Joelmacool", "id": 154308 } ], "releases": [ { "name": "r01", "date": "28 Jul 2023", "hash": "3aaa31b13e9c9b6a169fb9ede6cf8d66e67ae95c", "resources": [ "Canaria, the Upwind March.qst" ] } ], "defaultPath": "quests/purezc/781/r01/Canaria, the Upwind March.qst", "music": [ "Canaria Boss 1 (Sonic Advance 3).ogg", "Canaria Boss 2 (Puyo Pop).ogg", "Canaria Caves (Minish Cap).ogg", "Canaria Credits (Breath of Fire II).ogg", "Canaria Duplex (Golden Sun).ogg", "Canaria Final Boss (Fire Emblem The Sacred Stones).ogg", "Canaria Houses (Minish Cap).ogg", "Canaria L1 (Survival Kids).ogg", "Canaria L10 (Donkey Kong Land).ogg", "Canaria L11 Lower (Turok Battle of the Bionosaurs).ogg", "Canaria L11 Upper (Minish Cap).ogg", "Canaria L2 (Turok Battle of the Bionosaurs).ogg", "Canaria L3 (Oracle of Ages).ogg", "Canaria L4 (Sonic Advance 2).ogg", "Canaria L5 (Donkey Kong Land).ogg", "Canaria L6 (Castlevania Aria of Sorrow).ogg", "Canaria L7 (Donkey Kong Country).ogg", "Canaria L8 (Croc 2).ogg", "Canaria L9 (Castlevania 2).ogg", "Canaria Mines (Donkey Kong Country).ogg", "Canaria OW Aqquis (Minish Cap).ogg", "Canaria OW Capsaari (Mario & Luigi Superstar Saga).ogg", "Canaria OW Dulin (Survival Kids).ogg", "Canaria OW MircosiG (Minish Cap).ogg", "Canaria OW MircosiV (Wario Land IV).ogg", "Canaria OW Okmaala (Donkey Kong Country 3).ogg", "Canaria OW Sicira (Quarth).ogg", "Canaria OW Siimala (Survival Kids).ogg", "Canaria OW Velea (Harvest Moon 3).ogg", "Canaria OW Zarsian (Final Fantasy Dawn of Souls).ogg", "Canaria QCastle (Golden Sun).ogg", "Canaria Ship (Mario & Luigi Superstar Saga).ogg", "Canaria Shrine (Oracle of Seasons).ogg", "Canaria Tent (Golden Sun The Lost Age).ogg", "Canaria Tomb (Oracle of Seasons).ogg", "Canaria Turntable Clover (Survival Kids).ogg", "Canaria Vessel (Pokemon Ruby Emerald Sapphire).ogg", "Read Me.txt" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "This Quest was made in 2.53, please use the correct version! Also, this quest uses enhanced music! In order for the music to properly function, you need to download the music HERE, and make sure the Quest file is in the same folder as the music!

Introducing 'Canaria, the Upwind March', perhaps the longest quest I have ever created; explore the Kingdom of Canaria, and delve deep into its rich history!", "descriptionHtml": "'Canaria, the Upwind March' is something that I have been working on for a little over a year, involving a decently-sized Overworld, several complex dungeons, and an enticing story.

This quest should take around twenty hours to complete fully, so it certainly isn't the same size as my previous quest 'Second Chance', which is notably a lot smaller.

In total, there are eleven main dungeons, with around ten mini-dungeons to compliment them. Each dungeon varies in size drastically, with the smallest of the selection being around five minutes, and the largest being around an hour to complete.

Update log:

[24/09/22]
- Quest Released.

[25/09/22]
- Save Point locations are made more clear.
- The Map and Key Radar's position have been swapped in Toxicant.

[26/09/22]
- Prevented a potential soft-lock scenario in the Den of Flames.
- Prevented a potential soft-lock scenario in the Eastern Retreat.
- Added a second Save Point in the caves under Jenyn's House.

[27/09/22]
- Prevented a potential soft-lock scenario in Canaria Castle.
​- Replaced the music in the Mechanical Clover and Organic Turntable to something more fitting.
- Added a hint in the Waterfowl Grotto to explain how the map functions.
- Completely revamped the maze in the Shrine of Amshi.

[01/10/2022]
- Fixed several under-combo mistakes.

[04/10/2022]
- The Final Boss now has been made a bit easier, with heart drops sometimes available.
- Fixed several sub-screen mistakes.

[29/12/2022]
- Made it so the boomerang is required to be used in order to access the hookshot.

[31/01/2023]
- Added two-way short-cuts to each main dungeon, excluding the Waterfowl Grotto and The Fallen Domain.
- Redesigned a few rooms in order to accommodate for the addition of the short-cuts.

[05/04/2023]
- Fixed a minor flag error in one of the ice block puzzle rooms in The Fallen Domain.
- Added an additional marker in the introduction to indicate what the save stations are.
- Added a hint to re-direct players who come across the Vessel of Ice.
- The 'point of no return' has been made more clear.
- Relocated a portal end-point in Work Site for ease of access.

[11/04/2023]
- Replaced a one-way door with a short-cut in the Vessel of Ice.
- Prevented a potential soft-lock scenario in Canaria Castle.
- Enemies in the Throne Room of Canaria Castle no longer respawn.
- Replaced a one-way door in the Eastern Retreat with a push block to avoid confusion.
- Redesigned the Capsaari Mines in several locations to both avoid unnecessary looping and remove one-way doors.

[13/04/2023]
- Fixed an under-combo mistake.
- Prevented an exploit within the Dark Crypt.

[18/04/2023]
- Upon using Save Points, you now fully regenerate health and magic.
- L/R swapping has been enabled.
- The dust clouds in Deep Spire and The Fallen Domain have been made less sensitive.
- The progression of Work Site has been made more clear.
- The progression of the Eastern Retreat has been made more clear.
- Fixed a subscreen error during the chase sequence after completing the Eastern Retreat.
- 'Kill-All-Enemy' room types that entrap the player now have doors that remain permanently open upon defeating the enemies.
- One-way doors that are not required for dungeon structure have been removed.
- The credits sequence has been updated.

[28/07/2023]
- Not quest-specific, but the download link for the quest music has been updated.", "storyHtml": "The Kingdom of Canaria, once a beautiful and peaceful place, had been riddled with war and conflict. Many years later, the once populous Kingdom lies dormant.

Returning to this Kingdom... things are no longer the same, and so now begins your upwind march to uncover the truth once and for all.", "tipsAndCheatsHtml": "There are a few things to note, but I'll say the basics below:

- Fallen soldiers are your save points, there's no other way to save your progress - press the 'Enter' key to save! They are your friends...
- Pots are your best friend! Not only are they good for gathering resources, but they're also effective in combat!
- Missing something to stun your enemies? ...try looking under bushes, you may find a useful item!
- Optional mini-dungeons have useful upgrades and items, complete them if you can!
- If you're struggling on a boss, try to use Magic Beans, they'll replenish both your health and your magic!
- Don't know what blocks to push? ...try to pay attention to the scratches on the floor!

If you'd like any more tips, feel free to DM me or ask in the accompanying thread for this quest.", "creditsHtml": "All credits can be found in the credits segment at the end of the quest.

If you'd like to know where a specific song is from, the 'Canaria Music' file has each song tagged with the game the song came from.", "rating": { "score": 4.55556, "distribution": [ 0, 0, 1, 1, 2, 13 ] }, "type": "quests" }, "quests/purezc/782": { "id": "quests/purezc/782", "index": 782, "name": "Mysteries of The Cup & Puzzles of Hyrule & Other", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=782", "dateAdded": "28 Sep 2022", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "28 Sep 2022", "hash": "dcb2842cb424d071b007e1b3758f365c53ee6165", "resources": [ "Mysteries of the Cup Puzzles of Hyrule First GameBoy/First GameBoy.qst", "Mysteries of the Cup Puzzles of Hyrule First GameBoy/Mysteries of the Cup.qst", "Mysteries of the Cup Puzzles of Hyrule First GameBoy/Puzzles of Hyrule.qst" ] } ], "defaultPath": "quests/purezc/782/r01/Mysteries of the Cup Puzzles of Hyrule First GameBoy/First GameBoy.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.53", "descriptionHtml": "Mysteries of The Cup & Puzzles of Hyrule & First GameBoy. Three small old quests of mine. First GameBoy was made after Bob's Quest.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/783": { "id": "quests/purezc/783", "index": 783, "type": "quests", "name": "Roebloz's World Adventure 3: Knil Strikes Back!", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=783", "dateAdded": "01 Nov 2022", "dateUpdated": "25 Mar 2024", "approval": "pending", "authors": [ { "name": "Roebloz", "id": 295977 }, { "name": "Irenepunmaster", "id": 295988 } ], "releases": [ { "name": "r17", "date": "Yesterday, 07:08 PM", "hash": "b3c65e2a4f8a42dcfbac4e7dc6a9e40acb55fb0b", "resources": [ "RWA_3.qst" ] }, { "name": "r16", "date": "Yesterday, 04:49 PM", "hash": "36005cc6869d25f7b7ae822b9562643fd2d60b5f", "resources": [ "RWA_3.qst" ] }, { "name": "r15", "date": "Yesterday, 03:06 AM", "hash": "2f27cbe11b2b206517629bddd58766d434095034", "resources": [ "RWA_3.qst" ] }, { "name": "r14", "date": "Yesterday, 08:11 PM", "hash": "49aca8434e849846d86dbaaa535bb5cd5b45505d", "resources": [ "RWA_3.qst" ] }, { "name": "r13", "date": "Yesterday, 06:22 PM", "hash": "e4807ff78f35b296545e7511c097b03b207d3682", "resources": [ "RWA_3.qst" ] }, { "name": "r12", "date": "Yesterday, 09:43 PM", "hash": "790e1e5376a556694a4ef2d732f23658fa7da159", "resources": [ "RWA_3.qst" ] }, { "name": "r11", "date": "Yesterday, 06:46 PM", "hash": "dd522b324ff95f770796888a1e99318c0e8f69f4", "resources": [ "RWA_3.qst" ] }, { "name": "r10", "date": "Yesterday, 04:13 PM", "hash": "a3099da9b3f8f32b29fe990feef1769e83d2b32e", "resources": [ "RWA_3.qst" ] }, { "name": "r09", "date": "16 minutes ago", "hash": "0f2b5e51ff7f8f9c11b0cdcc31b321c66598992b", "resources": [ "RWA_3.qst" ] }, { "name": "r08", "date": "Yesterday, 02:06 PM", "hash": "e4d0577509bf1fa1d6830c8771f2dba7a89e1dfe", "resources": [ "RWA_3.qst" ] }, { "name": "r07", "date": "Yesterday, 01:40 AM", "hash": "0a70278dafcba476a8fff87270a9b8224c6e83cd", "resources": [ "RWA_3.qst" ] }, { "name": "r06", "date": "Yesterday, 11:14 AM", "hash": "b4ebc815d30fbe22401b54be47ae7d59cd94f4d2", "resources": [ "RWA_3.qst" ] }, { "name": "r05", "date": "Yesterday, 05:10 PM", "hash": "1b6fdbb7551b258ee473e3d2a064ebb11078e053", "resources": [ "RWA_3.qst" ] }, { "name": "r04", "date": "Yesterday, 04:04 PM", "hash": "2f57c18722810fa6f7c9f1c9c84207bd56f8baf3", "resources": [ "RWA_3.qst" ] }, { "name": "r03", "date": "Yesterday, 07:46 PM", "hash": "093ab0824f12efb6eae873ceab74b99f095a1ccd", "resources": [ "RWA_3.qst" ] }, { "name": "r02", "date": "Yesterday, 06:49 AM", "hash": "4e8046e47bdcb82e5327b1b925d1cc00da15ad26", "resources": [ "RWA_3.qst" ] }, { "name": "r01", "date": "02 Sep 2023", "hash": "f32973f038e008a75a6486947e059135cb7ea0fc", "resources": [ "RWA_3.qst" ] } ], "defaultPath": "quests/purezc/783/r17/RWA_3.qst", "music": [ "164 The Place.mp3", "20 - Wily Boss.mp3", "AV_DUNG.mp3", "AV_FBATL.mp3", "AV_FBATL.ogg", "AV_LJN.mp3", "AlienInvasion.mp3", "BigBoss.mp3", "CREDITS.mp3", "CorneliaCastle.ogg", "DAMLEVEL.mp3", "DARKDGN.mp3", "DarkLinkPhase1.mp3", "DekuTree.mp3", "DickZone.mp3", "ENDINGSPOILER.mp3", "FF1_OST.nsf", "FF3_OST.nsf", "FINALDARK.mp3", "FinalFever.mp3", "ForestDungeon.mp3", "KOOPROAD.mp3", "LAMENT.mp3", "LEVEL9_2F.mp3", "Level6.mp3", "MEGALO.mp3", "MEGALOVA.mp3", "MegaMan2_RWA3.nsf", "Megaman1_RWA3.nsf", "Megaman3_RWA3.nsf", "Mother (1989-07-27)(Ape, Pax Softnica)(Nintendo).nsf", "PAINPASSAGE.mp3", "Penance.mp3", "Superboss.mp3", "THEPLACE.mp3", "TOWER.mp3", "TRIFORCE.mp3", "WellBottom.mp3", "asskicker.mp3", "finalreal.mp3", "ganon.mp3", "gleeok.mp3", "greatpalace.mp3", "lairfinal.mp3", "level9.mp3", "master sword.mp3", "ordeals.mp3", "stir.mp3", "voice_flowey_2-online-audio-converter.mp3", "zelda.nsf" ], "videoUrl": "https://www.youtube.com/embed/e6wmFaPegNE", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "This quest is the third and possibly final entry in my Roebloz's World Adventure series.
This is for ZC 2.53, more specifically Build 33.
High Quality OST Links (Unzip in your ZC folder)
Mirror 1 - Mirror 2", "descriptionHtml": "Roebloz's World Adventure 3 is officially my biggest ZC project to date, featuring 4 overworlds, 45! beautifully-crafted levels offering an insane challenge, plenty of new items like Ganon's Heat Pumps and dozens of new enemies and bosses like the Magic Zols, Mothula, Starmen, Pengators, with the classic new enemies from RWA 1 and 2 also making a return like the Green and Teal Sworded Stalfos, the Mini-Ganons and of course everyone's favorite, the Wizzropes. (Now in 3 varieties!)

The quest features an insane amount of content, easter eggs and challenges, (Can you beat the whole quest with only the Wooden Sword? If you do, you'll unlock something special...) and will definitely not bore you. Over 24 hours of content, now that is a lot of play time for a ZC quest!!!

So if you are interested in a very long quest with a beautifully-crafted story and insane challenges, download today, right now!!!

(Difficulty: Four Hearts of Damage)

And in the brand-new Expansion of Darkness, you can explore 8 brand-new dungeons hidden in the depths of the 8 numbered dungeons to fight the Dark Aeons, brand-new tough-as-nails superbosses to obtain their Dark Medals, which, if all of 8 are collected, will give you access to another dungeon and the ultimate superboss, Penance!!!...Are you up to the challenge?", "storyHtml": "After defeating the Golden Beasts, Link and the rest of Hyrule got to enjoy a moment of peace. The territory was expanded, new towns were built and King Harkinian resumed his role as the King of Hyrule. However, it obviously wasn't gonna remain this way for very long...

Lord Messor, who had resurrected Ganon to help him last time in order to try to claim the Triforce, was sitting at the top of his tower as the leader of the nearby country of Vothesh, famous for its maroon and pink rocks. He still wanted the Triforce to become immortal, having planned to snatch it from Ganon should he succeed in killing Link. However, he had also noticed when facing Link that he only possessed half of the Triforce of Courage, and realized that it must have had split in two when Link was facing his strange double Knil who had tried invading a few months before, and that said half must have been sealed away with him in his dimension.

Determined to find a way to reunite all the pieces of the Triforce, Messor worked for weeks on finding a way to communicate with Knil, and eventually using some arcane magic, managed to contact him across time and space. Knil, seeing a way to escape, agreed to help Lord Messor take over Hyrule and grant his wish himself with his own powers, as long as Messor would help him escape, which he would be able to do with any of the 3 parts of the Triforce...And so, the new invasion of Hyrule begun, with its only hope being Link to protect Zelda and her Triforce of Wisdom, take Ganon's eight-way splitted Triforce of Power before Messor's minions do, and of course, protect his own Triforce of Courage.

Will Link succeed in saving Hyrule and Vothesh from Lord Messor and Knil's armies of monsters? Is Knil really that bad, or is there something more evil than him hiding in his twisted dimension? You will find that out, in Roebloz's World Adventure 3: Knil Strikes Back!, or The Legend of Zelda: Shattered Triforce!!!", "tipsAndCheatsHtml": "-Pressing ESC and then ending the game to Continue when entering dungeons is a good idea if you need full health.
-Magic Gels, Magic Octoroks and Red Wizzropes will always drop life, and may even randomly drop a full heal! They are vital to kill if you need health.
-Similarly, Magic Zols (if one-shotted) and Fire Wizzrobes will always drop fairies. However, be warned that if the Fire Wizzrope was phasing through a block, it might not drop a fairy!!!

CHANGELOG
1.1: The First Update! (2022/11/09)
-Added a midi version of Schoolhouse Trouble! for the hidden wooden sword-only superboss, (Still playing through that run right now, Messor 1 is a chap!) and fixed a screen in Old Hyrule using a random string from a Pay for Info in the beginning of the game. (I actually found a second one where it uses the dialogue from the Old Man in Hyrule Castle, but the dialogue is random enough on its own that I've decided to keep it. Both were around Level-X, believe it or not!)

1.1.2: Bombable Bombole (2022/11/13)
-Fixed a bombable wall leading to nowhere in Level V
-Fixed Vitreous's pupil being white instead of black
-Added Blue Bubbles at the start of Level 3 and Level V due to popular demand
-Updated some lava in Level F (Bottom of the Well) from being classified as Water to instead be classified as Ladder/Hookshot Only.
-Replaced a Super Darknut with a Fire Wizzrobe in Level Z.
-Updated the localization files.

2.0.0 -= Expansion of Darkness =- (2022/12/17)
-Added 9 new Dark Dungeons and 9 brand-new, tough-as-nails superbosses, along with a subplot about them!!! You should treat them as endgame, and only start to seek them out after you've beaten the final boss and have obtained most/all the items. (Sword, ring, shield and boomerang upgrades are especially important) There's more info about them in the Help Thread, but here's a hint to find the first one: Why don't you bomb the wall behind Aquamentus in Level-1?
-Added 2 new active items: -Rebalanced the Mirror Wizzrobes: 6 reflected hits is pretty hard to do consistently without getting hit (Especially when there are more than one in a room) and it was egregiously difficult to kill them when water/lava was in the room like in Level-9. As such, I have nerfed their health so they are killed in 3 reflected hits of their own magic instead of 6.
-Fixed a plethora of bugs and other small problems with the quest (Such as Level-X or Y's entrance, can't remember which, having problems to open due to the Magic Hands being considered as beatable enemies despite being invulnerable)
-Greatly optimized the sound effects (Removing one from the final boss fight that was very hard to hear anyway) Now, the filesize is SMALLER than before!!! WOWOWOWOWOW!!!!
-Added a secret room right next to the start and if you manage to beat all the superbosses, will tell you a little bit about the future for Roebloz's World Adventure...

2.1.0 - The Pot Update - (2023/01/11)
-Added a bunch of random pots in dungeons since they were underused.
-Nerfed Messor 2's last phase HP and removed 3 traps+his spectral flames (It was a bit too hard for the final phase, and will make this much less up to RNG of whether or not you win)
-Sliiiightly tweaked Knil's HP (Mostly to the \"Patra phase\" from taking even longer to deal with after all the triforce pieces are gone.)
-Nerfed Starman DX's HP (He'll still be a pain though)

2.1.1 - Messor Too Weak 4 Me - (2023/01/13)
-Slightly buffed back Messor by adding his fires back and another Wizzrope.
-Improved the super secret boss of the Wooden Sword run by adding an actual ending for beating him after the funny cutscene.
-Updated the localization files.
-Removed Herobrine.

2.1.2 - Old Hyrule's a Chump - (2023/01/13)
-Fixed several wrong warps in Old Hyrule leftover from RWA 2 pointing to invalid locations (Notably one staircase I had left in the game for playtesting that led to a broken copy of RWA 2's full overworld rather than its new edited form of Old Hyrule.)
-Two updates in one day, wow, that must be like a new record or something! (Note from 2024 Roebloz: It wouldn't be.)

2.1.3 - Fairer and Boringer Early Game - (2023/04/19)
-Fixed the grey square when opening up Hyrule Castle's Tower (Level C!)
-Nerfed several rooms in the first 5 dungeons due to the fact that they were truly ridiculous. (1 to 3, as well as A and C. Due to being a bonus, B is unaffected c:) This does tone down the overall difficulty of the early game drastically, but the rest of the game remains unchanged from 2.1.2. (Level-3 in particular had some really annoying rooms that were just not fun to go through with so few items to back you up)
-Added a key-locked shortcut that goes straight to Hyrule Castle after you go through the western caves for the first time. (You can access said new shortcut from the screen right below Level-1)
-Added a ShutUp item in the King's room in Hyrule Castle Tower so you don't have to listen him ramble on about not being a programmer every single time you start over the dungeon.
-Added boulders to the Messor fights's last phases. Otherwise, that's pretty much it!

2.1.4 - Messor 1 Again - (2023/04/21)
-Slightly nerfed Messor 1 even further (For the last time, I promise)
-Removed some phantoms in the Dead Hand dungeon.
Anyway, this should be it for now. Also, I know that the High-Quality soundtrack has large gaps at the beginning of each song, but this is simply to counter a bug that occured to me where it would skip the first few seconds.

2.1.5 and 2.1.6 - Various Balance Fixes - (2023/04/25, 2023/05/11)
Title. Forgot what was changed.

2.1.7 - More Shortcuts, Dialogue Debugging - (2023/05/13)
Probably the last update (For real this time) for the time being. Not any nerfs, surprising!
-Fixed a room in Wizmania having the wrong enemy pattern.
-Modified the secret post-Dark Aeons script to reflect current events (I'm not sure if I'll actually make my original idea for RWA 4 and its on hold for now, so I decided to just remove references to it to avoid making false promises)
-Fixed the key bush shortcut near Hyrule Castle so you don't walk into it through the wall.
-Added another shortcut; This time to get to Level-5/Level-I faster; The 3 brown rocks have been replaced with trees, and they are connected to a new central red tree which you can burn to open up the path once you get through Level-G once.

2.1.9 - Link Stuck! Link Stuck! - (2023/05/31)
-Fixed being able to get stuck in the guys forcefields in the Warp Cave. (I know what I mean.)
-Changed two L3 Stalfos to two Zol (Magic) in Level-6.

2.2.0 - Messor's Magic Mouth - (2023/08/11)
-Fixed some grammar issues and added more Zol (Magic) in Messor's Tower to make healing easier.

2.2.1 - Another Localization Files Update - (2023/09/02)
-Reduced Messor's difficulty for the fiftieth time
-Added some shortcuts to the dungeon's bosses for easier time navigating and less frustrating gameplay.
-Added a clear hint on how to activate the cyclops statue on Death Mountain (Shooting it with a Silver Arrow)
-Various enemy and door tweaks in Level-Z (Mainly removed some bombable walls that weren't super easy to see thanks to the rainbow palette)
-Major Text Changes: Corrected some spelling errors and unintentional bad engrish. (Mainly story-related; Hints left vague on purpose.) Level-N's plot has been revised to be less fourth-wall breaking (The Nerd himself still breaks it a bit, also toned down the vulgarity a little tiny bit.)
Also added some dynamic text that changes over the quest for Zelda, Hyrule Tower King and Ganon. Obviously I'm not going to give every NPC dynamic text, I would have needed to plan it well in advance (Like I did for the hints for the Dark Aeons) and it would be a fool's errand to try now. It's mainly to avoid Ganon repeating his super long speech when you want to buy a Heat Pump after Level 4.

2.2.2 - You feel like you're gonna have a bad time - (2023/09/02)
-Updated Level-Z's text again to bring back the heat a little.
-Updated text talking about RWA 4.
-Updated Level Z's boss theme from the MM3 Final Boss (Midi)/AVGN Final Boss theme to Megalovania.
-The true final boss's second phase originally didnt have any music without the High-Quality OST, they now play the MM3 Final Boss midi.
-Updated the High-Quality soundtrack: Added both the new high-quality Megalovania, and added back Penance's extra song, as well as cleaned up the folder significantly by removing the extra copies of some songs that were present for no reason. The downloads for the OST have been updated.

2.2.3 - Eh? - (2023/09/02)
This update...existed. I forgot what it did. (I think it toned down some steamy and overly vulgar text, but I'm not too sure)
But damn, 3 updates in one day, new record!

2.2.4 - Lore-cleaning Update (2024/01/16)
-Reworked the lore especially relating to Level-N. While the whole quest has lore all over the place, in retrospect having literally AVGN as a main boss of a dungeon and being foreshadowed kinda broke the immersion. As a result, Level-N had its boss replaced by Nelra, one of Messor's minions, and the Markiplier Aquamentus was replaced with a Neon Aquamentus. Level-N has been renamed from \"Nerdiness\" to \"Neonific!\" (Jacksepticeye Goriyas get to stay since their design is actually cool and sorta fits) The dungeon overall was reworked heavily, removing most Wizzrobes and Darknuts, giving the player a small break akin to the original 1st Quest's Level-7.
-BOO! Haunted House was demoted from its role as an official Level. (Sad I know, but both to remove the \"AVGN\" heart piece thing, and because of said thing, there were two Level-Vs...)
-Level-V: Raft Hunt was changed to Level-F. In turn, Level-F: Bottom of the Well was changed to be Level-E.
-Nerfed Stalfos (L2) and Stalfos (L3)'s projectile damage to be more manageable. (Aka: Not potential instakills!)
-Nerfed Exploding Wizzropes health to be more manageable. In turn, more have been added to both Messor 2 and Nelra's bossfights.
-Made the fairy room in Level-T easier to find.
-Added a new item, the Fire Hammer! Its red, and deals double the amount of damage the Blue Hammer does. A new guy near Level-5 under an Armos might have a clue on where it's located...

Update 3.0.0 - Love and Tall Grass - (2024/01/24)
-Love is in the air! To celebrate both MeleeWizard's playthrough of the quest and the upcoming month of February and Valentine's Day, a whopping 8 new Heart Containers have been added to the quest!!! Two of them are whole Heart Containers, while the others are split across brand-new Heart Pieces spread throughout the world. (Some of them are really well-hidden, so make sure to take a good look around!!!) This is both to add more secrets to Vothesh and Old Hyrule, (Which had been sorely lacking in that department) add more of an incentive to look around, and make the game overall a little easier. (Both midgame, endgame and postgame) The Dark Aeons and Penance have been accounted for and tweaked for this change.
-Added a secret shop in Vothesh that sells a Heart Ring!! It regenerates your health at a rate of half a heart once every few seconds. It's not much, but it's a nice bonus.
-Vothesh Accent Consistency: Messor clearly states that Vothesh's accent is supposed to be lowercase in his speech in Hyrule Castle. Despite this, many strings in Vothesh (Mainly secret money and shopkeepers) used vanilla Z1 text in ugly Hyrulean all-caps. This has been rectified, and all strings in the Land of Vothesh, as well as most dungeon strings (With a few exceptions, such as Level-8's strings due to the nature of the dungeon's theme, or the Hyrulean tourist in the lake vacation house) in Vothesh now use proper capitalization.
-Fairy Pond Redecorating: Many overworld screens were particularly ugly, especially many of the Fairy Ponds where Link didn't enter from the south. These have all been corrected.
-Rewrote some of the bad grammar and errors in the story on this page.
-Updated the post-Dark Aeons speech about RWA 4 (for the last time this time)
-Tall Grass!!! TALL GRASS!!! TALL GRASSSSSSS!!!!!!!!!!!!!!!!!!!

3.1.0 - Gerudo and Kakariko Village Improvements - (2024/01/25)
-Fixed a bug with a missing Guy in one of the two new houses in Kakariko Village which was added last update, as well as the Shop of Love!
-Fixed a gamebreaking bug in Level-6.
-Buffed the Heart Ring to be actually useful.
-Added brand-new sprites for the Gerudo in Gerudo Valley and the Gerudo Village! Many Gerudos have been added in the village outside as decor. (Two of them were also added near the first shop that sells the Lime Drink)
-Similarly added Hylians in Kakariko Village outside to make it feel more alive as well.
-And finally, also added guards around Hyrule Castle outside and regular citizens inside.
-Darknut (Super) can now have their shield broken with the hammer.

3.1.1 - Final Boss and Ending Corrections - (2024/01/26)
-Updated the ending to reflect the changes made in the previous two updates (With Nelra and the new Gerudo sprites among other things)
-Improved the final boss's second and third phases; The second phase is a lot easier to survive without potions, and the third phase now grants you a rather-fast Heart Ring to let you tank some of the damage more easily. (It won't grant you a free win though, and it isn't usable outside of the boss fight, however)
-Added another hint on how to access Death Mountain (New Hyrule side)
-Fixed two softlocks related to 3.0.0 Heart Pieces.
-Removed Golden Link error

3.1.2 - Soft-unlocking - (2024/01/27)
-Slightly rewrote the final boss's insult for not being really threatening.
-Fixed two missing secret entrances (Thanks Melee for pointing it out)
-Fixed Level-4 softlocks related to the Dark-4 entrance.
-Fixed an overworld softlock related to the Ladder.
-Added proper capitalization to Messor's dialogue in Hyrule for consistency, and slightly rewrote his hints for when you get a Dark Medal.
-Fixed a Dark Aeon hint ending early.

3.1.3 - The Nice Moblin's Heart - (2024/01/27)
-Added the missing Heart Container for the full maximum of 24 Hearts
-Fixed a softlock related to a Heart Piece in Old Hyrule
-Fixed ANOTHER path that could lead you out of bounds in Old Hyrule with the Flippers
-Nerfed Fire Gibdos' damage down heavily

3.1.4 - Take a map - (2024/01/29)
-Enabled the full map toggle in ALL dungeons and overworlds after a wise remark from MeleeWizard.
-Buffed both Knil, Messor 2 and Abei's Revenge to match with Link's new maximum 24 heart containers.
-Changed Level 6's Heart Container to avoid it being missable
-Removed an unavoidable trap in Dark-4
-Fixed Abei's Revenge's boss intro music.

3.1.5 - Hotfix for Previous update - (2024/01/29)
-Rebalanced the buffs done to Abei's Revenge
-Added a key door in Level-Z to make traveling through it less annoying on revisits.

3.1.6 - Silent Deku Tree fix - (2024/02/10)
-Fixed the high-quality OST to include the Inside the Deku Tree song for Level-M. Outside of the quest: Check the high-quality soundtrack mirrors in the Information section. The track in question is \"DekuTree.mp3\"
-Fixed the Hyrule Castle basement never trying to call for ordeals.mp3
-Fixed item cellars in the Dark Dungeons.

3.1.7 - Glitchiness Update - (2024/02/10)
Okay, last update for real this time!!! (Third time's the charm!)
-Updated Dark-6 to include more glitchy sound effects (They were originally scrapped due to lack of space, but thanks to some new compressing methods I've learned, they are now able to fit in with no real problem.)
-Expanded Dark-6 with some new rooms to explore (It was really small even for a Dark Dungeon, and the glitched enemies weren't that threatening and none of them really got the time to shine)
-Slightly nerfed Dark-6 and Dark-8's Dark Aeons.

3.1.8 - Size Optimization and Magic Book Fixing - (2024/02/11)
-Fixed the Magic Book being mysteriously replaced with a pair of extra Flippers (I did NOT do this intentionally: It seems the quest did this on its own, I'll investigate what went wrong.)
-Greatly optimized the filesize by about 15 megabytes. (I compressed some of the heavy sounds like those related to the final boss, so now not only is the quest filesize smaller, and in turn will make loading and saving the quest a lot faster.)
-Slightly tweaked the sounds the glitch enemies in Dark-6 produce.
-Changed the intro text for Dark-6.
-Sliiiiightly tweaked Level-Z's boss fight to not be absolutely horrible for the Wooden Sword challenge.
-Fixed the Wooden Sword ending.

3.1.8a - Superbosses Update Part 1: Penance and Lazybones (2024/02/11)
-Fixed Penance.
-Fixed two broken softlock walls.
-Added the final easter egg.

3.1.8b - Superbosses Update Part 2: Winner's Spoils - (2024/02/12)
-Added a new room to commemorate chocobothief12/ryu's completion of the Wooden Sword Challenge, becoming (At least to my knowledge) the first ever person to do so!!! He now has his own private club two rooms west of the starting point that you can access with the Glove of Power (Bracelet 2), go and visit him!!!

3.1.8c - Superbosses Update Addendum - (2024/02/16)
-Fixed Penance's Arm weapons not spawning where they should on waves where they are unhittable.
-Fixed Penance's warps to the intermission potion rooms being Direct, which could prevent you from getting the potion
-Tweaked said potion room's Timed Warp timers to decrease as the fight goes on. (Current value was 1 for all of them; Now its 4 for the first one, 3 for the second, 2 for the third and 1 for the fourth one)
-Moved the potion drop in Dark-7 to make it much harder to pick up accidentally after fighting the Patras.

3.1.9 - Minor Hotfix - (2024/02/16)
-Replaced the free potion given in the Penance fight with a unique, \"Gold\" potion. (It acts the same as a Blue Potion, but picking it up twice won't give you a Red Potion. You CAN stack it on top of your three other potential potions though if you haven't used them yet)
-Fixed the Lock Block next to the starting point's hidden cave to a Boss Lock Block (Its supposed to only open once Penance is beaten, but currently it only required the Magic Key)

3.2.0 - The Master Sword Cutscene - (2024/02/23)
-Added a brand-new Master Sword cutscene!!!! Rather than just going up to the sword and picking it up with no real fanfare after crossing an unmarked river, the Master Sword has been greatly overhauled. The other side of the river is now closed off and features a tree entrance, which leads to a small cave with a Fire guy that will give you a Boss Key to progress if you haven't obtained the sword yet, or block you off and take it away if you already have it. Then, you'll arrive in the usual grove that was already there, but picking up the sword will play a cutscene based on the one from Zelda 3. (The Master Sword Demo track is separated into sound effects, so you won't have to re-download the high-quality OST.)
-Made all Warp Cave entrances lead to their respective warp, rather than the default Hyrule entrance.
-Majorly buffed Knil to be a match for the increased Heart Containers and Heart Ring (The Patra phase in particular)
-Fixed the ending song cutting out before it was fully finished by increasing the final warp timer to 40 seconds instead of 20. (This does lead to it currently looping, but this will be fixed in the future by updating the High-Quality Soundtrack)

3.2.1 - The Nostalgia Update! - (2024/02/27) & (2024/03/05)
My birthday is in exactly 2 months, and I'm pretty much done with the quest, so I decided to treat you to a well-packaged, truly final update, mainly affecting Level-8 to make it more \"classic\", as well as fixing some inconsistencies and bugs with torches.

Patch A
-Added two new/old swords: The White and Magical Swords!!! These classic Zelda 1 swords both appear in Level-8 to replace the Master and Golden Swords during the dungeon, which are now banned from use. The White Sword is slightly more powerful than its vanilla counterpart and this game's Master Sword (Odd I know, but whatever), while the Magical Sword is a 1:1 match from the one in Zelda 1. Both of these are accounted for in the Dream Fight, and are both banned and checked for to verify that you did indeed complete the Wooden Sword Challenge.
-Added an extra Wooden Sword hidden in the top-left statue of Level-8 as a failsafe for older pre-Level 8 saves (In case the sword isn't in your inventory after picking up an upgrade)
-Updated Level-8's banned item list to include any non-TLOZ items, barring the non-infinite Wallet upgrades and Charge Rings (Though that one is only because of the hidden one in the dungeon, and is already unusable due to the Pendants being banned) Notable additions include items like Infini-Bombs, the Heart Ring, the Hammer upgrade and both Master, Golden and even Fierce Deity swords.
-Updated Level-6 to remove a key and add a new lock block (As previously you could have an excess of keys)
-Replaced Vothesh's main midi to a version of the Dark World theme that (hopefully) won't become offkey after a long time of continuous play.
-Slightly updated Level-8's layout to accomodate for the two new swords.
-Added a hint on how to get through Level-M's gap that requires the Heat Pump.
-Made torches more consistent: For example, the lit torches that lead up to the first Messor bossfight in Level-C were changed from orange to blue, as you can only have the Blue Candle to progress at that point.
-Slightly rewrote some strings related to Level-C.

Patch B
-Fixed a few small softlocks.
-Fixed incorrect Magic Shooter spawning behaviors in Level-7's Big Key room.
-Corrected \"Nulra\" to Nelra in her intro dialogue.

Alright, this should be the last update for REAL this time! So, this should be the final update, blablabla, I've done everything I wanted, blablabla happy with the quest, etc.
So yeah, I'm all done now, I promise. And now that I'm done with Roebloz's World Adventure 3, well...Go watch along the rest of MeleeWizard's playthrough like me, and get prepared for Link's well-deserved vacation (maybe) this summer in...Roebloz's World Adventure 4!!!!

3.2.2 - The Nostalgia Update Fix - (2024/03/11)
-Fixed a new sequence break discovered by jamie6814 that allowed skipping Level-Z entirely.
-Made Messor 2's final phase weak to bombs and hammers.

3.2.3 - Roebloz Nerfs An Enemy To Make The Wooden Sword Challenge Easier On Himself Update - (2024/03/25)
Yeah, I've been attempting (and now successfully completed) the Wooden Sword Challenge (Now becoming its second victor) for a Let's Play on YouTube (Which you can watch here, I'm still uploading it everyday or so https://www.youtube....BeoIMd5SXBlOHbV), but I realized one enemy and one particular room in Level-9 weeeeeeeere uhh...Leeeeeeeeeeeeeess than fair. So, this is an update to nerf them, specially for the Wooden Sword Challenge.

-Nerfed Final Starmen's Phase 2 HP from 8 to 1. (They are normally balanced since by the point you encounter them you can one-shot them with the Fierce Deity Sword, but in the Wooden Sword Challenge they can only effectively be killed with a bomb, and good luck placing one down while they're spamming the room with Ghosts of Starmen.)
-Removed two Darknut (Splitting) and opened the south door in the room left of the Boss Key in Level-9. (Which was the room where the Final Starmen were obliterating me.)

So yeah, this is the only nerf I've done for this challenge, and I hope you will forgive me, but this was extremely unbalanced and pretty much unwinnable if you weren't lucky with how they spawned after killing their first phase.", "creditsHtml": "Roebloz for level design, writing, designing, enemy making, art making (Very proud of Knil, Messor and Mirror Wizzrobe's new sprite)...Basically a lot of stuff, I'm the main guy.

Irenepunmaster as lead enemy artist (Notably for the Wizzrope, Mini-Ganons, Mothula, Pengators, that exploding thing from Z3 that appears on one screen near Lake Hylia, also helped with importing/rearranging the 3D Triforce from Zelda 3 for the ending sequence. Also made all the remixed sprites for the Dark Aeons and Penance, thanks a lot you did an awesome job with them.

DJMykah for the remixes used in Level 9 (1F), Great Palace and the first phase of the final boss.

TheLesha for being a great friend (Please message me, hope you're safe out there in Ukraine)

Final Fantasy 10 for giving me the stupid idea of making the Dark Aeons and Penance in Zelda Classic.
MeleeWizard for giving me the motivation to make this third installment after I saw his playthrough of RWA 2.

April 27th, 2022 for being my birthday and the day I started working on this.

Nintendo for making The Legend of Zelda

And you, for playing/at least reading this page!!!", "rating": { "score": 4.33333, "distribution": [ 0, 0, 0, 0, 0, 2 ] } }, "quests/purezc/784": { "id": "quests/purezc/784", "index": 784, "name": "Dreamy Cambria", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=784", "dateAdded": "07 Nov 2022", "approval": "pending", "authors": [ { "name": "Blackpaintbowser", "id": 295449 } ], "releases": [ { "name": "r01", "date": "07 Nov 2022", "hash": "9557d4e258f4251359630e6213d981b6881797ce", "resources": [ "Dreamy Cambria.qst" ] } ], "defaultPath": "quests/purezc/784/r01/Dreamy Cambria.qst", "music": [ "01 Your Dream Adventure!.ogg", "08 Vaati's Theme.ogg", "1-42 Dark Star Battle.ogg", "10 Antasma's Theme.ogg", "15 The Nightmare Road.ogg", "19 Break at Pi'illo Castle.ogg", "21 Breezy Mushrise Park.ogg", "32 Dreamy Castle Rendezvous.ogg", "33 Dreamy Mushrise Winds.ogg", "59 Forest Temple.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "Dreamy Cambria was made for the Cambria quest contest

PLEASE DOWNLOAD ENHANCED MUSIC HERE: https://www.mediafir...ia_ost.zip/file", "descriptionHtml": "This quest was originally going to be much larger, but here's what I made regardless", "storyHtml": "A dark being is trapping everyone in endless nightmares", "tipsAndCheatsHtml": "
Quest Password
Vaati
", "creditsHtml": "Scripts:
Moosh
TheRock

Tiles:
the people who made the Cambria tileset
Knightcrawler for castle tiles

Design:
Me", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/785": { "id": "quests/purezc/785", "index": 785, "name": "Cambria The Lost Worlds", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=785", "dateAdded": "08 Nov 2022", "dateUpdated": "26 Jun 2023", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "26 Jun 2023", "hash": "a4f6f8dd29cdfd227be477886433cacbf8395efc", "resources": [ "Cambria The Lost Worlds.qst" ] } ], "defaultPath": "quests/purezc/785/r01/Cambria The Lost Worlds.qst", "music": [ "Boss 1.ogg", "Boss 2.ogg", "Boss 3.ogg", "Boss 4.ogg", "Boss 5.ogg", "Boss 6.ogg", "Boss 7.ogg", "Credits.ogg", "Cutscene 1 Opening.ogg", "Cutscene 2 3 4 5 Wandering Flame.ogg", "Cutscene 6 7 The Pulse L'Cie.ogg", "Cutscene 8 Someday the Dream Will End.ogg", "Final Boss Final Phase Beautiful Heroes.ogg", "Final Boss.ogg", "Final Final Star Area.ogg", "Final Star Area.ogg", "Level 1.ogg", "Level 2.ogg", "Level 3.ogg", "Level 4.ogg", "Level 5.ogg", "Level 6 1.ogg", "Level 6 2.ogg", "Level 7.ogg", "Mini 1.ogg", "Mini 2.ogg", "Mini 3.ogg", "Mini 4.ogg", "Mini 5.ogg", "Mini 6.ogg", "Mini 7.ogg", "The Stars.ogg", "World 1.ogg", "World 2.ogg", "World 3.ogg", "World 4.ogg", "World 5.ogg", "World 6.ogg", "World 7.ogg" ], "videoUrl": "https://www.youtube.com/embed/5Fexekc9y_4?t=8", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "ENHANCED MUSIC: https://www.mediafir... Music.zip/file
Please use 2.55 Alpha-107
The Official Cambria Quest Contest Winner", "descriptionHtml": "ENHANCED MUSIC: https://www.mediafir... Music.zip/file
Please use 2.55 Alpha-107
The Official Cambria Quest Contest Winner

This was made for the Cambria quest contest
Quest Features:
Estimated 12+ hours of gameplay
Many Worlds to Explore
Sprawling, complex dungeons
Custom Boss Fights

11/14/2022
Fixed a few things.
6/26/2023
Fixed 3 graphical bugs.", "storyHtml": "Can you make it to the dream world?", "tipsAndCheatsHtml": "I have a full playthrough of my game here: https://www.youtube....7mKTIRWfsBvm-li", "creditsHtml": "Special thanks for the Cambria quest contest. This game might not exist without it. The full credits on at the end of the game.", "rating": { "score": 4.625, "distribution": [ 0, 0, 0, 0, 1, 6 ] }, "type": "quests" }, "quests/purezc/786": { "id": "quests/purezc/786", "index": 786, "name": "Flame of Revenge", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=786", "dateAdded": "03 Dec 2022", "approval": "pending", "authors": [ { "name": "Kirbsblue", "id": 296181 } ], "releases": [ { "name": "r01", "date": "03 Dec 2022", "hash": "6469f34fe4129e9412c27654490dddeeed983acd", "resources": [ "Flame_of_Revenge.qst" ] } ], "defaultPath": "quests/purezc/786/r01/Flame_of_Revenge.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "Avenge your town by moving through sections of the castle, avoiding spikes, and becoming stronger to face the evil dweller who burned your town to the ground.", "descriptionHtml": "Another sideview quest, staying focused on one palace, you go through different areas of the castle, in a linear style, getting heart containers and other items needed for progression. Then you walk the long path towards the villain who you seek to destroy.", "storyHtml": "An evil being has burned your hometown back to the Earth's soil, you want revenge.", "tipsAndCheatsHtml": "Try stocking up on Super Bombs, they're useful for the tougher enemies.", "creditsHtml": "N/A", "rating": { "score": 0, "distribution": [] }, "type": "quests" }, "quests/purezc/787": { "id": "quests/purezc/787", "index": 787, "name": "Rites of Lineage", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=787", "dateAdded": "11 Dec 2022", "dateUpdated": "15 Dec 2022", "approval": "pending", "authors": [ { "name": "isolated726", "id": 294939 } ], "releases": [ { "name": "r01", "date": "15 Dec 2022", "hash": "c959b46e9ff8315c7273142a4e8c6e39365ca537", "resources": [ "Rites_Of_Lineage.qst" ] } ], "defaultPath": "quests/purezc/787/r01/Rites_Of_Lineage.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "NOTICE: This was built on ZC 2.55 ALPHA 73; using this version ensures everything works

An NES-Styled quest built around exploration and semi-linear progression", "descriptionHtml": "An NES-Styled quest featuring 9 main dungeons, 2 bonus dungeons, a whole slew of extra goodies to find, and some amount of Ganon death. The progression system is tier-based with a certain number of dungeons in each tier. Minimal scripting is used as the purpose was to get a classic ZC feel to it.
Update v1.1 (12/14/2022): Adding a key shop in the south coast to alleviate an issue with doors re-locking", "storyHtml": "Ganon has kidnapped Zelda, again; and she split the triforce into 8 pieces, again; while the people of Hyrule basically shrugged their shoulders knowing some her of destiny or whatever would save her. That's where you as Lonk come into the picture", "tipsAndCheatsHtml": "- All dungeons of a given tier can be completed in any order, but any dungeon in a given tier assumes you have all the items from the previous tier's dungeons (except tier 1)
- The floor borders are the indicator of what tier a dungeon is (the fancier the floor the higher the tier), the 3 given screenshots show the tiers in order
- Each dungeon has multiple items to be found
- Exploration is your friend as there's various in-game hints to be found alongside the items/collectibles/etc.", "creditsHtml": "Alsoa - Main Developer (also me but with a different name)
Demonlink/Raden - DoR Tileset
Jamevil (twitch.tv/jameviler) - assisted with finding the right music for some of the areas
All the beta testers - telling me what could be improved or fixed before final release", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 2, 1 ] }, "type": "quests" }, "quests/purezc/788": { "id": "quests/purezc/788", "index": 788, "name": "Twin Traditions", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=788", "dateAdded": "29 Jan 2023", "dateUpdated": "06 Aug 2023", "approval": "pending", "authors": [ { "name": "Bagel Meister", "id": 294304 } ], "releases": [ { "name": "r01", "date": "06 Aug 2023", "hash": "22e870b35c2f23d4152a611e9131216818d90570", "resources": [ "Scripts/TTConstants.zh", "Scripts/TTCutscenes.zh", "Scripts/TTDungeonMap.zh", "Scripts/TTEnemies.zh", "Scripts/TTF6.zh", "Scripts/TTFreeze.zh", "Scripts/TTGlobal.zh", "Scripts/TTItems.zh", "Scripts/TTMain.zs", "TTBoss.spc", "TTCredits.spc", "TTCredits.txt", "TTCredits2.spc", "TTCutsceneDark.spc", "TTCutsceneDeep.spc", "TTCutsceneMystic.spc", "TTDead.spc", "TTJungle.spc", "TTLevel1.spc", "TTLevel2.spc", "TTLevel3.spc", "TTPurple.spc", "TTTown.spc", "TTWaters.spc", "TwinTraditions.qst" ] } ], "defaultPath": "quests/purezc/788/r01/TwinTraditions.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "This quest was last developed for ZC 2.55 Alpha 111. Later versions will probably work, but don't use any earlier than this!

Orignally created for the 1 + 1 = 2 contest last year, but I spent far too long working on it.
A 3-dungeon heavily scripted quest where you play as two characters with different movesets!", "descriptionHtml": "In line with most of the original contest rules, this quest is designed around the number 2:
- 2 playable characters, who can be switched between at any time.
- 2 maps of space, split across 3 dungeons, an 8x8 overworld, and various caves.
- 2 usable items unique to each character, for a total of 4 items.
- 2 combo attacks which use 1 item from each character at once.
- 2 boss fights to overcome!

When playing, make sure all the music (.spc files) are in the same folder as the quest itself. The scripts folder doesn't need to be anywhere though, that's just for looking at if you're interested.


Updates:

[31/01/23]:
- Fixed graphical errors caused by leaving dungeon map open for a while.
- Game saves after beating each dungeon.
- Minor rebalancing of dungeon layouts.

[04/02/23]:
- Collecting health at full health gives it to other brother.
- Increased stamina cost of the bow.
- Decreased charge animation time on combo attacks.
- More minor dungeon changes.

[22/03/2023]:
- More minor rebalancing.
- Some bug fixes on the 2nd boss.

[02/04/2023]:
- Fixed side warp in watery overworld area.
- Made water paths more clear.

[07/08/2023]:
- Even more minor rebalancing
- Swords and fires now destroy grass
- Stalfos no longer immune to fire
- Darknuts no longer sometimes block bombs", "storyHtml": "On a chain of islands off in the ocean, a small community lives by the coast. They live comfortably, but they owe their survival to Murasi, a powerful spirit who created the islands and protects the inhabitants from harm. Every year, the people of this land show their gratitude to Murasi by collecting three powerful items and delivering them to him as gifts. However as time has gone on, the people have grown older and tire of this tradition...

This year, twin brothers Ito and Nita have agreed to take up the search. Despite their ages and inexperience, the elders allow them to leave the village. Now, the brothers must explore three dangerous dungeons and claim the treasures within!", "tipsAndCheatsHtml": "- Don't forget to save at save stones frequently, or you'll lose progress when you die!
- Each brother has their own health pool, so don't be afraid to try the other one if you get low on health.
- Collecting hearts or fairies while you have full health will send any leftover health to the other brother.
- There are 3 keys you can find on the overworld that unlock any door. Use these to skip difficult parts of dungeons, if you want.
- The whole overworld opens up for you once you get Nita, so you can always search around for Heart Pieces and Stamina Containers if you're struggling.", "creditsHtml": "Credits are included in the download, as well as at the end of the quest.", "rating": { "score": 4.25, "distribution": [ 0, 0, 0, 0, 1, 2 ] }, "type": "quests" }, "quests/purezc/789": { "id": "quests/purezc/789", "index": 789, "name": "Under an hour Zelda (UZ)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=789", "dateAdded": "02 Feb 2023", "approval": "auto", "authors": [ { "name": "Banana Pudding", "id": 296260 } ], "releases": [ { "name": "r01", "date": "02 Feb 2023", "hash": "3693c9d0055f89c477d4e1664588d9f5b7e4b720", "resources": [ "BananaPudding.qst" ] } ], "defaultPath": "quests/purezc/789/r01/BananaPudding.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "A linear quest built for speed and fun with some puzzles and challenges. Once you know what's going on you can try and beat the game in under an hour.", "descriptionHtml": "10 dungeons with 10 overworld parts. You won't be spending hours searching for that necessary item, you'll find that thing somewhere near.", "storyHtml": "Same as NES with 1 more dungeon.", "tipsAndCheatsHtml": "Differences from standard NES:
Bushes can be burnt to open paths, so can blocks be hit with bombs.
You can move blocks around once you get the power bracelet.
The wallet can be found to allow 999 rupee limit.
Get the mirror shield to better handle ghosts.
Use the wand to hit modified enemies, some ghosts can be hit with arrows.
Bosses are stronger and tougher. Small enemy modifications.", "creditsHtml": "Banana Pudding made this quest.
The idea came to mind in November 2022. Long thoughts on how to make the quest fun. Quest built using 2.53 starting January 15th and finishing January 27th. A dozen playtests and some fine tuning through February 1st. Now ready for release and public play.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 2, 0, 0 ] }, "type": "quests" }, "quests/purezc/790": { "id": "quests/purezc/790", "index": 790, "name": "Link's Getaway", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=790", "dateAdded": "01 Mar 2023", "dateUpdated": "02 Mar 2023", "approval": "pending", "authors": [ { "name": "Haylee", "id": 57112 } ], "releases": [ { "name": "r01", "date": "02 Mar 2023", "hash": "aebba65e5377604da65513b213f6e33c0f0ddaf3", "resources": [ "LinksGetaway.qst" ] } ], "defaultPath": "quests/purezc/790/r01/LinksGetaway.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "This was a quest made for ZC Land's Secret Santa event, with this entry being made for Zaxarone. Nothing is changed about the entry for the database release, outside of the inclusion of my name in the credits (as in the contest, we were supposed to keep who made what entry a secret.).", "descriptionHtml": "NOTE: I assume the quest works just fine in the latest version of ZC, but the build of 2.55 this was made in was the December 23rd Build. If you are having bugs, here's the link to that.

This was a quest made for ZC Land's Secret Santa event, with this entry being made for Zaxarone. Nothing is changed about the entry for the database release, outside of the inclusion of my name in the credits (as in the contest, we were supposed to keep who made what entry a secret.).

This quest can be enjoyed without knowing much about Zaxarone, even despite the inclusion of a couple of inside jokes. I just wanted to make something cool for everyone to enjoy.

Quest difficulty is low, so if you want something short and relaxing, feel free to give this a shot.", "storyHtml": "After a traumatic event in his last adventure, Link is encouraged by Zelda to take a vacation to a far off village known as \"Getaway Village\". The people welcome Link with open arms, and the Mayor invites Link to their Christmas party. Initially hesitant, as Hylians typically don't celebrate Christmas, he eventually agrees to come along. Every night on the way to Christmas, however, he has nightmares about what occurred in his last adventure. He decides to rest once more after ordering a pizza. Surely the Christmas Party should make him feel better....", "tipsAndCheatsHtml": "N/A You'll be fine. :)

Quest is Unpassworded, as I've been unpassword-pilled. Level 4 cheat is probably 4 (I forgot what it was. You shouldn't need it anyhow, the difficulty is low.).", "creditsHtml": "- Zaxarone, for being the target of the project.
- The people over at ZC Land (Jenny, Shane, everyone else) for keeping me motivated to work on the project, as well as hosting the Secret Santa event.
- Moosh for the cutscene scripts being the most useful thing ever?
- MIDIs gotten from VGMusic (Specific songs listed in the games credits).", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] }, "type": "quests" }, "quests/purezc/791": { "id": "quests/purezc/791", "index": 791, "name": "Night and Day", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=791", "dateAdded": "30 Mar 2023", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "30 Mar 2023", "hash": "bf92cae65eecd37734eaf6d013e0bfeff13f6de0", "resources": [ "Night and Day.qst" ] } ], "defaultPath": "quests/purezc/791/r01/Night and Day.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "Miniquest", "zcVersion": "2.53", "descriptionHtml": "The game changes between night and day. Expect about 1 hour of playtime.", "storyHtml": "N/A", "tipsAndCheatsHtml": "No quest password", "creditsHtml": "Vintage Dreams Tileset
Scripts:
MoscowModder
Colossal
TheRock", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/792": { "id": "quests/purezc/792", "index": 792, "name": "Mitches Fault II", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=792", "dateAdded": "11 Apr 2023", "dateUpdated": "16 Apr 2023", "approval": "pending", "authors": [ { "name": "Taco Chopper", "id": 4486 }, { "name": "Sheik", "id": 33286 } ], "releases": [ { "name": "r01", "date": "16 Apr 2023", "hash": "61ac048fee1f328bb2d36ed0e903a67505fdd565", "resources": [ "GBS24CAVENOIR.gbs", "GBS24DRAGONDAN.gbs", "GBS24DUNGEONSAV.gbs", "GBS24MGS.gbs", "MITCHES FAULT II.qst" ] } ], "defaultPath": "quests/purezc/792/r01/MITCHES FAULT II.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/jiXaIVGlH5E?t=1253", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "The highly anticipated sequel to Mitches Fault, made in 27 hours!", "descriptionHtml": "This quest was made for Naldrag's 27 Hour Quest Contest, and the creation came at the cost of mine and Sheik's psyche. It's about two thirds of a BS overworld, five mini-dungeons, and a bit of stuff in between. The quest has roughly an hour's worth of gameplay.
This version was most recently updated on the March 17 2023 nightly, so it may or may not be playable on older versions.

Differences between the contest version and this one include: Update (17/04/23):", "storyHtml": "The town of Mitches Fault is in grave peril, in fear of the entity known as the Monarch.

​You are a humble explorer, trapped inside the Hinox Cave.

Will you be able to free the townsfolk from the horror of the Monarch?", "tipsAndCheatsHtml": "Don't be afraid of the water - you can swim from the beginning of the quest!

If there are any bugs, please don't be afraid to post them in the comments! I debugged a heap for Deathrider's stream of the contest entries, but I'm sure I've missed some here and there.
If I've missed anything I'll try to fix it up and push out a debugged version as soon as possible.", "creditsHtml": "Sheik - overworld design, worldbuilding concepts
Taco Chopper - dungeon design, overworld design, scripting, plot, dialogue, etc
Mitchfork - fault, scripts, scripting guidance, screenshots on the quest page
Hubydweyer - caves, dialogue
Aslion - cave, title screen
Ether - sprites
Shane - sprites
Saffith - scripts
Moosh - scripts
Emily - scripts, sending me a hotfix of ZQ so I could import Sheik's maps at the 15 hour mark
Akkabus and Lightwulf - EZGBZ 2.5

Music/GBS files are from Metal Gear Solid, Cave Noir, Dragon Dance and Dungeon Savior.


and of course, Naldrag for being the genius to host a 27 Hour Quest Contest.
if I've forgotten anyone please feel free to reach out and tell me what it is you might've made.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/793": { "id": "quests/purezc/793", "index": 793, "name": "Zelda Overture v1.7.4", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=793", "dateAdded": "08 May 2023", "dateUpdated": "12 Aug 2023", "approval": "pending", "authors": [ { "name": "Seraphin Eveles", "id": 182200 } ], "releases": [ { "name": "r01", "date": "12 Aug 2023", "hash": "bcd7c830bd58562ab84b25fae923da4d56b188a3", "resources": [ "Zelda Overture 1.7.4.qst", "Zelda Overture FAQ 1.7.4.txt" ] } ], "music": [], "videoUrl": "https://www.youtube.com/embed/W_b0rEXUA7E", "images": [ "image0.png", "image1.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "Lots of new items and abilities, drastically changing the overall feel of the original, while keeping the same Nostalgia.", "descriptionHtml": "Reworked original Zelda quest, with added items, moved items, new secrets.

REQUIRES ZC v2.55 Alpha 116 in order for scripts/subscreen to load correctly.", "storyHtml": "N/A", "tipsAndCheatsHtml": "Try checking the FAQ if you get stuck. Warning: Spoilers.", "creditsHtml": "First off, credit has to go to warlock, whose mod I started this whole big mess with.
Second off, Nintendo, for bringing us the original NES LoZ.
Third, everyone who worked together to bring out ZQuest, ZClassic, and ZCLauncher, whome without none of this would have ever happened.
Fourth, my dear friend Brandon, whom had to listen to me go on for hours about this mod, alongside Overture I, and I love him dearly for it <3.
Fifth, special thanks to Chrisaegrimm and Ziggypigster, who ended up being guinea pigs for Overture I v1.5+, and beta testers for Overture II v1.1.2+
Sixth, All the people on the PureZC discord who have helped me put bits and pieces of things together.
Lastly, anyone whom I've forgotten, but has given me ideas along the way.", "rating": { "score": 3, "distribution": [ 0, 0, 0, 1, 0, 0 ] }, "defaultPath": "quests/purezc/793/r01/Zelda Overture 1.7.4.qst", "type": "quests" }, "quests/purezc/794": { "id": "quests/purezc/794", "index": 794, "type": "quests", "name": "The Power Walrus", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=794", "dateAdded": "23 Jun 2023", "dateUpdated": "23 Oct 2023", "approval": "pending", "authors": [ { "name": "Zaxarone", "id": 294723 } ], "releases": [ { "name": "r14", "date": "23 Oct 2023", "hash": "58646604d0c5fe30f4faacf72b46abffb73c5987", "resources": [ "pwr walrus/CGB-BYTE-USA.gbs", "pwr walrus/DMG-L6J.gbs", "pwr walrus/For-God_s-sake-Peter_.wav", "pwr walrus/Letter-K-DKC2.wav", "pwr walrus/LoZ LA DX.gbs", "pwr walrus/LoZ OoA.gbs", "pwr walrus/LoZ OoS.gbs", "pwr walrus/Lost-Woods-1.mid", "pwr walrus/PWRwalrus.qb0", "pwr walrus/PWRwalrus.qb1", "pwr walrus/PWRwalrus.qst", "pwr walrus/PWRwalrus.qt0", "pwr walrus/PWRwalrus.qt1", "pwr walrus/PWRwalrus.qt2", "pwr walrus/PWRwalrus.qt3", "pwr walrus/PWRwalrus.qt4", "pwr walrus/PWRwalrus.qt5", "pwr walrus/PWRwalrus.qt6", "pwr walrus/PWRwalrus.qt7", "pwr walrus/PWRwalrus.qt8", "pwr walrus/final boss.ogg", "pwr walrus/new 1", "pwr walrus/pipes.bmp", "pwr walrus/scripts/GBMold.z", "pwr walrus/scripts/GBShutter.z", "pwr walrus/scripts/HPbar.z", "pwr walrus/scripts/MOOSH.z", "pwr walrus/scripts/NPC.z", "pwr walrus/scripts/NewbieBoss.z", "pwr walrus/scripts/Tsec", "pwr walrus/scripts/Tsec.z", "pwr walrus/scripts/dumbasscheck.z", "pwr walrus/scripts/fanta", "pwr walrus/scripts/fanta.z", "pwr walrus/scripts/ffcitem", "pwr walrus/scripts/ffcitem.z", "pwr walrus/scripts/firebar.z", "pwr walrus/scripts/ghost.zh", "pwr walrus/scripts/global.z", "pwr walrus/scripts/hamiltonian_face.z", "pwr walrus/scripts/itemcarry.z", "pwr walrus/scripts/path.z", "pwr walrus/scripts/pathofhamilton.z", "pwr walrus/scripts/reload.z", "pwr walrus/scripts/seenEvent.z", "pwr walrus/scripts/sekrut.z", "pwr walrus/scripts/spinner.z", "pwr walrus/the fall of walrule.qt0", "pwr walrus/touchFuzzy.wav", "pwr walrus/voice_sans.wav", "pwr walrus/water.bmp", "pwr walrus/windmoosh2.png", "pwr walrus/windmooshhehhhh.png", "pwr walrus/zelda251.png" ] }, { "name": "r13", "date": "23 Oct 2023", "hash": "80bdefc9fc7c0d8f82692aad5a2acbb1d33f7c84", "resources": [] }, { "name": "r12", "date": "23 Oct 2023", "hash": "b2c7e40eaee173848f5d537c32a7cf292938fc9f", "resources": [] }, { "name": "r11", "date": "23 Oct 2023", "hash": "5cee88ac496a58d028f23822bab88645ccb024ad", "resources": [] }, { "name": "r10", "date": "23 Oct 2023", "hash": "53a3ae2de048e72b41b3db31cd6135c979c82238", "resources": [] }, { "name": "r09", "date": "23 Oct 2023", "hash": "4708030956a57633cb6227ac78c735e7923aceff", "resources": [] }, { "name": "r08", "date": "23 Oct 2023", "hash": "2fdeac4ebdb46e91a321f9811f59ec5dc72cc54e", "resources": [] }, { "name": "r07", "date": "23 Oct 2023", "hash": "7c05dd2a77768e52dc335b504421eeabb288a837", "resources": [] }, { "name": "r06", "date": "23 Oct 2023", "hash": "93089820a8219fb07ac2584ea4a9189e78fa193a", "resources": [] }, { "name": "r05", "date": "23 Oct 2023", "hash": "13cc8241f080ff9c37c34b218d1a35c86983ee4a", "resources": [] }, { "name": "r04", "date": "23 Oct 2023", "hash": "d74ccce92677346600c93256dcbdefba91031127", "resources": [] }, { "name": "r03", "date": "23 Oct 2023", "hash": "9e1658fea268fc4d996596a80eb20f2f22f3ecdd", "resources": [] }, { "name": "r02", "date": "23 Oct 2023", "hash": "12dc07fd4a6f3f1ebc419cfa98f68f422b4553f8", "resources": [] }, { "name": "r01", "date": "23 Jun 2023", "hash": "db8d9073b7e305acf2219bd8ce60d61db1874e67", "resources": [ "CGB-BYTE-USA.gbs", "DMG-L6J.gbs", "LoZ LA DX.gbs", "LoZ OoA.gbs", "LoZ OoS.gbs", "PWRwalrus.qst" ] } ], "defaultPath": "quests/purezc/794/r14/pwr walrus/PWRwalrus.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "A short Joke quest for Moosh. Also a sequel to one of my unreleased quests. not to be taken seriously

ALSO: PLAY ON ZC 2.55 ALPHA 119", "descriptionHtml": "UPDATE: 10/22/2023 11:04pm PST", "storyHtml": "The Power Walrus summons you to his realm to help him!", "tipsAndCheatsHtml": "N/A", "creditsHtml": "Moosh- the main inspiration, scripts, ideas
Shane- ideas/tiles
Jenny- ideas
Ether- spriting advice
Lejes- scripts
Mitchfork- scripts", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] } }, "quests/purezc/795": { "id": "quests/purezc/795", "index": 795, "type": "quests", "name": "One Screen Gollab", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=795", "dateAdded": "25 Jun 2023", "dateUpdated": "28 Feb 2024", "approval": "pending", "authors": [ { "name": "Ambient Silence", "id": 296073 }, { "name": "Jenny", "id": 48320 }, { "name": "Professor Bedwetter", "id": 7664 }, { "name": "Shane", "id": 29458 }, { "name": "Eddy", "id": 31619 }, { "name": "Joelmacool", "id": 154308 }, { "name": "coolgamer012345", "id": 293738 }, { "name": "Deedee", "id": 294248 }, { "name": "Matthew", "id": 294314 } ], "releases": [ { "name": "r02", "date": "Yesterday, 05:10 PM", "hash": "44fb15a4566077289f51a05f33478f411b46d664", "resources": [ "1SGCredits.txt", "OneScreenGollab.qst" ] }, { "name": "r01", "date": "25 Jun 2023", "hash": "009affdc1c7619a69202e137b4a7f831c9057cc6", "resources": [ "1SGCredits.txt", "OneScreenGollab.qst" ] } ], "defaultPath": "quests/purezc/795/r02/OneScreenGollab.qst", "music": [ "Bad_End.ogg", "CRITTERS_nest_build_up.ogg", "Choose_your_Gollaber.ogg", "Cluckster.ogg", "Critters Nest.ogg", "Crystal.ogg", "Eastern Copse.ogg", "Eddy Biome.ogg", "Elysian Ruins.ogg", "Empyrean.ogg", "Escape.ogg", "Eye of Eddy.ogg", "Fanta Sea Ruins.ogg", "Fanta Sea.ogg", "Gale.ogg", "Gale2.ogg", "Good_End.ogg", "Henge.ogg", "Hibernal Heights.ogg", "Hookshot Cave.ogg", "IceFairy.ogg", "Ice_Aquamentus.ogg", "Intro 1.ogg", "Intro 2.ogg", "Luminous Lagoon.ogg", "Polar_Spire.ogg", "PotumHarp.ogg", "PotumHero.ogg", "Quirky Pass.ogg", "SS_JMC.ogg", "Scrambled Sanctum.ogg", "Shaolin.ogg", "Shifty Shaft.ogg", "Shimmering Shrine.ogg", "SnowMaster.ogg", "Snowdrift Sanctuary.ogg", "Soggy Swamp.mp3", "Soroe Distorted 1.ogg", "Soroe Distorted 2.ogg", "Soroe Distorted 3.ogg", "Soroe Settlement.ogg", "The Dojo.ogg", "The Final Boss.ogg", "Title Theme.ogg", "Underground Crimson.ogg", "Volcano.ogg" ], "videoUrl": "https://www.youtube.com/embed/GjaUHA7g-p8", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "Dungeon Romper", "zcVersion": "2.55", "informationHtml": "One Screen Gollab is the long awaited sequel to Go Gollab: The Conflictions of Morality! It is a large scale collab, much like the original; only this time it features 20+ contributors! This quest features a diverse and compact overworld with 10 dungeons to explore; all lovingly crafted one screen at a time! So get ready for a new Gollab adventure, and explore what this quest has to offer with your choice of one of eight characters! Download the music here!", "descriptionHtml": "This quest requires Alpha 114 or later!

Inspired by One Screen Massacre, One Screen Gollab's development required contributors to develop a single screen at a time before passing the project on to another contributor. The \"one screen\" principle guided both overworld and dungeon development; the result is a whimsical quest featuring a variety of gameplay mechanics and aesthetics.

Features:

10 dungeons, each with their own unique mechanics.
An aesthetically diverse and compact overworld, with each area housing major content.
Eight characters, each with a unique ability and idle animation.
A fairly non-linear progression...
Loads of optional content, with only four of the ten dungeons actually being required to complete the game.
Dialogue that may change depending on who you're playing or what point in the game you're at.
Plenty of awesome scripted bosses.", "storyHtml": "Following the events of the first game, the Gollabers have been living in peace; until one day, a mysterious voice urges them to venture to the Island of Soroe, for the fate of the world depends on it. Deciding to heed its call, they travel to Soroe and follow the voices instructions, in hopes of stopping a new threat...", "tipsAndCheatsHtml": "- This quest is fairly non-linear, so players are encouraged to tackle things in whatever order they feel like.
- If you're having trouble with a particular area, it could be worth exploring elsewhere for more health or upgrades
- Dungeons use a scripted map that you can view with the map button
- You'll be able to tell what dungeons are optional or not by whether or not you start with the map", "creditsHtml": "Credits are included with the quest download!", "rating": { "score": 4.75, "distribution": [ 0, 0, 0, 0, 0, 7 ] } }, "quests/purezc/796": { "id": "quests/purezc/796", "index": 796, "name": "Other", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=796", "dateAdded": "31 Jul 2023", "dateUpdated": "03 Aug 2023", "approval": "pending", "authors": [ { "name": "Kirbsblue", "id": 296181 } ], "releases": [ { "name": "r01", "date": "03 Aug 2023", "hash": "6ebfbb8b29759bb859bac3aa3bdf459fcf19bf1b", "resources": [ "README(if you want).pdf", "img/Screenshot (100).png", "img/Screenshot (101).png", "img/Screenshot (102).png", "img/Screenshot (103).png", "img/Screenshot (104).png", "img/Screenshot (106).png", "img/Screenshot (107).png", "otherworldlyplanet.qst", "sorry.png" ] } ], "defaultPath": "quests/purezc/796/r01/otherworldlyplanet.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "Moving across various landscapes, you gain strong items through dungeon-esque areas in addition to exploring the different overworlds you unlock through the necessary keys. All to escape the fading planet you are stuck on.", "descriptionHtml": "In your search to escape, you will encounter luscious yet deadly landscapes, gaining new weapons and access to new areas, with the enemies and traps being enveloped by the alien lifeform intaking the planet you are trying to flee from.", "storyHtml": "In this quest, you awake after an asteroid impact has charred-out the land. Wandering around, you try to find a way to escape the ashes left on the planet. You soon realise that the world is being consumed by an alien-noid wave that grows stronger the longer you stay on this ever-changing globe. To leave, you may have to kill the root of it all.", "tipsAndCheatsHtml": "Don't forget to set keybinds to X(Ex1) and Y(Ex2) for an easier experience using multiple items", "creditsHtml": "Me?", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/797": { "id": "quests/purezc/797", "index": 797, "name": "Zelda Overture II", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=797", "dateAdded": "02 Aug 2023", "approval": "pending", "authors": [ { "name": "Seraphin Eveles", "id": 182200 } ], "releases": [ { "name": "r01", "date": "02 Aug 2023", "hash": "9868408a61877ffe26db66988d34773d93ed1b14", "resources": [ "Zelda Overture II 1.1.4.qst", "Zelda Overture II 1.1.4.txt" ] } ], "defaultPath": "quests/purezc/797/r01/Zelda Overture II 1.1.4.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/7P2yrrrL5XM", "images": [ "image0.png", "image1.png", "image2.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "Following in the footsteps of Overture I, this quest aims to breath new life and modernization into the classic Z1 2nd Quest.", "descriptionHtml": "**It is highly recommended to play Overture I before this one, due to the difficulty spike of the original 2nd quest**
https://www.purezc.n...e=quests&id=793

Reworked the original 2nd quest to add lots of new secrets, items, hints, enemies, bosses, and an entirely new dungeon.

REQUIRES ZC v2.55 Alpha 115 in order for scripts to load correctly.", "storyHtml": "Original Z1 story.", "tipsAndCheatsHtml": "Try checking the FAQ if you get stuck. Warning: Spoilers.", "creditsHtml": "First off, credit has to go to warlock, whose mod I started this whole big mess with.
Second off, Nintendo, for bringing us the original NES LoZ.
Third, everyone who worked together to bring out ZQuest, ZClassic, and ZCLauncher, whome without none of this would have ever happened.
Fourth, my dear friend Brandon, whom had to listen to me go on for hours about this mod, alongside Overture I, and I love him dearly for it <3.
Fifth, special thanks to Chrisaegrimm and Ziggypigster, who ended up being guinea pigs for Overture I v1.5+, and beta testers for Overture II v1.1.2+
Sixth, All the people on the PureZC discord who have helped me put bits and pieces of things together.
Lastly, anyone whom I've forgotten, but has given me ideas along the way.", "rating": { "score": 3.5, "distribution": [ 0, 0, 0, 0, 1, 0 ] }, "type": "quests" }, "quests/purezc/798": { "id": "quests/purezc/798", "index": 798, "name": "Mr.ReDead's Tutorial Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=798", "dateAdded": "06 Sep 2023", "approval": "pending", "authors": [ { "name": "Mr.ReDead", "id": 170230 } ], "releases": [ { "name": "r01", "date": "06 Sep 2023", "hash": "70357687556b1d6e0919b8b9aa1ac32026de23dc", "resources": [ "Tutorial.qst" ] } ], "defaultPath": "quests/purezc/798/r01/Tutorial.qst", "music": [], "images": [ "image0.png" ], "genre": "Miniquest", "zcVersion": "2.53", "informationHtml": "I recently made a ZQuest tutorial, and I wanted to share the completed result.", "descriptionHtml": "Take or leave, there's *maybe* an hour or so of gameplay within this quest.
Hearts may be screwy for display, but damage values are strange, same with quarter hearts.
Three typical dungeons, one Ganon, and one secret included.", "storyHtml": "Tutorial? Get some triforce shards, and delete that pig, Ganon, save the girl I guess.", "tipsAndCheatsHtml": "Secret thing available AFTER silver arrow get from the Ganon dungeon.
16 heart containers for the meter.
Ladder is not in the game; Feather is.
Flippers are also in; dive a lot to find things below a lot of the waterfalls in the quest.
Lens is within the Secret thing mentioned above.", "creditsHtml": "Mr.ReDead for the small quest that this is.
PureZC and ZC devs for extra graphics and for allowing me to share this quest with everyone.
Nintendo for The Legend of Zelda and related material.", "rating": { "score": 3.66667, "distribution": [ 0, 0, 0, 1, 0, 1 ] }, "type": "quests" }, "quests/purezc/799": { "id": "quests/purezc/799", "index": 799, "type": "quests", "name": "BS is BS", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=799", "dateAdded": "08 Nov 2023", "dateUpdated": "12 Nov 2023", "approval": "pending", "authors": [ { "name": "Mr.ReDead", "id": 170230 } ], "releases": [ { "name": "r01", "date": "12 Nov 2023", "hash": "c04efa65a036c96ec7d3c9198b963c0a85670978", "resources": [ "BSisBS.qst" ] } ], "defaultPath": "quests/purezc/799/r01/BSisBS.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "My first quest using the BS tileset (updated for 2.53+ stuff). I do plan to make more quests with this tileset in the future.", "descriptionHtml": "A BS Tileset quest with some story elements to drive it forward. Your goal is to make it back to the Mainlands and claim the mantle of hero. You quickly realize that things are not right as you move forward though.", "storyHtml": "You are to set off on a trial to become a hero. Supposedly, no one who has attempted it has returned. You realize pretty early in your travels that something does not feel right. Those feelings are very quickly realized as you progress further..", "tipsAndCheatsHtml": "Hotfix #2 - Fix for outdated text strings from a pay for info guy regarding the swords in the quest.
Hotfix #1 - Block puzzle in grotto ruins could trap the player. - Adjusted puzzle for an escape route and adjusted some certain block push-ability.

Explore. A Lot. Go slower at the beginning as you collect things. You need to find the power bracelet on the north beach to gain access to the first trial. It is marked with some slate on the ground around it.
Difficulty may get unfair if you are unprepared. This is why I give many recovery items like potions, and don't forget to f6 continue if you need to.
You can get the Lens of Truth pretty early on (Before the third trial).
Try and think of stupid puzzles here and there to maintain sanity, as this quest's puzzles are odd at best, completely stupid at worst.
Most of the concentration of the collectible things are found in the Trial Lands; the Mainlands (When you get there) is lacking by comparison.
Tiles may have issues here and there. Some are intentional, others are oversights.
There is an odd interaction in one of the later dungeons regarding a key door/sidewarp and a cave/item cellar thing. I do not know how to fix it.
There are 11 Heart Containers to add to your meter from the boss battles through dungeons and the like.
There are 40 Heart Pieces to bring your max hearts up to 24.
There should be 8 Magic Containers.
Scrolls are not marked as to what they are, but Peril Beam, Spin attack, and Hurricane Spin are in the quest.
Din's Fire, Nayru's Love and Farore's Wind are in the game, and may look odd because of the graphics.", "creditsHtml": "Mr.ReDead for creation of BS is BS, the quest.
Nintendo for the original BS Graphics.
Nintendo for the Legend of Zelda as a series.
PureZC for allowing me to host my quest.", "rating": { "score": 3.75, "distribution": [ 0, 0, 0, 1, 1, 1 ] } }, "quests/purezc/800": { "id": "quests/purezc/800", "index": 800, "type": "quests", "name": "The Legend of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=800", "dateAdded": "14 Nov 2023", "approval": "pending", "authors": [ { "name": "Matthew Bluefox", "id": 49882 } ], "releases": [ { "name": "r01", "date": "14 Nov 2023", "hash": "c26e4ef32f20e531912cb7e1547249b04db07d70", "resources": [ "1stHM.qst", "2ndHM.qst", "Classic.nsf", "Dungeon_Of_Premonition.nsf", "LOZ-Soundtrack1.nsf", "LOZ-Soundtrack2.nsf", "LOZ-Soundtrack3.nsf", "LOZ-Soundtrack4.nsf" ] } ], "defaultPath": "quests/purezc/800/r01/1stHM.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/gsGr6-jmoyk", "images": [], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Basically a \"New Game +\" for the original two quests of NES Legend of Zelda.", "descriptionHtml": "Hero Mode features several new elements, such as a magic meter, super bombs, true arrows, capacity upgrades (more than in the original) now in caves instead of dungeons, some new enemies, evolved as well as devolved variants of older enemies, some new items and existing items with extra use, a dark overworld named Lorule, a bonus dungeon and also a new NES-style soundtrack with individual tracks for every single dungeon (composed by Big Joe).", "storyHtml": "Save Zelda from Ganon ... you know the drill. :)", "tipsAndCheatsHtml": "There are cheat codes. If you need them, send me a message. :)", "creditsHtml": "A big \"thank you\" goes to Big Joe for his very well composed NES-style soundtrack.", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/801": { "id": "quests/purezc/801", "index": 801, "type": "quests", "name": "The Legend of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=801", "dateAdded": "14 Nov 2023", "approval": "pending", "authors": [ { "name": "Matthew Bluefox", "id": 49882 } ], "releases": [ { "name": "r01", "date": "14 Nov 2023", "hash": "027d92021f109e4d628ada67ce396facdd81cd0f", "resources": [ "1stLL.qst", "2ndLL.qst", "Classic.nsf", "Dungeon_Of_Premonition.nsf", "LOZ-Soundtrack1.nsf", "LOZ-Soundtrack2.nsf", "LOZ-Soundtrack3.nsf", "LOZ-Soundtrack4.nsf" ] } ], "defaultPath": "quests/purezc/801/r01/1stLL.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/uBDlZGjQuIQ", "images": [], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "Super Mario had lost levels, so why can't we have them for NES Zelda? Here is my take. :)", "descriptionHtml": "Lost Levels features several new elements, such as an all new (8x8) overworld called Minirule, a magic meter, super bombs, true arrows, capacity upgrades (more than in the original) now in caves instead of dungeons, some new enemies, evolved as well as devolved variants of older enemies, some new items, existing items with extra use and also new NES-style music for most dungeons (composed by Big Joe). ", "storyHtml": "Save Zelda from Ganon ... you know the drill. :)", "tipsAndCheatsHtml": "There are cheat codes. If you need them, send me a message. :)", "creditsHtml": "A big \"thank you\" goes to Big Joe for his very well composed NES-style soundtrack.", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/802": { "id": "quests/purezc/802", "index": 802, "type": "quests", "name": "The Legend of Zelda", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=802", "dateAdded": "14 Nov 2023", "approval": "pending", "authors": [ { "name": "Matthew Bluefox", "id": 49882 }, { "name": "HeroOfFire", "id": 194381 } ], "releases": [ { "name": "r01", "date": "14 Nov 2023", "hash": "060f9e893845f1f4488239575b2685dc9d0159e8", "resources": [ "CC.qst", "Classic.nsf", "Dungeon_Of_Premonition.nsf", "LOZ-Soundtrack1.nsf", "LOZ-Soundtrack2.nsf", "LOZ-Soundtrack3.nsf", "LOZ-Soundtrack4.nsf", "LOZRandyMaxi.qst" ] } ], "defaultPath": "quests/purezc/802/r01/CC.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/g1RcLhdllcw", "images": [], "genre": "NES-style", "zcVersion": "2.53", "informationHtml": "When Hero Mode and Lost Levels are still too easy for you, then you may try this Crazy Challenge as well as an included Randomizer of all my previously released quests, in cooperation with HeroOfFire, the randomizer god himself!", "descriptionHtml": "Crazy Challenge features several new elements, such as a magic meter, super bombs, true arrows, capacity upgrades (more than in the original) now in caves instead of dungeons, some new enemies, evolved as well as devolved variants of older enemies, some new items and existing items with extra use, a dark overworld named Lorule, a bonus dungeon and also a new NES-style soundtrack with individual tracks for every single dungeon (composed by Big Joe).

Randomizer Maxi is a compilation of all previously made quests by me, with significant help from HeroOfFire, the randomizer god himself! There is only MIDI music here, resembling HeroOfFire's \"Randomizer Super\" quest. There are too many custom items to go into detail, you will have to explore and find out all by yourself. :)", "storyHtml": "Save Zelda one last time from Ganon to become the super player!", "tipsAndCheatsHtml": "There are cheat codes. If you need them, send me a message. :)", "creditsHtml": "A big \"thank you\" goes to Big Joe for his very well composed NES-style soundtrack used in Crazy Challenge.
Of course a big \"thank you\" as well to HeroOfFire, the randomizer god himself, for scripting Randomizer Maxi.", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/803": { "id": "quests/purezc/803", "index": 803, "type": "quests", "name": "Journey into the Novel Ruins", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=803", "dateAdded": "19 Nov 2023", "dateUpdated": "17 Feb 2024", "approval": "pending", "authors": [ { "name": "Kifstopher", "id": 294270 } ], "releases": [ { "name": "r02", "date": "Yesterday, 10:34 PM", "hash": "63cd5b8ed16430416808e0ac132fac4d54ff27c8", "resources": [ "NovelRuins1.2.qst" ] }, { "name": "r01", "date": "11 Jan 2024", "hash": "04450cac039736820a3535f7f1ee9f4a9dbb7263", "resources": [ "NovelRuins/NovelRuins.qst" ] } ], "defaultPath": "quests/purezc/803/r02/NovelRuins1.2.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/2hIVlF2zKwM", "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Metroidvania", "zcVersion": "2.55", "informationHtml": "Journey into the Novel Ruins is a puzzle-based metroidvania inspired by La-Mulana and NotPron! Explore the ruins to uncover their secrets and rescue your roommate!", "descriptionHtml": "This quest requires version 2.55 alpha 116! Later versions have a music bug that causes certain audio tracks to play very loudly. To accommodate, a package version of the quest is included below.

WARNING: THIS QUEST USES ENHANCED MUSIC AND HAS DIGITAL \"FEELIES\" INCLUDED! Make sure to download them as the feelies are required for progress!

Get the music and supplemental material HERE !!!!!!

If you want a package version of this quest (as 2.55 alpha 116 is a specific version), it can be found HERE!!!

Content warning: This quest has some mature themes and occasional strong language.


This quest features:
- Over 12 areas to explore spread across an overworld and underworld!
- Many difficult puzzles!
- 16 Passworded files that you solve using clues in-game! (Plus a bonus one!)
- A stinky spider guy (and other furries)

Version 1.1 Update - November 27th, 2023:
- fixed a continue bug in Lost Country where the save point would cause a potential softlock.
- fixed some screens missing an under combo.
- fixed a cutscene using an old version of the screen layout.
- fixed some tiling errors in Sound Library.
- added an item to indicate a player has completed the game. If you have already completed the game, beating the final boss again will give you access to the item.
- added some text to some books and shelves that were missing text.
- following some feedback, added an additional hint to the SILENTK puzzle.
- added a warning regarding the audio bug in later versions and supplied a package version to the description.

NOTICE 1/11/24: Version 1.2's scripts broke, so it has been rolled back. Version 1.1 is the current version.

Version 1.2.1 Update - February 17th, 2024
- Fixed the Gale Charm shuffling your equipped items (Thanks Deedee ♥).
- Adjusted the difficulty of three bosses, Aquamentus, Gohma, and Zoraknight.
- Added a push block in Woods of Mystery (functionally this doesn't change anything but makes more sense continuity-wise).
- Added some Easter Eggs that were cut for time in development. There are now 12 spots in the world where you can receive a phone call from Henry's friend, Moff.", "storyHtml": "Henry W. Johms, quality assurance professional and lazy bum (professional), lives with his roommate Patsy Bennett. One day, she left on vacation for the Novel Ruins, an island nation and modern tourist trap, but never returned. Henry, after spending his week alone playing video games in his underwear, realizes rent is coming up and Patsy isn't there to cover her half! Gearing up, he sets off to the island to rescue her!", "tipsAndCheatsHtml": "- If you need a hint on where to go next, talk to Doodle in the town library! He can help you find the next item you need!

- This quest is open ended, don't feel bad about wandering around a while!

- A good idea is to take notes or screenshots of places of interest!

- Some areas don't allow the map, try to make your own!

- If you find a mysterious place but don't seem to be able to do anything, note it down or screenshot it for later!

- If you need money, go fishing! It's a good way to get cash fast!

- Bombs are powerful in this quest! Very useful for combat once you get them!", "creditsHtml": "(Full music credits are included in the readme!)

Graphics: Vintage Dreams Tileset by Mani Kanina (As well as Nintendo/Capcom), some sprites by people included in the Cameos list.
Scripts: Those included with Vintage Dreams (Saffith, Moosh, MoscowModder, aaa2, Mero, SUCCESSOR, Jamian, Lunaria, Obderhode, Zepinho, a30502355, Justin)
Additional tiles by: Ether, Avaro
Story: Self-written, but with elements from the Zelda series (by Nintendo)
Testing: ASpiffyGoat, MithrilMonarch, HaroSoda, KnocksOnWindows, Bikdiponabus, TristanaGW, Teacyn
Cameos: ASpiffyGoat, Teacyn, MaddieRingtail, Koboldium, DelinquentDuet, SnivyContrarian, SqueezySquish, SnugglePlayer, TristanaGW, FacelessKiwami, MadameGrossly, MissSwanLovejoy, Jangleforks
Additional help: Deedee", "rating": { "score": 4.5, "distribution": [ 0, 0, 0, 0, 1, 4 ] } }, "quests/purezc/804": { "id": "quests/purezc/804", "index": 804, "type": "quests", "name": "Dreams Realm", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=804", "dateAdded": "23 Dec 2023", "dateUpdated": "18 Jan 2024", "approval": "pending", "authors": [ { "name": "Sans", "id": 294962 }, { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "18 Jan 2024", "hash": "05dddb2551cb3cf4d392e640159c8967eda5be52", "resources": [ "Dreams Realm/Dreams_Realm 2.53.qst", "Dreams Realm/Dreams_Realm 2.55.qst" ] } ], "defaultPath": "quests/purezc/804/r01/Dreams Realm/Dreams_Realm 2.53.qst", "music": [ "A_Bell_is_Tolling.ogg", "Above And Beyond The Truth.ogg", "Ancient Prison.ogg", "Azure Snow Land.nsf", "Battle City.ogg", "Blaze Cavern.ogg", "Boss (DW).ogg", "Boss 2 (DW).ogg", "Boss 2.ogg", "Boss Rush.ogg", "Boss.ogg", "Calm River.ogg", "Castlevania Belmont's Revenge.gbs", "Caves.ogg", "Classic.nsf", "Credits.ogg", "Cursed Forest IN.ogg", "Cursed Forest.nsf", "Dangerous ecounter.ogg", "Dark Link.ogg", "Dreams Gate.ogg", "EX Boss.ogg", "EX Bosses.ogg", "Elements Shrine.mp3", "Emerald Forest.ogg", "Ending Cutscreen.ogg", "Ending.ogg", "Final Boss (B).mp3", "Final Boss 2.mp3", "Final Boss.mp3", "Final Dungeon.ogg", "Final Fantasy Adventure.gbs", "Final Final.mp3", "Final Final.ogg", "Gaia Beach.nsf", "Hopes and Dreams.ogg", "Ikaruga.mp3", "Introduction.ogg", "Kamaro Grounds.ogg", "Legend of Zelda - Oracle of Seasons.gbs", "Level 1.ogg", "Level 10 Boss.ogg", "Level 10.ogg", "Level 11 Boss.ogg", "Level 11.ogg", "Level 12 Boss.ogg", "Level 12Unused.ogg", "Level 3.ogg", "Level 4.ogg", "Level 5.ogg", "Level 5Unused.nsf", "Level 6 Boss.ogg", "Level 6.ogg", "Level 7.ogg", "Level 9 Boss.ogg", "Level 9.ogg", "LinksAwakening.gbs", "Lord Brorus.ogg", "Metroid (VRC6).nsf", "Metroid 2 RoS.gbs", "MidBoss.ogg", "Moonlight Ruins.ogg", "Moonlight Ruins1.ogg", "Morok Lair.ogg", "Mt Blaze Caves.ogg", "Mt. Blaze.ogg", "Mt. Snowhite.ogg", "Ocean.ogg", "Oil Factory.ogg", "PANDEMONIUM.mp3", "Pokemon BW2 Colress Remix.ogg", "Pokemon Crystal.gbs", "Pokemon_MD2_Temporal_Tower_Remix.ogg", "Ruins of Miracles.nsf", "RushJet1 - Mega Man 2 Remade - MM2.nsf", "Snowfalls Village.ogg", "Snowman.ogg", "Southern Shrines.ogg", "Starlight Ruins.ogg", "Swamp.ogg", "The Event.ogg", "The Sacred Realm.ogg", "The Unknown.mp3", "The_Event.ogg", "Title Screen.ogg", "Tower of Heavens (Heavens).ogg", "Tower of Heavens Level 11.mp3", "Tower of Heavens Level 9.ogg", "Turtle Hills.ogg", "Uncleaned_Castle.ogg", "Void of Shadows.ogg", "Withered_Leaf.ogg", "World.ogg", "Zora Palace.ogg", "rainbow-road-86Unused.mid", "toby fox - UNDERTALE Soundtrack - 65 COREUnused.ogg", "unknown.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Scripted", "zcVersion": "2.53", "informationHtml": "ENHANCED MUSIC: https://www.mediafir... Music.zip/file", "descriptionHtml": "Roughly 5 years in the making Dreams Realm is now a dream come true.
Explore the vast world. What secrets will you discover.


Quest features:
Adjustable difficulty settings
Sprawling, complex dungeons
Headscratching puzzles
Many vast overworlds to explore
72 heart pieces to find
Roughly 25+ dungeons
Custom Boss fights, most of which are made with the Newbie Boss script
Many scripted objects
A full trade sequence
Estimated gameplay of 33+ hours

Update information:

12/24/2023
Fixed a bug in the Sacred Realm where you could sequence break.

12/26/2023
Updated the Intro and Forest palettes.

12/27/2023
Fixed many grammar and spelling errors.
Nerfed some screens in level 7, 10, and 1 in 11.
Updated some pits to make it clear that they make you take damage from them.
Got rid of some enemies in a few screens in the overworld.

01/04/2024
Removed the bugged chest that would contains nothing in Level 4, and put the map where the chest was due to a weird bug that i couldn't fix.

01/05/2024
Nerfed the level 1 and 2 bosses. Lots of other small fixes

01/05/2024
Added the X and Y buttons to the subscreen in the 2.55 version.

01/06/2024
Fixed a bug in level 9 where you couldn't get a key or the compass.

01/18/2024
Fixed a shutter bug in 2.55 where the shutter wouldn't move you.", "storyHtml": "Long, long ago,
There was an ancient
kingdom called Karmah.

This kingdom was known for
a sacred relic that maintained
balance across the land.

Many wars were fought over this relic,
For many desired to take the power of Karmah for themselves.
Many died, and many disappeared without a trace . . .

But one day, a hero came down from the sky and slew the warlord Arthos,
Restoring light to the kingdom using the Sun of Dreams.

Since then, the seven Sages created eight instruments of dreams and used them to close the dream realm forever.
And separated the instruments into eight palaces.
But in doing so, the seven sages also sealed away the ancient kingdom Karmah forever.

The balance shall break once more, and when it does,
the world shall shatter into pieces.

Will the chosen one succeed before the world collapses into its destructive path?
Only the one who finds three artifacts can open the door to the Ancient Kingdom and restore balance to the world.", "tipsAndCheatsHtml": "Need help? Go to the help thread here: https://www.purezc.n...showtopic=78517", "creditsHtml": "The credits are at the end of the game.
Special thanks to Blackpaintbowser for making some of the bosses. It helped a ton.
Special thanks to Ether and MischeviousMalfais for helping fix the grammar in the game", "rating": { "score": 4.2, "distribution": [ 0, 0, 0, 0, 2, 2 ] } }, "quests/purezc/805": { "id": "quests/purezc/805", "index": 805, "type": "quests", "name": "Link's Grand Adventure 3 (Remastered)", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=805", "dateAdded": "03 Jan 2024", "dateUpdated": "03 Jan 2024", "approval": "pending", "authors": [ { "name": "Emily", "id": 295070 } ], "releases": [ { "name": "r01", "date": "03 Jan 2024", "hash": "b8c9483a9dff302f7860c248c36a09bc398af987", "resources": [ "Link's Grand Adventure 3 Remastered.qst" ] } ], "defaultPath": "quests/purezc/805/r01/Link's Grand Adventure 3 Remastered.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png" ], "genre": "NES-style", "zcVersion": "2.55", "informationHtml": "A remaster of my old quest, upgrading many of the scripts to use new 2.55 features", "descriptionHtml": "A pure upgrade from the original, now with 90% less jank! Of note, actual design elements of the quest (overworld, dungeons) have NOT changed much. The aforementioned new secret item is the biggest addition that helps with design stuff, as it (similarly to a Stone of Agony) indicates where secrets are, and one of the big suffering points in the original was secrets that are hard to find (including random kill-all rooms).", "storyHtml": "Oh no, Zelda was kidnapped by Ganon, again! Save her!", "tipsAndCheatsHtml": "To find the new item that helps find other secrets,
Spoiler
check the south-west corner of Kakariko Village


And if you feel the need to use it, the Level 1 Cheat is
Spoiler
gan
", "creditsHtml": "Creator: Emily

Tester: ChefBear
Music: (Unchanged from the original)
---Gerudo [PureZC]---
Haunted-- Well
A Sad Tune-- Graveyard
Dream-- Mountain Dungeon 2
Town Melody-- Town
---Espilan[PureZC]---
The Storm-- Forest Dungeon
Wanderers of the Past-- Desert Dungeon
Five Sides to Everything-- Credits
Away From the Dark-- Mountain Dungeon 1
Fires of Life-- Ganon's Lair
Angels of the Light and Dark(w/ Oulisa)-- Water Dungeon
Nature's Sonata Remake-- Grass Dungeon
And I Find Myself-- Main Overworld
---NickLegends[PureZC]---
Piano Acquired BGM-- Ice Dungeon
---Wolfo[PureZC]---
Adventure Anywhere-- Mountain Overworld
---Vargen[PureZC]---
When Winter Arrives-- Ice Overworld
---arimadios[PureZC]---
Desert of Mysteries-- Desert Overworld
---Oulisa[PureZC]---
Monarchy of the Malevolent Heavens-- Ganon fight
---B1itz Lunar[vgmusic]---
Royal Crypt-Minish Cap-- Shadow Dungeon", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/806": { "id": "quests/purezc/806", "index": 806, "type": "quests", "name": "Links Adventure in the Future", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=806", "dateAdded": "03 Jan 2024", "dateUpdated": "23 Feb 2024", "approval": "pending", "authors": [ { "name": "IceDancer", "id": 295441 } ], "releases": [ { "name": "r04", "date": "Yesterday, 04:50 AM", "hash": "33eba1d39be2166a7823ec0ec8654d14f170c8c1", "resources": [ "Links_Adventure_in_the_Future.qst" ] }, { "name": "r03", "date": "Yesterday, 07:53 AM", "hash": "0132a670f224663410b4376d2daca598c4515d16", "resources": [ "Links_Adventure_in_the_Future.qst" ] }, { "name": "r02", "date": "Yesterday, 04:25 PM", "hash": "d5181f1597fb2e8e1fd6722f8d0f3abe838c3baa", "resources": [ "Links_Adventure_in_the_Future.qst" ] }, { "name": "r01", "date": "16 Jan 2024", "hash": "58bea907afccaa241b639415bbb0327bfdc2a487", "resources": [ "Links_Adventure_in_the_Future.qst" ] } ], "defaultPath": "quests/purezc/806/r04/Links_Adventure_in_the_Future.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Other", "zcVersion": "2.53", "informationHtml": "After you choose your language, you end up in a completely new world. You have to prove yourself in many tests and collect many items in order to be able to survive against Ganon at the very end.

I have played it on 2.53. I have become the information, that should work fine on the newest ZC version. Try it out - if it works, fine. I don´t have test it.", "descriptionHtml": "It´s a big and long quest. Also the first one I built. Thanks to a friend who needed help, I started spending more and more time with Zelda Classic and it just kept getting bigger. I learned more and more until it became a well-coordinated team, so the demo became this new state.

- Fix Patch fixed the \"Continue\" in \"Heart Piece\"
- Fix Patch changed the entry for red candle and level 3 (same screen)
- Small change in the cave to \"Waterpark\" have make one whirlpool water entrace bigger, that the leever can´t push one in it, should work now
- Changed a bit for level 5 - set more \"heavy stones\" now the last and only entrance, can´t enter without power bracelet. You need it for all 4 entrance + fire boomerang, before beating level 5
- changed a exit entrance in level 5 to \"insta warp with blackout\"
- changed a dialog a bit in world 1 - that should be unterstand better, for a hint magic wand
- small fix for few entrances, set a item in world 2 to get earlier (need flippers), set a new hint for level 7, change the room in \"Bonus Level 2\" - where someone had problems to open the key path, fix the entrance to level 3 bonus, that should open the stair now
- fixed in the entrance going to level 9-1 and back, that you dont land in the left upper corner
- fixed continue point in \"wallet 700\" now you cant glitch in the left upper corner
- fixed few glitches + set the new shop, what I have overseen", "storyHtml": "You start very small and have absolutely nothing. Right from the start you have to find the way to able to defend yourself. It is necessary to visit the worlds several times because here or there something is needed that you did not have before. Once it is found, you return and can continue. At some pont, once you´ve done everthing, you can face the last big dungeon and challenge Ganon.", "tipsAndCheatsHtml": "There are 8 Triforce Dungeons.
There are 128 heart pieces.
There are 32 magic containers.
There are more than 4 swords.
There are more than 3 armors.
There are several levels for hammer, bow, arrows and other Items.
Playing time is over 25 hours. I have needed good 30 to beat it. I think it depends on how quickly you move forward.
If you get stuck because the enemies are dealing too much damage, ignore them and look for a new level of sword and armor.
A cheat can be activated. If anyone need this, please write to me. I didn´t leave any information for the cheat.
Lots of little dungeons and caves to find.
You need 8 heart pieces for one new full heart.
You need 4 magic container for one full magic container.
German language not yet selectable. This will be released with a patch.", "creditsHtml": "I thanks to Nintendo.

I thank everyone who helped me here. Unfortunately, some things happened too long ago and because of the problems, I don´t know the names anymore. I´m sorry...

I would like to thank all of my testers who helped me.

I would also like to thank everyone who shared scripts, tiles and a bit sound files for everyone. I have a few of them in usw. Whoever recognizes his, be thanked for it.

The biggest thanks go to Epsalon ZX and Dr.Henke. Due to the long journey, there were many ideas that we tried to implement as best we could.

Thanks to https://downloads.khinsider.com/for a bit music files (changed to midi)
Thanks to wingless seraph - where I have found the most of music files https://wingless-seraph.net/en/
Thanks to maou audio - have a few from there too. https://maou.audio/c...gm/bgm-fantasy/", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/808": { "id": "quests/purezc/808", "index": 808, "type": "quests", "name": "The Enigma of Basilischi Island", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=808", "dateAdded": "06 Feb 2024", "dateUpdated": "12 Feb 2024", "approval": "pending", "authors": [ { "name": "Taco Chopper", "id": 4486 }, { "name": "Rambly", "id": 958 } ], "releases": [ { "name": "r03", "date": "Yesterday, 06:50 PM", "hash": "54d9dd0e7796c208a8dbe8590603cab5d866ae77", "resources": [ "MUSIC/Basilischi 00 - (silence).ogg", "MUSIC/Basilischi 01 - Bionicle BGM #04.ogg", "MUSIC/Basilischi 02 - Wagamama Fairy YnK BGM #07.ogg", "MUSIC/Basilischi 03 - Klonoa Empire of Dreams Jiobob.ogg", "MUSIC/Basilischi 04 - Astro Boy Omega Myst Island.ogg", "MUSIC/Basilischi 05 - Ragnarok DS Mucho Gusto.ogg", "MUSIC/Basilischi 06 - Bomberman Tournament BGM #11.ogg", "MUSIC/Basilischi 07 - Legend of Spyro Ancient Grove.ogg", "MUSIC/Basilischi 08 - Pkmn Mystery Sky Tower.ogg", "MUSIC/Basilischi 09 - Shin Bokura Ancient Tree.ogg", "MUSIC/Basilischi 10 - Lufia RoL Road to Gruberik.ogg", "MUSIC/Basilischi 11 - Pkmn Mystery Mt Blaze Peak.ogg", "MUSIC/Basilischi 12 - Legend of Spyro Temple of Earth.ogg", "MUSIC/Basilischi 13 - Sword of Mana Mana Shrine.ogg", "MUSIC/Basilischi 14 - Legend of Spyro Temple of Fire.ogg", "MUSIC/Basilischi 15 - Shinobi BGM #07.ogg", "MUSIC/Basilischi 16 - Shin Bokura Gyakushuu Crying Witch.ogg", "MUSIC/Basilischi 17 - Minish Cap Great Fairy Fountain.ogg", "MUSIC/Basilischi 18 - Astro Boy Omega The Wrath of Atlas.ogg", "MUSIC/Basilischi 19 - Robopon 2 Final Battle.ogg", "MUSIC/Basilischi 20 - Minish Cap House.ogg", "MUSIC/Basilischi 21 - Pkmn Mystery Stormy Sea.ogg", "MUSIC/Basilischi 23 - Wagamama Fairy YnK BGM #08.ogg", "MUSIC/Basilischi 24 - Pkmn Mystery Escape Through The Snow.ogg", "MUSIC/Basilischi 25 - Pkmn Mystery Defy the Legends.ogg", "MUSIC/Basilischi 26 - Bomberman Max 2 BGM #04.ogg", "MUSIC/Basilischi 27 - Pkmn Mystery Escape Through The Snow.ogg", "MUSIC/Basilischi 28 - (unused).ogg", "MUSIC/Basilischi 30 - Mother 3 Alec's Log House.ogg", "enigmaofbasilischi.qst" ] }, { "name": "r02", "date": "Yesterday, 07:34 AM", "hash": "e8f6fad94cd57978b51d9ba9e45ec07574ad5736", "resources": [ "MUSIC/Basilischi 00 - (silence).ogg", "MUSIC/Basilischi 01 - Bionicle BGM #04.ogg", "MUSIC/Basilischi 02 - Wagamama Fairy YnK BGM #07.ogg", "MUSIC/Basilischi 03 - Klonoa Empire of Dreams Jiobob.ogg", "MUSIC/Basilischi 04 - Astro Boy Omega Myst Island.ogg", "MUSIC/Basilischi 05 - Ragnarok DS Mucho Gusto.ogg", "MUSIC/Basilischi 06 - Bomberman Tournament BGM #11.ogg", "MUSIC/Basilischi 07 - Legend of Spyro Ancient Grove.ogg", "MUSIC/Basilischi 08 - Pkmn Mystery Sky Tower.ogg", "MUSIC/Basilischi 09 - Shin Bokura Ancient Tree.ogg", "MUSIC/Basilischi 10 - Lufia RoL Road to Gruberik.ogg", "MUSIC/Basilischi 11 - Pkmn Mystery Mt Blaze Peak.ogg", "MUSIC/Basilischi 12 - Legend of Spyro Temple of Earth.ogg", "MUSIC/Basilischi 13 - Sword of Mana Mana Shrine.ogg", "MUSIC/Basilischi 14 - Legend of Spyro Temple of Fire.ogg", "MUSIC/Basilischi 15 - Shinobi BGM #07.ogg", "MUSIC/Basilischi 16 - Shin Bokura Gyakushuu Crying Witch.ogg", "MUSIC/Basilischi 17 - Minish Cap Great Fairy Fountain.ogg", "MUSIC/Basilischi 18 - Astro Boy Omega The Wrath of Atlas.ogg", "MUSIC/Basilischi 19 - Robopon 2 Final Battle.ogg", "MUSIC/Basilischi 20 - Minish Cap House.ogg", "MUSIC/Basilischi 21 - Pkmn Mystery Stormy Sea.ogg", "MUSIC/Basilischi 23 - Wagamama Fairy YnK BGM #08.ogg", "MUSIC/Basilischi 24 - Pkmn Mystery Escape Through The Snow.ogg", "MUSIC/Basilischi 25 - Pkmn Mystery Defy the Legends.ogg", "MUSIC/Basilischi 26 - Bomberman Max 2 BGM #04.ogg", "MUSIC/Basilischi 27 - Pkmn Mystery Escape Through The Snow.ogg", "MUSIC/Basilischi 28 - (unused).ogg", "MUSIC/Basilischi 30 - Mother 3 Alec's Log House.ogg", "enigmaofbasilischi.qst" ] }, { "name": "r01", "date": "07 Feb 2024", "hash": "8a95519529a5b6d946162c288ae1a78f49358e39", "resources": [ "MUSIC/Basilischi 00 - (silence).ogg", "MUSIC/Basilischi 01 - Bionicle BGM #04.ogg", "MUSIC/Basilischi 02 - Wagamama Fairy YnK BGM #07.ogg", "MUSIC/Basilischi 03 - Klonoa Empire of Dreams Jiobob.ogg", "MUSIC/Basilischi 04 - Astro Boy Omega Myst Island.ogg", "MUSIC/Basilischi 05 - Ragnarok DS Mucho Gusto.ogg", "MUSIC/Basilischi 06 - Bomberman Tournament BGM #11.ogg", "MUSIC/Basilischi 07 - Legend of Spyro Ancient Grove.ogg", "MUSIC/Basilischi 08 - Pkmn Mystery Sky Tower.ogg", "MUSIC/Basilischi 09 - Shin Bokura Ancient Tree.ogg", "MUSIC/Basilischi 10 - Lufia RoL Road to Gruberik.ogg", "MUSIC/Basilischi 11 - Pkmn Mystery Mt Blaze Peak.ogg", "MUSIC/Basilischi 12 - Legend of Spyro Temple of Earth.ogg", "MUSIC/Basilischi 13 - Sword of Mana Mana Shrine.ogg", "MUSIC/Basilischi 14 - Legend of Spyro Temple of Fire.ogg", "MUSIC/Basilischi 15 - Shinobi BGM #07.ogg", "MUSIC/Basilischi 16 - Shin Bokura Gyakushuu Crying Witch.ogg", "MUSIC/Basilischi 17 - Minish Cap Great Fairy Fountain.ogg", "MUSIC/Basilischi 18 - Astro Boy Omega The Wrath of Atlas.ogg", "MUSIC/Basilischi 19 - Robopon 2 Final Battle.ogg", "MUSIC/Basilischi 20 - Minish Cap House.ogg", "MUSIC/Basilischi 21 - Pkmn Mystery Stormy Sea.ogg", "MUSIC/Basilischi 23 - Wagamama Fairy YnK BGM #08.ogg", "MUSIC/Basilischi 24 - Pkmn Mystery Escape Through The Snow.ogg", "MUSIC/Basilischi 25 - Pkmn Mystery Defy the Legends.ogg", "MUSIC/Basilischi 26 - Bomberman Max 2 BGM #04.ogg", "MUSIC/Basilischi 27 - Pkmn Mystery Escape Through The Snow.ogg", "MUSIC/Basilischi 28 - (unused).ogg", "MUSIC/Basilischi 30 - Mother 3 Alec's Log House.ogg", "enigmaofbasilischi.qst" ] } ], "defaultPath": "quests/purezc/808/r03/enigmaofbasilischi.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "A Metroidvania-style mini-quest that involves exploring the mysterious Basilischi Island.", "descriptionHtml": "This quest was initially made for the alsoLIONS 1 Week + 1 Day contest, but ended up taking nearly a month to develop. It's also the first real Firebird quest submitted to the database ever!

This is a miniquest with an 8x8 overworld, one large (also 8x8) dungeon, as well as all sorts of surprises and secrets.

This quest was made in the January 8 2024 nightly of ZC 2.55, and will play in that version or newer. It may or may not be playable in older versions!

This quest may not work in ZC 3.0! If you do use it in ZC 3.0, make sure you have set the optimize_zasm line in zc.cfg to 0 or use the latest 3.0 nightly version!

Update 1.1 (8/02/24) : Update 1.2 (9/02/24) : Update 1.3 (12/02/24) :", "storyHtml": "You are a pirate apprentice, sailing the seas with your crew. However, one night, you are sent overboard by the captain, and end up washed up on the shores of Basilischi Island.

Will you be able to get home? Why is there a temple on the island? What exactly is the Enigma?", "tipsAndCheatsHtml": "Don't be afraid to explore!", "creditsHtml": "Credits to everyone involved - testing, graphics, scripting etc - are included at the end of the quest.
Special thanks to Mitch for the engine, the alsoLIONS crew for testing and support, and many more!", "rating": { "score": 4.625, "distribution": [ 0, 0, 0, 0, 1, 6 ] } }, "quests/purezc/809": { "id": "quests/purezc/809", "index": 809, "type": "quests", "name": "Garby's Garbage Puzzle Game", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=809", "dateAdded": "Yesterday, 10:34 AM", "approval": "pending", "authors": [ { "name": "Blackpaintbowser", "id": 295449 } ], "releases": [ { "name": "r01", "date": "Yesterday, 10:34 AM", "hash": "6c9034c3dc84945edd2f98f2b3d45eb645e1636e", "resources": [ "Garby's Garbage Puzzle Game.qst" ] } ], "defaultPath": "quests/purezc/809/r01/Garby's Garbage Puzzle Game.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Miniquest", "zcVersion": "2.55", "informationHtml": "This is a puzzle quest", "descriptionHtml": "In this quest you'll play as Garby and go through his tower of puzzles!

This quest uses 2.55 alpha 107, so if you are having problems play on this version", "storyHtml": "N/A", "tipsAndCheatsHtml": "There are 25 floors", "creditsHtml": "Design by Blackpaintbowser
some help by TheRock
music from VGMusic", "rating": { "score": 4, "distribution": [ 0, 0, 0, 0, 0, 1 ] } }, "quests/purezc/810": { "id": "quests/purezc/810", "index": 810, "type": "quests", "name": "The Deep", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=810", "dateAdded": "Yesterday, 11:11 PM", "approval": "pending", "authors": [ { "name": "Joaish (RedTribeLink)", "id": 294219 } ], "releases": [ { "name": "r01", "date": "Yesterday, 11:11 PM", "hash": "47653c8f20eec9cb2eda31c2fca4811dc61ada83", "resources": [ "The Deep.qst" ] } ], "defaultPath": "quests/purezc/810/r01/The Deep.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png" ], "genre": "Metroidvania", "zcVersion": "2.55", "informationHtml": "New features have been added since the contest version! (see v1.3.1 notes below)
You have lost your way in The Deep, a vast interconnected cavern system far below the surface. Explore various themed areas and utilize unique mechanics as you find your way home.", "descriptionHtml": "This was made for the Zquest Classic (ZC) 2.55 Contest, held to celebrate the final release of the newest stable build of ZC. This game was originally made for the non-scripted bracket, meaning everything you see here is made fully in-engine on ZC 2.55, with exactly 0 bytes in the ZScript buffer. You will get to see a plethora of unique gimmicks that would have been previously impossible on older versions of ZC without the use of scripts. This quest was originally made in the last 3 1/2 weeks of the 3 month contest period, though taking into account the extra updates post contest, development time clocks in a little over a month.


V 1.3.1
New features have been added since the contest version, featuring:
- A new warping system
- New difficulty levels to choose from at the start
- New items
- More things to buy
- Several minor fixes and adjustments to overall gameplay", "storyHtml": "Balls of fire rained from the sky, forcing people underground to a vast underworld that would very soon be known by all as the Deep. Now, civilizations reside in various parts of these treacherous caverns. While working for your hometown’s mining company, you lose your footing and fall into a chasm, leaving you stranded in an unfamiliar section of the Deep. Explore various interconnected areas, each with their own themes, and find tools along the way utilizing unique mechanics that will aid you in not only finding home, but uncovering the secrets of these caverns and the people that reside within.", "tipsAndCheatsHtml": "- If you find yourself lost, be sure to talk to a certain individual met early in the game
- A bit theme of the game is exploring, there is a certain sense of nonlinearity so there may be multiple options available to you", "creditsHtml": "MAIN QUEST DESIGN
- Joaish

GRAPHICS
- Cambria Tileset by Matthew
- Additional graphics sourced from:
- Instrumentality by Moosh
- Pure Remembrance by Akkabus
- Nintendo

SOUNDTRACK SOURCES
- The Legend of Zelda: Twilight Princess
- Final Fantasy VIII
- Final Fantasy IX
- Halo: Combat Evolved
- Donkey Kong 64
- Mario Kart 64
- Kingdom Hearts
- Starfox Adventures
- PureZC (Espilan and Choray)

BETA TESTERS
- JadeMinibou
- DarkTimeOwl
- MijitoAlexito
- Leannehef

ADDITIONAL SUPPORT
- ChefBear
- Sledgenn

SPECIAL THANKS
- The 2.55 Devs
- Coolgamer (this wouldn’t have happened without the contest)
- TeamUDF
- Shaylania
- And you for playing!", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/811": { "id": "quests/purezc/811", "index": 811, "type": "quests", "name": "0th Quest", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=811", "dateAdded": "Yesterday, 02:39 AM", "approval": "pending", "authors": [ { "name": "zcfan27330", "id": 5259 } ], "releases": [ { "name": "r01", "date": "Yesterday, 02:39 AM", "hash": "717b927c34e0a58d00fa104a8ed47a49cf3649e2", "resources": [ "0th.qst" ] } ], "defaultPath": "quests/purezc/811/r01/0th.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png" ], "genre": "NES-style", "zcVersion": "2.50.0", "descriptionHtml": "This is a quest designed to be easier than the 1st quest for The Legend of Zelda.", "storyHtml": "N/A", "tipsAndCheatsHtml": "N/A", "creditsHtml": "N/A", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/812": { "id": "quests/purezc/812", "index": 812, "type": "quests", "name": "The Cycle", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=812", "dateAdded": "Yesterday, 10:04 AM", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "Yesterday, 10:04 AM", "hash": "5ccfa4435de5640f5bb092732ff75bc6b8857c3c", "resources": [ "The Cycle.qst" ] } ], "defaultPath": "quests/purezc/812/r01/The Cycle.qst", "music": [ "Boss1.ogg", "Boss2.ogg", "Boss3.ogg", "Boss4.ogg", "Boss5.ogg", "Credits.ogg", "Cutscene1.ogg", "Dream1.ogg", "Dream2.ogg", "Dream3.ogg", "Dream4.ogg", "Dream5.ogg" ], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "genre": "Dungeon Romper", "zcVersion": "2.53", "informationHtml": "ENHANCED MUSIC: https://www.mediafir... Music.zip/file", "descriptionHtml": "ENHANCED MUSIC: https://www.mediafir... Music.zip/file

Quest Features:
Night and Day System
Unique Dungeon Gimmicks
Custom Boss Fights", "storyHtml": "You wake up and don't know how you got there.", "tipsAndCheatsHtml": "None.", "creditsHtml": "Heavily inspired by the game the God of Power by Valientlink. The full credits are at the end of the game.", "rating": { "score": 0, "distribution": [] } }, "quests/purezc/813": { "id": "quests/purezc/813", "index": 813, "type": "quests", "name": "Winning The Lottery", "projectUrl": "https://www.purezc.net/index.php?page=quests&id=813", "dateAdded": "Yesterday, 10:12 AM", "approval": "pending", "authors": [ { "name": "TheRock", "id": 294223 } ], "releases": [ { "name": "r01", "date": "Yesterday, 10:12 AM", "hash": "05738b9d77c0ffb8b44748a8aa889d1efb7788d3", "resources": [ "WinningTheLottery.qst" ] } ], "defaultPath": "quests/purezc/813/r01/WinningTheLottery.qst", "music": [], "videoUrl": "https://www.youtube.com/embed/etaZ3gT6yPw", "images": [ "image0.png", "image1.png", "image2.png", "image3.png" ], "genre": "Other", "zcVersion": "2.53", "descriptionHtml": "Win the lottery and get rich.", "storyHtml": "You want to win money at the lottery.", "tipsAndCheatsHtml": "I show you how to win the lottery here: https://www.youtube....h?v=etaZ3gT6yPw", "creditsHtml": "None.", "rating": { "score": 1.33333, "distribution": [ 1, 1, 0, 0, 0, 0 ] } }, "tilesets/purezc/106": { "id": "tilesets/purezc/106", "index": 106, "type": "tilesets", "name": "Cambria Tileset", "projectUrl": "https://www.purezc.net/index.php?page=tilesets&id=106", "dateAdded": "01 Jul 2022", "approval": true, "authors": [ { "name": "Matthew", "id": 294314 } ], "releases": [ { "name": "r01", "date": "01 Jul 2022", "hash": "cdda940e9832b4d4fa9d434558d749512731a982", "resources": [ "Cambria.qst" ] } ], "defaultPath": "tilesets/purezc/106/r01/Cambria.qst", "music": [], "images": [ "image0.png", "image1.png", "image2.png", "image3.png", "image4.png", "image5.png", "image6.png", "image7.png", "image8.png", "image9.png" ], "zcVersion": "2.53", "informationHtml": "Nearly a year in the making, the Cambria tileset is a near total rework of the default Classic tileset. Cambria boasts a comprehensive collection of high-quality, community-made, terrain, item, decorative, and interior tiles that gracefully capture the Classic aesthetic. Cambria is meant to be feature-complete, and so comes, by default, with a set of custom midis to be used for a variety of in-game areas. Credit to Vlamart for that!", "descriptionHtml": "Every time I started a project in the Classic tileset, I dreaded the time it took to modify and tweak Classic so that it felt up to modern standards. This process often meant gathering Classic-themed, community-made, assets from the database, discord channels, and private DM groups. I could spend hours grabbing assets for import and setting them up for use. This precious time should have been used for actual development of the quest.

Enough was enough -- I finally decided to call upon the help of Shane, a wonderfully talented spriter, to help me compile a tileset that would breathe new life into Classic. Of course, this went on to become Cambria. Shane and I, along with a list of amazing community members, pooled our efforts into Cambria to deliver (what we hope) will become the definitive way to experience the retro Zelda aesthetic.

What does Cambria offer? Shane, myself, and everyone else who contributed sincerely hope you enjoy your time using Cambria! Do note that this is a 1.0 release of the set and that there may be oversights. Please reach out to me if you encounter any bugs with combo properties, or have general tileset suggestions. Do not bother messaging Shane, as he is not responsible for tileset organization.

Lastly, if you want to discuss Cambria more, feel free to access any of the below resources.", "creditsHtml": "CREATORS:

MATTHEW
- Minor contributions of custom tiles.
- Edits of many existing tiles.
- Palettes
- Combo organization
- Tile page organization
- Tileset thumbnail and sample screens

SHANE
- Goddess Crusade Tiles
- Supply of MANY unreleased tiles
- Many tile edits of existing and commmunity-made assets.
- Advising on tileset structure.

CONTRIBUTORS:

Anthus
https://www.purezc.n...e=tiles&id=1511

Geoffrey
https://www.purezc.n...e=tiles&id=1626

Hubydweyer
- Feedback on palettes in order to be better accessible to colorblind people.

Jared
- Custom signs
- Climbable wall tiles

Jenny
https://www.purezc.n...e=tiles&id=1349

Joelmacool
https://www.purezc.n...e=tiles&id=1477

Mitchfork
- Tileset Thumbnail Edit

Moosh
- Pine tree tiles

Lightwulf
https://www.purezc.n...e=tiles&id=1305
https://www.purezc.n...e=tiles&id=1392
https://www.purezc.n...e=tiles&id=1393
https://www.purezc.n...e=tiles&id=1583

TheBlueTophat
- Various tileset feedback on Z-Zone
- Alternate classic styled mountains.

TheStalfosKing
https://www.purezc.n...ge=tiles&id=804

Vlamart
- New default midis
- Some custom structure tiles", "rating": { "score": 4.84615, "distribution": [ 0, 0, 0, 0, 0, 12 ] } } }